Some comments from playing my turret engineer tonight:
" GG rangers cannot beat a turret engineer 2v1
lol get some real skill and quit having your turrets fight for you
i died against engineer and he had 40% health how much do these turrets heal for
Do you have a build I can run? "
I was not feeling good, but really had a great time playing my turret engineer tonight.
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I have not played the courtyard much as the courtyard never showed up in ranked.
I have actually rolled a turret engineer myself and they are absolutely amazing versus unskilled players. Playing a turret engineer has brought some of the fun back to PVP as the play style is very unique.
I have not heard of this and have enough tomes of knowledge where that probably will not matter either way.
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Please do not let anyone bring you down due to belligerence. I have not seen much belligerence in the chat lately as the GW2 team has been excellent in cleaning up severe toxic behavior.
I am surprised this was not added yet and will probably be added sometime in the expansion.
I am sure variants of glider items will be added to the gem store in the future.
I do not have to worry about leveling as I get so many tomes of knowledge from PVPing. Many have said in the past that EOTM has worked pretty well for them.
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I would agree that you should not only block someone, but also report them as they can try to harm you in other ways if left unchecked. Do not fight back with them as you can look just as bad as them.
This change is really amazing as playing on a bad or low populated server could result in almost never getting 100% map completion.
Just look at GW2 spidy and you will see that silk scraps have actually went down overall since October 2014. They spiked greatly before that when ascended armor crafting came out. Silk scraps have a great amount of value as a great amount of silk scrap is needed to make ascended armor. Silk scraps are around 2.37 silver now and were over 3 silver in October 2014. Many people have gotten their ascended armor since then and I am guessing that many more are starting to get their ascended armor now.
The people I know who really made a lot of money speculated on what skins people would buy in the future that would no longer be available. Some people could then sell the skins for 50-100 times what they paid for the skin.
I would have liked to have went forward with my prediction that the new daily system would spike the price of mystic coins. I could have almost tripled my money in a few months if I invested in mystic coins. GW2 spidy is definitely helpful in addition to predicting future events. You can triple your money if you can determine how an event will effect the economic value of items.
I would not predict what everyone else is predicting such as with silver and candy corn. When everyone believes the same thing, then you often have a much greater risk of losing money.
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Try doing fractals 50 with all toughness. Your runs will be slower and your extra defense from toughness will not help that much.
The regular version is fine with me as I do not need most of the extras in the deluxe version.
They would not have to buy the item again. They would still have their originally purchased item, but now have a chance to upgrade the item. New players can still buy the original highly useful item. They will also have a chance to upgrade that item for increased functionality.
The people using the infinite continue coin have a high chance of playing SAB more frequently. They will then have the strongest desire to quickly transport directly to the SAB for easy access. This can also help create a sense of progression to have the ultimate coin.
You are starting to give me nostalgia for the super adventure box. I like the idea of the ICC transporting you directly to the SAB. Maybe to generate additional money you can buy an upgrade for the ICC to do that? This would allow more money to be generated without taking up extra inventory space with two different items.
My goals are to keep improving skill wise and cosmetically like I have continually been doing. I also like meeting new people and having good times with my guild. This is all while having fun at the same time.
Are the tremors only cosmetic? Or do they have crowd control effects such as knockdown or a way to disorient?
Not all of the items are that great, but at least a lot of the items are on sale on the gem store right now. I have been utilizing clever ways to convert skillpoints to gold to generate additional gems.
You still hardly have to grind at all. Grinding is mostly if you want more cosmetic items.
I agree about stacking and things feeling too crowded. Not much one can do to avoid stacking and still having competitive runs. The Ascalonian Catacombs implemented some anti stack measures already and that seems to have worked out well.
Have a great time and enjoy your journey!
I would just use the trading post and be safe. The fee is worth the safety.
Just keep on exploring for a while and really enjoy yourself. I enjoy when new players have a good time.
I was able to convert 147 gold to 1000 gems. Should I get the molten mining pick for the nice lava effect? Or should I get the watchwork mining pick for the sprockets that sell for over 3 silver each? I can also get neither if you have a valid reason for that.
I generally run the game on ultra settings/highest settings. Some situations may require you to lower the settings to reduce frame rate drops or disconnecting.
They are both good in their own way, but your preferences indicate that you will most likely be more inclined to playing a warrior. You will probably lean towards a great sword warrior. I have been enjoying a hammer warrior in PVP. Landing triple knockdowns/stuns is always fun.
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I have so many level 1-20 boosters and tomes of knowledge that I can instantly go to level 80 whenever I want to make a new character.
I had full ascended gear for a while now and have a surplus of ascended materials with nothing to use them on. I doubt I will go for this though.
I believe they were considering build templates for PVP. Some of the best builds in PVP do not require constant major skill changes. An update would be nice, but is not particularly dire.
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They generally do not want the UI to be too cluttered and do not create too many tokens. More tabs could be used with the least important tokens on a second or third tab. Basically, do you want more clutter in your UI or your inventory?
The rune can be used for fun purposes, but will not be best in slot in most scenarios.
I have well over 100 Tequatl runs and still no Sunless weapons. Some people have thrown thousands of weapons into the mystic forge and no precursors. Some people have then got either of these on the first few tries. Significant RNG systems can greatly benefit from a token system for those who spend significant time trying to do something and cannot seem to luck out.
The concept of RNG can still be fun and can reward the outliers who are on the wrong end of RNG.
Legendary underwater weapons. Too bad underwater content is basically no longer supported.
I am all for the hard content.
The content was definitely good, but got old fast.
Dungeons are basically the same as they have always been.
That is true that more choices are given in terms of more achievements. They are more specific now though and a great amount of freedom is not there to choose how you may want to do one of the more generic achievements.
The 10 AP is easier to get now. Less choice exists now though and that can harm the fun factor.
The value of them is mostly derived from the ability to make legendaries and ascended items. You cannot turn them back into karma to turn them back into gold.
The new dailies have you play less how you want and I am not liking them as much. More freedom was given with the old dailies.
Hopefully SAB is released again soon.
Would have been nice if they also added some additional 2012 elements to this years Halloween.
Funny thing is I never even used my gloves from last year.
Well you can usually get your entire daily achievements for your daily chest simply from doing Tequatl.
I have been trying to play other games and only play this only sparingly lately. The forums are starting to become the real end game.
One living story team. Where is the evidence of larger projects? Expansion? Where is your evidence of larger projects?
I remember the good old days when converting gold to gems was so cheap. The conversion rate is starting to get prohibitively expensive.
Well the development process has slowed down quite a bit. They used to have multiple teams and now only have one. They seem to trying to maximize gem sales while adding only a minimal amount of content.
Something actually not from the gem store? Great! Zommoros for the win.