Showing Posts Upvoted By MrWubzy.3587:

after purchase $79.99 game, what should i do

in Guild Wars 2: Heart of Thorns

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

If you used the level 80 boost on that Ele then put it aside and level another character to 80 without boosts.

Open up your Hero panel. Look at the achievements. Decide if you want to do any of those. Some will give Mastery points you can use at level 80.

Be careful what you ask for
ANet may give it to you.

Action Camera: Further Information

in Guild Wars 2 Discussion

Posted by: Joel Helmich

Joel Helmich

Gameplay Programmer

So it turns out I reaaaaaally should have brought a list of key items to talk about on the livestream, but at any rate there are some details about action camera and associated features that are worth clarifying. I’d also like to address some questions that I’ve seen get asked since yesterday.

When will this be available?
HoT launch, so… five and a half days or so from now.

Will these features be restricted to people who purchase HoT?
No, they will be available to everyone.

If I don’t want to use action camera, what should I do?
You should do nothing, since the toggle key isn’t bound by default and you can’t accidentally turn it on without that binding. The camera and controls will continue to work as they always have.

What do I do if I want to use action camera but I’m bad at aiming?
If you turned off autotargeting at some point in the past, you should turn it back on. Basically think of it as aim assist when you’re in action camera mode; you still have to point more or less at your target, but it doesn’t have to be super precise.

What specifically determines the state of the crosshair, and what do these states mean for skill use?
dot – nothing is going on; skills will fire at the crosshair
X – the thing under the crosshair could be a target but is out of range, or autotargeting is turned off; skills will fire at the crosshair
X+circle – the above, plus the target is within range of at least one skill on your bar; skills will fire at the target
X+circle (rotated) – the above, plus the target is within range of skill 1 (i.e. your left click); skills will fire at the target

What determines whether or not I run toward the camera at full speed?
When you are using a skill, and for a short period after the skill completes, your character will face in camera direction. Moving backwards will cause you to backpedal in this case. When not using skills at all, you will run at full speed in all directions. Generally, this should work out so that when you are actively attacking something, you will be facing toward it, and when you are repositioning without using any skills you will run normally. Practically speaking, your character needs to face in camera direction during skill use because it would look kind of dumb to fire arrows and things backwards. Many skills have checks in skill script to make sure that you’re not attacking something behind you, for this reason. It would be a problem if action camera caused this check to fail all the time, hence the described behavior.

Can I use snap ground targeting and skill retargeting without action camera?
Yes, these features work with or without action camera.

Can I use other target selection methods (tab, closest) while using action camera?
You sure can. Doing so will lock whatever target gets chosen, and as explained (hopefully) on stream, locked targets receive greater priority when deciding who skills will be used on.

Can I rebind left/right click?
I’ve seen this asked a bunch of times, and unfortunately the answer is no, not at this time. That is not to say there is a lack of desire to make it happen, but there are significant complicating factors. Left and right mouse buttons are treated as special snowflakes in our input system and throughout code, and changing that so that people can arbitrarily bind them to other actions was a can of worms I didn’t have time to open. Another consideration I had was to put some action-camera-specific binding selector for right mouse in the options menu; however, I decided pretty early on that I wouldn’t have any options specific to action camera in the options menu for this first release, other than the toggle keybind itself. Generally speaking, we don’t have options that themselves depend on other options, and I didn’t want to unnecessarily ruffle feathers. Anyway, custom rebinding is definitely not off the table™ but it won’t be natively supported for now.

Can you hold down left+right mouse button run forward while in action camera mode?
Yes.

I like having skill 1 autocast and don’t want to hold down the left mouse button all the time, but I still want to use action camera otherwise. What should I do?
While in action camera, both the regular hotkey for skill 1 and left mouse will fire skill 1. However, if you use the regular hotkey, it will also respect your autocast settings for the skill, and will keep using skill 1 so long as you continue to aim at the target. Left click ignores autocast settings because it is intended to be more of a precise action, with a deliberate start and end.

I’m using snap ground targeting and sometimes I want to target AoEs at my feet, but I’m too lazy to be bothered with the snap ground target toggle key. What should I do?
There is a secret feature of snap ground targeting that is available only when you are also using action camera. If you aim the camera so that it’s pointing as close to straight down as it will go, the ground target marker will snap to your character’s feet, rather than being placed at either the crosshair or at your target’s feet if you have a target. This issue came up as an annoyance during alpha testing and the aforementioned behavior was the best compromise that happened at the time.

I’m using snap ground targeting and sometimes I want to target AoEs on an ally, but I’m too lazy to be bothered with the snap ground target toggle key. What should I do?
Snap ground targeting will work for allied targets, but ONLY if you lock them as your target first. If your are using action camera, you also must be aiming mostly at the ally for the snap to happen. Allied targets picked up by autotargeting intentionally do not get the snapping behavior.

Does snap ground targeting work on structures too?
It does, though this presented an interesting problem. Many ground-targeted skills do a line-of-sight check to their target point, and many structures obstruct line of sight. As a result, putting the ground target marker at the base of the structure would cause LoS to be obstructed every time, which would be sorrow. Because of this, snap ground targeting has special behavior where it will put the target marker at the point where the LoS check failed (should it fail), typically resulting in it being placed on the surface of the structure.

I’m using snap ground targeting, but I really don’t want to Blink right on top of an enemy, and I’m too lazy to use the toggle key. Am I doomed?
Skills which do a preemptive path check (typically shadowstep skills, such as Blink) are exempt from snap ground targeting and will always cast under your crosshair/mouse cursor.

There are a few targeted shadowstep skills in the game, such as Guardian sword 2, that can be used from outside of skill range to shadowstep you in the direciton of the target. Won’t this behavior no longer function with action camera?
Probably nobody was asking this until now, but it’s worth knowing all the same. This small set of skills (I think there are four of them total?) gets a special exception to the usual crosshair rules. So long as the target is under your crosshair (so it’s in the X state), these skills will activate on that target, rather than try to fire at the crosshair with no target.

I have a different question about one of the new camera and control features.
This thread is a great place to ask!

(edited by Moderator)

About the limitations of free players

in Guild Wars 2 Discussion

Posted by: Qugi.2653

Qugi.2653

The idea of free play restriction is to get free player to buy game after they test it. Arena net is not charity. It is business. Think of free play as a free trial but without level cap.

;)

Jumping puzzles and Norn.

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

I completed all jumping puzzles with a max size Charr… before the new camera controls was even an idea.

Dont be such a kitten. Just do it.

Hall of Monuments Update?

in Guild Wars 2 Discussion

Posted by: Vanthian.9267

Vanthian.9267

I guess “ill gained” means improperly acquired, which is true for this, even if some people were definitely innocently caught by the bug (i bet they don’t mind if this gets fixed). I’m also willing to bet that there were at least as many people who were excited to get these things when they found out it could work like that.

Like with those who forged cultural weapons when it was a well-known bug. Had they not banned them, people would have been asking rightfully, why the heck do they get away with that?

Instead of blaming and shaming your player base, test the stupid game and get rid of the bugs before you release a half a**ed product. The players who used the vendors within the confines of the system are not to blame but the one who set the parameters. It was Anet’s mistake.

They could have admitted they messed up and then issued a “roll back” on the server. Instead they chose to shame their player base and ban the ones who “abused” it the most. It is like a child’s reaction to being embarrassed. Instead of facing the failure or cause of embarrassment they throw a fit and lash out.

(edited by Vanthian.9267)

NERF Bloodtide Coast Farming.

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I meant if they deliberately interfered with someone getting the heart. Chista was saying that she had been harassed, told not to do the heart.
They only thing that both parties(farmers and heart) both use is the crows. If people completing the heart don’t take crows, or take single crows away from a group, there really is no conflict. There are plenty of rats, quaggans, etc… to do the heart without impacting the farming. The most potential for conflict IMO, would be several players trying to do the heart sat the same time.

I think we are in agreement here.

On the other hand I don’t care about skipping the crows. I only care about the end result and not how I get there assuming all paths are equal. Someone else might decide that they MUST kill crows for that heart for whatever reason.

In which case the only fair thing to do is to keep to relative halves of the map. The farmers get the crows on one half, the heart completers get the crows on the other half. Problem solved.

A reasonable person would agree to that.

And how would the new players doing this heart for the first time even know that they are “supposed” to stay behind some invisible line? Don’t say that the farmers should be telling them as you should know many people are not going to like being told what to do by a bunch of strangers, and this will only lead to arguments.

A more reasonable situation. The heart people have dibs on killing what they want, since that’s the purpose of the heart, and the farmers stay out of their way or wait till they leave.

It’s not something that should always be present. It should be agreed upon at the time by the players in conflict if neither group is willing to wait for the other to be done or to return to the area at a later time.

And my solution was only to the person who felt they had to kill the crows for the heart. Not for the people who don’t mind leaving them alone for the most part since there are plenty of other things available to satisfy the heart.

I don’t agree. The people who are doing the hearts are the ones that have “right of way”. The heart and it’s objectives were made specifically for them and the people farming are taking advantage of the ambients that are the heart’s objectives. If there is any conflict, it’s to the farmers advantage to give way as repeated problems in that area will cause ANet to nerf the heart so that it can’t be farmed and end any conflict that way. The farmers should let the heart completers do what they want and move around and adjust to them.

It’s not to be expected that each heart completer negotiate about which ambients they are allowed to kill or be scolded for doing the objectives.

Be careful what you ask for
ANet may give it to you.

Heroic Chest Question

in Guild Wars 2 Discussion

Posted by: JustTrogdor.7892

JustTrogdor.7892

No problem and I’m sorry for being short. I should not post on the forums when I’m grumpy.

The Burninator

Content Streaming needs adjustment

in Guild Wars 2 Discussion

Posted by: Lil Puppy.5216

Lil Puppy.5216

Title. I know I can set it as needed, idle, and max, but on a slower connection all of those aren’t good. I was hitching every few seconds – everything would stop – while it was writing the info into the .dat file, every single thing took forever to load into the scene when I had just entered a map, all of the ui stuff was slow to appear.

It also needs an info bar telling me how much bandwidth it’s using. It would be great if it would cache the downloaded stuff and pop it into the .dat file when I wasn’t doing something but not idle – which btw, no one knows how long you need to be afk to be ‘idle’. Is Idle your character not moving?, you completely afk?, is chatting ok? is doing other stuff in the UI ok? Info, you need to work on the INFO part of the game cause it’s missing a lot of that.

Anyway, I usually have a scheduled -image shortcut do the work but I logged in for the heck of it before that and got to experience the content streaming first hand and it seems to be ok for the most part but it still needs a little tlc.

X-packs should rly speed up a bit

in Guild Wars 2: Heart of Thorns

Posted by: MattyP.6954

MattyP.6954

So… a bunch of people are complaining that GW2: HoT will not have enough content even though nobody outside of ArenaNet knows how much content GW2: HoT will have at launch.

Makes sense.

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

How good we've got it

in Guild Wars 2 Discussion

Posted by: Cormac.3871

Cormac.3871

ANet did such a great job of churning out content in 2013 that our expectations have been set very high. To be honest, I wouldn’t mind content coming out a little slower than it did back then, but the current drought is killing me. I had a good experience the other night taking a group of novices through CM2, but other than that my routine has been log in, do 3 dailies, log out.

But yes, we do have it better than other MMOs. I started playing one with a pretty good reputation and got up to a quest where you had to kill a boss. There were about five people crowded around the boss, killing it as soon as it spawned. Because the boss didn’t scale up nobody was getting the drop they needed. Apparently the solution was to go onto a less populated “map” (essentially manually switch to an overflow map) and do the event there. When I went to the forums and said on one of the many complaint threads about that event that the event was poorly designed, offering a number of ways that the devs could have solved the problem I was called whiny and told that all MMOs have this sort of problem. No. Not all MMOs.

Dash/leap and condition changes [merged]

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Am I the only one who’d prefer 5 dashes and faster endurance regeneration? xD

Nope, a faster game could be fun. That’s not what this is though. We’re getting slowed down except in the case of when you’re movement debuffed, then you’re faster than you were before.

Where did it say we are getting slowed down? All I found was this, which is talking about leaps and that when crippled/chilled, you’ll still leap as far except at a slower speed.

https://www.guildwars2.com/en/news/combat-changes-dotsanddashes/
“Let’s take a second and look at movement skills, which are skills that move your character between positions or toward your target, such as Savage Leap or Leap of Faith. Right now, these are affected by movement-speed decreases or increases. These skills are less effective when you’re crippled or chilled, making it so the skill does not perform as expected, preventing you from reaching the intended distance. On the other hand, using a movement skill with Super Speed will propel you much farther than we want.
In order to make these skills more reliable in combat and prevent unintended behavior, we’ve normalized them so that movement-speed increases or decreases do not impact the distance traveled by your character.”

Swiftness won’t bump the range of dashes by 33% anymore.
“movement-speed increases or decreases do not impact the distance traveled by your character.”
As opposed to the current functionality where you get the 33% bonus to the increased speed of the dash for the entire base duration of the dash, after this change you will lose that bonus when you get to the base max range, which will come sooner. You can think of every dash skill as giving you an additional piece of movespeed bonus when used under swiftness because they increase your base speed. After the change you’ll get less of that every time you dash.

Eh. Just what I thought it said and no, I still don’t care. I certainly don’t hate it and you shouldn’t be trying to speak for everyone.

Speak for yourself only. Don’t try to puff up your position by claiming to know what everyone else thinks.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

Guild halls?

in Guild Wars 2: Heart of Thorns

Posted by: Belzebu.3912

Belzebu.3912

Coming from FFXIV I do note that added extra instances can put strange pressures on a gaming company. Added lag. Sometimes to the point where the game will not run. Something about it costing more for the gaming company to have extra instances. The mechanics of an mmo aren’t run on magic like most gamers seem to think.

Instances is a way to alleviate workload in the server, that is a good reason why GW1 is fully instanced besides the outposts.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

No more experience progression after lvl 80

in Guild Wars 2 Discussion

Posted by: araskell.9018

araskell.9018

… and Especially wvw. Capture two keeps in a row? Sorry your ‘omg i progress half a level’ feeling is gone. Yes at first their may (or may not be) a mastery in wvw to max, but that will be fast complete, and from then on, everything in wvw, will feel more empty then ever. Not good. But it’s same in pve.

As I understand it, when in WvW you will gain WxP instead of normal expierience when HoT drops. I do not know if upleves will still gain normal expierience or WxP.
Also, someone who mostly plays WvW allready has all the WvW masteries.

Lunas Deathwish | FA WvW – [BOMB]

No more experience progression after lvl 80

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What makes you think there won’t be progression? It’ll just go to masteries rather than pseudo levels.

Very much this. You’ll still have to level your masteries after level 80 and you’ll need experience to do it. It’ll just count for your mastery levels.

GW2 = Stagnent

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

Not sure what has prompted some people to believe that if they aren’t playing GW2 every day all day as their only source of entertainment that somehow the game will disappear into obscurity.

It’s no secret that veteran players have hit a content wall. Most of us hop on for dailies, maybe some PvP, chit chat a bit, then bide our time playing something else.

It’s really no big deal and one of the best parts about GW2 is that you can take long breaks, come back, and not have fallen behind (expansion stuff excluded, obviously you will fall behind in terms of a new class / specializations).

I really, really suggest Witcher 3 in the meantime. It’s one of the best games I’ve ever played, and I don’t make claims like that lightly.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Permanently Shatter Aegis

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

The point I was trying to make is that, even if it’s not perfectly overlapping, its still a distracting nuisance that you can’t ever make go away

Sure, when you hold it at an angle so it specifically blocks whatever.

That being said, sure, some people don’t like it. However, plenty of people do; asking for it to be removed is grossly unfair to all of them.

HAF 912 | i7-3770k @ 4.5 GHz | MSI GTX 1070 GAMING 8GB | Gigabyte Z77X-D3H
EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood

Permanently Shatter Aegis

in Guild Wars 2 Discussion

Posted by: Fermi.2409

Fermi.2409

What if in HoT shield receives some serious buffs such that it becomes meta? Would you still be ok with the effects of aegis?

Yeah. I honestly sort of like the effect on top of my Shield. I guess it could be annoying if I used Cragstone or something but it’s still not too huge of a deal.

What if focus becomes meta?

It already is…

Would you, who spent a lot of money on the anomaly, be ok with it being permanently covered up with aegis?

Aegis doesn’t even cover up focuses: http://tinyurl.com/p7cboxf

It really truly needs to go, no matter how you look at it.

Not in the slightest. At most they should add a toggle. Overall, the way your backpiece gets sucked onto your shield when sheathing/unsheathing weapons is way more annoying.

HAF 912 | i7-3770k @ 4.5 GHz | MSI GTX 1070 GAMING 8GB | Gigabyte Z77X-D3H
EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood

(edited by Fermi.2409)

The content drought continues

in Guild Wars 2 Discussion

Posted by: lordkrall.7241

lordkrall.7241

Once again, this game was specifically built with two week releases in mind. Those of us who have played since release are out of content. Period. And have been beating on the same content for some time.

And again, I can’t just leave. I run a guild.

Was it? The two week releases started half a year after release after all. If it was specifically built with it in mind, why did they wait half a year before starting with it?

I have played since head-start (over 1000 days now) and I still have stuff to do. Sure, it is mainly the same stuff (I mainly play WvW) but anyone with any sort of acceptance of reality KNOWS that it is completely impossible for a company to create content faster than people complete it.

I have been “out of content” since basically a day after the last content patch. It is not something that magically happened recently. That will happen in every single game.

Why can’t you leave because you run a guild? Don’t you keep pointing out how no one in the guild is logging in due to nothing to do? So why would it matter if you left or not? Apparently the people in the guild doesn’t play anyway.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Human female body [suggestion]

in Guild Wars 2 Discussion

Posted by: RoseofGilead.8907

RoseofGilead.8907

I’m really not sure why you complain. The average female tend to be on the larger side in real life, so having an avatar that lets them play as a skinnier fantasy version of themselves is ok.

Just be happy with your body size, in real life, and in game.

. . .

Human female body [suggestion]

in Guild Wars 2 Discussion

Posted by: Gibson.4036

Gibson.4036

I find the male human models weird. They have oddly thick waists and their hips don’t look right. It gives them a strange, ken-doll quality. I used to think that it had to do with armor issues and limiting the complexity of their models, but Sylvari males have realisticaly tapered waists and anatomical looking hips.

Pretty bad when the plant people look more like human anatomy than the humans.

Daily Activity Participation...

in Guild Wars 2 Discussion

Posted by: Waar Kijk Je Naar.8713

Waar Kijk Je Naar.8713

I dislike every one of the daily activities, they are overrun by farmers who run them all day long

Huh? Who would even bother farming activities? They reward so little you’re probably better off farming monsters in Queensdale or Metrica Province.

IT’S A SWORD. THEY’RE NOT MEANT TO BE SAFE.

Jormag fight - why is this so annoying?

in Guild Wars 2 Discussion

Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

… Even when utilizing the fastest cooldown heal, there is absolutely NO way (as an ele) to survive parts of the Jormag fight.

As an Ele Main, I must respectfully say, this is just not true. I run this event all the time and it has been years since I have been downed much less defeated in this battle.

During phase changes, the boss retreats to positions where it is readily able to damage the raid, but yet almost all of my abilities (except for auto attack) can’t even reach him, unless I would consider suicide running into the frost areas to land a few attacks.

Here are a few hints

  • Hopefully you are an L80 in at least Exotic Armor. You don’t call that out so I will assume you are.
  • If you are running full Zerker gear that is your first problem. Zerker is worthless verses Claw. Add a Soldier Chest piece and Amulet, maybe a ring and/or accessory. It will help your survivability immensely.
  • Use a Staff and attune to fire for the Phase one Wall attack. Your Skill 1 hits it just fine without using a Charrzooka.
  • After he spikes you with the dreaded Dragon Bomb from above use Ether Renewal . If you start taking a lot of damage, switch attunement to water for your Skill 3 & 5. The Minor Water Trait Soothing Mist is very helpful.
  • Once the wall goes down, find the spot between his head and left claw and focus all your AoE damage there for Triple damage. Once the NPC says Eyes, run away, rinse/repeat till his health gets below the letter (g) on his bar.

That should stop you from going down in Phase 1

  • For Phase 2, Even though your Fire Staff skill one will hit Claw without being in the Icy Grave zone, do not attack Claw directly. Instead, Stay in Fire and go for the Ice Crystals with Skill 1 & 2. This gets the Golems to him faster which is the main purpose of this phase. Like phase one when the Icy Grave goes away, give him everything you got.


I am also bothered by the fact that I am forced to write this in a way that wouldn’t hurt a child’s feelings. Knowing that Anet can sack my account if I were to actually say what’s on my mind is quite frankly, crap. I wanted to come in here and absolutely torch devs and QA teams, who, for the most part, hide behind a service agreement and use it as an excuse to ban people who do not believe that they are doing a good job.

Not sure what to say to this one. Having a legitimate grievance, expressed in a well thought out, mature and respectful manner would not hurt anyone’s feelings let alone a child. Flaming the Devs and QA team or anyone else for that matter would be unacceptable with or without a Service Agreement. Hopefully it is just the frustration talking, maybe once you get the hang of the intricacies if the fight you will see that this event is pretty easy (though granted, somewhat long).

Edited for spelling

(edited by Yalora Istairiea.6287)

In memory of a lost friend.

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Sorry for your loss and his untimely death. It’s always sad when someone you know dies, especially unexpectedly.

But I have to vote against making a NPC to honor one particular player who died, because he is not the only Guild Wars 2 player who has died. In a population of 4 million account holders, several thousand die each year. (If I did my math right, about 16,000 per year at a 4/1000 death rate) Some of these were active players. Not all can get their very own NPC or memorial, no matter how much their family and friends miss them.

So, while sorry for your loss I have to vote no. If you want a true memorial and if you haven’t already done so may I suggest you donate to a charity in his name, or donate your time to one.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

People are not reading LFG

in Guild Wars 2 Discussion

Posted by: Tea.7025

Tea.7025

Just look at all those post about people that are not able to read the bottom of
these scam-mails where it is clearly stated that the mail is NOT from ANet.

And the problem is maybe also that even if people read it, they simply don’t
understand it.

Functional illiteracy is actually as widespread nowdays as illiteracy used to be back in the medieval times.

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Fyrebrand.4859

Fyrebrand.4859

There is no reason Super Adventure Box shouldn’t just be permanent content at this point unless they’re actually committed to making it a yearly festival which they clearly aren’t. They’re too attached to the Living World Season 1 mindset, which was never a great mindset to begin with.

It would make so many people happy if we had something like Super Adventure Box to tide us over until Heart of Thorns finally comes out. They don’t even need to update it. I don’t really get to play it when it came out and am dying for a chance to really get into it again.

I wouldn’t even say they’re still in “the Living World Season 1 mindset,” as they clearly grew out of that mindset with Season 2 being permanently available. At least with Season 1, they have the excuse that all those events were tied to real-time situations and stories, open-world events, and it wouldn’t really be possible to bring them back in the same way without it being anachronistic and contradictory.

In SAB’s case, there is nothing about it that ties it to a specific world state, period, or time of the year. SAB wasn’t destroyed at any point. Nothing happened in the world of Tyria to disrupt of deactivate it. It’s not being held captive by Mordremoth. It didn’t run on Zhaitan batteries. There is literally no good reason why SAB shouldn’t be in the game, right now. Even if ANet doesn’t want to actively work on new worlds for SAB, that is no reason to block off access to what was already finished — especially when so many people are clamoring for it, and are strongly disappointed in the company’s decision (not to mention those who bought the Infinite Continue Coin).

There are some people who offer the rather silly excuse that “If they made it permanent, people would eventually get bored and not play it.” Frankly, that is an insane thing to say — you might as well say the same thing about every single thing in GW2. No new exp-mode paths for dungeons? Better remove dungeons from the game, then, before people get bored! No new events in Frostgorge? Bin it! No new ranger pets? Remove pets from the game. No new factals in development? DELETE!

Anyone who doesn’t enjoy SAB doesn’t have to play it. It wouldn’t be doing the game any harm, to just be there, available for those who enjoy it. Furthermore, if it were permanent and not on a limited-time basis, then we could actually enjoy playing it at our leisure, rather than worry about begrudgingly farming it as much as humanly possible before it disappears for another 2 years.

Is this a roleplaying game?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Every bar I’ve ever seen in real life gets the occasional lout. Sometimes, folks ignore the person; sometimes the bartender ejects them. One way or another, people deal with it.

I always thought RP worked the same way: you accept what happens in front of you and respond to it…or you ignore it. One way or another, you can deal with it.

One thing you should never do (as an RPer) is break character and try to get the “lout” to move. The more you try, the longer they’ll stay — they would eventually stop if they didn’t get any attention, positive or negative.

tl;dr don’t feed the trolls.

John Smith: “you should kill monsters, because killing monsters is awesome.”

The Graphics Curve

in Guild Wars 2: Heart of Thorns

Posted by: cyanweapon.7290

cyanweapon.7290

This post won’t be focused on the gameplay content or new mechanics, but the graphical presentation and its pull on resources vs. what we’re used to.

To preface, my machine is not optimal. To run GW2 reasonably, I have to work on minimal, or next-to-minimal settings. But every map does run fluidly enough, and I can handle fighting Teq and Jormag’s Claw. The latter is usually a bit laggy, but still do-able. It’s unfortunate, but I know I’m not the only one who has to experience the game this way.

I’m pretty sure it’s common knowledge by now that Dry Top and Silverwastes require considerably larger amounts of resources; crippling to those of us with weaker machines. I’m not sure why those maps would run at such an agonizingly slow pace when the open fields and busy cities across Tyria don’t, but that’s a thing.

My initial concern when the expansion was announced was that Dry Top and Silverwastes were being used as a sort of “graphical litmus test” to determine if whatever settings were being used (that made them so darn slow) would be permissible to use in future maps moving forward. If that were the case, and they deemed it acceptable, I simply wouldn’t be able to take part in the expansion. It wouldn’t even be feasible.

I needed to know whether or not I would be able to join in, so I farmed for the beta access key. That was three days straight of farming the Silverwastes. That’s how badly I wanted to know if I could play the expansion, just to put things in context.


My Determination

My Beta test started in the Silverwastes, which of course meant excessive lag and unnecessary, completely preventable deaths. I was trying out the new profession, too, so unfamiliarity with the skills likely played into this as well, but not nearly as much.

The story mission, the details of which I’ll avoid for spoiler’s sake, introduced me to a new map – and, sadly, what felt like the same overt pull on resources. I slugged through it and made it into the map proper.

This is where it became a sort of mixed bag. I feel like the map is closer in performance with the mainstay of Tyria, which is great, but only in certain areas. The volume of people milling around could have been impacting things, as well as maybe some internal instability, I don’t know. But I do know there’s a lot of ambient, but graphically-sophisticated effects happening that are the likelier culprits.

So here’s my feedback.

To players: Those of you who are presently running GW2 on minimal or low graphics, buckle up. Though the second non-instanced map I experienced was a lot better than the Silverwastes or Dry Top, it was NOT a smooth run. This could mean the graphics curve is being raised, which is bad news for us.

To developers: There are three options that I see here.
-The first is to proceed as normal, which unfortunately may result in a dropoff of loyal, but financially-strap players simply for their inability to play the content.
-The second is to rein back whatever it is that’s being such a toll on resources – I have every faith that your team knows what these aspects are better than I.
-The third, make it a choice. As I suspect those pretty special effects are the cause of the resource-devouring, give us a toggle to turn it off. People in my position have already made the choice to surrender prettiness in favor of playability; help us stick with the community.

In the end, this matter would benefit a lot from developer response so we have a clear idea of what to expect and prepare for.

I hope this has been helpful!

I found the place most toxic people gather

in Guild Wars 2 Discussion

Posted by: khani.4786

khani.4786

Both sides here are at fault. It’s a matter of respect. Respect the farmers, and people’s farming and they’ll respect you.

This right here. My husband went and did this heart yesterday, there were people farming, he did the heart. He didn’t bother them and they didn’t get in his way either. Heart done quickly without issue.

The density of ambients or their respawn rate isnt’ the problem. It’s the people on both sides who think their way is the only right way and they go out of their way to try and ruin it for the other side.

You can do the heart easily without bothering maize farmers and you can farm with your maize without bothering those doing the heart. The key here is respecting each other and their space. The times I’ve been on that island the maize farmers aren’t using the entire island and there are plenty of critters left to do the heart with.

What do you have that you're proud of?

in Guild Wars 2 Discussion

Posted by: Sarisa.4731

Sarisa.4731

Not really proud, but the satisfying feeling when you finish goals.

  • Completing all dungeons, JP’s and explorer achievements, world completion, and numerous other like tasks the first time.
  • Beating Liadri the second time she came around.
  • Making Immobulus
  • Making Kamohoali’i Kotaki for my birthday last year (third legendary, but this is definitely my favorite).
  • Winning particularly grueling WvW roaming fights and sPvP matches (even though I rarely do sPvP). Even losing a great fight is fun.
  • Getting GW1 last year, and getting 50/50 and GWAMM, along with helping a guildmate get her last few points and titles as well. Likewise, beating Sorrow’s Furnace, FoW, Slavers, Deep, Urgoz, and UW the first time (still working on DoA).

Most important, however, is the satisfaction of helping my friends and guildmates achieve their goals.

Lille of the Valley [WHIP]

(edited by Sarisa.4731)

I found the place most toxic people gather

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

If i were you, I would just continue killing the ambient creatures and let them be mad (might even be entertaining, watching them rage). There’s no rule against killing ambients or doing tasks to fill a heart.

That makes you no better than them though so yes you can be reported and removed from map.. its happened quite a few times in Rata before the nerfbat hit