Showing Posts For Pnoi.8903:

Everything does too much damage

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Posted by: Pnoi.8903

Pnoi.8903

Oh ok, he’s legend he must know a lot about the game… Kappa.

IGN : Pnoi

Everything does too much damage

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Posted by: Pnoi.8903

Pnoi.8903

It’s not about defensive amulets all the time, although that contributes to the huge factor of things not dying. There are a lot more to the game than just damage. Personally, I like not having cele, soldiers, clerics, because with those amulets, it wasn’t balanced for a conquest game.

You could face tank 2 people no problem for a minute at a time which is a GIANT contributor to long drawn out games, not getting enough decaps, winning by Huge margins and so forth. I.e. It’s not balanced for CONQUEST.

With the removal of clerics, the game forces you to outthink your enemy more. There’s more flexibility knowing you can win match ups, and not waste too much time 2v1ing someone. It also forces the game to be less forgiving to those who don’t pay attention to the map and tunnelvisioning (which is great!). Usually how it now, if you know how to kite damage properly, dodge at right times, payin attention to positioning, you can really avoid majority of the damage, but it all goes back to positioning. It’s the difference between a good thief and a really bad one for example.

Another factor to eating 10k DPS, is solely not understanding how you see enemy classes. Face tanking a reaper who just hit you with all the condibombs and fears, rather than avoiding it by positioning properly, and popping cool downs at the right time, is a sure way to die. Another example is wildly running in and out of test of faith will net you 10k damage in like a second if you don’t pay attention, I’ve seen people do it all the time and complain that DH is OP, when they could have just used proper kiting, Los, and CD management techniques.

People assume that you have to fight on point all the time for the sake of keeping the cap, but forget that not dying is better. The fact that you don’t like proper burst hitting you for 10k is an indication that this is more of a subjective look at how you approach the game rather than an objective way to play the game. New patch, new mechanics, new ways to play, if you don’t adapt, I think you’ll continue to find yourself in downstate.

IGN : Pnoi

Where is this MMR Hell?

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Posted by: Pnoi.8903

Pnoi.8903

After reading this whole thread for a long time, I have come up with my own opinions about this current season.

I’ve been out of the game for maybe 3 months now, and I recently picked it back up again. I initially played druid in the beginning, but after slaying noobs for the first few games I decided the game was rolling too slow for me so I swapped to thief. Unknowingly, I still had the old Shadow arts thief build on it, but decided to play anyway, since I had no choice. Needless to say, I breezed through the first three divisions.

As it stands now, I’m currently 43-3 (roughly) I only remember losing 3 games. 2 games were close, the other one was uncarryable unfortunately. A good example of carrying teammates through those divisions was having two power druid in foefire free casting vs my clueless teammates. We went on the hole for 200 pts behind the other team, I think it was like 230 -50 at one point. Until one of the teammates on team chat was like: "Those rangers are killing us waaaaa waaa :’( " So I decided to trash the two rangers on the other team by backstabbing them endlessly on the top of the ledge, while repeatedly decapping their backpoint, and there was nothing they could do to stop me. We won that game… like 600 something to 300. It was a total disaster by an opposing team. There were probably other games that were like that, you just gotta carry a bit more/less depending on your teammates.

Moral of the story is: There is always something you can do to dig yourself out of the hole (MMR or Game Hole). Relax, these games are not completely unwinnable. What I find a lot when I queued in lower divisions were people giving up before they even start the match. Sad but true, so they went into fights thinking they were gonna lose, instead of thinking of how to win. Probably the same people who think the system is to blame were those guys.

What do I know… I did just start playing again since the beginning of the last season. Just my two cents.

IGN : Pnoi

IRENIO DELIVERS

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Posted by: Pnoi.8903

Pnoi.8903

Astral Force No longer degen OOC. Now we need to revert smoke scale, hear our prayers oh mighty Irenio.

IGN : Pnoi

swap smokescale f2 back please

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Posted by: Pnoi.8903

Pnoi.8903

On demand smoke field gave me the ability to res allies getting stomped in clutch situations. F2, staff 3 , res. Gave me control over my own protection when I needed to gtfo. Please revert it back, it was way too valuable to have been given up. I genuinely have a headache just thinking about this horrible decision sad part is, it just a game.

IGN : Pnoi

swap smokescale f2 back please

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Posted by: Pnoi.8903

Pnoi.8903

Pls swap it back!!!!!

IGN : Pnoi

smoke scale needs to go

in PvP

Posted by: Pnoi.8903

Pnoi.8903

YO, this is how ALL pets should be like, considering the amount of damage ranger DOESN’T have because its split with the pet. I’m just glad this pet actually hit targets now!

Its pretty much a l2p issue at this point, just you know… dodge. Oh yeah and revenants, can’t forget them… oh reapers… scrappers… LOL

Dodges last .75 seconds, this lasts 2 seconds, you need to dodge 3 times in a row to avoid the damage almost completely or use a block that doesn’t counter. Dodges regen at 1 per 10 without vigor or weakness and you still have the Ranger doing whatever he wants, doesn’t even need to hit F2.

Haha, if you’re saying you’re not allowed to take damage past a dodge roll, you probably shouldn’t be in pvp.

IGN : Pnoi

smoke scale needs to go

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Posted by: Pnoi.8903

Pnoi.8903

YO, this is how ALL pets should be like, considering the amount of damage ranger DOESN’T have because its split with the pet. I’m just glad this pet actually hit targets now!

Its pretty much a l2p issue at this point, just you know… dodge. Oh yeah and revenants, can’t forget them… oh reapers… scrappers… LOL

IGN : Pnoi

Class weaknesses

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Posted by: Pnoi.8903

Pnoi.8903

For Rangers, I’d say the biggest weakness is a downed pet, in super long CD. Most rangers run the BM trait line nowadays, because it’s just too good. If you are able to take out their pet, the ranger will have no choice but to sustain lots of damage without pet peels. It doesn’t matter what kind of ranger it is, power/condi, power ranger rely on their pet for peels as well as setting up 2-shot combo, especially with taunt – wolf fear. So if you can down the pet (which isn’t hard in team fights) you can beat a ranger pretty easily. Reflects work OK vs them, any smart ranger will not target you while you’re reflecting.

As for condi ranger… They have tons of dodges, and can survive much longer with decent condi damage, and can sustain a bit more than power. So to beat them, you have a to clear specific conditions depending on the build. Trap rangers usually carry most of their damage in poison, so as soon as you see 4+ stacks, cleanse immidiately. So just be careful, burns and bleeds also hurt from Rangers. If you’re necro, you can time your transfers when the full stack of vipers nest hits, that’s lots of damage. If you’re warrior gotta watch out for random blinds from f2, as well as weakness, from NM and BM trait lines. To counter this, attack in range, trigger the CD then burst, back up do the same thing. Mesmers and thieves can burst down a ranger quite easily, you just have to catch them off guard, usually with stealth, but again watch out for specific conditions.

Also! Watch the PET! The pet is like the biggest problem if you don’t watch it, KD,crippling, fear, Immob, tail swipe etc. all hit pretty hard so be careful. So best thing to do, kill the pet with fire or at least Kite the pet.

I can only speak from experience here, there are tons of other problems that you’d run into with a good ranger, but there are always ways to come out on top. Hope this helps though. Plus Rangers are like at the bottom of the totem pole… Soooo you already have the advantage, if you’re not playing ranger vs a ranger

IGN : Pnoi

Dagger and Torch offhand range?

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Posted by: Pnoi.8903

Pnoi.8903

So… noones gonna talk about this? Can we make these just baseline, just like longbow changes?

IGN : Pnoi

Ranger worth getting better at? (pvp)

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Posted by: Pnoi.8903

Pnoi.8903

Rangers really have to be carried in any team at the moment, because it is difficult to be useful in team fights, (condi or power). Condi rangers really are 1 person focus fire as opposed to engis where the can just spam nades and burn everybody. Power rangers rely on their teammates to peel for them.

I think rangers really have to rely on their teammates to do the right thing to be useful atm. Its hard to carry a team being a condi ranger or power ranger (unless its foefire). I find most of the time that if my team is doing poorly in any team fight, I’m by myself running around the map trying to get a good position to get caps and 1v1’s. But when my team is rolling well, I find it easier to pick up match ups. You can’t really carry teams with a ranger as well as with a guard, ele, or engi.

IGN : Pnoi

Suggestive Pet Management Change

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Posted by: Pnoi.8903

Pnoi.8903

Hi there,

As of now, rangers are in a bad spot for competitive PvP (though pvp isnt really that big). Their lack in team fights, and support role is subpar to the currently existing meta builds. To put it simply, other classes are way too superior to pick up a ranger. I think ranger’s key element is the pet and quite honestly one of the biggest separation to other classes, but pet mechanic is extremely hard to control and its unpredictability makes it even worse.

The pet itself is very stupid and cant tell which target to attack, sometimes running away from the fight because its chasing a target that is not important. Naturally the pet will attack a target the master attacks, but can be set to attack another person.

So… I’m proposing a change to the pet mechanic that’ll revolutionize the way you play ranger. BUT WAIT YO! What about all the new players wanting to learn the class? they will be overwhelmed!

I’m so glad you asked ANET! So what I’m proposing is both constructive to the current ranger population, and noob friendly to newer players, So here goes, Introducing The Manual/Automatic Pet setup!

Instead of Avoid Combat/Guard:

It should be changed to Manual/Automatic

Automatic is for the new players and is basically just how pet works right now, it will be easier for newer players to just control the F2 skill. The pet auto attacks its natural cooldowns and just goes ham for ever, no problem.

Hold on a sec, but what if I want to keep my pet from attacking, I just want him to sit there and do nothing. Well, to you I say: set the pet to manual, and don’t press your F1-4 skills! GG. Manual puts the pet to doing nothing until told other wise.

Manual changes the F1-F4 Skills (where the magic happens)

F1: Target Lock/Cancel Lock
– Target Lock Rotates pets auto attack skill and its condition skill.
– Cancel Lock Releases pet from doing any and all actions and retreats back to Master (Can be used to cancel cast for pets).
– When F1 is pressed, a specific target is locked and the pet attacks the target until told otherwise, or until enemy is out of range.
– There should be a specific way to know which target is the pet attacking, Kinda like a mark target but green instead, so it’s clear to see who the pet is attacking.
– If the target lock is on, the Cancel Lock button pops up, so you can choose to target some other person if you dont want the pet to attack that target anymore. ( cancelling pet actions).
– Basically attack button, and pull back button in 1 rotational F1.

F2: Pet Specific Skill
– self explanatory
– pet auto locks to current target or closest target (unless its a PBAoE skill, i.e. wolf fear, hound immob)
– This will engage the pet.
– Will not activate for skills that need a target.
– Can be cancelled by F1

F3: Pet #3 skill, Brutal Charge on Canines, Posion Field on Spiders etc.
– Gives rangers control of key Pet elements. Like CC on command for canines, or healing on command if using Moa (GREAT FOR TEAM fights btw).
– Auto locks pet to current target. Unless it’s AoE skill like MoA heal, or Bear Invul.
– Can be cancelled by F1

F4: Pet Swap

Let me know what you guys think.
TL:DR
Change pet mechanical control. You should read it, its not that long.

IGN : Pnoi

Avoid Combat on Pet Bugged

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Posted by: Pnoi.8903

Pnoi.8903

The pet will attack even if it is set to avoid combat. I have it avoid combat so I can control where the pet goes, but now it just runs away a bunch.

IGN : Pnoi

Stronghold GvG?

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Posted by: Pnoi.8903

Pnoi.8903

I think one of the biggest issue for the large scale “GvG” everyone talks about is that, very little strategy is involved in winning a match. The GW1 GvG I experienced had so much more flexibility beyond smashing the opposition. It involved splits, backdoor tactics, turtling, resource management, flag placement, and much more! The complexity of such game modes is what made the game exciting and new every time.

Conquest has one goal, hold points until 500 points is achieved, which left a bitter taste for players (at the high level), which ended on people eventually retiring from the game. It was just too stale (and poor skill balance didn’t help either). I think Stronghold is gonna change all that, we’ll have more small scale 1v1/2v2 around resources, NPCs will play a vital role if kept alive, sorta like how Knights and BG were used in GW1.

There have far more opportunities to have “clutch” moments in the game, like securing kills at a certain time or defending bases with improbable odds. This is what makes shout casters go NUTS!! And that’s how players feel good playing the game. I think too often conquest becomes a one sided gameplay, with very little room for countering, WTS finals game 1 is an example. You can usually detect early match who’s going to win. I think Stronghold mode brings the “it’s not over till the GL dies” mentality. One team could be totally destroying the other team, but are still susceptible to losing the match if they are not careful. All of a sudden, every map has comeback mechanics (not just ToSS).

I believe their approach to stronghold is to shatter the mold Anet themselves have placed. Their idea for stronghold (GW1 GvG) is to bring the complexity and flexibility of the game to a whole new level. I think if they implemented things right, broken mechanics like turret Engis and super strong point defenders lose their potency in battle, how can you push for the GL if you have your turrets super far away from you? (I’m still now sure how AoEs, or hang gliders play into this though, we’ll have to wait and see).

My overall thoughts when I saw this was very positive in that regard. We get to have comeback mechanics even if we lose our fights. Strategy > build is what makes a game flourish. I’m excited for this! There’s so much more I can say, but I dont feel like writing a book.

IGN : Pnoi

Need Bank in Heart of Mist

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Posted by: Pnoi.8903

Pnoi.8903

Just Make HoTm accessible via large towns, then no one has to worry about TP and banks in HoTm. This would prevent using hotm as a free pass to LA too.

IGN : Pnoi

Bunker comps

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Posted by: Pnoi.8903

Pnoi.8903

I really enjoyed the finals, it was exciting. Especially the 3 cap that sealed the deal at the end. Y’all act like apex did something wrong and stole something. You gotta understand from a players perspective, if it wins games, we will use it, simple. These guys aren’t playing to “give a good show” the show is on anet’s part. The players play to win and win at any costs even if it means running unconventional builds.

Congrats to apex, I’m hoping they have more qualifier tournaments and ToL In Months to follow.

IGN : Pnoi

Abuse in sPvP

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Posted by: Pnoi.8903

Pnoi.8903

Coming from a player who mostly spend my “available” time in solo q I can attest to the behavior. I had some guy call me horrible names and end with “come talk to me when you have half the skill as I do” to which I respond, “The players that type the most trash, -are usually the biggest scrubs of the game skill wise and brain wise. So go talk more trash and look even more stupid than you are now.”

I’m not overly hyped about winning as much as I am with helping the community grow. I myself have reached top 50 in LB before (even though it means nothing) and still make dumb plays, do I deserve to be tounge lashed? probably, but to the degree that some people do it, no.

It does get on my nerves when you are constantly being paired with the same sore loser, best advice, friend/block them wait for them to que and then join as soon as you see them in game.

A general guideline to see how bad people are in solo q / yolo q/ hot join, the more they talk trash the more scrubbish they are.

As the old saying goes, “empty vessels make the loudest noise”. Stay humble, stay good and get better, only way to win more games

IGN : Pnoi

6.7k crippling leap

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Posted by: Pnoi.8903

Pnoi.8903

Canine Leaps has always hit hard, its just been that pet’s response has been better lately and now the KD and crippling leaps now actually hit their target. 6.7k is probably due to the buff they get called Attack of Opportunity that rangers get.

Hope this helps, the bug that was up earlier, was auto attack on pets were reaching 12k crits per attack. So 1 cripple or imob can insta drop people.

IGN : Pnoi

Bring back 8v8

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Posted by: Pnoi.8903

Pnoi.8903

This is probably the best change in the patch. Good job, ArenaNet.

Why?

- Because its easier to teach noobs how to play the conquest game.
- Because it teaches that ZERG=BADDDDD.
- It’s a shoe in to Solo Q strategies and Team Q strategies.
- You can see better.
- Less team Stacking.
- Easier to fill 5v5 than 8v8.
- You actually can learn rotations (which is what matters really in PvP atm).
- Because getting steam rolled by team stacking makes people quit the game.
- Because it brings more people in with same skill level to go 5v5 with one another while actually doing something good rather than chase in circles.
- If you’re good, you can actually tell people : “hey do this, cap that, kill this, stay there…” (hard to do in 8v8)
- There’s plenty of other reasons why this change is good.

And you were forced to play 8v8….how exactly?

Looking at your reasons, it’s clear to me that you bother too much with what other people are doing. Focus on what you want to do and then do it.

I don’t bother “that” much. Although I will admit I can go over board sometimes. I just really enjoy big communities of PvP players alike. If removing 8v8 solves the issue that is limiting the community from growing then so be it. Just because you dont care doesn’t mean other people have to be on the same boat as you. It’s clear to me you’re in this for your own gains, which is cool by me, I’m in this for the community (my 2 cents are in yo).

The thing is people enjoy different things. The popularity of 8v8 showed that people were enjoying themselves there. Now you come along and say “No, you have to enjoy yourselves this way instead”. Don’t you think that’s wrong?

You’re putting word on my keyboard man, I’m not here to say enjoy the game this way or that way, you’re saying that. I’m saying, 8v8s never taught anyone how to play conquest and that’s how you lose player base. People not knowing what they are doing, then they get stomped forever in 500-low games. Well, anyway there’s really no end to the argument so fire away I guess.

Glad 8v8s are gone. If you don’t like it don’t play it… Just like you don’t like playing solo q or team q for that matter. Find a server that does 8v8… Go Zerg gg. Stomp newbs. Be satisfied.

IGN : Pnoi

Bring back 8v8

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Posted by: Pnoi.8903

Pnoi.8903

But you knOw, there’s still 8v8 servers out there, just gotta find them
I actually played on some of them today.

IGN : Pnoi

Bring back 8v8

in PvP

Posted by: Pnoi.8903

Pnoi.8903

This is probably the best change in the patch. Good job, ArenaNet.

Why?

- Because its easier to teach noobs how to play the conquest game.
- Because it teaches that ZERG=BADDDDD.
- It’s a shoe in to Solo Q strategies and Team Q strategies.
- You can see better.
- Less team Stacking.
- Easier to fill 5v5 than 8v8.
- You actually can learn rotations (which is what matters really in PvP atm).
- Because getting steam rolled by team stacking makes people quit the game.
- Because it brings more people in with same skill level to go 5v5 with one another while actually doing something good rather than chase in circles.
- If you’re good, you can actually tell people : “hey do this, cap that, kill this, stay there…” (hard to do in 8v8)
- There’s plenty of other reasons why this change is good.

And you were forced to play 8v8….how exactly?

Looking at your reasons, it’s clear to me that you bother too much with what other people are doing. Focus on what you want to do and then do it.

I don’t bother “that” much. Although I will admit I can go over board sometimes. I just really enjoy big communities of PvP players alike. If removing 8v8 solves the issue that is limiting the community from growing then so be it. Just because you dont care doesn’t mean other people have to be on the same boat as you. It’s clear to me you’re in this for your own gains, which is cool by me, I’m in this for the community (my 2 cents are in yo).

IGN : Pnoi

Bring back 8v8

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Posted by: Pnoi.8903

Pnoi.8903

Even if 8v8 brought a lot of complaints this is no way to solve that problem.

Instead of actually solving the complaints they chose to eliminate the cause of the complaining. Which is easy fixing and also incredibly unfair to a big proportion of the PvP players.

We WANT 8v8 DESPITE it’s problems. If we really didn’t want to play it or really hated zergs or metabuilds the 8v8 servers would’ve been empty.

Wait, what? So you’ve already admitted to 8v8’s issues are toxic to the community, yet you want to keep the issues in? What kind of logic is that? If I was a developer, when I see the cause of the issue, the best way to deal with is to take it out, which I’m glad they did.

I gotta admit, I hate team stacking in 8v8s that’s why my buddies and I try to even out the matches by joining the opposite side. Yet too often it happens that people don’t wanna pvp because they die to the Zerg too easily. Now that this change is in, it serves as a benchmark for future pvpers to learn and grow with out the crazy garbage zergs running around.

IGN : Pnoi

Bring back 8v8

in PvP

Posted by: Pnoi.8903

Pnoi.8903

This is probably the best change in the patch. Good job, ArenaNet.

Why?

- Because its easier to teach noobs how to play the conquest game.
- Because it teaches that ZERG=BADDDDD.
- It’s a shoe in to Solo Q strategies and Team Q strategies.
- You can see better.
- Less team Stacking.
- Easier to fill 5v5 than 8v8.
- You actually can learn rotations (which is what matters really in PvP atm).
- Because getting steam rolled by team stacking makes people quit the game.
- Because it brings more people in with same skill level to go 5v5 with one another while actually doing something good rather than chase in circles.
- If you’re good, you can actually tell people : “hey do this, cap that, kill this, stay there…” (hard to do in 8v8)
- There’s plenty of other reasons why this change is good.

IGN : Pnoi

can we get 6-10 free charges for patch?

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Posted by: Pnoi.8903

Pnoi.8903

What happens to the gear we bought via gems and converted to PvP? Do we have to like… Get them from PvE to use or what?

you have to pay charges to use them from wardrobe apparently, even though you already have them equipped and they never required transmutation to use.

Thanks

IGN : Pnoi

can we get 6-10 free charges for patch?

in PvP

Posted by: Pnoi.8903

Pnoi.8903

What happens to the gear we bought via gems and converted to PvP? Do we have to like… Get them from PvE to use or what?

IGN : Pnoi

Slot bags through PvP

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Posted by: Pnoi.8903

Pnoi.8903

Im already r51, but recently Ive bought new character slots and I wanted to stack them up with the 18 slot baggies, but BAM spent them all on crafting dyes… GG hahaha anyway I think Ill settle for the 15 slot baggies from TP. Not that huge of a PvEr. Just enjoyed the tiny perk PvP players get, pretty much the only thing we got that was almost sorta worth it.

IGN : Pnoi

Slot bags through PvP

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Posted by: Pnoi.8903

Pnoi.8903

Is there anyway we would be able to get slot bags via PvP after Patch, if not we would like to have them

IGN : Pnoi

How is this possible ( no winner)

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Posted by: Pnoi.8903

Pnoi.8903

You lost because the team points on their side outweighs your teams. That is the tie breaker in this game.

IGN : Pnoi

Post your keybind here

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Posted by: Pnoi.8903

Pnoi.8903

I’m starting this thread to help some of the newer folks who might be interested in joining the PvP community, and help with their key binds and stuff.

Please put pros and cons of your key bind . Keep in mind some of us have nicer mice than others so please include those as well when posting your binds.

Mine are

Weapon skills:
1 : M4 (1 also)
2 : Shift
3 : CapsLock
4 : A
5 : Q

Heal : 6
Elite : ~ (right next to 1)

Utility :
2-4

Movement:

ESDF (changed S and F to strafes so I can dodge to the side)
Double -tap for dodge
Spacebar for jump
Auto-run : ctrl+m4
About-face : ctrl+m5

Professional skills (1-4)

F1 skill : X
F2 skill : W
F3 skill : C (m5 also)
F4 skill : R

Usage skills

Do/stomp/pick-up : G
Weapon swap : V

Miscellaneous

F1-F8 : guild/inventory/hero panel/etc.
Targeting:: ctrl+T
Take target : T
Look behind : Z
Stow weapon : enter key (right one)

Pros:
Pinky finger does all the weapon skills, elite and heal skill separate from utilities so you can’t accidentally tap them. 1 and 5 are open too so you can change utilities key bind. Lots of flexibility with weapon skills and utilities, (can be pressed both easily at the same time). All movement skills can be used to dodge.

Cons:
You have to have at least a 2 button mouse, esdf movement takes some time to get used to, professional skills are tricky to go around with all the movement skills right next to it. Heal and elite skill can be a bit far to reach sometimes. Shift + m1 to draw on map can be hard with shift key binded. No dodge hot key.

General usage:
ESDF are where your fingers will stay mostly, you can use pinky for weapons skills ring and pointing finger uses professional skills. Pointing finger stomps people, weapon swaps also. Spacebar for jumps.

Overall time it took me to master:
2 – 3 weeks

IGN : Pnoi

[Community Discussion]Rangers

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Posted by: Pnoi.8903

Pnoi.8903

I’m excited about the poison master, honestly it might be abused a little too… perma poisons no joke.

It sounds a lot better than it is. Poison does incredibly low damage, even in full condition damage builds.

The increased application may sound nice, but poison is already very easy to maintain.

I don’t have very high hopes for what this patch will do for rangers in sPvP, but I think the degree of improvement with pets will really be the deciding factor in whether a non-spirit build will make it into the meta.

Well if poison is all you bring, you deserve to be 1 shotted… any one who wants to play a condition spec knows to take more than 1 condition to the fight. I’m not saying all you take is a poison. With high up time you practically get a free bleed or torment damage along with your poison, is it great? no. But is it better than what we have now, yes! I see your point though.

I sorta wonder if the 50% also affects heals because then this would be a beast (83% heal reduction? yes please) , although I don’t think that is the case for this trait.

IGN : Pnoi

[Community Discussion]Rangers

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Posted by: Pnoi.8903

Pnoi.8903

I’m excited about the poison master, honestly it might be abused a little too… perma poisons no joke.

IGN : Pnoi

QoL question.

in Guild Wars 2 Discussion

Posted by: Pnoi.8903

Pnoi.8903

Is there anyway I can change the shift + click and drag to draw on my map. I have shift as one of my skills and it would just be nice to have it not go off when I want to draw on the map. Just a small QoL issue for me, not a big deal but would be awesome if someone could show me how to change this if its possible to change.

IGN : Pnoi

[PvP] - Ranger Trap's

in Profession Balance

Posted by: Pnoi.8903

Pnoi.8903

Well, there are a lot of things wrong with trap rangers, I played trap just last night and the common theme for me is that traps do not offer any defensive mechanics. Sure rabid has the defense, but once you go rabid your HP pool is at 15-16k, it sucks! Since everyone in the last few months (since pax really) has been running cheese builds with super condi damage, it takes 1 sig of spite to drop our HP down to 30% in mere seconds. Of course to play a build that requires more skill, you have to know how to use evades quite well. Anyway, so my suggestive fix would be to have more useful traits for defensive mechanics.

For the fix, I would make it so
-Furios grip and tail wind are together adept 5.
-Then move sharpening edges to Master 15.

Trappers defense doesn’t do us rangers squat, so I would suggest making trappers defense have 2 sec blind pulse for traps. It needs to live up to its name… “Defense” or even a 3 1/2 secs of protection on a 10 sec CD everytime a trap is triggered. One of those would work. I would really like to see the blind though go trough. You get 1 pulse from spike, 3 from fire, and 3 from viper. About 16 seconds of blind. Which isn’t that big considering you can totally evade traps. (Black powder has 12 secs blind for comparison.) It could even be a 4 sec blind for activating the trap, pulsing with the damage would be better though.

As for Frost trap, make it line up with spike trap’s CD. Add a pulse damage to it. Maybe even add 1 sec daze when traited (might be too OP though).

IGN : Pnoi

GvG? Just like old times...

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Posted by: Pnoi.8903

Pnoi.8903

Well the purpose of split play with this game type is to not have a massive zergball at mid. Having the option to go back door is such a huge part of making a successful play…. WvW GvG is not the point of this. I guess Guild Battle would be a more suitable name for this game type.

A team wiping at mid is definitely bad, but being able to have comeback mechanic is the beautiful thing. The map layout is such that there is easy short access between guild front gates, while there is a much larger distance to cover to get to the opposing teams home point. But being able to control this area grants great benefits to the team and cripples the other team ability to defend. That’s why pushing full force to the opposing home point would be a bad idea because it leaves the front gate of the opposing team a free drop, not to mention the buff from holding the flag grants buff.

Yes this is way different from the original GW, but using same win conditions with the already existing map mechanics. I think Guild Battle is definitely possible.

IGN : Pnoi

GvG? Just like old times...

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Posted by: Pnoi.8903

Pnoi.8903

The map just opens up more possibilities in terms of game play.
It adds a sense of accomplishment rather than wait for your score to hit 500.

I think introducing nodes as secondary objectives isn’t a bad idea, especially if it can change the tide of the game. There is purpose to capping and decapping flag stand and home points. Since the ultimate goal is to kill the GL, nodes act as “extra” weapons for doing so.

IGN : Pnoi

GvG? Just like old times...

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Posted by: Pnoi.8903

Pnoi.8903

Please let’s stick to discussing GvG (GL style/not wvw) potential here.

IGN : Pnoi

GvG? Just like old times...

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Posted by: Pnoi.8903

Pnoi.8903

What I had in mind is for this game type is more the fact that team can pull back to their gates if they are taking too much pressure mid, to have a slight advantage in terms of man power. I think if this became a high level match up, people would think twice if they want to push all their power into the front gate or back door etc.

Being able to revive NPC, capping nodes, and flag stands are all secondary to protecting or killing their GL. Since GW2 has an intense combat system, bringing secondary mechanics like NPC presence would, running flags creates a much more dynamic game play. This map is not designed for zergfesting but more of intellectual strategies.

An example would be say the enemy team managed to take down 2 people at flag stand and are now fighting the NPC’s at the front gate 6v4. If the 6 so not send over a person to decap the other teams home point, they can just keep repairing their front gate until the rest of the team comes back to life. Now the 6 will be out numbered at the gates and they have made a horrible decision trying to push with all their forces in one area.

Splitting will be key to this game type, there’s little room for bunkering besides defending home point.

Another risk would also be, pushing Blackdoor with all your power while leaving the flagstand and their home a free cap to the other team , the buffs the other team will get every minute will be huge, so ensuring that the other team does not get buffs will play a big role. Fighting in the pit is going to be miserable to the other team if they don’t contain the front door for people to cap their home point.

What I had in mind is more risk/reward situations, obviously there has to be a lot of testing, but I think it could really work.

IGN : Pnoi

GvG? Just like old times...

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Posted by: Pnoi.8903

Pnoi.8903

So I have typed up something for the community to discuss on future changes to Guild Wars. For this I wanted to know what people think about this GvG idea.

I posted a link to the PDF of what I wrote.

https://www.dropbox.com/s/kx6zmogdrbynbb5/Project%20GvG.pdf

A little background : I have played Guild Wars since before I hit puberty and I’m like 20 now, so this game has been a great child hood memory. I especially enjoy GvG match ups in GW1 and I think it was the best PvP experience I have ever encountered. I just wanted to bring back the joy of it in this game, because I think it has great potential to succeed!

I wrote this at like 2 am and I have a midterm tomorrow so, obviously this was very important that I typed this up because I cannot sleep!

If there are any typos, and I know there are, please let me know and I will get them fixed ASAP.

IGN : Pnoi

[Merged]Stun warrior meta

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Posted by: Pnoi.8903

Pnoi.8903

The only OP thing I see is skull crack CD and heal sig.

IGN : Pnoi

sPvP, balance, a little philosophy, and life.

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Posted by: Pnoi.8903

Pnoi.8903

We just want better rewards, stuff you can use to buy gold or get you gold in game. So pvp players can spend full time pvping, I honestly wanna be rich in game playing pvp. In gw1 I played pvp for forever and got my money, got ectos and z keys just because pvp and PvE are separate doesn’t mean currency and “cool” stuff have to be also. I also want blt co. Stuff, I wanna get gold so I can have my own pvp room. I wanna earn extra character slots by playing pvp. i want to earn bank and bag slots… I wanna get cool finishers, I wanna get “paid” for spending hours pvping similar to when you farm PvE champions.

IGN : Pnoi

It's looking grim.

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Posted by: Pnoi.8903

Pnoi.8903

He basically said, “uhm… I dont really know much about pvp…”

Everyone, including me, had to look for their jaws on the ground after that comment. It was like a punch to the face to everyone watching the stream, which we all know were watching because of the PVP tourney going on. Yet they brought no pvp devs, and they come out with a garbage comment about their own game!

PaX was a disaster

IGN : Pnoi

The New Whump the Giant Finisher

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Posted by: Pnoi.8903

Pnoi.8903

you buy it, but wait… you have no money because all you do is PvP? tough luck homie, it takes either real money or fake PvE money to get that finisher. Sadly playing enough pvp cant make you have cooler finishers than the guy who spent hours farming PvE (aka suppose to be less skilled).

IGN : Pnoi

Looking forward to the patch :)

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Posted by: Pnoi.8903

Pnoi.8903

No, but it certainly is not an ele.

That’s so funny… remember when they were kings? torn down balcony much?

IGN : Pnoi

Gold in tournament chests

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Posted by: Pnoi.8903

Pnoi.8903

Gold in regular chests would be nice too not sure how much, but enough to sustain people to buy from blt co. Kinda like champ chests in PvE but better

IGN : Pnoi

Customizable Amulets?

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Posted by: Pnoi.8903

Pnoi.8903

what if it could be like, taking out points on one end, affects another end of a stat. Like pumping in toughness takes away from vitality and vise versa. Like something to that effect. Would that be good or no?

IGN : Pnoi

Customizable Amulets?

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Posted by: Pnoi.8903

Pnoi.8903

That’s a good point.

IGN : Pnoi

Customizable Amulets?

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Posted by: Pnoi.8903

Pnoi.8903

I’m sure there has been a thread about this, but I just wanted to know what everyone thinks about them. It can work like the trait line, only thing is, we can still have the options to customize it towards Rabid, Carrion, Beserker etc.

I think this is a great idea that can come with templates, because then we can actually have more build diversity (not saying there’s going to be a lot, but I believe there will be), and we’re not just stuck with a few trinkets. The biggest part of our build is the amulet we choose. I think I speak for a lot of people wanting more diversity, so this could be a foot in the door for many more good changes to come.

IGN : Pnoi

GvG Deathmatch Arena with Spectators

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Posted by: Pnoi.8903

Pnoi.8903

Lol you’re idea of GvG is wrong… Just sayin.

No it’s not.

2 team of 15-20 players bashing on each other and 1 of them winning for some reason.

Other players like to watch it too strangely so this is why it needs spectator.

That’s funny, the moment you put 15-20 players bashing… you lost the whole PvP community. You know why? Even 5v5 in tpvp is sucking, you cant even see what’s going on most of the time. Let alone you want to have 15-20 people, LOL.

GvG is about a group of elite class of players that know how to work together to succeed in getting the objective. Heck, even Team Arena in GW1 was better than your “GvG” idea, and that was only 4v4.

IGN : Pnoi

GvG Deathmatch Arena with Spectators

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Posted by: Pnoi.8903

Pnoi.8903

Lol you’re idea of GvG is wrong… Just sayin.

IGN : Pnoi

Trap Rangers Viable Still?

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Posted by: Pnoi.8903

Pnoi.8903

So, we are basically down to spirit ranger option. Considering I don’t see any more BM rangers either.

this is lame… lol

IGN : Pnoi