Showing Posts For Nutjob.9021:

Fragmented Anomaly

in Bugs: Game, Forum, Website

Posted by: Nutjob.9021

Nutjob.9021

Perfect run in Timberline just now. Nobody got the achievement. On a previous run in Iron Marches last night (about 10 or 12 hours ago) a few people claimed to have gotten the achievement in the squad.

I just had an idea why this bug might be in the game for most players and yet the achievement works perfectly in testing. So far every group I’ve been in that has gone for this achievement has had at LEAST 50 people. If testing was done with a smaller group of say 10 people, and the amount of damage you have to do to get credit for the achievement is let’s say 1/20th (5%) of the anomaly’s health, it would be much harder to get that percent damage in a very large group but very possible in a small group. In a group of 50+, for one person to do 5% of the damage would require phenomenal DPS.

(edited by Nutjob.9021)

Best race for thief?

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

Mostly race in GW2 is a role playing thing. If you are looking for practical benefits to a given race, I say pick the smallest race you can besides Asura. Why not Asura? Their jumping animation is weird and takes some getting used to on jumping puzzles. I’d go human or sylvari and pick the smallest possible body size. Avoid Charr like the plague if you like jumping puzzles. Small models make it easier to see where you are going.

Mystic Coin needs more supply

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

I only have 1,595 mystic coins. People say I have a hording problem, that I’m burying myself in all this stuff I collect, but I tell them I don’t have a problem. I have plenty of room with maxed bank slots, an alt account with storage characters, 8 storage characters on this account, and four storage guilds with maxed vault space. Does that sound like a problem to any of you guys? I thought not!

Smoke Bomb Downed Skill - Effective?

in Thief

Posted by: Nutjob.9021

Nutjob.9021

I don’t do much PvP or WvW, so that aspect hadn’t occurred to me.

Smoke Bomb Downed Skill - Effective?

in Thief

Posted by: Nutjob.9021

Nutjob.9021

I’ve pretty much come to the conclusion that this skill is 99% useless. If you use it, supposedly you get one full second of invisibility, but I think it is more like half a second. Monsters just hover over you until you reappear.

On very rare occasions, if I time it so I do a shadow escape first, then a smoke bomb, I manage to break aggro if the shadow escape gets me out of line of sight, but usually that doesn’t work.

Does anyone have an effective way to use this skill or is it pretty much wasted?

I think it would be much more useful if it lasted long enough for monsters to head back towards where they normally go. That is, if you get a monster to chase you and it downs you well away from it’s normal stomping grounds, you should be able to smoke bomb long enough for it to turn around and go back. Otherwise, what’s the point?

Why just cats?

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

You know I like cats more than giraffes, but giraffes can kill lions. Apparently they have very powerful kicks.

I keep reading that giraffes have decapitated lions with a single kick, but I have yet to see a photo or video proving that.

Honorary Crew Member Bug? (LS3 Ep. 4)

in Bugs: Game, Forum, Website

Posted by: Nutjob.9021

Nutjob.9021

And NOTHING slows those White Mantle guys down. You can’t pull them with scorpion wire. You can’t knock them back with hammers. They are pretty much immune to everything. The number of enemy that spawn is always scaled to be higher than what you can kill.

I think the bug that makes you not get credit is that you move the bar more to the right for returning supply than the white mantle stealing that supply moves it to the left. So the result is that the bar might appear full when the White Mantle has stolen five supply and you’ve recovered four. But you are still out one supply, only the bar is full as if you had lost none.

Dragon Ball Frustration

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

What is the deal with all these lopsided Dragon Ball games? I just left a game that was 220 to 20 and the game had barely started.

A couple of days ago I was in a series of games where the top two players (BY FAR) kept getting on the same team 5 games in a row. I thought there wasn’t any way to control what team you got in Dragon Ball and that it automatically resorted teams each match to even things up. Apparently not.

Joining a match pretty much consists of being guy number five in a ridiculously lopsided match that one person just bailed from.

Maybe we should have some sort of permanent Dragon Ball stats that get used to decide team distribution. They don’t have to be public or even something we can see ourselves, just something to help set up teams as more evenly matched. Only use stats for the most recent twenty or so games someone has played, cause maybe a player starts out as a very poor player, but then gets really good.

EDITED: I just realized that one of the main parts of the problem is this: Team A is utterly dominating. Team B is losing very badly. One or more guys from Team B leaves the game. What is SUPPOSED to happen next is that one of the players from Team A gets moved to Team B. The problem with that is that a timer is involved and with so many thousands of people playing Dragon Ball at the same time, the timer never runs out before another hopeful joins Team B. Even if the new member of Team B is an awesome player, he sees that there is zero chance at a win, exits, and waits a minute or two, hoping to get into a more even match. People are much less likely to leave Team A because it’s a winning team.

Furthermore, many people keep track of the top players in a match, so that when the next match comes around they see three of the top four players from the previous match are on the opposite team from them and so they quit in disgust and their team becomes “Team B” from my previous paragraph.

It’s a system that reinforces it’s own problem.

(edited by Nutjob.9021)

How's Guild Wars doing after colin leaving?

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

Colin left! Colin left! Why didn’t someone tell me about this? Why didn’t I get an e-mail?
Heads will roll until I find out who is responsible!

But one matter needs to be clarified before I rain down holy terror on whomever is behind this.

Who is Colin exactly?

Silver fed endless salvager.

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

Mystic stones are worth approximately 1.5 gold, which is the price of the cheapest exotic weapon they replace when combining 3 exotic weapons plus a stone in the hopes of getting a precursor.

Expeditious Dodger Doesn't Work in WvW?

in Bugs: Game, Forum, Website

Posted by: Nutjob.9021

Nutjob.9021

Linken is correct. I thought my WvW and PvE builds were identical, but apparently they are not.

Teleports - "No path to target"

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

What’s worse than no path to target is when you try to teleport to the other side of a bush that is right in front of you and the teleport works! Your teleport is used up! But you are at the base of the bush, like it caught you or something. So now you’re jammed up against a bush without a teleport and whatever was chasing you that made you teleport has got you pinned.

Expeditious Dodger Doesn't Work in WvW?

in Bugs: Game, Forum, Website

Posted by: Nutjob.9021

Nutjob.9021

The Thief trait (under acrobatics) known as “Expeditious Dodger” does not work in WvW. It grants a short spurt of 33% movement speed boost after a dodge.

I’m guessing this is intended, but the wiki article does not mention anything about it not working in WvW.

So if it’s supposed to work in WvW, please fix it. If not, someone please fix the wiki I have linked below.

https://wiki.guildwars2.com/wiki/Expeditious_Dodger

Season of Merriment Question

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

The “Season of Merriment” is this winter’s version of the meta, one which you get by doing at least 3 winter dailies a day for 5 days.

Now it says you can repeat it up to 10 times, but as that would require at least 49 days of winter, that’s obviously not going to happen.

If you logged in on time the first day of Wintersday, you could do three dailies that day, then right after reset do three more, so by day 28 of Wintersday, a very dedicated achiever will have completed 29 sets of 3 winter dailies for a total of 5 “Season of Merriment” achievements and 4/5 days towards a 6th achievement.

My question is: Does this wrap around to next Christmas? Or is that last 4/5 days pretty much wasted as far as the meta is concerned?

On the one hand, I do like the idea of the meta wrapping around, but not if the limit of doing it 10 times maximum then ends up getting filled next winter, never to be available again.

If it does NOT wrap around, it would be good to know so I don’t waste the effort.

So any idea how it’s going to play out?

Why are most BLTC items discontinued?

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

I didn’t even know Bacon/Lettuce/Tomato/Cucumber items were a thing in this game. I must have been living under a rock for the last few years.

The Santa Charr Thread

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

If I get on the naughty list, will you give me a lump of coal?
And by “lump of coal”, I mean a “+100% to magic find” endless potion lump of coal.
I will be deeply ashamed every time I use it and warn everyone to avoid my fate.

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Nutjob.9021

Nutjob.9021

I don’t do raids because I don’t like them.
I’m sure that if I put my mind to it, geared up the proper character correctly, set up the proper traits, etc., that I’d do just fine at them, but they are just tedious to me. They’re like that jumping puzzle you do once after hours and hours of trying and then swear “Never again!”, except the “Never again!” came sooner, rather than later.

That being said, I heartily resent the fact that if I want legendary armor, I’ll be forced to do raids . . .not just a little . . . but OVER and OVER and OVER until even if I loved raids I’d be sick of it. There’s no fractal option to get the same thing done. Heck, I’d settle for a rare drop off of a world boss. No, I’m pretty much forced to raid or forgo legendary armor.

So basically my choice is to forgo legendary armor.

But a tiered system might very well solve this problem.

what do you think thief needs to be balanced

in Thief

Posted by: Nutjob.9021

Nutjob.9021

My main reason for playing GW2 has mostly been WvW with my non-stealth thief. I don’t mind a little bit of stealth, but a build that is completely based on stealth is to me just a way to avoid playing the game. It’s about as exciting as staying on the log-in screen while making “pew pew pew” sounds with my mouth.

I used to be highly effective in WvW zergs with a non-stealth thief. Maybe there’s a way to do that now, but I don’t know what it is. I have little or no interest in classes besides thief. Therefore I have no interest in WvW, formerly my main reason for playing the game.

I only log on for guild missions and new content. I typically go through new content in a week or less, so that leaves guild missions as my main reason for logging on.

I know that wasn’t terribly constructive, but my point is that if they could make a non-stealth thief effective in WvW zergs, I might stop drifting away from the game. I’m certainly not going to spend any more real-life money on the game until that happens, when I could instead invest it in a different game.

Stuff you want in the next Expansion :)

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

More guild slots (in addition to the 5 we already have). Five is no longer enough! (especially when you belong to a guild that is split into several sub-guilds because everybody can’t fit into a single guild.

Lots and lots of Achievements.

More guild hall levels and worthwhile stuff to go with them.

Playable Largos characters.
Also, if you do the Largos thing, you should have a sunken Atlantis type island city somewhere and call it “Key Largos”. And maybe you have to quest for the ancient lost “Largos Key” as part of the living story. (This is a pun on Key Largo in the Florida Keys for those that don’t know.)

I’d like the ability to create and save builds so that instead of pulling up a note document and consulting it to change my build, I can just select a build I’ve designed like, “Crit Thief 2” or whatever and suddenly all my Traits and Skills are properly selected. It would probably be essential to make it where people have to be out of combat to do this and maybe not allow it in WvW except in places where combat really can’t occur, like the home area in each zone. Otherwise someone who is quick to change builds could unbalance the game.

Another complete set of elite builds.

Maybe thieves could be ninjas (dual swords) or assassins (sniper rifle) or whatever.

Engineers might become golem riders (give them 4 basic types of golems to ride around in with a different base skill set for each kind of golem – like elementalists with their 4 elements).

Similarly elementalists might be able to transform into elementals, again with 4 sets of skills.

Necromancers might get the ability to build a Frankenstein’s monster type pet that they control with their left set of skills while retaining their normal right set of skills. Maybe they can unlock different types of body parts and have recipes to create different types of pets. You could have a template for each unlocked pet recipe that shows a blank depression where each body part goes as it is discovered until the monster is complete. Then they have to do something to bring the monster to life.

Rangers could magically hybridize themselves with different types of animals, unlocking new, animal based abilities.

Mesmers . . . I got nothing. MESMERS ARE OP!

Guardians – Can choose to either be a Paladin or a Dark Knight (basically an anti-paladin). This choice is quasi permanent in that changing back and forth from Paladin to Dark Knight involves a big quest, collecting rare account bound items, etc. You don’t want to force someone to start a new character to change over, but you don’t want people bouncing back and forth every day either. You could spin the Dark Knight thing where it’s not about being evil (or being Batman) but more about darkness and shadow as opposed to light.

Warriors – Martial artist. The martial artist loses the ability to wear heavy armor and must wear light armor instead. He/she can use cestas. Evasive abilities go up. Gain a special “chi” related attack like “Hadouken”. Have other chi related attacks and defenses.

Revenants – I got nothing. REVENANTS ARE OP!

Mad King Joke

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

When playing “Mad King Says”, the Mad King starts to tell a joke about a sylvari running into a minotaur, but he can’t remember how it goes.

So I took a stab at it today while playing “Mad King Says” and I thought I’d share it with you. I think it is suitably short and cheesy for Mad King joke material.
*********************************

A minotaur ran into a sylvari.
It’s okay though.
The minotaur only grazed him.

Screaming for no reason???

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

I usually get upset when there are too many puns, but omelette it slide for now.

[Suggestion] Elvis Skin

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

We could be like Nascar drivers, wearing outfits advertising Copenhagen chewing tobacco, Tide laundry detergent, Burger King, Legos and Smirnoff vodka all on one outfit.

Maybe advertisers would have to pay extra for something that goes on a big shield and even more for something that stretches across the back of a glider, especially if it’s one of the new gliders that tows a twenty foot long ad banner behind it.

Instead of guild banners sticking out the back of your character, have a banner for Holiday Inn.

You can get a free legendary bow that instead of shooting unicorns, shoots the corporate logo of your choice.

NPC’s will say things like, “I just saved $340 on my car insurance with Geico!” Then that other NPC everyone loves would respond, “By Ogden’s Hammer! What savings!”

Killing mobs is not worth it

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

I don’t kill mobs because of the loot or XP. I kill them for the simple joy of killing.

Why can’t we all just take pleasure in the simple things in life?

Instead of saying, “I kill things strictly for monetary gain.” like some kind of cold-hearted mercenary, just loosen up and say, “Doggone it, killing makes me feel warm and fuzzy in my tum tum!”

[Suggestion] Too much AFK-ing? = Suspension

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

I went afk one time for hours because my 95 year old father had a medical emergency.
Should I have been suspended for that?
I’m having a hard time trying to think of words to describe what a bad idea this is that won’t get me in trouble.
What about someone playing in the wee hours of the morning that falls asleep at the keyboard?
What about the guy that goes afk to grab a bite, gets distracted, and forgets to come back?
What about the person who is reading the forums while logged in, reads your post, gets upset and spends hours composing a reply only to realize he never logged out?

Hua'racche in Brisban Wildlands

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

In northwest Brisban Wildlands just north of the big canyon is a heart NPC named Hua’racche.
He isn’t wearing any footwear at all.
He should (in my opinion) be wearing huaraches with a name like hua’racche.
I have attached a screen shot labelled to show this horrible shortcoming.

They’re mentioned in the Beach Boys song “Surfin Usa”

“If everybody had an ocean
Across the U.S.A.
Then everybody’d be surfin’
Like California
You’d seem ‘em wearing their baggies
Huarachi sandals too
A bushy bushy blond hairdo
Surfin’ U.S.A.”

Here’s a link to a photo of what they look like:
http://barefootted.com/uploaded_images/DSC_2274-1-758264.jpg

I know ANet has a lot on their plate with the living story, upcoming Halloween events, etc., BUT THIS MUST TAKE PRIORITY!

Attachments:

Can you please fix spawned items?

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

How about give an option to “vote to dispel”. You click on the annoying spawned thing and check a box at the bottom to dispel it. If three different accounts do so, it’s gone.

Loading new areas flashes to my desktop

in Players Helping Players

Posted by: Nutjob.9021

Nutjob.9021

I know the symptoms you describe aren’t an exact match for what I am about to describe, but I used to get a bunch of minimization to desktop. It took me a while to realize that the cause was a break in my mouse cable. When the break opened up, it was like I had removed my mouse from the computer. When the break closed back up, it was like I had plugged the mouse back in. So GW2 was minimizing as the computer thought it was getting new hardware installed. Now I use a wireless mouse.

How to play thief

in Thief

Posted by: Nutjob.9021

Nutjob.9021

Well, thieves are made for stealth, so you should probably let your thief use his ultimate stealth skill called “Hide out at the end of the character select menu.”

It’s kind of self explanatory.

Think of your thief as the head of a crime syndicate. He never gets his hands dirty, hanging out in character-select-land, but instead sends out revenants and warriors and the like to do the dirty work. (cue Godfather-style killing montage with non-thief assassins)

[SPOILER] Justiciar Adrienne's bloodstone shield

in Living World

Posted by: Nutjob.9021

Nutjob.9021

New mastery skill?
Never mind. Figured it out. You mean the little pop-up thing that appears when the bloodstone zaps you. I guess technically it’s a skill in that the game calls it a skill. I don’t like dignifying it with that title considering it’s pretty much useless 99.9999% of the time.

(edited by Nutjob.9021)

[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

This thread is so long that I confess I didn’t read the whole thing, so I apologize if I am repeating someone else’s idea.

Engineer Elite Specialization – GOLEMANCER

A golemancer can turn into various types of golems with special attacks, etc. on the left skill bar. Skills on the right skill bar are generic across the various golem types.

Golem Master could be the name of the specialist trait line.

I don’t think they should get any advantage in using golems in WvW because that’s going to create a situation where ONLY golemancers are allowed to use golems, making them a required class, something I detest. However it might be reasonable to toss them a bone in this area, like maybe Golemancers have a chance (comparable to looting a rare weapon/armor) of looting some kind of golem blueprint. Perhaps they loot alpha golem blueprints at same rate as rare armor/weapon and omega blueprints at same rate as exotic armor/weapons. Or, perhaps they have some slight advantage when it comes to building golems, like they can build them faster (but not cheaper as that makes them a required class).

Possible golem types:

Speed Golem – He’s fast, but not as big on offense/defense. Skills are all heavily oriented towards movement, kind of like a Daredevil thief. Leg movement animation should be very fast. Thin, lanky build. Maybe put jet nozzles on the back to give it a speed boost like JATO rockets.

Tank Golem – Has a speed penalty, like being encumbered. Main focus is surviving damage. Slow and steady wins the race is Tank Golem’s motto. I picture the golem equivalent of a knight in full plate mail. Maybe each hand has a spiked shield on it that doubles as a weapon. Picture squat, short sturdy legs.

Poison Golem – All about the condi damage. Golem sprays toxic substances, diseases, etc. I picture a golem with various tanks of noxious substances fastened on it’s sides and maybe one arm with a nozzle dripping a foul greenish substance and the other arm with a melee weapon of some kind (maybe a spiked club) also dripping a similar substance. A noxious looking greenish-yellow fog swirls around this golem.

Savage Golem – Glass cannon melee golem, like a berserker warrior. I picture one arm with a chainsaw and the other with a flamethrower. Maybe the toon’s head sticks out of the top of the suit with some kind of cyborg looking eyepiece on one eye.

This would give the golemancer choices as to how to gear up. Maybe he wears a lot of condi gear and mainly plays the Poison Golem. Of course some builds might center around changing golem types mid-fight or just before a fight and some Golem Master traits might be oriented towards this.

Optional idea: If a golemancer gets killed (not just downed) in golem form, that golem form takes a while to regenerate unless the golemancer uses a repair anvil to instantly recover that golem form. So, if a golemancer dies in a WvW zerg while in Savage Golem form, maybe he has to use some other form for the next five minutes while that form is “repaired”.

Suggestion: Blocked People

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

Over the years, I’ve blocked people for a number of reasons. By now my list has grown very large. Over half of the people on the list are gold spammers, typically with nonsensical names like lkajsdlkfjalk or whatever. I can pretty much tell automatically when I look at the list why I blocked those guys.

One or two people I’ve blocked that I’ve known a while in game. I remember why I blocked them as well.

However, I’d like it if there was some kind of notation I could put in the “blocked” list that would give clues as to why I blocked someone. Examples of what I might put there would include things like:

“Map chat spam”
“Map chat troll”
“Very offensive map chat speech”
“Kicked me from fractal just before boss kill.”
“Cheated a guildmate out of 200 gold.”

I’ve had people on my list ask indirectly (through a third party) to be unblocked and I didn’t know if I should or not, because I blocked them 6 months ago and I don’t remember why. Were they borderline offensive? Or were they guilty of egregious offenses deserving of a permanent block.

Today I blocked a guy who thought it would be “epic” to kick everyone out of his squad for fun at a critical moment. He was also verbally abusive to people in his squad prior to that. I’d like to have a way to make a note of this sort of thing in the blocked list.

Why cap achievement points?

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

So how do we get full sets of radiant or infernal armor?

Crabgrabber Still Bugged

in Bugs: Game, Forum, Website

Posted by: Nutjob.9021

Nutjob.9021

I was very enthusiastic months ago when we regained the ability to grab crabs from other players in Crab Toss. Unfortunately you still don’t get credit towards the Crabgrabber achievement when you do this. I am still stuck at 23 out of 25 (for my current tier of the achievement). This is despite successfully grabbing a crab from a competitor a few minutes ago and holding onto it for over a minute.

Precursor Armor - Now with bigger butt capes

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

https://wiki.guildwars2.com/wiki/The_Lost_Art_of_Armor_Crafting

Apparently unlocking the collection requires you to beat the Vale Guardian.

I’m guessing that the rest of the process involves spending a lot of time doing raids.

I detest the raid system. I truly do. It’s mind-numbingly tedious.

You know that jumping puzzle you beat one time after 20 or 30 attempts spanning several days that you swore you would never, Ever, EVER do again?

I’d go back and do that JP twice before I’d set foot on another raid.

I might put up with it if it’s a one time thing to unlock the collection and then I don’t have to go back to raids, but I’m guessing that every single level of the collection requires a progressively harder raid achievement because quite frankly that’s the way ANet does things. If that’s the case, I’ll just have multiple sets of ascended if I need more than one set of stats. It’ll be cheaper anyhow. And since I am not a big fan of butt capes, I’d probably re-skin any legendary armor if I got it.

I figure in a few years (if I am still playing GW2), they’ll come up with another set of legendary armor based on stuff you do in fractals or dungeons or whatever (anything but raids). Then I might go legendary. Until then, ascended all the way.

Did you bought the new Travel toy?

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

I bought the toy based on the description that seemed to indicate it would automatically default to toy travel when I wasn’t fighting. FALSE!

I also didn’t expect my weapon bar to go away. I realize that there is a key you can press to go to the weapon bar, but there is no reason for it to take over the weapon bar in the first place.

Basically it’s too high a maintenance for me to use all the time like I thought I would. I wish I could get a refund.

Huge waste of money. Unless the change these things to make them more user friendly, I’m never buying another travel toy again and I’m recommending to everyone in my guild (TTS) that they not buy one either. Of course they are free to ignore that recommendation.

Suggestion: Recently/Nearly Completed

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

My suggestion is regarding the part of the interface that shows your recently completed and nearly completed achievements.

When you click on the left side of the interface and select a category (fractals for example) have the recently/almost completed information narrow down to fractals only. If you click “Raids”, then the recently/almost completed information will be for raid achievements only.

P.S. I’d also like the option to display more than three achievements in each category. Personally I’d like ten or so achievements to display in the nearly completed category at least, but that may just be my personal taste.

The Lack of Hats is Bothering

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

heavy breathing
“James Earl Jones voice*

I find their lack of hats disturbing.

Especially their lack of black, glossy hats with a full face mask and respirator.

If you will find me such a hat, then you and I will rule the galaxy as father and son!

Time Gated Crafting Bug

in Bugs: Game, Forum, Website

Posted by: Nutjob.9021

Nutjob.9021

I’m sorry, but after following your link I started to fill it out, but they wanted way too much information. I don’t trust it. It wants information that could be used to steal my account if the link you gave me is fraudulent. There should be a way to do this in the game or from the forums after logging in that accepts my logging into the forums or the game as sufficient proof of who I am.

Time Gated Crafting Bug

in Bugs: Game, Forum, Website

Posted by: Nutjob.9021

Nutjob.9021

All those time gated craftings that go into making ascended have been bugged for me for the last few days. It says I already did my crafting for today even though I have not and it won’t allow me to craft anything time gated. If perchance I wanted to craft a bunch of ascended gear (which I don’t at the moment) I’d be up the creek without a paddle as soon as I exhausted the supplies I’ve been building up.

Ley-Line Research Achievements

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

Since these events are temporary I don’t think it will be fixed. Easier just to let the time run out on the problem and ignore it like they did with the Mordrem blossoms.

How Many Items Have You Salvaged?

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

A long time ago I decided to max my luck through buying stuff, salvaging it, and selling what I salvaged. I didn’t break even and in fact ended up losing about 200 gold in the process. In addition to this, I routinely salvage with a copper-fed-salvage-o-matic everything green and below. I salvage exotic armor if it’s less than a gold in price and I salvage exotic weapons if there is something I can salvage that is worth a good bit. I use black lion salvage kits for this of course.

So, my current score on Agent of Entropy is 1,230 times 200 plus 173/200. I’ve been playing since long before this achievement was in the game, so you could probably add a few hundred to that 1,230 number.

1,230 × 200 = 246,000 plus 173 = 246,173. (plus whatever I salvaged before GW2 started keeping track of it.

P.S. (Edited) I bought my copper-fed-salvage-o-matic back when it first came out. I seem to recall you could get it for about 30 to 35 gold, so I am not in the same boat as people paying 200 gold for it today. It’s more a convenience than anything else and I would not have attempted to max magic find without it.

(edited by Nutjob.9021)

Can characters swap crafts?

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Nutjob.9021

The main reasons you can’t transfer crafting skill from one character to another (in my opinion) are as follows:

1: Role playing realism. If Bob your warrior is a master chef, why would that automatically make Sally your Ranger a master chef as well?

2: People get XP from crafting. It used to be a viable way to level up characters, but I think they kind of nerfed that. The point is that if having a 500 skill weaponsmith with your first character meant that all other characters had that skill, then that’s 500 points of skill that can’t be used to level up the other characters. Again though, this may be a moot point as crafting XP isn’t what it used to be, but some people still might scream bloody murder if they lost the ability to level alts with crafting.

3: It is somewhat of a gold sink in that a lot of crafting ingredients have to be bought from vendors. We need gold sinks. Really we do. Otherwise established players with tons of gold will inflate prices on the TP on everything far beyond what newer players can afford.

Suggestion: Hide Achievement

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Nutjob.9021

My nearly completed achievements have read as follows for the last several months with the occasional change when an achievement briefly surpasses them in terms of percentage.

Crabgrabber 23/25 (In the past it has been bugged where it is impossible (not just difficult but flat out impossible) to advance any further in this achievement. I frozena t 23/25 until the bug is fixed.

Some Say It’s Your Specialty 1944/2100. I’ve been slowly, every so slowly getting this towards 2100. This is for killing champs in Edge of the Mist.

It’s Quite Roomy In Here 1809/2000. This is for taking towers. I’ve been on maps with commanders who refuse to take towers. It’s not their style. Three hours of play and zero towers to show for it. Again, I’ve been slowly advancing on this one.

Assuming I make one of these fall of the list, I’m pretty sure that one of the following two will take its place:

All We See We Own 883/1000 (Taking keeps).
Blades in the Midst 809/1000 (Killing aetherblade in the center of EotM.

What generally happens in EotM when we approach Aetherblade? We veer to one side, or as we pass through commander says, “Don’t attack.”

A Man walks into a Bar ........

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Nutjob.9021

Here’s a thought. Use the current system, but put a timer on the soft cap thing of about 10 minutes. So for 10 minutes, it’s a protected map that favors guild members, party members, taxiing, etc. After that, it opens up first come, first serve until it is completely full. With my guild, (TTS), there are times when we have 100 or more players wanting to join an instance as with Triple Trouble Wurm in Bloodtide Coast. Fifty or more for most of our events is the rule of thumb. It’s difficult to find an instance that everyone can get into.

Another idea: If the map is low in population, you’ll get a warning that says something like, “The population of this map is low. In ten minutes it will close unless X more players arrive.” and give an actual number of players needed to keep the map open. Maybe put a counter somewhere on the map screen up in the map completion area. Like maybe if 40 players are required, and there are only 36 in the zone, you’d see a red 36 then a slash mark, then a black 40 and the word “players (100 max)”. When there are 40 players or more, the number will become green. So you might have 62/40 with 62 in green. When you hit 100 players, maybe the whole thing blinks and it’s “100/40 players (100 max)”. Of course you could play around with the whole formatting thing, but the general idea is to show how many players are in the zone, how many need to be in the zone to keep the map open, and how many players means a full map. Players zoning in should be counted as in the zone, even if they aren’t there quite yet, otherwise you could end up with 110 players in a 100 max zone or people starting to zone in and then getting kicked back to where they came from.

What's with these gem rates?...

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Posted by: Nutjob.9021

Nutjob.9021

This is a side effect of how ANet makes real life money to keep their business afloat.

A simple strategy they use is to have a non-stop, one right after the other set of “must-haves”. Some people think they have to have every mini in the game or the AP that goes with completing mini collections for example. To them, the minis are “must haves”. So, they spend all their gold on the things they “must have”, then something else comes out that they “must have” so they buy gems with real life money. However, on the way to this point, by spending enormous quantities of gold on gems, the price of gems skyrockets. This of course makes it even more likely that people will turn to real money instead of game money, which puts money in ANet’s pockets.

Right off the top of my head I can’t think of a solution that doesn’t mean less real-life money for ANet, so I don’t think this is going to be fixed anytime soon.

If I recall correctly, if people buy gems with real life money and then trade those gems for in-game gold at a ridiculously poor exchange rate, the price of gems drops. However, very few people percentage wise ever do this. You have to be pretty wealthy (or stupid with money) to spend real money on gems, then take a huge loss converting those gems to gold.

The system is flawed in that it leans in favor of internal inflation of gem prices.

Although theoretically it is self-correcting, in practice it is not.

P.S. (Edited) I suppose they could tweak this by increasing the amount of gold that people get for selling gems. This would also be more of an incentive for people to spend real money to buy gems. This is the only solution that I can think of that won’t hurt ANet’s wallet.

(edited by Nutjob.9021)

ascended jewel crafting plzzzz

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Nutjob.9021

I agree basically with at least part of what Orpheal is saying.

We won’t get ascended jewelry crafting until we get legendary jewelry crafting because it’s much easier to buy ascended jewelry than to make it.

Or, if we could craft jewelry that is BETTER than what can be bought from vendors, that would also do it, but I doubt they would go that way as it would penalize
non-crafters somewhat.

They are not going to put legendary jewelry into the game unless there is some way to see it or its effect on the player – like maybe a full set of Zoija’s berserker jewelry gives you the aura of Zoija or something.

Player Housing? anytime soon?

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Nutjob.9021

There is a nice house in Divinity’s Reach that has no NPC’s inside. I think of it as mine. Also, one of the NPC girls in the tavern is my imaginary girlfriend who I am cheating on with that tramp on the 2nd floor. There’s an old man who keeps telling me to get out of his house in another building. I pretend he’s my grandfather and I let him stay in my old place, but he’s too senile to understand. Every day I pretend to water the plants in front of my pretend house. That’s why they always look so green.
. . .
. . .
. . .
I have no life! I am soooooooo loooooonely! sob

Suggestion: Hide Achievement

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Nutjob.9021

I don’t know if they fixed crabtoss or not, but I’ve been stuck with that one in my display for ages. And in WvW, where you have to do some things thousands of times, you can be at 90% + for months and months.

Shared inventory slots on thier own line...

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Nutjob.9021

I’d like the option to move the line with the shared slots on it around like it’s a bag.

Condi Daredevil build everyone's using?

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Nutjob.9021

The closest thing I can find is this for WvW:
http://metabattle.com/wiki/Build:Daredevil_-_Condi_Roamer

However, metabattle lists it as a test build, meaning it hasn’t been 100% vetted yet.

Since PvP gear is basically free, I’m not that worried about it. Experiment and find what you like at zero cost.

This is being tested for raids.
http://metabattle.com/wiki/Build:Daredevil_-_Venom_Share

PvE? Just about any build can handle PvE.

I can’t find any agreement on what constitutes the best WvW condi gear. Is it Viper’s? Carrion? Dire? Rabid? Sinister? The build being tested for WvW lists carrion with sinister trinkets, but since it’s just a test build, I’m not sure how much faith/money to invest in that.