Showing Posts For RvLeshrac.2673:

cant login into the game

in Account & Technical Support

Posted by: RvLeshrac.2673

RvLeshrac.2673

I am also having this issue, have submitted a support ticket. (I was already logged in to the forums.)

Just posting here to add a report to the chorus.


Aaaand… I was able to change my PW using my browser’s autologin on the forums, rather than using the Recover Account link. So problem solved.

(edited by RvLeshrac.2673)

Sad part? This event will die soon.

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Come to Crystal Desert! Our main isn’t full yet! ;-)

What are you smoking? Every single attempt on CD is full.

i dislike timers

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

PS: To all you Zerkers and crit based builds, you are 100% useless against Tequatl (you cant crit him)

“You can play the game any way you like, all of the content will be completable by all play styles.” – ArenaNet

“The problem with you people is that you’re not playing the game in this specific way, whether you want to or not.” – Community

[Survey] How do you feel about Tequatl?

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Server residents do have priority over guests before the event begins, as far as I’ve been told. I’d be okay with active guests being kicked from the main instance, but not after the event starts (and bear in mind that this system will prevent commanders and other players with multiple victories under their belts coming in to instruct on the main instance).

1 minute AFK timer once the event begins still sounds great to me, and I’d be happy for main server residence to take priority when positions are opened after AFK players are booted out.

Err… they don’t have any priority, unless you’re talking “two players warping simultaneously.” Guests aren’t kicked just because someone on the server wants in.

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Zerk builds are even more useless agains Tequatl than condition builds, at least conditions you do something. Tequatl cannot be crit. So precision/crit chance/crit dmg all go down the drain.

The point of the Teq event is to test this, and other ideas, this out. That is why he is “structure.” Low condition damage caps and inability to crit are there for a reason.

You’re giving the technical limitations way too much credit, and your explanation directly contradicts what ArenaNet has said before. Limitations on objects have been around since the game launched, and they were originally based on “immersion” and RP reasons (e.g. a catapult shouldn’t be able to bleed). The bleed cap exists, as stated by ArenaNet, because of bandwidth concerns.

I’m not sure why objects can’t be crit on, but that’s always been the case, whether the “object” is a special one that can have conditions applied to it, such as Tequatl, or a normal object, such as a catapult.

The “objects can’t bleed” being there for “immersion”/“RP” is complete bullkitten. If a catapult can’t bleed, why can an Elemental, or a robot, or a ghost?

i dislike timers

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Arena Net should keep the timers and add wipe mechanic on every world boss. Example, make Tequatl send tidal waves every fifteen minutes; he does not need to leave, he can stay there until somebody kills him.

World Bosses should be more punishing, it is unbelievable that we killed him in the first day. Repair fee is nothing. People can collect 100g+ gold by champion farming.

Tequatl seems to holding back. If I was Tequatl, I would flail, stomp, and munch puny Tyrians. Dragons should be killed by 0.01% chance, they should stay there and wait for somebody to challenge them, and each world boss should have guaranteed to drop 1 Legendary Weapon. Legendary Weapons are not supposed to be craftable but they should be trophies for killing a formidable foe & it is not legendary when there are multiple people wielding them. I’ve had enough of people whining because they can’t kill a Dragon. Think about it, if you were in a world filled with dragons, you are not supposed to kill those gigantic beasts THAT easy – you need extreme cooperation (i.e. gathering different races to aid), and you need to try and try no matter what for the sake of the world because you want a future for your grandchildren.

I’ve had enough of Guild Wars 2’s lighthearted content. Provide us more despair, look at Kekai Kotaki’s art for this game it is filled with melancholy and dark atmosphere (the art on game launcher too). Even Jeremy Soule’s music – listen to it. The game is supposed to be depressing because the Elder Dragons are closing into us but there had been so much PARTEEeehhhh. . . and I hope we get to end that annoying teenage sylvari next living world. Trahearne should die too when we face another Elder Dragon.

So you’re suggesting that the content should actively discourage players from engaging, then?

Seems like a sustainable business model. Must be why every single game that went down that path died an incredibly stupid death, or was propped up by StationPass.

Once again, challenges are challenging.

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Oh the fight actually isn’t all that challenging. Do you know how to stack? Good. Do you know how to dodge roll or jump? Good. Do you know how to not stand in red circles? Good.

Unfortunately, there’s 40 other idiots that you can’t do anything about that don’t know how to do those things and lay there dead the entire fight, but they scale up the encounter. Not Good. You can’t pick who gets to be there because it is open world content, when it probably should have been instanced raid material (that’s pretty much how its getting done now as people rig the overflow system to get mostly the people they want on the map). Not Good. It is on an a timer that has no in game indication on when it will happen, so you get to just sit there and do NOTHING until it decides to spawn. Not Good.

Sorry, but this content sucks, and it has nothing to do with the ‘challenge’ of it.

I guess we’re the “know it alls” that OP is deriding. We know what the problems are and tell people at the beginning of each fight, but they “don’t want to listen to the know-it-alls,” so they lose.

I’m not sure how we’re such terrible people when all we do is say “You need to do X to win this fight,” then complain as dozens of them adamantly REFUSE to do X.

Slight nerf to Tequatl?

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

No content should require the use of ANY resources outside the game. Period. End of story. No further discussion required.

“You may not use any third-party program in order to automate gameplay functions, including playing, chatting, […]”

People should use the lfg tool for teq

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

You can create one in the living story tab and it’d show only on that overflow/server.

It really helps organize parties faster and show how many parties are where.

That’s a GREAT ID… oh, right, they decided not to actually give everyone the LFG tool.

i dislike timers

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Its open world, you get infinite reses, how else would you like it to have a fail condition? He can’t wipe you, do you want NPC death or turret destruction? Cause if you do that will cause a lot of hatred to go flying at the people who were assigned to guard them.

The timer is the only wipe mechanic open world can have and it adds a DPS test and excitement. It adds to the execution required too, you dont just need to attack him til he dies you need to avoid his mechanics cause if too many people keep dying you’ll miss the enrage.

Timer is good and very necessary unless you want a free kill each spawn and all that matters is if it takes 15mins or 5hours.

You state an alternative wipe mechanic, then say “the timer is the only wipe mechanic”?

What?

Divided playerbase? Let's have an election!

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

This really saddens me. Why. WHy can’t we have both challenging content for those who want it, and easier/medium hard content for other. Why?
Everything should be made just to please your play style, or everything’s should be made only for so called supposedly majority of the players ignoring the supposedly minority.

Judging from the teq turnouts every single spawn (overflow problems anyone?) it’s not just a tiny minority that enjoys this content.

The number of people that show up during a Living Story has NOTHING to do with whether or not they enjoy the content. People want the AP and loot (bahahaha, but no, seriously), and are willing to suffer through crap they despise in order to get it.

Divided playerbase? Let's have an election!

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Teq has stuff for casual players too. Just defend the turrets. It is no different of the rest of the open world events that need you to kill monsters to protect someone or something.

For people that can dodge well, stack and do not mind spending a few silver waypointing when dead, there is the zerg ball

For people that can pay attention to what they are doing and follow orders, there are turrets that they can control.

If your problem is that your server do not have enough people, you can guest.

If your problem is that you are stuck in the overflow, you can ask people to ferry you to the main server. Party up and spam join. It will get easier the more people start using the LFG tool.

This is not hardcore content. The fight have roles that can be performed for all kinds of players. Also, you do not need a voice chat if you are protecting the turrets. You just have to kill stuff or to aggro stuff away from the turrets.

The difference is that most fights don’t involve you protecting NPCs or resources from enemies that have geometrically greater amounts of health than their normal counterparts before scaling is applied.

A single grub in the fight is enough to wipe several dozen players, not to mention every turret in an area.

Slight nerf to Tequatl?

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Main server = 200 people
Overflow = 150 people

And I’ve beaten him multiple times with ~100 people (all on TS, organised, etc).

That is the problem.. YOU should not have to be in TS organized to do this… thats just asinine on Anets part. What if people don’t have vent or TS… I should not in any ANY fashion take pugs that much coordination to kill him.. you are just going to drive more people away doing that.

I agree and disagree with this. I’ll agree because for open world content he is way too hard. Open world should be about a place where everyone can just join and fight and stand a chance.

I disagree however because this game seriously lacked hard and challenging content, this tequatl revamp is amazing in that it attracts the hardcore players like me who enjoy a good challenge. I’ve stated in other threads though that he should be an instance and not part of the open world, this would also fix all other problems problems atm like overflows, leechers, afk’s, and clueless people on turrets.

A boss like this requires too much planning for random players to be able to mess it up so easily.

No content should require the use of ANY resources outside the game. Period. End of story. No further discussion required.

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

I honestly don’t think that’s necessary. As someone who’s top 100 in structured PvP, I can safely say bleed cap has no influence on any PvP fight. In world vs. world, it’s even more limited because there’s so much condition cleansing everywhere.

>Doesn’t actually read the title of the topic
>Posts anyway.

So it wasn't impossible.

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

As far as I know it has yet to be done using only ingame resources. Every successful attempt I’ve heard of needed TS to win.

SO… technically still impossible without 3rd party programs.

Also the majority of the attempts have been performed by either BG or TC. They just keep guesting around and beating it on different servers to help people out. Which is great, and very nice of them, but not representative of the majority.

Not saying I don’t like the challenge, beating it is fun, i’ve done it once, hoping to do it again tonight. But to be fair it has yet to be beaten by normal players, which is what the people claiming it was impossible had in mind I think.

Under that logic, doing tPvP with voice chat is cheating. It’s ELITE content. If voice wasn’t required/extremely helpful, it wouldn’t be hard.

If voice is REQUIRED, then why the kitten doesn’t ANet have ANY method to use Voice that doesn’t involve running a third-party tool outside the game?

Last I checked, the license/TOS forbids the use of third-party utilities.

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Why not just make something like this:
Every time bleed is applied when 25 stacks are reached they are consumed and a new condition “deep wound” is applied, which would be something like a lvl 2 bleed that would damage the boss based on it’s health % that would stack again till 25 stacks.

Numbers on damage and condition duration would have to be tested since we wouldn’t want the 25 stacks of deep would to be easily achieved nor would we want the boss to be taken down solely by the dot, but this would make bleed way less useless in pve.

How about eliminating the stupid stack limit completely on a World Boss? There’s already DR on the timer for each stack, they’re self-limiting. The cap is just incredibly lazy, stupid code substituting for proper design.

Who's Idea was it to make it so hard?

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Hes not hard. It is just that more than half the server is wearing useless gear, isn’t using bloodlust sigil, isnt using food/nourishment, and doesn’t know how to press space bar.

Its a raid style boss with PUGs, of course it is going to take a while, if ever, to complete.

If this was a guild event on the other hand…. easy.

Absolutely. Everyone should be using the same builds, wear the same gear, and slot the same gems.

That’s what the game is about, right? Everyone being clones of everyone else? Everyone playing the game in EXACTLY the same way?

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

the 25 stack limit is another issue.

but they should make some of the world/ fractal/dungeon bosses more resistant to direct damage (meaning, much harder to beat with direct damage) through specific mechanics (such as timed shields the block direct damage but are extra susceptible to conditions).

Great idea, they should do that. Three or four years after they fix the godkitten conditions.

Overflow Rising

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Give it a week and being put in the overflow won’t be your problem. Finding enough organized players that will bother trying for the tiny rewards if they fail will more than likely remove all the overflows.

I’m guessing the tiny chance at rewards if you succeed are going to be a bigger problem than the even tinier chance at rewards if you fail.

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

A victory shows that a method worked, and that luck is not a factor involved.

You’re a fool.

You happen to be lucky that your server is PAYING for a TS server.

You happen to be lucky that a WELL-ORGANISED guild managed to actually get all of their players into the SERVER instance, instead of the Overflow.

You happen to be lucky that the people who showed up could read and follow instructions.

You happen to be lucky that not a single waste of space managed to occupy a turret for the entire fight.

As other servers slowly manage to get lucky enough to see the population of useless players in their instances drop off, other servers will continue to win.

That’s not sustainable, and that’s sure as hell not attributable to anything BUT luck.

How is he a fool?

It isn’t his fault that either his server, his guild or perhaps he had a TS server just sitting around and figured he could get some magic going.

It isn’t luck that they are well-organized. How many times did they fail until they got it right? Probably a lot much like everyone else.

It isn’t luck that they had motivated people that wanted to be Teq and read how to beat him. ANet posted their live stream several weeks ago and gave us a sneak peak.

A single turret wasn’t wasted because everyone wanted to kill him. I’m sure the guild group outnumbered the PUGs and even then I’m sure the PUGs were willing and able to help the greater good.

People will get better, give it longer than two or three days after people get frustrated and only the determined remain. You have absolutely no faith in anyone, so how can you expect your server to win? It depends on everyone’s attitude, and judging by yours, you aren’t going to beat Teq any time soon.

It’s sustainable because they’ve learned quicker after their failures and know what to expect when things hit the fan and have a proactive server rather than people who troll or get disconnected. Part of that may be luck, but it also depends on your server’s general attitude.

My server is Overflow, the same for 90% of us who haven’t even seen him drop past 80.

I’ve yet to see a fight where anyone demonstrated that they’d learned anything. It consists of a half-dozen of us giving a two-minute explanation of mechanics, then 15 minutes of all the players present ignoring every single instruction they were given.

Is It A Good Time To Be a Ranger

in Ranger

Posted by: RvLeshrac.2673

RvLeshrac.2673

Hello guys. I need some good advice and hopefully you can set my gw2 main problems to rest.

I have been levelling a thief a feel it’s lack something’s that suit my style of play. Also I finding very hard in big mobs.

I’m a pve and WvW player. I understand thief is pretty much top dog in WvW but I hear there bring in some anti stealth.

Anyway to my question. Is it a good time to start a ranger. I have not rolled one. Not really looked at the class. I have

80 guard
80 Engi

I am looking for a class that has mele and ranged weapons.
A class with options.
Conditions
Power

Something different from my two 80’s and the thief.

Anyone tell me what the rangers are like in the game modes I play.

Thanks.

Should be a sticky, with the sticky answer: No.

Rangers do mediocre damage, hampered by the fact that now every world boss just completely rips your petS to shreds in the first ten seconds of a fight.

Each time Rangers finally discover a way to be genuinely useful, the skills involved get nerfed.

Not sure why they bothered including the other classes, to be honest, since they’re going to focus 100% of their time on Thieves and Warriors.

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

A victory shows that a method worked, and that luck is not a factor involved.

You’re a fool.

You happen to be lucky that your server is PAYING for a TS server.

You happen to be lucky that a WELL-ORGANISED guild managed to actually get all of their players into the SERVER instance, instead of the Overflow.

You happen to be lucky that the people who showed up could read and follow instructions.

You happen to be lucky that not a single waste of space managed to occupy a turret for the entire fight.

As other servers slowly manage to get lucky enough to see the population of useless players in their instances drop off, other servers will continue to win.

That’s not sustainable, and that’s sure as hell not attributable to anything BUT luck.

Tequatl will be a ghost town soon!

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

I’ve tried it once, failed the event and I’m never going back to it.

You should give your server (Overflow? Man, I think that’s my home server too!) at least two or three failures before quitting.

After the fifth or sixth, you’ll be able to spot failures coming within the first two or three minutes!

I like dying over and over and over

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

please give us more fish head mines that re-spawn on explosion

More stuns and knockbacks too, i need to be feared into a poison field a little more also.

Doesn’t everyone love getting spammed with mechanics that cause you to completely lose control of your character for a period of 3-5 seconds solid, with no chance of avoidance?

Que Que

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Just like to say, the Anet worshippers are as bad as the people crying about a nerf. Take a step back both groups and look at it objectively. The QQ are saying nerf it NOW, while the others are saying wait a week! Nerfing it now is reckless, it HAS only been up for a short time, Waiting a week has the increasing chance that the area will actually become a ghost town and first week of LS will be a failuire. So both need to just suck it and tighten it up, so tighten yourself up. Im talking about the naughty opera, Go live the your not boss of me dream.

It looks like Anet does not have any indication of putting a nerf. I mean they congratulated the server who got it first. It kind of says, we are happy with it and someone beat it. So let Anet do what it wants and hey if you do not like the fight, your failing over and over, dying and wasting gold, then do not do it. Just move on and let those who love to do the event over and over failing so to figure a way. I personally am going to wait for everyone else to find a way so I can run some dungeons and I’ve failed the event 7 times so far. Enought for me. So as I said Tighten it up!

And when they take it as a sign to redo every other WB in exactly the same way?

What happens when they decide to take the same tact with every dungeon?

Doesn’t affect you right now? Great. When it does affect you, it’ll be too late to make ANY difference.

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

…I’m disappointed that they had to use outside resources to do it…

Not only that, someone is paying cash for that resource. Are they going to come buy every other server a massive TS host? Is ANet going to be paying for it?

120-130 people in VoIP to kill Tequatl

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

The thing is to the average open world zerg this is impossible.

Why should everything in the game be doable by the “average open world zerg”?

It shouldn’t be. But content they expect to be completed IN THE OPEN WORLD must be.

If the content isn’t expected to be completed by the “open world zerg,” they need to place it in a guild-only instance, where it isn’t accessible by open-world players.

Guild missions are also completed in the open world, and zergballs regularly fail them too.

Also, it has been 12 hours since the update and you’ve already doomed this as impossible?

Do you give up on everything in your life after the first try?

It isn’t impossible because there’s some magic secret that has yet to be discovered. It is impossible because there are variables you cannot control. You cannot force an AFK turret user to disconnect. You cannot force someone to not spam ‘1’ on a turret. You cannot force someone who isn’t a high enough level or who has horrible gear to leave the instance.

We know the mechanics required to win. Most of us are capable of executing on them.

NONE of that matters if, out of a group of 100+ players, it only takes two to fail the entire event.

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Get ready for the upcoming nerf to champ loot, only way to get people to focus on other content. Nerf the content players like to do.

Nobody likes to do champ farming. They do it because ANet decided that the best possible path for the game was to introduce vast amounts of grinding that requires you to salvage dozens of thousands of items, and the most efficient way to grind salvageable items is to farm champs.

i dislike timers

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Posted by: RvLeshrac.2673

RvLeshrac.2673

Ooh. Events that can actually fail.

The HORROR!

I’m really ashamed what the gaming world has become…

Scarlet invasions are failed roughly 95% of the time, as are tonnes of other events.

It only takes one or two people out of a hundred to cause this event to fail.

120-130 people in VoIP to kill Tequatl

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Posted by: RvLeshrac.2673

RvLeshrac.2673

The thing is to the average open world zerg this is impossible.

Why should everything in the game be doable by the “average open world zerg”?

It shouldn’t be. But content they expect to be completed IN THE OPEN WORLD must be.

If the content isn’t expected to be completed by the “open world zerg,” they need to place it in a guild-only instance, where it isn’t accessible by open-world players.

How low has your server gotten Tequatl?

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Posted by: RvLeshrac.2673

RvLeshrac.2673

I have no idea why so many players and ArenaNet seem to think Dragonite Ore is lucrative. I do two or three temple bosses a day, which takes 30 to 45 minutes, and I get way more Dragonite Ore than I can do anything with.

If it was 100 of each material, or even better a fully made star, ingot and brick, then it would seem worth it. Least then it would save you a bit of gold and obsidian.

I am just really sick of the kittenty rewards vs. time/difficulty ratio in this game.

QFT.

I’ve got stacks on stacks of this crap. I’m going to have to buy a bank expansion or start destroying it, because I get tons of Ascended mats and NOTHING I need to actually level crafting to a point where I can use the Ascended mats. Which is OK, since I’ll also need huge quantities of the things I can’t get now.

120-130 people in VoIP to kill Tequatl

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Posted by: RvLeshrac.2673

RvLeshrac.2673

Wait a week for a general strategy to form and for people to understand the fight. If it’s still too “hard” at that point, then consider nerfing it.

People thought AC and CoF were too hard and begged for nerfs. Didn’t happen, still turned out easy/farmable by the general population.

Dungeons allow a nigh-infinite time to prepare a small group of hand-picked players.

Tequatl allows 15 minutes to organize 100+ people, half of which won’t listen and the other half of which will be inadequately leveled or geared, into a tight fighting group that never goes AFK and never Dies without WPing out and running back.

2 Rares Per 25%

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Posted by: RvLeshrac.2673

RvLeshrac.2673

Teq is fine as it is now

just some ppl cant think and they think they can go under his feet and spam number 1 button

no its not like this anymore

ppl need to protect the turrets, use the cleansing and stat buff from them and most of the time you need to use number 2 ability

but yet i saw many ppl go into the turret and then spam number 1 button on teq…..

then they come to the forum and cry for nerf

Cool story. Now explain to me how we guarantee that someone random doesn’t grab a turret and go AFK?

How do you guarantee that the person who grabs the turret knows how to use it?

How do you guarantee that the person who grabs the turret isn’t lagging and doesn’t have any framerate issues?

Please stop neglecting conditions in PvE

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Posted by: RvLeshrac.2673

RvLeshrac.2673

This is killing build variety for high-end PvE content. You could go with CDmg and be useless in some situations, or you can just zerk and not worry. At least make it so a part of the CDmg you would’ve dealt is dealt directly to PvE mobs when the stacks are full.

Honestly, if they were concerned with “build variety,” they wouldn’t keep curb-stomping Rangers every single time we find some way to be marginally useful.

2 Rares Per 25%

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

earn their unique drops with heaping helpings of persistence and effort.

What makes you think you or anyone from your attempts at this boss, will get one of the unique drops? They aren’t guaranteed and I can almost guarantee you, that their drop rate is almost 0%.

Just makes them that much more special

Besides, a red bridge has been capped as saying there’s also a chance of precursors as well as ascended.

And kitten , that mini is going to be gloriously expensive.

Basically every enemy you kill has a “chance of precursors as well as ascended.”

Only high level fractals and WvW reward chests have the slightest (and I mean slightest) chance of giving you ascended weapons.

These ascended weapons are unique skins found nowhere else in the game.

On top of that, there are unique exotic accessories – not just ascended – that are selling for 40-50g.

The mini has yet to be put on the TP, but kitten , it will be the most valuable mini in GW2 history.

Precursors are mentioned in particular because they have a higher chance of dropping. Or was the first karka event just a ‘chance’ of precursors, eh?

Doesn’t matter if you aren’t guaranteed drops; that raises the specialness of the unique drops. Teq isn’t temporary. The rewards aren’t temporary. You can keep working at it trying to get your goal.

I wouldn’t say the first run of Karka was a “chance of precursors.” It was more like “A precursor handout to cheaters, exploiters, and farmers.”

Turret Idling

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Posted by: RvLeshrac.2673

RvLeshrac.2673

Well if someone is afk on a turret, the poison will end them pretty quickly, but yes if that happened that would suck

One person AFK on a turret for a minute can tank the event. Two people AFK on turrets for a minute will tank the event.

It doesn’t take long to fail. I’m not sure how ANet continues to fail to plan for trolls.

Tequatl will be a ghost town soon!

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Posted by: RvLeshrac.2673

RvLeshrac.2673

6) ANet decides to make the other world bosses comparably difficult, and under-utilized.

Then they better nerf champ farming because no one would bother doing any of the world bosses then.

Don’t laugh TOO hard there.

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Every World Boss should just start the fight with a full stack of every condition, that persists through the fight, and does no damage to speak of. At least that way we won’t feel like we’re doing something useful.

2 Rares Per 25%

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

People lying dead is what ruins timed worldbosses, it’s just like grenth/balth again. Just get up :p

Yeah. We can do whatever we want to Tequatl, but unless ANet is going to give us a skill that forces Dead players to disconnect…

i dislike timers

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

the timer pauses every 25%

That’s… uhh… about 10% of what happens every 25%, sure.

can a level 7 do tequatl

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Posted by: RvLeshrac.2673

RvLeshrac.2673

Not sure if serious.

i dislike timers

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Posted by: RvLeshrac.2673

RvLeshrac.2673

I somewhat agree. I think it would be interesting if there was some sort of objective that would cause failure rather than time. Perhaps give the megalaser health and have Tequatl or risen attack it. Once its destroyed then the event fails. Would also be nice if there was a way to repair the laser. Like at 50% Teq flys off and we get a chance to repair. I love that there is a chance for failure now. Makes fighting feel a lot more meaningful.

Is it really “meaningful”? You can easily tell within the first 2-3 minutes if your instance is even capable of completing the event. Five minutes to determine if you’re even going to hit the first chest within 15.

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Or do what I’m doing. Guest on Black gate, stay in Sparkfly and wait for travel

Please don’t, it makes it impossible for players in Blackgate (you know, people actually from that server) to get into the main instance.

So many people keep saying is is perfectly easy to do with random PUGs from across the globe, I don’t see how a BG player could have any difficulty winning in an overflow.

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

I have to admit I’m disappointed in you BG. You used TS to coordinate the teq fight. All the other servers are pugging it like how it was ment to be played. BG may have been the first to beat him, but having the coordination over TS is an unfair advantage over other servers who can’t get so many people in a voice chat. Beat the event with pugs like how all the other servers are playing it and how it was designed to be played and then I’d consider it the actual world first.

This is beautiful. Brought a tear to my eye.

A coordinated guild does not “the server” make.

2 Rares Per 25%

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

earn their unique drops with heaping helpings of persistence and effort.

What makes you think you or anyone from your attempts at this boss, will get one of the unique drops? They aren’t guaranteed and I can almost guarantee you, that their drop rate is almost 0%.

Just makes them that much more special

Besides, a red bridge has been capped as saying there’s also a chance of precursors as well as ascended.

And kitten , that mini is going to be gloriously expensive.

Basically every enemy you kill has a “chance of precursors as well as ascended.”

i dislike timers

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

Timers are amazing for bugged events, when the timer is longer than anyone could take to complete it.

Instead of putting reset timers on bugged events, they introduce timers to events that don’t need them. Why?

The timer is nothing but a way to punish players, pure and simple. If you don’t work hard to kick everyone who isn’t in your guild out of the map, you lose.

Stop messing with existing bosses

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

All you are doing is making this game less accessible to newer players. Leave the bosses the way they were. Add new bosses/dragons in addition. Come on. This is just lazy.

It’s one boss.

You’re aware that they’ve announced similar revamps for the other World Bosses, right?

Stop messing with existing bosses

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

The issue, really, is that Tequatl is now a fight that essentially requires a group of nothing but scaled 80s in full Exotic, but is in an area that is going to be populated primarily with lower levels in blues and yellows.

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: RvLeshrac.2673

RvLeshrac.2673

What did you get as a reward?

A rare and 100 Dragonite Ore.

Is that really all?

Well… the generic boss chest.

I say it totally deserves at least 20 gilded coffers.

20 blues, a rare, I’d rather just have the mats, since they’re good for literally nothing but Salvage anyway. Less clicking that way.

World1 Zone1 Tribulation Mode Chest Problem

in Super Adventure Box: Back to School

Posted by: RvLeshrac.2673

RvLeshrac.2673

The countdown for the warp is too short. I died the moment the King Toad did, had to wait for the Game Over / Continue screen. By the time I got through all the menus, and loaded, I had to jump down, across the pads, etc. I just crossed onto the last pad and got warped mere inches from the chest.

I don’t understand why the rewards aren’t just given in a little side chest to anyone who did sufficient DPS on the boss JUST LIKE EVERYTHING ELSE. ><

Insofar as the rest of us are aware, that’s the intended behaviour. If you’re not alive when the boss dies, you don’t get the reward.