I want better traps.
Dragonhunter traps are so strong and ours are so weak.
Will A-Net ever rework thief traps?
What is a good build for HoT content, to roam the map solo without dying and sometimes run with the squad for events?
Any idea how to get to these POIs?
I would like to have the map complete and for POIs there are no video guides.
@Sourde
Thanks for the hints.
What do you do to get rid of conditions?
Revenant/Herald seems to have no condi cleansing.
Since you often have to destroy objects, with a condition build you can have a hard time.
Engineer turrets are affected by conditions in PvP, why not objects in the open world?
This build is intended as a group buffer for general PvE and fractals up to 40.
Therefore main focus of armor is on boon duration.
I’m currently levelling my revenant and never had a chance to play this class on level 80, so your input would be appreciated.
I just tried to get the achievement from HoT act 3 where you must find hints from Kalla and Poskk regarding the hidden laboratory in Rata Novus.
I got all hints and entered the correct code in the console (01172) but don’t get the achievement.
Is it bugged?
I think staff 4 should be a smoke combo field (and staff 2 probably a blast finisher).
Then Hook Strike would make sense.
Essences of Nightmares
Bandit Skelton Keys
Keys of Greater Nightmares
Piles of Silky Sand
Zephyrite Lockpicks
Machetes
Pact Crowbars
Silverwastes Shovels
Exalted Keys
Vials of Chak Acid
All these items occupy inventory space.
Can they not please land in storage instead?
Can someone recommend a scrapper build for doing stuff solo on the new maps?
I mean something like polymock or a casino.
I hear Final Fantasy has a casino, I think GW2 should have something like this too.
Something you can do with others when you’re not in the mood for fighting mobs.
Can someone tell me what exactly I must do to get the success?
I killed the guys on the platforms first than spammed the attack to kill the wolves, but I didn’t get the success.
Where can I get recipes for armour with marauder stats (power, vitality, precision, ferocity)?
Please bring back the champions of Queensdale and give every map some champions.
This would give people something to do and the maps would not be empty any more.
Why is it not possible to buy recipes for ascendant Keeper stuff (power, precision, healing power) like all other stats?
I try to get together the armour, weapons and trinkets for a raid druid and the stats would be perfect, but with these prices that’s impossible.
Can someone give me a hint where to get them?
They are in the build planer but I have no idea where to get them.
What is the role of revenant in raids and what are good build for this?
@Nephar
Thank you very much.
I see that both builds have very high armour, don’t you have aggro problems?
Cleric is a solid choice atm.
monk runes (ascalonian catacombs tokens) or druid runes (if u going for a glyph build +500 Healing power always up when u need the burst)Staff + sword/warhorn is what i used till now. U can choose different secondary, just keep staff
best sigil is trasference + water on staff (the first one very expensive)
Can you give me a complete build?
I could try out and tweak it perhaps a little (everyone plays different).
I have a ranger which I level as a druid currently and I would like to know what equipment I should give her for raids.
Which weapon sets are best for healer druid in raids?
@notalent
Could you please post a Picture of that food?
I would like to use it too, but I Play the game in German and the names of Foods are different here.
Thank you very much. :-)
I use Bounding Dodger because I feel I need the extra damage and healing (Invigorating Precision.
But I really whished there was some swiftness attached to this too, I feel so lame compared to Unhindered Combatant.
What do you use and why?
I search since days, it must be up somewhere but I find no way up.
Can someone give me a hint?
Thanks for the help.
I could get the mastery point, but I cannot find the NPC for the POI.
Exalted Acceptance is unlocked.
Do you perhaps have a picture of that NPC?
How do I get to that mastery point and to that POI?
I have lay-line-gliding, I just can see no way how to get to these points.
What exactly is outgoing healing?
I use a condition build right now because many of the enemies on the new maps seem to have high armour.
Sadly there is no possibility to use staff with a condition build.
My wish would be that staff 2 does bleeding damage and staff 4 torment.
I wished they would moveUnhindered Combatant to acrobatics so that I can use it with my condition build.
Since I have to take Lotus Training I miss all that could stuff.
My system is Win 7/64.
On the new map I cannot play half an hour without a disconnect.
Could this be a texture problem?
Because error log say this:
*--> Error Logs <--*
indices.
Model ’0x0e9930’: Failed to resolve AimIK bone indices.
Model ’0x0eae0a’: Failed to resolve AimIK bone indices.
Model ’0x0eae0a’: Failed to resolve AimIK bone indices.
Model ’0x0e9930’: Failed to resolve AimIK bone indices.
Model ’0x0ce47b’: Permutation ’nopaint’ not found, auto selecting permutation
Debug token ’0x266fa’: Lightning ran out of space for new bolts.
Content is referencing a propID that doesn’t exist propId=’1907337256732033536’
Content is referencing a propID that doesn’t exist propId=’1907337037688701442’
Content is referencing a propID that doesn’t exist propId=’1907337699113665028’
Texture missing mip chain: 0x1346fb
Texture missing mip chain: 0x1346fd
Texture missing mip chain: 0x1346fc
Texture missing mip chain: 0x134700
Map load hang on STATE_MODELS_STREAM detected: MapId: 1052, Position: (-10618.700195, 5766.729980, -21386.500000), Completion: 0.000000
Texture ’0x03539b’ dimensions too small
Loading ’0x03539b’ texture failed
Texture missing mip chain: 0x118f71
Texture missing mip chain: 0x10369f
Texture missing mip chain: 0x1036a0
Texture missing mip chain: 0x1346ff
Texture missing mip chain: 0x1346fe
Texture ’0x03539b’ dimensions too small
Loading ’0x03539b’ texture failed
Texture missing mip chain: 0x00e689
Texture ’0x03539b’ dimensions too small
Loading ’0x03539b’ texture failed
Debug token ’0xf1059’: Lightning ran out of space for new bolts.
Debug token ’0xf1059’: Lightning ran out of space for new bolts.
Debug token ’0xeb017’: Lightning ran out of space for new bolts.
Debug token ’0xf1059’: Lightning ran out of space for new bolts.
Debug token ’0xeb017’: Lightning ran out of space for new bolts.
Debug token ’0xf1059’: Lightning ran out of space for new bolts.
Debug token ’0xeb017’: Lightning ran out of space for new bolts.
Texture missing mip chain: 0x1346fc
Texture missing mip chain: 0x00e689
Texture missing mip chain: 0x1346fc
Texture missing mip chain: 0x00e689
Texture ’0x03539b’ dimensions too small
Loading ’0x03539b’ texture failed
Attachments:
I experience game crashes rather often and I believe the reason could be a texture-failure because the error log says this:
Debug token ‘0×266fa’: Lightning ran out of space for new bolts.
Content is referencing a propID that doesn’t exist propId=‘1907337256732033536’
Content is referencing a propID that doesn’t exist propId=‘1907337037688701442’
Content is referencing a propID that doesn’t exist propId=‘1907337699113665028’
Texture missing mip chain: 0×1346fb
Texture missing mip chain: 0×1346fd
Texture missing mip chain: 0×1346fc
Texture missing mip chain: 0×134700
Map load hang on STATE_MODELS_STREAM detected: MapId: 1052, Position: (-10618.700195, 5766.729980, -21386.500000), Completion: 0.000000
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Texture missing mip chain: 0×118f71
Texture missing mip chain: 0×10369f
Texture missing mip chain: 0×1036a0
Texture missing mip chain: 0×1346ff
Texture missing mip chain: 0×1346fe
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Texture missing mip chain: 0×00e689
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Debug token ‘0xf1059’: Lightning ran out of space for new bolts.
Debug token ‘0xeb017’: Lightning ran out of space for new bolts.
Texture missing mip chain: 0×1346fc
Texture missing mip chain: 0×00e689
Texture missing mip chain: 0×1346fc
Texture missing mip chain: 0×00e689
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Attachments:
As it is now you charge the skill an than it runs out without you could use it.
I think this skill should be changed, so you charge it an than you can use it 3 times before you have to charge it again (as with Mesmer mantras).
I like HoT.
Especially gilding is so much fun!
Great compliment to the developers. thumbs up
Do they exist and where do I get them?
I Play on Win7/64.
Often the game freezes, I cannot even access desctop.
Sometimes the game crashes and I get this:
15:54 26.10.2015*--> Crash <--*
OOM: Heap, bytes=4194352,
App: Gw2.exe
Pid: 7096
Cmdline: -bmp
BaseAddr: 00A00000
ProgramId: 101
Build: 54555
When: 2015-10-25T22:50:41Z 2015-10-25T23:50:41+01:00
Uptime: 0 days 1:37:28
Flags: 0
*--> System <--*
Name: USER-PC
IpAddr: 10.0.0.2
Processors: 4 [GenuineIntel:6:10:9]
OSVersion: Windows 6.1 (64 bit)
*--> System Memory <--*
Physical: 3435MB/ 8153MB 42%
Paged: 9930MB/16305MB 60%
Virtual: 235MB/ 4095MB 5%
Load: 57%
CommitTotal: 6375MB
CommitLimit: 16305MB
CommitPeak: 6391MB
SystemCache: 3887MB
HandleCount: 33561
ProcessCount: 79
ThreadCount: 1086
*--> Process Memory <--*
Private: 3251MB
WorkingSet: 3054MB
PeakWorkingSet: 3066MB
PageFaults: 21702683
*--> Memory Category Usage (Inclusive) <--*
[Category] [Size(MB)] [Count]
VRAM 1283.00 30050
Root 1003.24 1127336
Programmer Data 448.65 430519
Art Assets 420.07 14048
VRAM - Prop Tex 375.89 962
Engine 224.42 256249
Anim Import Packfile 195.35 539
Anim Import Models 195.35 539
VRAM - Character Geo 193.42 407
VRAM - Prop Geo 160.05 328
Game 139.19 113913
Gr 121.68 164475
Character Models 109.13 1023
VRAM - Gr Geometry 106.19 1816
Map Assets 100.98 9620
Uncategorized 98.62 634491
Content 96.49 37301
VRAM - Gr Postproc 91.39 20
VRAM - Effect Geo 89.76 374
Prop Models 88.97 3923
Prop Packfile 86.24 586
Map 61.24 37077
Character Packfile 59.12 175
Collections 57.82 9973
*--> Memory Category Usage (Exclusive) <--*
[Category] [Size(MB)] [Count]
VRAM - Prop Tex 375.89 962
Anim Import Packfile 195.35 539
VRAM - Character Geo 193.42 407
VRAM - Prop Geo 160.05 328
VRAM - Gr Geometry 106.19 1816
Uncategorized 98.62 634491
Content 96.49 37301
VRAM - Gr Postproc 91.39 20
VRAM - Effect Geo 89.76 374
Prop Packfile 86.24 586
Character Packfile 59.12 175
Map Zone 57.10 14406
Dictionary 55.07 1966
VRAM - UI Textures 51.62 1704
VRAM - DDI Shader 44.36 23921
VRAM - Terrain Tex 44.25 45
Composite Tex Pool 43.47 152
Gr 40.28 7121
Gr Umbra 36.48 3395
Text 30.70 3375
VRAM - Zone Geo 17.60 48
Collide Havok 16.83 38770
Audio 14.22 2079
VRAM - Composite Tex 13.92 38
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
*--> Thread 0x518 <--*
*--> Trace <--*
Pc:00d0d89f Fr:0580f96c Rt:00dde369 Arg:00000010 00000000 019aa8c8 000000bc
Pc:00dde369 Fr:0580f9a4 Rt:00dde031 Arg:04c2d1f8 00400030 0000009f 00000003
Pc:00dde031 Fr:0580f9d4 Rt:00d217df Arg:00000001 0000009f 00000003 00000001
Pc:00d217df Fr:0580fa00 Rt:00d215a6 Arg:00010000 07ce03a8 07ce03a8 0580fa34
Pc:00d215a6 Fr:0580fa14 Rt:00d21fd3 Arg:07ce03a8 00010000 00207520 00000001
Pc:00d21fd3 Fr:0580fa34 Rt:00e11cc0 Arg:00000000 00207520 00000001 8c3b0b04
Pc:00e11cc0 Fr:0580fa50 Rt:00e2ecae Arg:00000000 00207520 00000001 8e273950
Pc:00e2ecae Fr:0580fa74 Rt:00e2e725 Arg:07cf6020 0000fff4 00207520 00e11ca0
Pc:00e2e725 Fr:0580faec Rt:00e2ebde Arg:0000fff4 07cf6020 00010000 91d2e614
Pc:00e2ebde Fr:0580fb1c Rt:77939882 Arg:00000000 70418509 00000000 00000000
Pc:77939882 Fr:0580fb5c Rt:77939855 Arg:00e3ec30 00000000 00000000 00000000
Pc:77939855 Fr:0580fb74 Rt:00000000 Arg:00e3ec30 00000000 00000000 00000000
*--> Thread registers <--*
eax=0580f4e0 ebx=0580f928 ecx=019aa8c8 edx=0580f928 esi=771f585e edi=00000000
eip=00d0d89f esp=0580f904 ebp=0580f96c
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000246
eax-32 0580F4C0 00000000 00000000 00000000 00000000
eax-16 0580F4D0 00000000 0580f530 76efc42d 0580f4e0
eax +0 0580F4E0 80000003 00000000 00000000 76efc42d
eax+16 0580F4F0 00000000 00000000 9ac00000 00000001
eax+32 0580F500 00e869ed 00000000 0580f548 9ac140d4
eax+48 0580F510 a4412598 ffffffff ba80edd0 ffffffff
ebx-32 0580F908 019aa8c8 000000bc 00000000 00000001
ebx-16 0580F918 04c2d1f8 0580f9cc 00000000 00000003
ebx +0 0580F928 70616548 7962202c 3d736574 34393134
ebx+16 0580F938 00323533 00000010 00000008 0580f9cc
ebx+32 0580F948 0580f96c 00dddcb4 00000800 00000000
ebx+48 0580F958 00000001 04c2d1f8 0580f9cc 00000008
ecx-32 019AA8A8 6143676d 632e636c 00007070 736d6964
ecx-16 019AA8B8 2620782e 69642026 792e736d 00000000
ecx +0 019AA8C8 2e5c2e2e 2e2e5c2e 676e455c 5c656e69
ecx+16 019AA8D8 495c7247 495c676d 654d676d 70632e6d
ecx+32 019AA8E8 00000070 76656c2a 6c536c65 2073746f
ecx+48 019AA8F8 656c203e 736c6576 00000000 6874614d
edx-32 0580F908 019aa8c8 000000bc 00000000 00000001
edx-16 0580F918 04c2d1f8 0580f9cc 00000000 00000003
edx +0 0580F928 70616548 7962202c 3d736574 34393134
edx+16 0580F938 00323533 00000010 00000008 0580f9cc
edx+32 0580F948 0580f96c 00dddcb4 00000800 00000000
edx+48 0580F958 00000001 04c2d1f8 0580f9cc 00000008
esi-32 771F583C 023a0ae9 90909000 ff8b9090 5dec8b55
esi-16 771F584C 909005eb ff909090 1f0b9825 90909077
esi +0 771F585C ff8b9090 5dec8b55 909005eb ff909090
esi+16 771F586C 1f0da425 90909077 ff8b9090 6aec8b55
esi+32 771F587C 10458d00 1075ff50 ff0c75ff f4e80875
esi+48 771F588C 85ffffe5 8b0774c0 c25d1045 c883000c
*--> Code <--*
00D0D87F 806a9601 8d45bc6a 4050e872 6affff83 .j...E.j@P.rj...
00D0D88F c4108d55 bcb90500 00006a00 ff751453 ...U......j..u.S
00D0D89F e83c9500 008b55b4 8b45b88d 5a178b75 .<....U..E..Z..u
00D0D8AF 1883e3f0 8bcb8843 fa8ac32a c2668973 .......C...*.f.s
00D0D8BF f88843fb 0fb6c02b c8897bfc 3bca7414 ..C....+..{.;.t.
00D0D8CF 68e50300 00bafc69 9601b990 6a9601e8 h......i....j...
*--> Stack <--*
0580F904 00d0d8a4 019aa8c8 000000bc 00000000 ................
0580F914 00000001 04c2d1f8 0580f9cc 00000000 ................
0580F924 00000003 70616548 7962202c 3d736574 ....Heap, bytes=
0580F934 34393134 00323533 00000010 00000008 4194352.........
0580F944 0580f9cc 0580f96c 00dddcb4 00000800 ....l...........
0580F954 00000000 00000001 04c2d1f8 0580f9cc ................
0580F964 00000008 3c785df2 0580f9a4 00dde369 .....]x<....i...
0580F974 00000010 00000000 019aa8c8 000000bc ................
0580F984 0000009f 00000001 0000001a 0580f9cc ................
0580F994 00000001 00000030 00000008 0000000c ....0...........
0580F9A4 0580f9d4 00dde031 04c2d1f8 00400030 ....1.......0.@.
0580F9B4 0000009f 00000003 00000001 00000000 ................
0580F9C4 8c3b0b04 7925f310 00000004 00000004 ..;...%y........
0580F9D4 0580fa00 00d217df 00000001 0000009f ................
0580F9E4 00000003 00000001 00000000 8c3b0b04 ..............;.
0580F9F4 00000000 00000000 8c3b0b04 0580fa14 ..........;.....
0580FA04 00d215a6 00010000 07ce03a8 07ce03a8 ................
0580FA14 0580fa34 00d21fd3 07ce03a8 00010000 4...............
0580FA24 00207520 00000001 00000001 00000000 u .............
0580FA34 0580fa50 00e11cc0 00000000 00207520 P........... u .
0580FA44 00000001 8c3b0b04 07c96010 0580fa74 ......;..`..t...
0580FA54 00e2ecae 00000000 00207520 00000001 ........ u .....
0580FA64 8e273950 00207520 04fd6690 07cf6018 P9’. u ..f...`..
0580FA74 0580faec 00e2e725 07cf6020 0000fff4 ....%... `......
0580FA84 00207520 00e11ca0 8e273950 00000000 u .....P9’.....
0580FA94 00000000 0580fad4 00000000 91d2e614 ................
0580FAA4 00000000 00000000 00000000 be91f671 ............q...
0580FAB4 00000000 01ee0270 0580fac8 0580fb0c ....p...........
0580FAC4 77933e5f 0580fb00 00e3eaef 01ee0270 _>.w........p...
0580FAD4 00000000 00e11ca0 00000000 8e273950 ............P9’.
0580FAE4 00000000 00000001 0580fb1c 00e2ebde ................
0580FAF4 0000fff4 07cf6020 00010000 91d2e614 .... `..........
0580FB04 00e3dde8 00000000 00000000 00e3ec53 ............S...
0580FB14 771f337a 00000000 0580fb5c 77939882 z3.w....\......w
0580FB24 00000000 70418509 00000000 00000000 ......Ap........
0580FB34 00000000 00000000 00000000 00000000 ................
0580FB44 0580fb28 00000000 ffffffff 77973145 (...........E1.w
0580FB54 0253bb15 00000000 0580fb74 77939855 ..S.....t...U..w
0580FB64 00e3ec30 00000000 00000000 00000000 0...............
0580FB74 00000000 00000000 00e3ec30 00000000 ........0.......
0580FB84 00000000 00000000 00000000 00000000 ................
0580FB94 00000000 00000000 00000000 00000000 ................
0580FBA4 00000000 00000000 00000000 00000000 ................
0580FBB4 00000000 00000000 00000000 00000000 ................
0580FBC4 00000000 00000000 00000000 00000000 ................
0580FBD4 00000000 00000000 00000000 00000000 ................
0580FBE4 00000000 00000000 00000000 00000000 ................
0580FBF4 00000000 00000000 00000000 00000000 ................
0580FC04 00000000 00000000 00000000 00000000 ................
0580FC14 00000000 00000000 00000000 00000000 ................
0580FC24 00000000 00000000 00000000 00000000 ................
0580FC34 00000000 00000000 00000000 00000000 ................
0580FC44 00000000 00000000 00000000 00000000 ................
0580FC54 00000000 00000000 00000000 00000000 ................
0580FC64 00000000 00000000 00000000 00000000 ................
0580FC74 00000000 00000000 00000000 00000000 ................
0580FC84 00000000 00000000 00000000 00000000 ................
0580FC94 00000000 00000000 00000000 00000000 ................
0580FCA4 00000000 00000000 00000000 00000000 ................
0580FCB4 00000000 00000000 00000000 00000000 ................
0580FCC4 00000000 00000000 00000000 00000000 ................
0580FCD4 00000000 00000000 00000000 00000000 ................
0580FCE4 00000000 00000000 00000000 00000000 ................
0580FCF4 00000000 00000000 00000000 00000000 ................
*--> Error Logs <--*
ghtning ’coresys’ not found.
Model ’0x12438b’: LightningSetActionPoints: lightning ’fillsys’ not found.
Model ’0x12438b’: LightningSetActionPoints: lightning ’coresys’ not found.
Model ’0x12438b’: LightningSetActionPoints: lightning ’fillsys’ not found.
Model ’0x12438b’: LightningSetActionPoints: lightning ’coresys’ not found.
Texture ’0x03539b’ dimensions too small
Loading ’0x03539b’ texture failed
Model ’0x12438b’: LightningSetActionPoints: lightning ’fillsys’ not found.
Model ’0x12438b’: LightningSetActionPoints: lightning ’coresys’ not found.
Debug token ’0xf1059’: Lightning ran out of space for new bolts.
Debug token ’0x266fa’: Lightning ran out of space for new bolts.
Couldn’t find projectile effect for skill ’KIWQR.F77q2’
42 (0:9001:4419): Cli2PortalAuth, transaction timeout {#453}, {P+/Game.gw2.ItemSearch/TradeSearch+STS/1.0}, {64.25.47.120:6112 0 0 0 0}
42 (0:9001:4419): Cli2PortalAuth, transaction timeout {#454}, {P+/Game.gw2.ItemSearch/TradeSearch+STS/1.0}, {64.25.47.120:6112 0 0 0 0}
Model ’0x12438b’: LightningSetActionPoints: lightning ’fillsys’ not found.
Model ’0x12438b’: LightningSetActionPoints: lightning ’coresys’ not found.
Model ’0x12438b’: LightningSetActionPoints: lightning ’fillsys’ not found.
Model ’0x12438b’: LightningSetActionPoints: lightning ’coresys’ not found.
Couldn’t find projectile effect for skill ’KIWQR.F77q2’
Texture missing mip chain: 0x118f71
Model ’0x12438b’: LightningSetActionPoints: lightning ’fillsys’ not found.
Model ’0x12438b’: LightningSetActionPoints: lightning ’coresys’ not found.
Couldn’t find projectile effect for skill ’KIWQR.F77q2’
Model ’0x12438b’: LightningSetActionPoints: lightning ’fillsys’ not found.
Model ’0x12438b’: LightningSetActionPoints: lightning ’coresys’ not found.
Texture missing mip chain: 0x118f71
Texture missing mip chain: 0x118f71
Model ’0x12438b’: LightningSetActionPoints: lightning ’fillsys’ not found.
Model ’0x12438b’: LightningSetActionPoints: lightning ’coresys’ not found.
Texture missing mip chain: 0x1346fd
*--> DirectX Device Info <--*
VendorId = 0x10de
DeviceId = 0x1183
Version = 9.18.0013.5306
Description = NVIDIA GeForce GTX 660 Ti
Compat = 0x00100800
VidMem = 2048 MB
Does anybody else have this issue?
My character stands before a hero point but cannot interact with it.
Will ectos become more rare with the salving changes?
How exactly does it work?
Do I need a target for it to function or does it reveal everyone around me?
I have this bug since yesterday.
Anyone else with this bug?
I just was in Orr when the game crashed:
*--> Crash <--*
Assertion: Model leaks detected.
File: ..\..\..\Engine\Model\Model.cpp(7040)
App: Gw2.exe
Pid: 9664
Cmdline: -bmp
BaseAddr: 01380000
ProgramId: 101
Build: 53120
When: 2015-09-16T16:06:21Z 2015-09-16T18:06:21+02:00
Uptime: 0 days 1:23:49
Flags: 0
3 crashes in PvP:
*--> Crash <--*
Exception: c0000005
Memory at address 00000000 could not be read
App: Gw2.exe
Pid: 6808
Cmdline: -bmp
BaseAddr: 010D0000
ProgramId: 101
Build: 53068
When: 2015-09-15T17:44:51Z 2015-09-15T19:44:51+02:00
Uptime: 0 days 0:02:16
Flags: 0
I’d like to add that the asura leaping animations with staff are really terrible. It’s like someone in the dev team said ‘just spin them around ten times like a pin wheel because asura are wacky!’ No…
Asura have an unique dodge animation – while other races make a roll Asura have a rollover which is really cool.
I would be sad if thias was lost.
I don’t have maximum magic find.
I if I had I would rather want luck essences to be useful for jeweller.
Open world housing please
This and furniture-maker as a profession.
Mine is polymock.
People in my guild who played GW1 tell me that polymock is really funny and I cannot wait to try it out.
bring back Moto’s box please.