Showing Posts For MaXi.3642:

Any good ele build now?

in Elementalist

Posted by: MaXi.3642

MaXi.3642

thats the new trait system
you take the order that was normal pre patch (for ele Fire, Air, Earth, Water, Arcana) and each line you use gets a 1, the other two lines a zero

why 1? because you can only choose full lines now, so using 60066 is just unecessary you could also use 80088 but well 1 fits the best :p

so why use old system of describing traits in a new system? when it could be like 2/0/4/2/6, it had a reason for numbers, but now? why don’t you just say fire/water/arcane? or even f/w/ar if you want it as short as possible?

A game should be a game, not gambling

in Guild Wars 2: Heart of Thorns

Posted by: MaXi.3642

MaXi.3642

so just to make it clear…

this topic is about a guy who bought some unspecified containers for all his money and globs without trying it at first or thinking about it, opened them, got nothing and now he cries he got robbed, right?

I think someone should create a meme or something for it, it could be funny

HoT Price Feedback + Base game included [merged]

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MaXi.3642

this makes it much easier for me, no HOT for me for $50… I already paid full price for the main game and since I don’t play it so much anymore, such an investment for expansion isn’t worth it for me… I’ll rather wait for some discount later…

why fresh air is not a "buff"

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MaXi.3642

so in fact you say it will be bad because people can’t play? cool

Any server transfer pass/discount with HoT?

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MaXi.3642

don’t move to very high populated servers, it costs more and you will have longer queues for WvW…

if you move to the high populated server, it’s 1000 gems, right? that should be around 180g… and as you will move to the server where some of you already are, you can support each other, so the one who will stay pays half the cost for his friend who will be moving to his server for example, that would be 90g each, that’s not that much… and you can farm some dungeons together to make it faster you can also sell your materials from bank to make money fast…

or move to the medium populated server and it’s just 500 gems, even easier, but with less people in WvW… but with less people playing, every person have higher impact imo, but I don’t WvW much, so it’s just a guess

Idea for a Mastery - Riding

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MaXi.3642

to be honest, I don’t think it would be a big difference if mounts would just replace the swiftness out of combat having +33% speed… not having mounts just forces everyone to use some kind of swiftness, at least out of combat in PvE and WvW…

but from what I remember devs already said they don’t want mounts…

Revenant Staff Skills changed

in Guild Wars 2: Heart of Thorns

Posted by: MaXi.3642

MaXi.3642

Yet still weaker than other forms of cc. You still do autoattack under taunt taking damage unlike stun, knockdown, launch, knockback, fear which disable you completely.. In case of taunt you may die still if you have been nearly dead as it wont save you live unlike these cc i mentioned. Taunt is pretty much a daze with ability to autoattack.

but you can combine taunt with confusion or retaliation, also profs with weak autoattack will be doing nothings at all

New Trait System, Gold Back?

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MaXi.3642

Do you ask for a refund after you have eaten a bar of chocolate?!
I do not see the reason why they should refund your gold.
You have bought something of a specific value at the time and used it but now that the value is changing you want a refund.

exactly, that’s like when others would like to refund their time invested in events to unlock the traits without gold not gonna happen

Playable Centaurs!!

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MaXi.3642

Look how he controlling the roots. Clearly ventari was a dragon.

or he was a druid, which is more likely imo…

Love the game but..

in Guild Wars 2 Discussion

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MaXi.3642

this happens in WoW everytime when people progress all new PvE content, it’s normal when the game don’t have anything new for some time before some bigger update just take a break and try some other games, Heroes of the storm just got into open beta for example

WvW Players and Traits in HoT

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MaXi.3642

Player A loves PvE, and has full map completion on the alt
Player B loves Dungeons, and has completed every path in every dungeon many times
Player C loves jumping puzzles and fractals and has completed all
Player D loves sPvP, and is very highly ranked
Player E loves WvW, and is a commander with a high WvW rank
Player F used tomes and scrolls to get to lv 80 very recently, and has done nothing else but ‘skill challenges’

player A is ok

player B can start dungeon runs from level 30, that means he had to play quite a lot in normal zones before running dungeons, by level 30 he probably completed at least 2 full zones, maybe 3, that should be maybe 15-20 skill challenges because leveling up to level 30 without utility skills and elite skill sucks, so he have already done 1/3 of additional work needed to unlock everything, he most likely even wont need to unlock the rest as he wont use it in dungeons

player C is very similar to player B, JPs are all across the world and fractals are from level 80, so he most likely done even more skill challenges just by leveling and randomly meeting them while doing story quests, because as we all know, story quests give quite a lot of XP and are mandatory for fast leveling if you don’t count tomes

player D is ok, because he will have everything already unlocked in his beloved mode

player E have small amount of skill points in WvW maps, so he maybe done like 10 skill challenges, also he could level a bit before starting to play WvW and meet some other skill challenges, because a level 2 player without utility skills is useless in WvW, but it’s a personal preference

player F is ok because he got skill points the standard way, also those skill challenges took quite some time, because if he got them all, he also traveled across whole world and now can easily finish world completion thanks to waypoints, he did more work than it seems

so I’m not sure what’s the problem… yes it’s not completely fair, but when you want to create something new what is supposed to work and be there as a base system for future additions, you have to do it right even at the cost that it is a bit unfair… and to be honest, this isn’t so much unfair, just a little, you can gain remaining skill challenges in one day if you really have to have unlocked everything even when you don’t use it

(edited by MaXi.3642)

Fridays announcement Guesstimate

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MaXi.3642

well, as the announcement day is Thursday and not Friday, I would guess that what we got today is all what we will get this week, tomorrow will be just a stream, no new announcements… that’s my guess

WvW Players and Traits in HoT

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MaXi.3642

well, they were unlocked by level, now level will give hero points and hero points will unlock traits, so it’s very similar when you look at level as a limited resource/currency…

but I don’t know how exactly will it work, what exactly is unlocked by 1 hero point into a specialization, if there are any level restrictions etc, I think things like these weren’t in their blog post…

WvW Players and Traits in HoT

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MaXi.3642

2) All traits beyond base (i.e. elite specializations) are only unlocked via skill points earned in HoT zones.

so if we will get new content like 10x, we will have 11 different currencies to unlock specs and skills? not very good design…

WvW Players and Traits in HoT

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MaXi.3642

it’s not really the same, you can’t compare an item to a character progression which is bound to a specific system with limited resources… that would be like saying that they are removing traits you use in the new system and you want them to let you keep your old traits because you already have them… it’s not possible…

also everyone is talking about what they lose, how about what you get? there will be more things to unlock than it is now, so you can’t get everything just because you have unlocked skills and traits now… and making it different for existing character would just broke the system, things will be unlocked in a specific order now, you can’t unlock a skill without unlocking everything previous in that line…

btw do you know that people who created characters before some patch had to do skill challenges or lvl up to unlock skills? there were no skill scrolls or lvl up tomes… people who did PvP before some patch didn’t get any rewards usefull outside of PvP… people who did world completion before some patch got only 1 gift of exploration instead of 2… none of these got any compensation, so wont you, get over it…

(edited by MaXi.3642)

Hero Points & old characters: breach of trust

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MaXi.3642

However, the people who do want to unlock everything should expect to have to work a little more for it.

this can be also easily explained as additional unlocks, because as we know they removed many traits and made them baseline, but in this meaning baseline means you can unlock them permanently in a reward track, not that you would receive them when you create a character, so in fact you wont be able to unlock everything because there will be more to unlock than it is now…

Hero Points & old characters: breach of trust

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MaXi.3642

as you can see here

https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2015/04/6ddd5HeroPanel_ScreenshotTraining4-590x447.jpg

reward tracks AREN’T only for specializations, they are for each specialization, elite specialization and skill type… this gives you imo enough options to skip some lines to get what you need, no reason to spend points in a skill line which you don’t use, so you should have enough points to unlock what you need just from level 80, if you want to unlock everything, you will need to do some additional challanges… or am I missing something?

Idea for a new Ranger Elite.

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Posted by: MaXi.3642

MaXi.3642

transforming another player like this isn’t a good idea imo, could be easily used for trolling… only self transformation imo…

Hero Points & old characters: breach of trust

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MaXi.3642

I don’t understand why hero points should be “limited”

Uhm people with 100% world completion will be able to do that already.

but they will be able to do it this time (IF they have world completion which isn’t that common as you see so many people cry here), the resource will be limited and there wont be any way how to get more… so when they introduce another content which requires hero points and at the same time content which award hero points, people will need to earn more hero points from new content (instead of having it farmed already from just leveling up or scrolls), that’s the reason…

WvW Players and Traits in HoT

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MaXi.3642

you will have already 400 hero points for level 80, you don’t have to unlock everything to be able to play…

you will also be able to unlock more things than just skills and traits, so you should be able to unlock most of them if you skip for example a skill line with skill type you don’t use, for example you don’t have a reason to invest your points to signet line if you don’t use any signets, this way you should have enough points to unlock everything (or at least almost everything) else…

Hero Points & old characters: breach of trust

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MaXi.3642

I don’t understand why hero points should be “limited”

because they want to expand the system in the future, if the resource wouldn’t be limited, everyone would have farmed tons of it before new content which require it comes… so in the moment second expansion launches and they add more elite specializations for example, everyone will have more than enough hero points to unlock everything instantly… but they want people to progress through new content, not unlock everything immediately with previously farmed currency…

we need more Invetory space Anet.

in Guild Wars 2: Heart of Thorns

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MaXi.3642

I am in agreement. We need 40 slot boxes so we can have a total of 360 inventory slots. 160 is far too little. I only have 5-7 free slots of inventory, which is problematic when I do any sort of content where you get loot.

that’s a sarcasm or you really use so much inventory slots? I think I have like maybe 6 or 7 bags on my main and it’s quite enough when you don’t carry all junks

Post Necro- Elite Spec Speculation

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MaXi.3642

I’m playing to your game

I think phantasm, turret and spirit weapon should be list together as minion because basically they are the same.
Tomes from guardian are bound to disapear.
And warrior transform is set to become a physical ability. (no news about necromancers elite thought)
Kit and conjure could be in the same skill type. -> Kits
Venom and Mantra (Maybe glyph to), again are the same. -> Preparations
Banner and spirit. -> Wards

I think you are merging skills which are similar, but their functionality is quite different… so I’m not sure if they could really merge them… but they could merge them for the runes purpose, so rune of minion for example would affect all minion-like skill types, not just minion skill type…

Post Necro- Elite Spec Speculation

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MaXi.3642

yes ANet compared it to Dual Class system, but you wrongly assume that the secondary class is already existing class, which is a nonsense… secondary classes are new elite specializations, they are not mixing existing classes… what you think is mixing of existing classes is just a standardization of skill types, because new runes will be much more skill type oriented and they want to utilize them as much as possible… that’s the reason why skills without type will get one and new skills get (mostly? not sure if all) already existing types…

Necro got shouts, that means he got skills with a specific mechanic described more or less by definition of skill type shout… it doesn’t have anything to do with other classes which already have shouts, they are not mixing Necro with Warrior or Guardian…

(edited by MaXi.3642)

Post Necro- Elite Spec Speculation

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MaXi.3642

*What if the Reaper isnt really Necro/Warrior, but is really Necro/Guardian or Necro/Ranger?

and what if your theory is just a junk? Necro got shouts which are completely different from any other shouts in game… it’s neither Necro/Warrior or Necro/Guardian, it’s Reaper… whole class combination based on skill types is a nonsense and you still flood the forum with it…

and when the Warrior was announced before Guardian, is Guardian in fact a Guardian/Warrior because he share some skill types of Warrior? and Warrior is a Warrior/Elementalist, because Ele got announced first and Warrior have signets? OMG every profession is X/Elementalist! WOW!

sorry but you can’t be serious…

(edited by MaXi.3642)

HoT wish: Get people to Grandmaster faster!

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MaXi.3642

game isn’t supposed to be played the same way while leveling as it is in end game PvE or PvP, if you don’t like leveling and improvements over time, don’t play RPGs…

it looks like many people are just so sybaritic from all the QOL of GW2 that they would rather be L80 right after the tutorial, how sad…

you know what? go farm tomes of experience and don’t ruin leveling experience to those who like it…

PS: you probably skipped the fact that improvements must be slow and constant, if you give whole specialization at level 20 and say “hey man, you need another 20 levels until you get something new”, many people will just quit, because for many people the feeling that you get something new and improve with each level is part of the fun in RPGs… think about it

(edited by MaXi.3642)

[FEEDBACK] Elem attunement should be baseline

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Posted by: MaXi.3642

MaXi.3642

So basically just spam everything during those 10 seconds, until you can get back to your actual DPS. Nice. I thought we were meant to save the skills for when they are needed?

you know, some skills have quite low cooldown, you can use them and keep the long cooldown ones for when you need them, as you say… but you will be still limited by attunement cooldowns, just like any other class with weapon swap…

Using old weapons in a new way

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Posted by: MaXi.3642

MaXi.3642

good idea, but wont happen imo… creating new skills for existing weapons for each specialization would mean it’s not just a specialization, but a completely new class… and that’s obviously not what they want… they want to adjust current classes and give elite specialization builds new feel, but still keep the basics…

The Big Profession Picture

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MaXi.3642

the position of Revenant on that image is pretty obvious, so you are most likely right… but what is your point with the second one? you mean that specializations images will create a new version of the current image? I think it’s possible as it’s new and they will most likely want to show newest content on the website game info

Tempest Sword/Staff combo

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MaXi.3642

now I got it, you disagree with ANets decision, not with my statement… that quote is really hard to understand

Which NPCs will use the new specializations?

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MaXi.3642

maybe there will be new NPCs in HOT story who will use the elite specs not every character in current story have to choose elite spec imo

Q: What exactly is "baseline"?

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MaXi.3642

For example, when Illusionary Persona becomes baseline, it means that all shatter skills count the mesmer, even if you have no trait lines selected or unlocked.

be careful, I think this applies only to PvP in PvE/WvW there is an unlock system for skills etc with hero points, so I think those “baseline” things can also be here to unlock at first, not really baseline from the character creation

Tempest Sword/Staff combo

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MaXi.3642

what? sorry but I didn’t get your point… nice screenshot of ele with scepter… but I don’t see anything what would look like a sword and staff…

Traits Carrier

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MaXi.3642

Bountiful Power is a Minor trait and now will be a GM (without gaining improvements).

it was minor GM (+ 2% per boon), then it was nerfed (+ 1% per boon), now it will be major GM but buffed (+ 2% per boon again)

please at least find correct information before complaining…

Specializations in GW2 = Dual Professions GW1

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MaXi.3642

I don’t think this gives any sense…

Chronomancer as Necro? why? because of wells? well is just a name describing skill mechanic (some AOE skill with over time effects), it doesn’t have anything to do with Necromancer…

Necro and Warrior? you don’t even know if greatsword will be melee, we could say it’s Necro and Mesmer, because ranged greatsword… or Necro and Guardian, because Guard can use GS too (and shouts)…

Ranger and Ele? because of staff and spells? so every caster is now ele, right?

Engineer and Guardian? because of hammer and summons? so Guardian is already Warrior and Necro, because of hammer and summons or?

this is just a nonsense, you just try so hard to find something what isn’t there… they are just making skills more consistent to work better with new runes, that’s all, same skill types doesn’t mean they are mixing classes, skill types doesn’t define a class, they define mechanic of given skill, so it’s easier to learn what it does, that’s all…

Pay to win?

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MaXi.3642

no, they arent supposed to be stronger, If elite specs are stronger the whole game balance/variability will go in the garbage

yes it was said they will be horizontal progression = not stronger… but right now I’m not sure if I believe them…

Chronomancer is a straight boost to the Mesmer, not a horizontal progression, he don’t have any adjustments on him, just additions and improvements…

on the other hand, Dragonhunter sounds more like an option, he have mainly changed the class mechanic, but it doesn’t look like a straight upgrade, it’s just different…

so we will see what will be next…

[HoT] scaling Traits unbalanced

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MaXi.3642

same problem applies to ele, he got a new trait which scales of healing, resulting in a minimal boost for everyone who would accidentally pick it… also it gives ferocity, so it’s useless even for bunker ele who could have enough healing for it to be considerable…

Speculation of a new Tornado?

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MaXi.3642

Tornado + Lightning Rod on enemy ranged is quite fun, if you survive that is… Maybe if it was reflecting projectiles like dagger storm and added some health/armor when activated it would be more viable.
Even asura Power Suit adds stats – I have 4k armor with it – but still pretty useless in 99% scenarios. The elites are ok ideas in general, just lacking something that would make them useful in certain scenarios (for example stability on Power Suit).

What if tornado would have its own hp pool & stats, looks better? Yeah reflecting projectiles but 2x times faster reflected projectiles fly.

I think this would be a solution right now tornado isn’t a threat, it’s a free kill…

(edited by MaXi.3642)

Heart of Thorns and Addons

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MaXi.3642

if nothing changed, ANets opinion on addons is no, because they want the exact same conditions for everyone, they want you to play the game, not addons

Which is not fair, because not everyone is comfortable with the same things.

It would be the same as giving all students the same desk no matter which hand they write with.

no it wouldn’t… it would be the same like giving all students the same book to learn from and the same software to work in… oh wait!

No, it’s not. You are not absorbing information, you are also interacting with the game. Do you think it would be fair if the game didn’t allow you to change hotkeys and somehow we all used the same mouse? Then, no matter what you are comfortable with, how long your fingers are, you have to get used to it.

There are not several ways to read a book, that’s why there are no books with special features. While, in games that allow that, there are people that change the UI to something that suits them.

but you can read the book where you want, you can sit on the chair, you can lay in the bed, you also choose how far from your eyes will book be, what light will be in the room… that’s similar to the mouse and shortcuts… they are just tools… but the book (or game) and information you get from it are always the same…. that wouldn’t be true with addons, because addons can really change how the game plays and make it much easier and that’s what they don’t want… this is also the reason why they don’t allow macros…

PS: I’m not sure why you started to argue with me when I just said what I remember was last stated opinion about addons from ANet… I’m not the one you should argue with

(edited by MaXi.3642)

Tempest Sword/Staff combo

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MaXi.3642

I’d rather have it now if no one minds. Please just make staff offhandable.

wont happen… but I can imagine a focus skin which looks like some smaller staff, I remember offhands like this from WoW, so why not here

Tempest Speculation

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MaXi.3642

interesting idea, but as elite specialization is “just another trait line”, it can’t completely remove half of core specializations, that means removing of fire and earth doesn’t make sense… now when we know how it works, I think we can just scrap ideas like this one… but it is interesting concept, just not for this specialization system…

What happens to Orr?

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MaXi.3642

I always asked this in WoW; why would killing this boss and that blabla keep the area as it is? Just a problem we have in MMOs. Live with it.

Frankly, they should keep all content as it is and put phases in for new content if they must. Cataclysm ruined the old world in more ways than one. I absolutely hate what it did. Last thing I want to see is a revamp like that in any other game and have it similarly ruin so much content.

WoW isn’t so story driven in a personal way like GW2, they could change the world, but if they would do the same in GW2, many story instances and parts of the world just wouldn’t make sense… so they have a reason to keep everything as it is or at least do it with phases as you say…

Elite Specialization Thoughts/Ideas

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MaXi.3642

I am starting to assume that Eles got Minions,,, so Ele/Necro = Tempest?

oh my god, I just realized that all classes are mix of all other classes, because they all have signets! /sarcasm off

PS: no minions for ele, it’s enough that 3 classes already complain about AI, we don’t need another one

PPS: they are not mixing the classes with the skill types, they are preparing the ground for skill type specific effects on runes, so more classes can use the runes with specific effect for wells for example…

(edited by MaXi.3642)

Heart of Thorns and Addons

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MaXi.3642

if nothing changed, ANets opinion on addons is no, because they want the exact same conditions for everyone, they want you to play the game, not addons

Which is not fair, because not everyone is comfortable with the same things.

It would be the same as giving all students the same desk no matter which hand they write with.

no it wouldn’t… it would be the same like giving all students the same book to learn from and the same software to work in… oh wait!

[FEEDBACK] Elem attunement should be baseline

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MaXi.3642

The problem is getting back into fire, and what to do while waiting on the 10 second cooldown. maybe if Attunements actually did something baseline it would be good.

you have more skills and more attunements… if you can’t fill 10 sec with other weapon skills (15), you must be doing something wrong… and if you mean just the dps loss, that’s the point, you switch attunement for something specific and this 10 sec CD is a tradeoff…

[FEEDBACK] Elem attunement should be baseline

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Posted by: MaXi.3642

MaXi.3642

Switching elements is already important to the class. Making it baseline would reduce build diversity by punishing elementalists from focusing on one element (Other than fresh air builds) when it’s already one of their weaker options to the point where only one very specific weapon build can get away with it in one particular game mode.

All of PvE is Fire staff. Nearly all fire traits are related to being in fire. We need MORE reasons to be encouraged to attunement swap, instead of just losing 80% of our damage.

aren’t you encouraged already by having different skills? so you can be all the time in fire except for situations where you need some other skill, some CC or heal for example, then back to fire… what’s wrong with this? I think ele was played as a spammy attunement dancer for too long, another options are welcome…

[FEEDBACK] Elem attunement should be baseline

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Posted by: MaXi.3642

MaXi.3642

Switching elements is already important to the class. Making it baseline would reduce build diversity by punishing elementalists from focusing on one element (Other than fresh air builds) when it’s already one of their weaker options to the point where only one very specific weapon build can get away with it in one particular game mode.

So what about Illusionary Persona? That trait is hardly phantasm build friendly yet it’s going to be baseline.

clones are pretty glassy you know? and it’s not very good that your profession mechanic is useless until you have at least 1 glassy clone which can be dead in less than a second… I think that’s the reason they put IP as baseline, it offers mesmers an option to use their class mechanic even in AOE heavy environment where all their clones are insta-killed… can ele use his class mechanic without EAtt? ofc he can… that’s the difference imo…

Heart of Thorns and Addons

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MaXi.3642

if nothing changed, ANets opinion on addons is no, because they want the exact same conditions for everyone, they want you to play the game, not addons

Isn't Everyone A Dragon Hunter?

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MaXi.3642

“Dragonslayers? Pah, any fool can call himself a dragonslayer. Most get themselves killed within a few days, which is probably for the best. No, the real skill isn’t in walking into the dragon’s cave and challenging it to a duel—it’s in tracking it across a hundred miles of wilderness, sneaking up close and killing it before it even knows you’re there.”
—Deirdre Firewalker, dragonstalker (D&D 3 sourcebook Draconomicon)

Beeing a Dragonslayer doesn’t make you a Dragonhunter

I agree with this one the fact that you killed a dragon doesn’t make you a dragonhunter

D/D Elementalist level 50 what to buy

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MaXi.3642

I wouldn’t suggest full berserker to someone who is new in GW2 and play ele… but a mix of berserker and soldier could be ok, depends how often you die