Adding a “Lancer” profession wouldn’t work because adding non-aquatic spears and tridents means Warriors and Guardians would likely get them as well, so that archetype would be handled by the existing professions.
I think it would make more sense to give the new weapons to one medium and one light-armor class: for spears, I would give them to Rangers and Necromancers.
(the inquest no longer try to recruit you, no golem chess, you can’t feed bear cubs or play as a sylvan hound)
I have not yet encountered these bewildering and awful changes.
Why on earth would you remove content, particularly when it’s some of your most charming and distinctive content? Those quests really did give a new player a welcoming introduction to the game.
I assumed this was a bug accidentally introduced by the patch.
I’d rather gain the option to use spears on land first.
What qualifies as a 40 to 60$ (USD) paid expansion? What should it contain and add to the game?
Seafood! I would pay $60 for an expansion that added seafood recipes. There are so many fish! Why can’t we cook the fish?
More seriously, I’ve always assumed that the first paid expansion would include the third heavy armor profession and a new race.
Which, if it were the Japanese-themed Tengu, would make it the perfect time to also add… some kittening seafood!
Well, I guess that’s why the precursors are cheap, then. Bummer.
I’m planning out my legendaries, and I love the look of the Flameseeker Prophecies and the Moot wielded together (and the precursors are comparatively cheap). Plus, I love the feel of a true old-fashioned “fighting cleric” look to the guardian.
But… I’ve been running mace and shield in verious contexts, and I always just end up feeling superfluous. I’m all trottinging back and forth across the battlefield trying to stay in melee range, swinging my little stick in the air, while meanwhile my teammates appear to have no need of my support capabilities whatsoever and simply employ an “offense is the best defense” strategy.
Dungeons would seem to be the context where a support build would be most meaningful. But in practice, just about everyone runs past the big group encounters in dungeons and then burns the boss, again making support pretty pointless.
Is there really any part of the game where mace/shield truly shines, and if so, what is it? I don’t want to choose legendaries based on aesthetics that will then trap me in a useless build.
I am not really an experienced guardian — he is a recent 80 — so if I’m missing the point entirely, please enlighten.
I’ve been away from the game for a long time, and I don’t know anyone else who plays.
When I played before, the most active way of finding dungeon groups was gw2lfg.com. I’ve checked a few times since I started playing again, and it’s a desert.
The other way people used to find groups was just to spam in Lion’s Arch. Well…Lion’s Arch isn’t what it used to be, either.
I haven’t found a single dungeon PUG in the couple of weeks since I reinstalled. Where do I go? Are dungeons run only by guilds these days?
I’ve got my “Been there. Done that.” title. But under my achievements, there are still a couple of areas I’m missing for “Maguuma Explorer” and for “Shiverpeaks Explorer”
I wonder if this has happened to enough people that there’s a knowledge base of places that you can miss by region while still getting world completion.
Any hints on where to go, or should I just look for blurry spots on the map and wander around?
You should be happy you’re not a mesmer. We don’t have a speed signet, no out of combat speed traits, and one reliable (but unreliable) source of swiftness on one off-handed weapon.
Yes, it’s so irritating when I find myself unexpectedly in WvW combat with the kitten focus still equipped… my panic button (torch 4) does nothing!
I also dislike it. The compass is so distracting and irritating.
I love that the living story actually has a large-scale, permanent impact on the world of Tyria. And the destruction of Lion’s Arch certainly was an impact.
I had away from the game for a long time, and when I logged in to the game for the first time in almost a year, finding my character in the wreckage of what had been a thriving city when I logged out sure did impress on me that Tyria is a changing place.
But — I really miss it. I really miss that city.
By in-game logic, it just makes sense to me that the heroes and governments of Tyria woul band together to restore what’s been lost. And by extra-game logic, playing in GW2 without a Lion’s Arch just feels like there’s a piece missing.
I don’t expect it to happen immediately, but please tell me that some form of city restoration project is in store — maybe not in the exact form we knew, but give us the city back again.
I still hold out the hope that we’ll get the Tengu race bringing with it a class that can use spears on land — a lancer or dragoon type.
I’ve just started playing again after an absence of about a year.
One of my few exotics was Delusion, a staff that used to come with a Magic Find boost, so I get to pick its stats now, and I’m torn.
Berserker gear is almost always the most expensive, so it seems almost foolish to choose anything else, and til now my Mesmer has been mostly a glass cannon. But for a staff build I want to start learning to play a little more defensively.
Does it makes sense at all to have a Staff that tilts toward defensive stats, a GS that tilts toward offensive stats, and armor that sits somewhere in the middle?
I had thought of this setup:
Rabid Armor: Condition with Precision and Toughness
Rampager Greatsword: Precision with Power and Condition
Dire Staff: Condition with Toughness and Vitality
Is this totally dumb? I use my Mesmer mostly for WvW.
None of those. I would be Skritt.
There is no way that Skritt could be made playable without totally breaking lore – they are a hive mind.
I can’t cope with not having an equal number of professions in each armor tier – it messes with my OCD.
ANet, you must implement a third heavy armor class. Do you not see that there is an unacceptable asymmetry?
You misunderstood.
Manolo Blahnik is going to be designing a new “backless stiletto mule” greaves skin for all your pretty-princess mesmer characters.
hth
My Sylvari guardian still has the elite turrets because – well, because I don’t really know how to play a guardian yet.
But the skill was fairly useful when leveling up in the world – helping with trash adds or to get you up from a down-state.
I am poor at PvP, but I think dueling would add another touch of life to the world – I always enjoyed watching duels back in WoW.
As far as people bothering you for duels – it’s not as if you could be attacked. The most people can do is send you irritating messages and follow you around – which they can already do now, a problem with the very simple remedy of a block.
I’m always sorry to see people bad-temperedly opposing the inclusion of a feature that others would enjoy, simply because they don’t enjoy it themselves.
If anything that’s why I like Evon more. I’m tired of games shoving the cliche good guy down your throat, it’s nice to have a change from that.
You really think the “lovable rogue” stereotype is any less overdone?
I wasn’t playing for a couple of months, and when I started again I found to my horror that my beloved Beastmastery trait giving three seconds of quickness on pet swap is now a Grandmaster trait.
I’m primarily a traps build, so I respecced what were now 15 wasted points out of Beastmastery.
But – I miss that trait so much! It really defined the rhythm of my fights as a ranger.
Can someone recommend a build that includes decent proficiency with traps (which I also use constantly) while having 30 points to spend on Zephyr’s Speed. I find that I don’t want to play my ranger without it.
even the PvP players advise not-pvping there, but coming when there are no enemies and using stealth pools or mesmer portals? […]
So change it to “you’ll probably have to avoid PvP to complete the content”.
Finding ways to avoid combat when you’re outnumbered on the battlefield is PvP gameplay. It’s a big part of what I do every day in WvW.
people that don’t want to do certain activities but are required to if they want to earn those achievements.
if they want to earn those achievements.
if they want to earn those achievements.
I want to earn the achievement “Been There. Done That.” but I never want to leave the Eternal Battlegrounds because I only like WvW.
I want to earn the achievement “Realm Defender” but I don’t want to do all those supply runs.
I want to earn the achievement “Master Crafter” but the only craft I want to level is cooking.
What should I do?
I don’t want to be sexy or naked, I just want to wear pants.
Seems like 75% of the armors – even the heavy armors forchrissakes! – have a robe that looks like a skirt or a long coat-tail that looks like a skirt or just a straight up skirt.
My armor choices for my male characters are based not so much on stats but on whether or not you can tell I have two legs in them.
I just want pants for my Norn male Mesmer.
The Ascalonian light dungeon armor has pants with high boots – that’s what my Norn Mesmer wears.
I also don’t mind the skin for the lowest-level crafted light armor – you might try transmuting that onto something higher-level.
(edited by dybryd.1358)
Yeah, I’m not loving this either. Let us repeat notes please!
Moralistic white horse? Meh, maybe. I guess I try to. Do you think the ’net should be free of morality? Many do, but I disagree.
Of course not.
Spirited competition is the morality of gaming. Declining to press an advantage isn’t good sportsmanship – it’s patronizing and harms the game.
Accepting defeat as a lesson in tactics and trying again with good grace – that’s good sportsmanship.
All’s fair in love and war.
I’m not a ganker – I just don’t have the patience – but I think the existence of gankers makes the game more interesting.
I ended up getting the Obsidian Sanctum kite at four in the morning when the puzzle was mostly empty. There were a couple of people from other servers doing the same thing, and we left each other alone.
But the thrill of danger – the fact that either of us could have attacked the other at any time – was part of what made it fun.
The people camping the puzzle are doing exactly what it was designed for. ANet built the place with traps to mess with other players, which are controlled from defensible positions. Ganking the unwary is what you’re supposed to do with those traps – they serve no other purpose.
That portrayal is part of his point. This is how all dissidents are portrayed, until they win.
Yes, that Aung San Suu Kyi sure had a bloody reputation during the years of her house arrest.
I throughly admit to being an altaholic. The most alts of one profession is the warrior. Iuse a different weapon set for each one.
???
The three extra character slots for one of each class is the only thing I’ve spent gems on so far, so I thought of myself as an altoholic. But leveling a whole other character of the same class just to use a different weapon set? Seriously?
It’s too much trouble to unequip your weapons?
You wouldn’t be asking for a reason to play unless you wanted to play.
So, there’s your reason: you want to.
I did have a bit of a problem with the Norn quest in Wayfarer Foothills that has you raiding a Dredge mine and killing the workers. Not just the soldiers, the workers too— the ones who spawn unaggressive.
So much this. I feel so kitten guilty when I accidentally aggro a drudge worker when going through their mines.
This is hardly the worst excuse for a killing spree the game offers: You also murder Inquest Recruiters as a lowbie asura, and you fairly often get sent off to just indiscriminately slaughter Skritt on a variety of very thin pretexts.
But I don’t think you can easily frame the Separatists as libertarian rebels. They’re just vengeful xenophobes who won’t accept peace with the Charr – there’s nothing expecially freedom-loving about that.
I say yes, yes we do.
So, you can talk about your videogame avatar’s revealing clothing in this thread, as well as talking about it in the other three threads on the same topic.
Together, we can increase the number of threads on the subject of revealing clothing.
The only thing that’s happening here is that you got some poor harassed support line worker written up. Well done.
I no longer play.
But you still start forum threads, so you’re getting your money’s worth with a different kind of fun. It’s all about finding your playstyle.
I’m trying to establish myself at WvW, which I love but completely suck at.
… others who wear “pirateish” gear, a sure sign of armor below the level of exotics …
Not really. The exotic crafted medium armor is unbelievably ugly. I have a full crafted exotic set, but I transmuted the coat to a Seeker’s coat skin (which has like a level 20 requirement) because I find it the least horrible of the available skins.
Meanwhile, the armor look I like best for my guardian so far is the karma gear you can get after doing the Gendarran Hills heart quests. He’s only 55, but he has transmuted the skins onto two sets of higher-level gear since he got it.
Anyone looking at those two characters with an eye to their stats would think that they hadn’t upgraded their gear since their early 20s, which isn’t the case.
I don’t know why you’re wanting XP. XP is like the lowest-priority reward in the game – getting to 80 is almost effortless.
I also enjoy a quiet grind sometimes when I’m too tired for a dungeon or WvW, and there are many areas (Trionic Lattice, be my lullaby!) that give very decent rewards in fine crafting mats.
… think I’m going with full Rabid. Need the Precision …
But … rampager has higher precision than rabid.
For context, I’m running a shatter build emphasizing confusion: 15/25/0/0/30.
All my upgrades are ruby jewels or ruby orbs, so there’s kind of a berserker-y feel to him too. He got lucky drops of an exotic staff and greatsword, so those are the weapons I use.
Right now his armor is a hodge-podge of rampager, rabid and carrion. I hear people swear by rabid gear, but to me the points given to toughness seem wasted since he’s never going to survive more than a few hits regardless. I’m leaning towards going full rampager and playing like a true glass cannon.
Can anyone give me a good comparison between the benefits of rabid and rampager in WvW practice?
More pants that are actually pants, rather than calling themselves pants but really being skirts or skirt-like coats.
I like that the 80 areas are challenging to solo. It’s not impossible, I do it all the time – but you have to be on your toes rather than just mindlessly grinding through.
But yes, fighting the Risen becomes repetitive after a while – especially as they’ve been present throughout the leveling process in many areas and story missions.
Some sets are just better for other profs. It’s all about finding the right one for you.
When Divinity (just boost everything!) is better than almost any other rune, it discourages finding the right one for you and locks you into buying the right one for everyone.
As someone who worked extremely hard on one of the Orrian maps…
Just to fanboy for a moment, I know there has been negative response to some of Orr’s content, and I think that – yes, those maps are often frustrating. But – a degree of frustration is good for a game.
It’s good that much of the area requires large-scale coordinated action among players to access.
It’s good that – in what’s supposed to be hotly contested territory under the control of an evil dragon – it isn’t easy to just traipse to and fro ignoring the enemies.
Anything that presents a challenge is inevitably going to annoy and hence get complaints from some players. And, yes, content that is actually bugged should of course be fixed. But I hope you don’t feel that these complaints reflect on the overall design of the areas – because I personally think that design was well-done.
Nearly all MF gear is offensive. It sacrifices defensive traits.
It sacrifices its primary trait (offensive or defensive) to magic find, and keeps the secondary offensive benefits.
Someone in Explorer’s gear has exactly the same offensive bonuses as someone in Knight’s gear — a tank. Nobody buys Knight’s gear because they want to maximize their offensive power.
What??? As I said… We …. MY SERVER…. owned the area where the JP is located….
Your server “owned” the jumping puzzle but there were 30 players from an opposing server there? What does that mean?
Seems to me that you just thought your team held the area, but actually they didn’t. That’s an intel failure on your part.
The solution: communicate better with your team. Organize. Scout.
When you kill another player, you get XP, loot, and badges of honor.
There doesn’t need to be any map points at stake for players to be motivated to take any opportunity to take you out.
And of course if you get discouraged about WvW after getting jumped, that is a tactical advantage for the opposing server.
it bothers me that opening chests is less rewarding than stupidly farming mobs during events
This.
The long quest chains are among the best parts of GW2 when played as intended, but there are perverse incentives for players to instead stall the chain at a given point for as long as possible rather than push through the story to its conclusion.
Because they require large-scale player participation and control access to a lot of game content (unlocking temples and the straits, etc), it’s important for the health of the game that the reward of actually finishing those quest lines is proportional to the investment of time and group coordination required.
By motivating players through the magic-find mechanic to farm events without finishing them (or just farm mobs rather than doing world events at all) the game now pushes players to make Tyria into a more static, uninvolving, dull place.
The difficulty of managing an elementalist removes the fun from it – for me, at least. It’s not that I don’t like a challenge – it’s that I don’t like it when things are more difficult than they need to be.
Why not go with your Engi, then? Both have the versatility to switch between different roles mid-fight, but the Engi doesn’t have all the Ele’s frantic button-mashing.
And the human T3 leather is one of the few good-looking medium sets in the game.
the 50 bucks a week in gem cards is getting old
I can imagine that it would!
What on earth do you find to spend all those gems on? There’s not that much in the store!