Showing Posts For Uncle Dalty.8327:
So Just played a game and lost 500 to 0 with -15…. NEVER do I gain 15… even with a win against the #1 and #3 guys on the same team I only gained like 6. Not that I care at this point but OPs got a point
Just carry harder…. Obviously, It’s so easy to carry 3 scrublings against the #1, #3 and #5 ranked players… cause if you don’t -23 for you.
Have to agree…. guard may be a cheese class to begin with, but they definitely have the most options. You can make any trait line work with just about any build. dh is still kinda required cause of virtues, but the other two lines are free game. Sadly you don’t see this with any other profession.
What do you think? Should top stats affect rating loss/gain? What if by gaining all top stats in a losing team the player loses no points at all?
No. I don’t want to encourage people to go after top stats over winning the game.
Shouldn’t the top stats you selected at least some what correlate with a players contribution towards winning a game?…. if not, maybe the top stats should be reworked…. I understand the frustration of losing a game 500-10 and coming out with EVERY top stat (not even shared) and still losing a bunch of rating. At that point there is nothing that could have been done other then to reroll the mmr dice. Not saying this happens a lot, but it is a point that could be made.
Make that 33 game lose steak. Anet? Can I get anything? Cause this is absurd.
(edited by Uncle Dalty.8327)
1) Did something in the mmr recently change because all the sudden I began going on 20 game win steaks followed by 20 game lose streaks…. I’m currently on lose 27 in a row and its pretty frustrating… I should ad that they are blow outs…. not close at all
2) Is mmr account or char bound? I’ve got a feeling its account bound but I also feel it should be modified for each of your chars so when you want to try a new class you don’t just get facerolled to death every game.
ah idk, maybe members from TCG, 55 etc.
that’s like saying your definition of a car is a datsun 180
cmon
what makes a player good at pvp
when they’ve mastered the art of facerolling they are a good pvp player
It just depends on what you consider non -meta. If you don’t run Elite specs, you’re simply worse. Elite specs are often narrow in how they can be ran optimally.
This thread would have merit if the game wasn’t balanced around having elite specs. Non meta builds are worse than ever, on average
I don’t think anyone is arguing that sadly the elite spec is required. However, every build I run is at least one trait line different with different runes and sigils and weapons than the closest meta build to it. and I ALMOST always find it better for both 1v1 and team fights.
-_- here we go again
yeah something like what Agemnon said but in all honesty I don’t think anybody even knows… not even the devs haha. It’d be nice if they’d at least show us our mmr so we could see what winning/losing does to it and compare against players we know we are worse than or better than.
4)Rune of Nightmares need to be removed
I would like to see all such passives gone. For example…
Mirror of Anguish
Reaper’s Protection
I’d be down for that for sure. Though traits are actually possibly sacrificing something to get the effect in return. Maybe just make them a higher tier trait
I have tried playing non meta in conquest. You are a liability to your team most of the time. MM necro has always been a good point-holder and one of the easiest to play because people will die simply killing your minions. Add that to the AI clutter and animation spam and gg. MM is not meta because its pretty easy to focus down in team fights, but is superior in stronghold because aoe spam.
I’ve done all sorts of theorycrafting you can imagine on ele and ranger. Non-meta builds either work fine or don’t work at all, depending on who you face. Meta builds are not for scrubs, they are for people that want to win their ranked matches.
well I feel bad for you that you’re not creative enough to come up with a non-meta build that supports the team and the win.
meanwhile veterans of the game have seen every build possible throughout the years and it will take around 3-5 second for them to recognize the crappy build you’re running and counter + destroy it because its ineffective.
well when you’re a vetran player as well you’ve got a 3-5 second advantage before they realize it… plus its not easy to see a build that’s never been meta. if you can be great with a “crap” build that’s the way to roll.
Are we playing the same game? Most of my matches are close like this:
No you game looks way better… I think most of us are playing RISK
very often there is nothing you can do to turn a game.
Most of the time there is something, but you must work hard for it. If you play solo/duo you must be prepared to carry hard. If you want to rely on your teammates you should play in a team. If you play solo/duo you need to correct the mistakes of you teammates and carry them through fights, if needed. You don’t have voice com, so watch the minimap and your surroundings. So you see fights which need help, open portals …
in a game that ended 500 to 300 you maybe can say ‘yeah I could’ve helped more’ many got us to 400, but how can you honestly say one person can make up 200 points in a team oriented game when teammates don’t know how to rotate/target/focus/and die within 10 seconds of being in combat? you can’t. facts are one person can easily lose you the game but one person can not easily win you the game.
Meta is for high level play, not low or medium leagues. ;-)
no way… meta is to get low skill players to high ranks lol
Not to mention how brain dead meta players are/can be is just hilarious haha. ‘Just do the rotation metabattle told me to do and I’m good…" while if something out of the ordinary happens they just get steam rolled.
btw talking about high leagues in a season where the previous legendaries are still in ruby or diamond or even sapphire is really….. dumb.
and again about my skills i know i’m a noobie in this gw2 game. i’m still lv 61 if you look my rank. i start 2 season ago playing this game. it is really funny and i enjoy it. when i read in chat people crying or yelling about metas i really don’t understand why they try to play with a build that is not for them. i played a lot of unranked before the ranked. i changed my builds so many times. now i’ve found 2 builds for conquest and stronghold without the help of any metaforum. just try to find your build in unranked then head on in ranked.
this is my last season when still i haven’t found my build for each the game modes. i stop there because…. the season ended -_-"
I’ll support you man! Meta builds are for scrubs… good starting place maybe but sigil for sigil meta builds are usually crap when playing against better opponents cause get what? They know your build and everything you’re about to do lol.
I never knew Necro and Dh aoe cc was a threat to the meta.
Would people please stop using the term meta…. and come up with your own builds kitten . If the game was well balanced there wouldn’t be a “meta.” Everyone would run their own unique builds and be on an even slate (assuming they know their class/build and how to deal with given situations using their recourses). The fact that there is a small group of “meta” builds just proves the game needs tuning.
Anyway, yes… most necro aoe cc is a problem because it is often unlockable and coupled with condi. But once again… IT IS THE COMBINATION OF ALMOST ALL CLASSES HAVING ACCESS TO MANY AOE CC SKILLS which turns the battlefield into a spamfest since it becomes impossible to complete a chain.
People are still complaining about DH LB5?
Also there’s a ICD on how fast stab stacks can be removed now.
-_- I’ts not that DH LB5 is the sole problem. I’m simply stating that it should have a red ring around the aoe so people don’t get stuck in it because they were right on the edge and thought they were clear… ranger LB5 has a red ring along with every other channeled aoe attack in the game so why does dh get out of having one?
Again, dh lb 5… (even in pair with dh insta daze/traps) is NOT the ONLY problem. The problem is the combination of aoe cc from dh, rev, scapper, necro, mes, and ele. Interrupting an opponent should take thought and timing… ALWAYS. There should never be a random interrupt which messes up an entire attack chain by chance. This is another thing that severely hurts power builds while condi builds remain much more robust. Interrupt a power chain and they are on CD dealing no damage… interrupt a condi chain and they may be on CD but you’re still taking damage from the condis they applied 4 seconds earlier.
In gw1 mesmers and rangers were the interrupting kings…. yes there were a few interrupts that would interrupt a foe as well as foes around your foe but they were very limited. The majority of interrupts were single target, quick shot/cast, low/mid damage attacks used to stop a meteor shower or a res. Much better design.
Another thing I didn’t remind people of in the condi burst topic is that, as another player pointed out, a LOT of the damage from condi comes from torment and confusion… both of which discourage people from playing the game in order to reduce the damage they take… bad mechanic. Don’t wanna take torment damage? ‘/sit’ and take all the cleaves. Don’t wanna take confusion damage? ‘Ctrl+R’ / ‘Dodge’ and hope you can get away without using your skills. Don’t wanna take damage from confusion and torment at the same time since they usually come as a pair anyway? ‘/playdead’ … makes the game super fun.
So with the change to deathly chill…
You attack the necro>your feared., chilled and bleeding…
You can use up a cleanse and hope the bleeding gets removed
Or
use up your stun breaker to get control back. But still bleeding.
Or
Don’t waste a cool down. Eat the bleeding and lose a couple k of health., and have no control of your character.And the necro did NOTHING.
but you know its a ‘L2P issue’.
Who’s losing to this?
any power build without a lot of stability and condi clear/resistance to throw around before the fight ever starts.
very often there is nothing you can do to turn a game. just cause you and a few others get lucky doesn’t mean the game is fair to everyone out there.
Personally, I wouldn’t care if I lost every game if they were all within 50 points…. at least that way I could say it was my fault and that I could have got us those 50 points. but losing by 200+ every game is not something that “getting better” is gonna save. I don’t care how good you are
1) Matchmaking
-Put some real effort in here. most people went from either winning or losing every game to lose/lose/lose/win/lose… which you could argue is better for a few people but there is really no reason for this (this is not balanced cause the games are always decided by 200+ points… not even close)
2) Condi Burst
-Condis are a slow drain… it doesn’t make sense for them to being killing faster than every power build out there
-been said before but just for completeness… condi takes one stat and is only mitigated but cleansing (impossible with all the condis out there) or (resistance which will quickly be corrupted) or runes that reduce duration (they all suck and again it doesn’t make a difference cause there are so many condis flying around)
3)AoE Crowd Control
-AoE CC is okay if the tell is big and it takes a while to cast… ex: rev elites. but dh lb doesn’t even show a red circle and the amount of spamwhich cc necros and scapper have is just dumb. and that whole time you just get condis and more condis
-In general though cc should be something people need to use skillfully to stop big attacks… not have so much fear/daze/stun/launch/pull that you can literally remove 10 stacks of stability in 2 secs and get the interrupt by randomly using skills
4)Rune of Nightmares need to be removed
- just another thing that causes power builds to be inferior every time a power player gets the opener (which they NEED in this condi meta) they get fear away and 300000 condis are applied in that time. And again… its just a passive “Oh someone is attacking me… I guess I can kill them now thanks to my runes that interrupted there entire chain so I didn’t have to pay attention and block or dodge”
4) Well that’s really it for this season… doesn’t seem hard. wish they’d fix it before 4 months pass.
Ps: can’t manage it…. sell your game to blizzard (even if you just contract our your pvp sector)
Conditions are fine, stop crying
One build using conditions is this season too powerful, but thats a different topic.
You want to give revenant condi cleanse? Conditions are the only thing making revenant not the total overlord in pvp
Conditions currently are BS… easy as kitten to play and you only need two stats. So its easy to add toughness to the build without sacrificing dmg. Plus, there are tons of traits/runes/skills that convert a % of toughness to condi dmg so you get MORE dmg for adding toughness… cause that makes sense. Bottom line… condis are too easy for being so good. I still vote we go back to the gw1 style condi dmg degen cap.
Edit: oh… AND condi dmg ignores toughness and armor… so the only way to mitigate the dmg is to take a rune which will basically do nothing in the current state of the game or clear… and for many classes clearing the number of condis out there is impossible.
(edited by Uncle Dalty.8327)
ight I’ll try a few more time then contact them. thanks
Anyone else have this problem? 400 achievement points gone just like that… not really sure what to do.
Please for the love of god put a cap on the amount of dmg per sec you can take from condi… just like gw1. torment and confusion can go over a bit if moving or attacking… but other than that the condi pressure is just stupid. condi is just mindless spam and the payoff is absurd. Thanks
Fantastic idea… the devs should get off their a**** and do this so we can get their IDEA of each class at least in their eyes. didn’t look into it too much but at first glance I think you need to add a few more point to everything cause where it stands is all classes have 10 for mobility… which thief and mes should definitely be up on that.
For the double moa whiners : https://www.youtube.com/watch?v=gqK_R-4slS8
yeah let’s totally ignore the fact that wars have highest HP in game~
Hp has nothing to do with it…
About said nerf, it could start with the super speed on the clones that is way more than super speed’s speed. It’s more like 200% movement speed increase. Just look at how fast those are.
super speed on clones is such a double edged sword for anyone who knows the class…..
LMAO is this for realz…. lol mes is trash right now and you’re STILL calling for nerfs. I’ve played mes since day one and I finally switched to rev cause I was sick on the hate from anet. Mes currently has ONE “good” build (I came up with another that I find slightly better but not posting to meta) and you want to nerf the one build out of existence too. You do see the collateral dmg all these mes nerfs are causing right? Every time anet nerfs a build…. they remove it (not nerf it) and then they intentionally or not end up nerfing all the previously sub par builds mes had to make them even more obsolete. This consistently leaves mes with one option to play which people always hate…. including mesmers.
Mes does not need nerfs…. they need a re-balance on builds that are now obsolete… do that and I GUARANTEE people stop using moa so much. No mes wants to be a Moa/Portal bot just like No mes wanted to be a bunker…. anet just isnt giving mesmers any choice.
So I’ve finally looked into this build and its basically a more refined version of the condi build that people were trying in the HoT beta.
Considering in the HoT beta shield block lasted longer, alacrity wasn’t nerfed and the other elites specs weren’t as strong I don’t know why everybody is suddenly deciding this is amazing now when it wasn’t that great then.
idk either… it’s pretty bad… but hey! if people think its good then let them play it… that way the people who have “good” builds (that aren’t meta) wont get nerfed again as collateral damage from nerfing the meta since to meta isn’t worth nerfing anyway. Something that happens every single time a balance patch comes out!
agreed… or make at least make gliding a world wide mastery since you can glide everywhere now.
I would have to agree with condi shatter being our best as well. I’ve been running a mix between condi, power, and rupt and have been doing fairly well. However, I’m just not seeing how chrono is ever worth bringing. The build I run currently is dom, ill, duel. I get better cd with illusions than with chrono, and I’m able too retain most of the burst dmg from a power build while using rupts to lockdown the enemy. The condis are there for survivability (blind, weakness) and an added punch at the end of the burst (confusion, torment). If I substituted any of these lines for chrono I would lose a ton for basically 25% movement speed so I can stop taking runes of the traveler and superspeed on shatter which is clearly a double edged sword. Maybe if I were running a full condi build… then maybe chrono would be half useful but I find condi builds to be sooooo boring and frankly easier to play than the op bunkers were. No appeal to me in spamming skills and waiting for an enemy to drain out.
goes back to the “OP” PU build…. wasn’t enough to nerf one thing like the stealth duration for example to balance the build…. had to make sure every single aspect of that build was trash even if doing that meant hurting all other phantasm builds at the same time.
With mes dps so low it’d be nice if they bumped the dmg on phants…. be even nicer if they made phants have some new useful mechanic and gave the dmg loss back to the mes themselves so the dmg output can be controlled.
yes… but they won’t. just go back to playing core mes. No matter what you play, taking a core line will be better than taking chrono…. unless you want to play a mindless utility bot.
So I’ve mained mes since launch and got the FSP right before the last patch… you all know the story. Anyway I’ve been trying to come up with a reason to use the shield along side Bolt but I just can’t come up with a good “selfish” build. I mainly play pvp but lately I’ve been doing fracs and various HoT content not including raids. I’m not looking to be a utility bot since nothing I play particularly requires utility support or is even useful for that. I am a fairly skilled player so I don’t care how “hard” the build is to play… I’ll manage. I just can’t seem to develop a build whether it be shatter, lockdown/rupt, condi, phantasm, or even bunker with the chrono line that I can’t make better with some OTHER trait line… it just seems all I get from chrono is a shield and a 25% movement increase so I can use runes other than runes of the traveler.
anyway if you got anything let me now…
I think I speak for many people here but maybe I’m wrong. I understand the development team is busy developing things, but can we please get some sort of update as to what the team thinks about the current “balance” of the game…
I’m assuming the devs are informed of players complaints, compliments, and suggestions (again maybe I’m wrong) but assuming this what are they thinking? Are they going to make changes? Do they think they did a good job with every profession and that the game is exactly where they want it? Do the classes still have a theme, or with the addition of elite specs are the devs losing sight of the specific functionality that each unique class was suppose to excel at.
It would be great if we got a profession by profession update on whether the devs think each class is good as is or needs work… probably a stretch but please give us something so I can stop hoping for things that aren’t going to come and determine if the developers ‘vision’ of the game is something I still want to continue to be a part of.
just give them special attacks like necro minions… that’s the lazy way to add something to them and therefore the most likely thing to be implemented.
1) 100% make aa faster…. including projectile speed. It’s terrible… like watching a snail… meanwhile theif just hit me 5348 times with aa.
2) agreed. good as is
3) I think this skill is good as is as well
4) PUT BLIND BACK and reduce cd a bit
5) I agree the base dmg should be a bit more
I agree with you as a start. Focus needs more rework than that to be useful though. Seriously why is Protected Phantasm even a thing. No phantasm ever gets killed let alone hit before they get their first attack off and distortion doesn’t last past that, so what’s the point. And gain protection on shatter?!?! WHAT?… they are charging to their deaths anyway at that point so who cares.
The distortion on shatter would be great for helping deal with DHs who are OP against glassy mesmer builds… I’m NOT saying DH are OP in GENERAL (In-fact they are pretty par in general)… they are just a poorly designed class that unfairly hard counter some glassy builds.
I mean I get it… there needs to be these easy spamwich builds so that new players have something to be competitive with so they don’t get frustrated with the game. But… the payoff for running these builds should not be as strong as it is.
Having high payoffs on these easy builds gets experienced player to play them cause… no effort, easy kill… why not? And it’s absolutely insane what a good player can do with these nub builds if the payoff for running these builds is equal too or higher than running a build that takes timing and awareness.
bunkers allowed way more mistakes in fights than condi currently do, I like this meta because it promotes reactivity and fast play which noobs can’t perform, on the other side it’s harder to carry the noobs if you soloQ
There are no mistakes in condi builds… just spam spam spam… maybe heal… spam spam… enemy dead.
I love this <3 so my list:
Super hype op:
1. Class I do not understand at all.
2. Class I hate most, because of the same reason as 1.Mega op:
3. Class that others are better at than me.
4. High – risk / high reward class
5. Class that has a different health pool than the class I currently play
6. Class that uses conditionsLittle op:
7. Class that has boons and traits
8. Class that can use dodgeWeak and up:
9. My class (only if played by me, all that perform well on it are cheater!!)
Good list haha.. one problem. High risk/high reward builds hardly exists in this game. there are only high risk/moderate reward, and low risk/high or moderate reward builds.
less lazy than bunker build from s1, rollface on keyboard to play
Completely disagree… condi builds are the same faceroll technique. I’ve played both because I didn’t really have much of a choice and they are more or less the same only bunker is defensive and condi is offensive… id actually put being a GOOD bunker at a higher skill cap than being a good condi spammer lol. at least to order of bunker skills matters.
I agree with a ton of these but some are getting back to OP… and remember if we are even slightly worse than balanced everyone else says we are way OP. I’d like to see many of these utility type changes and changes on the unused traits, weapons, and skills. greatsword is probably okay as it though haha. The “11. Ineptitude – interval reduced to 7 seconds” is +100
Plz learn to play, yes some builds counter each other this is how its supposed to be trivalising condi’ would push vs power builds only. If you cant deal with condi’s switch up your build so you can
okay so you play condi I get it… that was one point I had. That conditions are already trivial… what about the other two? I can counter condi fine I just think the payoff to skill required ratio is absurd. I’ve run condi builds and they are soooooo boring and easy. Im not saying make them do nothing…. just balance the payoff somehow.
Also it wouldn’t be power v power if they balance bunker rather than removed it.
I havnt played condi since i developed a vshare thief build that became popular in wvw 5 months before HOT
Btw assuming makes a kitten out of you
No need to get feisty. Just trying to suggest ways to make the game more fun for those of us who actually want to play a game and not just push a button or two repetitively.
lol uncle salty, pvp is perfectly balanced…theres no such thing as aa spammers…pssshhhh
You’re right what the heck was I thinking
(edited by Uncle Dalty.8327)
Plz learn to play, yes some builds counter each other this is how its supposed to be trivalising condi’ would push vs power builds only. If you cant deal with condi’s switch up your build so you can
okay so you play condi I get it… that was one point I had. That conditions are already trivial… what about the other two? I can counter condi fine I just think the payoff to skill required ratio is absurd. I’ve run condi builds and they are soooooo boring and easy. Im not saying make them do nothing…. just balance the payoff somehow.
Also it wouldn’t be power v power if they balance bunker rather than removed it.
(edited by Uncle Dalty.8327)