Rangers have a lot of traits/weapons that gives them very good survivability. They also have access to a lot of mobility (melee rangers are possibly the fastest class in the game) and can make a mess with traps/muddy terrain/pets. They are excellent skirmishers.
Unfortunately, a lot of people would prefer to play them as a sniper, but the snipey weapon is not in a good place right now.
I heard that Anet realized that cliffs were too strong in beta, so they made necros
Aberrant.6749
imo bunker ele is the most balanced build for this class. Decent damage and good defence with nice healing.Show me more balanced build.
Any build that a Kodan uses
Yes, home border land’s defense can be very frustrating in T2, but try your hands with offensive BLs, your opinion of WvW being boring might change. And you play a thief, one of the funnest profs in WvW, once you get enough experiences you’d be able to pull off some crazy stunts
It’s not boring, really, it’s just that it feels like we’re against impossible odds. I don’t think we are bad by any means at all, we just don’t have the numbers. After a few hours, it starts to feel pointless to try anymore. But try we do.
Trust me, we’re in a much better position now compared to, say, last October.
Sees nightmares of enemy zergs with 30k HP warriors each outside all gates of spawn and shudders.
ahhhh, those 3 am TCBL sessions with a bunkered up Dawn’s Eyre (with a hole in the wall) as our only holding on any map, and commander Coryphaeus wax poetics about how he hates (a certain server)
Good times!
(edited by Telegraph.7509)
Necro have Dark fields
Mesmer: Ethereal
Ele: Frost Fields
Ranger: Poison field
Guardian: Light Fieldwhy not have a class field for engi ?
Oil Field: Enemies have a 50% chance to slip ( knock down )
Combos:-Projectile finisher: Projectiles have a 20% chance to have 1 additional bounce
-leap finisher : Cover yourself in oil, 50% chance to evade attacks
-Blast finisher: Creates an explosion damaging nearby foes.
Your forgot:
-Whirl Finisher: black gold bolts: gain 1 gold: all allies hit by bolts gain 10 silver, summon an angry Kodan at the location of an enemy hit by the bolts.
Most of the keg brawl achievements are not too difficult even when playing naturally. Assists are actually not too hard. All you have to do is show the willingness to pass to your teammate when given the chance, and very often, someone will catch on and try to get open for you when you pass to people enough.
The most difficult is obviously recovery – the best way to get this is basically to tail your keg-carrying teammates. It works best when you have one teammate chased by one opponent. It still won’t be fast, but you might be able to get around 1 per game. That said, from what I understand, most people who finished their recovery achievement has farmed through some of it.
You say it like stability is available at all times.
For some classes, it is. Also, thieves and mesmers can just teleport past your wards.
Yes, line/circle of warding is far too unreliable for warding, but is better for annoyance. The true ward skill is the sanctuary, which only stability will bypass.
Thanks for the info and replies.
Fire, poison, water, smoke (underwater), even chaos. Our water field is the best in the game.
Can someone give some info on “chaos”? Didn’t see that field type listed in the wiki. I only see us having access to fire, ice, poison, smoke, and water.
Didn’t know about the drake finisher either – good to know.
I believe he meant the ethereal combo field, which the Ranger has access to through the F2 skill of the warthog. It randomly gives “gunk”, which creates a ethereal field, scale, which just applies a bunch of single-target conditions, and venom sac (I think), which is a poison field. It’s not reliable, but kind of works like the Engi’s throw elixir U
My condolences to the OP, but from his work, he has confirmed that the chance of getting an exotic from flushing 4 rares is roughly 20%. So if you want to expect a profit from flushing the toilet, the average sale prices of the higher-tier item needs to be about 20 times (4x at 1/5 chance) the buy price of a single lower-tier item.
Here, if we assume that there is 0% chance of getting a precursor, then the average sell order price of exotic greatswords is about 4.7 gold. Discounting 10% to account for the likely actual sales price, and apply the 20x rule, it means that the rare greatsword has to be bought at below 21 silver to be able to expect a profit.
If we assume that there is a 0.1% chance that an exotic would be a precursor, then on average, you will need to flush 5000 times with rares to be able to get a precursor. Even if the chance is 1%, it would still take an average of 500 flushes. OP needs to get friendly with Mr. Clean.
In WvW, I find that it’s helpful to switch pets for different occasions. If you are defending a tower for example, you might be able to use Moas for the support. If you want to guard missile a pet, you can switch to something like a Jaguar. For small-group combats, pigs and canines are good for their control abilities / or cats/birds for the damage. I know that piggy is cute and all, but don’t get too attached to one particular pet – but think of them as like of an additional utility slot.
For WvW, I am not to sure what is considered “viable” for damage. What is certain is that if you just use GS by itself, it will likely deal less damage by itself compared to short bow, sword, axe, and possible the longbow – because of its slow attack speed.
What GS does have are 3 of the highest single-hit damage skills that the Rangers have. One method that has been suggested is to time these hits along with your pets to maximize burst. For example, a critical swoop can easily do a few thousand damage. If you really want to do damage with GS, this might be a method.
One build that has been floating out there forever is the one involving the trait moment of clarity, which boost your and your pet’s next attack by 50% when you interrupt the enemy. To be completely honest with you, I am still not sure if this trait is working 100% correctly at the moment, but theoretically with this, assuming that both you and your pet crits on the next hit, you can burst 5-6k in one second. with swoop + your pet’s attack. Since GS attacks have a small AOE, you can hit several people hard at the same time. I still haven’t tried this build yet, but if anybody has tried it, they might be able to give you some more useful input.
I… I am kind of hungry now
Sword and greatsword both offer excellent escape abilities – if you use both gs and sword sets and have lightning reflexes on your bar, you can put 2500 distance between you and the enemy in a couple of seconds. You also have a 4-second block on the greatsword between the jump cooldowns.
The key of getting away is the 20 second stability that comes with Rampage as one. I play a gs + sword/dagger Ranger in WvW, and never have trouble getting away from any situation… unless I screw up and forget to deselect an enemy before leaping. Yikes.
I play a melee Ranger now with sword and greatsword. I don’t know about effectiveness, but the gameplay combined with the animations probably makes it the most fun that I have had with any class.
To those of you who have received things other than ugly clothes and snowflakes from your gifts – could you give us an estimate of how many big/personalized gifts you had to open before you got something rare?
At this point, I am not too sure if the dataset is large enough yet to make any kind of statistical conclusions, but I have opened around 150 personalized gifts (0 big gift), and received 2 weapon skins and one recipe.
The bell choir is totally amazing. I wish it becomes a permanent part of the world, with a changing playlist of songs.
I tried to play the New World symphony theme, but nobody ever cooperated with me by playing the low note =(
Haven’t opened any big gifts yet, but have received (in addition to snowflakes and elvish sweat shop clothing) in the intricate recipe thing, bell focus skin, princess wand skin, and choir bells from personalize gifts.
I really want the unbreakable choir bell
It’s like wanting a cake but being given a cupcake. Not as much as you really wanted but it’s still pretty good.
when it comes to class changes, the cake is a lie!
Anet has stated that they won’t be making huge changes when it comes to classes since a large change may end up having unintended consequences. We’ll get incremental changes followed by some period of observation. As long as these efforts continue, I am perfectly happy with it.
I heard that the new NPC commander will be a human guardian. He will constant spam “retreat!”, and will occasionally run back toward the spawn for no reason muttering something about “Jennah”.
A lot of it depends on the location – the North towers on borderlands are obviously a lot harder to take or defend for invaders than it is for the home team. The southeast tower is not hard if you own the hills keep, but more difficult if you do not.
Considering only the design and surrounding geography, however, I would say on the BL maps, the NE tower is the hardest to take because of the siege cliff that has great visibility and cannot be AOE’d by the attackers. The hardest to defend is probably the southwest tower due to the back wall that cannot be upgraded.
Not only from the enemy side – it’s common for a player to enter a map, see the outmanned buff on his/her team, and immediately switch to another map.
I will pour a tankard of ale on the ice in Hoelbrak for that cheesecake.
I am saving up some gold so I can hire Eir to make a life-sized cheesecake sculpture of the Fang of Jormag.
You better have your ale ready when that day comes.
I’m not entirely grasping where you manage to get an ethereal field from. Could you elaborate? It definately sounds interesting considering off-hand axe is part of my standard weapon set-up.
One of the possible foraged weapon from the warthog is the “gunk”, which allows you to throw it and inflict random condition on enemies in the area. It’s like a half-baked chaos storm, and comes with an ethereal field of around 5 seconds in its area of effect.
its too random though, your better off swapping to warthog when your out of combat until you get gunk and just run around with it
Yeah, it’s not something to be relied on – kind of like our version of the Engi’s Toss Elixir U. The other two possible outcomes are not too bad, however. Also, unfortunately the gunk appears to be biodegradable, so it doesn’t last very long in your hands.
Going off a tangent, pigs are really fun (I am running with a warthog and siamoth right now), even with all of the randomness. The problem that I have ran into is that the F2 skill sometimes does not activate properly, especially when the pet is in the middle of something. I don’t mind having to pick it up and use it when you prepare for it, but pressing it a couple of times and have nothing happen is annoying. Not sure if anybody else has ran into this issue.
If they don’t get fixed next patch, I will eat a slice of cheesecake. I’m dead serious.
Maybe we should turn this thread in a more productive direction by talking about possible fixes for the patch in 2 weeks?
- Pet AI is a big issue, but most likely will take a lot of programming, so I doubt anything will happen here
- Fix some broken traits perhaps?
- Some spirits buff?
- Modest damage increase (or projectile speed increase) on the longbow?
I’m not entirely grasping where you manage to get an ethereal field from. Could you elaborate? It definately sounds interesting considering off-hand axe is part of my standard weapon set-up.
One of the possible foraged weapon from the warthog is the “gunk”, which allows you to throw it and inflict random condition on enemies in the area. It’s like a half-baked chaos storm, and comes with an ethereal field of around 5 seconds in its area of effect.
They just need to add more events and features to WvW, to spice things up a bit.
Yeah, just a few touches to make it “a bit different”.
Random colors, like multiple people mentioned, would be a good start. We could also have a randomly selected bonus pool at the start of the match. It would be list a list of in-game WvW bonus that each server randomly gets 2 of at the start of each week. We can call them “Ripples of the Mists”, and can include things like:
- Siege building and repair takes place 25% faster
- Each player can carry a maximum of 12 supplies instead of 10
- 50% more mercenary reinforcements
- Ally NPCs have 25% higher stats
- Workers upgrade structures 15% faster
- Supply camps restock 15% faster
- Siege weapons do 5% more damage
- Walls and gates have 15% more health
- Siege weapons have 10% more health
- Point capture is 25% faster
This is obviously a shoddy list of possible things and are no way balanced – only to provide some kind of idea of what bonus may be possible. Based on the 2 randomly assignment bonus, each server can formulate a slightly different strategy perhaps (also depending on the bonus that the opposing server is given). In this way, each if the same 3 server match up every week, the difference in the ripple bonus will make each week a bit more fresh.
I am in a tough spot with the off-hand axe for 2 reasons:
1. It’s a great combo-weapon, but by using it, you lose out on a combo field generator in the torch. Since I really like the frost trap and need another slot for a stun breaker, it leaves only one spot, so if I want to get a fire field with the trap, then I can’t take QZ… grrr
2. With the off-hand training trait, it does very good damage, but if I take that trait, I can’t take the cooldown reduction on swords, which is a good choice for me since I am using the Greatsword + sword/x setup. grrr
Still haven’t made up my mind yet
Bunker eles needs to run away in order to stay alive, but from what I see, they are better at that than the guardian. For staying around one spot, the guardian is a lot harder to kill.
On the dueling tangent, I once fought a bunker mesmer in WvW with my semi-bunker guardian for about 15 minutes. I got tired and sat down , and so did the mesmer after shattering her iWarlock. I avoided fighting mesmers for the rest of the week.
This is actually similar to what happens in a lot of markets in the real world, no? The main thing that keeps those market in check is the presence of several of these “rich investors” who may compete against each other. If one rich investor sees signs of somebody buying up a market, he can do the same and try to crash the other guy’s speculation by dumping early.
If you trait the off-hand training trait, path of scars gets about a 75% boost in damage. I can hit the heavy golem in the mists for about 1.8k without crits if it hits both ways.
i’m honestly not looking forward to playing you guys AGAIN. if the colors we played as got switched up a little bit then that might add some level of freshness to the match. but even 2 hours after the reset it still feels like a 2 week old match.
i know that it’s no ones fault for the way the matches are set up, but i (and a not insignificant number of other people) are kind of bored with it. defending the same position, against the same zergs, trying to take back the same towers.
its like 3 week old refrigerator pizza, yeah its still edible. but its stale and tastes bland and old on the tongue.
I wouldn’t put it quite like that. I see it as rather eating something that you really like – but every single day. Some people will find this dull after a few weeks (even if it was your favorite food), but other will love it.
Honestly, if you’re not killing more people in WvW than being killed, you’re doing something wrong. I’m pretty bad and die a lot and even I have a 5 to 1 kill to death ratio (which is really bad). Even with those deaths, I always come out with more coin in my pocket than I went in with after repairs.
If you’re getting a 5 to 1 kill death ratio, that means others must be doing worse. Everyone can’t have this ratio. It’s mathematically impossible. There are a number of reasons why someone has a worse ratio and I bet you are not being completely accurate unless you just roam around in a large group.
As far as not having repair on a PvP server. I don’t agree with that statement. There needs to be risks associated with engaging in PvP. It is what makes things interesting. If you are out numbered, organise to join a parting or find out where your zerg is.
Don’t travel alone!
This is not quite true, because in a group situation – everything who tags an enemy gets credit for a kill. For each death, you could have like 5-10 people getting credit for kills, so that means there will be 5-10 times more total kills than deaths on the battlefield. If every situation is 1v1, then you would be right.
So I just started playing a Rangers alt lately in WvW (still below lv 20) with a pure melee Greatsword + sword/x setup. I am not dealing great damage so far, but I have to say the play style is amazingly fun. I am constantly jumping in, away, and around the enemy. It has a really swashbuckling feel to it. With all of the evades, I can actually survive quite well even with under 2000 armor. Last night, I dueled a lv 80 bunker guardian for like 8 minutes and eventually lost, but it was one of the most fun fights that I’ve had in a while.
I haven’t play the class that long yet, but here is one observation with the sword: the autoroot was really annoying at first, but I have found that mobility with the sword comes with the other skills that it offers. Both of the other 2 sword skills breaks out of the root chain and are on fairly low cooldowns. It’s almost like that all of the skills on the sword are designed to be used as a huge long chain together. Now that I have gotten used to it, the sword autoattack has really grown on me. The autotracking and cripple makes it hard to get away.
Anyway, as for WvW, I have not had major issues yet with it even though I am really low-leveled. I think the important thing is that if you have enough experience with WvW, you will have some understanding of when and how to get into melee range and be effective. In this aspect, I think the Ranger is actually quite good in WvW melee situations because the large amount of evades. If you like this kind of play style and have some WvW experience already with other classes, I’d suggest you give the melee ranger a shot – it’s a lot of fun!
One thing that I like about WvW is the sense of community. If you play reasonably often, you will eventually run into a lot of familiar faces, and over time, you start to remember these people, who become your comrades in an unending war against bad people with long, red names. “There is that elementalist that likes to jump off cliffs; there is that Norn that likes to put flame rams in the quaggan temple; there is that person who likes to make bad puns in team chat…”.
Even though this is an MMO, community-building is still generally restricted to your guild(s) and people that you know in real life. Members in a pick-up dungeon group are generally forgotten after disbanding, people that you run with in a group in PvE are seldom seen again. Veteran mist warriors who share a battlefield with you, however, will still be there the next evening when you log on, yelling about not taking supplies from keeps or towers. It’s a comforting feeling sometimes.
Also keep in mind scepter’s attack rate is 1/4, which means it will apply more and more burning procs(Virtue of Justice) than any other weapon, as the time goes on .
The attack rate isn’t 1/4 of a second that’s the casting time for the attack.
The Scepter attacks once a second.
You are absolutely right.
I just tested on the golems over 1minute period the scepter that has 1/4 casting time, the greatsword that has 1/2 casting time and the onehand sword that has (0 – 1/2 – 1/2(For 3hits) and it seems they all average about the same number of hits per second.The scepter(1/4) had 75 hits over 60seconds = 1.2kitten/sec
The greatsword(1/2) had 75 hits over 60seconds – 1.2kitten/sec
The sword(0 – 1/2 – 1/2(3hits)) had 120hits over 60seconds = 2hits/sec but if we discount the 1/3 of the hits ((120/3) /3hits)) then it’s actually 83hits over 60seconds = 1.38hits/secAfter these tests,I have to wonder, what is the point of the casting time if all the autoattacks have a total global cooldown of 1 second.
That means an autoattack with a 1/4 second casting time and an autoattack with a 1 second casting time will have the same amount of hits per second.Not sure how you’re getting those numbers for scepter. The scepter hits exactly once per second and the sword is the same speed as the greatsword.
I tested a while back, so I am not quite sure if it still applies today, but scepter suffers from the “projectile ending” problem similar to the Orb of Light. If the projectile takes some time to travel to its target, it will have a standard recharge rate for the autoattack, which results in 1 hit per second. However, it the projectiles hit before that “recharge” period is up, it will fire off the second projectile faster than the standard rate. This will cause the autoattack to fire faster. If I am standing about 600 distance away from the golem, I get 60 hits per minute, but if I an standing right next to the golem and use the scepter autoattack, I got about 72-75 hits per minute.
AH Sir Ukridge yes indeed by far thus was a good battle or moment if u shall care to call it so, i do have to say as well TC has been more of a thorn than yak’s but! why give up the opportunity to take some easier lands from yaks but instead go for the harder lands, and as for yaks when TC was attacking us (FA) why not take from TC, granted TC is by far the fastest BL to upgrade keeps and such.
Yak’s Bend’s BL was the hardest map to cap any points on, I think that’s why it stayed in their hands for almost the entire week. Their defense is incredibly strong. Too strong :P
Yes, they have a very strong yakpen
Props to TC for great strategy this match. During my playtime, you showed great discipline in focusing #2, while limiting aggression on #3 and thus encouraged them to help you cement your win. /salute.
Look forward to playing this one again (and again most likely lol)
As to OP…. anonymous first time poster? TC’er RPing as FA player to rally the troops? :P (joke) That would be brilliant as well actually.
This gives me an idea – we should get a TC group to roleplay another server every week. One week, we can RP as FA and make a D/D elementalist group while complaining about being double-teamed, the next we can RP as CD and camp the jumping puzzle, and then as Blackgate and dance on your corpse while we build a ballista ON TOP of that flame ram that we already completed while you were downed. Finally, we’ll RP Sea of Sorrows, and build 20 siege golems in order to destroy a storm node.
I have seen an interesting burning build in WvW once. It’s a melee build that uses permeating wrath and supreme justice with a greatsword+staff setup. The guy running it was pretty durable – mostly likely with an altruistic healing and bunker gear. He used save yourselves and purging flames (for the fire combo field), and had huge burning durations on everybody when he was fighting against a group.
Not sure how effective it is, but I kind of want to try it.
I’m at the sweet crossroads of running balanced guardian or going glass cannonish with silent storms build aka paladin 2.0. Anyone have some opinion on what would be smarter. I was running full knights with soldier runes, with decent crit chance and crit damage from trinkets and such. I do run dungeons occasionally, but I wvw a lot with hammer/staff. Investing into the rest of berserker’s and rune of divinity costs a buttload, so wanting some advice here.
My experience is that going glass cannon with melee weapons is difficult, but far from impossible (staff is not really a ranged weapon). However, you can use the scepter quite well with a glass cannon build. I recall that there was a build posted here some time ago that does the glassy scepter quite well.
However, if done well, this kind of build can be very effective even in WvW since guardians have a lot of damage-negating abilities, and being a heavy-armor class, you still can manage a not terrible armor rating without +toughness on anything. Between shelter, renewed focus, wall of reflection, and save yourselves, you have a lot of ways to ignore or dramatically reduce damage for short periods of time. However, this means that you need time your jump into melee range well, and have some mobility to allow you to get in and out quickly. I think judge’s is a great skill for this kind of builds, and I frankly think that greatsword will work better than a hammer. This kind of playstyle is designed to do heavy damage quickly, and GS is better in that department than hammer, which can do damage, but more slowly and is more of a control weapon.
I would encourage you to try it. Since it sounds like you have been playing guardian for a while especially in WvW, it shouldn’t take too long for you to get it right, since you are already familiar with the ebbs and flows of a WvW battle.
If AOE limit was removed or increased for damage, the ally-buff and heal limit should also increase accordingly for parity. Then everyone will start running bunker retaliation builds.
It’s a complicated problem.
It’s not complicated. I said nothing about increased dmg, I said remove the AoE limit.
Neither did I, but I think I worded it poorly. I meant to say if the AOE limit was increased or removed for skills that do damage.
If AOE limit was removed or increased for damage, the ally-buff and heal limit should also increase accordingly for parity. Then everyone will start running bunker retaliation builds.
It’s a complicated problem.
Never really heard anyone accuse other servers of becoming allies against mine until this week, I wondered how people could organize this, and what each allied server would get out of it.
I usually just ignored the idiots yelling it in /map or /team chat.I figured that IF there was an alliance, it would only be to kick the new guys (FA) out of the 3rd tier, since Yak and TC had been there together first.
I thought this morning that it WAS true when after 12+ hours of TC trebbing SMC and Yak doing the same for almost as long, only to see Yak disappear when our second level gates were open. Yak could have easily overwhelmed us after the first wave of TC was killed but the didnt. But then I realized that Yak either had no leadership at the time, or didnt want to have to fight TC for the keep as well as defend it, and was jsut waiting for a weak moment in Fa to take advantage of us in hopes of catchng up.
So, thanks to the commander/guild leader above who said there is no secret negotiations.
In reality, you cant get a whole server to be on the same agenda… jsut liek you cant stop the newbile player from chopping wood in the middle of a 30 v 30 field battle… Too many guilds, too many independent players, and no Real way for an entire server to be on the same page.
EDIT: Oh, and I will be telling the random ‘CONSPIRACY’ guy in chat to “be quiet” and stop using /map /team for garbage useless propaganda
Hey! Don’t diss battle-chopping! It’s a psychological warfare tactic to irritate Fort Aspenwood by showing a greater urgency against Fort Tukawawood =D.
It would be nice to have targeted heals, but Anet has been pretty clear that they hate targeted healing more than puppy kickers and quaggan jerky manufacturers, so I am not surprised that they made it even more difficult to do so.
Some of the heals with smaller AOE radius, like traited symbols and blowing up the orb of light or shield of absorption still kind of work reliably. Trying to heal with virtue of resolve is totally hopeless now. The best thing I can think of it to tell people who are just melee’ing the gates or standing next to the ram pondering about dinner to step back, so they don’t randomly trigger the favor of the fickle goddess of random healing.
Yeah, the mesmer greatsword is weird, wall reflects the scepter auto-attack just fine. In fact, you can get your own clone that way.
How about this? Alt+ F4 in the downed state causes you to be randomly transferred to another server – cross-oceanic transfers entirely possible.
Or… upon re-entering the game after Alt+F4’ing, you are transformed into a flame ram for 10 minutes.
How much does The Punisher cost tho? 1 gold? 5 gold?
The Punisher is actually one of the lowest-cost exotic hammers you can get. Usually it runs around 1-2 gold for instant buys. I bought it for about 65 silver with a buy order.
But I am not really sure if it’s that great looking – it just a giant grey spiked mace.
(edited by Telegraph.7509)
Once again Anet comes with a crappy way to fix things.
I don’t wanna be healing kitteny kitten pets or almost full heal targets near me.
I want to heal the dude in front of me that’s almost dead…I might not want to heal the 5 randoms retreating into safety, but the 4 party members charging in with me at the same time to pull off our thing.
At least without cap everyone got healed, now I don’t even know who I ll be healing outside myself unless there’s only 4 others without pets or npcs.
Anet doesn’t want to you target heal – they have gone out of their way to make it as hard as possible for you to do it. This is intentional.
There are a few ways to “kind of” target heal, like Engineer’s medkits, and Merciful Intervention (heh), but you not being able to fully control who you heal is what they want.
Build the ram a bit further back so that the edge of the green circle is touching the gate
Yes, experienced people know this. But still the problem exists.
That is like saying “Oh, well you can just use a bow on a warrior instead of using your sword. That fixes the problem of him 1-shotting you”
It’s providing a side path to it, instead of fixing the problem.
Not sure that it’s that kind of a problem. In the first weeks of WvW, people complained about rams attacks difficult to deal with since multiple rams could be built quickly and the attackers would AOE the door, making it very difficult for the defenders to repair it or do anything about the rams. Somebody discovered the catapult behind a door would help, and so it became more and more common that it is basically a must-have today. I still think the best solution would just to make the door stop all AOE damage from going through. The catapult is just a counter to something that gave the advantage to the attackers, just like placing the ram further back is a counter to the catapult. I am not sure that it is comparable to the bow warrior issue that you mentioned.
So, basically, the iBerserker was just another way to deal with the catapult as well – and is basically equivalent to putting the rams further back. The root of the problem comes back to AOE going through doors – which from what I heard, is a technically difficult problem to solve.
(edited by Telegraph.7509)

