Showing Posts For dybryd.1358:

Who wants the players to spread on other Cities?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I had the idea for a “caravan merchant” event that would appear in a different racial city each weekend, selling a rotating stock of items for karma that you would have to complete a short heart quest to access.

The heart quest would be different for each city, and his stock would vary partly by city and partly at random. Each week he would have, for a high karma price, one blue crafting material for sale that is normally avalable only as a drop.

What if Dailies gave 1g and Monthly 30g ?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

Well, if Anet put a fixed price on pre-cursor, like 250g from a merchant, then this wouldn’t be a problem.

Your personal heroic legend! Now available for sale from the guy standing next to the bank.

What if Dailies gave 1g and Monthly 30g ?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

Then the prices for everything else would adjust until an equilibrium was reached and we were back where we started.

Largos must be a new race

in Suggestions

Posted by: dybryd.1358

dybryd.1358

…Pretty much vampire, underwater, assassin, drow things …

I have to agree that they seem to be sort of just a lumping together of various elements considered cool by some parts of the market.

But I ain’t gonna hate. I’m very confident that the Tengu will be the playable race introduced at the first expansion in any case.

Fellow support players, what class did you choose?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I don’t have a lot of experience with builds like this so I can’t really judge these arguments on their merits.

But simply the fact that at least one poster has put forth seven out of eight professions as potential “best healer” is a testament to GW2’s success in creating classes that can play a number of roles.

And – the Mesmer is the only class that hasn’t yet been suggested. Are they really the worst healers?

Largos must be a new race

in Suggestions

Posted by: dybryd.1358

dybryd.1358

I’m sorry but when and where do I first encounter a Largos? <- Serious question.

During the main quest and you fight one for a SP in Mount Maelstrom.

You can see and fight one much earlier in a Brisbane Wildlands dynamic event: a group of Durmand Priory are being attacked by a stealthy underwater assailant who turns out to be a Largos. The character of mine that encountered this event was underleveled for it, so I don’t know if there’s any narrative built off it as there is in the Mount Maelstrom quest chain.

Cultural armor, stats based off race.

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

Why would you not have a transmute? Aren’t they part of the early story quest rewards?

Legendaries: worth getting?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

They’re not really “worth” anything at all unless you choose to put some value on them – and I have.

I like having the acquisition of a legendary as a way to measure and motivate my progress in both WvW, dungeoneering, and world exploration – integrating every different aspect of the game except structured PvP.

I’m in no way hardcore, and I wouldn’t expect to get my legendary for a year or more. There’s no sense of urgency, but I like having the idea of it as a distant goal.

Does anybody else feel like DE's to get your daily feel more like chores?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I don’t know what’s so hard about killing 15 different kinds of enemies at level 80. You run into all kinds in Orr … you’ve got your Risen Pirate, Risen Charr, Risen Drake, Risen Turtle, Risen Chicken — all completely different.

Change the Name of Current Characters?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I have never spent real cash on gems (bought a few with gold when they were still cheap, luckily), but my credit card is ready and waiting for this option to be available.

I am a little bit more irritated with my main character’s hastily-chosen name every single time I log in.

Lost Shores: Dignified anticipation!

in The Lost Shores

Posted by: dybryd.1358

dybryd.1358

I am really looking forward to this!

But it does make me wonder, IF tengu are going to be a playable race, where are they going to put the starter zone(s) for them then? The sea of sorrows looks like running out of space rather quickly.

There’s a blank area of land on the map just to the west of Lion’s Arch that I’ve assumed would be the Tengu lands – north of Claw Island.

Still not expecting the Tengu to show up in November. I’d be very surprised if the first new race weren’t part of the first paid expansion.

Lost Shores: Dignified anticipation!

in The Lost Shores

Posted by: dybryd.1358

dybryd.1358

But I had thought the inner sea area would be opened up at the same time as the Tengu, given their geographic placement. Surely they don’t plan to give us a whole new race so soon.

Clock Tower - frustrated player still loves you!

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I’ve been trying for … well, for quite some time to get the clock tower achievement before the deadline, and I still haven’t made it. And yes, there are some legitimate criticisms of the design — having huge norns block my view is irritating. But I was sorry to read the article with Josh Foreman eating crow over his design of the puzzle, which is enjoyable enough that I’ve been repeatedly attempting it for … well, as I say, for quite some time.

Yes, it would be nice to have the option to run the puzzle alone and unobstructed (and I understand it was first designed with that in mind). But, while responding to player feedback is important, I hope the folks reading our feedback understand that a lot of frustration expressed by players facing a challenge is frustration at being challenged, not frustration with bad design.

It is ok to make games that are hard. It is ok that I hate you a little bit, Josh Foreman. It does not mean that you are bad at making puzzles. It means that I am bad at finishing them.

[edit: the story I read is on Zam news here: http://www.zam.com/story.html?story=30988, but I guess it actually references a post on these very forums, not an interview]

(edited by dybryd.1358)

Name Your Character build

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

Since a dev recently hinted that Rangers’ spirit-summoning skills are due for an upgrade, I’m optimistic that I’ll get to create my “Druid” build soon, but at the moment spirits are too anemic for there to be much point to this.

Estate of Decay - Enter and find the Scouting Party

in Personal Story

Posted by: dybryd.1358

dybryd.1358

I’m also stuck because of this.

Does it only happen to some people and not others? If it makes a difference, I’m a human ranger, Durmand Priory.

In my opinion, Map Completion is too rewarding, too boring

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

People do do events. Thats not in question. But because they are doing, primarily, map completion they go off on their individual way once they are complete. […] this makes the world a kind of lonely place. At least that is how it seems to me.

I don’t think the rewards for map quests are really the issue here. I think what you’re seeing is a minor negative byproduct of what is in every other way the BEST thing this game has done, which is to make it effortless and rewarding for strangers to team up and cooperate rather than competing or avoiding each other.

The primary effect of this is to make the game much LESS lonely. When you see someone fighting in GW2, your first impulse is to run toward them and help out — it’s rewarding for you both. You are constantly having brief, positive interactions with other players in this game, and it’s a huge change in tone from any MMO I’ve played before.

However, what that also means is that the prevailing solitary, standoffish feeling of most other MMOs — that much greater loneliness which pressured long-term players to form long-term, close-knit guilds — is not really there.

Other MMOs had two separate groups: solo players who basically ignored everybody else, and guild players who had done the work of establishing and maintaining those relationships. In GW2, there’s very little reason not to be a “grouping promiscuouskitten.” There’s just less motivation to commit to a long-term partner when it’s so easy to find a partner for just one night.

(edited by dybryd.1358)

In my opinion, Map Completion is too rewarding, too boring

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

However, the “rewards” for other content might not be rewarding enough. Even in Orr, I find that “hard” events like the Lyssa event in Malkor’s or the Champions in the water are unattended, whereas the easy events (drake eggs, chicken coops) get completed all the time.

I’ll hijack the thread to second this. I’m on Devona’s Rest, a very low-pop server, and my level 80 is really having a hard time keeping enough of a foothold in Orr even to pursue his personal story, much less attempt completing DEs solo. The Risen hold just about everything, and when you die all the waypoints are contested and you end up having to respawn miles away and spend a mint in silver.

In my opinion, Map Completion is too rewarding, too boring

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

For a lot of people working on their 100% map completion, a legendary weapon is probably part of the distant goal, as it is for me.

That means that getting a mystic coin from daily achievements as often as possible is a good idea – as well as karma toward that daunting $525K total.

I’m working on the map right now, and it just makes sense for me to jump in on the nearby dynamic events that synergize with the heart quests. Gaining a few silver a little more quickly is maybe the least important among different goals I’m looking at when exploring the maps.

Are there any plans to improve the lfg tool.

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

Yeah, this is a huge missing piece. Huge gap in the game. Big one.

Please address.

Elite skills don't seem so "elite"

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

They should never become uber.

They should become more numerous and flavorful. Your elite skill should be the keystone of your individual character build.

I’m confident (and expectant) that more will be added in content expansions.

What do you think about Legendary Weapons?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I think the requirements for the legendary are well-thought-out.

It’s not a substitute for the gear-grind, it’s pure prestige for game veterans.

If the gear-grind is what keeps you playing a game, you will not keep playing this game. By design.

Regarding the looks … I think they can’t not release additional skins as time goes on. No individual legendary skin should ever become a common sight, and, imposing as the requirements to craft one look now, a significant minority of long-term players will reach them eventually.

I like the pony-bow, but it will be a lot less WTFabulous if, after a couple of years, every third shortbow user has one.

(edited by dybryd.1358)

Polymock

in Suggestions

Posted by: dybryd.1358

dybryd.1358

There’s also an NPC dialogue in Divinity’s Reach that mentions it.

Battle for Trinity Keep: bugged, or just ... weird?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I honestly went back and forth between reporting this quest as bugged and thinking it was just really strange quest design. Curious what others have experienced.

After you place the orb in its socket, you’re told to clear out first the inner courtyard and then the docks. For me, the mobs in the inner courtyard just sort of fell over and died as I walked up to them. So I thought, okay, this isn’t really a battle, it’s just a sort of in-engine story scene showign the aftermath.

I headed out to the docks, and this is when it got strange. The mobs here were all yellow, not aggressive, and they were just sort of drifting around in little groups. I thought maybe they would also fall over and die when I approached like the ones inside. They didn’t, they just stood there.

So I tried attacking, and then they went aggro, at which point it became kind of exciting. Here’s the super-weird part, though: if I didn’t stay close to them they would turn from red to yellow again and start just standing around.

Eventually I aggro’d and killed them all… EXCEPT for the group of Risen Knights, who had flown to the balcony at the beginning of the battle and just hung there motionless with their backs to me.

When I had killed everyone on the ground floor, a dialogue began and the quest ended as it was supposed to.

So … bugged or not bugged? In the end it resolved correctly, but it was just so strange.

How many hours have we played?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

They call it the “age” command because the shock ages you ten years every time you use it.

“210 hours in four weeks? What’s wrong with me? I could’ve spent those hours learning basic Mandarin etc etc shame spiral forever….”

I would like...

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

Let people buy a mini-quaggan for 10 gems, and then add a 1,000-gem hulked-out mini-quaggan to the store that will bloodily devour all the regular cute-type mini-quaggans it gets near

PSA: Stop hounding Anet about bots

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

Forum morale doesn’t seem very high at the moment.

lol, I’ve never seen a MMO forum that wasn’t at least this grumpy (or an RPG forum in general for that matter – poor Bioware!)

I visit the forums for a fix when I’m stuck at work and can’t play whatever game I’m currently obsessing over, but I’ve come to understand over the years that forums are by and large the realm of the disaffected: “Happiness writes white.”

Pretty much the real issue of why DR is a problem for people

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

there is a problem with the current system: [b]Rewards (weapons, gear, karma, XP, coin) are not equal through the entire world when you are 80. Elite and veteran mobs don’t drop better loot. Events don’t scale to your level. That is the real problem.

Couldn’t agree more. Because of gear and traits, level eighties shouldn’t be able to get loot at their own level from regular enemies, but champions for sure and maybe veterans too should always drop loot at your real level, not your down-leveled number.

That would give everyone a reason to return to the wider world after hitting the cap, and it would be cool for lowbies to watch down-leveled guys in fancy gear take down the local champion.

"Fixed an issue with the loot table for undead grubs."

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

Oh, bless your hearts.

I don’t even care how you changed it, but that “temporarily disabled” message was driving me up. the. wall.

I’m going to stop typing on the forums from my office and go home to play!

Skinny female in Guild Wars 2

in Suggestions

Posted by: dybryd.1358

dybryd.1358

Fooling around with the human female int he character creator, I noticed that the only model with hips had little bust – it’s either/or.

I was also puzzled to see that two pairs of models were exactly identical in shape, but one of each pair had visible ribs when viewed with no armor, and the other did not.

Of course the game is a fantasy and there is no reason why the gamemakers or players should apologize for having characters who embody a particular fantasy image – but it’s weird that development money was spent on a difference that will never be seen during play, while no choice was provided of more realistic figures for those who want them.

Armor Trinity - Why?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

Seeing as it’s all looks anyway I don’t really see why we can’t choose what style of armor we wish to wear and the different armor values going along with it. I’d so mix some medium and light armors on my Mesmer to get a more swashbuckling look in a heartbeat

I can imagine a gem shop “Uber Transmutation Stone” that would be able to transmute between armor weights. Clipping would be a problem to some extent, but not really much more than between pieces of different sets of the same weight.

In ranked PvP “class camouflage” would be a problem, but that has its own gear anyway. And WvW is too harum-scarum for it to make much difference.

instead of all the accursed hiptents that light armor consists of. Not a single decent pair of just pants or shorts anywhere for light armor and no shorts for medium armor or just skirts.

This. Really. Please. Give a guy a pair of pants, could you?

What does "END GAME" mean to you?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

“Apotheosis”? Gosh, sounds like a pretty big deal!

Light,Heavy and then Medium armor...?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

On the asura character model, your one real hope to stand out in a crowd is one of those oversized horned helmets, and there aren’t many of those in medium weight.

What does "END GAME" mean to you?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

As an explorer-type player, I am difficult to provide ongoing content updates for: I don’t want uber gear or a mini-pet or a stat boost, I want another continent!

Luckily I also want to keep my job, so I don’t need another continent every week. It’ll be almost a relief for me when I’ve got my 100% on the map and done all the dungeons, and I can relax and cool it for a while (and level alts, my other compulsion) in the time before the first major expansion.

I’m also hoping to make PvP my endgame – or my ongoing game. I’ve always been curious but intimidated by the skill curve and the clannish culture of PvP, and this game seems to offer more of an in for novices like me – who would totally be hardcore if we only knew how!

How many will continue playing after 11/13?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

In before the lock but – I really liked Rift but didn’t have time to play when it was released, so it’s the MMO that got away for me.

With any online game, there’s a big benefit to being one of the people who was there from the beginning, so I plan to stick with GW2 at least part time over the next … well, whenever, why would “unsubsccribe” when it’s free?

There is plenty of room in the genre for both Rift and GW to thrive, and the intricate character-building of Rift is a real plus for the kind of player that loves theory-crafting.

Why is it harder for me when I'm downleveled from 80?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I die a lot when downleveled too, and I think it’s attitude: “I’m level 78 fools, I’m just gonna run past those five trash mobs to the skill point. Oh. They followed me and now I am trapped in a cave.”

I don’t have uber gear yet, so traits are the only thing separating me from a real level 10 when down-leveled.

I like it. Keeps me on my toes.

Armor Trinity - Why?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I like the feel of the three different armor weights.

I have a Mesmer, a Ranger, and a Guardian, all of whom often use one-handed swords (well, the Guardian doesn’t quest much because he’s always home cooking in the Grove – but he’s going to use swords when he’s bigger).

Of course their skills with the weapons are different, but I also like the fact that getting in melee range feels different for the three of them – the Mesmer really has to keep moving, the Ranger really should get back in bow range sooner rather than later, and so on.

In a game where a limited number of weapon types are shared among several classes, the diversity that armor weight brings is, for me, a plus.

Of course, that’s an altoholic’s perspective: someone who plays only a single character class might care more about parity with other players and less about variety in gameplay.

Does no one else really miss the deck building aspect of GW1?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

My expectation is that this is just the sort of thing that will be added in expansions and free updates: New elite or class utility skills to give individuality to builds.

It seems to me that they balanced the game around the core weapon skills, and utility skills (not traits) are the “extras” that give a build its flavor. I’ve seen a couple of posts saying that people are disappointed the elite skills aren’t more uber: I think that’s by design. They’re supposed to be situationally powerful, but not OP in themselves, or combat would simply be “pick the best elite and spam it.”

One idea that I think would be fun: have anet track the most-used elite skills in PvP, and give a small percentage bonus to tournament points for those using the less-preferred skills – so you could get extra bragging rights for succeeding with an idiosyncratic build.

In my opinion, the armor is ugly in GW2

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

The fancier light and medium armors are awfully … skirty. More pants please!

That said, I think my ranger’s going to grind for the Inquest dungeon armor, or at least the coat. And it’s the Vigil set eventually for my Mesmer, though he’s still only 30.

mid-level faction skins regainable?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I was saving my Durmand Priory quest reward coat to transmute over new gear, but when I got the new gear, I found that I’d apparently sold the old coat by mistake.

Is there any way to regain that skin?

Don't be one of *those* roleplayers

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I don’t think this is anything to do with roleplaying – but the group has certainly found a way to grief people through the scaling mechanic.

Instead of ganking noobs yourself, show up with 20 friends at a dynamic event, stand there doing nothing, and watch the mobs gank the noobs for you.

No mounts - I simply don't understand...

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I like them, but I’m wondering about the economic aspect:

Waypoints are a small, constant “tax” on travel, mounts would be a large one-time cost. That might make it hard to get the balance right on a price that made sense.

So, what about making mounts an ongoing cost as well? Every 1,000 miles (or whatever), your mount would need a meal (or a fueling, if it’s a golem) that would be comparable in cost to accumulated waypoint travel for the same distance.

This would also help with people being mounted when not traveling overland, since you’d be wasting a copper every few steps.

A reasonable fix to the economic aspect? Could actually be fun to RP: your horse won’t run anymore until you take it to the stable for a bale of hay – horse stables, golem fueling stations, and raptor offal-pits would become gathering points in cities much like crafting stations.

What would you like to see in expansions?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

Well in order:
Hopefully including fish, the lack of any way to cook fish kind if irritates me atm.

ZOMG this!

So many recipes, and sockeye salmon swimming everywhere, but not a fish to eat!

The Tengu are derived from Japanese mythology, so maybe they could have a whole sushi cuisine that they can teach the seafood-challenged Krytans.

A month has past. How are liking the game?

in Community Creations

Posted by: dybryd.1358

dybryd.1358

My only worry is that one month in I’m still playing far too much. My apartment is a disaster! Anet should really send someone over to do something about that – they have a responsibility to their customers, after all.

What would you like to see in expansions?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

Looking at the map, it’s pretty clear that the Tengu region south of L.A. (plus maybe more of the Sea of Sorrows nearby) will be the next to be explored.

Then there’s the Crystal Desert and Ring of Fire conspicuously labeled but inaccessible.

I’d love to see a Canthan campaign, but from what I can see they have plenty to finish up on this map before they open up a whole new one.

As far as other features, I want a third soldier class, just because asymmetry freaks me out – we need the same number of each type! Preferably a spear-and-polearm wielding character.

What future professions could we see?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

I gotta go with the majority and say that a soldier class focusing on polearms/spears is the likeliest.

It’s a little weird right now that spears are an aquatic-only weapon.

Eventual Appearance change option?

in Suggestions

Posted by: dybryd.1358

dybryd.1358

Hello, I read the Anet response to the questions about race change and name change, both were a negative

Agh! No! Where was this posted? My norn is level 28 now, I don’t wanna remake him just to fix his name! Sadnessface forever!

Nearly a month after release. Any second thoughts?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

“PvP in this game disgusts me. PvE in this game disgusts me.”

In my head, I’m hearing this spoken in a jaded-effete-Euro-aristocrat voice, and it sounds pretty awesome.

Who looks awesome in heavy armor?

in Players Helping Players

Posted by: dybryd.1358

dybryd.1358

My skinny Sylvari guardian looks like a dork in his chainmail. He’s going to look great when he has Tier-3 cultural, but until then his armor just doesn’t fit him.

I have to admit that playing alongside a gigantic Norn in heavy armor feels pretty darned impressive.

Best and Worst

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

Best:
- The game makes it easy, rewarding and fun to play cooperatively with strangers you happen to run into – while never forcing me to assemble a party before doing something (okay, except for dungeons, but that’s okay). A small change, maybe, but it makes running around the world feel completely different
- It’s been easy and fun for a novice like me to delve into both forms of PvP
- Of course, the art. I recently happened on the “Dociu waypoint” and yes, the level designers had created the feel and texture of Daniel Dociu’s painting beautifully – a lovely tribute to an artist when the work of old-school craftsmen of his kind often gets kind of lost in the mix of large-scale commercial media

Worst:
- I haven’t felt all that involved in any of the personal origin stories I’ve tried so far, and much of the lore has a rewarmed feel from other games
- I hate my stupid pirate hat. Why does it have a scarf hanging off of it?

How much Gold do you have?

in Guild Wars 2 Discussion

Posted by: dybryd.1358

dybryd.1358

One.

I have one gold.