As I also said before, I get why they nerfed dungeon rewards – they were excessive, compared with other parts of the game, especially as people were, almost exclusively, speedrun-cheesing them.
EXCESSIVE?!?! Seriously, ROFL.
The loot drops from dungeons were pathetic, people had to group up and do speed runs, because, even “speed running” them, it took about 3 hours or so to make 20 or 30 gold… which could only be done once a day.
When a precursor, costs close to, if not more than, 1000 gold… and the cost to “craft” that precursor into a legendary weapon is another 900-1500 gold, anyone hoping to earn one in game in the next year or so, without spending hundreds of dollars in real life cash on gems to convert to gold, would almost HAVE to.
Unless of course they would rather spend 4 months day in and day out running the SW farm, a most boring and lame grind that has been subsequently nerfed numerous times, sometimes stealthily to slow down it’s profitability until they could afford the precursor… then start running that same lame and boring SW chest farm for another couple months to pay for the enormous gold sink that masquerades as “crafting” to finish their legendary, aka cool weapon skin.
I get that a game developer needs to make money from their product, I realize there is overhead costs, employees, salaries, etc, etc… but I can’t think of a single other game that has weapon skins that cost HUNDREDS OF DOLLARS, that changes game mechanics, content, loot tables, drop and spawn rates and any other applicable facet of the game, expressly to thwart progress towards earning these glorified skins by players that don’t spend substantial amounts of real life cash to acquire them.
It has become more and more brazen over the past year, and has become blatantly obvious at this point… and really is a HUGE turn off.
This sort of thing feels insulting and exploitative. Furthermore, unfortunately, these efforts to maximize profits while minimizing the amount of content creation required to keep people playing, and spending money in the gem store, impacts, more then any one else, the veteran players, those that started playing at the game’s launch, and have supported the game, it’s developers and community, with their participation, praise and gem store purchases, for the last 3 years, not to mention their full price purchase of the original game,
And it seems every time you turn around something else is nerfed, removed or locked behind a time gate or money wall… a good example is the decision to put fractal loot in locked boxes that require players purchase keys at 20 silver each to open them. Of the hundred or so I have opened, I don’t believe I have opened one yet that had contents that were worth the 20 silver I spent on the key.
It reminds me of the Black Lion Chest Keys, I won’t go into another discussion of these black lion keys here, as I have posted a couple rants previously outlining how insanely terrible of a gamble they are.
The rush was on to push those pre-orders and get everyone’s money in the Anet coffers before they even outlined would exactly players could expect for the 50 dollar price tag, there were a lot of compartmentalized reveals about this, that and the other thing, but there was no concrete table of contents offered prior to, or even during, that “give us the money now and we’ll tell you what’s included later” push.
I was hoping for at least one or 2 new dungeons, because I LOVE dungeons, running dungeons is some of my favorite content in any game, and the dungeons in GW2 were pretty awesome and are what kept me playing after i had built 6 or 7 80’s, multiple sets of ascended armors and weapon sets, 4 legendaries, etc, etc. and with all the talk about the new and improved fractals expanding them beyond level 50 all the way to level 100, I was almost positive there would be a at least a couple new fractals…
And man o man, was I excited for that raid content, and I had characters built to the hilt, and geared to their ears in preparation… on launch day, me and my friends were gonna be raiding like 24/7 until we passed out at our keyboards.
So launch day comes and those new dungeons I was hoping for…. were non existent, and to add insult to injury, the already abysmal loot drops of the existing dungeons was nerfed by 66% on average, meaning those dungeon runs now reward you with 1/3rd of what you used to get. Disappointed doesn’t even come close to describing how I felt about the death of my favorite part of GW2…grrr. but wait, let’s just check out the awesome new and improved Fractals of the Mist, right?
Not so much, fractal loot nerfed hard, portions of it that contain items needed for achievements was now locked in a box that I had to buy keys to open… the disappointment was welling up… but let’s take a look at the new fractals first before we get too nerd raged up… oh wait, there is no new fractals, they are all just chopped up into thier own respective little segments, and can be chosen like items off the dollar menu at McDonald’s now. The easy to track tiered system where you could get your daily rewards chests…. are gone. But wait, they did add a new fractal mastery that I was required to farm like 10 million XP to unlock so that I could again be eligible for any decent loot drops…. even if they are much more rare and hard to come by now.
So…
Dungeons: DEAD.
Fractals: New-ish, Improved? Maybe a little in some ways, but balanced out by loot nerfs and locked loot boxes.
Ok, Ok.. let’s just take a deep breath and head on over and get down to some serious raid content!
Wait, what? No raids? They are coming later? It went from included in HoT will be the new GW2 raids and legendary armor, to at launch the first leg of the new GW2 raids will be available with additional portions following soon after, to : No raids at launch but they will be coming at a later date.
Another heartbreak… I dried up my tears and decided to go check out the new maps… and wow, they were actually awesome. Gliding, which I suspected would be cheesy and gimmicky wasn’t at all, it was and is actually very awesome and feels very perfect and in place for the Maguuma Jungle content, totally pleasantly surprised. +1 Anet.
So I glided around like a boss, did a bunch of hero challenges, worked on masteries, got tons of random loot… that I notice that salvaging returns have taken a … yup, you guessed it, a nerf… and a HARD nerf at that, but whatever, the maps are fun so I grinded it out and bit by bit closed in on my first complete map of the new expansion, 87%, 93%, 95%, 98%, 99% 100%!!! YEAH!!!! wait, were is my chest? Where is my map complete chest, omg it’s bugged, I didn’t get my chest… after the normal and typical nerd raging in map chat, guild chat, party chat and on forums… I did a little research and learned that it is a known bug that characters that have 100% map complete in Tyria… don’t get their map complete chests in Maguuma. Yes, I am dead serious, and it is STILL bugged at least for me.
So I have to be honest that was kind of the last straw and took alot of the wind out of my sails over the Heart of Thorns Expansion.
I like the maps, and the new content is very cool and a very welcome change from running around doing the same things 750 more times in Tyria, I like gliding that was done really, really well and adds a cool new dimension to the game.
The masteries are a cool concept, but sort of feel a little excessive in that some parts of the new content are not accessible until you unlock certain masteries and doing event chains in the maps yield you about enough XP to feel like it will take forever and a day to get them unlocked enough to explore the whole jungle. I do get that Anet wanted to make the new content something that would last for a while, having portions that will be new to you even several weeks after launch, and it’s not a bad concept… but maybe the experience rewards for some of the events could see a little buff to balance out the effort:reward ratio a little better, that will come in time I believe, they probably have bigger fish to fry at the moment, I am sincerely holding on to the hope that the map completion chest problem is close to resolution. I would feel much better about doing the content if I didn’t know that I was going to get jacked for the rewards for that effort.
So I personally think Heart of Thorns is a good expansion in terms of content design and execution, there are many, many things that Anet has done right, hitting the nail on the head with gliding and the multi-level maps, etc. It’s unfortunate that the excitement to explore and complete the maps is kind of on hold, because of a VERY annoying and senseless bug… and igf it has been fixed, and I am just unaware of what I have to do to get my completion to register and my chest to pop up, then I apologize, if not… then seriously, Anet, fix it. It’s ridiculous that it hasn’t been addressed yet.
The raid content is said to hit on the 17th, so we’ll see how that goes, hopefully it will be all of that and a bucket of chicken and we can all raid and loot and craft legendary armor until we are burnt out…. I sure hope so.
And maybe, someone at Anet will realize that dungeons were a very important portion of the game content for a sizable chunk of the community, and that nerfing the loot drops from them to the floor just forces that chunk of players to do some crappy grind for gold that they don’t enjoy… and if players are not enjoying playing, I assume that eventually they will stop.
Sorry this turned into a novel, but I like to write, needed to vent, wanted to add my 2 cents and hope that maybe this post will be viewed in a constructive way.