Ancestral Grace (Staff 3) puts you in combat for no reason. Really bad if you’re using it to get away when you need to, and annoying for roaming anywhere.
So disappointed about this change. It was the thing I looked forward to most about pets. It gave rangers some dignity back.
While in Verdant Brink, when I disconnect, it loads me into Lion’s Arch dead.
I just wanted to thank the team for taking the time to correct uncompensated players from the beginning of the patch – just got mine a few minutes ago. I do appreciate it, and I’m sure many more do too.
I hope this dilutes the venom a bit.
Hi Agemnon, I’m going to guess you auto attack enabled on skill 3 without realizing it. Ctrl + Right Click any skill to enable/disable auto attack. Disabling it should prevent it from firing automatically as soon as it’s recharged. You can tell if a skill auto attack is enabled by the thin white arrows going around the skill icon’s border. Good luck!
Our guild is totally broken – no missions, no guild bank.
Update on the Mordrem Invasion Event — 1:45 PM Pacific 9/10:
Some of you have asked about rewards for defeating the Mordrem during their attempts to invade Kessex Hills, Brisban Wildlands, and Diessa Plateau. Here’s some info from the dev team:
- Rewards scale with the number of Mordrem incursions you help defeat.
- There also is a daily map bonus for repelling invasions.
- Remember that a rewards issue currently is being addressed and we hope to have a fix for that soon.
- Rewards, if not received immediately, will be distributed to those who earned them in the next several days.
- NPCs will remain in place for a period of time after the event so that you can exchange blooms for items. An NPC will remain in the Priory for a few months, at least, so you’ll be able to make the exchanges you need to make.
Thank you Gaile! Great news about the bugged rewards, tell the team that it’s appreciated immensely (because it sounds like it’ll be some work). I know a lot of people here don’t seem satisfied, but you know how forums work The rest of us find this news happily.
On the other hand, I don’t know how many other people find this, but the event does not seem geared towards new players at all. I’m perfectly happy with the content, but that’s because I can keep up. Everything is so fast and seems it could be extremely intimidating (not that we players don’t have something to do with it because let’s face it, it’s habit for the majority to farm fast and furiously). Looking forward to trying it with some new guild members tonight though, and I’ll see then. Good luck everyone.
the overall feeling that “Yes.. we can fail this completely” will push players to play harder, to work together better, to actively find solutions to problems, without just throwing bodies at it.
That’s a very good point, I agree completely. I guess I assumed that after some hours of wiping people would give up on their own and come back at a later time with different professions/builds/equipment/tactics even with an anvil available. I also agree that raids should be kept challenging enough so that they are not doable with just any group (by far). Basically I hope and think that the encounter mechanics should alone be able to keep the content challenging. It’s possible removing anvils would achieve a similar result, it just seems very artificial.
I think disabling res orbs is the right way to go. The few times I have seen people use them they have gotten lucky and it has helped, but like people here have mentioned they’re most often useless. Encounters shouldn’t rely on gemstore items to begin with (pay to win).
I don’t see the logic in removing anvils. I don’t think having a proper “game over” state makes content more difficult. The challenge in any encounter is finding a strategy that works, and then having the skill to execute it. If raid parties are expected to wipe a lot, let them wipe a lot. When they finally find a strategy that works for the encounter, they wipe some more until they get good enough to beat it.
Making raids as “difficult as possible” seems to a lot of people the same as making them as “inaccessible as possible”. It’s quite silly for Anet to spend the time designing content that will only ever be able to be completed (or even playable) by 1-5% of the player base. And I’m not saying everyone should be able to complete raids (there is already content out there that many will never complete).
Removing anvils sets up a roadblock that says “if you’re not here already, this isn’t for you.” Would it not be better to design a model where players can gradually increase their skill?
Finally, if the challenges rely more on the state of your armour rather than good mechanics, people will just bring spare armour pieces. This would trivialize the challenge and make the raid more about bag space and possibly giving up loot to complete.
Oh… that shouldn’t happen then. Some F2 abilities don’t use targets. But you’re probably aware. That’s silly.
I noticed this in Arah last night – while your pet is on passive, after swapping and using F2, the pet will run up to and start attacking your active target (while still set to “avoid combat”)
That’s exciting Lord Snow, thanks!
ha! I didn’t notice that. How absurd
(edited by Zaith.9132)
I would like to thank the team for addressing so many ranger bugs this patch. I haven’t tested them all… but Healing Spring is still broken – still no longer healing pets.
So because the beta wasn’t complete and balanced, it wasn’t a beta and was instead a marketing push… Oh, the doublethink.
Like a few have said, the two are not mutually exclusive. With regard to any beta without non-disclosure, it’s given to be both. I was in the portal beta, and like many people I chose not to roll a revenant because I knew it would compromise my ability to find and report bugs. People who rolled a revenant for the purposes of finding bugs, etc. within the profession understood what a beta is as well. That said, after the event I posted to my guild’s forums about the experience with screenshots and information about the included features.
I have no problem with those who just wanted a sneak preview, but I know Anet appreciated those who did the testing (as well as the free publicity). Considering all of this, the feelings of disappointment are not justified and completely contingent on expectation. Those who committed to testing were not disappointed, and those with expectations of a demo were. That’s on them entirely.
TL&DR
Though the beta access for pre-purchase certainly has a marketing factor, no one paid to be part of a full and balanced beta. If one of your main motivations for pre-purchasing was to gain access to a demo, you have fooled yourself.
As far as I know, Healing Spring never healed allies on the initial cast, and I’m perfectly happy with just the regen and condition removal on allies, but the pet’s missing initial heal is essential and something that all other ranger heals do. (By which I mean the pet gets the same benefits as the ranger, not less)
Just thought I’d mention Healing Spring is still broken – still not healing the ranger pet as intended.
Hello ! I am just wondering why there is no patch for improving Healing Spring Trap working with Superiror Rune of Trapper ?
In answer to my ticket at first you said that fixing this is complicated thing and you need time to deal with. I was surprised when found out in GW2 Wiki new words at SRoTrapper description:
“The skill Healing Spring does not trigger the rune’s effects.”I want some of GMs to answer If it was the result of laziness or what ?!
Maybe it is time guys to find any way out? Because after you increased recharge time for Spike Trap to 45 sec (36 with trait) and removed ground targeting, the mechanic of trappers changed and another 3 sec of stealth from HS would be very necessary.
Or think about making Rune of Trapper stealth bonus 4 sec instead of 3 sec.
Even mesmers has more stealth time now.I will keep bombing you with my tickets and letters untill you pay an attention to this.
Please don’t spam them with tickets, it only makes it take longer for them to address the issues. It’s the definition of counterproductive. I’m positive rangers would prefer not to delay their fixes. Thanks.
This shouldn’t be a big deal. Then again, I’m glad it’s made so many people so happy. I suppose it could be a big deal for those people
I think the concern is that while some people see the slot, others don’t, implying their account hasn’t been flagged for beta access despite having the portal dropped.
Good luck to those of you.
You don’t need to be signed up for the newsletter, the newsletter only gives instructions. The portal item should guarantee you access but others are having the problem you have – no beta slot. Submit a ticket ASAP if your slot is missing. You may get lucky and have it solved before the event ends. That’s the best advice I can give.
Just to be clear: We know that one player’s drop has no effect on the chance of it dropping for any other player and accounts can only be flagged once. Even though it would have absolutely no effect on the chance or reality of getting into this beta event, people are seriously asking the drop mechanics be changed because… they choose to feel bad. Please tell me people aren’t actually asking this.
My huntsman was also reset after having it as a secondary (i.e. third) discipline for quite some time. That’s really unfortunate.
Same on 64.25.33.44:0. Our guild testifies that it’s unplayable
Reminds me of my dress-code abiding English teacher from high school. “If those shorts were any shorter, they’d be a hat!”
Why can’t retired town clothes such as hoodies be converted into skins like fuzzy hats? I’m very confused as to why Anet is putting themselves through the trouble of offering refunds for items they’ve made essentially useless.
“We also made some changes to the dye system. All the dyes are now account bound, so all of the dyes you’ve collected on each of your characters is available for use.”
It explicitly states in the Wardrobe Feature YouTube video that it’s retroactive.
Question about KasJory Romance [Spoiler-ish]
in Battle for Lion’s Arch - Aftermath
Posted by: Zaith.9132
The far more likely reason for the relationship’s acceptance is marketing. How the game sells overrides a writer’s emotional attachment to any conceivable plot. Realism takes a back seat to popular attitude, and the popular attitude is pro-LGBTQ.
So how do we all rate the end of LS season 1
in Battle for Lion’s Arch - Aftermath
Posted by: Zaith.9132
Characters: 8/10
I enjoyed the characters. In a love/hate kinda way. I think in order to really appreciate some characters you need that contrast. Of course, some characters I dislike in a bad way too. Strictly talking about the last episode of the LS, I enjoyed the way things ended up with Rox and Braham, thought the kiss was appropriate and constructive, and thoroughly enjoyed watching Scarlet die.
Plot: 6/10
A low seven maybe, only because it was rather predictable, but in general I liked the writing. Taking back Lion’s Arch was a sad victory (in a good way) that will change the way I see Tyria.
Execution: 4/10
Though the team was quick to respond to a multitude of issues, the lack of polish was rather disappointing. Conceptually, I’d give it a similar score. Achievements were ill-conceived (the spider queen, In-Tune, among others), easily spoiled by trolls, by game mechanics themselves, or which caused players to change their play style in a way that damaged the experience of others. I felt players were turned against each other at least as much as they were encouraged to cooperate. Examples: Saving citizens vs. zerging events, the Assault Knights and the patched mechanics, and the design of the hologram fight.
Just because I don’t agree with the lifestyle doesn’t make me homophobic.
You’re right. The use the word “lifestyle” generally points more to ignorance than homophobia.
Now, I’m not against left-handed people, in fact I have left-handed friends. One of my aunts is even left-handed. And I love how far people have come in accepting lefthandedness – I’m all for it! But Anet seems to have a disproportionate obsession with left-handed characters, and I’m starting to think they might be pushing some sort of agenda.
Howler and Dreamer :P
The word “ranger” doesn’t come from the same “range” most people seem to think it does.
They’ve disabled Halloween recipes for a little while now (I remember reading this in patch notes a couple months back I think). They should be reactivated with the coming patch.
I agree the price is absurd, and I won’t buy it. But people seem to be getting mad over the fact that it’s available in the game and that somehow this is setting a terrible precedent. I can understand rage against boosters or even unlimited gathering items, but trait reset? Out of all things?
If you want to get mad, get mad at the price, not at the item itself.
It’s as if people are complaining for the sake of complaining.
People are mad because the item used to be a tradeable item (adept manuals used to do the same thing but they removed this functionality recently). So yes, people have the right to be mad at the item itself. They took an item that already existed and linked it to real money.
I used to carry adept manuals around to change my traits at will. It was a little bit more expensive than going to a trainer, but I’m sad to see that replaced by a gem-item. Just a money grabber for something that used to cost a couple silver
You don’t have to buy a grandmaster manual, I keep Adept’s manuals in my mailbox to retrait in the field/dungeon all the time. An adept’s manual will reset your trait points for a character of any level.
I just realised the unicorn’s haunch is branded with the Anet logo…
I can confirm, the whole map was up in storms.
It hurts everyone when due to game settings someone has to restart every so often. This update is definitely taking a sad toll on players running the game with low RAM. It’s going to have to be changed again, to add that option.
The setting name should indeed be changed then. WvW means something different than PvE, after all :P
Thanks StinVec! I looked over the thread, and after performing a system restore to the date the new CCC & drivers came out (Aug. 1st), the game is rendering armour correctly. Now I just have to be a little vigilant about not installing the new CCC package. Let me know if I can help with your investigation, and thanks again bud!
More details:
I deleted the Local.dat file to no avail. Here is a picture of my necro from the char select screen. As you can see, the face and hair use full resolution with shaders etc, while the armour is stuck at the lowest of low.
The main thing here is that different objects are rendering at completely different detail levels.
So a couple days ago I noticed that all my armour textures are stuck on subsample rendering, even on the character select screen where it has normally always been full resolution, no matter settings. The first screenshot shows the settings I use and the char select screen, with horrible, horrible armour. Raising everything to max helps the environment, but not my armour.
The second shows the crown pavillion, clearly -not- subsample rendering, again, just my armour. I logged into GW1 by chance and noticed the exact same thing in that game. I’m hoping it’s just some corrupt file somewhere I can delete to get back my textures.
Any help would be greatly appreciated <3
My graphics drivers are up-to-date and I’m running an ATI Radeon HD 5650 1 GB.
is it really that loud?
Not trying to single you out or anything Aerin, no worries, but yah, it cracks my headphones occasionally and comes out of nowhere, even with master volume + everything set to 0. As someone with anxiety disorders, I can totally see this giving someone a panic attack in the right circumstances. It CAN be like a gunshot in your ear.
Has been happening to me more frequently recently, though I’ve been bugging this since launch.
If you select the chest at the bottom of the tower, it deselects and you can watch it open by itself while climbing the stairs. Closed at the bottom, open halfway up.
Hey hey ^^ There’s a note on the dulfy section on new runes and sigils. As far as I can tell, player testing confirmed that it doesn’t give condition duration, and is a bugged tooltip. I’d keep checking there to see if someone figures it out before it’s fixed, but afaik no one knows what it does yet.
Another thread https://forum-en.gw2archive.eu/forum/support/bugs/Issue-Balloon-Chest-already-open/first#post2595165