Showing Posts For Mechalibur.9618:
I find that if groups have an easy time with Matthias, they’ll have an even easier time with every other boss.
He has more attacks and players suffer more sustained damage than in any other fight. This often causes some unfortunate situations where people die near wells, or get a well/corruption right before going down, putting a huge AoE in the middle of the fight.
1. Escort
2. Trio
(Obligatory)
3. Gorseval
Attacks are easy to avoid, little potential for wipes if everyone is somewhat competent. Generous DPS check.
4. Vale Guardian
Easy if everyone plays appropriately. I see a lot of experienced players say he’s difficult, but I think they’re just not giving the encounter the respect they did when it first came out. If everyone gets knockbacks for seekers, and CC is good, then he’s a piece of cake, regardless of RNG.
5. Keep Construct.
Really depends how often he does the circle bomb instead of the phantasms. If he does the bombs a lot on the final phase, sometimes people go down, DPS isn’t good enough at the end and the statues merge. Relies on a somewhat experienced player to handle the core.
6. Slothasor
Fairly routine for an experienced group, but this can be an utter nightmare for pugs. One person not knowing what to do can screw over everything due to the poison and fixation. Friendly fire and mushroom management can also lead to issues.
7. Sabetha.
The cannons can be difficult to manage for newer groups. It especially gets hectic once 2 time bombs come into the mix, and even worse when Karde starts dropping flame turrets everywhere. Requires good map awareness and coordination.
8. Xera
I seem to find her way more difficult than other groups do. There’s a lot of stuff that can screw up the fight. The shard dying a millisecond after the switch kills you (preventing a rally), her minions do surprisingly high amounts of damage, tempests need to stay sharp on bloodstones, glider deployment can malfunction, someone in back can get crippled and not make it to the leyline in time, and the teleportation in the last phase requires some quick calls to be made. The tank, of course, also has to be on top of their game.
9. Matthias.
Lots of potential for fast kills, in addition to constant pressure from conditions and time bombs. Players need to stay alert for corruption and profane wells, but if they spawn right before someone goes down, everything can get screwed up. At the end, ghosts and the haduken can pretty much kill anyone who’s down instantly. Staying alive can be a challenge if you’re new, as there are just unrelenting amount of attacks thrown at you.
What a dumb reason for a kick.
If they weren’t cognizant enough to realize why you were reviving, then they probably wouldn’t have been a great pug group anyway :/
I think they’re aware of the general displeasure (a thread on it was closed recently). Hopefully this will be addressed soon in a patch.
I think raids are fantastic, and they’re pretty much the only reason I’m regularly playing right now. That’s why I can sympathize with non-raiders who haven’t had much in the way of content lately, but that’s a discussion for another topic.
I didn’t really have high expectations for the raids, given the previous “challenging group content” that Anet had released before. But all my expectations were completely shattered, and I fell in love with all the mechanics of Spirit Vale. The team continued to release great encounters in the next two wings, and I can’t wait to see what they come up with in the future. I think the fractal team can learn a lot from this
It’s not that Necromancer is bad by any stretch, it’s that Elementalist is so good it blows everything else out of the water. Big hit box + burn phase = nothing else can compete.
Don’t forget Tempest Defense for 20% extra damage during the burn phase.
On the topic at hand, I’m not particularly upset that condis aren’t that useful against KC. Certain builds should be better for certain encounters. For example, condi is mandatory in VG, it helps a lot on Sabetha (Karde takes bonus damage from condis), and necros are godlike in every Salvation Pass encounter.
One issue is that tempests are great in every encounter. However, I think that’s okay, as they are the squishiest class; they should have the most damage to compensate, in my opinion.
well now, i feel that i MUST chime in here and say that i experienced something similiar with gorseval. i got into a gorseval group that killed him easily. i got loot, including a gorseval mini and a legendary insight, among other things… and low and behold… Forsaken Thicket Mastery Track did not unlock…
going back and forth with support for a few days basically resulted in the following response:
/we’re submitting a report with everything you’ve told us, and if it’s found there is in fact a bug preventing the mastery track unlock, and if there is a bug fix in the future, only then may you possibly receive retroactive unlocking for the track. keep a look out for future patch notes!/
so, basically, this thread caught my attention in a positive way. because if there is a bug for Mcleod, maybe the fix will inadvertantly also fix my gorseval kill NOT unlocking the mastery…
Sounds like a bug. About 2 months ago, I brought a guildy who hadn’t done any raids to a Gorseval run. After killing Gors, he unlocked the mastery track.
Only one druid and no reapers means everyone has to be absolutely on game for avoiding conditions. You’ll have very little room for error.
It’s a low DPS check, just take another healer :/
The LFG is absolutely packed on reset night (monday). By the time you get later into the weekday, you’re much less likely to find a group. Friday nights and Saturdays are also decent.
And as was stated above, a lot of guilds have static groups that raid regularly without looking for pugs.
Yes.
I’m not opposed to “sexy” armor skins, or even armor skins that are different based on gender. However, these just don’t fit charr or asura well. They have no curves to accentuate with the boob plate, and it just ends up looking silly. I believe the male model would be a much better fit.
Awesome, thanks for recording these
This is what confuses me. If you don’t play raids, why do you possibly think you’re qualified to say the reasons every single raider enjoys raids? I don’t do them for rewards
I’m not trying to be pandering or rude when I say this, but have you missed the last several updates were Anet was vastly changing players participation in various content by simply modifying the rewards?
Increasing rewards can increase participation in various game modes. I’m not disputing that. It doesn’t mean that literally every single person doing raids is in it for the loot like you’re claiming. WvW rewards were recently increased with the inclusion of the unique armor and reward trakcs. It doesn’t mean every WvWer is only playing that game mode for loot.
Now, most Elitism, specifically PvE elitism, stems from players being deceptive about wanting harder content when in reality they simply want better rewards for themselves, and then make a fuss to the devs that they should have harder content, but what they really want is something they think they are good enough to get, while no one else is, and to ensure this goal, they become total jerks about who they run with, to ensure that the scripted encounters remain trivial to them.
This is what confuses me. If you don’t play raids, why do you possibly think you’re qualified to say the reasons every single raider enjoys raids? I don’t do them for rewards, and I’d be happy to go through them even if I got nothing back. They’re well-designed, challenging, and most importantly, fun as hell in my experience. Just because some players want unique gear for raids doesn’t mean they don’t actually like the content. Plenty of PvPers and WvWers enjoy their game mode, but would be happy to have unique rewards only available for their game mode, but that doesn’t mean they’re only in it for the rewards.
I just can’t understand your mindset right now. Just because you don’t enjoy something (or have never tried it, I don’t know your situation) doesn’t mean that nobody else possibly could. Some people enjoy games with a challenge. Some people love the coordination required and being able to tackle big bosses with nine other players. A very large number of players enjoy doing raids, and you’re trying to make them feel like crap for it just because it’s not your cup of tea.
Some groups have requirements to entering and that’s their right. The content isn’t so easy that you can just take any type of group with any level of experience and win. There is actually an amount of skill that is required to complete the content. However, there are plenty of groups out there accepting newer players, and teaching runs being advertised by experienced guilds. Many of these training runs are being done after the experienced raiders have already gotten their weekly rewards, so how could you possibly say every single raider is trying to keep others from getting their unique gear/titles/whatever?
I’ve found healer ele to be great on Matthias. Just make sure the druid is in the (or one of the) main subgroups, while you’re in a group by yourself. That way the druid buffs are always on a DPSer, and never accidentally on you or the chrono.
As for who does what, I think the druid should take care of people in the distance. You should already have some over time heals from regen, water overload, and soothing mist, so even if you don’t specifically watch out for people running to the edges, you can help them get there.
I never bothered with action cam. I guess it could help aim your 1 projectile if you aren’t targeting an enemy, but it shouldn’t be that big of a deal.
At least raids are played for challenge and fun, unfortunately the rewards aren’t that good.
The several thousand posts on this topic have made it very clear that no one plays raids for the challenge or the fun, it’s all about that loot.
Bullcrap. I almost always have every raid boss killed by Monday, but I still like doing raids with my guildies on the weekend, even though I don’t get any reward for it. I have 3 other friends that do the same with their own guilds, just because for us, it’s a really enjoyable experience all around.
Just because you don’t like something doesn’t mean no one else does. :/
So, you would be fine if say, players could get the same loot and rewards though fractals, or if world bosses dropped mag shards, or if players could open/complete the Legendary Armor Collections by doing Jump puzzles?
I’m gonna bet you’re gonna say No, because, in the end, it’s all about that sweet, sweet, unique raid loot.
Yes, I would still do raids if there were no unique rewards. They’re the most fun I’ve had in game since launch.
At least raids are played for challenge and fun, unfortunately the rewards aren’t that good.
The several thousand posts on this topic have made it very clear that no one plays raids for the challenge or the fun, it’s all about that loot.
Bullcrap. I almost always have every raid boss killed by Monday, but I still like doing raids with my guildies on the weekend, even though I don’t get any reward for it. I have 3 other friends that do the same with their own guilds, just because for us, it’s a really enjoyable experience all around.
Just because you don’t like something doesn’t mean no one else does. :/
I think Slothasor and Matthias are appropriate in difficulty. Personally, I’ve found them more difficult than Sabetha or Gorseval, which my group consistently kills in one attempt.
It seems to depend on what your group finds more difficult: adapting to consistent pressure or dealing with mechanics that can wipe the whole group if not properly dealt with. Vg, Gors, and Sabetha all have attacks with raid wipe potential (green circle/world eater/flame wall), but none of them really do that much damage with their other attacks. Slothasor, on the other hand, has 3 extremely powerful attacks that won’t necessarily wipe the raid, but combines them with poison fields and minions that will overwhelm the party if projectile defense isn’t on point. Matthias fills the battle with environmental dangers, wears down the party with conditions, and has a few attacks that can instantly down unprepared players.
I had this happen to some friends before. In a few cases, lowering their graphics settings caused the blue circles to appear again.
The fight is pretty well designed. Not nearly as long, but a lot more punishing. On the highest difficulty, you really need to be on top of dodges.
The hammer mechanic in the fight is essentially identical. The only difference is the final seal only takes 1 hit at the end instead of 2.
Boss HP in the highest tier is still cancer, no matter if condi or zerk. Pure annoyance with 0 skill involved except patience & endurance.
:(
I did a 94 (cliffside) and a 83 (furnace) a few hours ago. Both bosses went down very very fast.
Also did Mai Trin at 100, which took significantly longer, but the whole fractal is basically just that fight, so I think that’s fine.
LFG is still absolutely full of LFR listings during prime hours.
I just tried this on Berg’s Token and it worked. Should work out fine for Gorseval’s accessories.
I’ve had a few friends run in to this problem. For most of them, lowering their graphics settings ended up helping.
I hope that Anet can actually made some encounters truly mechanics based and not timer based. I played other games that if you made a mistake (possible to recover but really hard to do so) your party would wipe and not ever was the pressure on from a timer.
Timers make it boring and don’t do what Anet said would happen. The end of zerker meta. In fact those timers did the opposite it made zerker even more prevalent.
So lets all really hope that Anet learned a real lesson and can make something not timer based. (Probably not).
In over 200 raid encounters, I’ve lost maybe 2 to the enrage timer. Unless everyone in your group is running soldier gear or you’re doing some kind of low player challenge, you should be having very little trouble getting the boss down before the timer.
There needs to be some form of time-pressure; it’s pretty much mandatory to prevent only wearing defensive gear and winning by attrition.
You know that all the sub gems cost under 2 silver on the TP right? How’s that RNG?
I’m not going to comment on RNG, but you realize you need 5 T5 dust to combine the lower level gems, right? And since you need 2,250 gems, that’s a total of 11,250 T5 dust you need. Or in other words, 45 stacks of Incandescent Dust.
Can’t most of us agree that maybe that’s a little bit excessive? It was definitely the worst experience I had in making Nevermore.
Let’s face it, aesthetic appeal is as important as the combat mechanics.
I disagree 100%. Unless the aesthetics are getting in the way of gameplay, the combat mechanics are far more important.
And come on, this is a game where a legendary shortbow shoots out glitter unicorns. Is a giant sloth really that much of an affront to the game’s aesthetic?
100%? Im sure even you would prefer to fight bosses that look good rather than bad/stupid/silly.
Yes 100%. I’m not saying the visuals are completely pointless, but if they don’t interfere with gameplay, then they’re absolutely on the bottom of my list of what’s important.
And for what it’s worth, I actually don’t think the Slothasor looks stupid or silly. It’s a giant beast with powerful claws, sharp teeth, and elbow spike… things. I think a lot of people just can’t get past sloths in real life aren’t that threatening, even though this one is 40 feet tall and angry.
Meh, this again?
Easily countered. If someone wants an insight requirement, require PuGs to use GW2efficiency.com. Not only can you see if they have the required number of insights, but you can check gear and food/utilities as well.
Problem solved.
Eh, that’s way more inconvenient though. Because you can’t copy-paste text in chat, you’ll have to type out every single character of the API code before looking up the number of insights. Then you’ll also cut off a lot of people who are good raiders, but don’t want to bother generating an API code just to have access to raids.
The easiest solution is just say being experienced is mandatory, and if it’s clear they’re not from gameplay, kick them. In my experiences this has never actually caused an issue, because most people are smart enough not to waste time if they know they’ll be kicked.
Meh,
I don’t have to pug. So honestly I don’t care if people like the solution. I just said it was there. But there are somethings you have to keep in mind.
1. If you are pugging and you are the kinda of player who is going to ask for restrictions then asking someone have a gw2fficiency account isn’t unreasonable.
2. If the person is unwilling to have one, then they have just filtered themselves. Most of the good raiders already have one for its other benefits.
3. There is no need to type anything. You copy the link, go in game, send the person a mail, with the link inside, then they simply copy it from there. Done.
I don’t pug either, but I’ve had to take pugs frequently because my raid group is usually short 1 or 2 people. The only requirements we ask are that people know what they’re doing and have some amount of experience, and that’s worked out fine for us, because the pugs generally know we’ll kick them and they’ll be wasting their time if it’s clear they’re incompetent. Requiring everyone to be vetted through GW2Efficiency just seems like an entirely unnecessary process.
You might be overestimating the number of competent raiders that use GW2 efficiency. Some of the best raiders I know really don’t give a crap about stuff like that, since knowing your account worth and best monetary use for various currencies doesn’t really affect how good of a raider you are.
Let’s face it, aesthetic appeal is as important as the combat mechanics.
I disagree 100%. Unless the aesthetics are getting in the way of gameplay, the combat mechanics are far more important.
And come on, this is a game where a legendary shortbow shoots out glitter unicorns. Is a giant sloth really that much of an affront to the game’s aesthetic?
Meh, this again?
Easily countered. If someone wants an insight requirement, require PuGs to use GW2efficiency.com. Not only can you see if they have the required number of insights, but you can check gear and food/utilities as well.
Problem solved.
Eh, that’s way more inconvenient though. Because you can’t copy-paste text in chat, you’ll have to type out every single character of the API code before looking up the number of insights. Then you’ll also cut off a lot of people who are good raiders, but don’t want to bother generating an API code just to have access to raids.
The easiest solution is just say being experienced is mandatory, and if it’s clear they’re not from gameplay, kick them. In my experiences this has never actually caused an issue, because most people are smart enough not to waste time if they know they’ll be kicked.
Condi tempest is an interesting build. While you can do respectable damage with dagger/focus, it’s not as optimal as other condi builds like Reaper and Engineer.
However, it does have a unique build where you substitute the dagger for a scepter in order to gain access to the 2 blast combinations. If you also run warhorn in the offhand (its fire field does comparable damage to the focus, but has a much higher cooldown), you can make use of heat sync to maintain might and fury on the group.
I’ve actually never seen a single one. Then again, all we ask is that you’re experienced in the fight; not that you have a lot of insights or The Eternal title.
Requiring the Eternal title is kind of silly, in my opinion. It doesn’t show that you know how to do the fight, it just shows that you managed to beat it without any of the other 9 people in your group screwing up at the end. I have a friend that’s beaten Sabetha 5 times, 4 of which had someone die at the end, completely out of her control. The 5th time, it bugged out for some reason and she didn’t get the title. So no title even though she knows the fight well, and never screws up the bombs.
Holy freaking crap, people, if you don’t like raids or don’t want challenging content, then DON’T PLAY IT. For 3 years, we’ve had pretty much 0 challenging group content. Then HoT comes out, and a single raid wing is added that requires a modicum of effort and communication between teammates, and suddenly the game isn’t worth playing any more?
With the exception of some ascended trinkets stat choices (which I’m hoping will be addressed soon), you’re not even lacking any power by choosing not to do raids. You want the highest quality equipment? Well guess what, you can still have it. You’ve been able to have it for two years now. Raid rewards aren’t even that great in the first place; you’re better off doing daily fractals if you want ascended stuff.
Raids existing in the game doesn’t take away any content. You can still do fractals, dungeons, event maps, WB trains, WvW, sPvP, TP shenanigans, story instances, and whatnot. Don’t like any of that stuff? Then maybe you should take a break from the game
Some of us have been waiting for challenging content since the game launched, and honestly, raids have exceeded all my expectations for them. They’ve been implemented fantastically, and are at just the right level of difficulty to not require absolute optimization, but to still be a challenging experience, especially for groups new to the fight. Almost no one is doing these for the rewards; they aren’t that great. We’re doing it for the challenge, and making it trivial just so players who don’t want to put in effort can be appeased, it will take away pretty much all of the fun.
If you guys really, really want to do this content, you have to prepared to put in some time and effort. Maybe join a raiding guild; quite a few are still starting out, or willing to teach new players the ropes. But don’t go complaining on the forums that this optional content is too hard for you. I’m not good at WvW (zerging or roaming), but I don’t go bothering their forums and asking developers to remove it from the game because I personally can’t play it very well.
/rant
Sounds great!
Will the release just be raid related, or will there be other stuff?
I don’t blame people for being mad. After all the criticisms I have seen leveraged against HoT and Anet and the constant dwindling player population in the guilds I am part, their first content patch after like months containing only a raid wing with a sloth feels like they are laughing at their own players and making a mockery of it all.
If you’re getting all that from a single sloth, then maybe you need to take a break for a while.
If you’re angry at WvW or fractals or whatever, fine complain about those; they’re valid criticisms. Don’t blame it all on a sloth though.
Dude, it’s got red eyes. Totally legitimate.
It’s no way shape or form indicative of a once great game losing all sense of direction and identity
Are you serious? At launch the game had a shortbow that shoots unicorns with Anet’s logo on their hindquarters instead of arrows. But no, a giant sloth is totally going too far.
Some people will complain about anything. As long as the mechanics are interesting and it’s a good fight, I don’t care if I’m fighting a giant pile of jello with googly eyes.
Pft, if someone can beat the whole raid with everyone in full whites (and verify it, obviously), I’d give 100g per raider.
Thanks for the update Crystal! Can’t wait to see Salvation Pass.
The release date hasn’t been announced yet, but it’s apparently Q1. A preview of one of the bosses will be shown on Guild Chat today. Maybe we’ll also get the release date?
Well, now that I think about it, the raid rewards aren’t that bad strictly from the perspective of the amount of time you put in. A lot of guilds have gotten to the point where they can easily clear Spirit Vale in a night (or even under an hour), and then the issue becomes not being able to dedicate any more time to raiding. Hopefully with future releases that will be ameliorated, with more raid bosses being available.
I really want to buy one of the new skins, but I’m afraid it’ll drop from a boss right after I buy it -_-
Overall I’m really happy with how raids turned out in GW2, and I can’t wait for further raid wings to come out. Since negative criticism is usually the loudest, I thought I’d mention my mostly positive experiences, but also the parts that I think could use improvement.
Difficulty – There are a lot of people shouting for raids to be easier and more accessible, but also quite a few people who want more challenging encounters in future releases. Personally, I think the difficulty of the bosses right now is just about perfect. VG is the easiest of the three by a fair margin, allowing less experienced groups to get through as long as they have the mechanics down reasonably well. Gorseval, on the other hand requires a lot more DPS, and Sabetha demands group coordination and everyone to be alert about cannons, timed bombs, heavy bombs, etc.
However, I don’t think the people asking for more difficult fights are entirely baseless. There have been quite a few 7 and 8 man Gors/Sabetha attempts, and even a few 5 man kills of VG. While I don’t think that extreme level of coordination and optimization should be necessary for success, I think maybe it should be recognized through other rewards. That brings me to the achievements..
Achievements – A lot of these are kind of dumb. A lot of them simply reward you for doing what you’re supposed to do anyway: don’t get hit by X, don’t let Gorseval absorb spirits, don’t die. My favorite of the achievements is Last Cannon, and I think that should be the baseline for how boss achievements are handled. They should require you to do optional things that make the fight more difficult to complete, and require greater degrees of coordination among your raid squad.
The Eternal title isn’t rewarded in a very satisfactory way. Instead of something like beat all the bosses with no one dying, maybe beat all the bosses with a squad size of 9 or less? It’s not a title you really ever have to work for; you either get it because no one screwed up at the end, or you don’t. I Can Outrun a Ghost is another silly achievement; I don’t think I’ve ever seen someone get it without cheesing it, such as pre-patch diamond skin, or dying and rezoning when it almost finishes to get credit.
Rewards – I’m hoping this improves with future releases, but so far the rewards for doing raids haven’t been that great. I’m not a hardcore raider, I only have 21 insights, but so far the only rewards out of the ordinary that I’ve gotten are 5 minis, and a single ascended chest armor. I don’t know if I’m just unlucky, but these drop rates are really low, and they’re stuck on a weekly lockout. You also only get 4g per kill (which will eventually be lowered to 2), which seems pretty small; if you’re still learning the fights, this money might not even cover your food/utility expenses.
Magnetite Shards are also earned too slow to feel rewarding. You get 100 at most per week, which means if you want an ascended 2 hander, you’re looking at 5 weeks of hitting the cap. A full set of ascended armor (which I realize shouldn’t be too easy to get, but come on), would take 13 weeks of always hitting the cap. From the news article on raid rewards, it sounded like the shards were supposed to be a backup in case you get unlucky, but 3 months after Spirit Vale, I have to rely on these to get any worthwhile gear. And on top of how long they take to get, you have to pay a pretty sizable chunk of money! Not only that, but please add the new ascended trinkets to the raid vendor; there is no other way to get these besides random drops.
LFG – This has been mentioned a million times before, but raids really need an LFG channel. Not just for raiders, but for the sake of everyone who doesn’t want to see a million LFRs when they’re trying to do Triple Trouble or something. It doesn’t even need to accommodate squads yet, there should at least be a separate section dedicating to raiding.
Anyway, those are my thoughts on raids so far. I really do enjoy them, but I think they have the potential to be better than they currently are. Thanks so much to the raid team for bringing these to GW2.
Happening to me as well, regardless of what guild (if any) I’m repping. Messages get spammed every few seconds unless I’m in an instance. As far as I’m aware, this isn’t resulting in any issues besides being very annoying. None of my other guildies seem to have this issue.
You can go with Magi stats if you want for more healing, but no need to take Zaphyr’s Boon and Tempest Defense in air line. With Rev there will be 100% uptime of fury and for now in raid you will never be stunned or stun bosses. So Air should be 3-2-2
I believe VG, Gorseval, and Knuckles all count as stunned when you break their bar, for the purpose of Tempest Defense.
Ele has weaker autos because it has a very large range of cooldown abilities. You have 4 attunements, allowing you to cast 16 other weapon abilities in between your auto attacks, many of which wreck havoc among a zerg.
If you’re talking about poor 1v1 potential, then too bad. Staff isn’t amazing at everything. It’s great at PvE DPS, zerging, support, and PvP teamfights, but it’s not great at dueling. Them’s the breaks.
I believe they mentioned this was in the works for the next raid patch.
I see no reason for them to give AP. They should, however, count toward overall daily progression (meaning if you do at least 3 of them, you should get the standard 10AP).
Hm, not that I can think of. There’s at least one for every other race, but I’m not recalling any charr. It’s probably because sexuality (straight, gay, or otherwise) doesn’t really come up much in game, so there’s really no reason to assume charr culture is anti-gay.
Of course, we’d have an example if Logan and Rytlock would just profess their love for each other :P
Didn’t see anything about it on the first 5 pages and doing a search brought up completely unrelated stuff, so sorry if this has been reported already.
The Tempest weapon collection (The North Wind) has “Machined Warhorn” listed twice, each with different hints. One of the hints says “completely unlock the elite specialization.” I believe this should be changed to the Tempest Loop, to match all the other elite specialization collections and for the tip to make any sense.
Im also a bit worried bout this rng n how much of the mats we might need for legendary items. I salvaged 30+ rings and got nothing dark energy (or w/e its called)
The rings explicitly don’t drop dark energy (you can see in the ascended salvage kit description). However, the others should at least give a fraction of a dark energy ball, otherwise there’s a good chance you wasted 20+ laurels or commendations for absolutely nothing.
I’m putting this in the dungeon/fractal category because it seems to be an important component of the fractals and the fractal backpack.
Anyway, can we please have less of an RNG dependency when salvaging certain ascended items? I bought 3 ascended amulets for 20 laurels each in WvW and an ascended accessory for guild commendations. All I got was a couple of +1 agony infusions, which don’t even cover the cost of the salvage kits.
I get that maybe you don’t want people who hoarded laurels or commendations to have all the dark energy they could want, but could it maybe at least drop fragments of dark energy that can be combined once you have enough? As it is, I just wasted over a month’s worth of laurels (and a bunch of gold and guild commendations) with absolutely nothing to show for it.
This isn’t a good system.
Do you think the servers will fill up quick?
in Guild Wars 2: Heart of Thorns
Posted by: Mechalibur.9618
This game uses megaservers, so it shouldn’t matter. If a map gets full it will just generate another.