Showing Posts For Sebyos.4089:

Necromancer or Guardian!?!?!

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

I also have both and I personally suggest the Necro if you like both equally. I honestly don’t even play mu Guardian anymore. It’s a class that is simply not challenging for anything. There is no complexity and hard choices when it comes to builds. Same thing for playing it. Almost everything it has is designed with support in mind and you can play it like the dumbest player of the game and still do fine. I mean kitten, you can afk on bosses and still be a great support because the class has excellent support auto attack skills ! What’s fun in that ?

I think Guardians are kind of like Warriors except that their Iwin button is for support rather than offence. It makes them so so boring.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Sebyos.4089

Sebyos.4089

Been asking it for more than a year now. The trait system was alright before and the only change needed to be great was the separation of traits and trait points.

The way it is now is very tedious and boring when leveling as there is no progression. You barely even get points to customize your character and by the time you get the traits, you are pretty much done developing your character trough skills which means you are left with little to do.

Worse than that, the trait was not very fun before, but Anet managed to take something positive and make it negative. The system went from 6/10 to -4/10 which is a huge change. Finding and unlocking the traits is now a task so dull and unpleasant it makes me doubt I made a good decision when coming back. I’m now leveling with some RL friends and I was enjoying the game until I released the trait system was butchered.

Fix it now.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

(edited by Sebyos.4089)

Dhuumfire or Close to Death for hybrid build?

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Tbh Valkyrie is horrible for the Necro. Your effective health due to having no toughness and considering light armor give 0% damage reduction is low. It usually wouldn’t be so bad because my build with 30% damage reduction has 28k, but then Necro self heals at least in your build are so low you will spend all your time at 7-8k hp and dropping fast. It reminds me of how bad my old full Carrion gear was.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

New bugs 25/6/2013

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Not sure if I should cry or laugh with this patch. Not only it’s full of bugs, but it’s all pvp stuff.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Keep increasing that difficulty.

in Guild Wars 2 Discussion

Posted by: Sebyos.4089

Sebyos.4089

Keep dreaming about GW2 having good PvE bros. What has AN done in a YEAR that gave you any hope ?

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

melee is not for gw2

in Fractals, Dungeons & Raids

Posted by: Sebyos.4089

Sebyos.4089

Wow what an idiot even casters are forced to melee in PvE…

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

So happy JonPeters can have my 1st born, IF

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Oh man you are in for a major disappointment my friend.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

The Evolution of Necromancy

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

We do outperform people in areas, the problem is those areas are useless in PvE. Rennoko talked about it in another thread, but the reason you bring Necromancers in PvE is for debuffing, which we do better than any other class; except no mechanic requires debuffing, and in fact many mechanics make it hard to debuff, and actively favor other mechanics better.

Yup that sums it up, the strenghs of the Necros are pretty useless in PvE plus some of the Necros strenghs if not all of them are done better by other classes.

We are good at condition management mostly trough changing and transferring them, but it’s not a factor in PvE due to the poor design.

We are good at surviving with Life Force, but surviving is nothing when glass cannons faceroll content.

We do good AoE condition damage, but it doesn’t burst enough to be viable in many encounters, plus it sucks against objects…

Can they make the class more fun in spvp and even more competitive ? Yes, but the class doesn’t fit the PvE by design.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

New DS#5 - Tainted Shackles - Torment

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Nothing here to help our PvE problem.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Jon peters: you will probably be pretty happy

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

That was after I said the Necro was disappointing. I stopped playing 6 months and when I came back recently I saw pretty much only bug fixes in the patch notes.

Do I trust him when he says I will be happy after all these months of nothing ? Well on his standards I would, but on mine it would have to be major for me to not go play FF XIV or Wildstar and I doubt i can be.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Would more blinds help ?

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Well as far as PvE goes Blind is not a dps skill therefor it’s useless.

Maybe it could help a bit in pvp, but meh.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

I'm an engi player

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Lol funny, but Engi only sucked in beta while Necro was only good in beta. That makes a 9 months difference.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

June 20th what id like to see

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Good ideas. I would add Cleave on Axe#1 to be golden and make aoe deal 100% damage in pvp.

But anyway I don’t see the point of these changes and all the fuss about them. The PvE in this game is horrible and very centered around specific needs and until they fix that, the only change that would matter would be putting crits with crit damage in the same line.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

SOAC EU Prof Tourn - VODS

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Poor Necros just got kitten on

Am I the only one not surprised by the results so far ?

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Any plans to bring players back to Orr?

in Guild Wars 2 Discussion

Posted by: Sebyos.4089

Sebyos.4089

Hi Colin. While not very challenging, those events were fun & rewarding. As of now these events/area are neither funny, nor rewarding and not even challenging or exciting. They were quite “dead” for some time and the recent change with the timers have made the issue much worse.

This sums up what I think of Orr very well.

Plus from my perspective, Orr is the most ugly and bland area in the entire game. The mobs are uninspired and while zooming on them you can see they don’t have the same level of quality as most mobs of the game, they look unfinished.

For me, Orr is the most annoying zone I ever played in any mmo and they need something big to make me come back.

The zone is the end game and it has strengths. I remember spending an hour on an event between Cursed Shores and Malchor’s Leap the first time I got there and that was really fun and challenging with a small group, but I got nothing out of it which gave me no reason to go back to it once the fun was gone.

What this means to me is that scaling is an issue that needs to be fixed to have fun no matter the size of the group, you can’t simply cross your fingers hoping just enough players show up. Then we need good rewards to repeat events once the fun is gun because let’s be honest you can play for fun, but after 10 times the fun s most likely gone and you need something to keep playing. My preference is something very hard, very long and very rewarding almost like a raid… For example if you do a chain of events you get some good loot at the end and the more events you did the better the chances of exotics are. Of course, that’s assuming bosses aren’t just spamfests…

Sadly tough, it still won’t fix a big problem for many of us which is how terrible the entire zone looks and feels. WE NEED a new 80 zone. I have personally been hoping for months that AN would create a level 80 zone passed Frostgorge sound where we get closer to Jormag because for me the lore surrounding Jormag is better and the icy zone just look amazing compared to Orr.

On a side note, we need to address some serious balance too. I get an awful feeling when you see some classes farm so easily simply because they have better aoe mechanics or happen to have overpowered skills. Deep down inside, I cry every time I am forced to do the tag race. What if mobs spawned during events gave no loot and you gave way more rewards at the end ? This would also fix the issue when going support and getting nothing.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

(edited by Sebyos.4089)

Axe Damage

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Make axe cleave! Pretty please?

Always thought this would solve a lot of Necro problems.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

CoF P1, You need to calm down

in Fractals, Dungeons & Raids

Posted by: Sebyos.4089

Sebyos.4089

Just goes to show that GW2 is nothing but a grindfest. If you don’t play a Mesmer or warrior your doing it wrong. All other professions are useless.

This is sad and one of the reasons why I left GW2 like many many others.

The two other reasons where culling in events and horrible drops making farming almost impossible.

None of these issues have been fixed in 6 months…

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

LF 3 berserker necros for CoF p1

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Hope you get your group running soon I’m really curious about this.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Culling Legendaries and Champions.

in Dynamic Events

Posted by: Sebyos.4089

Sebyos.4089

Poor you it’s been like that since beta and you still hope and use the official forums to fix the game…

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Diminishing Returns

in Dynamic Events

Posted by: Sebyos.4089

Sebyos.4089

Well nowadays it’s like you are hitting DR on the first mob.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Observations on PVE culling

in Guild Wars 2 Discussion

Posted by: Sebyos.4089

Sebyos.4089

This was a problem in the beta and it still is.

Lower your expectations, well just don’t have any cause the pve culling will NEVER be fixed.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Spiteful Vigor

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Yeah lots of traits are disappointing.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

how would you rework the explorable dungeons

in Fractals, Dungeons & Raids

Posted by: Sebyos.4089

Sebyos.4089

Don’t waste your time trying to make the game better guys it just wont happen.

I just came back from a 6 months break and none of the PvE problems have been solved… In fact it seems nerfs on drops continued which means things got worse.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Everyone needs to run more CoE!

in Fractals, Dungeons & Raids

Posted by: Sebyos.4089

Sebyos.4089

id take a naked warrior over a zerker light/medium armor with the exception of a pro mesmer.

GW2 explorable mode in a nutshell.

A sad Necro and an easy mode zerker Guardian.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Efficiency VS the so fabled elitism

in Fractals, Dungeons & Raids

Posted by: Sebyos.4089

Sebyos.4089

How about we blame AN for nerfing everything that makes money forcing us to do fast dungeon runs where the easy mechanics favor Zerker Warrior runs ?

I’m shocked to come back after 6 months and still see Warrior glass cannons as optimal dungeons runners…

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

How it probably happens.

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Another condition I’ve suggested is giving us a condition that does the same thing that the skill barbs did in GW1. This one is less likely to be implemented in GW2 then disease is, however its effect is extremely attractive. Having a condition that’s damage only triggers on successful hits on your opponent is like a reverse retaliation. Rather then them taking damage for them hitting you, they take damage for you hitting them.

I have plenty of other ideas for the necromancer that would help fix it, however disease is the most attractive.

Also.. Don’t be like the guys in the comic. Burning isn’t thematic to the necromancer and doesn’t solve our problem.

Totally agree that Burning doesn’t fit us. But I don’t think Condition Necros need love.

The thing you mentioned is nice because it would fit the lore and help many builds. I would love to see a Boon do reverse Retaliation and it could scale with Power like Retaliation giving more damage to power Necros in need of love. We could call it Death Touch or something.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

How it probably happens.

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Screw burning wtf

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Everyone needs to run more CoE!

in Fractals, Dungeons & Raids

Posted by: Sebyos.4089

Sebyos.4089

Farmed the full set there and its a boring and long dungeon.

And like others said its another dps race.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

June 11th Patch Notes - Necromancer

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

kitten havent played in 5 months and they are still fixing major necro bugs.

AN never licked Necros eh…

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Full minion builds will never be good.

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Ikr, Shadow Fiend cant do one single blind ohhh wow !

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Rangers being OP against thiefs

in PvP

Posted by: Sebyos.4089

Sebyos.4089

Trap/Condition Rangers are crazy good against melees in general they can stack a hell of a lot of bleed while keeping you CCed.

And this game is so kitten condition removal is almost useless against good condition builds since they reapply faster than you can remove and then when you’r cooldowns are all poped and they still put bleeds on you with lame auto attacks, you’r screwed.

I mean who thought it was balanced to put condition removal on 15-60 seconds CDs and Bleeds on fast auto-attacks ? kittening braindead devs of course.

Only advsing you, probably all the professions have at least a Trait for Condition Removal, besides Condition Removal Skills and Combo Fields.
Elementalist for example can remove conditions with an awesome frequency.
Obviously some professions will have more manners to deal with condition than others.

Here’s the problem : some classes auto attack and reapply bleeds really fast, but here’s what you have to do to remove then conditions.

- Take precious time to cast skills which means not attacking while being shot with auto attacks that will reapply the bleeds right as your cast ends anyway
- Landing the condition transfers while not being able to constitantely dodge the auto attacks that reapply conditions
- Suffer when you are out of skills because of the lengthy cooldowns while the attack simply has to auto attack without cooldown problems
- Use traits the remove conditions with lengthy cooldowns while traits for Bleed duration are of course permanent.

All of this goes pretty much the same way the post of Eatthisshoes did 2-3 days ago. Basically, it’s way too easy to do offense in this game comparing to defense on which the burden is put.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

The Thrill of Victory: Where have you gone?

in PvP

Posted by: Sebyos.4089

Sebyos.4089

Yup that is all true. It’s pathetic to end a game and know you won while losing the game because you have the most glory.

And yes hot joins truly are a zergfest there is no strategy involded and with how glory works, the best thing to do is stick with that zerg and simply tag targets.

But really the PvP in this game is such a shame I don’t even know where I would start if I was them.

One thing is sure I would have waited before releasing a game that wasn’t ready. But eh they are just the basic random company who simply wanted a quick buck by releasing before MoP.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Rangers being OP against thiefs

in PvP

Posted by: Sebyos.4089

Sebyos.4089

Trap/Condition Rangers are crazy good against melees in general they can stack a hell of a lot of bleed while keeping you CCed.

And this game is so kitten condition removal is almost useless against good condition builds since they reapply faster than you can remove and then when you’r cooldowns are all poped and they still put bleeds on you with lame auto attacks, you’r screwed.

I mean who thought it was balanced to put condition removal on 15-60 seconds CDs and Bleeds on fast auto-attacks ? kittening braindead devs of course.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Is pvp dead? You decide

in PvP

Posted by: Sebyos.4089

Sebyos.4089

PvP isn’t dead it isn’t even alive yet. I mean kittening seriously it was released dead and they are trying to put life in it. For me it will be too little too late, I’m done waiting for magic patches and be disappointed every time.

What a zergy unfinished piece of kitten this is. Can’t even play more than 10 minutes now.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

(edited by Sebyos.4089)

GuildWars 2 rating on Amazon is dropping!

in Guild Wars 2 Discussion

Posted by: Sebyos.4089

Sebyos.4089

Not surprised I will give it a 1 star myself.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

wars OP in pvp?

in PvP

Posted by: Sebyos.4089

Sebyos.4089

Warriors not OP. Mind Wrack Mesmers and D/D Thieves are still the OP builds/classes and Warrior is far from these two. Dodge mechanic simply doesn’t work against these two last builds while dodge works perfectly fine against the best Warrior builds.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Things I Feel Cannot Continue to Exist in PvP

in PvP

Posted by: Sebyos.4089

Sebyos.4089

Agreed agreed agreed and that’s why I spend more times in the forums than playing nowadays. Boring unfinished mess is what it is.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Anything in the pipeline for new game types?

in PvP

Posted by: Sebyos.4089

Sebyos.4089

When it’s ready right ? Cause game was ready right ? It was weird to hear that some minor features would be released latter, but it’s hard to believe the content… we have right now is something worthy of calling ready, but without minor features.

So what am I doing here ? Game will release in June 2013 will it not ?

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

(edited by Sebyos.4089)

Shatter mesmers working as intended?

in PvP

Posted by: Sebyos.4089

Sebyos.4089

Yeah this garbage mechanic makes any noob such a deadly duelist. Seems like this is the only build people run with in PvP it’s all illusion spamming and Mind Wracks. This needs to stop 3 illusion is 3 illusions no matter if it’s casted or not. Oh and I play Mesmer too.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Anet has done a marvelous job

in PvP

Posted by: Sebyos.4089

Sebyos.4089

Same here used to be an all fan boy praising the new company listening to their fans and dedicated to quality. Then disapointements started to pile up and since all of this started five months ago and nothing really changed I simply lost hope.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

why plague form sucks for spvp/tpvp

in PvP

Posted by: Sebyos.4089

Sebyos.4089

Wow nice findings, but you’r five months behind.

It’s hard to believe that you are pretentious enough to ask the ‘’bad necros’’ to lecture you when every true good necro found that months ago and we found it so obvious we never wanted to take the time to prove it with numbers.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Condition damage Necro and Thief.

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

This thread sums the Necro problem very well. It possesses Epidemic which makes it great at spreading conditions and that is amazing in PvE.

However it’s slow to apply them which makes it weak for PvP. Warriors, Rangers and Thieves can all apply Bleeds much faster.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Can you fix it (culling) ?

in WvW

Posted by: Sebyos.4089

Sebyos.4089

They can’t fix it. It’s the engine. It’s not a matter of a patch or two.

This is honest reply. You will not get ANet reply on this issue because for obvious reasons they can’t post replies that would hurt sales.

This. They had same problem in GW1, in the GW2 beta an in GW2 since launch and they have been using the same engine since GW1.

Do not expect things to get better.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Just got Svanir down to 1%...

in PvP

Posted by: Sebyos.4089

Sebyos.4089

Wow I’m impressed to see such an awful mechanic with an awful explanation. Another proof that devs don’t play the game. OP mentions HS, but the problem is burst. Wheter you see it or not doesn’t matter, a thief can do a CnD, Steal, Backstab and HS combo that will destroy the NPC.

Oh and by the way that’s the combo people have been complaining about for weeks and that didn’t get fixed.

Edited : You know what forget this forest thing and my Thief comment, please concentrate on the important stuff like a LADDER and making people play your empty pvp mr. Sharp TY.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

(edited by Sebyos.4089)

population and state of gw2

in Guild Wars 2 Discussion

Posted by: Sebyos.4089

Sebyos.4089

it was lively but Anet seems to take every chance it gets to drive away the fans.

My guild had 50+ active members and now it has one : me.

JQ used to have queues everyday on primetimes now the top tier server gets none.

JQ gets a ton of refuges claiming they are tired of empty servers.

Starters areas are incredibly empty even on JQ.

That’s what I got it’s not empirical evidence, but it’s enough for me to know that yes Anet did screw things up and game seems to be dying.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

(edited by Sebyos.4089)

to who ever does the balancing in this game

in WvW

Posted by: Sebyos.4089

Sebyos.4089

I’d rather fight a Warrior that I can see and react to than a Thief really. Bull charge or Bolas Fenzy 100b combos are weak and easy to counter just like Killshot builds, but defending against good thieves who spend 90% of a fight stealthed or noob mesmers who simply pump illusions over and over again just to Mind Wrack you repeatadely really sucks.

But hey you can’t hope for balance in this game I haven’t seen balance in 5 months.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Gear Treadmill is hurting WvW

in WvW

Posted by: Sebyos.4089

Sebyos.4089

Don’t forget it’s not just the dungeon. It’s been weeks since I got a queue in Jade Quarry and you should see the massive, massive amount of refugees there is everyday.

Game is simply dying and the list of reasons why is pretty kitten high.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Defensive stat: Toughtness or Vitality?

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

Well healing is so poor in this game you’r gonna spend the majority of your fight below 50% if you do that. I really am a fan of toughness for Necros since we have an already high amount of hp. There’s a world of a difference between 2k and 3k armor. TOo bad you can’t have primary Toughness then Crit/Power in PvP like we get in PvE.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Wells Need This Change!

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

I do agree that Wells feel pretty worthless, the CD, the pulses and the duration makes it that people can simply avoid em for 5 miserable seconds and be done with them for a while. Even if you’r there 1 seconds you simply suffer 1 pulse until you dodge out it’s laughable when compared to other stuff like Mesmers who can use Nullfield which is 10 times better.

However your solution is a bit extreme. Personally I would rather have something that’s not working with pulse. You’r in the Well ? You lose all boons or all conditions end of the story.

And for god’s sake even if we had one kittening thing that was OP would it be that bad ? Don’t we deserve a massive amount of love since WE HAVE BEEN OP FOR ONLY TWO kittenING DAYS IN BETA CAN WE HAVE SOME COOKIEZ BACK PLZ.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

(edited by Sebyos.4089)

Necro Sucks -Proof

in Necromancer

Posted by: Sebyos.4089

Sebyos.4089

My Guardian in Full Berserker gear can faceroll vets, my Necro in full Rabbid and Carrion takes forever and has to work so well. But it ain’t the worse try to level a Mesmer…

Yes there is huge imbalances in the game it’s been the case for 5 months so stop hoping.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.