Off-hand pistol is Real Special Weapon.
blackpower + leaf dodge = stealth
PP or SP can stealth easy..
Staff cant stealth.
sucks.
What is “leaf dodge”?
Link those stances please.
I mean those physical skills, sorry.
I feel that a possibility to get into stealth with staff is needed.
And a gap closer with range 900 units (shadow shot).
Also there should be a possibility to apply damaging conditions with staff, maybe lotus training could be changed and the conditions (at least bleeding and torment) given to staff instead?
I think stances are something for warriors, not for an class that is supposed to be agile and swift.
Mantras would be a better choice for Daredevil- mantras to distract and slow down the enemies.
What do you think?
I miss a gap closer on staff, but this may be because I’m used to dagger/pistol (shadow shot).
Currently I see no need to give up dagger/pistol for staff, black powder is a good defence and I just do not see which traitline I should give up for the new one.
I want to play a build focused on Mallyx, with mace/axe.
Unfortunately the only ranged weapon that revenant can use (staff) has no damaging condition.
I think this should be changed, otherwise Revenant will be really bad in ranged fights.
Does anybody feel that not being able to dodge without damaging something could cause troubles?
Sometimes you just dodge over a stone or such a thing and don’t want to fight any nearby mob...
Will we get new stat combinations with HoT?
I for instance would love to see something with condition damage/ferocity for hybrid builds.
Dear A-Net, can you please make it possible to hide the gloves on this costume set?
Because I use it a a summer dress on my Asura girl and don’t like the gloves.
Will we have the possibility to invest in 3 traitlines and 1 elite traitline or will we have only 3 to choose from?
1) What about using a script to create some chain events ?
For example : If I click once on my mouse button it will trigger my utility skill 1, if I click again on the same button it will trigger my utility skill 2, finally If I click a third time it will trigger my utility skill 3.
This way I could create a 3-skills combo by clicking 3 time in a row on the same button.
Script usage is legit?
Would this not be against the 1 key = 1 action rule?
But if it’s allowed, I want to use this too.
Looking forward for a statement from A-Net.
1. Those bunny ears!
2. How to dance part 2.
So, are condition builds more viable now?
My idea about the update was that conditions now would do the same damage as physical damage but need longer time.
Physical damage:
- instant direct damage
- damage can be reduced by high armour (husks in silver wastes for example)
Condition damage:
- ignores armour
- needs longer time to get something down
But the damage of conditions has been reduced while the duration of conditions has remained the same, so how good are condition builds now?
Well 1 condition is already quite a lot. Also for swiftness I’d take … Trickery. With bountyful thief.
When I want to run away from an enemy stealing is not possible.
And 1 condition is nothing in silverwastes.
conditions are kitten easy to get a rid of with S/D (yes i know S/D lol’d kitten weapons ty anet)
I don’t play sword/dagger, I play dagger/pistol.
You really shouldn’t be doing a hyrid build in PvE dungeons.
Why not?
I think such a build could be fun to play.
...without being in the game?
Is this normal?
That Authenticator tool wanted a code from me to login to forum, I tried several times but no code was accepted.
But when I started the game it suddenly worked.
Can someone recommend a hybrid build (direct damage + condition damage trough burring) for PvE and dungons?
I never before played a guardian, but such a build seems interesting to me and I would like to try it out.
How much life has the revenant class, like a warrior or like a guardian?
Can someone explain the logic behind this?
I play thief and would love to skill in more trait lines, I don’t like this new limitation and I don’t understand the logic behind this.
There’s quite a nice condition removal trait in trickery you know :o
And seriously? Forced to take Acrobatics? The trait line is kind of meh no matter how you look at it you know.
But this only removes 1 condition and how many slots you have?
And for acrobatics I forgot vigor, I wish we had a “vigor on crit” trait like eles.
As for swiftness, I sometimes just need it to escape and when I do juping puzzles.
But dodging ind juping puzzles often is not a good idea, therefore I wished I had another possibility to get that buff.
There’s quite a nice condition removal trait in trickery you know :o
And seriously? Forced to take Acrobatics? The trait line is kind of meh no matter how you look at it you know.
But this only removes 1 condition and how many slots you have?
And for acrobatics I forgot vigor, I wish we had a “vigor on crit” trait like eles.
outside of shadow arts & acrobatics is what the thief needs.
As it is now you are forced to take these trait lines because of shadow’s embrace and expeditious dodger.
In theory one can do ED but sometimes you just need that speed buff.
I would love to have a sigil for this
What happened with promotions in gem shop?
Saw none since a long time....
A friend of mine who plays engineer told me about a chance in the trait system that doesn’t allow him any more to throw his grenades from a 1 500 unit range.
As I don’t play engineer I had not noticed this, but it gave me an idea:
How would it be to separate the range of skills in PvE and PvP?
A-Net does not want to separate those game modes completely as they did in GW1, because they think it would be to complicated for the players when skills would function in different ways depending on the game mode.
But how about making 1 500 units the official PvE max-range and 1 200 units the official PvP max-range?
The skills would function in the same way, just the maximum range would differ.
I’m eager to see this too.
I did not play GW 1 but people in my guild did and they tell me how much fun they had with Polymock.
But with HoT I think A-Net just doesn’t have the time to develop it right now.
I want Feline Grace back.
And I want the freedom to invest my talent points where I want, I HATE the 3 paths restriction.
Also, to complement what was said above, SE has been fixed to remove a condition on stealth activation.
Doesn’t work.
Just tested it out: Got chill on my thief and activated Blinding Powder, chill remained.
My thief limps like Taimi for an eternity every time she gets cripple on her since Shadow’s Embrace does not make stealth remove 1 condition on activation any more.
I gave her Don’t Stop but this is no compensation, wish it would at least halve the duration of cripple.
I would like to have a recipe to change the stats of Mawdrey.
Getting Mawdrey is a long process and I do not want to do it a second time, but I think to go from zerker to hybrid with my thief so I need different stats.
Therefore a recipe for Mawdrey II would be very useful.
Edit: There could also be entirely new sets like OP suggests, to make up for the loss of the condition duration and boon duration trait lines that were ultimately taken away with the traits rework.
I did not suggest to add new runes to the game, I just think that the runes with + condition/boon duration should be reworked.
Like, when a set of 6 runes gives +15% duration now it should be upgraded to +30% or so.
Problem is: Not every rune increases duration of conditions/boons.
With the old system you probably had enough duration increase from your traits and could choose a rune set with other advantages.
Now you’re perhaps forced to take a specific set of runes just for the duration even if you would rather prefer another.
Limit of choice, even if the rework the runes.
Since thieves cannot get initiative via critical hits anymore, the initiative costs of skills should be reduced.
Now that you cannot get condition/boon duration through traits anymore, runes & sigils should be reworked to make up for the loss.
What stats are recommended for a hybrid build (dagger/pistol or dagger/dagger)?
With a hybrid build you always have to make compromises, but what is the minimum power/condition damage?
And in connection with this - what is the best rune for a hybrid build (in your opinion)?
Superior Rune of the Elementalist: Power and condition damage, but the last upgrade is useless since thief does neither burning nor chill.
Superior Rune of Hoelbrak/of the Pack/of Strength: All give power, might and might duration, might is a great damage boost for a hybrid build.
Hoelbrak has -20% incoming condition duration and the fury and swiftness buff of the Pack runes have a synergy with No Quarter and Expeditious Dodger.
Superior Rune of the Thief: Precision and condition damage.
Superior Rune of the Adventurer: Condition damage, power and 50% endurance when using a heal skill.
Superior Rune of the Afflicted: Condition damage and condition duration for bleeding and poison.
Superior Rune of the Krait: Condition damage and bleeding duration.
Superior Rune of the Nightmare: Condition damage + duration but the last upgrade is useless (in my opinion).
Superior Rune of the Aristocracy: Condition damage and might duration.
Superior Rune of Orr: Condition damage and poison duration + swiftness when struck below 20% of health.
Superior Rune of the Traveller: Boost for all stats +15% boon duration and 10% condition duration (and faster movement).
(edited by Steinpilz.5078)
25% Chance when struck to grant nearby allies might, fury and swiftness for 10 seconds.
So that means my character does not get the buffs, right?
I used a hybrid pre patch using sinister quite similar to that build although it was p/d. The pressure strike makes the d/p set usable for the same.
I play d/p since I made my thief, I don’t think that I can accustomed to p/d.
What about this, I think these are the best stats I can get with a hybrid build and also carrion stats are easier to get than dire stats.
Did you consider adventurer runes? They have a power/condi damage bonus as well although in favor of Condi rather then Power but also have a very useful #6 trait getting you back half endurance.
Perhaps like this?
Questions, suggestions, ideas?
Everything is made simpler (for new players they say) but gear & stats are rather complicated.
There are so many gear/stat combinations now, putting together new equipment feels like higher mathematics.
Is there no way to make this easier?
Is it true that condition damage will be nerfed again?
I ask because I try to make a hybrid thief build and when I discussed it with a friend today, he told me that a condition nerf is planned.
I WANT IT BACK!
I also would like more customization, yes.
People who played GW1 tell me that skills could be completely different depending on game mode.
Why not in GW2?
This would make changes like the recent thief nerf that was arguably done for PvP less worse.
Please A-Net: Separate PvP from PvE.
It reduces the number of possible builds.
Why not allow us some more choices & individuality?
Some thoughts:
Deadly Arts:
(I) Dagger Training: 2 seconds poison seems too short for condition/hybrid builds.
(V) Panic Strike: Can be a problem in PvE, some bosses are allergic against cc.
But for PvE there is no other useful trait in this tier, I don’t think many people play trapper-thief and revealed is not important in PvE.
(VII) Potent Poison: +10% poison damage is not enough for a greatmaster trait.
Shadow Arts:
(II) Concealed Defeat and (III) Shadow’s Embrace are in the same tier so you cannot take both... this should be changed.
When you work with stealth a lot you want both traits.
Also the changes made on Shadows’ Embrace should be reverted, it’s the best condition removal for thief.
Acrobatics:
(IV) Guarded Initiation: Not sure about this, when and for how long are you over 90% health?
Maybe something like ((X% chance to) remove 1 condition per critical hit would be more useful?
(V) Swindlers Equilibrium: Not sure about this eihter, I don’t play with sword.
But it seems unfair that only sword thieves get the bonus.
(VIII) Upper Hand: I want Opportunist back. Nuff said.
Removes traits:
Opportunist: I want it back please. Thief need this one so badly!
Feline Grace: Thief is all about mobility, please give us back this trait.
Practised Tolerance: Thief is a class with small healthpool, I want this trait back.
Critical Haste: I miss it, why has it been removed?
The old LA (before Scarlet) felt like home.
The new one has an impressive imperial style - jut the atmosphere is gone...
Is there a way to change the stats of Mauldrey?
I thought to use dagger/pistol and the new talent that makes you apply poison with every attach when you wear a dagger.
With poison stacking now, is a good hybrid build possible?
Is there any up-to-date build planer, with cloth, weapons, trinkets, etc. ?