(edited by Valtarius.8671)
Showing Posts For Valtarius.8671:
I mentioned before in a previous forum post is have the pets base speed increased so it doesn’t go off running around and missing auto attacks handicapping your dps or take my suggestion and link agility training and pet’s prowess to one trait line in the adept tier.
I switch between wow and GW2 both a ranger/hunter main and what helps alot sometimes is that the hunter in WoW has a command /moveto button which is basically the utility skill Guard, but without the protection or stealth and no cast time. Its just used to move them to that specific location by targeting an area.
However with this, a new hotkey is needed f5 maybe. But seeing the trends in all classes in gw it never seems to get pass f4. Having this implemented would add a little more control to where your pets cast its f2 skill so it doesnt get instagibbed, or waiting for your pet to get to a close enough distance being kited away and than stop…cast…and miss.
I can think of Ranger’s muddy terrain as a earth field
Look if you didn’t put your pet as in guard (the 3rd icon being blue), if so, click it again and the pet will be in aggressive again and will attack your target again.
ahh im stupid lol makes sense
Has anyone notice since post patch that the pet doesnt attack an enemy your attacking unless you press f1 to do so? The same for switching pets also you have to press f1 for it to attack an enemy your already attacking it doesn’t automatically target it like it used to .
i am too actually but it happened in the last living story patch
I’m sorry, but which profession does not have developer to it’s name? Or not have a 1200 range weapon?
—Do they really need a 1200 range weapon for how much mobility they have
Or have arguably the worst cleanse and stun breaks in the game?
your kidding me right, have you seen ranger’s stunbreaks and what about necros, its almost non-existent…
Or the worst trait in the game?
—dafaq is this? dont all classes have those traits
Or the biggest variety of unbalanced/useless/highly situational traits out of all the professions?
—again all classes have those traits
Or is the only profession to mainly rely on their weapon skills to keep their kitten alive?
--okay well ranger longbow has #3 to escape for 3 sec stealth, rangers sword #2 etc. Warriors have there leap/rush skills. mesmer torch #4…… do i really need to list everything here l2p and play other classes
Or can’t get any decent healing or protective buffs without resorting to sources outside of their profession?
—what does that even mean? you need healing from a gaurdian or ele to help you out!? what thief cant survive by itself 1v1. they a have a 15sec healing dodge and Hide In The Shadows for gods sake. If all things fail runaway and reset its not like they can catch up to you and rarely will someone catch up to youI think we have a right to complain.
—Your just milking complaints that is so used generally that can be said for all classes. Now tell me do you play even play thief or a just a compete rerolling noob?
You are everything I said earlier to how some thief mains complain for the most stupid reasons. What nerf has basically made this class unplayable ever since gw2 came out. Have you played/lived through pre patched warrior, ele, and the current state of the rangers
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I dont get the issue. thieves are already good even with the many nerfs you had. suck it up and continue eating other zerkers for breakfast, lunch and dinner because why go any other class specced for zerker when a theif can just instagib the other zerkers no problem. Quit your qq’ing you theives. Its not like revealed has ever been a problem anyway when you can just run away and wait for it, and go back to hiding and backstabbing, flanking strike or pistol whip the enemy to death
Strong hate why don’t you play thief then?
I do play one FYI, do you?
I’m just saying how many the thieves QQ over the smallest thing that’s not even a major issue. A high skilled thief versus another equally skilled zerker class has a higher chance of winning. The class has so many ways to save themselves and reset fights. Plus a great damage output. You can’t deny how much utility this class has at their disposal.
I dont get the issue. thieves are already good even with the many nerfs you had. suck it up and continue eating other zerkers for breakfast, lunch and dinner because why go any other class specced for zerker when a theif can just instagib the other zerkers no problem. Quit your qq’ing you theives. Its not like revealed has ever been a problem anyway when you can just run away and wait for it, and go back to hiding and backstabbing, flanking strike or pistol whip the enemy to death
(edited by Valtarius.8671)
The map should just have guard rails around the perimeter of the nodes, as well as all the glass plates removed.
These changes were not enough. Knocking/pulling and 1 shotting someone is not skillful. Something should be done if this is going to be left in a competitive queue.
WHY
IS
YOU NECRO’ING
A POST!
As the title says what happened to it? What was its person anyway
I really don’t know why Read The Winds is even a grandmaster trait or even a trait to begin with and Piercing Arrows …..well Mesmer GS and Engineer Rifle auto attacks pierce already without having to trait. These things could already be built into the weapon. Definitely Read the Winds. Really? We have to trait for this?
I agree. Read The Wind should be built in with the Longbow already. Remove this trait and have a Grandmaster trait where your projectiles can pass through reflects and projectile absorption. The pvp meta has slowly been moving alot towards anti projectiles recently from what i noticed. More Guardians are using wall reflection. I cant tell you how many times ive had to basically stop dpsing entirely because the only non projectiles moves are from not viable but optimal gs and clunky weird sword and #4 dagger. Reflects/projectile absorption are a rangers worst nightmare making you useless sometimes in fights. I play a ranger mostly to play ranged not be penalized for it which is right now in most cases we are.
making streak effects better show the attack arc.
YES PLEASE! but have it as an option in the game menu like how conditions can be changed
hmmm I always thought a ranger has more trouble than a mesmer against thieves at surviving.
haha yep i was probably playing with you that premade team was annoying. it was actually 3 experimental turret engies. 1 mm necro and 1 fear spam necro. There was no way to recap anything unless we zerged one person. yet another turret engi just takes it place. It was a brutal match to play in and just watching everyone bounce around.
The stealth is mostly balanced atm apart from the fact that you don’t pop out of it if someone blocks or evades an attack
THIS PLEASE! I hate thieves spamming 1 while i block or evade. This should trigger a revealed debuff
buff em up like what happened to turrets and there we go the new meta but wait…you gotta wait six months
yep none of those were tpvp at all.
nerco greatsword could be one, Trahearne uses one…however he sucks.
aww gotcha thanks for the info
So I have a skin of The Hunter and I do not remember having it or I stupidly salvaged it. Is there anyway to still use this to craft the Legendary. Can I transmute it and would it still be The Hunter precursor weapon?
Pretty sure every class is better at ranger than ranger.
The problem of the so called “Ranger.”
other classes not specified for ranged
NO! BAD Valtarius!
c’mon a class called Ranger where melee weapons sets are superior in most ways
What would a rifle bring that we don’t have?
An actual ranged DMG weapon (not condi cus shortbow is fine imo). Longbow to me has always been a utility weapon. Besides rapid fire which is its main damage source everything else is to escape or save someone from a stomp. Barrage is more of a support for the AoE cripple. I have always question why the “Ranger” class has less ranged options and where other classes not specified for ranged are better.
I could listen to Nolan North all day. He has already voice acted like almost every game I own HAHA. Plus when I hear a male human talk, all I think of is Nathan Drake from Uncharted xD
Actually the difference in speed wouldnt hurt choice diversity, but rather it would strengthen it.
Birds are pure dps
Cats are melee dps, moas are melee support, thus you want those close to you at all times.
Dogs, bears, pigs are control/support, so you want them close, but they need to be a bit more responsive to perform.
Drakes, spiders and devourers are semi ranged/condition. So they do not need to rely on speed that much.
Make’s sense now. Yep This or a flat speeds boost. I am up for any. Hope this one gets picked though
Good idea +1
As to tracking a thief, maybe lower the cd on sic’ em to 20 secs when traited? Would add more counter play and make a thief think twice before attacking a ranger.
sic em cooldown can already be traited down with wilderness knowledge but only to 32sec? I believe. 20sec though I wouldn’t mind that lol People would fear the pets. But I would much rather have a stunbreak skill.
Pet speeds that would make sense:
Dogs, bears, pigs – 15% faster then players
Cats, moas – 33% faster then players
Birds – 40% faster then players
This would be a great design. Adds some variation to which pets to choose. However because of the difference in increase speed would kind of be unfair to the other pets. I wouldn’t mind if this happened but a believe a flat speed boost to all pets will do.
http://wiki.guildwars2.com/wiki/Agility_Training
Why is this a trait? It seems like this should be added as part of the pets mechanic because of how easily pets can be kited and the unreliable auto attacks that misses all the time cus they cannot reach an opponent. Just my perspective. Either that or at least combine it with Pet’s Prowess
http://wiki.guildwars2.com/wiki/Pet%27s_Prowess
I do not think anyone wants to use two traits for a pet that is mostly unreliable on the precision line. There are a lot more superior traits.
I put this up first on the Ranger Forums first and someone suggest to come here instead.
Previous Conversation:
https://forum-en.gw2archive.eu/forum/professions/ranger/Why-is-Agility-Training-a-Trait/first#post4087548
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I would never consider taking Agility Training because Hunter’s Shot (and Call of the Wild, Etc.) grant so much swiftness to your pet anyway.
Pet’s Prowess is fantastic for BM builds that use felines and/or birds.
exactly. No one would take it cus their are a lot more better traits. It should be a passive because some of our DPS is from pets however unreliable. An increase in movement speed would be a small buff.
(edited by Valtarius.8671)
http://wiki.guildwars2.com/wiki/Agility_Training
Why is this a trait? It seems like this should be added as part of the pets mechanic because of how easily pets can be kited and the unreliable auto attacks that misses all the time cus they cannot reach an opponent. Just my perspective. Either that or at least combine it with Pet’s Prowess
http://wiki.guildwars2.com/wiki/Pet%27s_Prowess
I do not think anyone wants to use two traits for a pet that is mostly unreliable. They only thing I see them good for is to tank in pve mobs and or die before they even get to the mob
Okay sorry for the maybe obvious question but what is a fire field and blast finisher? I to am learning how to stack might and get around 9 stacks with my staff.
Hover over your skills as Staff Ele and read em. Lava Font is a fire field and eruption is a blast finisher. To get more might lay an eruption and switch to fire and lay a lava font inside together. Make sure your inside the combo to obtain the 3 stacks of might. Their could be different effects depending on what type of field it is and for a complete list go to the wiki and learn more about it.
http://wiki.guildwars2.com/wiki/Combo
Know your skills as an ele and READ em. A person who doesn’t know their own class skills and what EXACTLY they do wont be able to use their class to its full potential. Basically to stack might use a Fire Fields + Any Blast Finishers – stacks might when your blast finishers hit INSIDE the fire field.
What if I buy a personal bank expansion to increase space in my bank, will I be able to use that also to fit in more items or will that disappear. I know its a stretch cause you paid for it but i want to make sure
okay thanks peeps
Sorry in advance if these were already answered, I can’t seem to find the answer. I am probably just a bad googler haha
if I delete my characters will I be able to switch to a different home world for free?
with this in mind do I keep all my account bound stuff like accounts bonuses, wardrobe, wallet, finishers, achievements?
If I do switch to a different world can I use my bank to store items for use in another server like tomes of knowledge and skill point scrolls.
Some pretty cool stuff, most likely will be patched soon
MESMERS WOULD SHIELDS! GET ON IT ANET! lol
how would you think a Mesmer with shield do? it would give room to have a better version of phantasmal defender. What are your ideas on this
I always though a great grandmaster trait was to move lingering elements to the grandmaster arcane line and have it function with everything past the 5 point minor traits. I mean it wouldn’t that over powered. you already wasted 6 points out 14 in your traits and could pick a few % modifiers in damage in the earth(10% withing 600 of target) and water traitline (10% dmg about 90%.) I guess it would be overpowered lol with constant switching.
lingering elements only affects with Soothing Mist, Flame Barrier, Zephyr’s Speed and Stone Flesh. The trait sucks in general
I need to know how to fight this mesmer that:
1) Has High burst damage
2) Has High condi spam, mainly confusion, bleed, burn
3) Has protection/aegis on and generally reduces any non-condi damage by half
4) Constant Stealth
5) Constant Healing (while in stealth)
6) Million of clones no matter how many AoE spam there is
7) Uses GS
8) Constant Condi RemovalI’m guessing its a PU or w/e that thing is.
If you want to know how to fight a class or know how it works, play it yourself. Cause the things you list here are not right because that is an OP build that seems like a full 30/30/30/30/30. You obviously have no clue to defeat one, so the best advice to you is play one yourself.
2. Death shroud starts at 0 for every match, and locks a player out of their utilities, heal and elite. It also has no condition removal. I take it to never played necro?
If you are not a MM you should start a match with 22% minimum not 0.
All necros can start a match with 22%.
You can summon minions in the pre-game and change utilities in the 10 seconds before the match starts to “sac” your minions. Each one you can sac in the first 10 seconds of the match gives you 11% ds. Experienced necros usually start a match by sacing 3 minions so 33% life force.
^ that right there needs a fix
I have not been caught up with patch notes but how would you guys comment on if this skill Prevents Capture-Point Contribution. Good? Bad?
Elementalist
Fire – Blinding Ashes : Blind a foe for 5s when you burn them. (5s CD)
Air – Lightning Rod : Interrupts cause an enemy to be hit by a damaging lightning bolt that weakened for 5s.
Earth – Stone Heart : You cannot be critically hit while attuned to earth.
Water – Aquatic Benevolence : You heal your allies for 25% more (not yourself).
Arcane – Elemental Contingency : Can a boon when you are hit based on your attunement. 10s CD. Fire – 3.5s of Retaliation. Air – 5s of fury. Earth – 2.5s of Protection. Water – 3s of Vigor.
Engineer
Explosives – Synaptic Overload : Can 3s of quickness whenever you hit an opponent with a knockback skill. (20s CD)
Firearms – Bunker Down : Whenever you critically hit, you create a proximity mine at your feet. Mines have a 10s duration, 2s CD.
Investions – Fortified Turrets : When placing a turret, it gains a reflective shield for 4s. Shield disappears if it’s picked up or destroyed.
Alchemy – Experimental Turrets : Turrets apply boons in a 600 radius every 10s. Thumper – 3s protection, Net – 10s of swiftness, Rifle – 5s of fury, Healing – 3s of vigor, Rocket – 3s of retaliation, Flame – 3s of might.
Tools – Gadgeteer : Gadgets grant boons on use. AED – 3s retaliation, Battering Ram – 5s of fury, Rocket Boots – 4s of vigor, Slick Shoes – 8s of regen, Throw Mine – 6s of aegis, Goggles – 8 might for 5s.
Guardian
Zeal – Amplified Wrath : Burning deals 33% more damage.
Radiance – Radiant Retaliation : Retaliation Damage scales with condition damage instead of power.
Valor – Communal Defenses : Grant 5s of Aegis to allies in a 360 radius when you block an attack. 20s CD.
Honor – Force of Will : Gain up to 300 vit based on your level.
Virtues – Purity of body : Resolves passive effect increases endurance regeneration by 15%
Mesmer
Domination – Power Block : Interrupted skills now have a CD of 10s. (Previous was ~4s)
Dueling – Triumphant Distortion : Gain 3s of distortion on killing an enemy.
Chaos – Bountiful Disillusionment : Gain boons each time a shatter is used. Mind Rack – 3s of retaliation. Cry of Frustration – 3 stacks of might for 15s. Diversion – 5s of fury, Distortion – 8s of regen
Inspiration – Disruptor’s Sustianment : Gain 1000 healing power for 4s on interrupting a foe.
Illusions – Maim the Disillusioned : Enemies hit by shatter skills are tormented.
Necromancer
Spite – Parasitic Contagion : A percentage of your condition damage heals you. (5%, not affected by healing power)
Curses – Path of Corruption : Dark path now additionally converts 2 boons into conditions.
Death Magic – Unholy Sanctuary : Regenerate while in Death Shroud.
Blood Magic – Unholy Martyr : Draw 1 condition from allies every 3s while in Death Shroud. Each time you draw a condition, gain 5% life force.
Soul Reaping – Renewing Blast : Life Blast heals allies it passes through
Ranger
Marksmanship – Read the Wind : Longbow and Harpoon gun velocities increased by 100%.
Skirmishing – Strider’s Defense : You have a 15% chance to block ranged attacks while meleeing.
Wilderness Survival – Poison Master : Poison you apply deals 50% extra damage. Your pets first attack deal poison damage when swapped to.
Nature Magic – Survival of the Fittest : Remove 2 condis and gain fury when you use a survival skill.
Beast Magic – Invigorating Bond : Your pet heals in an area when using its skill.
Thief
Deadly Arts – Revealed Training : Gain up to 200 power when you are revealed, based on your level. (duration is that of revealed)
Critical Strikes – Invigorating Precision : You are healed for 5% of your critical hits.
Shadow Art – Resilience of Shadows : Stealths you apply to you and your allies reduce incoming attacks by 50%. (does not affect condis)
Acrobatics – Assassin’s Equilibrium : Gain 1s of stability when you are revealed.
Trickery – Bewildering Ambush : Stealing applies 5 stacks of confusion for 5s.
Warrior
Strength – Burst Precision : Burst skills have an increased chance to critically hit. (Currently 100%. Could be reduced for nerfing.)
Arms – Dual Wield Agility : Your attack speed is increased by 10% when wielding a sword, axe, or mace in your offhand.
Defense – Rousing Resilience : Gain 1000 toughness for 4s when you break out of a stun.
Tactics – Phalanx Strength : When you grant yourself might, grant it to nearby allies as well (6s of might).
Discipline – Brawler’s Recovery : Remove blindness when you swap weapons.
I would love to see Ice Spike (Staff 2) to become a blast finisher. The animation of the skills screams blast finisher
You guys are forgetting to mention the running into a wall part with figs #4 skill, that’s the only way to stack ALL of the DPS from fgs. Moral of the story? Don’t stand near a wall when fighting ele with fgs
The first reply said it already…and like 3 others before your post -.-
I don’t see any advantage of clicking…care to explain?
I’d remove that filler minor traits. Water is the only line where you get 6 meaningful traits for 30 points. Either make Elemental Attunement or that 15-point spells or Elemental Attunement a baseline class mechanic. I’d favour the first one, because it would free 4 trait slots.
Changes in detail:
- The on-attunement spells (15 point minors: Sunspot, Electric Discharge, Earthen Blast, Healing Ripple) are part of the attunement mechanic.
- Lingering Elements and the 5 point minors (Flame Barrier, Zephyr’s Speed, Stoneflesh) are deleted. Soothing Mist is powerful and can be shifted further into the Water tree.
- new 5 Point Traits: Gain <element> aura for 2 seconds (fire: 5s or buff fire aura) when you attune to <element>. Zephyr’s Boon and Elemental Shielding need to be toned down (1-2s fury/swiftness/protection). Arcane Fury can stay.
- new 15 Point Traits: <element> training: Reduce the recharge of <element> weapon skills by 25%. Arcane 15: Elemental Attunement.
- The 25 point traits could stay. I’d shift Bountiful Power from Water to Arcane to make place for Soothing Mist. Bountiful Power makes more sense in the Arcane line, because it’s the boon duration line and already offers Elemental Attunement and Arcane Fury for synergy with Bountiful Power. Also, Arcane Precision is not a loss.
With that changes elementalists could run 30/30/10 specs and choose two of: Persisting Flames, Fresh Air, Diamond Skin, Powerful Auras/Cleansing Water, Evasive Arcana without the cost of wasted minor traits. Or even a 15/15/15/15/15 stance dancer.
Agree with most of this especially the on-attunement swap traits. I always felt most of the problems with build diversity is how elementalist minor traits besides arcane except lingering elements to be completely useless.
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I agree, but we still have not gotten the full update patch notes, so im expecting more to come since everything they said at the livestream is not all of it.
However I would like a change on flame wall (focus) it 3/4 the cast time does constant burning if target doesn’t move and 20sec cooldown compared to ring of fire which is an aoe 1/4 cast time does a lot more burning than flamewall hits 5 enemies causes direct damage and 15 sec cd and easier to fire combo field for might. Well focus fire 4 5 just suck so…I would like something to happen to it. Needs small tweaks
(edited by Valtarius.8671)