The fact that ele has so much synergy is what makes them OP, I can’t believe I have to actually state this to you since you seem to think it’s a negative.
i never said its negative, i mean it makes 1 build over the top and other builds useless
we need to make traits less profit cantrips and more profit other aspects of ele, so cantrips are not OP and everything else almost useless, or at least change some cantrips to be something else then a stun breaker or … i dont know
there is a reason why all eles play some water/arcane build, other lines are mainly terrible, maybe except aura/signet build… i hope you will agree with this at least
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you think that stun break on 25sec CD which removes condition from you and all alies in range is bad? i must be living in another space then you…
difference is that all eles stun breaks are considered cantrips so if you boost cantrips, you take them all and cant take something else (i dont say that other utilities are as good as cantrips, maybe even poor or useless), warrior have 1 stunbreak in more categories, so he obviously cant get 3 stunbreaks with synergy like ele, but he can make synergy from something else, e.g. make a build which have more then just defensive utilities, thats what ele cant…
PS: ele 10k base hp, warr 18k base hp… just an information…
I’ve already pretty much packed my bags and left this game. I’m playing Forge and Dota2 while I wait for Wild Star.
and you still lurk on these forums? seems legit…
i have many reservations against SPvP (build diversity, reward system, invisible rating, poor leaderboards, etc), but i found it quite funny at all, especially when playing in group with my friends
well, my fault, i combined two builds and did some mistakes, i was trying to make condi build at first and then changed it to power build and forgot to change some traits
anyway, half of what you say is irelevant or not true
condi cures as an example…
2x 16sec CD skills on warhorn removes condi
heal on 25sec CD removes 2 condi
utility on 25sec CD removes 1 condi (from alies too)
if you change shout heals to Shrug It Off you get another 20sec CD condi cure and makes boon
ele got… (you obviously dont play ele)
water skill 40sec CD removes 1 condi (talking about X/D obv)
if 30 water trait and another 10 water trait then utilities 90/50/45 CD (-20% if another trait) removes 1/4/1
if 10 arcane trait then water swap 1 condi cure (with weird CD)
if i try to compare it, ele can remove +- 7 or 8 conditions in 40sec, warrior can remove +- 10 conditions in 50sec, seems comparable to me
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he said that it was 3 elementalists… its not like they don’t have insane mobility and 3 stunbreakers…
ye because only ele can have 3 stunbreakers… oh wait… any prof can…
Warriors also have many ways to remove conditions.
See why your post is dumb now?
stun breakers doesnt remove condition, grand master water trait does… see how s****d your post is?
PS:
Quick Breathing – warhorn skills convert 1 condi into boon and -20% cd (2 skills, 16sec cd)
Shrug It Off – when you have more then 1 condi, it stun breaks you and cure 1 condi (20sec cd)
you can add Vigorou Shouts so shouts heal you, then Shrug It Off will heal you too…
you can add Shake It Off as utility, so its another stun break, condi cure and heal from Vigorous Shouts…
none cares that other traits or skills does higher dmg, ele must spend traits into healing line too and he lose some dmg (the fact that eles dmg lines are useless so all eles go healing line is another story)… its something for something else… how about trying to do the same? take valk amulet, spend traits into healing line and maybe you will last longer as ele do…
PPS: im not pro and i dont play warrior in pvp, but tell me whats wrong with e.g. this build, good sustain, high hp, very high toughness, some healing, many condi cures, more then 1/3 of time fury up, seems worth trying to me… and feel free to change sigils and runes
or anything if you want…
http://gw2skills.net/editor/?fIAQRBHPlG2IoTybzjLETcgwUoInHJZ8kP9gMsJNA;TwAA0Cvouycl4K7VurkXtIYUwmgZBA
PPPS: try to compare cooldowns and numbers of condi cures of this warrior build and ele cantrip build, i dont wanna calculate now, have another work
i hope you will, im curious
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im thinking about taking celestial jewel into my valk amulet on ele, but i need to test it at first
he said that it was 3 elementalists… its not like they don’t have insane mobility and 3 stunbreakers…
ye because only ele can have 3 stunbreakers… oh wait… any prof can…
ele never swaps weapons. that is probably why RTL is not cancelled
attunement swap counts like weapon swap on ele, at least for sigils… but while RTL, you CANT DO ANYTHING, you can just choose direction, use it and wait till the end… its not like other movement skills, its a completely different skill…
Are you aware that slows in this game not only affect regular movement, but also reduce the range of moving abilities by -50%? This makes slows much more potent than they should be. Thief’s heartseeker is affected, Warrior’s Rush, Bull’s Charge, Whirlwind, Eviscerate, etc are all affected. At the same time, some class’s moving abilities are immune to slows, like Elementalist’s Ride the Ligntning. What are the devs’ thought process behind this mechanic?
just a note, you know whats the difference between usuall moving skills and RTL? they are not the same in good and even in bad attributes…
RTL is better because its not affected by slow effects…
at the other hand, RTL is worse, because you cant stop it in mid air, you cant cast instant cast skill and you cant do anything overall, so it requires much more skill to use, especially in Spirit Watch, one bad RTL and you are locked in the corner or falling down from cliff…
this difference MUST be taken into account when balancing… anyway, at least Orbs slow should reduce range for the sake o map balance, not sure about other slows…
What utilities are you using during rush or swoop that are not instant cast and usable at any instant anyway. The main complain of rtl is the ele cannot be affected by slows.
this is irelevant, ele is not able to use ANYTHING while RTL, he cant even stop, so its a two bladed sword, if you get immobilized before RTL or you aim wrong, you are stuck till RTL ends… and this must be compensated with something else…
you can still join Hotjoin “for fun”, tournaments are meant to be rated, not a stompground
interesting, i learned some new things
good point with 10 points in earth…
i dont agree with Signet of resto, it doesnt heal 330 per cast… im using boon runes, valk amulet and jewel and 30 water traits and i got up to 270 per cast… dunno where did you got 60 more, maybe with full healing spec? (didnt read whole post, sry if you mentioned its with full heal spec)
anyway, i agree with your suggestions to fix ele, because you are trying to balance him, not destroy
PS: im ele
Other game modes would help eliminate the lack of builds because classes have good builds that are viable… Just not viable inside the current game mode.
exactly this!
@Maxi
What class are you playing?
I would switch my engineer “team oriented” downed state for any of your “selfish” effective downed state.
If you ever played an engineer, you know how bad our downed state is. I recently started maining an Elem, and their downed state is just 100% better then engineer.
first char mesmer because i was dying too much as ele in beta (i like mage classes the most overall), actual main char ele again, because i got some skill later and mesmer felt a bit OP and got boring in that time, now ele is considered OP, im having just a bad luck obviously… but as you say you would change your downed, i would change your base HP and armor, its not fun to play with 10k hp, you need to spec into hp and toughness a lot to be viable (valk armor + water (hp/heal) traits meta ftw)
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im still waiting with my 70k glory if they add some sweet use for it
dyes are atm only reasonable thing to craft in PVP…
nothing new that mny things need a balance and some of them complete rework, especially traits…
just an example… why all elementalist are playing some kind of heavy water/arcane build? i think we all know it…
DOWNED STATE CONTEST THE POINT AND IT SHOULD NOT DO THAT
no it shouldnt, its a part of game, downed player isnt dead player, get over it or go play something else…
or maybe account bound (could be BoP if you buy specific dye, but if dyes are random, what with the ones you already have?) dyes sold for high amount of glory?
something like 10’000 glory for rare dyes, 5’000 glory for uncommon dyes and 1’000 glory for common dyes
or sell “random rare dye” etc but lower the price when its random…
it would mean only PVPers can get it, only PVPers can use it (no selling on auction) and ofc PVPers would finally get something for PVE and WVW what doesnt break economy
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why are you talking about contesting the point? i dont understand what you mean… any downed player counts like player on the point… ele in vapor form doesnt count as player on the point… whats the problem?
edit: and vapor form doesnt restore HP anymore, so you can just dmg ele and kill him right after his vapor form…
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As a Thief, I can kill people with spamming Trail of Knives in down state but I can NOT HURT anyone with spamming Vital Shot when I am still alive. Maybe I should ask Anet to swap that skill.
this is very good point
they should really look at downed skills dmg
1) Toggle off the 2 Sidenotes (which would make the Map King of the Hill)
this would be awesome!
)
I posted this in January. So, everything you said was not correct at the time.
ye, i missed that someone only revived very old topic and i didnt check posting dates of all posts, sry
have you ever played tpvp?…
ofc
but the fact that ppl are using a counter (blind, stability, …) to some skills doesnt change what these skill do if they are not countered…
You can immobilise on vapor form too right, if you get it before it activates?
Yes.
btw same as mist form and ride the lightning, just for info when you talk about immobilize
immobilize is one of the biggest counters to ele at all
i agree that our autoattacks are terrible compared to other professions…
but more action bars is just stupid idea, its intended for it to work like this because its compensation for weapon swap and 4 attunements are compesated with their longer cooldown compared to weapon swap and no ability to have 2 different ranges like other professions can…
PS: the need for remembering or at least some management of cooldowns and swapping is a part of elementalist gameplay
have you ever played tpvp?…
ofc
but the fact that ppl are using a counter (blind, stability, …) to some skills doesnt change what these skill do if they are not countered…
im not talking about esport, im talking about good changes in SPVP
he didnt ask esport
good changes in spvp? sorry I guess I’m in the wrong game forum :/
you think these changes were not good? well, thats your opinion then, im enjoying PVP with rating (even if its invisible) much more then before it and the same with 1 round matches…
im not talking about esport, im talking about good changes in SPVP
he didnt ask esport
if you left in October the only real changes that have happened are a few balance changes.
we are obviously playing another game…
main change is that tournaments were changed to only 1 round, no more waiting to the death…
second is we have some kind of invisible rating and tournament matches are no longer purely random, so at least my games are mainly balanced…
invisibile leaderboard is a point of interest too, but question is, how working it really is? because only thing we have got is information that it is in the background and not visible for now, nothing else…
and 2 new maps
2. Conditions (condi necros, caltrop thieves etc)
Conditions they just removed
this is funny as hell, i saw in another topic like a mesmer complains about having no chance against conditions
this forum doesnt stop to make me laugh
ele and thief are 2 profession with lowest hp, ofc they need just a lil bit more mobility/survival oriented downed state…
as devs said, you must look at it from a team view, not from your own selfish view… from team view, thief and ele are useless in downed state, they just can evade 1 stomp and get a bit away from that place… but engineer got pull, which can save him or even his mate, next is aoe pushback, very good for team if you last on ground long enough… guardian even better, aoe pushback imediately after downed… etc… this is team game, not 1v1, some downed states are better then other in one aspect, but not in another aspect…
I hate the fact people can mist form stomp. It removes so much counter play from the game which is just bad design.
because 75sec CD and utility slot isnt high enough sacriface for being able to stomp someone… you should complain about engis elixir S with 60sec CD and the same function…
PS: you know what is funny? some ppl cry about ability to ress someone safely with AOE stealth, others are complaining about ability to stomp someone without interruption… just silly…
PPS: AOE stealth is counter for mist form/elixis S stomps, problem with mist form/elixis S solved…
You got it all backwards my friend, what needs to be fixed is that ALL channeled ability should break when someone stealths
it doesnt need a fix, it work as intended…
I think using the NPCs on the battlefield to shield you from attacks is an intentional design decision judging from the minion master necro. A lot of what makes things like that viable at all are the defense you get from hiding behind your minions.
Also, I’ve often intentionally stood behind a clone while stomping a warrior or something to avoid their downed interrupt projectile.
I don’t think the mechanic needs to be changed – just learn how to adapt to it, use it to your benefit, etc.
this… ppl are already complaining about a need to rely on AI, this is the only advantage they get from AI NPCs
i think its comparable to ress abilities, thief dont have any, so its just a counterpart, mesmer is overall master of utility so it fits him, he must sacrifice something else for it and trust me, AOE 10sec quickness is a big sacriface
PS: taking away utility skills from profession wont help a game to be better, it wll just simplify it, we already have too many dmg skills and not enough utility skills which results sometimes in a spamfest
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there is no reason why a necromancer shouldn‘t pop plaque within the first second of the fight, leaving enemies perma blinded and poisoned for 20 seconds.
and thats the reason why its OP in Conquest and not in Deathmatch… you can just run away and wait till his elite ends without losing a point
but yes, they could be a problem overall…
just a question, how would you remove “Cookie Cutter Tanks”? im talking partially about ele, how would you solve this? its not ele who is tank, its valk amulet, and dmg comes from valk amulet and fury boon combination, you want to remove valk amulet or eles fury? or decrease ele survivability? but if you decrease eles survivability, you will bring not-valk builds even lower then they are now imo…
nothing wrong with stealth stomps imo… thiefs are easy target when standing still while stomping, even with stealth, you can aoe them, its not that big problem, without it, they wouldnt be able to stomp at all
this sigil is a must have for ele imo
i think its not bad concept, seem like a good possibility for datadisk
i always liked going Sword+Focus as mage in WoW
especially the focus which looked like smaller staff, Gandalf way, Sword+"Scepter" :P
i would like to see as offhand scepter as well :P some kind of ranged dps offhand
going dual scepter as a npc in one way of Ascalonian Catacombs would be really cool
I dont think all classes should be able to play all roles.
ofc they should be, whole game concept is based on it… no holy trinity, every profession can fullfill every role…
and specifically ele with his average dmg, low armor and low health is supposed to be jack of all trades… this doesnt mean nothing about ele needs a balance, just talking about overall concept
anyway, i agree with rethinking of some skills which were nerfed mainly due to quickness, some of them could get some buff probably, thats big truth in this topic
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Except for maybe warrior which is mostly in melee mode
warrior have much better range weapons then guardian
longbow and rifle are quite good on warrior
guardian got the worst ranged potential
im not sure what to think, im exWOW player (last played WOTLK) and i see it like this…
in WOW – melees have significantly higher dmg, usually few gap closers, usually some higher CD and/or talent skills, they need to be very carefull and rely on debuff like slows, stuns, etc
in GW2 – melees have significantly higher dmg, solid amount of gap closers compared to overall number of skills, they can use dodge which is very helpfull, they still got some conditions for slows, immobilizes, etc
i think melees in GW2 overall arent in disadvatage, thats normal state like it is imo, maybe even better then in WOW, ppl just need to learn use their skills correctly and dont spam them on cooldown…
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quickness was one of the most OP things in the game… it was making some on the edge skills hardly over the top when using quickness (unload, heartseeker, 100blades, …)
no…
100% was rediculously high and 75% isnt that big difference, 50% is fair…
btw you are deleting posts when counting votes? thats a bit questionable…
we really need random map rotation implemented… now more then ever before
PS: what will happen with free tournament items? just curious
Is it possible to ‘teleport cap’ the orb? Or was that actually fixed already…I honestly can’t remember.
yea it is.
saw an ele rtl cap the orb earlier this evening. i laughed the whole time.
RTL is not teleport… its just movement improving skill, like any leap or charge
you can stop ele from doing it by guards “walls” or immobilize etc
and something new…
necro is gamebreakingly good at spirit watch… he walked second half way to orb unhurt in his plague form, wtf? unkillable… and you cry about eles RTL?
what is OP about mesmer is imo Deceptive Illusion trait… its core trait which is in all builds (at least shatter focused ones, which are considered strongest) as i know and its ONLY 20 point trait… that is what makes mesmer look broken and shatters to be OP, only this, because it provides so much illusions for confusion and shatters than anything else do… make it 30 point trait or add a internal cooldown (10sec maybe? seems fair imo) on it and mesmer will look much less OP for anyone
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lock premades to 5.
worry about duo queue later.
i still think its bad idea… 2 pvp players play together, they want to introduce their pve friend into pvp… what to do? nothing, they cant play together in team of 3… bad concept, sorry