i think i will be done with ele for some time if they will nerf him without a buff to other aspects… ele dont have anything else then some OP defensive traits which are used in bunker builds, in semi bunker builds and often even in dps builds… thats sick… nerf it and you will ruin whole class because it just dont have anything viable, maybe except of D/D auramancer build (and again someone will cry that D/D ele is OP)
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Their bunker builds need a nerf, but their dps builds should remain intact.
you know that eles dps builds use defensive traits because dps traits are useless? ofc you dont know, you dont play ele…
bugged? what you mean? the fact, that projectile can be missed from a long distance? that works as intended
talking about balance in hot join, my head just exploded…
please tell me what you mean with “nearly permanent fury up”, name sources with boon duration pls, i just cant realize how is that possible… only ele build which can imo maintain nearly permanent fury is auramancer (doesnt matter if aurashare or written in stone version)
PS: usuall (OP) D/D semi bunker cantrip build is 0/10/0/30/30 (30 water is mandatory, arcane is important as well due to attunement cooldowns), together with valk amulet and berserker jewel, its 12% crit… thats obviously pure dps ele… well, its not even close to the dps potential if almost all fire and air traits wouldnt be useless…
PPS: best joke is a triggered ability as 30 point air trait with internal CD 90sec while that ability on weapon set have 25sec CD…
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i dont think rating is poor
my matches are usually very balanced, well as long as i dont play solo but thats another story
ye thats another possibility or you just dont know any good necro
or you/they dont use that convert conditions skill which smash ele or any other boon focused profs to the ash
PS: read the post above, im not the only one who tell you you are doing something wrong…
dps ele is perfectly viable. surely you need water and arcane
do you hear yourself? pure dps spec not using dps lines? there is something wrong dont you think? anyway, valk amulet + water + arcane is semi-bunker with 10% crit maybe even less, thats not dps ele…
Their Water skills/cleansing are OP, along with Cantrips. Fix those and you can buff whatever you want within reason. That’s all I have been saying.
not water/cleansing skills, but water traits together with cantrips (they make condi cleaner from every regen source and thus even cantrips)
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However the Elementalist doesn’t rely on boons like a Guardian would, so corrupting them is pointless as they can easily replace them.
im not sure if troll or just… something else… boons are key for elementalists build which is considered most used and OP atm…
anyway, you are probably worse with necro then eles you met, because i have serious problems with necros usually, because i cant cure their conditions fast enough, i just die or run away sometimes right after second wave of conditions… or you are doing something wrong
PS: im usually cycling in 80-90% in tPVP leaderboard while not playing with stable team and usually even not in team of 5, so im not bad
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Elementalist is virtually immune to conditions
just a correction, elementalists are virtually immune to small amount of conditions, they have quite a lot of removers due to cantrips with water traits, but they all have LOOOONG cooldown, if you can spam enough conditions (and necro, engi or even a trap ranger can), ele cant remove them all and if one of them is poison, they die quite quickly then
EA’s party-wide 5s protection each 9s is too much (meanwhile, its might on fire is kinda weak, devs should both nerf and buff it to make glass cannons not worse :P)
you forgot two major things…
1) CD starts after you LEAVE that particular attunement, so its NEVER 9sec even if ele swap to earth and to something else right after it
2) its 9sec ONLY if ele spend 30 points into arcane, base CD is 15sec with 1) taking into account
maybe it could be tier 2 instead of 1, but what would you move to tier 1 instead?
BTW you think its at the same power level as Mesmers Deceptive illusion? if EA is 2, DI should be definitely 3!
I wouldnt be surprised if you said eles are UP.
He kind of says that already.
only reason why ele isnt UP right now is that he have OP traits in water line which provides a lot of defense when used with 3 cantrip utilities… after they nerf it (and they should, its OP), ele will be UP without buffs to weak lines…
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Stealth. I play D/D Elementalist. I play Staff Elementalist more so. I understand the class very well. I still believe it needs some specific nerfing.
it needs much more buffing then nerfing… only viable lines are water and arcane, while water being a bit OP (yes some water line traits are what makes ele look OP), arcane is fine after huge nerfs to Evasive arcana and that Vigor on crit trait, at the other hand, fire is useless (except for signet/aura spec), air is mediocre but not worth spending many points, earth is just bad…
As a last note: When a bunker Ele does 6k Firegrab, you have my persmission to cry!
no bunker can do it… you are probably talking about D/D semi bunker with valk amulet and maybe 10% crit chance, but thats problem of semi bunker amulet+fury boon, not ele, i bet any prof with some nuke ability and fury can do it as well (except OPness of cantrips, but you are talking about dmg)
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try to play non-bunker ele, then talk… i bet all these eles on vids were S/D bunkers or D/D (semi)bunkers…
Ele is the same as guardian imo in the regard that their defensive builds outshine their offensive builds by at least 5 stars
this… OP bunker cantrip build, a bit OP semibunker cantrip build and everything else is average at best, usually even worse when talking about offensive builds…
problem with ele and AOE is that ele as a profession is too dependent on AOEs, he almost dont have single target dmg skills with at least solid dmg, well except maybe 2 or 3 air skills, which have solid single target dmg (not sure if count #1 scepter as single after last buff), so nerf AOEs and you will completely ruin ele…
PS: thats the reason why almost any profession can outdmg ele in a single target dmg
welcome in suggestions… lost my post due to it
anyway… i like downed state, it brings so many choices and possibilities to the game and makes unbalanced matches much more fun, because you are not dead when 3 guys focus you, you are downed and if your mate is good, he can still revive you and you can win
beating 1v3 would be worthless anyway, its not possible without gear advatage or brainless enemies…
how many times did this happen to you? once? twice? it wont satisfy the fact that much more ppl leave on purpose and team lose due to it… all systems have bad sides and this one happens seldom, so its not a problem
It counts as a loss on your rating. It will start counting as a loss by the next patch. April 30th at the latest.
after a long time of suggestions in Heroes of Newerth, they implemented a change to rating +- when a team have a leaver… leaver gets more – rating than others and others get less – rating (still balanced, the leaver just take a bit of – rating from everyone else in team)… seems fair to me
you will need to purchase some kit from gem store to create a custom server
having something cosmetic in a game 6 years before you isnt a goal, its a sign that if you have a life, you shouldnt even try to think about it…
PS: note that its not 6 years of casual playing, its 6 years of above average playing, 4000 rank points per day isnt that low
its more like if you could buy whole WVW or PVE map, set your own respawns of mobs, reset timers of events etc… but unlike of SPVP, this would end with broken economy etc, so its impossible to provide…
same spec means the only one thing… almost all other specs are useless
in PVE and WVW its a bit more different because range is more important there
and in case of weapons, staff is too slow to hit something in 1v1, skills have too long cast times and AOEs (especially ones with DOT effect) dont have enough dmg to compensate the amount of skill needed to hit them… scepters fire (nuke) skills are too easy to avoid compared to daggers… and focus as offhand is just poor compared to dagger…
thats the reason why almost all eles use the same build and the same weapons
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The amount you need to reach 80 is totally okay, but the way you get there is totally wrong.
thats the another way how to look at it… if high rating matches would give MUCH more rank points, it would be ok…
e.g. if a team plays on rating XXXX (players with percentile 90%+), they would get 10x amount of rank points, it would passively increase the rank value in terms of skill and made rewards a bit more accessible for high rating players
so dedicate a mes or ele or engie to distortion/mist stomp/elixer s
or a guard/war to stability stomp
or a thief to stealth stomp
or a necro to shroud stomp (possibly with DS)Or just literally focus fire the downed person with your 5. He’ll melt in no time.
If you leave 4 people downed, and they downed one of yours and u let them stomp, then the problem is with your team. Not the mechanic.
interesting, i thought it is a problem of rally at all, not downed state, but this is good point of view
there should be always someone able to stomp in team fights, if not, thats strategy fail, not mechanic
Elo based skins would be awesome.
Also, R40+ are just too long to farm
this is what im talking about and how it should be, not farm/grind based…
ye i noticed it too…
ye its just for skins… and that means its even more stupid for it to take this much time… its just not reasonable… it would be more normal if it would give stat bonuses, because this much time for nothing at all is just silly, its like not having it in the game…
Games are usually 5-20 minutes (15 minutes for 85% of them I reckon).
isnt the time limit for a SPvP game 15min? so you just CANT have a game longer than that
i think you forgot that
average game is about 10-12min usually
but true, ppl should be anyhow punished for leaving rated games
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don’t you think, if addressed right, boon hate could counter eles at least a little bit?
and eles are definitely an issue tbh
im really curious how it will work and what exactly will it be
if it will be done right, it will balance eles and guardian bunkers, which relies a lot on boons
PS: no nerfs to ele without a buffs
ele dont need a skill to work? dont get me laugh, before ppl actualy learned to play with heavy water/arcane cantrip build and valkyrie amulet, ele was considered hardest class to play… well, after a nerf in beta, when he was god like with his S/D…
i personally switched to mesmer before release because ele was too hard for me and i was constantly dying, got me something over month to get some skill before i gave ele another chance, because i just love mages and mesmer was only a half mage
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Oh but waaaaaaait, Elementalist is the only class that DOESN’T lose all his damage from having so much healing power…
Could it be that’s why everyone on the planet thinks Ele is OP? Except Eles?
none losses all of his dmg when he take valkyrie amulet… max power, medium thoughness, some heal and crit dmg… add a Fury boon and you have at least solid dmg, lower crit than with berserker, but solid at all… thats what synergyse with ele and his semitank build and makes him good… its all about synergy of his tanky build, valk amulet and Fury, without this combination, ele is not even close to OP, maybe mediocre
if you got owned like nothing by an ele while using a necro, L2P, Corrupt Boon alone rip apart an ele
this, im dead almost instantly when im in midfight with a lot of boons
Armor of Earth. Mist Form. Constant Regen. Constant Healing. Constant Cleanses. Loads of stun breakers. A bunch of escapes.
oh dear, did you check the skills and their cooldowns before posting this? i dont think so, because that word CONSTANT obviously doesnt fit there… maybe regen and vigor after wasting all full traited cantrips with very long cooldown…
only tournament matches count towards leaderboards.. hotjoins do not
and only tournament matches played AFTER the patch which announced leaderboards are live, but not visible
that was the point when they started to record data…
i think none ever said that stuns should be equal to knockbacks etc… no reason why they should change it, maybe its even intended
only OP think about ele is extreme synergy of 1 build…
you can get 3 utility skills which are considered cantrips, all are stun breakers
in adition, ele have at least 5 major and few minor traits, which offers exceptional synergy with these utility skills and with each other, this results in a bit over the top build with very good defense and still good damage
problem is that ele dont have many builds, maybe 2 good builds, when this get nerfed, he needs a buff to other unused parts
balance should come in next patch, maybe some nerfs and probably some counter for boon oriented build (build metioned above is heavy boon oriented too)
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Rating shouldn’t decay but ranking does, so if people never reach your rating, it is not your fault per say.
if you dont play for a long time, your skill gets lower, so even a rating decay is reasonable
especially when we have a rating system which allows for a fast rating gain when winning against better oponents
you need to know that “Rank” in SPvP probably doesnt matter, its just a form of level like the one in PvE… matches are created using rating, the invisible one, that one which matters for leaderboard
so as others say, just play some more game, if you lose, you will drop down quickly and play against equally skilled players soon
Why do I have to run to an NPC just to que a tournament? Just add the button to the PvP tab already.
because your character would become fat without that movement
and you will too if you are this lazy!
be happy that you can port to The Mists from anywhere you want, its already easy enough
I would like to remind one thing before any nerfs come.
The only usefull ele build and the only traits that has snergy are cantrips and related traits.
in short term, ele needs a buff to almost everything what wont receive a nerf or wasnt nerfed already… aka almost everything except cantrips, water traits, arcane traits and daggers
oh and maybe AOE dmg, he needs a bit single target so ppl dont cry he have too much AOE, no idea what happened with before release concept idea of main specs as Fire=AOE, Air=Single target, Water=Support, Earth=Defense with minor tweaks ofc, like fire staff got 1 def skill etc, some combinations for synergy
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i dont think so, it doesnt have any reason until they add bigger scheduled tournaments like monthly and yearly, if they ever will…
anyway, reseting rating even on monthly basis would probably cause many matchmaking problems and unbalaced matches for unreasonable long time, depends if new team have 0 rating and need to grow or it begins on average e.g. 1500 and then fall down or grow up
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If it makes you feel better, pretend the high rank stuff doesn’t exist. It doesn’t impact the pvp at all.
or we can just pretend no levels exist and play only in starting zone with starting gear right? i dont think this could work… in both PvE and PvP…playing games isnt about pretending that something doesnt exist, if we could do it, we wouldnt need games at all, we could just pretend no games exists and spend our time with something more usefull…
btw you know that big part of MMO RPGs is customizing your character? and i like to do it in all aspects of game
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looks interesting, but i still think 3v3 or 5v5 would be better format, this is a bit too messy and zergy…
Note: Glory is not Rank. Rank is about 3/4 of your glory per match if not less.
if you dont use glory booster, then no… but anyway, its not that big difference compared to 6 years of farming
Really, I fail to see the point of even caring about rank anymore.. Since you can already get any loot available from the single round tournament chests, regardless of rank. Atm there is no tangible benefit to being high rank vs low rank
really? can you proof it? i saw only free tournament and paid tournament rewards combined, nothing more… maybe some new weapons, but no armors
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some rangers are using beastmaster builds, its not bad imo, i got hit for 6000 dmg from one hit of rangers pet with valk amulet on myself, so i wasnt a glass cannon… it hurts, its almost 2v1
… at least if you are SPvP player
before release they said “In GW2, you dont have to farm or grind for a long time to get what you want…”
then they really took away almost all grind out of PvE and WvW, you can play, you can entertain yourself, you need to really farm for quite long time only for TOP tier things like legendary weapons…
i mean, this is great and i love it
its very easy to get good gear in GW2 compared to WoW or anything else…
BUT THEN IT HAS COME…
they spit all the farm and grind into SPvP and make a reward system based on farming and grinding over and over instead of making it skill based like the combat…
yes, some rewards are only from winning tournaments, thats a bit luck based and a bit skill based, but its fine…
yes, some rewards are from low ranks, which can be obtained in reasonable amount of time, i mean until 40, its not making me kill myself, only boring and quite a long time run…
but are you serious with higher ranks?
it takes almost half year of every day playing if you are able to get 4000 glory per day ONLY from rank 79 to 80…
its more then a year to get from rank 70 to 80…
its !!!6 YEARS!!! of everyday playing while gaining 4000 glory per day to get from rank 1 to rank 80… some online games dont even exist this long time, its silly
dont take me wrong, i dont wanna everyone to have rank 80 and all items… but the rewards are only cosmetic and still they are this hardcore to get? they are not even the best from the game, legendary weapons in PvE are not even 1/10 that hard to get and offers better stats then exotics (at least i think they said they will make their stats to be ascended when trey introduce ascended weapons), they offers better animations and they are overall very cool designed…
why for the gods sake are you hating SPvP players so much?
this makes me very sad panda…
TL/DR
6 years of everyday playing while getting 4000 rank points per day to get from 1 to 80… this talks for itself…
PS: im not even talking about hate which comes from other aspects of SPvP and missing features, i know there are even worse things than actual reward system…
PPS: sry for my grammer, im not a grammer genius in English
PPPS: yes, this thread again…
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if you are talking about usuall cantrip ele build, you need to spike him, he have very low health, solid armor and very good regen/heal, so you cant usually kill him with sustain dmg, thats all… or you can try heavy condition build, if you can stack enough conditions on him, he cant take them all down, maybe once if he have cleansing fire (50sec CD, 40 if traited), other skills remove only 1, if you get bleed+poison+chill+something up and after cleansing fire once again, he is in trouble
PS: as others said before me, ele dont have retaliation
im not sure, but isnt that “Solo queue” button just a button to let ppl know that they dont need a team to enter tournament? only to make it easier one button action instead of making a roster and submiting it only with yourself? i dont think its physically another queue then when you enter a team roster… at least i never saw someone from ANet saying that it is another queue… maybe im wrong