Showing Highly Rated Posts By Rin.1046:

Loot is excessive and unenjoyable

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

tldr: GW2’s loot system is excessive in quantity and poor in quality. It needs to change before it drives me away from the game again. I want to enjoy GW2, but poorly implemented systems like this make it difficult.

I have been playing GW2 since launch, but over the recent few months I have hardly played at all (I just log in for the login rewards then log straight back out again). The game just doesn’t hold my attention any more. I don’t know fully why that is, I think it is a combination of many minor things that get on my nerves. These issues individually are hardly anything on their own, but collectively they all add up and make the game more frustrating than entertaining. That said, I recently pinpointed one of the bigger issues that is really annoying me and I wanted to express my views on it.

I have started playing again recently, mainly to do the new living story stuff (which I am enjoy… loving Canach!), but one thing really hit me yesterday, something that is really starting to get on my nerves now and I think it is one of the contributing factors that is putting me off the game. And that something is the excessive amount of worthless loot you get. This has always kind of been present in GW2, from the start, but it seems to have been getting a lot worse since HoT.

The problem is you get sooo much crap these days and even though they are trying to make it better, by stacking some of it in bags, your inventory still fills up way too quickly and with stuff that is 99% worthless. I have two major issues with this setup:

1) It breaks the flow of the gameplay far too frequently. I start enjoying the meta events and other activities around the map, but it is not long before I have to stop and clear my inventory, which, thanks to all the loot bags, takes a fair amount of time to process. So by the time I have finished clearing my inventory the event I was in has ended or I have missed out on some other events in the area that started while I was cleaning up the crap. It can take a good 20+ minutes clearing your inventory sometimes, which is not what I call entertaining, when all I want to do is go from event to event having fun. My game time is limited these days and the last thing I want to play is Inventory Manager 2016.

2) Almost all loot is worthless. At the end of the day most of it just amounts to extra gold, and to be honest I would rather just get the gold direct, rather than having to spend time processing it (while adventuring) before I can spend it. The ‘rewards’ are not rewarding, they are frustrating. And even if you didn’t have to clean out your inventory that often, the rewards you get just aren’t enjoyable, at all. Why, at max level and in full ascended gear, would I want to get 50 blue weapons and armour pieces?! If you want to give me materials or money, just give me it directly, don’t force me to perform the tedious task of salvaging and selling huge quantities of junk. It’s just a complete waste of inventory space and a frustrating activity that I do not want to have to do.

Looking at it the other way, the good rewards are so infrequent in GW2 you just don’t FEEL like you are getting rewarded. You know, those rewards that give you a moment of surprise and joy when you receive them, like an exotic or ascended item. I could play GW2 for months on end and get nothing of worth. I’m not asking for an exotic drop every 5 minutes, but you should feel like a few hours of play are rewarding and currently they are not.

To be continued…

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

Nice Balance Thief =0

in Thief

Posted by: Rin.1046

Rin.1046

Nice constructive feedback. I like how you detailed your points, to explained what is not working well and why. I am sure the devs will find this information very useful and easy to understand. Top marks.

/s

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

OMG Awesome !!!! Thanks Anet

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

If you don’t like it, vote with your wallet. No company has ever, in the history of gaming, and no company will ever pay any attention what so ever to sarcastic QQ’ing. You’re wasting your time.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

WvW Desert Borderlands Stress Test

in WvW Desert Borderlands Stress Test

Posted by: Rin.1046

Rin.1046

Here is the link for you: http://www.twitch.tv/guildwars2

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Anet, please reduce the grind in GW2 [Merged]

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

Grind: (noun) Hard dull work.

To me GW2 is not a grindy game (in the literal sense of the word). You CAN get whatever you want doing whatever you want… eventually. However, that doesn’t mean GW2 is problem free in this regard.

The problem is not that you are forced to grind for the things you want. You’re not forced at all. The problem is that grinding behavior (repeating the same content over and over, rendering it dull) is encouraged in a big way, because very few activities reward well. And because there are very few avenues for earning the gold and/or mats you need to get the items you want, you are funneled into a grind mentality in order to speed up item aquisition. You’re not forced to, but you ARE encouraged to. And that is just as bad in my opinion.

If GW2 rewarded you equally for doing anything you like, people would not perceive any grind at all, because players would play the content they enjoy and at the same time be able to get the items they want in a timely fashion.

So I do not think they need to address the content as such, but they do need to address the reward systems in this game.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

Golem Rush Feedback Mega-Thread

in WvW

Posted by: Rin.1046

Rin.1046

If you want to get new blood in you need to do something that enhances actual WvW (e.g. better rewards), not a gimmick week that totally perverts normal playing conditions.

Sorry, just have to pull you up on this comment. I think rewards are the furthest thing from being a good way to enhance actual WvW. It is presicely because of better rewards that you have mindless zerg trains in the first place.

If you want to enhance WvW, you need to find a way to make the various activities worth while and fun to do. Rewards are all very well and good, but it is human nature to find the path of least resistance. As soon as a group of players finds the fastest and easiest way to get loot, that is all they will do for hours on end.

In my opinion they should remove PvE rewards from WvW completely, so no karma and no gold. You should only get badges, XP and WXP, then add more vender items for WvW players to buy with badges. Then make objectives more fun and more important.

I’m not saying I know how to do this or what the right answer is, but I do know that rewards are not right answer to anything. Loot should be a bonus, not the goal. The reward should be in the fun of playing.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Account Achievement reward system

in Bazaar of the Four Winds

Posted by: Rin.1046

Rin.1046

I’m very much looking forward to this update. Sounds like some good content and a set up for more great content further down the road.

Remove achievement points from dailies and remove these points from total count!

100% sign

Another 100% here.

0% Here. Points are points.

0% Here too. I see no logic in handicapping your ability to gain rewards. It is folly.

p.s. – I also hope also you can choose the reward yourself, rather than having it chosen for you. The latter has not worked so well for me so far.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

Please stop making us press CTRL constantly

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

Personally, I think the chests, and other objects, should not be so easily highlighted. I like a sense of discovery with things like that, but holding ctrl removes that completely, so I do not use it.

I am all for having an option to always show objects, but I would rather have something more interesting. I had an idea on how to make object discovery a little more active and at the same time incorporate it into the mastery system. My idea is as follows:

While holding the right mouse button (to look around), there will be an invisible circle in the center of your screen (which could be increased in size by some mastery). Within this circle is your character’s object detection area. All objects within this circle will have their name automatically visible. And to add another element to this (which again could be improved by a mastery) there could be a range aspect as well. So object names will only become visible when they are both in range AND in the detection circle.

While not holding right click on the mouse, this circle will center on your pointer, allowing you to search the whole screen with you mouse. There could be a toggle to make the circle either follow your pointer or remain in the center of the screen.

I think the circle would have to be large enough to not make object discovery frustrating (it would have to be easy in normal (clear) conditions), while allowing some room for a small improvement through the masteries system.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Be quiet about T3 fire armor!

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

No one is ruining anything for you, Anet will not remove this just because some people are annoyed with it. At the same time, people should be allowed to express their disappointment in this new armour set if they want to.

My only real complaint is at the price. I do not think a reskin is worth 800 gems. If it was a completely new armour set, that is not in game currently, then I would be happy with the price. That said, if it was a reskin of a set that I cannot get in game, for my human char (e.g. Norn cultural armour), then I would pay 800 gems for it. I’d still be disappointed with the price, but I’d pay it.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

Here are some of the things I would pay for in the Gem Store:

- Profession Changer (one time use item only).
- More weapon and armour skins (armour pieces and sets, not just outfits), especially more remakes of old GW1 armour.
- Special effect dyes (guaranteed, not a chance of), such as glowing effects, trails, etc.
- An expensive reusable face & hair style make over kit.
- Party Teleport Device (allows a party leader to teleport (after player permissions) all part members to the leader’s location). This would be a one time use item (bought in stacks or 5+) or a more expensive reusable item with a long cooldown.

I am sure I could think of more with more time, but those are some of the first things to come to mind. I know some of these ideas will not please everyone but I don’t care.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Stealth and why it reduces depth and skill

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

As a Thief player myself I have the following problems with stealth:

- If you build for stealth you pretty much have to use it as much as possible, otherwise your survivability is almost non-existant.
- The Thief can stealth far too much IMO. The utilities only allow you to stealth for 3 seconds every 40 or so, and this is perfectly fine, but with so many ini regain options a Thief can spam stealth too frequently.
- When stealthed you’re either fighting against a skilled player, who will know how to hit you (nulifying it’s suvivability), or you’re fighting a not so skilled player, which 9 times out of 10 is an easy win and not much fun. There doesn’t seem to be much middle ground like there is with other defenses.

Personally I feel stealth should be removed from our weapon skills and replaced with other survival options. Stealth should only be available from utility/elite skills or from a profession mechanic. Stealth itself is good and can be a powerful tool, it’s just too easy to spam it.

Edit@Phaedryn: Regarding your comment “I don’t consider any class in GW2 to be a true stealth class”. As a DP thief, with the right traits, I can stay stealthed permanently if played right. I have stayed stealthed for well over a minute while roaming WvW. If that’s not a stealth class I don’t know what is.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

Beta key drop rates??

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

I knew this would happen. Because people are putting in effort to get the beta drop, they are getting annoyed when they don’t get it after several hours. Beta invite by email is different, because it is psychologically out of our control, but because players feel they can do something to increase their chances, it feels worse when they do not succeed. It also runs the risk of players getting even more annoyed with the game’s RNG system.

It is an interesting idea, and has some positives. But personally, I feel beta selection should be decided by Anet not GW2. If they wanted to chose active players who play in SW anyway, and at the times they need, I am sure they have the metrics to gather the appropriate participants, without causing frustration to players by making them jump through hoops for no reward.

For me, I am not bothered either way. I’m happy to wait for launch. I just feel that, as interesting as this idea is, it will not be met positively by many.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

add 30 new skills per class in xpac

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

Balancing and new skill creation is not in our control. Thank the gods!!!

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

I see what Anet's strategy is

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

It seems clear to me that the OP has no interest in having an informed opinion and only wants to express an emotional reaction based on incomplete information.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Please stop creating outfits

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

Please stop asking Anet to stop making things other players enjoy. This game is not just for you.

I like having both options. I like to mix and match armour sets on some characters and outfits on others. We get plenty of armour sets in game, but there are only a few outfit options at present. Plus with them being much quicker to produce, it makes perfect sense that we are getting more outfits than armour sets at the moment.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Outfit Bundles... Please Split them up.

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

We need to work together on this. Be strong and be patient. If you are unhappy with the bundle options, DO NOT GIVE THEM YOUR MONEY. The more people who give in to this tactic, the more Anet will think it is a success and do it again. They need to understand that we will not accept this kind of crap.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Plea to reconsider adding "melee staff"

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

Boomaranging greatswords
Rapid fire flintlocks
Rocket jumping blunderbus
My little pony firing shortbows
Bunsen burner daggers
Disco ball maces
Weapons made of candy

Your point is moot here.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

Dear Anet, please can you make it so I can play the game blindfolded and unlock stuff without trying? Having to do stuff while I explore is such a drag. /s

Seriously, do some of you even know what grinding means? The very meaning of the word indicates you are doing something you find unpleasant, hence it grinding. Ignoring the fact you haven’t even tried the full product yet, if exploring the map and doing stuff along the way is unpleasant for you, why are you even playing in the PvE areas in the first place?

This really isn’t an issue, as far as I can tell, and I am willing to at least see how many challenges are available, and whether they are fun or not, before screaming about it being grindy. You haven’t even seen or tried the full maps yet and your complaining about how grindy it is? Unbelievable!

I guess that’s the problem with telling people the numbers, without context/comparison people lose their heads.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Thief Elite Spec

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

We are not martial artists, there are zero skills at the moment that show that except for dodges, i just cant see the stealthy thief being turned into some guy running around flinging his staff everywhere. And im not just voting rifle, i would like a stealthy mace type thug character. And dual swords.

This is the problem with the thief. Anet has pushed the stealth angle so much that a lot of people think that is all they are good for. No, the thief DOES have a martial arts theme, hence the acrobatics line. In fact you could also link both Deadly Arts and Critical Strikes to martial arts.

As to skills that can feel martial arts like, we have the following:

Weapon Skills
Death Blossom (whats not martial arts about a spinning leap over your opponents head?)
Heart Seeker (a leaping dagger strike, seems pretty martial arts to me)
Flanking Strike (another dodge roll with sword in hand)
Disabling Shot (a backwards leap while firing a bow)

Other Skills
Withdraw (another dodge roll)
Roll For Initiative (yet another dodge roll)
Dagger Storm (spinning and throwing daggers)
and I would consider Scorpion Wire as kind of martial arts skill too.

Then you have the ninja style skills (a ninja is a martial artist that often used staff as a weapon):

Blinding Powder
Smoke Screen
Caltrops
Venoms
Traps

Overall, I think the thief would fit the shadowy staff wielding martial artist very well. I also think they would fit the sniper theme too, but personally I would prefer staff.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

You know what would be a far better way to improve skill in players? Rewarding them for better play. Positive reinforcement is much more effective than negative reinforcement. If you reward players for playing better they will naturally try harder. For example, you could have better loot rolls from boss chests if you did not die during the encounter.

I would much rather see positive incentives to encourage good gameplay than negative punishments to deter bad.

Harsh death penalties, in order to create fear of death (which I think is what some here are after), are ok if you are playing a survival horror game. But GW2 is not a survival horror game. GW2 is supposed to entertain you in other ways, not from the adrenaline rush of fear. That doesn’t mean they cannot add challenging and skill requiring content, but it does mean that they need to balance the challenge with how it makes you feel, and harsh death penalties, more often than not, are not fun (unless you’re playing a survival horror game of course).

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Options! What is this?!

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

I’ll use your icecream analogy and compare it to GW2 and other trinity based MMO’s:

In trinity based MMO’s you can build for damage, tanking or healing. Three flavours of icecream.

In GW2, you can build for damage, tanking (while not in the tradition sense you can make tough builds), support, control and utility. Then you can mix them all up and make effective hybrid builds. More than 3 flavours of icecream.

There is, and has been for a long time, a misconception that you only need damage in GW2. But need is not what makes GW2’s system better than the trinity system. The thing that makes GW2’s soft trinity better than the traditional trinity is that you do not HAVE to have certain roles in order to do the content. While a damage focused team may be able to clear a dungeon faster, they may not do so well in a conquest match. Different content in GW2 has different effective builds. But at the end of the day, you CAN take ANY build into ANY content and succeed. While in most traditional trinity MMO’s, if you don’t have a healer or tank, you fail. GW2 has opened the doors to many more role options than the old trinity system, and it allows you to play your way without that feeling of ‘we will fail because X role is not filled’.

Many people are still struggling to see this. They think that because damage focused builds can be more effective in many situations, GW2 has only one role. But this is completely wrong. Actually, no, it is completely right. GW2 does only have one role: Your role. Whatever build you take is irrelivant, its YOUR ability to tackle the content that matters not the role you build for. And that is a much better system in my opinion.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

New Dailies

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

I’d like dailies to be non-specific and completed by doing whatever it is you do normally. So if you like doing DE’s you get points for doing events. If you gather a lot, you get points for that. Then once you reach a certain amount of points in 3-4 different areas you complete your daily.

Here are two examples to demonstrate what I mean:

Player 1 – Likes combat and kills lots of different mobs, he gathers materials as he goes from event to event. After a couple of hours he racks up enough points in events, kills, kill types and gathering to get his daily.

Player 2 – Likes exploring and doing jumping puzzles, he also likes crafting and when doing events takes on a more supportive role. After a couple of hours he gets enough points by discovering a few jumping puzzles, reviving allies, applying buffs and crafting that he gets his daily.

Neither player is forced to do things they might not like and both players can do their dailies while they play the game how they normally play it.

I am all for variety in dailies, but do not feel people should be encouraged to do things they might not like. Players will find ways to enjoy games in their own way. Encouraging players to do other things may introduce them to other aspects of the game they were not aware of, and they may enjoy them, but the majority of players will be moved out of their comfort zone and they will not enjoy it. Another problem with this kind of system is people will find quick easy ways to do them (dodging the same easy mob until you complete the dodger achievement, for example), which often doesn’t achieve what it is supposed to (encourage people to dodge more in combat), as they will revert back to their normal playstyle once the achievement has been completed. If achievements were gained by simply doing what we liked, we could just get on with enjoying the game naturally (getting rewarded for it in the process) and not have that enjoyment interrupted by things we don’t want to do (but feel we have to because we don’t want to miss out on the reward).

Another thing I am not that keen on with the new system is the UI change. I like the format, but am not keen that it is always on your screen. Because the old system needed you to open a panel and change a tab to see it, I often completed my daily without realising it until the chest appeared, and this was always a nice surprise. With the new system being on view all the time, I almost feel obliged to complete it before anything else, which takes the fun out of it a little for me and removes the surprise rewards element. I want to do things because I enjoy them, not because I have to do them (to get a reward).

I am looking forward to the selective achievements system they talked about, as I am not that keen on the current (new) system. But I would much rather have a system that rewards us for playing the game our way. Playing the game our way is a key aspect of GW2, that Anet keeps bringing to our attention (which for the most part it lives up to, for me at least), but they keep adding incentives to play the game their way and this disappoints me a little sometimes.

IMO, they should remove the new UI achievement tracker and allow players to complete their daily by playing the game normally (our way).

On a more positive note, it is nice to see them adding new ways to gain achievements, and I like some of the new additions. It just needs to be more flexible and selective. Roll on the next update to this system.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

Remove armor weight restrictions?

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

Personally, the differences between the armours is fairly small in the grand scheme of things and I don’t see why they don’t just remove the armour difference all together and make it a pure aesthetic choice.

You can build light armour bunkers than can withstand more damage than a character in heavy armour, so why bother putting such arbitrary limits on armour anyway? Or why not provide some kind of counter balance, such as increased mobility, on the lighter armours? The lines are so blurred by skills, traits and attribute points that having different armour values just seems pointless to me.

I also don’t see the point in limiting armour types to each profession. Surely Anet would make more money from the gem store if players could choose any armour type for their character. For example, a lot of players only have one character, but if they do not like the medium armour option of a gem store armour set, they will not buy it, but if they like the heavy armour set, that’s an extra sale for Anet.

But hey, I’m no game developer, so what do I know.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

CDI- Character Progression-Horizontal

in CDI

Posted by: Rin.1046

Rin.1046

As two of your three choices, Chris, fits with my previous choices and the suggestions of some other posters, I would choose a mix of two of yours, as follows:

The two choices in question are:
— Role Diversification: New skills/traits, new weapons, access to inaccessible existing weapons, infusions and hybrid professions.

— Hero Recognition: Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.

I would mix them into one choice is as follows:
— Hero Recognition and Diversification: New skills/traits, new weapons, access to inaccessible existing weapons, infusions as well as unique skins, follwers and rewards, which would all be unlocked through progression in a title or faction.

As you gain rank in your chosen faction, or in a title, you unlock ways to increase your hero’s power (through diversification) and focus your hero’s identity (through skins and extra weapon options).

Sorry if this is technically 2 choices, but I feel they could be so closely linked they can easily be treated as one.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

I like the new dailes actually. With the log in rewards, and reduced number of required dailies, I think it is a good system to encourage players to do a variety of different tasks.

I used to think that dailes should be gained from doing whatever you want, and to some extent I still believe that. But at the same time, Anet needs to find ways to get players moving about and doing different things, and what better way than offering rewards.

At the end of the day, you do not HAVE to do them. Your game will not explode or uninstall if you don’t complete your dailies. All that will happen is you will miss out of some loot and 10 achievement points. It is not the end of the world. And if loot is the only thing that is important to you in this game then I would say that the problem is with the content itself, not the reward systems, as you clearly do not get enough out of the content.

Personally I want a variety of enjoyable content much more than I want lots of loot. Also, the new dailes are not difficult and they do not take long to do. They are not always going to be things you enjoy doing, but because they are so easy and quick I really don’t see what there is to complain about. It took me less than 20 minutes to do my dailies last night and get the 10 points. And I don’t remember dying (in real life) or suffering any RL pain or torment from doing them.

To be honest, I have completed every LS episode on the first day and running events in the area, while fun initially, do get boring after a while. The new zone is a bit better than most as it mixes things up occasionally, but the zone can still go stale if you play there for too long. So for me at least these dailes forced me to make a change of pace and I actually enjoyed it. It wasn’t for long, but sometimes you can forget there are other areas and things to do in this game and I think if done right the dailes can be used to highlight that.

Another thing to note, is all the while Anet is focused on getting loot and rewards right, that is less effort put into improving the actual content. I for one am happy with the new system and would rather see them focus on other, more important, things now.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

I do not think there is a problem with stat combos in GW2, but at the moment there is a problem with there being no noticable benefits to being a more tanky/supportive role. Defensive stats are effective, but they are not required. However, I do not think they should become required, as that will just be stepping backwards back to the old trinity again.

The only solution I can see to this problem, is to make encounters more challenging, but not to the point where berserker players can no longer tackle them. Make content tough for all stats, but extremely tough for high damage stats. Not impossible, but certainly a lot harder. Make defensive roles more useful, but not essential. Make stuff like dungeon runs go much smoother with defensive roles, without making it impossible for dps roles. Slow dps players down by making them deal with content more carefully, but do not stop them from doing it.

At the end of the day stat combos should remain a choice, not become a requirement. If a full team wants to run full zerker builds, then they should be allowed to. But at the same time, they should be seriously challenged when doing content without any supportive players in the group. And that is where GW2 fails at the moment. The challenge balance is not quite right at the moment, and if that could be fixed I do not think there would be any issue.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Meta and Arrogance,hand in hand

in PvP

Posted by: Rin.1046

Rin.1046

There are three main types of player in PvP: Those who want to be at the top of their game and look for the highest tier of competition the game can offer, those who enjoy a friendly competition between fellow like minded players and those that want to make themselves appear better than others by any means necessary.

Those who want to improve their own skill have dedication and patience, because they know it takes time and effort to be as good as they can. They also have a great deal of respect for thier fellow competitors and are not afraid to share their knowledge.

Those who enjoy a friendly competition do not take the game seriously, but do enjoy a hard fought battle and enjoy the challenge of fighting other skilled players. They too have respect for other players and are happy to share what they know.

Those who seek to appear better than they are will lie, cheat and belittle others to make out they are in the top tier and a top player. They do not share their knowledge because they feel it will either put them at an even greater disadvantage than they already are or it makes them seem like they have some secret knowledge only the top players would understand.

Unfortunately, pretending to be the best is a hell of a lot easier than actually being the best, and therefore a lot more players are able to do it. I’m not saying that most players are the fakers. I actually believe the opposite is true. I’m just saying that more players are capable of faking it. Also, in order to make the illusion more believable (in the faker’s mind), they need to shout and scream until someone believes them, because any real effort will only reveal the lie.

The moral of this long winded story is, if they are unwilling to accept a friendly battle ‘just for the fun of it’ and only throw words of how great they are at you, then they are not worth talking to. If they claim you will always lose, simply say ‘Ok, thanks. Bye.’.

Without an audience their illusion is pointless.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

I have but one request, if the dailies are changed. Please do not change the reward structure. Whether we gain dailies by doing 3-4 specified tasks or we have a large selection, please keep the max AP gained to 10 and keep the laurel reward as part of the new login reward system.

There are two things about the new dailies that I like:

1. Players get together and do events in a variety of areas, that were previously empty.
2. Now the laurels are not part of the dailies I no longer feel like I have missed out by missing a daily.

Personally, I would like to see the existing system changed slightly, so that instead of having gathering dailies we have 3 event dailies and 1 world boss daily. That way they can populate 3-4 zones each day. Gathering is boring and something most people do, or learn to do, without being guided. But using dailies to fill zones would be a great way of getting players together and a much better use of the daily system.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

why some people have trouble with jp/wvw

in Players Helping Players

Posted by: Rin.1046

Rin.1046

I initially thought none of the vista’s were part of, or similar in difficulty to, jumping puzzles. As I am ok with them I never thought they were challenging. But I have since done some with my friend, to help guide him through them, and have discovered a few tricky to get vistas that he really struggles with, a couple of which he still has not done because it just frustrates him too much (which I don’t blame him). He would like to get 100% in each zone but he cannot because he cannot get these vista.

Whether it is latency, keybinding or just personal capability it not really relevant. What is relevant, and I think key as to why many people dislike JP’s, is that they are a necessary evil in order to get 100% in each zone. And as some zones can reward you with a couple of exotics, I can see why they would get frustrated.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

If Anet was to add mounts, as an item that could provide some form of movement buff, I would like to see them add something more than just a speed buff. And I think that is exactly what the glider is going to be. It will be a mount that grants access to unreachable places. It has a function beyond simply moving.

If they added ground mounts, I would want them to provide some form of function, such as jumping gaps or traversing steep inclines. If it was part of a zone mechanic, to allow for progession through a zone, than I would be fine with that, but do not see the need for a simple speed buff mount.

Personally I am happy with the pure cosmetic mounts (broom, carpet, tunnel device) but would like to see more added. Maybe more traditional mounts, such as moa’s and drakes. So long as they are purely cosmetic.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Thief Elite Spec

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

I would prefer a staff to rifle, personally, though I can see either working well with the thief. Regarding staff, I am imagining some kind of dark shadow monk type character. And like Rai, I also think it would be interesting if staff was a hybrid melee and ranged weapon.

I also agree with Diovid and Kistune, about elite specs giving you something new.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

[Poll] Should the SAB stay permanently?

in Super Adventure Box

Posted by: Rin.1046

Rin.1046

1UP

It is special anyway, making it temporary doesn’t make it any more so. When I first played it I assumed it was permanent and I loved it, now I know it is temporary I am quite disappointed.

My reasons for keeping it:
– We need more permanent mini games, Kegbrawl is not enough.
– It’s brilliantly done and lots of fun.
– It can keep you occupied for a good amount of time, rather than a quick blast and you’re done.
– It feels more like a permanent mini game than a once per year event.

I really hope Anet listens and makes us all happy gamers.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

What's the best and worst profession atm?

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

MY best is thief, while MY worse is probably warrior.

Player skill and having a build that suits your playstyle are massive deciding factors in this game. A lot of people claim that necros are bad and eles are good. And while for the majority of players that might be true, that is not necessarily true for everyone.

People find Mesmers bad in PvP, but I have seen some very skilled mesmers out there. It is all down to your skill and playstyle, and whether you have found a build for your chosen profession that suits you perfectly. If you haven’t, then you will find that profession weak.

The question you should be asking is: Which profession is most desired, by the majority of players, and which is least desired? If you want to know which is strongest and which is weakest, only you can find that out. All we can do is offer advise, based on what you enjoy and what your capabilities are, in order to find a profession and build that might suit you.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Why endgame content is bad

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

No levels = No end game. Or to put it more precisely, No levels = All the game is end game. I would even take that a step further and say: No progression = All the game is end game.

Most developers fool themselves into thinking they need levels, or progression, when they really don’t. If a game has a wide enough variety of enjoyable, and (most importantly) repeatable, content there really is no need for progression of any kind.

The only purpose progression serves is to slow the pace of the players down, so that they do not eat through the content too quickly. To me it is an indication that the developers lack confidence in their own ability to create long lasting content. It shows they are not confident the content will retain players for a decent amount of time.

Of course it is not just the developers that believe progression is necessary. Us players do too.

Some believe you need progression so that there is a goal to aim for, but this is untrue. There are many goals that can be added to the content without it involving progression. The simplest of which is winning. Having some arbitrary number as your end goal feels so unimaginative to me, and carries with it the end game problem of players skipping/rushing content that should otherwise be enjoyed.

Some people believe that progression is the only way to give that satifying feeling of achievement and reward. You gain a level and feel instantly gratified at your new found power or ability. Again, this is not true. Yes, it is nice gaining something for leveling, but it is no better or worse of a feeling than gaining something for winning a PvP match or defeating a tough boss. And if anything, gaining a reward for real effort, rather than simply increasing a number, generally feels much more enjoyable and cherished. And as to gaining more power, this can easily be rewarded though achievements rather than increasing numbers. For example, you could learn new skills by defeating the bosses that use them.

I am not saying I have a problem with levels or progression as such. I feel GW2 has a pretty good system, and I am very happy to see Anet choose a horizontal progression system over a vertical one. But I do feel that a much better game could be created if developers would break the habit and stop thinking that numerical progression systems are necessary, and stop thinking that content needs to be paced.

Directing players along a path is one thing, forcing them along it is another thing entirely.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

Teeny Tiny Expansion

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

If you are disappointed, think the expansion is not worth it or feel ripped off or in any other way offended by the new content Anet is providing us, then for the love of sanity DON’T BUY IT AND GO PLAY SOMETHING ELSE!!

Jesus, no one cares if you don’t like it before it’s come out. And no one cares whether you think it is enough to be called an expansion or whether you think it should be free. NONE of your whining and moaning will encourage Anet to remove the charge or make them add more stuff.

They have been giving us tons of free stuff throughout the 2 years, that many other companies would have charged for. And at the end of the day ArenaNet is a business, who’s primary function is to earn money. If they are providing content that is worth the price tag that should be our ONE AND ONLY concern. If you do not think it is worth it, don’t buy it. But I guarantee you, millions will and they will not care if you are not playing it.

Sorry to come across as harsh like that, but sometimes I do not understand how some people can feel so entitled as to demand more stuff from a company that has already given us so much stuff for free. The mind boggles.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Nerf Wish list

in Thief

Posted by: Rin.1046

Rin.1046

What: Tears
Why: They flow too freely

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Outfit Bundles... Please Split them up.

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

I’m putting my voice here too. This is an underhanded tactic that needs to stop. If you are going to do bundles, you should at least offer the items seperately at the same time. I will be voting with my wallet and not spending a penny, I hope others do the same.

I only want the outfit, and I refuse to spend 2000 gems on it. This kind of tactic is not appreciated and needs to change.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Unlock all Waypoints

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

I have wanted something like this since I started leveling my 3rd character. Waypoints are easy and painless to get, but they are boring to get. We are not asking for this because we find it difficult, we are asking for it because we have multiple characters (I currently have 8, soon to have 9) and it gets extremely boring having to unlock them all manually on each character.

All it is, is a minor QoL item that does not effect anyone else’s game. I really do not see why people are opposed to this. If it is optional and doesn’t effect anyone else, what difference does it make to you if someone wants to skip this boring activity?

In PvP and WvW you can jump straight into the action quickly. No progression, no multi-zone world exploration. Why can we not have a convenience items that does this for PvE? If it makes you feel better, maybe they could block access to such an item until you have unlocked them all at least once on one character.

I agree it’s a “both sides of view” issue. I would like the option to go to end game to have more freedom do to what I want (fotm 50, explorable dungeons etc (and no, please don’t do them as a sub-80)).
Ascended gear is movable between characters for petes sake.

It’s really not a ‘Both sides of view’ issue though. If this WP unlock item was forced on everyone, then yes I would see why some would be opposed to it. But if it was 100% optional, and wouldn’t effect anyone else’s gameplay, it really makes no sense to oppose it.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

Why use Gliders if we have Waypoints in HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

My interpretation of what has been said and stated about gliders is as follows:

- Gliders will allow you to gain access to previously inaccessible areas.
- Your glider skill will increase, through the mastery system, allowing even further exploration of hard to reach places.
- It is possible that gliding may perform some significant function within new event types or boss events.
- It may also be that gliding will be used as a new form of side activity much like Jumping Puzzles are a side activity.

Gliding will not simply be a means of travel, I believe it will be much more than that.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Nerf Wish list

in Thief

Posted by: Rin.1046

Rin.1046

What: Trehaerne
Why: He’s a thief. He stole my Personal Story.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

I beg you, don't increase the level cap

in Suggestions

Posted by: Rin.1046

Rin.1046

in my opinion you guys are the ones who ruin the game you dont want anything new on the game because then you dont have it all wow talk about self centeredness, whats so fun about having everything the game would become boring if you get nothing new after a while.

I didn’t read a single post about people not wanting Anet to add more content. Where did you read that?

I’d rather see new and interesting dynamic events, new ways to wage war in WvW, new maps and game types in PvP. Who cares about an increasing number when you can fight a massive killer bunny rabbit, or cause mayhem with the ball of death siege vehicle. Increasing the level cap is such a boring way to add content in my opinion. Give me interesting and exciting things to do, not an xp bar to watch.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Re-design the Glider

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

I actually prefer the GW2 glider much more than the Archage glider. The gliders in GW2 are supposed to be portable and quick to deploy, and that is exactly what they look like. Unlike the bulky things in Archage, which look like they need time to put together. The GW2 glider looks like it can be quickly opened and folder away.

I would be very surprised if we do not get glider skins at some stage after release, but I cannot see us getting archage style gliders, as I think Anet prefer to create their own designs, if they can help it, rather than copying someone elses.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

What Armor stats would you like? New Version

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

Captains is good, but I would like roughness switched with vitality on certain professions because of base armor and base hp differences.

I know that was a spelling mistake but I would love to see an attribute called Roughness lol

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Skipped dailies, am still alive

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

I skipped my dailies and only just survived. But at least now I have something to tell my grandkids.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

Firstly, ITS JUST A NAME!

Secondly, I get and like the reasoning behind the name, and it fits with what I felt was the reasoning. Kind of a witch hunter type character.

Seriously, what is so bad about the name Dragonhunter that it needs over 800 pages of discussion? Misplaced priorities much? I would have preferred the thief to be called assassin, but I’m not going to moan about it because the profession is awesome fun to play. I think people are putting way too much importance on a name.

And I’m sorry to say this, but if you’re going to stop playing a profession, just because one of its elite specializations has (in your opinion) a bad name, you have bigger problems to deal with.

I cannot see Anet changing the name now, and I hope they stick with it and don’t change it just because a few people don’t find it aesthetically appealing.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Why use Gliders if we have Waypoints in HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

If Silverwastes is any indication, there will be very few waypoints compared to the original areas. I find this new direction (if that’s what it is) very refreshing. Too many waypoints ruin immersion and exploration even more than (flying) mounts.

My hope is that they reduce the number of waypoints and remove the pointless armour damage. Fewer waypoints equals more time penalty for defeat, and therefore there would be little need for armour repair, which is essentially a minor time delay now.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

Maybe I’m alone here, but I agree with Anet’s initial phylosophy about death. To me death is the penalty itself. Because to me, if I cannot complete content without dying then I have failed. Time, gold or reduced effectiveness are merely additional penalties to me, not the main penalty itself.

We all feel differently about death penalties, but at the end of the day it is down to Anet to decide which penalty is the most fitting for their game. I’m happy with a time penalty on its own. It is still an effective a way to seperate the skilled from the learning.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Condi Spam and Small Scale Fights?

in WvW

Posted by: Rin.1046

Rin.1046

I was defeated by a condi build, please nerf conditions Anet! My tank build was unable to stop every type of build, please nerf stuff Anet. I was beaten by a player, please nerf PvP Anet.

Seriously, is this happening?

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

Why are you still going on about being forced to do things? The dailies do not offer unique rewards anymore, so there really isn’t any reason to do them, other than to get a little extra something that you can get in the game anyway without doing them.

Missing the dailies is such a small sacrifice, if you can call it that, that it really doesn’t warrant all this hostility towards Anet.

You are talking like Anet are some kind of evil corporation bent of making our lives a misery, while all I see is a game developer trying to give incentives to try other things. They are not being malicious or controlling, they are providing activity options and rewards. If they catered to every type of player the daily list would be several hundred lines of options and there’d be absolutely no point in having them, because all it would essentially be doing is increasing the rewards for every conceivable activity.

You complain because the activity is not something you enjoy, but the daily is not there to reward you for doing what you already do, its there to reward you for doing something different.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

10k drinks [Merged]

in Guild Wars 2 Discussion

Posted by: Rin.1046

Rin.1046

If we stick to your logic, that every new cosmetic need to be gold-sink , and every event skins are gated behind 1000 gold, we’d never get anything. Period.

Stop using cosmetic as an excuse. This Wintersday day adds absolutely nothing other than this one new skin, and yet they don’t want to reward people with the new skin they make, but rather want sinking thousand of golds because it’d benefit their Gem sale. Can’t you still not see the trend of Anet’s current direction, and keep on blindly defending this?

You need to stop putting words in people’s mouths. I never said every item. There will be other skins that are not so grindy to get, but there needs to be SOME cosmetic items that are prestigious and difficult to get. You cannot expect to get everything easily.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.