There are tons of opportunitys for 1-5 man groups in T1. Vastly more now than there were a few weeks ago.
Sorry but if you can’t handle high pop roaming, and I say this as someone closing in on 2k wvw rank from roaming/havoc in sub 10 man groups ….
Get Good….it ain’t that hard….
Can I see you take out a 200 man blob? In lower population servers roamers actually get fights. In high population servers they get run over by blobs.
Players transfer to lower tiers to get away from blobs so they can have real fights that actually require skill, not 500 people throwing their faces at each other.
So you actually want a map with very low population? My server has had that for the past 18 months and it’s caused me to uninstall the game. This new patch and beta event has not only got me to reinstall but I’m having a great time and making new friends.
Of course there are more complains, can you tell me which game actually has more praise than complains threads? The fact that you continue to see the map queued, you continue to see a lot of people playing WvW already prove that the changes are welcomed.
Well said.
Roaming does not = running around empty maps in a circle capping uncontested camps and once in awhile 2 man ninja a tower because there is noone to fight.
Roaming is plenty alive on high pop servers, it’s actually back to real roaming with real risks.
^ This so much.
I think a lot of the roamers have lost their skills on empty maps or have never played on constantly full maps before. Now if you roam you can get wiped at anytime by a passing group, this was common place in the first 1-2 years on my server.
Last night I was trying to roam solo and I quickly learned I too had lost a lot of my skills from running on empty maps. Time I go back to WvW boot camp and change my strategies. XD
ok let me be the first person to say I was wrong. Lots of opportunity for havoc here and there… and holy crap… the huge blob fighting was actually a crapload of fun! Tried it in the past and didn’t like it… things have changed I guess because it was a super blast!
I’ll figure out how to deal with the “identity crisis”.. in the meantime I’m actually having a lot more fun than I thought I would.. To all those people that said “back off and give it a chance”… yes.. that was a good idea…
Welcome to the humble pie club, I just ate mine.
Thanks Anet! I am glad to be eating my words right now, I spent the entire weekend playing WvW and I had a ball.
Top reasons I had fun were:
- Time in the game felt rewarding with the implementation of the reward track
- Maps were full and I didn’t mind waiting in a queue at all because I knew what was to come
- Full maps meant lots of fights which meant lots of baggies which meant more rewards which meant more fun
- I got dungeon tokens in WvW… I hated doing dungeons and PvP but the game required them if I wanted dungeon skins, legendary weapons etc, now I can ignore them and play the part of the game I enjoy which means no unnecessary bad feelings towards you, win-win!
Please keep things going in this direction towards fun and rewarding game-play.
OP, I led a guild for a couple of years and was a commander in 2 others, I don’t think there’s an issue with how things are now and even the issues you highlight are 1st world problems and don’t affect game-play. I’d rather Anet spend more time pushing out meaningful content and bug fixes to be honest.
Looks like I’ll be reinstalling to see what all the good news is about.
I farmed the mats ages ago but I was waiting for the new legendary skins to see if they were better than the originals, egg on my face now…
John Smith Source
(snip)
PS any flipper that’s attempting to make money on luxury items isn’t good at flipping. It’s a slow, dangerous, rarely-profitable way to attempt to make money (that’s why nobody does it).
I can attest to this… XD
I’ve never encountered this issue. How do people sell things that causes this to happen? Is it by clicking the ‘Sell Instantly’ button repeatedly? Or listing large amounts of items? Just curious.
I get this a lot and I don’t sell large quantities of the same item. I’m just selling a lot of different items all in a row. I usually sell once my bags are full by right clicking wherever I am and selling off my stuff. That’s my experience.
That’s the biggest issue for me, it hits people that explore and graze mats and sell after each trip as they have a small numbers of lots of different mats. To combat this I’ve tried to farm 1 location over and over so when it’s time to sell I only have a dozen different stacks, but that brings up the next issue if you do this, DR which is a ant-bot measure… but I’m not a bot! T.T
OMG the new legendary weapons will rain down from the portal!!!!!!
I’m curious as to why it’s so complicated to make a new collection for a precursor. It seems to only require basic functionalities that should be available in a content editor.
- Create a new item.
- Modify an item.
- Add an item to a merchant.
- Add a conditionally available item to a merchant.
- Create a new recipe.
- Create a new recipe item.
- Create a container item.
- Add an item to a container.
- Add an ‘OnUse’ function on an item to activate a collection.
- Add a conditional item reward for a successful event (collection activated and concerned achievement still not completed).
- Add a conditional item drop from a monster.
- Add a conditional item drop from a chest.
- Add a conditional item drop from a gathering node.
- Add a conditional dialogue to an NPC.
- Add a conditional interactive item/space to a zone.
- Create a new achievement linked to an object.
- Create a new collection object.Considering the collections were introduced with the “September 2014 Feature Pack”, that they did some rework for Hot and that they knew they would make quite a few collections, one could have expected them to develop the tools to do it efficiently. They had what, 2 years to do it?
Must be a lack of personnel If they had to take the 6 devs off content that was sold but not delivered to work in other segments of the game.
Or those 6 are just really incompetent or poorly assigned. We don’t know if this same small team was behind the first 3 weapons or the 20 old precursor collections, but it’s obvious that someone at Anet is capable of making the content. They managed to push out those collections, a bunch of others along with them in HoT, and a crap-ton of them got added to the core game back in 2014. If there was some massive difficulty in creating collections, they must have known it before now. They would have known it before HoT launched, and likely even before they announced it.
It’s like building a subdivision of 20 houses, but not noticing all of your nails are rusted and lumber rotted until you’re laying down the carpets on the 12th house. You can’t work with something for that long, and complete so much, without seeing the problem.
Unfortunately for the customers it looks like the “legendary collection stories” were too much to complete (i.e. over-scope). I would much rather the weapons to be added without the collection story elements if meant we would actually get the weapons.
Guys, you’re talking about $20 expansions, yet almost every lvl 80 player I see IG has infinite gathering tools (that I can see) and probably a salvage-o-mattic, extra bag slots, etc (I can only guess). You’re not willing to pay more than 20 or 30$ for an expansion, yet you’re willing to pay $50 per character to fix something deliberately made frustrating (25 uses salvage kits etc). You get the game and the expac you deserve I guess.
I’d gladly pay $100 for an expansion if the gemstore was GW1-like.
Not everyone paid $50 per toon for gathering tools etc, I earned the gold, converted to gems, got my gear.
Chalk it up to whatever you want. I don’t think the ‘why’ that explains the 6 mon dev time for one legendary weapon is all that relevant. In fact, it could be longer or shorter to develop a Legendary weapon; We have no way to know. I do know that if it takes months to release a Legendary, 2, 3, 4 6, whatever. That’s a long time.
Anet is on the record saying it takes about a month to create the new legendaries + collections. Since it shouldn’t take 6 people to make one a properly managed and competent team should be able to do 2-3 legendaries a month. Which is reasonable to me. So I think it is very relevant of the reason why.
Yet they haven’t done so … either they under estimated or they haven’t been focused on it. So seems to me whatever is happening over there … it’s not happening.
I think this is something a lot of us can agree with. Whether or not it’s dev issues, management issues or some other uncontrollable issue (Anet flu epidemic etc) we’ll most likely never know and it doesn’t matter. My issue with the whole situation is, as a company director myself, if I accept money for supplying a service/product then I’ll bloody-well make sure I deliver, end of story, no excuses.
(edited by StormageddonBK.9842)
The key to making a great game is not to " limit" use of game modes. It is to make the game modes enjoyable enough to players they are too busy playing them to be concerned about what others are enjoying in the game.
If players enjoy EotM, great for them, I would rather turn on the stove and touch it over and over again than play EotM, so as long as they keep it the hell away from me, I am good with that. What they do with EotM should not effect WvW, since WvW should be enjoyable enough that players are not concerned with it. They should solve the issues with WvW, not worry about " limiting" other game modes to make up for what they failed to properly maintain in the first place.
Great post!
So, another expansion is on the way. That’s going to happen. Heart of Thorns was divsive at best. The largest criticism being content-light for the price point, and now, the assumption that Anet won’t deliver advertised content.
If they couldn’t deliver us a “content-light” xpac there’s no way they’ll be able to implement the plethora of suggestions the forums generate. I have no faith that the next xpac will even equal HoT let alone be a fully-realised product.
And there’s always the fine print, and there’s the eula, and there’s other factors in the local laws like what the allowable wriggle room is between marketing and the delivered product, and on, and on… all which mean that if you feel a company has broken the law, then you consult a lawyer who is versed in that law. ‘I feel wronged therefore the law must have been broken’ is not an acceptable conclusion to jump to… it is a valid and worthwhile possibility to explore if you’re invested enough to do so.
If you do, I’m very interested in what you find out, no matter what way it goes.
~EW
They most likely realize what they have done is wrong on an ethical level. It still could wrong on a legal one as well, but Anet does have a sense of security behind fine print, technicalities, and legal shielding provided their own EULA (it does contain anti-litigation/binding arbitration clauses). It’s not a matter of “I feel wronged so a law must have been broken”, it’s a matter of there being laws specifically made to stop companies from doing this very thing. It’s just prohibitively difficult and costly to pursue, with cost of seeking compensation is exponentially higher than the compensation itself could ever be.
It’s sort of like when someone with diplomatic immunity commits a crime. They know it’s wrong. Everyone else knows it’s wrong. There’s just kitten all anyone can actually do about it because of the fine print.
Not necessarily as Steam has the same clauses and they were prosecuted in Australia last week for giving false/misleading information about their refund policy. The legal issues are not just locked to 1 region, if they sell the game world wide they have way more laws to cater to.
“Real WvW” is the minority. If we had a voting system for servers vs megaserver system with everyone that plays the game, I would be very surprised if the player base selected servers.
It is minority because EotM exists. If you ask players to choose between dumb karma training system, easy loots and loads of xp for doing nothing and fun, interesting, exciting fights that basically give you no rewards, many players pick first option. Because they are lazy.
Because of EotM many players think that is how WvW works. They think farming loot and xp in EotM is what EVRYONE does. Of course they would be upset if that would become less profitable, but it still has to be done if we want any future for WvW.
They already did remove most of the rewards in EotM months ago and it didn’t fix anything. Maybe a few left to go back to PvE farms but I think the rest just love running in circles.
I really don’t understand what’s ANet’s problem with content production, especially with the full-time staff of devs they have. Just take a look at the Skyrim Nexus. There are thousands of high quality mods (46k last I checked) made by ordinary folks during their free time. There are abodes, armors, followers, weapons, monsters, new zones, you name it! And that’s just Skyrim. Many games have mods that rival and even surpass original content in quality. Now how can a full-time pro team such as the one at ANet struggle so much after all this time?
I understand your sentiment with this and I do agree but unlike a modder a dev in a company is often the lowest position possible. Every company is different but mine is like this.
Dev<Lead Dev<Business Analyst<Software Architect<Lead Design<Key Stakeholders
Believe me the Dev in my company has no power whatsoever, if the key stakeholders doesn’t sign off on anything it doesn’t get built or implemented and they only sign off on things that are also signed off by the software architect and lead designer (red tape can suck balls in big organisations).
*snip
An interesting read on Valve getting prosecuted in Australia for “misleading representations” last week.
Australian courts, for the first time, has just enforced the Australian Consumer Law against the US based Valve (you don’t need to be Australian, just sell to Australia).
The law specifically states in the first point:
“Products must also:
- match descriptions made by the salesperson, on packaging and labels, and in promotions or advertising
- match any demonstration model or sample you asked for
be fit for the purpose the business told you it would be fit for and for any purpose that you made known to the business before purchasing
- come with full title and ownership
not carry any hidden debts or extra charges
- come with undisturbed possession, so no one has a right to take the goods away or prevent you from using them
- meet any extra promises made about performance, condition and quality, such as life time guarantees and money back offers
- have spare parts and repair facilities available for a reasonable time after purchase unless you were told otherwise."
However, based on the GW2 license we don’t actually own the game, “License Grant – Any Service, Content or Game supplied by ArenaNet is licensed, not sold, by ArenaNet.” Plus Anet states they can “remove elements with reasonable discretion”
But…
Steam is the same stating, “All title, ownership rights and intellectual property rights in and to the Software and any and all copies thereof, are owned by Valve US and/or its or its affiliates’ licensors.”
Based on this I think Anet would be similarly liable as Valve for false advertising, who knows, any lawyers here who know how to interpret this stuff?
http://www.accc.gov.au/consumers/consumer-rights-guarantees/consumer-guarantees
They’re telling you their intent… but nothing concrete… “set of 16” isn’t enough for me; those are just words for their intended finished product.
Where did they say, “it is our intent”, I would really like to see your source.
Until the product is finished, it’s all just intent. Doesn’t matter how specific or vague they are with their words.
~EW
No that’s not correct if it’s being sold. As soon as you start taking money for said product you no longer can change your scope willie-nillie.
They’re telling you their intent… but nothing concrete… “set of 16” isn’t enough for me; those are just words for their intended finished product.
Where did they say, “it is our intent”, I would really like to see your source.
…its arrogant of players to say, I don’t play that game mode remove it, even if other people are. I hate Raids, should I be here saying remove them…
I agree so much with this line.
So in January Anet announced they were working on the next expansion, do we know if it’s still being worked on? If so I’d be extremely disappointed when developers are being re-tasked out of completing the first expansion.
I’m fascinated by how many post the same half dozen people have made complaining about this the past 30 pages.
Well turns out not all of us are just willing to bend over and take it from Anet.
You actually don’t have a choice. Let’s be realistic about what your options are.
I see 3 clear options:
1. Take it on the chin.
2. Complain on the forum.
3. Quit the game.
I am hovering between 2 and 3 as I am still waiting for the glimmer of hope to get me back into the game. However, the longer I’m there the more other games have a chance to pull me into 3 as I start to discover that games can actually be fun.
“Player input” is what got us expansions, which is why we no longer have lots of monthly free content.
Ever hear the expression “don’t buy the cow if you can get the milk for free”? We were getting the milk for free and many of our fellow players complained long and hard about how they would rather pay for it because that somehow makes it better. Now we get less milk AND have to pay for it.
Player input is the last thing we need more of…
I totally agree with you on that 1. There was a time when I actually enjoyed this game and had lots of fun things to do but apparently too many people were complaining about things and EVERYTHING got changed in a way that made it no longer fun and some things even got completely removed. Now I pretty much have nothing left to do but the dailys which aren’t really fun but I feel like I must do them.
I totally relate to this.
Yeah! Raise your voice and complain! that will make the problem go away for sure!
So you do acknowledge there is a problem?
4. EotM was never nerfed? When did they nerf it?
Yes it was, they removed the champ bags for killing champs. I believe it was at the HoT launch?
My finger’s are crossed for a good patch but I must admit I won’t be surprised if I’m not blown away. I hope I’m wrong.
Simple question, the promised HoT legendaries were stopped, are we worried about the promised WvW overhall or do you think we will get it by the end of the year?
Nice one, I was actually excited when I saw the title… XD
We all read what we want to see I suppose, to me it still reads (in the entirety of the article) as if there is little to no grind intended for normal play.
if for some crazy reason everyone’s character was wiped, and they had to start over from day 1…. do you think most of the people that didn’t leave would start over ?
that would be the real gauge of how modern day gw2 is performing.
would gw2 hot survive a total reset ?
Not a chance IMO.
Remember Mike O’Brien’s quote “We don’t make grindy games — we leave the grind to other MMOs.”
source – http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/
So why does everything in this game force grind for trash loot? I think he failed in his vision for not making grindy games.
I’ve played for 2+ years and only got 1 precursor drop.
That’s actually pretty good, I’ve been playing since launch (~2k hours) and the most valuable item I have got from a drop is 30 gold, and that was 2 years ago. All my gold is made from farming mats, I haven’t got and exotic drop in over a year now with 194% MF… T.T
Although, honestly, the current content “drought” is a myth. They’ve been releasing raids pretty regularly. I’m not saying you have to play and enjoy raids, but accept the fact that they are releasing content, it’s just no what you are interested in.
See that’s the issue for a lot of people, they don’t want to raid and/or they didn’t buy HoT so they can’t raid but Anet put all their eggs into the raid basket. The issue I think Anet faces is they’ve split the community into several camps and they can’t service most of them (i.e. HoT maps, raids, WvW, PvP, general PvE, living story, personal story, dungeons, free to play, e-sports, gem store and so on…). As a result we know they’ve pulled the legendary team from producing legendaries, so what team goes next WvW? This is a classic case of project over-scope and I don’t know what they can do to remedy the situation without hurting or amputating a large portion of the game.
As a vet leveler due to playing self-imposed permadeath rules (way over 200 restarts) I cannot agree more with all of these points. It would be great if I could level and earn gold just from killing stuff I run into (yes I know you can do this but the XP and gold is woeful and it would take many months to level to 80 just by killing random mobs).
I also have over 9000 hours in GW2
lol…
The new maps are no where near as bad as people make them out to be. Ofc at first it was a bit a shock and I wasn’t that impressed with the size or the gimmicks in it but time does help you over come it. Quite enjoying roaming now (not solo, 2-5 people)
Hahahahahahaha… so true XD
2) Reintroduce Map Completion (Gifts of Exploration) this is a necessary pipeline to bring new players to WVW experience.
^this^
I was actually disappointed to see it removed; it was a sure-fire way to get everyone to have to at least “stop in” WvW. Perfect time to “hook line and sinker”!
This was a difficult one for me as I have PvE toons (who do world completion) and WvW toons (who only WvW). My PvE toons are all permadeath so this part of the world exploration was really scary as it was the most likely place I’d die (other than falling to my death by accident), you had to pick your time and hope the enemy didn’t show up when distracted by the skill achievements. :P
- Smaller maps which are easier to navigate so we can get into group battles fast. I hate searching for action it’s boring and doesn’t add to the experience. Commander tags are meant to help but a lot of maps are tag-less or empty with no indication if there’s anyone there except via map-chat.
- Less PvE event items. The only PvE elements I can handle are the NPC toons guarding towers and camps. I can see a need for them during low population times, but I don’t understand why PvE events exist in WvW at all. Isn’t that what the PvE part of the game is for?
- Some reward incentive to make the play feel worthwhile, this way I don’t have to split my time earning gold in the oh so boring world boss train. I think a session in WvW should be as rewarding as any equivalent session in PvE, fractals or PvP.
- All WvW guild buffs to be earned in WvW, this would encourage WvW guilds to actually exist. Doing PvE to WvW is the dumbest thing I can think of and I can’t believe this was suggested let alone implemented.
- Some sort of nemesis feature could be fun, so often I get killed time and time again by the same person, it would be fun if I actually kill them there was some sort of recognition of the achievement. This is done is many other games through a map message or something.
- A WvW window that displays all the action (can be tiny and toggled off), that way people won’t have to map-chat asking if there’s anyone in the map, they can see the action ticking in a dialog window live.
- Really there are so many quality of life things the developer could borrow from other online competitive games in the interface. More options for the player is always good as long as they can be easily toggled on/off.
I can’t imagine the new maps being reverted, they are absolutely amazing. I honestly think people have not given them a shot, the mob decided early on that the rewards weren’t worth the effort of learning the map, and now the mob is rallying to destroy the maps altogether. I say increase the rewards and entice people to play the maps more. Make the guild buffs more attainable which will add all new dynamics to the game. The maps are so masterfully made and routes planned out, going back to the boring rolling hills of the Alpine maps will be such a letdown. Please, please don’t throw them away at the whims of the majority.
How about fix the map or give us a different map that doesn’t have the issues then the reward wouldn’t matter as much? So no, even if they doubled, tripled or gave 10 times the reward I wouldn’t play the map in it’s current state again.
I believe the difference is the “complexity” should be 100% player originated through their interactions with other players, there’s no need for the map to force overly obtuse events and mechanics on the player.
For me WvW absolutely calls out for simplicity.
Maps are a great example of this and I believe the HoT style of overly complex vertical maps doesn’t suit the game-play of WvW. I think the Alpine map worked well because it was a flat and fairly simple (a bit like a sandbox map) which allowed the players to engage each other without the fluff and distractions now forced on us. Capturing and defending towers meant something and players weren’t stuck in or hindered by PvE events or ships etc. In Alpine when they added ruins in the middle of the map it did lessen the experience for me so the original Alpine was better with the big lake IMO.
I think if we had 3 or 4 varieties of Alpine-like maps in different sizes on rotation it would attract more players and prevent player fatigue creeping in.
^ This was my concern but my post got deleted.
That just turns WvW into PvE, making the game mode worse. The whole point of playing a PvP game mode is to play with and against other players not NPC’s. Adding MORE PvE to WvW would only make it that much worse, not better. I would rather fight with less numbers than add more NPC garbage to the game mode. On some PvP games players are the “castle lord”, if you cannot defend it, you do not deserve to keep it.
I agree with this 100%.
On the point about the castle lord, imagine the salt flowing from the anti-night-capping crowd, “But I just spend all day defending this fort and when I log off ‘at night’ I left it undefended and someone walks up and caps it without effort!” So funny.
Dailies in general suck balls IMO. The addition of them was the first thing that got on my nerve in the game. Slowly but surely they kept adding more things like this until the game was all about following Anets carrot on a stick so you could get the reward rather than doing things I wanted because it was fun and the reward happened anyway. I know I never ‘had’ to do them but they kept nerfing the rewards in things I wanted to do so in a way they were pushing me really hard to do them…
1. Reward Tracks – similar to PvP (Would be awesome if tome of knowledge were available to wvw peeps)
^ this