Showing Posts For Swag.4923:
One of the reasons I play GW2 is that anet actually bans cheaters, even if they’re popular or whales.
Keep it up.
I’m going to try switching my router firmware to default or dd-wrt (currently using Tomato) and see if that makes a difference.
Ah, so you had the same problem? When did you start experiencing it?
Just started playing again on Friday.
It’s some network thing. I was able to fix the problem by skipping the router and hooking my modem directly to the computer. Pretty much the worst possible solution, but it’s an ANet problem. Nothing I can do about it (no I’m not going to buy a different router to fix a problem that shouldn’t be happening).
Decided to come back to the game after playing several months at launch. I’ve tried logging in about 50 times and was only able to get in once where I played for half an hour and logged out with no issues. Originally, upon clicking ‘Play’ I would get a black screen with a white bar where the taskbar was followed quickly by a full client crash. After deleting my local.dat and repairing, I get a fully black screen with music and cursor and no client crash.
Downloaded/installed twice. -repair[ed] multiple times, tried everything on the sticky lists. Haven’t changed any hardware since I last played, everything is up to date.
Edit: Fixed by bypassing my router and running my network cable directly to the PC. Not ideal, to say the least.
Router is Linksys WRT54GL running Tomato***
(edited by Swag.4923)
Odds are the event will be recycled (and rightfully so) for next year. So go do some playing and save your mats/gold.
I didn’t even look—always assumed it was account bound since it was essentially an achievement award.
Maybe if they level-restrict it or scale the stats based on level they’ll change it to account bound.
Inquisition was great, though it did have a couple design flaws (imo). I though damage was too high in some instances and I wasn’t thrilled that jumping off the edge teleported you back on to the island. The best hiding spots by far were already out on the edge of the map, so why add an easy escape mechanic to them? I also think that base movement speed should have been faster, which would have made chases a bit more twitchy and less of a slog.
I agree that more efforts can be done in designing other smaller weapons.
It’s one reason why I don’t feel like farming for a cosmetic dagger for my thief.
(The halloween dagger looks too simple and not practical-looking for actual combat.)
Not to mention that clothing frequently clips over daggers and other small weapons when sheathed. Why put effort into a vanity item that can’t be seen most of the time?
Blissfully brief. I hate world events—especially holiday events—that last for weeks or months (Rift). The only downside was that the rares, especially from the BLCs, were far too rare. Obviously you want rarity to increase demand, but you need to find the sweet spot where people don’t feel like they invested a ton of gold/$ trying to get those items and ended up getting nothing. That just breeds resentment and hurts future lottery-type cash shop sales.
Just wish those PvP games would stick around. Hide and Seek was great.
Puzzle was great—and would have been quite enjoyable if not for the fatties. If the puzzle didn’t force people into groups due to the pacing it wouldn’t have been an issue (as people could have simply spread out a bit).
I hope to see more race/moving jump puzzles in the future, but not as part of special, time-constrained events.
I hope it does end quickly. Endless world events made Rift suck. I’d hat to see GW2 get stuck on the same path (Halloween>Thanksgiving>Christmas>Easter>wtfever other American Christian holidays there are)
Not to be a kitten, but I’ll believe the bot problem is being addressed when the value of dropped crafting mats starts going back up. 400-skill dropped mats shouldn’t be selling for 17c.
(edited by Moderator)
Our team is working on anti-bot tools and we hope that this sort of issue will soon™ be greatly reduced if not eliminated. In the meantime, please click on the bot and use /report to submit a report. Thank you.
Only answer you’ll ever get.
There are two primary issues that affect the BLTC right now:
1. Botting generates too much supply of key components.
2. Crafting is too cheap (see #1), easy and rewarding (xp).
On some servers, bots often appear to outnumber legit players. Now this is likely not true, but the fact that so many blatant bots are running around that it gives that appearance is simply pitiful and makes ANet look incompetent and/or complacent. The standard “we’re working on it” reply works great for a couple weeks—not so much for a couple months. The supply of what were supposed to be the rare crafting components (drops) is massively inflated, which lowers the barrier of entry to crafting and encourages everyone to craft for XP, which then results in crafted items selling at or near cost.
so people that logged on early made a killing everyone else suffers seems legit
Pretty much the way the entire game has worked up to this point. First people ti find the best farms (and in cases other than this, the best exploits) rake in the gold while other players (you know, the ones with jobs and such) log in to nerfed content.
If you’re running an nVidia card and have an issue with a full system freeze with randomly colored screen(s) and ‘stuck’ sound, the solution is to downclock your card by 10-20%. This will have a fairly minimal effect on gameplay and will solve that particular crash issue.
Happens to me all the time in WvW sieges.
Onboard audio; think it’s Realtek.
A ranger whose pets were all named ‘Kenny’
And Boris the Blade (which I tried to get at launch but couldn’t~)
Yeah, loot bags for honor badges are just a bad idea. I can’t even begin to guess how many bags I’ve never noticed/looted and how many badges might have been in them.
+ Experience, +Magic Find, + Karma? I guess we’re expected to out loot them? Gain enough Karma to outgear them?
It’s basically saying “Your server is bad and you should feel bad. If you insist on staying here, go PvE something.”
Absolutely not a waste of time. IF you look at games that don’t have anything like those little hidden gems or even points of interest (cough FFXIV cough) it becomes very obvious how much they add to the game.
Could be an exploit; could be you didn’t sweep the place well enough after you capped it.
Checked the match this morning when I woke up. DB didn’t even hold a Sentry point.
Haven’t seen many in WvW, but in PvE (Dragonbrand), there are several zones where they outnumber legit players.
Maguuma is pretty much dead. I don’t know what happened or if a bunch of guild just packed and left. But the past 3 weeks has been a nightmare for maguuma WvW. Everytime I go to WvW no matter what time, we always have the underman buff. LoL Sad… so sad… Thinking of packing my bags too..
DB is the same, and not just in WvW. Just running around the PvE zones I often see 2-3 bots for every actual player. It’s sad, but everyone (except ANet apparently) knew botting would be a huge issue and you’ve got to be an idiot to think free server transfers are a good idea. They ruined Rift and they’re ruining GW2.
The fourth part of my monthly simply reads ???. Is it something I have to unlock? Hard to imagine that across all my characters there’s something that I haven’t done.
So you label people as quitters because they disagree with you and know the truth about what happened? So much for civility you claim to have. I have WvW footage of fighting both TC and CD, I am there everyday. So if you want to personally attack people for stating the truth about what happened then it sounds like your desperately trying to seek approval for something that wasn’t really a accomplishment to begin with.
Kinda looked more like it’s you that were calling your server quitters. He said he continued to fight against people after the weekend that you claimed had all the effort in it.
Our server left/transferred during the Blackgate match up. If we had the same population as before it would of been a landslide victory just like it was before when we fought. This entire week has been a fight vs a half dead Dragonbrand server with the “night crew” as people like to call it scoring pretty much a large majority of Dragonbrand’s points. So ya Dragonbrand never showed up for this weeks match and we do not belong in the current tier we are after so many leaving. I don’t need to showboat false victory’s or achievements on the forums even when we win. Cause most people actually know what is really going on in WvW. Server’s don’t magically regress for nothing /Cough HoD. Population leaves you get beat. It’s old news.
Free server transfers have got to end soon. GW2 is past the initial launch rush and to say that the population is still increasing would be very optimistic. ANet’s reasoning that letting people move around helps balance out populations is inherently wrong—eventually you end up with several overcrowded servers, several ghost town servers and the rest just fighting to stay relevant. Rift had (has?) the exact same problem. They tout(ed) free server transfers as a great benefit to the community, but all that happened was that a huge population of transient gamers formed. Guilds would hop servers every week, stuck with that grass-is-always-greener mentality. While Rift didn’t have WvW in the GW2 sense, it did have clusters of servers that only fought eachother. Waiting to long for warfronts to pop? Switch to a busier wargroup. Server so overpopulated you can raid through the lag? Transfer away. It killed any sense of community the game had and drove many thousands of players away.
GW2 is headed down the same path. By blurring the lines between servers, they’ve eschewed the traditional model of multiple, server-based communities in favor of one global community. Where in other games you might have players taking pride in being the most popular crafter or richest player on your server, now you’ve got to compete against 1mil+ other players. Obviously, thankfully, this doesn’t apply to WvW where there are still real communities—where you recognize the names in chat and actually get to know people. Maybe that’s why I find myself spending so much time there now, even though I’ve never been a great PvPer.
Death to free server transfers!
To get back on topic, just because DB has been getting smacked around, beat down and often kitten on by CD and TC this cycle doesn’t mean it hasn’t been fun. A lot of back and forth keeps things interesting and skilled CD commanders have helped keep it that way. Strategic, tactical fights are always more fun than mindless zergs with an army of drones meleeing down the gates.
So, if what people are saying is true, I wouldn’t doubt that DB was affected by a population issue (which is also a morale issue) but there’s other aspects to it that to ignore would be disingenuous, I think. Otherwise, we wouldn’t be hearing talks about implicit collusion or as many justifications for end of the match slippage.
While we (DB Borderlands) always seemed outnumbered in most fights, it only really became an issue in defense. When we grouped up to attack it went well, when we grouped up to defend it went well, but we failed miserably at covering multiple objectives, defending supply camps and even defending the Garrison for much of the past week (though a few of those garrison losses have been…sketchy…to say the least. The 5-golem attack was pretty cool tho)
There has also been a noticeable lack of investment in offensive/defensive siege engines and upgrades, though much of that could be due to inconsistent/lack of supply in addition to players (myself included) simply not wanting to throw money away on WvW. I’d imagine that 1% of players are filthy rich while 99% are dirt poor.
I’ve also noticed several individual/groups of farm bots (usually at the centaurs) and there was even a guy in chat the other night who said he goes to WvW just to craft so he doesn’t have to pay to port to Lion’s Arch. Pretty safe to say that DB, as an organized force, is completely out of this fight and just waiting for reset.
Any servers seeing queues at all? I’ve been popping around between zones in prime time (U.S. Eastern) and have never had to wait in a queue as a Dragonbrand player.
Are WvW population caps static (set number per server per zone) or dynamic (cap based on highest pop server in the zone)?
Man that Dragonbrand night crew… what a bunch of bad kitten
What night crew?
The problem is the 570. Downclock it a bit and it’ll run fine.
Also, cant ANet just generate some reports to check for red flags? Oh, Player_A has killed 700,000 grubs and almost nothing else? Maybe we should look in to that. Player_B has been killing mobs non-stop since servers came up from last week’s patch? He’s probably just hardcore. Player_C has 80,000 Vials of Weak Blood listed on the BLTC? Guess he just loves to farm.
Seriously. At this point I don’t even care if it’s bull kitten, but they need to at least give the impression that they give a kitten about their players and the game economy.
In one day a single person could:
log into every server for 30 minutes
ask every map chat if they see any bots
verify they are bots visually (it is obvious)
drop the hammer on every one.If this happened each day, the results would be impressive.
A single employee. Everything else, is just an excuse.
I don’t understand why they can’t just have one person who does nothing but check bot reports all day. Give them a simple interface where the report pops up, they click to teleport to the suspected bot’s location, check it out and ban them. Obviously some would require a bit of investigation, but if someone is porting from mob to mob, their kitten should be banned instantly.
Running through Gendarran Fields for an hour or two each night, I typically see 10-16 bots, including 4 that I’ve been reporting constantly for three weeks now. It’s a pretty even mix between bots that teleport around, bots that run set paths, and the occasional 1-spam macroer.
I have to wonder how many times someone like you has erroneously reported someone like me. Sometimes I’d farm for crafting materials (a lot of times, actually.. it can take quite a while) and after a while of doing that solo you can get tired of putting forth your A-game performance for nothing, and instead just go through the motions while farming.. cycling through a particular path and spamming the 1 key with one hand while reading a book with the other. Sure, I’m at my keyboard, actively controlling my character, with one eye on the screen.. but your last two descriptions easily fit me at times, and I am clearly not botting.
Tele-bots: Port around from mob to mob. Blatantly obvious. The sad part is how many people make it all the way to 80 doing this. If you want to see one, go to Queensdale and check out the river just south of Divinity’s Reach with the level 2-4 skale. There’s always one or two farming there.
Path bots: They run a set path and whenever a target gets within tab-target range, run to the mob. When it dies, they run back to the spot where they first left their path and continue on said path. They are easy to spot because they don’t strafe and all their turns are instant and perfect. Also, some movement-based attacks (like Whirlwind Attack) always fire in the wrong direction (a mistake a player would rarely make).
1-spam bots: They stand in one location spamming a single attack and waiting for mobs to come to them. This was the primary method of botting at the Kessex centaur bridge and the Gendarran Fields skelk cave. This is generally just simple macroing that anyone can do with their keyboards/mice these days.
That’s how I spot botters and those are the only ones I report. Have I been wrong about path bots before? Maybe, but it’s not like ANet is banning botters, so no harm done.
Running through Gendarran Fields for an hour or two each night, I typically see 10-16 bots, including 4 that I’ve been reporting constantly for three weeks now. It’s a pretty even mix between bots that teleport around, bots that run set paths, and the occasional 1-spam macroer.
Because of the rampant botting problem, I’ve been discouraged from trying to sell any of the crafting drops I’ve gotten—knowing that the value has completely tanked due to the influx of botted drops. While this may be great for crafters skilling up, it’s horrible for anyone farming for gold or attempting to turn a profit from their crafting.
Strange as it may seem, I find my MMO endgame enjoyment not in bots or dungeon grinds, but in the economy and generating wealth. However, here in GW2 I just can’t compete with the bots. I knew before launch that it would be a big problem, but honestly I expected ANet to be much more proactive, or to at least investigate bot reports and not be so stingy with the banhamer.
Instead of banning people for botting/macroing at the centaur bridge in Kessex, they just made the content more difficult (as the OP described), hoping that it would chase the bots away. But you know what? All that’s gonna hapkitten the bots will move somewhere else.
(edited by Swag.4923)
The reward for reporting bots (assuming ANet actually bans any) is that the value of your mats will go up.
If you rewarded people for reporting someone, you’d get massive amounts of people reporting everyone in sight,
And, sadly, they’d be right more often than wrong.
Just spent an hour running around Gendarran Fields—saw 9 bots (including 4 teleporting ones that I’ve been reporting for three weeks) and 12 actual players.
Bots are killing it for me more than DR (which I don’t encounter often). It’s gotten to the point where I just can’t make gold by farming because Selling bloods and other dropped mats at such low prices just leaves a bad taste in my mouth.
Meanwhile the same 8 bots I’ve been reporting for two weeks are farming away in G-fields—porting from mob to mob and killing the market—along with a couple thousand other bots across the servers.
How many times do I have to report a bot to get it banned? For how many weeks?
I’d love to post the names and videos here so you can see for yourselves, but that’d just get me banned. Great system you’ve got going here.
Today I spent some time wandering through lower level zones.
I saw as many bots as players (including bots that had been around—and reported often—for more than two weeks). I guess players are players.
I still haven’t found a way to make money on the TP. Margins are so tight that the 15% tax just kills you.
I’ve already spent bout 500 dollars on the Gem store
On what? Gold?
Crafting Booster is about the most useful thing I’ve found on there. That + a winning server at the end of a WvW cycle can save a lot of gold leveling up crafting.
I do not usually rag on developers…but hiring an some one with economics knowledge may have helped them greatly.
They did.
Give the game a few months for inflation to kick in and those 10g runes won’t seem like a big deal.
Yeah, that fight was hands down the biggest letdown of GW2, especially after the massive cluster-kitten of the previous dragon fights. It’s like the dev doing Arah just said kitten it and gave up at the end.
GW2 "endgame" model is fine. Execution doesn't make sense tho, problem and solution.
Posted by: Swag.4923
The problem is downscaling. Leveled-down you’re still significantly more powerful than you would be at-level, meaning that—if all loot was equal—people would farm the newbie zones instead of Orr.
My feeling, as someone who tends to avoid Orr and spend much more time in the (more interesting and dynamic) 1-40 zones, is that both the loot and difficulty curves are too extreme: Down-leveled content becomes too easy; at-level loot for down-leveled players is too scarce.
I’d also like to see better loot balance between evens that spawn tons of weak mobs (which—often but not always—drop tons of loot) and other events with fewer or more difficult spawns. The easy fix would be to remove all loot from mobs spawned by a DE script and adjust completion rewards, but that would be unpopular. The better fix would be to keep loot as-is, but instead of scaling DEs by volume (more players participating=more mobs spawned), they should be scaled by difficulty (more players participating=higher difficulty mobs spawned).
Tying endgame crafting to Ectos—and tying ectos to high-level salvage—has only served to concentrate the playerbase in the 68+ areas where those items are obtainable. To help spread people out, I’d suggest the possibility of a rare salvage item matching the participant’s level being added as loot upon completion of a DE.
No reason they wouldn’t do this. It’s another thing people would spend gems on.
Yeah, Bandithaunt caves was caused by those bombs that nobody ever uses. They spawn inside the supply crates and drop on the ground when a crate is destroyed, but they never despawn, so you end up with stacks of them, all with the sparkles particle effect. That’ll kill your FPS nice and quick.
I’ve seen that when my vid card was frying itself.
Cheaper to buy gems and get extra bag slots than it is to make large bags.