Showing Posts For Reikou.7068:

Season 6 Conclusion is... Frustration.

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Posted by: Reikou.7068

Reikou.7068

All of which wouldn’t matter and wouldn’t happen if

1) Matchmaking had hard limits on its search ranges. Specifically search for players to play with/against ONLY in your division. Nothing higher, nothing lower.

OR

2) All MMR gained/lost from a match is calculated based off of average TEAM MMR, and not personal MMR.

You lose 50% of MMR based on your own and 50% based on your team’s MMR. Would that work?

It would “work” in so much as the current MMR calculation system “works” I guess.

But I’m not sure why you’re looking for a 50% change, when it would be both needlessly complicated, and still provide worse results than calculating mmr gains/losses 100% based off of average team MMR.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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Season 6 Conclusion is... Frustration.

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Posted by: Reikou.7068

Reikou.7068

2) All MMR gained/lost from a match is calculated based off of average TEAM MMR, and not personal MMR.

I’m going to presume this is true since it’s consistent with anecdotal evidence, and if it’s true it is 100% a mistake. Like, your model is inconsistent and you fail your statistics exam kind of mistake.

It means your matchmaking is using a fallacious basis and your leaderboards don’t sort properly.

It would be good to get a confirmation to the contrary, because if the above is true GW2 isn’t using Glicko or Glicko-2 or anything of the sort, it’s using its own custom MMR that’s basically just wrong.

I didn’t really understand what you were assuming to be true here. The OP said that the wins/losses should be based on your team average MMR, which is what matchmaking supposedly uses to pair groups of people, i.e.:

Team A Team B
1500 1400
1200 1500
1300 1500
1700 1600
1800 1500
———- —-——
1500 1500 AVG

However, if Team A loses to Team B, the player with 1800 rating loses more points than that player with 1200 rating on his team.

In essence, the player with the highest rating is expected to carry the lower rated player with whom his MMR averages out with based on the teams.

This is sometimes impossible, which is why the current system is overly harsh as you climb ratings. I think the OP’s suggestion that the ratings gained/lost being based on average team MMR would encourage people to actually play more.

Right now if you climb up that high, you get -30 for a loss and +5 for a win. If based on average team MMR, if you are 50/50 in games, you will be staying at the same personal MMR rather than bleeding MMR over time.

Then again, one can make the argument that if you cannot maintain an 80% win ratio, you’re not good enough to carry your teams and therefore you don’t deserve your high rating.

EDIT: as far as my experience this season, I won 7 and lost 3 placement matches and got placed into Gold T2. I remained basically between Gold T1 and Gold T3 all season, occasionally getting into the leaderboards. I got paired with and against the top players a few times which is both a blessing and a curse, since it’s either an easy win or an easy loss. I think with a more tier restrictive matchmaking algorithm, a new win/loss calculation, and a greater player base, the major problems people are complaining about this season can be solved.

Animism got it correct here.

After thinking about it, I realize there is another alternative solution that would not require any changes to the MMR Calculation formula, AND still allow for players in the outlier MMR ranges to have somewhat fast queues.

That solution would be to basically remove any and all matchmaking what so ever, and make it a completely soloqueue random arena.

No more “even teams,” no more class-stacking, no more duo queues, nothing. Just take the first 10 players who queue up, shuffle them around, and throw them in a match. Then MMR gains/losses can be calculated off personal MMR (like our current system,) and still make any sort of sense.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

(edited by Reikou.7068)

Season 6 Conclusion is... Frustration.

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Posted by: Reikou.7068

Reikou.7068

All of which wouldn’t matter and wouldn’t happen if

1) Matchmaking had hard limits on its search ranges. Specifically search for players to play with/against ONLY in your division. Nothing higher, nothing lower.

OR

2) All MMR gained/lost from a match is calculated based off of average TEAM MMR, and not personal MMR.

Well, the hard limit on players only in your division simply can’t work at least not with the current set up. Otherwise on NA naru would not be alowed to play with anyone else since he is the only one in legend and I doubt there are 10 people in legend on EU, let alone getting them all to q at the same time. Not to mention low tier platinum, is closer to top tier gold then top tier gold is to low tier gold so seems silly to mark a hard boundary in that regard.

You have to look at it in the longer term.

Yes in the short term some players may face forever queues (because quite frankly the game is dead.) But if the actual gameplay is fun due to matches between players at a similar skill level, there will be more people back to play PvP.

Additionally, when the higher-ranked players are matched exclusively against each other, it will give other players a chance to actually rise up to those higher tiers in rating.

Right now I’d argue that the biggest issue right now, is not balance or rewards or whatever, but the fact that the rote gameplay and matches that are produced just are not fun to play simply because of the HUGE skill difference between given players in a match.

Top players get matched with/against bads, and get frustrated with their team, and frustrated with the game.

Lower ranked players get matched with/against higher tiered players and get farmed. It just isn’t fun and players get frustrated with the game.

When enough people get turned off from the game because of above frustrations, it leads to a dead game.

Yes, you can turn this around and say people at the high end of MMR will face frustrations in actually finding a match. And I would agree, in the short term. Perhaps the restrictions on legend can be relaxed a little bit to include T3 Plat. But a Legend vs Silvers, or even golds should never happen.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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Season 6 Conclusion is... Frustration.

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Posted by: Reikou.7068

Reikou.7068

All of which wouldn’t matter and wouldn’t happen if

1) Matchmaking had hard limits on its search ranges. Specifically search for players to play with/against ONLY in your division. Nothing higher, nothing lower.

OR

2) All MMR gained/lost from a match is calculated based off of average TEAM MMR, and not personal MMR.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

Rating Gain/Loss

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Posted by: Reikou.7068

Reikou.7068

Personally I’d advocate for matchmaking and matches to only search for and match players with/against other players in the same division.

Bronze only with and VS other Bronze
Silver only with and VS other Silvers
Gold only with and VS other Golds
Plat only with and VS other plats
Legend only with and VS other legends.

Right now queues are “fast” but that really doesn’t matter too much as a lot of the matches produced are honestly terrible, and just not fun to play, and as Marvin has stated has lots of RNG.

While locking matchmaking per division might make queue times slightly longer, I am confident that match quality will improve vastly across the board, as well as make each match “worth playing,” as in no more +0/1/2/3 type matches, while simultaneously having a risk of -30~.

The other alternative would be to have all MMR Gains/Losses based off of team average MMR, and not personal MMR.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

(edited by Reikou.7068)

Gain +2 and lose -23?!

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Posted by: Reikou.7068

Reikou.7068

IMO anet needs to make matchmaking division based again now that the system is linked to MMR.

So Bronze only with other bronze

Silver with other silver

gold players will only get matched vs other gold players.

Plat with plat

legend with legend

etc.

I understand that if they do this, matchmaking at plat and legend will start to take forever, but I feel it would provide an overall better experience.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

(edited by Reikou.7068)

Rating and Leaderboard Rank bug?

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Posted by: Reikou.7068

Reikou.7068

Just noticed something weird going on with the displayed rating and leaderboard position of a few accounts.

This is very obvious in the attached screenshot.

DuckzOnFire is rated at 1,742 and ranked at position 250.

However below him, there are two people with higher rating than 1,742. Specifically, buatanaide and docMed who both have 1,752 and 1,747 respectively, and yet they are not ranked at all on the leaderboard.

I’m just wondering what is going on here, and perhaps the devs can shed some light and/or look into the situation.

Thanks.

Attachments:

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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New Worlds

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Posted by: Reikou.7068

Reikou.7068

you would need to pair it with some sort of incentive to transfer to lower-pop worlds.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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Let's do away with forced 50/50 match making.

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Posted by: Reikou.7068

Reikou.7068

Reikou, two words… self-fulfilling prophecy.

How is it a self-fulfilling prophecy?

If you want to get a higher division, improve you game, get higher MMR.

The goal here obviously being to have Division represent how your MMR ranks compared to everyone else.

Why not just scrap seasons and hand out rewards according to mmr?

Personally I don’t see the issue here. Specifically a situation where rewards are based on the highest MMR achieved during the season, or even MMR at the end of the season. If there is one, could you please elaborate on it?

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

(edited by Reikou.7068)

Let's do away with forced 50/50 match making.

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Posted by: Reikou.7068

Reikou.7068

The problem (that we’re solving for S5) is that we’re currently searching for players close to your division to match you against. This means that the pool of players that we can pull from to create a match is much smaller than if we were using the entire pool of players. A player may have a high-enough MMR to put them in the top 100, but if they’re in Sapphire they’re only going to get matched with players that are in or around Sapphire. Season 5 will use the entire pool of players for creating matches – this should help the system create more balanced matches and improve queue times.

Are you also going to be tying MMR to Division in Season 5? I can see the proposed method working IF division was tied to MMR. However, if it isn’t, the division players end up in will literally be the result of RNG and grind.

The other alternative would be to alter pip gains/loss depending on a player’s MMR. The higher the MMR, the more pips they gain per win, and the less they lose on a loss.

The lower a player’s MMR, the less they gain on a win, and the more they lose on a loss.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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(edited by Reikou.7068)

Season 4 Ranked Matchmaking Change

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Posted by: Reikou.7068

Reikou.7068

I dont think MM is the issue. I think the community is just spent. My last 5 matches has had some just sit when they felt it was over.

There are far better things to do with your time than just grind out a match that was lost from the beginning.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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Season 4 Ranked Matchmaking Change

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Posted by: Reikou.7068

Reikou.7068

The way I see it, anet needs to either drop the pip system, or drop the MMR system. Either or.

Trying to use both for matchmaking is causing all sorts of issues, from longer queue times to divisions not being representitive of skill.

Either 1. Tie Division to MMR percentile, and just use MMR for matchmaking.

2. Remove MMR from matchmaking completely, and matchmake solely based on division/tier/pips.

I honestly do not understand why it is necessary to have two separate systems, and then have them both affect matchmaking. .

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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(edited by Reikou.7068)

Severe lagspikes on Legacy of the Foefire

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Posted by: Reikou.7068

Reikou.7068

I’ve played two ranked matches today on Legacy of the Foefire where I have gotten severe, near-unplayable lag-spikes, on NA servers.

IPs for maps I had issues on were the following:
64.25.33.44
64.25.38.181

The lag also didn’t have the usual symptoms of packet loss style lagspikes, ie; Characters moving in straight lines, or stopping/’stalling all action etc. The lag only seemed to affect my character on the client, as I saw every other player/character moving and performing actions normally. Chat input on my side was also lagging on these maps, although I saw chat come in a constant flow, even while I was “lagging.”

I do not have any lag issues on any other map in Guild Wars 2, in both PvE, and PvP. I was able to play on Forest/Kyhlo/Temple in a similar time-frame without any issue.

Interestingly, this lag issue also affects any hotjoin instances of Legacy of the Foefire as well. Every other map I’ve tried in Hotjoin seems to works fine. It is only Foefire that has this particular issue for some reason.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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(edited by Reikou.7068)

Ruby vs Diamond quality

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Posted by: Reikou.7068

Reikou.7068

I thought that the higher you got, the more skilled players there would be. Being in Diamond must mean you know simple things like rotations and having map awareness. Nope. It honestly felt like people were throwing the match.

The higher you get the more skilled players there would be in general yes. But that also means the opponent is more skilled.

Chances are you’re just not in sync with players in Diamond in terms of rotations and map awareness.

There’s lots of “rules” and “guidelines” that many lower-tier players follow that higher tier players don’t always abide by. Things like how/when to watch a node. Where to rotate and why. roadfighting etc.

To a lower-skilled player who isn’t used to this sort of play, it may look like throwing because you just don’t understand.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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Balance around ESL classes

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Posted by: Reikou.7068

Reikou.7068

Another thread where you showcase that you have absolutely no idea what you are talking about.

The only reason Astral stayed as close as they did in points is because of their Thief.

This is why I think its important to have another board that everyone can read, but only accounts that have MMR in the top few% can post.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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Day vs Night

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Posted by: Reikou.7068

Reikou.7068

well she did post her gameplay video in the previous season, many people did take a look at it. and she basically plays with one hand due to a past injury in the other hand.

I just find it kind of suspect that it claims to only be able to play with one hand, yet has no issue pushing out essays every day for this forum.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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(edited by Reikou.7068)

What keeps you from watching pvp on twitch?

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Posted by: Reikou.7068

Reikou.7068

Also, if you’re watching individual streamers rather than ESL, there’s the issue when they get awful matchmaking and are basically twiddling their thumbs watching their team lose.

Well, any half-decent individual streamers aren’t streaming anymore because of year long queue times and doing nothing but basically kitten while waiting in HotM.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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What keeps you from watching pvp on twitch?

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Posted by: Reikou.7068

Reikou.7068

The only way GW2 tournament streams could possibly work would be to just stream the PoV of all 10 players playing, and then have GOOD PLAYERS make commentary on what is being shown.

not this mishmash of trying to show everything, but in effect, showing nothing.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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Minor epiphany

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Posted by: Reikou.7068

Reikou.7068

“Skill” has nothing to do with pvp in gw2 and most likely never will, whoever has the best premade wins or whoever has the best teammates thanks to high mmr wins, the rest are just here to be farming material for everyone else to use to get to the top. So if you really really REALLY want the wings just get into a good premade team some how, that’s about the only way you can win these days especially if your mmr is destroyed to the point that you get bots as teammates sometimes, which I have right before I quit ranked pvp.

“Skill” has nothing to do with PvP in GW2, but somehow some premades and some teammates are better than others.

ok.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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Keeping Legends in the Game

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Posted by: Reikou.7068

Reikou.7068

Add a reward track that provides SIGNIFICANT rewards and only progresses from ranked matches at legend tier.

SIGNIFICANT rewards may include lots of T6 mats, hundreds of gold, account bound precursors, etc.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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Minor epiphany

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Posted by: Reikou.7068

Reikou.7068

I didn’t play in Season 1 (Didn’t feel like competing in Ranked), so I can’t speak on it. It’s interesting that I’ve seen some people that did take part in it, say it was the worst season for MM and the others saying it was the best.

The arguments I heard for it being the worst, were that people got “carried by better players”, to divisions that they “shouldn’t be in”. I’m using quotations because those are the things I’ve seen some people describe it with, as like I said I didn’t take part in Season 1, so I can’t really speak on it. Of course that was also when the notorious Mesmer/Chrono Bunker Build was dominating too.

In general, I’ve seen the people on the other side of the argument describe it as fairer (like you have). How did it match people compared to Season 2 & 3?

Solo q would be great. I’m guessing that Anet removed solo q, because the population wasn’t big enough, so they did it to reduce queue times.

I’d be interested to know how Ithilwen found Season 1, compared to 2 and 3.

Season 1’s matchmaking is basically the same as Unranked’s current matchmaking.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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How to thief better?

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Posted by: Reikou.7068

Reikou.7068

Thanks again all. I am looking at the minimap much more but still not enough. I noticed the downed and had to put decapping far off hold to get at him keeping him in the game and avoiding giving the team 5 points.

You also spend a lot of time doing absolutely nothing in fights. Not sure why.

Thief is a very squishy class and headshot neutralizes some nasty skills and heals if the proper invulnerabilities aren’t up. Sometimes I get low myself and have to play around that. Then sometimes latency keeps me from using a skill.

If you are looking at the minimap, you aren’t making very smart decisions with that information.

Even if thief is a squishy class that doesn’t mean you should be doing nothing in fights. Play defensively maybe, but not do nothing. If you need to leave a point because you’re low, leave and reset or decap or something, but don’t just sit there doing nothing.

Not sure what sort of ping you’re playing at as well, but even 300 ping can perform faster than that, so TBQH, ping is probably not the issue. Not to mention, if ping IS the issue, trying to headshot on reaction is not going to get you anywhere, so you can probably drop that idea right now.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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(edited by Reikou.7068)

How to thief better?

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Posted by: Reikou.7068

Reikou.7068

Watched a bit of this.

just in general, I get the feeling you’re not looking at your minimap, and making rotational decisions based off that.

You also spend a lot of time doing absolutely nothing in fights. Not sure why.

There are lots of issues regarding mechanical play that others will probably iterate on in further detail, but the rotations and minimap were the things that immediately stood out to me.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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(edited by Reikou.7068)

How to improve?

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Posted by: Reikou.7068

Reikou.7068

Post a vid of your gameplay, and people will provide feedback.

Thats the only way to know what you’re doing right, and what you’re doing wrong.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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(edited by Reikou.7068)

Why People are upset

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Posted by: Reikou.7068

Reikou.7068

The second screen cap was a close game. But I do agree that the pip system is not showing “skill” at all. It’s showing who can grind out wins. What we need is a score system that places people by games played/win/loss. Then people will find out how good they really are.

Just make MMR public, and tie division"to MMR.

That is the best and least complicated manner in which to do all of this.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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MMR hell is a lie

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Posted by: Reikou.7068

Reikou.7068

If this were the real reason, people would only get stuck in “MMR Hell” at division barriers, which isn’t the case, is it?

They’d get stuck in “MMR Hell” 15 pips from division barriers is probably closer.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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True MMR Hell

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Posted by: Reikou.7068

Reikou.7068

Also, dude, He is a she.

don’t fall for the catfish.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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True MMR Hell

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Posted by: Reikou.7068

Reikou.7068

First.. “where I belong” is in matches that are set with fair sides.

And hopefully you’ll find those matches in amber.

From what I can see, and you’re probably at the absolute bottom of the barrel in terms of player skill for your pip range right now. You grinded the system too hard, and most players of your skill level aren’t in this pip range, as they probably have not grinded quite as hard. This is why no matter how hard the matchmaker attempts to put you in an “even” match, you’re always going to be the weak link on your team because there aren’t any other players of at or lower than your relatively low skill level in that pip range currently to put on the opposing team. Hence, you’re going to lose the match.

The reason you might feel the system is “stacked against you” is because regardless of which team the matchmaking puts you on, its always going to be the weaker team because of, not in spite of, you.

If anything, this is not an issue with matchmaking, but an issue with how the lower divisions of the leagues were designed, to allow to anyone to simply grind up to ruby regardless of skill level, and then when they get to ruby, (or in this case, sapphire,) they just get chewed up over and over, because they can’t compete with the average players at that level.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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(edited by Reikou.7068)

True MMR Hell

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Posted by: Reikou.7068

Reikou.7068

ITT: Proof that we need to pull out all the stops even from Amber -> Ruby, so players like OP will stay where they belong, in amber, and face other opponents of their level in amber.

No more safe pips, no more safe tiers, no more safe divisions.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

Breaking Skill Plateau

in Thief

Posted by: Reikou.7068

Reikou.7068

but I am starting to notice myself getting pressured into equalising fights (making 1v2 into 2v2) and getting better score reviving allies than participating in teamfights… if I don’t, team yells at me for being useless??

First of all, ignore score.

Secondly, making a 1v2 a 2v2 is not your job. If anything you should push the other node and leave your ally to 1v2 while you 2v1 another point.

And if your team yells at you for being useless, well, you either ignore them and focus on playing thief, or maybe you need to just need to pick another class.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

Matchmaking seems good. A lot more enjoyable.

in PvP

Posted by: Reikou.7068

Reikou.7068

but the matchmaker doesn’t do things like just pick several people at random from that 15 pip range and say, “Okay, that’s 10 players, let’s start.”

Why doesn’kitten That seems like it would be the most fair form of matchmaking and actually tie player skill to division.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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(edited by Reikou.7068)

Matchmaking seems good. A lot more enjoyable.

in PvP

Posted by: Reikou.7068

Reikou.7068

So if I, and many other players, don’t have an honest shot at the wings… why should I support the game?

don’t.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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How to get better from here?

in PvP

Posted by: Reikou.7068

Reikou.7068

This isn’t Street Fighter where I can use hit stun to string combos but rather opponents can keep on trucking unless hit with a CC, and even then stability mitigates that.

No, but you might want to stop focusing so much on combat because from what I can see, that honestly isn’t the issue. Think more about strategy.

Consider this. A “hit stun into juggle into combo” would be going to an empty node they own, full capping, and then bunking 1v1 or 1v2. Their whiff, they left their node open. Your jab into stun, you went far and neut. That juggle/combo, keeping a node they want neut/your color for a long time. This is especially important if your team does not have a thief or similar that will pressure far.

Additionally, its a PvP game. You need to be proactive, all the while keeping defense in mind. Even a “perfect defense,” will only work against an idiot, and in a pug, unless all the players are top notch and know exactly what they’re doing (which at your level of play, they do not.) it will be hard to accomplish. Instead, you need to consider punishing the mistakes of your opponents a lot more often. What you’re trying to play, in terms of fighting games, is a turtle strat with a character that doesn’t even have poke. Yes, when playing against bads might work, but the higher you go, the less effective it becomes.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

(edited by Reikou.7068)

Hypothetically Speaking... New Worlds?

in WvW

Posted by: Reikou.7068

Reikou.7068

The only way this would work is if you

1. De-link all worlds from accounts once, and have all players on all accounts have to pick a “new” server (for free) when they first log in post-patch, as if they’re a new acct.

2. RESET all server rankings completely.

3. Lower population caps for all worlds thus forcing players to spread out.

4. Forget and ignore all the “lul my guild on this server and I can’t transfer them to zerg harder”. Its a temporary pain to solve a major issue, and the game will be far healthier overall for it.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

(edited by Reikou.7068)

How to get better from here?

in PvP

Posted by: Reikou.7068

Reikou.7068

Just going to type down everything I see that you could improve on, in order as they come up as I watch your vid.

  • Overload Air at start so you can put some swiftness on your team.
  • 2 Ele, 2 nec, Ranger comp. You or the other ele (preferrably you) should have gone home.
  • You’re an ele, the tankiest member of your team, yet you’re trying to play chicken at mid at the start. Just jump on that point, and start contesting it.
  • at about 0:55 you see someone leave mid and go towards quarry. You should have followed them. Alternatively, you should have gone far for a cap.
  • randomly used water overload, when you had 2 eles, and the last guy was full health.
  • you waste a lot of time trying to sit on point, when the other ele is already on point. Go train that necro.
  • You’re also randomly spamming lots of dodges for no reason at about 3:10
  • Again, just sitting on point doing nothing.
  • 3:45’ish why would you just stay in water. Switch to air asap.
  • 4:00 just bail from this fight. Why are you even trying to fight a druid 1v1 on a node he owns. (wtf he died lol. Still, don’t bother fighting druid 1v1 as an ele normally.)
  • 4:30 not sure why you’re trying to doublecap here.
  • good awareness of the necro going down.
  • 7:10 not quite sure why you went quarry side. You know theres an engi there already by looking at minimap. Should have gone towards WF.
  • 7:30 you kinda just did absolutely nothing for about 30s. Should have gone and hit a gate or something if you’re that bored.
  • 8:50. Should have gone far, neut/cap. Could have won the game with this.

I think the biggest issue you have would just be general awareness and tunnel vision. There were many times when you could have gone far for a cap, or gone home to sustain a 2v2 but you just sat at mid and did absolutely nothing.

Just in general, it seems to me that the overall strategy you employ, and general decision making is far too defensive-minded. Everything from your use of skills, to just general player movement. Try to be a lot more aggressive with your playstyle. Push far whenever you suspect its empty, and punish the opponent for leaving it empty. Leave your node, and train down an opponent who you counter to put pressure on them. etc.

Another thing that could perhaps provide immediate results would be for you to start calling targets. Doesn’t matter if you call the right targets or not, but just call whatever target you thing you want to kill.

And while there were many cases of obvious mechanical-play issues, I don’t see those as a major reason why that match was lost.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

(edited by Reikou.7068)

Shortbow needs more damage (or lower costs)

in Thief

Posted by: Reikou.7068

Reikou.7068

I don’t know if it needs damage so much as it needs faster projectile speeds.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

PvP]Evasion DD- what makes this bad, again?

in Thief

Posted by: Reikou.7068

Reikou.7068

I don’t main this class, I’ve just grown bored of the regular D/P Bounding Dodger DD build and have been having a lot of fun with this one for back-capping side points.

I’ve been running a Sage Acrobatics D/D Daredevil with Daredevil Rune for crits. Compared to Staff, it’s trading one trait line for condition application, condition cleansing and slightly clunkier weapon set with a cheaper evade.

http://en.gw2skills.net/editor/?vZAQNAoYVn8lCFOhlOBOmCkmiFqiy7CGySornCgDYO77+wH-TpBEQB1b/BC8AAiwRAABnAACWGAAHCAA
^Distracting Daggers can be switched to whatever 3rd utility you prefer
^Bountiful Theft is also a viable option, especially if NOT using Distracting Daggers

Precision is completely unnecessary due to the rune and extreme access to dodges, but Ferocity could work better than the Condition/Healing Power on Sage. It’s up to preference. That said,

The following traits activate off of one dodge/Dagger 3:
-apply Bleeding/Torment, from Lotus Training
-guarantee your next crit, from Rune of the Daredevil
-Caltrops, from Uncatchable
-Vigor, from Feline Grace
-Swiftness, from Expeditious Dodger
-Regeneration and 1 initiative, from Upper Hand
-heal for 540, from Driven Fortitude
-cleanse 1 condition, from Escapist’s Absolution

The following refill endurance or initiative for additional dodges:
-all aforementioned Vigor
-Hard to Catch (100% Endurance refill and a free stun break)
-Channeled Vigor (plus 85 Endurance every 16 seconds)
-Signet of Agility (plus 100 Endurance every 30 seconds)
-Steal (plus 50 Endurance & 2 initiative every cast)
-Distracting Daggers and Impact Strike (plus 10 Endurance on activation)

Other points to notice:
-Every Steal, Distracting Dagger and Impact Strike will also apply Torment.
-Dodge and Dagger 3 can whirl inside Choking Gas for easy Poison application (after AA3).
-Upper Hand and Pain Response both apply Regeneration, slightly justifying Sage over Mercenary Amulet.
-Immobilize can be mitigated with Shadowstep, Dag3 and SB3 for its duration.

Overall, this build trades some damage from loss of easy Backstab access for a non-negligible amount of evasion, condition application/cleansing and interrupt access. It feels very much inline with the old “get every trait that buffs Steal” mindset, except now it’s along the lines of “get every trait that buffs dodge” instead.

My question is: what makes this build bad, or at least worse than what I typically see D/P and Staff DDs running? This feels pretty good, and while it won’t beat the best players doing NOTHING but spamming dodges as often as possible (don’t do this), access to this amount of evasion has felt more useful to me than the regular meta setup. What’s the trade-off here?

Thanks a ton for any responses.

Its a 1v1-focused build that as you said, won’t beat the best players. The best players is what you have to think about when you design a build.

That said, the other reason is because it really isn’t the best at any single role.

Is it good in 1v1? Decent yeah, but is it better than a good scrapper?

Is it able to roam? Kind of, but is it as fast and as bursty as a Rev or D/P thief?

Is it able to teamfight? Not really.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

How We Got Here (Long)

in Guild Wars 2 Discussion

Posted by: Reikou.7068

Reikou.7068

So what do you say to people who want viper trinkets to finish their build? Do they also have an agenda?

That depends. If all they’re saying is “I want viper trinkets to finish my build,” then no.

Those people are free to want viper trinkets forever. Just like hardcore PvP players are free to want PvE to be removed from this game. Doesn’t mean anet should ever cater to those players.

However, if they’re saying “I want viper trinkets to finish my build and I don’t want to have to raid to get them,” or anything to that tune, then yes, those people have an agenda.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

(edited by Reikou.7068)

Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Reikou.7068

Reikou.7068

I wouldn’t mind/actually prefer if Legendary Armor would be attainable in other ways other than raids, however, the skill-gate that it is behind that should still remain.

Maybe attaining top 100 for a PvP season or something.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

Ruby division makes people hate PvP

in PvP

Posted by: Reikou.7068

Reikou.7068

Just tie division to MMR like any other respectable game. Not sure why the GW2 PvP team is so averse to this.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

[NA][OCX/Asia][Raid] Static raid group LFM

in Looking for...

Posted by: Reikou.7068

Reikou.7068

Hello,

I am currently looking for other players who are interested in a hardcore progression and clearing focused raid group that operates mostly in the OCX/Asia Timezone. Raids often will start at about 12:00 Server Time, or 21:00 GMT+9, and go on for about 3-4 hours. Depending on the day, maybe even 6’ish hours when we’re still trying to learn an encounter.

What I am looking for:

  • Experience in GW2 raiding is not required as we can teach you, however dedication, and a personality that looks to aggressively improve yourself at this game is necessary.
  • You must be willing to follow an almost daily raid schedule until we are able to clear Salvation Pass, and get it down to a farm.
  • You must also be willing to spend gold and time to learn new professions you may never have played before.
  • Finally, you must have a working microphone and be able to actively talk and communicate on Teamspeak or other VOIP.
  • Any significant high-level PvP experience will also be looked upon very favorably.

What I hope this static group can provide.

  • A solid core group of 10 skilled players that can “get kitten done.”
  • Weekly farm runs of Spirit Vale and Salvation Pass.
  • Be able to tackle future raid wings, and clear them within the first few days of release.

Obviously a group like this will not be for everyone. I will prioritize player skill and quality over “personality.” However, if you are interested in a group like this, please give me a reply and/or a message in-game.

We can try out and see what works well and what doesn’t.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

TheLordHelseth on how to carry SoloQ

in PvP

Posted by: Reikou.7068

Reikou.7068

we are not all that good even if we followed his advice we still wouldn’t be good enough to carry teams against better opposition.

So… isn’t the point here to get better..?

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

Revenant - Eye for an Eye

in PvP

Posted by: Reikou.7068

Reikou.7068

I’m not “baby-proofing” sPvP, I’m pointing out why certain mechanics exist.

Games that punish the casuals always end up dead. Every single time.

Besides I really don’t understand why players hate the autoproc @ health% abilities. They are consistent and are not RNG and because of this can be played around.

No one is trying to “punish the casuals.” Only to reward better players. Phrasing.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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Revenant - Eye for an Eye

in PvP

Posted by: Reikou.7068

Reikou.7068

There are too many fail safe abilities in the game and I’m relatively sure they’re there to keep the average player from getting frustrated with the game.

Which is why they need to exist. MMOs don’t run on the pro players. Tank the average player population and the game folds. Even as a person who enjoys complex pvp I support their choices on this. I’d rather have what I view as a imperfect system that encourages lots of people to play. Then a complex 100% reaction based system that lets me play with the same 20 people that feel the same way.

+1

I cant believe why this is so hard for people to understand.

Eh, as long as matchmaking and MMR are working correctly, eventually those average players would be matched with and against other average players. All passive skills like this do is shrink the difference between the skill floor and the skill cap of a class/build, which is opposite of what we need in a game that is so heavily dependent on player skill being the deciding factor differentiating players. New players would just come into the game, see that there is little/no depth, and feel like they have very little to improve upon, and just move on to something new.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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Foefire Lord Buff?

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Posted by: Reikou.7068

Reikou.7068

Perhaps instead of buffing lord we could gut the classes and builds that can solo lord so quickly..?

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

Diamond Players queuing with Ambers...

in PvP

Posted by: Reikou.7068

Reikou.7068

If its a duo queue you honestly shouldn’t have that much of an issue. Full premades I can understand, but duo queues?

Diamond players literally have 1 hr+ queue times for solo queues as well.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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(edited by Reikou.7068)

Sometimes it can happen...

in PvP

Posted by: Reikou.7068

Reikou.7068

An Amber player 3 weeks in commenting about “negative cheese.”

oh man.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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(edited by Reikou.7068)

My Opinion After Today's Pro League

in PvP

Posted by: Reikou.7068

Reikou.7068

Time for picks and bans…

Also if thief was good at 1v1, thief could outrotate all these bunker mesmers, and this would probably never happen…

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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(edited by Reikou.7068)

The Problem With Leagues and MMR

in PvP

Posted by: Reikou.7068

Reikou.7068

“rank” or mmr doesnt mean a person is more skilled.

you seem slightly confused as to what MMR is…

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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People deliberately tossing games

in PvP

Posted by: Reikou.7068

Reikou.7068

After just advancing into the emerald division after 20-something long games of getting through Amber division, I lost a game because we had a teammate refuse to play. He stayed at home and did nothing. He did not d/c or leave, but he sometimes left home and died while autoattacking the enemy player taking the point. I wouldn’t be too annoyed at this loss if I didn’t lose a pip.

The game is rewarding players who deliberately toss games by making future games easier. When a player comes in with the intent to lose what are the rest of us supposed to do. His loss becomes all of our losses.

Deliberately throwing games is not something that we are OK with, and we should have something in-place in the near future to discourage this activity. I would look for enforcement against this negative behavior to start sometime early next week and may be retroactive since the start of the season.

I can’t really comment on system changes, as that is outside of my realm, however I do know that it’s actively being worked.

How about those Achievement daily farm servers?

Or those rank farm servers?

Do those fall under said “negative behavior” as well? Should we report them for botting?

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
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