as already stated…
warrior with longbow
thief with shortbow
elementalist with frostbow (this one is rather a joke)
GW1 GvG ladder had a pretty good method for this. The inactive guild is removed from the toplist, but can keep their ratings.
If they play a game they will get back to the leaderboard with their former rating + the win/lose from the match played.
this sounds quite good to me
A ranger would probably laugh at this. Tomorrow their pets get even more sustain
like BM rangers are weak now
they will be new top tier tomorrow
Currently you can deal up to 25k damage to somebody with less than 1.9k armor and 16k health by using the most obvious opening burst, which takes 1.5s to perform if you initiate it from the back.
Post-Mug nerf your maximum damage with the same opener (remember assassin’s signet is used for all of this as well) on the same target will be 15.85k damage (up to backstab), unless you proc a Lightning Strike off Heartseeker or Blinding Powder. If you do, your maximum damage goes up to ~19k against said target.
dont take it personally, but you really think that 25k dmg in 1,5sec is OK and try to defend it?
you must be joking, you only proved that this nerf was neccessary
15k is still high enough to kill your target if he doesnt dodge and heal fast enough… i dont think thief is supposed to instagib people on his own… and as ANet stated, they dont think it too
thats the point, everything is visible in GW2, why UI alerts you when you are blinded? thats the same
-> jportell
thats another story, they need to buff unused skill and traits along with nerfing the ones which are OP…
just look at ele, all he have is one OP cantrip D/D build, everything else is crap (maybe except the aurashare to be honest)… and the patch? nerfs, nerfs, nerfs… none use fire traits, none use earth traits, air traits just a little, still nothing is done except nerfs
and confusion is another story too, they nerfed it too much considering the number of its sources it is unviable now imo
problem is that thief have too much burst, i agree with ANet, he needs lower burst and increased survivability, so he can really fight and not just burst kill or die… thats cheesy for both noob enemies who die too quickly and skilled thiefs who are not rewarded enough
i, as a ex WoW player, remember rogue and his playstyle, if he would be able to do the same what is thief able to do here, all players would stomp blizzard into the ground
insta kills from stealth, repeated stealth, no movement slow in stealth, no spec required to get shadowstep (=steal) etc
only thing rogue has better is stunlock imo
(edited by MaXi.3642)
my suggestion to buff glyph builds
https://forum-en.gw2archive.eu/forum/game/suggestions/Elementalist-Cleansing-fire-balance/
Ele hasn’t seen half the amount of nerfs thief has.
you are not playing for a long time do you?
ele got hardly hit by many nerfs especially in beta and was then considered one of the hardest profs to play… until people realized how to play semibunker with valk amulet while using fury for crit chance and utilize boons
but yes, cantrip builds needed a nerf, anyway, i dont think RTL and SoR changes were necessary… they hurt other aspects of ele much more then that OP bunker build, people will probably tend even more to bunker now…
Yep lol you got it confused, OP. To reiterate, the RTL nerf is supposed to make it so that you CAN’T run away as much. They only want you to start battles with it. If you don’t have a target the CD is twice as long (40 sec).
well, if you say it like this, its absolutely vice versa
they toned down movement ability, not escape ability…
target → RTL in → fight → run away after 20sec CD, same as now
no target → RTL to move → cant run away if cough after this, because CD is 40sec
see the difference? they want ele to use it to fight and escape from fights, not to move across the map
srsly, this is the same state as with Quickness, thiefs cryied that they are crap, useless, lowest tier… didnt noticed it ingame… you just lost 2k dmg at max every 45sec, thats not end of the world, thats one more autoattack…
purpose of aegis is to block attack, not being unnoticeable, thats why you can use your virtue to gain aegis imediately for you and your alies, so you can block attack you want to block, auto aegis is just a passive bonus
i wrote a suggestion (buff to glyph builds, tone down cantrip builds), feel free to comment or suggest a change
https://forum-en.gw2archive.eu/forum/game/suggestions/Elementalist-Cleansing-fire-balance/
i wrote a suggestion to buff offensive ele builds (glyphs partially) and tone down defense of cantrips, feel free to comment
https://forum-en.gw2archive.eu/forum/game/suggestions/Elementalist-Cleansing-fire-balance/
So what the kitten is thinking all the people that ask for buffs? We cant have buffs, we need nerfs!
only half true… as you say, you use D/D cantrip build and its obvious why… but how about other aspects of ele? they are what needs to be buffed, not OP D/D cantrip build
guess why none use fire and earth traits and just a little air…
How about changing Cleansing fire into Glyph of cleansing?
WHY?
Because glyph builds are already almost dead, at the other hand, cantrips with all cantrips being stunbreaker and good trait synergy are over the top… this change could give Glyph builds (which are more offensive oriented due to traits found in air line and character of skills) a stun breaker and defensive ability while still profiting from Glyph traits, which would be interesting to see… this could bring the very wanted diversity in builds
HOW?
skill would remain almost the same, stun break + 3 conditions down, last effect would differ due to element like other glyphs does:
fire – burn aoe
air (version 1) – aoe blind
air (version 2) – aoe weakness
water (version 1) – aoe heal
water (version 2) – aoe chill
earth – aoe cripple
PROBLEMS?
only problems which i have in mind are that you have 4 skills from each type, this would result in 3 cantrips and 5 glyphs… solution could be changing Glyph of elemental power to some elemental cantrip to balance this…
new cantrip Elemental power could give a shield (maybe aura for traits synergy? if it wouldnt be too OP) which lasts 5sec and provides random condition (burn, weakness, chill, cripple just like old glyph) on hit and maybe even on being hit? if it wouldnt be too OP (something like chaos armor, but useable even in offensive way), CD 35 or 40sec like Chaos armor and ofc NOT a stun breaker
i hope you will like my idea
numbers would be a part of skill balance
(edited by MaXi.3642)
a d/d ele without boons is just a soft class with marginal toughness low health and bad damage guardians without boons are slow no damage somewhat survivable tanks thanks to the armor…
this
and dont forget to take a warrior with signet of might with you to finish that almost dead guardian using blockheal
gg “bunkers”
Of course that metric is skewed. Basically that survey ask if people enjoy the 1 round tournament or the broken 3 round tournament they had without any fixes being put in.
nothing was wrong with 3 round tournaments except they were too long with too long queues and too long waiting times… and ofc hardly useable as a main rated mode, guess why…
PS: that survey was from players as a feedback for ANet, ANet has nothing to do with it… and as you can see in survey, everyone likes 1 rounds more, get over it…
well… if elementalists are overpowered, guardians are very strong, thiefs are overpowered too for some people, rangers will become overpowered soon imo (beastmasters ftw)… so are we still able to call mesmer overpowered? or even very strong? i think mesmer is quite balanced compared to others, he used to be much stronger
I wouldnt care if they nerf thief DAMAGE too, or at least their endless stealth. Create some reveal stealth skill…
Now I rly want to see what class can take down a thief…
they already have revealed debuff after using a stealth skill for 4sec after attacking or something like it
not completely, but still weaker… maybe it has some influence on initiative regen? or maybe its intended to affect him only partially
look at date here
https://forum-en.gw2archive.eu/forum/pvp/pvp/GW2-pvp-survey-Thanks-for-your-time/first
3 round tournaments as main mode were just bad and wont come back, get over it…
you should look forward to custom arenas providing custom tournaments probably and weekly/monthly/yearly bigger tournaments hopefully some time in the future
ofc it has meaningfull purpose… it is there to slow down people when traveling where they shouldnt travel… especially in vertical oriented maps, what would stop you from jumping from mid point in Spirit Watch right to orb? without fall dmg entering combat you would have full hp in almost no time due to out of combat regen which isnt in other games where fall dmg doesnt enter combat…
you are obviously only one person who dont like 1 round matches and want 3 rounds…
I find that incredibly hard to believe…
well, its a bit of hyperbole… but you should see for yourself
https://docs.google.com/forms/d/1p1PLWJUDNjdedub7FdcEQ61UHTQ9yxXdeQsmRiDXPbY/viewanalytics?pli=1
working as intended… you fall → you take dmg → you need some time to recover from injury to be ok (and run faster out of combat etc)… i think it sounds even logical
you are obviously only one person who dont like 1 round matches and want 3 rounds…
point is that you cry that Steal isnt worth to be a class defining mechanic, i told you its not class defining mechanic itself so there is a reason why its not better…
as they said, they want to tone down thiefs burst and increase his survivability… you have got 2k heal for that crit ability for one skill, thats solid, be happy they didnt only nerf it like they did with ele
Staves are designed to function as support weapons in this game.
This is mainly a problem for elementalists, who can’t swap to other weapons in combat for more single-target damage and defense and such.
thats why eles have attunements, still staff in fire/air/earth is crap, at least water is solid in its role
serious class defining mechanic is Steal + Initiative, not just Steal
not sure about necro marks, but agree with other… there is a reason why there are no eles using staff in SPvP… Necros use it only for marks and then switch to something else (thats what ele cant btw), mesmers staff is probably the best of them
still it could use some tweak, at least removing vulnerability from #1 and replacing with something usefull for condi dmg builds as it is obviously more condition oriented weapon
they are more likely to learn some skills of professions and how to dodge them, not to simulate real players in case of stats and dmg imo
whole skill queue is strange… and thats not the only one thing… cast times doesnt match animation times, reaction time is slow due to it and interrupting is unefficient… a little bit messy but we must used to it obviously
but they could make skill queue storno skill after something, some interrupt or daze etc
I’d like to see the new numbers before giving you a better answer but a 4k heal on 25s CD is pretty good with that passive.
its not 4k, its 3k2 base, show me heal which heals less… and when you use it, you lose passive effect as you know, so its NEVER worth using it
Heal signet. Now go back to your ele is bad delusion
what are you talking about? having signet with useless active which is never used because its the lowest heal in the game is just bad… they nerfed it to the ground and slightly increased passive, now everyone uses it ONLY for passive instead of active and they nerf it again? thats just stupid, we already use only half of skill, they will make it completely useless… its not even worth to get Written in stone for it because active is crap and not worth its cast time…
(edited by MaXi.3642)
yes its bad and this isnt first topic about it, next time learn to search before posting, k thx bye
sPvP rank really means nothing other than you’ve farmed a lot of hotjoins. Match making is done using the hidden MMR which is also what the leaderboard ranks are based off.
this, SPvP rank isnt a prove of skill, its just a hint that someone spend some time playing it… good player who plays with his team can be good even with low rank
if im right, you can apply skins from gem store on any pvp item (they dont have stats so it doesnt matter), no special pvp items in the store
i think the most powerfull downed state have thief
ability to 100% avoid first stomp, quite good chance to avoid second stomp, very good bouncing dmg skill
still broken, i just completed my last hint and it says 82/83 but in help menu, i have all hints marked
I’d like to see the new numbers before giving you a better answer but a 4k heal on 25s CD is pretty good with that passive.
its not 4k, its 3k2 base, show me heal which heals less… and when you use it, you lose passive effect as you know, so its NEVER worth using it
fire on focus definitely needs a buff, that Flamewall is terrible, too small…
Signet of Restoration is pretty strong, passive and active. Nerfing it was a good call IMO.
you must be joking… SoR active is imo THE WORST healing skill in the game, none ele use it, everyone just keep its passive due to spammy character of ele with many instant cast skills…
PS: even Written in stone works strange with it, this signet lose half of passive effect instead of keeping it as stated in trait…
another game, another controls… sorry but camera, movement or combat isnt something what could change… if you dont like it, you probably dont like the game at all… or just try it yourself without questions like this, you dont have to pay monthly sub to do it…
IMO glory acquisition should be changed before glory becomes anything remotely serious, otherwise it’s just gonna reward hotjoin heroes for zerging instead of tournament PvP.
this, right now, glory dont have very high value…
why you shouldnt be able to switch teams in hot join? i dont see any reason… go play tournaments and stop complaining about hot join
if you read the SOTG notes, they said they plan to revamp reward system, so everything will be different probably, lets just hope it will be soon…
+1 great idea
i.e.
1st time = no penalty
2nd time = 10 minutes
3rd time = 1 hour
1st time = 10 min
2nd time = 1 hour
3rd time = 2 hours
then 1 more hour for every leave and 1 level of penalty down every hour without leaving after the last punishment ended
now its correct
“-Points will now decap while Distortion is active and the mesmer is alone on point”
Let’s hope this doesn’t effect blurred frenzy. Perfectly understandable that this would effect F4 but it would be horrible if it hurt blurred frenzy. I hope this doesn’t get overlooked.
i think it wont, because trait for Distorsion to offer reflect doesnt work on Blurred Frenzy, would be stupid if this would…
Oh sure…show me a thief disengaging from an already lost fight, healing to full in 3 secs and go back again and again…and again
you know you can dodge while stealthed and thus be invulnerable? add a fact that enemy dont know what direction you move and stealth dont reduce movement speed and its win
or swap to shortbow and port away, if you are smart enough to keep initiative for it when fight is getting lost…
i just read the SOTG report…
they said they plan the reward system revamp in the future, cheer
lets just hope it will be as soon as possible and not in half year