Pls disable the Mesmer skill "Portal" untill you fix the server lode issus
in WvW
Posted by: Vehementi.1094
in WvW
Posted by: Vehementi.1094
Why we are winning? Because we are heavy relying on our scouts,
(Can’t edit my post above to include this so I’m double posting)
I am not on either of your servers so I don’t have a dog in this fight, but come on, despite the loading affecting both sides, you know full well that the people porting in have a huge advantage. You may be scouting nicely but that is almost certainly not why you win fights where you port your zerg into the middle of their zerg with load lag.
in WvW
Posted by: Vehementi.1094
“As we have stated, this is no exploit so far but another tactic that players can use in their gaming experience.” lol
Yeah, that moderator is misinformed about the game Guild Wars 2.
In WvW situations the players coming through the portal in fact do not render for several seconds (this is not a stealth related issue), so mesmer portals are problematikittenil they fix their server.
^ There’s no excuses, only reasons. The reason for your victory in face of getting owned in prime time and over the weekend is that you have more players overnight. The reasons behind the outcome don’t speak to how good you are or how bad we are. Nothing to brag about, nothing to cry about.
Yes TA guild members are weak and get killed by pubs in face that SBI has the 3 orb buff and the other two servers are basically spawn/keep camping on Eternal Battlegrounds during the first two days.
Sounds Legit.
We took your (HoD map) garrison last night during prime time, and the orb you had in it. You lost your home map fully upgraded keep with an orb in it. Is there better definition of “getting owned” that I’m missing?
I just love that all the people we stomped in that keep were saying to each other “W-w-w-well, they won’t be able to hold it for long because when they stop playing this video game we’ll be able to take it back, r-r-r-right guys? Guys?”
Wow! This thread has a LOT of people who must have trouble reading.
The problem isn’t with mesmer portal but with the rendering mechanics. So a zerg comes through but doesn’t render and you are dead from zerg AOE before they are unculled.
Took a couple of waves but garrison fell. The earlier orb ninja was great too. Well done Antifloj!
(edited by Vehementi.1094)
Ahh this is just weak. The leaders of various guilds need to tell their members not to post on the official forums (at risk of being booted from guild), because they’re making their servers look stupid.
Of all pvp games in the history of the world, this is probably the shallowest and least worthy of caring about your e-reputation for. Save the guild kicks for games with consequences, politics, etc.
Eclipses, what did you expect? That everyone would be happy to work so hard during their playtime to only see all of their efforts be worthless because of HoD’s nite crew imbalance? Get real.
If people thought HoD was winning because of superior PvP tactics then most would just work harder at defeating you. But you are not winning because of superior skill. The players know it and you know it.
This has happened time and time again in PvP mmos. The herd masses to one side and zergs everyone else into oblivion, then the game dies. GW2 is just following the same old worn path.
No, it’s not and this is the defeatist attitude I was talking about. You know how much gold my guild sunk into objectives just to have a SBI or Fist of the Empire (ET) zerg come and wipe it out?
You know how many times we upgraded and reupgraded and supply escorted our Garrison only to realize when we woke up it traded hands throughout the night so all that hard work was lost?
Do you think we stopped logging in? Do you think we retreated to PvE? Do you think we gave up? NO. This whole nightcapping crying is nonsense. The real reason why you both are losing is sitting right in front of your faces but there’s so many excuses and worthless rationalizations coming out of your mouths that you simply cannot see it.
Seriously, I implore both servers to not give up, there is a lot of week left. Anything can happen. We’ve proved it. Twice, actually.
This is stupid. It’s not a defeatist attitude. Your shining HoD server did not come back from a 3rd position because you rallied and had a positive attitude and outmanouvered your opponents. You came back because your night crew outnumbered everyone. Don’t play dumb, you’re making Titan leadership look like fools.
Its prime time right now…. I guess our lack of presence during prime time means we should be getting stomped right…
HoD 390
SBI 190
ET 115It’s not even worth it. You guys have upgraded a lot of the stuff you took during the night AND you took all 3 orbs. Did you honestly expect after creating a huge advantage during your night caps that we’d be able to come back and stomp you? If you did you’re not too bright.
yeah its not like HoD had to come back from just have their spawn point camped.
oh… wait.
They did have to face that, and they didn’t do it until their enemies stopped playing Guild Wars 2
Quoting this from GW2Guru because it makes too much sense not to:
The general consensus we hear from the community and the other hardcore old school pvp guilds is a general lack of respect for HoD because they rely on their late morning / day presence to claim victory, server resets at patch time favoring HoD, and taking advantage of WvWvW bugs/glitches then bragging about how great they are. Even more laughable is by far the largest chest thumpers you see in this thread are the non NA HoD players who think they have accomplished something by running up the score during NA weekdays with little or no opposition.
Then you sprinkle in all the excuses from HoD, when getting pushed hardcore by SBI/ET over the weekend, such as, and these are direct quotes we’ve read “we are all playing borderland 2 / torchlight 2 this weekend” “a few good non TA guilds left HoD so all we have left is the militia coattail riding players”, “the WvW server reset was a hour late preventing us from queuing as a group/guild.”, " ET/SBI is ganging up on us" etc and I could go on with more excuses from HoD.
Bottom line is a lot of us who date back pre Shadowbane to UO etc laugh at what HoD has needed to do to secure wins every match. It’s like they are the Brittany Spears of GW2.
The only argument that matters is that HoD loses during primetime and wins with an unopposed nite cap crew. Those facts have formed the playerbase’s opinion of you. You could change that, but you wont’.
What really is interesting to me is how you can sit in those extremely long queues. I couldn’t stand that. I prefer to actually PvP than to be in a 7 hour queue. But to each his own.
/thread really
No one from HOD is saying the night capping doesn’t lead to our success. It is absolutely key to our success.
We are saying stop FKing crying about us playing 24/7 in a 24/7 battle…
A 24/7 battle where only one server has full occupancy at all hours and the rest are ghost towns at off hours.
Obviously the system is broken. You don’t want to admit it, but if it isn’t fixed then we will all lose and GW2 will be just another forgotten and failed PvP mmo in the dustbin of shame.
You can leave if you want, the stronger players and servers will get organized and learn to deal with the way the game is meant to be played. Instead of just giving up because it is “unfair”
This is FKING WAR!!!!!
It’s not war and there’s no such thing as getting organized and “dealing with it” when it’s a population issue. When there’s a super awesome enemy commander that always seems to zerg you, but both servers have max players, then that is something you can deal with.
Other PVP games (darkfall, shadowbane, …) made the same mistake of ignoring the effects of time zones, and they learned from their mistakes and implemented systems to deal with it. When will GW2?
The thing is, population difference really does discredit the server’s success. You can’t talk smack about winning when you won because of a fundamental population imbalance issue. It wasn’t skill or coordination or communication that won; it’s because they had more people. It’s not something to be proud of or brag about; it’s just something that is true.
The people who win primetime fights or kick butt when both servers are capped have something to brag about.
Commanders that move their zerg around super fast and always outnumber their opponents due to mobility and agility have something to be proud of.
Taking credit for a win when the reason the win happened was a population issue is silly.
Dunno whats funnier, the oceanic hod guilds talking kitten when they roll over the map against empty towers and keeps, or the NA hod guilds that take credit for the work that happens when they are asleep.
Or the fact that everyone not HoD can’t understand that having 24/7 coverage (BY DESIGN) in a 24/7 game is not a BS tactic. I guarantee anyone in that alliance is not taking general credit for the win. They all know it was a team effort.
It’s not a tactic at all in the first place; it’s a population imbalance. When the populations are balanced, we all know the outcome — see HoD’s results this weekend.
Being proud of “ha ha ha, just wait until you guys log off and we cap the stuff back” is what’s truly embarrassing.
From what I have seen even our militia in HOD are pulling their own weight in WvWvW. I think after HOD lost the lead for the first couple of days, the free xfers coat-tail chasers that got into HOD and flooded our WvWvW for the vistas and map completion left the server. Once our enemies stopped playing the video game we gave ET the proper trashing they deserve.
Fixed that for you
HoD only does well in off hours because they have a lot of foreigners getting free caps. That’s why they lose during primetime and comeback when everyone is asleep or at work / school.
Hey now let’s be fair.
They don’t “lose during primetime”. Seriously, the HoD primetime guys are good. You give them an hour without constant pressure, and they take their keep back and begin pushing you out of their land quickly.
But they also aren’t better than everyone else.
Did HoD make any progress beyond their 2 towers + keep this weekend on HoD map? They certainly didn’t on Friday and Saturday…
Lets see how well you do with 2 equally skilled servers gunning for your server lol…. the heat is off and they are doing their thing now.
The heat is off, as in their opponents are not playing the videogame at this time? And they’re “doing their thing” of capping undefended / outmaned objectives? OK
HoD only does well in off hours because they have a lot of foreigners getting free caps. That’s why they lose during primetime and comeback when everyone is asleep or at work / school.
Hey now let’s be fair.
They don’t “lose during primetime”. Seriously, the HoD primetime guys are good. You give them an hour without constant pressure, and they take their keep back and begin pushing you out of their land quickly.
But they also aren’t better than everyone else.
Did HoD make any progress beyond their 2 towers + keep this weekend on HoD map? They certainly didn’t on Friday and Saturday…
It’s all part of the game, you just have to decide which is more important for you. Prime time domination or internet points after a week?
I just hope we stay in the top tier to keep getting great fights.
In the previous match up, HoD vs SBI vs JQ was the only match up in the world with a points gap of less than 100k between 1st and 2nd place. During that week, HoD had all 4 maps full of players 24/7.
This weekend we saw what the match ups really look like when all 3 servers have people logged in.
Now that HoD’s pesky opponents have logged out, some other stuff is happening.
This is basics it’s kind of embarrassing they didn’t launch with this feature
in WvW
Posted by: Vehementi.1094
If population is dictating everything then why is Eredon Terrace (medium pop during US offpeak) ranked #4 and currently kicking the tail of 2 unofficial Oceanic servers (both high pop during US offpeak). These are facts, not conjecture.
Top alliances recruited off peak guilds, they didn’t beg ANet to fix it for them. The EU situation may very well be different but there are a heap of US players with the exact same complaint as you.
You also don’t seem to understand that the ranking system will ultimately pit similar servers against each other. It may be unfair now but will auto-correct itself. All dynamic pop caps do is punish off peak players.
There’s a lot of dumb here. First, the game has 2M+ players on 50 servers, meaning 40k players per server, with WvW supporting only ~600 of those players tops. A server being medium or high pop considers the entire population of the server, and really has nothing to do with the WvW population. You can’t point at a server and say, It’s high pop therefore there are lots of WvWers, and we beat them and we are a medium pop server so we must be skilled!
The ranking system will NOT pit similar servers against each other. It will pit similarly successful servers against each other. If ET absolutely steamrolls its opponents during the day and has somewhat low population at night, and SoS absolutely steamrolls its opponents in the night and has low population in the day, both of these servers will win their match ups, and get matched up against each other. You can plainly see what kind ofkitten match up that would be – ET winning in the day and losing everything at night, only to retake it again during the day. It might even be a close match score-wise, but by no means are these servers similar. [edit: I chose unfortunate example server names, so if this situation has happened and played out differently, please don’t get hung up on that and derail your response]
Unavoidable artifact with the engine. Not intended, but known. kitteny.
in WvW
Posted by: Vehementi.1094
“That is exactly the reason I find it funny that people like you come demand everything to be fixed without actually knowing what goes around inside computers. The amount of data that transfers from hdd to cpu/gpu renderer and off to display is massive, which cannot be done easily no matter how ‘fast’ your computer is. To account to that there is the way how client gets it’s info about players, which is tied to networking which is also a very complex thing.”
Except it’s been done before & better. Displaying more than 30 players in a battle is not a new, difficult problem that ArenaNet is pioneering a solution for.
OP’s post proves there were right doing so, if i can get a post here each time i camp this area then i think i will start doing it
You gave them a great present posting your rage here, i guess are laughing a lot (as i am now).
This is so adorable. I guess we’re all laughing then!
in WvW
Posted by: Vehementi.1094
Here is the worst video ever of Darkfall, a game that came out in 2009 using server tech built from 2003-2008. Please tell me you can do better. http://www.youtube.com/watch?v=oI42k0J99GE
in WvW
Posted by: Vehementi.1094
MajorKong’s screenshot doesn’t immediately look like the situation I just described so it may be that there’s some kind of bug lurking in there as well. We will certainly be looking into that possibility.
Surely, you can’t be serious, that after 3+ weeks of people reporting this issue daily that you’re not aware of any bugs involved.
Haha, killed them all and all their siege, then they brought double the people
The shame and embarrassment your team must feel for you camping the jumping puzzle with siege. Condolences.
Yeah, fighting in the jumping puzzle is pretty silly. Camping the jump puzzle is just embarrassingly stupid. You are a negative to your team and are taking up the queue slot of somebody who will contribute to the team.
I just hopped through all 8 of the match ups. 4 of the 8 match ups have a team that is completely dominating the other two servers (other servers don’t even have a keep on EB, etc.). This means that fully 50% of the US WvW population is having a bad time and can do nothing about it (except transfer off these servers) until Friday at which time they roll the dice and might have a better match up.
The +crit chance on adrenaline works as I’ve verified experimentally.
Ignore pain lasts 5 seconds, this is easy to check. Please be more rigorous in your bug list if you want to be taken seriously!
And that is not the only non working major trait on warrior. Others like +crit% based on adrenaline level and many many others simply do not work.
I reported some of them but then I gave up… most if not all need a revision as too many of them are not working
I have verified experimentally that the +crit based on adrenaline level trait in fact works. It does not display on your character sheet but you get the +9% crit chance. You can verify yourself by achieving 4% crit rate, getting full adrenaline, and attacking a test dummy 500 times (or something) and counting the # of crits. It’ll be ~13%.
The server it says guild members are on is always wrong.
Get outmanned, get defeated, no longer have outmanned buff.
Seeing teams of 5+ elementalists in WvW coordinating chopping people off towers with this.
It’s been known since early beta weekends and they haven’t fixed it… I wonder if there is some fundamental problem they can’t work around. Extremely frustrating.
Terhix nailed it… the problem is frenzy. And they can’t fix it for animation reasons. It should just be aborted and replaced with something else, like +50% damage. So many stupid knock-on effects like quickness stomps etc.
It would be interesting to see how many people from HoD have transferred over to SBI to help organize / lead
That’s adorable you beautiful snowflake.
in Account & Technical Support
Posted by: Vehementi.1094
My friend asked me to post on his behalf for unresolved “hacked account” ticket of 5 days.
Ticket number: 120910-001702
Account name: TeamAwesome.3740
It is 600 I’ve checked
in Warrior
Posted by: Vehementi.1094
Hundred blades on the move is called auto attack.
You never “deserve” to get owned by an ability. It’s never as simple as “lol just break the CC” because I have teammates and maybe you only have 2 stun breaks and you just used them to avoid someone else’s big burst hit. Maybe you’ve been rooted by the incredibly stupid ranger elite and you can’t get out of it for 3s+ of swinging even if you do have a root break. There are counters but sometimes you’re going to get owned, but to say you “deserve” it iskitten
Haha, pistol / warhorn would be awesome
Pistol / shield is already making me want to play an engineer, regardless of what that actually does.
in Warrior
Posted by: Vehementi.1094
Hundred blades did 10k near the start of the thread, then 20k, and now hundred blades does 30k damage. Amazing!
It’s an excellent burst skill. Calling it “average” is deceitful. It’s one of the best burst skills in the game. As it has to be! It is channeled, melee range, and roots you in place. The only way they could justify making it even stronger is if it were single target. Think about it, it’s one of the hardest types of abilities to use in the game.
To use it effectively you need to combo it with other abilities or teammates. Frenzy / 100b warriors are fun because I just hit ignore pain and DPS them down myself while they’re taking +50% damage.
It is a bug / lag. Under ideal conditions, bull rush and savage leap perfectly land at your target even if it is moving.
in Warrior
Posted by: Vehementi.1094
FYI hundred blades has a 3.6 second cast time (from start to the “big hit”) so anyone claiming they executed a 1 second hundred blades is trying to dupe you.
Hundred blades only does about 20-30% more DPS than axe auto attack, at the cost of rooting you. It pretty much has to do this much damage to not be a useless attack. Over time, axe auto attack outdamages a greatsword warrior’s total DPS. You need to combo 100b with longer cooldown abilities to be able to even land a fraction of the damage.
If enemies are dying in one hit, they should probably spec more stun breaks and defensive skills.
Your total HP/sec from regen is irrelevant. Making that number bigger doesn’t matter. If you have a choice of 100 hp/sec regen or a burst heal that turns out to be 150 hp/sec if you’d averaged it out, you choose the latter or you’re making a mistake. The “it starts working immediately when you take damage” argument doesn’t hold water. The only real advantage as stated above is not having to cast it, but if you’re a melee warrior I promise you’re going to have time to cast it.
So when the facts don’t work for your idiotic opinion; “they are irrelevant”, that is a clear argument winner you got there mate.
But wait , let’s throw in some totally fictional numbers in there for good measure.
Very well done, pat yourself on the shoulder.
LOL! Get out.
It’s simple. If I have a choice of 300 hp/sec regen and no heal, or 200 hp/sec regen and a heal every 30 seconds that gives an equivalent of 150 hp/sec regen, it is better to choose the latter. Choosing the former just so you can “the bigger regen number” is a bad decision.
That is the case here. Healing Signet provides a lower amount of HP healed per minute than any of the other heals. This defies the basics of designing a HOT skill. It doesn’t make sense to use it unless you are taking advantage of the +40 precision (still not worth it compared to mending’s 2 condition removals) or the lack of casting time (in practice it turns out you have time to cast it when your enemy makes a gap etc.)
edit:
Heal signet is good for low-mid level. The regen doesn’t scale well into the higher levels, and it becomes useless.
It actually scales properly at all levels, it’s just… like 10-20% (I forget) less HOT than mending (and even worse compared to the other heals) at level 80. Not useless, but still the wrong choice.
(edited by Vehementi.1094)
You would have rallied enemies when you were defeated natrually by your HP bar going down, so it is objectively better that you Vengeanced at the last second to help your team a bit more before dying, with the bonus that you can contribute towards defeating a player to rally yourself.
Nothing to see here, move along…
Your total HP/sec from regen is irrelevant. Making that number bigger doesn’t matter. If you have a choice of 100 hp/sec regen or a burst heal that turns out to be 150 hp/sec if you’d averaged it out, you choose the latter or you’re making a mistake. The “it starts working immediately when you take damage” argument doesn’t hold water. The only real advantage as stated above is not having to cast it, but if you’re a melee warrior I promise you’re going to have time to cast it.
Mathematically Axe / whatever will give you the highest sustained DPS. Hundred blades has higher burst DPS for the few seconds it’s up.
5 signet warrs have basically 100% crit chance
kill shotting for 14k, ggbroken class
They have 100% crit at lower levels. At 80, its a drop in the bucket.
No, you can still achieve about 91% at level 80 in WvW/PvE (sPvP gear/options are really kittened in comparison)
The even bigger joke is that you can pick it up and with a self rooting long casting animation, you can give your team three more seconds of stability. Huzzah!
So, wow, they removed the ticking stability (but gave one first tick of stability) and made subsequent ticks give swiftness, with no documentation. kitten
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