Showing Posts For MaXi.3642:

Capture The Flag

in PvP

Posted by: MaXi.3642

MaXi.3642

stability doesnt work on conditions, so its not a big issue, immobilize, cripple and chill solve this and not many teleports and stealth skills are on utility slots, just make flag enviromental weapon as said before, then only portal would be a big problem, only thing to solve…

New PvP system, Tournaments should be removed

in PvP

Posted by: MaXi.3642

MaXi.3642

considering how hard it is to get maxed gear in this game

this makes me laugh…

its a bit sad that in “guild wars” you have no “guild wars” eh..

guild wars is a name from its lore, not from game mode

would you play paids more if. (please reply)

in PvP

Posted by: MaXi.3642

MaXi.3642

main problem are tournaments, thats the worst main mode i have ever see…

but lets give ANet a chance and wait until they implement rating…

but seriously, im afraid tournaments + rating will be epic fail if they implement it this way :/ GW2 just dont have enough SPVP players to get this work, even now, paids are almost unplayable and frees are closer and closer to “prime time only” mode

(edited by MaXi.3642)

no downstate gametype for Spvp

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Posted by: MaXi.3642

MaXi.3642

downed state is good, its fun, second chance against nukers and promotes team play, because being able to revive your mate in middle of fight is sometimes crucial

Every1's Opinion about balancing

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Posted by: MaXi.3642

MaXi.3642

i think it could be worse… and i agree with ANets opinion of bringing bunkers/bursters more in line so im quite optimistic in balance issues and the way where is game going

"We balance the game for 5v5"

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Posted by: MaXi.3642

MaXi.3642

balance around XvX had its point in WoW, where it was XvX deathmatch and X players were always here to do their job… but in conquest, most fights are YvY where Y is anything between 1 and 5 with 5 having very low chance… so the game CANT be balanced around 5v5 imo because almost no fights are really 5v5… its big difference between 5v5 and 5 times 1v1

so.. how would u rate gw2 pvp (spvp tpvp)

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Posted by: MaXi.3642

MaXi.3642

i like GW2 PVP… i would rate it maybe 6/10, if they add some key features (i hope its comming in jan/feb patches) and bring bunkers and bursters a bit more in line with other builds (already said they will do), it will be 9/10 and more maps/modes for the last think i miss here :P

I played five matches without mesmers.

in PvP

Posted by: MaXi.3642

MaXi.3642

L2P issue is only in deciding which clone is real, thats not the real problem of mesmer…

their incredible burst even when they are very defensive prof (even when full glass canon build) in its core is another part of story…

and dont need to mention portal…

Issue w. attunements and damage roles

in Elementalist

Posted by: MaXi.3642

MaXi.3642

It’s worth noting that staff is a weapon with more of a support twist then the others while still being heavy on long range AoE.

and this is the problem imo…

at first, they announced it like fire will be aoe dmg, air single target dmg, water support/control and earth support/defense or something like that… now it is absolutely not true, maybe some of that on some weapons, but definitely not true overall… im not sure if its good or not…

main problem is that ele e.g. in water have very low dmg, why? ofc it should have lower dps, because half of skills are support or control, but why other skills are crap dmg too? if you have 2 skills to deal dmg its already lower dps then with 5 skills, why make even these 2 almost useless? it doesnt seems to be fair to me…

What happened to our Def stats and abilities?

in Elementalist

Posted by: MaXi.3642

MaXi.3642

Was all of your armor damaged before this happened or after?

damaged armor doesnt mean a difference untill it is red orange is only a warning

increased glory reward in near future?

in PvP

Posted by: MaXi.3642

MaXi.3642

i hope they will give more glory for higher rating matches when rating will come to the game, to make a difference between winning at newbie zone and at top zone, because i dont think they will make different rewards…

anyway, there are still too many questions about ratings and ladder to make decisions…

Autoturning (Autofacing the target)

in PvP

Posted by: MaXi.3642

MaXi.3642

have you even tried it? its sometimes not good enough to use in PvE, especialy if skills have any cast time… if you are owned by someone standing and using autoface against you in PvP, you are probably very bad…

New sPvP features in 2013

in PvP

Posted by: MaXi.3642

MaXi.3642

as long as GW1 still isnt free, i really doubt they will make GW2 free even only SPVP, not possible imo

i agree with 3v3 arena, would be nice…

i disagree with 10v10 CTF… its like wtf? even 8v8 conquest was too zergy, i dont even try to imagine if it would be 10v10 with only 1 or 2 points to focus (flags) instead of 3…

[Seafarer's Rest] CKS gaming is recruiting

in Guilds

Posted by: MaXi.3642

MaXi.3642

how many average online members during peak times? my guild got 100+ members too, but with average 20-25 people online you cant get big activity :/

Remove Haste Already

in PvP

Posted by: MaXi.3642

MaXi.3642

completely agree with everything here

My recipe to save sPvP from doom.

in Suggestions

Posted by: MaXi.3642

MaXi.3642

1) no, its good and unique, just stop arguing that when you down someone, he should be dead, he isnt, you are playing another game
2) not completely, just add more options
3) yes
4) yes
5) no, why? its a training/do what you want mode, no problem with it
6) maybe
7) yes but not highest priority on it
8) no, it already does, you need higher rank token and rarer materials for better looking items, thats it

State of tPvP (Top 10 QP Perspective)

in PvP

Posted by: MaXi.3642

MaXi.3642

Well from my personal experience Elementalists arent such popular class. Yes we have more players than engies,rangers or necros but i see way more people playing thiefs,warrios and mesmers than i see playing elementalists. Just my observation thou

and how many eles are without D/D? seems like only D/D is strong

''No weapon swapping hurts competitive play''

in PvP

Posted by: MaXi.3642

MaXi.3642

No! Don’t even consider undoing this change. The point of only having certain utility/weapon slots, to me, is because your supposed to be limited to your selected build.

exactly this… what would be a point of having limited number of abilities when we could change them during a match? i support this change too

A bunker dominated meta really is no fun

in PvP

Posted by: MaXi.3642

MaXi.3642

https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/

“Tank vs spike vs physical DPS vs condie DPS. We want to keep making balance changes that allow all classes to have various builds they can use. We don’t want tanks dominating the game, and we don’t want spike builds dominating. It’s healthy to have multiple types of builds in the meta, so we’ll be improving the balance to facilitate a healthy meta.”

this topic is meaningless, ANet already said they will do it… o.O this forum is a big kitten sometimes…

KB/KD/Pull/Launch still OP

in PvP

Posted by: MaXi.3642

MaXi.3642

not only stunbreakers and stability counter this… try to use blind its more effective then it looks like

The future for solo players looks bleak

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Posted by: MaXi.3642

MaXi.3642

For those of you who play LoL imagine if 5 man pre made teams were allowed to queue against people in solo/duo queue. It’s absurd.

i play HoN and it is this way… no problem with it want to get more rating? get a team separating them would increase wait times too much imo

but i support the idea of enemies on minimap if someone from team see them, because its in all MOBAs too and its quite important for team coordination without voice communication…

No time for new game modes

in PvP

Posted by: MaXi.3642

MaXi.3642

soooo many people who dont know anything and talk and talk and talk…

1) as long as i know events are created by different team then spvp, so the fact that we have got event doesnt mean anything

2) they already said new modes will probably come, but #1 in spvp is rating and ladder and other major features

keep this in mind please…

A simple way to improve paid tournaments

in PvP

Posted by: MaXi.3642

MaXi.3642

this would obviously solve many problems with paids

Why should we wait?

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Posted by: MaXi.3642

MaXi.3642

i still enjoy other parts of GW2, so i dont have problem with waiting for rating and ladder… but if i wouldnt like PvE and WvW, i would probably quit long time ago, at least temporarily…

Snowball Mayhem > sPvP

in PvP

Posted by: MaXi.3642

MaXi.3642

i like it too… it just proves that some kind of CTF would be good mode

but again, i think they already said new modes will probably come, but at first they need to finish core features as rating, ladder etc…

Human class

in Elementalist

Posted by: MaXi.3642

MaXi.3642

Doesn’t the Earth Elly grant AoE Protection Boons? Or was that my imagination?

yes it does, its quite good solo PvE summon not sure how long is that protection so no idea if it would be worth even in SPvP team fights…

Reason why ele is #1 target?

in PvP

Posted by: MaXi.3642

MaXi.3642

Not to mention their absolutely ridiculous kittening down state. When will at least their down state be fixed?

try to listen to the interview from GW2guru with John Sharp and few top guild members, they talked about it

I am disappointed

in PvP

Posted by: MaXi.3642

MaXi.3642

we want matchmaking asap please

+1

and rankings, leaderboards etc

These are 100% needed

you act like they never said its #1 on their priority list for SPVP and it will come in some patch after xmas… its becoming a bit annoying to say it over and over to ppl like you…

"Private" Structured PVP's server

in PvP

Posted by: MaXi.3642

MaXi.3642

Why do something for pvp, when you can create another crappy event for pve?

are you… better nothing, i dont want to get infraction…

different teams are crating event stuff and spvp… and they already announced spvp features to come after xmas…

''No weapon swapping hurts competitive play''

in PvP

Posted by: MaXi.3642

MaXi.3642

Gotta love how one guy comes, says he’s pro, disagrees with changes in few months old game, says others agree with him and requests the developer to revert the changes.

I couldn’t disagree more.

Well, let me explain something. This is not your game. It’s ours. Please do not generalise.

That’s a healthy change that enables us to actually prepare team builds as well as encourages balanced teams. It shifts the game from ’who’s got portal, who’s got ele to nuke treb, who’s got thief to solo Lord’ into ’who’s got the most universal team build, the team that can win no matter the odds’.

If things don’t work out well, this can always be changed back.

But you discrediting it from the start, proclaiming yourself a voice of top pvpers (like the game was being developed only around you) and ‘requesting top players’ to agree with you is just unbelievable. Please don’t force elitism on Guild Wars 2.

-1 OP
+1 Anet.

+1

No more weapon swapping during game?

in PvP

Posted by: MaXi.3642

MaXi.3642

i like this change now everyone will be punished for their choices and start to think when making a build/setup

when does the 14 Dec patch hit?

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Posted by: MaXi.3642

MaXi.3642

they said sometime today of pacific time, so ill go sleep probably and enjoy nice morning

Arenas in gw2

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Posted by: MaXi.3642

MaXi.3642

i would like to see more modes at all (after they implement ratings, its more important)… and ofc as a ex-WOW player, i like team deathmatch that would completely change the meta game imo if some deathmatch map would be part of rotation :P but only if they disable the option to relog on another character when queued for tournament…

TPvPers what mouse do you reccomend

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Posted by: MaXi.3642

MaXi.3642

http://www.logitech.com/cs-cz/product/gaming-mouse-g300?crid=7

very good price/quality ratio, and i like buttons on top so i dont need thumb to use them

Dyes in Spvp

in PvP

Posted by: MaXi.3642

MaXi.3642

They’re not account bound. But they should be.

looked at it yesterday when i saw this here… and they really are account bound (only the ones from SPVP ofc)
——————————————————————————————————————————————————
still its a lot about money, as said, they cant give us EVERYTHING for free, we are playing buy2play game, we must count that some work will be needed if we dont want to pay more or just pay for gems, get gold and buy three dyes which you want from auction on every your character, problem solved… this is bussiness and you dont need colors to play the game, so its definitely fine and only cosmetic thing for money… or play PvE and get gold from it :P

(edited by MaXi.3642)

Top 3 issues of GW2 PvP (structured)

in PvP

Posted by: MaXi.3642

MaXi.3642

on topic:
i agree with quickness but everything else what you say is just silly… yes, some skills are better then others, but it is VERY SITUATIONAL… and safestomps? hmm, from what you say, i see problem only on Necro, thats not a big imbalance, just Necro being underpowered in that way, oh wait, he have that well which gives blind in aoe over time, it can be sometimes very good to stomp more ppl at once in team fight then other abilities

Dyes in Spvp

in PvP

Posted by: MaXi.3642

MaXi.3642

sPvP unidentified dyes are account bound….. PvE unidentified dyes can obviously be purchased/sold on the TP.

i havent noticed it, thanks

5vs5 games should be at top

in PvP

Posted by: MaXi.3642

MaXi.3642

agreed or dont sort it by number format

Why scepter its not competitive

in Elementalist

Posted by: MaXi.3642

MaXi.3642

this topic is about scepter, half of what you say is about dagger offhand… we already know dagger offhand is much better then focus, but once again, this topic is about scepter…

Dyes in Spvp

in PvP

Posted by: MaXi.3642

MaXi.3642

yes we have it ofcourse…

1) you use same dyes in both PVP and PVE

2) you can earn dyes in both PVP and PVE

3) you can take dyes from one part of the game to another one

how are SPVP dyes different from PVE dyes please?

Finishers - Unfair class advantages.

in PvP

Posted by: MaXi.3642

MaXi.3642

wouldn’t a Well of Darkness completely negate any attack based escape from a downed player?

yes this is what i was talking about blind is very strong thing and some abilities can be even casted in midcast so you blind right before he want to stop you, not before you stomp :P

What do you hope for with the Dec. 14 patch?

in PvP

Posted by: MaXi.3642

MaXi.3642

i would like to see changes on many things… the ones that are generally bad, the ones that are generally over the top, not just classes overall, but bad traits, bad weapons, op skills etc… to make everything usefull and more balanced, more build diversity to everyone

(edited by MaXi.3642)

SPVP gear usable as Town Clothes

in PvP

Posted by: MaXi.3642

MaXi.3642

because getting some PvE sets is much harder then same sets in PvP (and vice versa ofc)… how it would be fair to brag about you being awesome when you did almost nothing for it?

and if you add showing PvP items as town clothes in PvE, what would PvErs get in PvP? same old town clothes? but they worked so hard in PvE for these sets, why they must stay in HotM with a poor default set?

this is just a bad idea… if you want it, earn it… this game took so much farm out of it and you can get everything quite fast (except very high rank in PvP or legendaries in PvE), so dont cry and do something for it

Why scepter its not competitive

in Elementalist

Posted by: MaXi.3642

MaXi.3642

I respect that you took the time to do a detailed comparison like this, however I rock S/D in tPvP and love it way more than D/D.

me too, but srsly, how many skills on Scepter are almost useless? it really needs some changes… at least water 1 and 2, earth 2 and 3, maybe air 1 and fire 1 and just a little bit reduced delay on Dragons Tooth would be nice, its enough we would need 1 control to hit it, but now? we need to use 2 controls and its still not guaranteed hit… :/ or make it ground targeted like Phoenix, not enemy targeted

Finishers - Unfair class advantages.

in PvP

Posted by: MaXi.3642

MaXi.3642

everyone have some way how to defend self when stomping someone… you can use stability, blind, invulnerability, stealth, block etc…

Confused...

in PvP

Posted by: MaXi.3642

MaXi.3642

http://wiki.guildwars2.com/images/1/16/Hall_of_Memories_map.png

swords = hot join browser
northern fist = npc of all professions so you can learn their basic skills, not many, but at least you can try it
trophy = tournament browser, when you learn to play a bit, you can try to play tournaments (free tournaments doesnt require full group, just submit roster with only your sig)

Issue: Team Imbalance in sPvP

in PvP

Posted by: MaXi.3642

MaXi.3642

this isnt a big problem, its just a hot join, its supposed to be more for fun mode, like some hot join fps servers if you want serious games, go play tournaments but tournaments suffer from absence of rating, but its on the work, so we must wait till big january patch probably

Traps / blind

in Suggestions

Posted by: MaXi.3642

MaXi.3642

traps are not only one problem, i as ele placed Lava Font (aoe dmg over time), got blind and Lava Font got miss instead of me this needs to be fixed…

SotG Stance on ranked queues.

in PvP

Posted by: MaXi.3642

MaXi.3642

this is what im scared of too… combination of quite small player base, rating and 40 players to one “game” doesnt seems to be the right way to go… i would really like to hear something about this from ANet… if they will be silent until they will be done, it can ruin the last chance of SPVP to wake up…

I'm dying super easy with d/d?

in Elementalist

Posted by: MaXi.3642

MaXi.3642

get more defensive gear → learn to play with it → get more offensive gear → profit

soldiers amulet + berserkers jewel is a good start imo