yes that autobalancing few points before end is annoying, but on the other hand its only hot join mode, you dont lose anything and win bonus isnt that big to complain about imo, there are far worse problems then this
you are using outdated calculator… at least that water trait is no longer obtainable as tier 1
in a massive team fight where is lots of clones, why dont you just focus someone else then a mesmer? he doesnt do so much dmg, phantasms do (the pinky ones)
or why your teammate didnt “CTRL+T” someone before the massive team fight began? this complain is just way too stupid, sry but it really is…
same with guy who complain about having 16k dmg from Phantasmal Duelist in death table… wtf??? my PD does around 1700 dmg + around 450 bleed dmg, do you see how much dmg you could evade if you killed that stupid illusion with just 2 attacks?! ofc it is learn to play problem…
as i see, it is way far too easy to complain about other classes… i agree that mesmer have some over the top abilities/traits, but he is definitely not OP overall…
there are so many guides how to realize which mesmer is real, please, watch one and stop complaining
disagree… as already said, its separated for a reason… anyway, you can level up right in WvW if needed
lets make stun breakers to be movement imparing effect breakers (removes stun, cripple, chilled and immobilize) or at least placeholder breakers (removes only stun and immobilize) => that would counter much more skills and solve this problem
no leaver system is needed in hot join pvp, its supposed to be “for fun” mode… if you want more serious matches, play tournaments
(you know you can join them even solo do you?)
signed, 5 min is just too much, if someone want to play, he should be there and not afk or doing something else… and for everything what is needed is 2 min enough
i agree, i like diversity… so more maps or even modes = good, random maps = good
fiest: we already have matchmaking, you dont need to select specific server and join a game… what we need is ranking system
and no, dont separate anything, a choice of joining a tournament solo and be matched with other players to create a team is enough for people who play solo, im happy we have this and im not forced to play hot joins when im alone…
and when ranked system arives, free tournament will be used probably only for training and solo queuers, so problem will be solved
at least if ranked system will be team dependant and not player dependant
i have read only TL;DR, but…
1) yes, but you need to keep in mind that they are working on raking system, this state of SPVP isnt final
2) absolutely yes, but in tournaments its compensated a bit through win rewards at least
3) didnt noticed, no comment then
4) i dont agree in this point, both are needed imo… otherwise good player can beat two much worse players even if they play as team
i bet you are the one who kill only illusions over and over and just get killed after some time
why using some weird links when we have it on wiki?
that explains a lot and makes stealth less usefull…
i like that map, its quite fun to play… its not problem to cap undefended ruins and when they are defending them, you can fight 5v4 for other 2 basis or rush ruins
but sharks need some tweaking indeed, they do more dmg then players…
srsly, whats the point of having a guild restricted mode when you can be part of “infinite” number of guilds and change them on air? you could play every match with another guild, thats the same as making a team for tournament in SPVP…
just wait for ranked matches to be implemented and we will see how they will work, whole SPVP now is just the for fun part
actually it doesn’t, it just show you both chests but you get only your one, as said before your post
then its his skill isnt it? combining skills to get a better result, like finishing in stealth, hundred blades with quickness etc
now its OP combination of decoy + moa, not OP moa… + you can presume him doing something what needs to be dodged when he use decoy not for running away
Moa = OP
maybe l2p issue?
if i dont count greatsword stab which has really specific animation, moa is only mesmer skill which is casted while standing (if im not wrong) and then easily evaded… and even if you manage to get hit by moa, you can just run away and even use dodge… only necro is heavy punished by moa, on him its really OP :/
but sure, if you want reduced length, i would like to see some movement imparing effect on it, so it is real hex/polymorph and not just dodge+dodge+hide behind wall for few sec…
(edited by MaXi.3642)
you can leave tournament like leaving the game but you will be still signed to that tounament until it ends so you can’t join one, leave and join another one to ruin it too
downed state at first imo… add 0.5sec stun/daze to his immobilize so its working as now and works as interrupt…
it already have its own currency, you can buy items/plans with badges of honor as long as i know… + you gain karma/gold in WVW, so just use as much as you gain in WVW and send your PVE gold to your bank when you dont need it
i think you dont need to know all traits/builds… but most common weapons are a must, look at staff, greatsword, sword+pistol, sword+sword and learn what they can do
it will be much easier for you to play against them
+ utilities and elites ofc, mainly Feedback imo, thats noobkiller
(edited by MaXi.3642)
GvG = SPVP Legacy map with 8v8, a restriction to one guild and without capture points -> useless
just get over old times, you are playing new game…
(edited by MaXi.3642)
i think all classes are quite balanced, just need some tweaks to numbers/traits… only elementalist needs a bit more love imo, he is soo squishi with not as much dmg compared to thief who is invisible, no interrupt in downed mode, etc… and necro need bugfixes the most ofc
(edited by MaXi.3642)
this is problem of all teleportation spells, even worse then leap is staffs teleport…
not many ppl are focusing illusions even if they are primary source of mesmers dmg… so i think that if you are not using shatters often, it could be better to use Disenchanter, but i havent tried it, im usually shattering alot
mesmer dont have many speed boosts, only swiftness on pvp useless focus, blink on 30sec cd and portal on 60sec cd… and he must get to the place where he want to place a portal
+ its utility slot, he will be probably very weak against conditions if he pick portal + blink or very slow if he pick only portal
and description dont say anything about number of conditions/boons… and when i tried it, it never swaped all c/b, need to specify it if it’s intended
warlock is the most deadliest illusion from all, i’m curious when people learn to kill him asap
especialy when mesmer pop up chaos storm and/or chaos armor
it’s quite obvius they should target warlock now
Mind Wrack, one, two or three clones? Crits? (... and other shatters?)
in Mesmer
Posted by: MaXi.3642
i can commit that mind wrack description is different then others, it really hits 3x the number in description for me
4x with Illusionary Persona
with Power build, 30 traits in Illusion and 10 traits in Domination for +20% dmg MW, i’m critting for like 4x 2000 to heavy golem if i’m lucky on crits
this 3 sec invulnerability on an 8 sec cd
it’s 2 sec distortion on 10 sec CD… 8 sec with trait… be exact when talking about balance
also condition durations?
no, Daze is not a Condition effect, it’s Control effect
Focus offhand + Blink is a must at least for map exploration
i would like to see some lava map, would be interesting to use lava as a weapon for professions with pushback :P
if there is something annoying, its so many interrupt abilites in downed state, thanks god we can use blind/stealth to prevent them
im rank 17, used all my glory for gold chests, many tournament chests of different quality and still got only 3 slivers and maybe 5 crystals, seems low
as long as i know, its bugged right now… not worth to play tournaments if we are not sure that rewards will be awarded later…
all gold chests on all ranks cost 1000 glory as i know… so you will have enough glory later to buy them when you reach new rank
so feel free to buy them on your rank
at least my opinion
squad is not a party nor raid, you are not party leader, all people are free to join or leave a squad they want, squad is only for easier navigation of larger groups, not for separating a guild from other players… at least this was said in blog post about squads… so problem is obviously on your side isnt?
if its in some place which is reachable only from respawn which is guarded by legendary defender and players have there immunity to dmg, then its probably bug and i was wrong
but in picture you have posted, it seems to be a fair place…
how can thief say anything about dmg? last time i noticed i got 16000 dmg from thiefs single Pistol Whip and am i talking about thief having too much dmg? no… so please, be quite…
and how they build them there? there must be a way how to get there and destroy them… and at the other hand, if a weapon can shoot at a place, you can shoot with another one from that place back… fact that its hard to get there or something like that is just a strategic point isnt?
maybe thats the point of long range siege weapons?
still no rewards from chests… this needs to be fixed :/
same problem here, probably broken again? i’m missing 3 chests now from last 1 hour… still got nothing…