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March 26 update - Pre patch notes

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Posted by: Pants.8315

Pants.8315

Still going to have massive culling in open world, pointless… call me the grinch but why play when you can’t even see what’s going on

I’d assume the settings will effect all culling.

March 26 update - Pre patch notes

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Pants.8315

New style items: Right idea. Wrong direction.

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Posted by: Pants.8315

Pants.8315

Really, really do not want to see Asian inspired mmo armours in this game.

TERA, as it is used as an example in this thread had awful armour models for female characters, and the males where so effeminate it made no difference. I genuinely do not want to see characters running around with skirts that have no back so your pants hang out.

I for one actually like the “trench coats” and armour that actually looks like it has practical value.

Where do I find bar brawl?

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Posted by: Pants.8315

Pants.8315

It`s not in game yet I believe. Rumor is it`ll be in the Black Citadel.

Incorrect.

It’s going to be in Divinities Reach. There are NPC’s in and around the Busted Flagon that mention the NPC that is meant to start the Bar Brawl mini-game. Currently he isn’t in the game.

http://wiki.guildwars2.com/wiki/Bar_Brawl

Guesting and Overflow [merged]

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Pants.8315

Its BOTH…what are you ppl sniffing? Guesting was here before the patch and we didn’t have a problem. Now we do. Can you at least do the math?

Before the patch guesting wasn’t an issue because there was no reason to guest just for certain events.

Now you’re rewarded for guesting onto other servers just for certain events in certain places.

If you could only get one chest day, regardless of server. Guesting would be back to its original numbers and purpose.

The rewards are responsible for people guesting for events. But players guesting are directly responsible for the issues we’ve seen.

Guesting and Overflow [merged]

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Pants.8315

I love the people who just have it in their head the guesting has nothing to do with it. IT DOES…PERIOD! Might not be THE reason. But it has never been a problem before guesting and the new patches. The new loot from chests or whatever, coupled with guesting is the reason.

Get over yourselves and think for a change

You’ll not find anyone saying guesting doesn’t contribute, but stop dilluding yourself it is a tiny fraction of the problem. Guesting was implented before the loot changes and worked fine. Now that the boss events give much better loot though it is suddenly the fault of guesting that people get thrown in overflow. Stop kidding already most of your server is going for the easy loot. So yes stop blaming guesting. Suggest using Occam’s razor when looking at the problem. if your server has LA overflow on a regular bases than wouldn’t it be just as likely that events on a server where guilds keep informing their community the events are active will cause an overflow as well.

But it is guesting. People are guesting VOLUME to do events to get extra chests, more than the one per day. These people are guesting in VOLUME to single zones to defeat bosses. This means that guests are adding to the already large server population heading to do these events, and thus guesting IS directly creating problems.

Simply removing the ability to gain multiple chests by server hopping, would reduce the amount of people guesting by tons, back to just people who want to play with their friends, which is what it was intended for. Not abusing mechanics to get more loot.

Is March patch really going to fix Culling?

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Pants.8315

They are implementing a new system. Culling will be switched off. The new system renders everything, but in varying levels of detail.

Guesting and Overflow [merged]

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Pants.8315

Just remove the option to get another chest on each boss when guesting. One chest per boss per day, regardless of you guesting onto other servers. Problem solved.

Guesting and Overflow [merged]

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Pants.8315

One chest per boss per day should be ONE chest per boss per day. Guesting shouldn’t allow you to get another chest. It should be removed asap. Moreover, guests shouldn’t push people who actually play on that server into overflow.

Culling. Where have all the people gone?

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Posted by: Pants.8315

Pants.8315

Thanks for posting this!

Shame it’s not available on here. Would be nice to have a sticky thread containing a list of interviews/articles that can be found on external sites.

Hint hint. ^^

Culling. Where have all the people gone?

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Posted by: Pants.8315

Pants.8315

It’s gotten massively worse. As a heavy role-player, I can’t even stand inside of a tavern and see all the players anymore. People will blink in and out of existence despite being maybe 15-20 feet away in the same room.

This is exactly what I mean, even though I’m not into role-playing, entering the bank or walking past the mystic forge, I used to be able to see players losing their items in the mystic forge or sifting through their bank. Now all I see are ghosts that disappear as soon as they appear.

The worst part is it’s not just in zones with lots of players. I was running through metrica province on my asura getting a level for the daily. Another character appeared from nowhere, ran 20 yards past me and disappeared again.

It’s disappointing, I love the world, and I really want to feel connected to it, but it’s filled with vanishing ghosts instead of players and NPC’s

Culling. Where have all the people gone?

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Pants.8315

Throughout the beta and the first month or so of launch I had no issues with it, at all.

Then in WvWvW I started noticing culling on large groups of players, and subsequently noticed it more and more as patches have been released. Is this intentional?

Since the last two patches however it’s become ridiculous. Players only load in when they are within 10 yards or so, and then disappear right before my eyes. Lions Arch actually feels empty because you can’t see 90% of the people there.

Which leads me to what led me to make (another) post about culling, as I really am not clear as to the intent of it. I loaded into Lions Arch last night (which on a side note, why has it started loading in in chunks with no floors since two patches ago?). I saw players, tons of players! My fps was fine for the 5 seconds or so it lasted and then culling kicked in and they where gone, I was practically alone.

Populating the world with some great guild quests and events is all well and good. But when you can’t see any of them because of how culling is implemented, what’s the point?

A massive contradiction

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Pants.8315

Firstly, I’d like to preface this by saying a manifesto is a gathering of ideas and a proclamation of your INTENT. Intent is by no means a declaration of truth and fact, it is an ideal, something to aim for and your target.

The manifesto was also put together as a marketing tool. Marketing is shrewd and should always be taken with a pinch of salt.

The post you’re referring to is taking this quote from the Q&A:

“Colin: It’s really tough. I think that at the end of the day we always have to look at if it’s exactly Guild Wars 1, we already made that game, and if people love exactly GW people should go play GW, right. So it has to be something different or we’re gonna end up remaking the exact same game we already built. So we definitely look at it that way as we know there are some people that aren’t going to be thrilled with Guild Wars 2 because it isn’t GW and it can’t be. It wasn’t going to be successful because we’d be competing with our own games”

and comparing it to:

“Guild Wars 2 takes everything you love about Guild Wars 1 …”

from the manifesto, and saying its a contradiction.

Which it isn’t, at all. He is simply saying that they didn’t make a carbon copy of Guild Wars 1 in a new engine, and made a brand new game that functions in an entirely new way.

That doesn’t mean that it doesn’t take elements from GW that people liked and place them into Guild Wars 2.

The lore for example being a massive part for myself, and something that was carried across and expanded upon (albeit not quiet as prominent unless you look for it).

The game is still about using a small selection of skills more effectively than having 2 hot bars full of skills you never ever use. (Though the selection of skills is limited).

There are plenty more examples, but I guess you can see where I am going with it.

It’s not a contradiction. It’s a total misreading of his answer.

What about some real patch notes?

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Pants.8315

They made a build change, that means it’ll have a new copy of the .exe file. Which is around 21mb.

Is there a true aggro formula?

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Pants.8315

It isn’t random at all. It’s all there in the wiki. The trick is knowing which mobs/bosses attack who and when.

Generally they will attack whoever is closest. But as it says in your quote, certain mobs have other determining factors.

There are certain champion mobs in orr for example that will totally ignore my elementalist if somebody wearing heavy armour is around, totally ignoring proximity.

I guess it’s possible to provide a detailed list of unique aggro determining factors for certain mobs, but it would be a pretty big undertaking.

Essentially, from what I understand, it isn’t possible to produce a formula for agro that would apply to all enemies, due to some having extra determining factors affecting who they target.

(edited by Pants.8315)

Am I missing something? (charr story?)

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Pants.8315

I’m also finding it hard to believe that you’re suggesting genocide (the foefire). Is more justifiable than the Charr turning to higher powers (the titans), and committing the searing, to gain lands that were once theirs. The Humans weren’t native to Tyria. They pushed the Charr/Centaur/Grawl etc. out of their own lands.

The humans ARE the bad guys in Tyria.

Am I missing something? (charr story?)

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Pants.8315

The humans may have taken the land first, but they did not use WMD’s on civilian populations to do it.

I present Exhibit B: The Foefire. The Ascalonians definitely did use a magical equivalent of a terror weapon on the charr. It’s so bad the ghosts continue to rise and can’t seem to be permanently destroyed in a broad enough way to achieve a pure victory.

It would not have happened had the charr not “nuked” the area, men, women, children, and elders, with burning crystals, killing millions, burning the crops and rendering the land un-arable, sentencing the unlucky survivors to perpetual famine.

The foefire was a final, desperate act of vengeance by a doomed king and people, and continues to mete justice to this day.

The plight the charr face is the hand of karma.

I suppose you could look at it like that . . . but if we’re going to be completely honest? The Foefire counts as I labeled it, the motivation behind it being used or the fact “the charr did it first” doesn’t excuse it.

Please note, I do like the humans in this game. I just noticed even way back in the ages before it was called “Guild Wars: Prophecies” that King Adelbern was a lil . . . cuckoo for cocoa puffs.

The reality was this:
The land was rendered hostile to human life, the charr were breaking down the doors. The ascalonians were already walking-dead. The question was not whether they would continue and survive, the question was how many of these dirty, honorless scum would they take with them on their way out.

The foefire was a stroke of genius, it reaches out from the grave to insure the charr always know the suffering they inflicted. I suspect it will continue until the consciousness of the entire charr society turns from its arrogance and learns remorse.

This includes not plundering the graves of the fallen (Rhytlock). You never see humans plunder charr graves.

Why do you assume that Rhytlock ‘plundered’ a grave to gain Sohothin?

Rhytlock never mentions where he got Sohothin. The only lore reference to him plundering it is in Logan’s accusations, which given his prejudiced views on Charr at the beginning of Destiney’s edge, doesn’t really give them any weight.

Also, you seem to have totally overlooked (the human) Dougal Keane who is quiet famous for his involvement in plundering graves, and not just those of humans.

Having said that Dougal Keane is also very instrumental in the forging of the alliance between Humans and Charr. Shame he is resigned to bumming around in Lion’s Arch these days.

(edited by Pants.8315)

monthly leurals bug???

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Pants.8315

It’s been stated, reiterated, and thoroughly posted all over this forum. January’s monthly doesn’t give a Laurel reward. They start in February.

Combo Killer

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Pants.8315

GUARDIAN CANNOT DO THIS ACHIEVEMENT BECAUSE HE HAS ONLY 2 COMBO FINISHERS WICH MAKE AURAS, NOT DAMAGE! THANK YOU ANET, AGAIN.

http://wiki.guildwars2.com/wiki/Whirling_Wrath

http://wiki.guildwars2.com/wiki/Leap_of_Faith

I beg to differ. Learn to play your guardian better before posting in all caps.

http://wiki.guildwars2.com/wiki/Hallowed_Ground (Fire Field)

and Whirling Wrath.

Use in co-operative combat.

I got my daily finished in about 30 minutes.

Disappointed.

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Pants.8315

I’m sorry but your definition of Pay to Win is totally wrong. If you “Win” by buying something you gain something somebody else in the game cannot conceivably obtain through conventional game play.

This is not the case in Guild Wars 2. The trade between gems and gold simply buys convenience. It allows you to get rewards at a faster pace at the cost of real life money.

As people have stated in previous posts in this thread, if you think this didn’t exist in previous MMO’s your deluding yourself. In WoW I knew several people who sunk chunks of money to purchase gold, and yes they obtained mounts/pets and various other things at a considerably faster pace than I could.

However, they “won” nothing. They removed any sense of accomplishment that is gained from actually playing to gain the items themselves. That’s what real “winning” is in an MMO.

I have 2 80’s at the moment. My guardian who I equipped myself, and spent time acquiring all the gear. And my Thief, who I spent a little of my earnings on, and equipped with two very pretty glass daggers and a full set of gear from the order of whispers as soon as she hit 80.

Do you know what, I don’t play my Thief very often, I am way more involved and attached to my Guardian, because I achieved more with her. I “won” more by investing time and playing the game, than I ever did through grabbing gems.

FotM: Rejoin party after dc

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Pants.8315

Not terribly keen on your tone. But do agree with point 5.

It’s really hampered my enjoyment of what is actually a really good dungeon. The design of the dungeon already splits the players into smaller groups. Adding in more issues in with no rejoin option, makes a run entirely reliant on all the players surviving disconnects and crashes and not the actual content itself.

I personally do not want new content

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Pants.8315

Ironically it was changing the thread title which derailed this thread. We does not me we all, multiple people share the OPs view, multiple people is not I, it’s we. Thus we is correct.

As odericko said, “There is surely enough opinions that would make We more appropriate. We =/= everyone, We = more than one.”

Now can we get back on topic and discuss the issue of current content vs new content and how players value each in comparison to the other? They are not mutually exclusive but they do compete for the same resources. Prioritising those resources is a key issue here.

Exactly.

People are simply focusing on the fact that his thread title was slightly misleading and incorrect (a simple mistake) and using that to turn his argument into a straw man,
his real point was this exactly.

I’ve yet to see anyone prove that powering on with further content releases is better than fixing the horribly broken content that plagues the game currently.

Again.

It it simply isn’t a matter of ‘fixing’ the content that is already in the game.

It’s a juggling act, more man power and resources could be more beneficial to the QA team and give more comprehensive testing and direction for bug fixes to the team assigned to fixing them. The cost is in time.

It isn’t a matter of simply halting content production. That content is intended to keep the highest possible amount of concurrent players. Who may or may not be willing to pay for gems, but regardless, more is better.

If people are simply stagnating, waiting for bug fixes then the concurrent users will fall.

Currently there are people working solely on bug fixing and balancing. These fixes are being rolled out as fast as they are made (given the finite resources available), along with content, which is just as important from a business perspective.

I personally do not want new content

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Pants.8315

Rather than simply point out the OP’s false claim that he speaks for everyone, perhaps those in opposition should simply work on proving him wrong with facts…

“just saiyan”

There are several other posts in this thread that do just that.

A development company is not a collective of people that can fix bugs. Teams are assigned to do different things.

Whilst it is possible that more QA time should be spent on ensuring that reported issues are taken care of as a priority to new content. It isn’t as simple as that.

I personally do not want new content

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Pants.8315

His personal opinion is a bunch of people’s personal opinions. How about simple text bugs? You know, bugs that can be fixed in a day?, like the SE dungeon armor vendor charging the wrong prices for light gear. Or the CM vendor not offering major runes, or the guardian virtues not reflecting the correct cooldown time, or guardian signet of mercy not displaying the correct passive heal? Text bugs. You can’t even fix text bugs? Its been 3 months.

If i sound upset, it’s because I just played a broken cliffside and a broken asura fractal.

It is the majority of people‘s opinion but not everyones opinion. That’s actual correct piecing of the text; it is neither just his opinion nor everyones.

The moderator should have just left out personal… and gone with “I do not want new content”.

Its ironic because if Arenanet is so caught up over semantics perhaps they should fix the text errors in the game too.

The community support and moderation of the forums has very little if anything at all to do with the development of the game.

Also, why make a comment like this if it’s full of text errors as well?

“It’s ironic because if Arenanet are so caught up over semantics, perhaps they should fix the text errors in the game too.”

Edit: If I made any more text errors please feel free to correct me.

I think, since Arenanet is being used as a singular noun in reference to the company, “Arenanet is” the correct term to use.

Thank you Always wished I’d taken English further as a subject

I personally do not want new content

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Pants.8315

His personal opinion is a bunch of people’s personal opinions. How about simple text bugs? You know, bugs that can be fixed in a day?, like the SE dungeon armor vendor charging the wrong prices for light gear. Or the CM vendor not offering major runes, or the guardian virtues not reflecting the correct cooldown time, or guardian signet of mercy not displaying the correct passive heal? Text bugs. You can’t even fix text bugs? Its been 3 months.

If i sound upset, it’s because I just played a broken cliffside and a broken asura fractal.

It is the majority of people‘s opinion but not everyones opinion. That’s actual correct piecing of the text; it is neither just his opinion nor everyones.

The moderator should have just left out personal… and gone with “I do not want new content”.

Its ironic because if Arenanet is so caught up over semantics perhaps they should fix the text errors in the game too.

The community support and moderation of the forums has very little if anything at all to do with the development of the game.

Also, why make a comment like this if it’s full of text errors as well?

“It’s ironic because if Arenanet are so caught up over semantics, perhaps they should fix the text errors in the game too.”

I’m not developing a game for millions of customers. English is not my native language (though I’m not great at that one either). Lastly, and most importantly, I said earlier now is not the time to debate over semantics when there are much greater issues at hand.

Fair enough.

However, as I said in my previous post, it’s easy to say that more time should be spent fixing bugs etc. But at the end of the day, a development company doesn’t work like that.

As illustrated in the post above yours, content is created by entirely different people who actually wouldn’t be working on bug fixes anyway.

I personally do not want new content

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Pants.8315

His personal opinion is a bunch of people’s personal opinions. How about simple text bugs? You know, bugs that can be fixed in a day?, like the SE dungeon armor vendor charging the wrong prices for light gear. Or the CM vendor not offering major runes, or the guardian virtues not reflecting the correct cooldown time, or guardian signet of mercy not displaying the correct passive heal? Text bugs. You can’t even fix text bugs? Its been 3 months.

If i sound upset, it’s because I just played a broken cliffside and a broken asura fractal.

It is the majority of people‘s opinion but not everyones opinion. That’s actual correct piecing of the text; it is neither just his opinion nor everyones.

The moderator should have just left out personal… and gone with “I do not want new content”.

Its ironic, because if Arenanet is so caught up over semantics perhaps they should fix the text errors in the game too.

The community support and moderation of the forums has very little if anything at all to do with the development of the game.

Also, why make a comment like this if it’s full of text errors as well?

“It’s ironic because if Arenanet are so caught up over semantics, perhaps they should fix the text errors in the game too.”

Edit: If I made any more text errors please feel free to correct me.

(edited by Pants.8315)

I personally do not want new content

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Posted by: Pants.8315

Pants.8315

I’m pretty sure they have different teams working on the bug fixes and new content. Just because they’re working on new content doesn’t mean they’re not working on bug fixes.

Actually, that’s a good point. If this is the case then therein lies a serious problem. If one team works on something that adds to the stuff into the game, and the bug fix team aren’t working with them in unison, these abundant bug problems are bound to happen because the two teams are so out of touch with each other.

No; it is the case, and is pretty much standard practice. The content team would have been working on producing new content for post launch releases before the game was launched.

For example, to release a patch like the November one with large content updates and a large amount of bug fixes and class balancing isn’t just the work of a single team. It’s the work of a whole cohesive unit, made up of lots of smaller teams. (Dungeon team, the entire new zone team, the script team, the QA team, the class balance team, the bug fixing team and so on and so forth).

All new content and bug fixes will have been put through QA, thus tested several times before release.

What you cannot account for is the sheer volume of different circumstances that can arrive and not be tested for. Players and indeed software customers will always do something totally unexpected. You can only test for so many different eventualities, in the end it becomes a balancing act of risk vs. reward.

You can run a dungeon (for example) ten times, start to finish and not encounter a single bug. Given a dungeon takes 45mins-1h + thats 10 hours to test it (per person). That is almost 2 ‘working days’ your QA team has lost testing a very small part of the content.

In the live patch however a player could run around jumping at walls for as many days as (s)he likes until he finds a spot he can fit through to trivialise an entire encounter. Multiply that player by a few thousand and bugs and exploits start to arise.

On top of that, an MMO is a constantly changing beast, that requires constant work, and more importantly; updates. Whilst some players would happily wait for content updates at the expense of more man hours working on fixing and testing, the reality is, people will leave once they feel they have “completed” a game.

An MMO that must survive from box sales and consistent cash shop purchases in the long run, must continually offer the player things to do and spend money on, hence; updates.

A newbie looking for some feedback...

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Pants.8315

If you enjoy WOW or similar games, but like this better, it’s good to stick with. If you were hoping to escape that sort of game, I’d turn right back around.

And miss everything else apart from the tiny fraction of the game that is Fractals?

That’s awful advice, he has already purchased the game, and is still relatively low level. There’s so much more to do in the game before you even consider starting to worry about your level 80 gear.

There’s no rush, enjoy the game you’ve paid for.

GW2 has become a FoTM Match Making Lobby

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Pants.8315

That’s not a solution.

You would think that with a dungeon that has multiple tiered difficulty levels that there would be a lobby similar to the SPVP lobby where people can create games and others can join. But no, apparently that doesn’t make sense and spamming map chat in LA makes much more sense from a design standpoint.

Spamming map chat brings social aspect, at least that’s what I heard.

It certainly brings out the social spectrum of abusive, naive and immature players from the community. “LFG FoTM, lvl 1, level 80, must have full exotic, link in chat in 30secs or kick”.

GW2 has become a FoTM Match Making Lobby

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Pants.8315

Well… you can always try to leave Lion’s Arch. There are still plenty to do out in the wilds and there are still people running around there.

That’s not a solution.

You would think that with a dungeon that has multiple tiered difficulty levels that there would be a lobby similar to the SPVP lobby where people can create games and others can join. But no, apparently that doesn’t make sense and spamming map chat in LA makes much more sense from a design standpoint.

Here I agree with you. This would be a two fold solution. It would remove the vast majority of the spam from LA whilst at the same time creating a persistent method of looking for a group with cross-server support, as well as removing a fair chunk of the complaints about difficulties in finding groups for the lower/higher tiers of FoTM.

Whilst I don’t particularly want a Dungeon Finder, in the case of FoTM it actually makes logical and lore friendly sense to have a “lobby” or “hub” in the mists.

(edited by Pants.8315)

GW2 has become a FoTM Match Making Lobby

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Pants.8315

I haven’t touched Fractals yet and have been happily playing 2-3 hours a day. I did to be fair re-roll my 80 Exotic Guardian the week before (for aesthetic reasons).

But have been having a blast doing the last order story missions and exploring all the zones I haven’t really touched. Yesterday I spent my entire evening running around Kessex Hills with a group of other players doing events, day before I ran around in WvWvW (at level 31, with no “gear” hampering my enjoyment).

If you use it as a FOTM lobby that’s your choice, I’m still out in the world at large enjoying myself.

A newbie looking for some feedback...

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Pants.8315

Hope everyone had a happy thanksgiving,

I’m new to the guild wars world and I’ve enjoyed playing with my Asura engineer over the last couple of days. However I am seeing quite a bit of negative feedback towards the game on the forum.

In all honesty, is this a game worth sticking with or is it one already in a state of decline?

Stick with it, play your story through, make some friends, do some jumping puzzles, play some PvP, get to the level cap and see how you feel then.

You bought the game you may as well play it through until you stop having fun.

There’s an entire game to play before you get to the segment of the game the majority of the negative posts are concerning.

AI not so dynamic

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Pants.8315

There was a post a month or so a go where a dev posted a brief explanation of how the threat mechanics functioned. (Which was similar to how you describe it, they will have a target priority based on class/armour/ranged/melee etc.)

Unfortunately, with the barrage of over-zealous Ascended gear haters, the amount of usage of the word “threat” has buried the post. (when searching)

Ya, the gear hate threads really have taken over. Aside from that, i suppose what erks me is the fact that they only follow one of those rules. They dont lay out several rules to go by. I dont know why a set of triggers shouldnt be present instead of just one trigger for monster behavior as it makes it VERY easy to adjust and even exploit.

EDIT: using my golem example. Instead of the monster saying “engineer is present attack him first” it should say “attack him first unless he is out of range of his attacks and my own, then attack next highest threat target”. Or something to that effect.

Yeah, it would be nice to have a bit more of a dynamic system to the threat generation.

“Hitting priority target ‘X light armour user’.
Taking X amount of damage in X amount of time. If ratio is higher/lower than X. Or, if target is taking < X amount of damage.
Change target based on, damage done/range/healing done/conditions cleared etc.”

Would be nice if the mob could identify the target that is most dangerous to them.

AI not so dynamic

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Posted by: Pants.8315

Pants.8315

There was a post a month or so a go where a dev posted a brief explanation of how the threat mechanics functioned. (Which was similar to how you describe it, they will have a target priority based on class/armour/ranged/melee etc.)

Unfortunately, with the barrage of over-zealous Ascended gear haters, the amount of usage of the word “threat” has buried the post. (when searching)

Guild Armor?

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Posted by: Pants.8315

Pants.8315

1) I think it’s pretty similar to the default armour in sPvP, with your Guild Emblem on it.
2) Chest and a backpack.
3)It works the same as any other transmutation yup.

http://wiki.guildwars2.com/wiki/Guild_Armorer

What type of player are you? (6 categories)

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Posted by: Pants.8315

Pants.8315

Your categories are far to distinct and exact. They aren’t encompassing enough.

You appear to be trying to establish: How much time people spend playing + What aspects of the game they enjoy vs. What they think of the new gear.

But your pigeon holing people into categories that don’t truly describe them.

Strange building on map

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Posted by: Pants.8315

Pants.8315

That strange, I don’t remember visited there or notice it on map. =/

It’s automatically unlocked.

Minus the obvious GW1 rewards the zone itself is a small courtyard and a tower with a scrying pool.

Message Supressed

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Posted by: Pants.8315

Pants.8315

I have yet to see a single commander get effected by this in WvW, and I have spent most of my time there.

Unless they keep going: “Run there!”, “Run there!”, “Run there!” all the time it should not effect them at all.

From issues I’ve had with it, it picks up on anything you repeat.

LFG/LFM should literally only be used once. Even changing LF1M LF2M LF3M etc. will likely land you with suppression.

The only real way around it is to be more adventurous with your messages:

Looking for two more FoTM
LF2M Fractals of the Mist
Can we get two more members for Fractals
Couple of people for the new dungeon?

Should manage to avoid it. Just. As long as you don’t post them too quickly of course.

Delete - The only race change option.

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Pants.8315

I just re-rolled my level 80 full exotic Guardian ’cause I got fed up with how my Sylvari looked and sounded. Consider only level 50 as lucky.

“This rose has thorns” gets a bit irritating.

I haven’t deleted her, but I’m racing through the levels on my new guy.

What type of player are you? (6 categories)

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Posted by: Pants.8315

Pants.8315

Your ‘survey’ is drastically biased. You need 2 more columns at least.

All your current options are weighted in favor of, more time playing = more pleased, wvwvw player exclusively = not pleased. There are no options for those that are any different from this mentality.

I for one play a bit of everything, don’t have a lot of time to play, yet am quiet happy and have no fear of being left behind.

What type of player are you? (6 categories)

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Posted by: Pants.8315

Pants.8315

Your ‘survey’ is drastically biased. You need 2 more columns at least.

All your current options are weighted in favor of, more time playing = more pleased, wvwvw player exclusively = not pleased. There are no options for those that are any different from this mentality.

I for one play a bit of everything, don’t have a lot of time to play, yet am quiet happy and have no fear of being left behind.

Whats the difference for these 2 swords

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Posted by: Pants.8315

Pants.8315

As lordkrall said. The Glyphic Longblade is less most likely less common (it drops less, or less are picked up), and therefore more expensive.

Message Supressed

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Pants.8315

Guess what? 40minutes!

This message has been suppressed.

Side note, vary your LFG a bit more, normally works for me, can actually be more fun trying to think of more interesting ways to advertise your group. I know we shouldn’t have to beat the system, but I’d rather this than gold spam.

Will I be left in the dust?

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Pants.8315

I think there will always be people looking for the lower fractals, simply because there will always be alts/new players/slow players etc.

Armor Durability (or Lack of)

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Posted by: Pants.8315

Pants.8315

There are 7 pieces of armor. If you have them fully repaired, you won’t need to repair any until your 8th death because nothing actually breaks until then. If you need to worry about repairing armor frequently, you need to really examine what you are doing wrong.

I got the impression he seems to get his shoulder slot broken first, and want’s to know why it’s that lone piece that keeps breaking. As opposed to the direct mechanics of how armour degradation works.

I die a lot personally. But then I do know exactly why; I am magnetically attracted to cliffs & deep holes.

I lasted all of 15minutes going for the achievement without dying, I charged up to the Vista above the bear cave in the Norn starting area and promptly fell down the hole and died on the cavern floor.

Ironically however, I’m pretty handy at the jumping puzzles. Odd

Armor Durability (or Lack of)

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Pants.8315

I always thought it was a random piece, but it could well be that it’s actually weighted towards higher rarity armour. I would have to experiment to give you more information ^^,

Grey/white armors merchants

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Pants.8315

Every game has them, it’s like spiders. Any mmo must have spiders.

Trying to think of an MMO without some kind of spiders… Nope got nothing.

Lost Shores: A Cry for Help?

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Pants.8315

Thanks for this, was a fun read!

Tin foil hat successfully deployed.

Tranfer guild to someone else

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Pants.8315

You can join multiple guilds and represent whichever your joining, so if you don’t want to you won’t have to leave your old one at all.

If it's a matter of money...

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Pants.8315

They have sold over 2 M I L L I O N copies … why on earth do lemmings think they need money already. For those too lazy to do the simple math that is 120 million dollars based on the CHEAPEST version of the game only. I would happily bet they are closer to 1/4 of a billion already and climbing steadily with Christmas approaching.

Do not kid yourself into thinking the dev team makes anywhere near that. WoW brain washed an entire generation into thinking a monthly sub was needed to keep a game alive and making content … box sales pay for that and more. The cash shop is about greed not need. Thank the shareholders for that.

Of that $120,000,000 (ish) how much do you think goes back into on-going development costs, how much is absorbed into the publishing company and is never spent on anything Arena Net are currently working on.

A lot of it will also be re-invested back in to cover the development costs from the original development. Rough example, EA barely broke even with the initial box costs on SWoTOR (Though that cost ridiculously more, it illustrates my point). EA even said prior to launch they needed to sell X amount of copies to just break even, let alone make a profit.

The gem store covers on-going costs after the initial cash influx.

Anet sold around 7 million boxes of the first 4 chapters … basic math again … over 300 mil. We ALL saw the offices of Anet before launch and most of us have better PCs than what they created the game on. Are you implying the staff is so well paid that half a billion doesn’t meet their needs?

This is corporate GREED not need. I am old enough to remember when software and games shipped and WORKED because patching over the Internet wasn’t really an option. Those companies still managed to make money ….

Gem store is a money grab no more no less. Sadly, Anet is now creating events with the intent of making money from them instead of love of the game and fan appreciation. How they were in GW1 is why I have happily contributed to their cause and sold as many people as I could get to listen on the integrity of this company. With the direction I see them taking now … I am embarrassed that I did.

No I’m implying that you simply aren’t factoring in the development costs of the games themselves. Which come out of the initial box sales.

Your also somehow missing that the developer will never see a large proportion of the revenue, as it will go to the publishers. Even if Anet are owned by their publishers, NCSoft aren’t going to re-invest all of the revenue into Anet.