Showing Posts For interpol.2397:

Can we get an option to hide...

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

…And if you want the game to.be better/ stable turn down your settings, and accept that you don’t have the best PC in the world.

The point is, as was demonstrated by screenshots in this thread, that turning down the settings doesn’t affect the backpieces, even when choosing the simplified character model setting.
Not everyone can afford to buy a better PC – I know it might sound shocking. Some players (I’m not one of them, btw, but I can understand what it’s like to have an older/cheaper computer be your only option) are only able to play on lowest setting. I don’t want my vanity to gate them from playing. I was very happy when low-res character models were introduced, because it meant my friend with a shoddy PC would finally be able to play with me! Isn’t it awesome when more people are able to play an MMO with you? I think so. If they can’t see my glowy backpiece then whatevs. I can still see it and enjoy it.

As an aside, I don’t see people having a problem with the generic character model hiding people’s gem store costumes, yet backpieces and minis seem to bunch up some undies.

Build Slots and multi equipment/weapon sets

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

I have been wishing for such a feature for a while now! It would be great to have a saveable gear/trait template option to swap between for different game situations.
I jump between different PvX things quite frequently, and I hate
1. Making my party wait while I rummage in my bank for the right gear and fix my traits
2. Forgetting some situation-specific item because I’m trying to throw all the right armorweaponstrinkets-let’stakethisoffhandjustincase on my character ASAP

Like MiniEquine said, it would be a major QoL upgrade!

I honestly don’t even mind the idea of being able to rip a premade template off the internet, to give someone else’s setup a spin. Having my own templates saved will mean I don’t have to worry about forgetting what I had in my build, and reverting incorrectly.

Specializations... Killing the game?

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Posted by: interpol.2397

interpol.2397

I think specializations are actually bringing more people back to the game that took breaks.

i think theis change was needed and will bring a new spark to the game

I would have to disagree. People who leave the game don’t come back for something like this – especially since the trait system was not one of the major reason people left it to begin with.
Heck, the awful party search system had more to do with me leaving the game for a year than the trait system did.
When I came back, this change was more of a “what the whaaat” moment, since I didn’t even hear about it as a major game update; I came back to check out the new LS, and here was my character….needing to be respecced yet again for this new system. Funny, because the tedium of having to redo my builds constantly was a major factor to me leaving the game.
I have no idea why this was a priority! (something something new weapons something something HoT). If anything, it’s made the Hero panel even more of a ridiculous mess.

Will it kill the game for me? Nah, it’s not that major of an annoyance. It does, however, add a few more drops to that bucket.

Who plays WvW only?

in WvW

Posted by: interpol.2397

interpol.2397

How depressing!

I stopped playing the game for about a year when the WvW scene on my server was RIP. I’ve returned recently to catch up on living story (GW2 is basically a single-payer RPG to me now that WvW is a bust), hoping that something may have been done to improve WvW as well, or that something was at least in the works.
And what I see are promises of an EOTM-like new map? Geez. If that’s what they wanted to do, they should have just put those manhours toward something else.

No, I’m not a WvW-only player, because ANET has continued to make it something I don’t want to play.

Build Help

in Guardian

Posted by: interpol.2397

interpol.2397

I’m in the same situation as you! Everything’s changed, and I feel pretty lost. I used to run a boon duration build, and now that’s just dust in the wind, the last I heard.

6/28: FC/GoM/SF

in Match-ups

Posted by: interpol.2397

interpol.2397

I wanted to give a heads up to both GoM and Anet.

5 minutes ago while attacking SM some of the SF players (including myself) somehow glitched through the gate and got inside the castle outer courtyard (we have no idea how this happened or how it was triggered, it just happened). WE DID NOT INTEND FOR SOMETHING LIKE THIS TO HAPPEN. To make sure we did not exploit this bug we stayed at the gate until the gate fell and then proceeded to be smashed by GoM and their huge zerg :P .

I unfortunately could not get a picture but I did want to address this issue quickly.

Something similar happened a few hours ago when GoM was taking our keep in EB, but unfortunately a large number of them chose not to avoid using the bug, and proceeded to take out our siege and grab the keep.
Pretty disappointing, but I guess you can’t account for how everyone within a zerg will behave.

~SF

Effigies grinders are doing it wrong IMO

in Dragon Bash

Posted by: interpol.2397

interpol.2397

I run to the effigies, and to adjacent maps on foot, only porting to nearby cities. It’s good for hitting holos and nodes along the way – but I wouldn’t say there is a “right” or a “wrong” way to do anything…
There is only preference.
You prefer to run, they prefer to WP.

PVE/PVP easy mode?

in Players Helping Players

Posted by: interpol.2397

interpol.2397

I would agree on guardian as being a fairly easy class to start out on.
They have great survivability, and can do decent damage – though it might make you too used to facerolling things in PvE.

If you want a bit more challenge, I’d say ele – it’ll get you used to being mobile and train you into using your F1-F3 skills more often.

5/31 - SF - ET - HoD

in Match-ups

Posted by: interpol.2397

interpol.2397

Nice push out of Bay, HoD.
We had inner gate down, but you ACd us to heck, and rallied your numbers. One of the longest battles I’ve been in, and overall a good time. Your counter-trebbers are spot-on.

~SF

Pretty, but Practical--show us your armor!

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

Don’t know about how practical the majority of even the covered-up armor is, considering all the random things that stick out all over the place – perfect for getting snagged by weapons.
I’m pretty happy with the mix of armor skins I have right now. I like having heavy armor that covers vital organs and arteries.

Though, considering all the TP hype about celestial dye, I was kinda hoping for it to be brighter. I want that kitten to blind my opponent. I mean, pretty pathetic that the white-dyed pauldrons are brighter than the celestial-dyed everything else, especially considering that most of that is t3 cult., and cost me a pretty penny.

Attachments:

Guardian Weapons

in Guardian

Posted by: interpol.2397

interpol.2397

I used to play hammer, but I’ve since switched over to gs. Hammer is better for control than gs, but I think overall that gs bests it due to mobility and speed – hammer play just feels slow after switching from gs.

The Blossom Of Youth personal story mission

in Bugs: Game, Forum, Website

Posted by: interpol.2397

interpol.2397

After finishing the other tasks to assist the bandits in the camp, I spoke with Karl Codecracker (the last NPC activity I had left to do at that point).
After accidentally clicking the “x” (I’ll do it later) option, which closed the conversation box, I could no longer get the dialogue box to pop up when speaking with him, so that I could choose the “checkmark” (to assist him in cracking the code) and continue with the mission.
I spoke to other NPCs in the camp with the hopes of resetting him, and then waited for 5min, but I was unable to get the dialogue options box to pop up again, and had to quit the mission.

I don’t know if the same thing would happen with the other mission-activity NPCs, since I didn’t click the negative option in their dialogue boxes.

Scratch-Off Orrian Boxes

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

An hour for a measly 100g? Doesn’t seem worth it….unless there’s something I’m missing.

I suppose you have a faster way to make gold? ‘Cause I’d say this is a really good way to spend your karma.

Yeah, I have a faster way….go out and kill stuff. I got more gold and karma than I know what to do with. Gold is useless. Karma is useless. Only thing worth anything is Laurels and it’s just a headache farming those.

You are trolling right? There’s no way you can get more than (or close to) 100g for an hour of killing mobs.

Do you even craft? If you aren’t making 100g+/hour, you aren’t trying. I’m baffled by people who seem to be perpetually broke in a game that hands out copper and loot with every other kill.

You’re either trolling, or misunderstanding. They’re not talking about copper or silver, they’re talking about gold. 1g=100s=10 000c
You cannot make 100g an hour in GW2 by killing mobs, even if you farmed them so hard that you had blood shooting from your tearducts.

The Cantha Thread [Merged]

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Posted by: interpol.2397

interpol.2397

I’m not too worried about the undead in Elona – in GW1 they were a more ancient breed of dead, and were also quite self-aware. Plus, Palawa Joko is a king and a much more “involved” ruler than Zhaitan is. He has a kingdom, after all. If Elona comes around, I see us facing a more organized version of the undead. Also, mummies.

I would be kinda disappointed if Kaineng’s slums were gone. They weren’t a pleasant place, but they were not meant to be. It’s a dense, urban environment unlike anything else in GW. It would be interesting if some of the maps were stacked on top of each other – we could have the skeevy criminal underworld at the sewer level, the poor above, and the wealthy at the very top.
I would love to see Shing Jea preserved in its former, serene state; an island monastery for young heroes to train in, and as a landing point for foreigners to bypass the security of the mainland.

Stealth and why it reduces depth and skill

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Posted by: interpol.2397

interpol.2397

Still no reason posted here as to why Stealth is wrong for GW2. Were waiting…

Because not many people are trying to prove that stealth is wrong for this game. It just isn’t done correctly at this point.

Stealth and why it reduces depth and skill

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

Someone compared mesmer phantasms to stealth earlier in this thread – very different things!

With a clone mesmer, I can actually follow the original mesmer’s path, with my eyes, and know which one is the original and target them specifically. Even if I run into a mesmer with a bunch of clones up already, I can still spot the original by the way they move.

With a stealth-oriented thief, I cannot follow the stealthed thief’s path, because I cannot even see where they are. There is no way for me to know which spot on the map I should target. Not to mention, some skills require me to have a target in order for them to work, so not only do I not see my enemy, I cannot effectively fight them because a bunch of my skills are essentially disabled.

I don’t even bother fighting thieves anymore. I run around doing whatever it is I was on my way to do, because I know that they can’t down me anyway (I run support guard), and I cannot have enough burst set up to kill a thief in the 3 seconds that they are “revealed”. It’s annoying and unproductive for both of us, but the majority of these guys don’t care because they’re being “LOL SO FUNNAY TROLL”.
Not everyone is so lucky to have access to as many blocks and buffs as I do, however, so a lot of people don’t have the option of ignoring the thief until they go away. There needs to be a way to for classes to force thieves out of stealth, even if it’s throwing down cripples and chills randomly on the ground (pretending, in this case, that hitting a stealthed thief with CC removes stealth), so that they actually have a chance to fight them instead of futilely poking at the air or trying to run away while the thief queues up their ganking combo.

I am in no way saying that the thief should not be buffed in other ways. They should not be this heavily dependent on stealth because they are forced to be. Right now, stealth has barely any consequences – add some to stealth, and buff thieves’ other areas.

Do you feel powerful?

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

Running a guardian.
In WvW I feel strong – I have good survivability, and can down most 1v1s (sometimes 2v1s), but they take a while to play out, since I run support and my damage isn’t the highest. I end up being one of those annoying people that runs away from 1v1s a lot, just because I know how long it will take.

In PvE I feel powerful, but not godmode – I can take down regular mobs on all maps by just facerolling, though I have to be more careful in orr.

In Dugeons I feel powerful as well – they’re also mostly a faceroll, barring some specific mechanics (like the KDs on the adds in AC p1), and I throw out a lot of boons all the time, so I feel like I’m helping there too.

why can't we eat fruit?

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

I find it pretty silly as well – but then that would be a bit annoying to sort out, and you’d get cries of
“I can eat apples, but why can’t I eat butter or cloves? I could eat them in real life if I wanted to,” even though it’s not common to snack on bricks of butter, or cloves, or cumin, or piles of salt.
So should all base-ingredients be edible, or not? Because many of them don’t make sense to eat by themselves, but I just know that there will be people who complain about it.

Personally, though, I would like nothing more than to have the irl-edible cooking ingredients be consumable (give them the basic +10 Experience From Kills that all foods have)…might free up some of my bank space from when I accidentally bought too many bananas.

New Races in the future?

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Posted by: interpol.2397

interpol.2397

I’d like to see Tengu as a playable race – maybe tied into a new expansion where we get to venture back into Cantha. I’d be happy to wait another year for that.
Of course, looking at ANet’s current treatment of Cantha’s analog in Divinity’s Reach, I’m not getting my hopes up.

Do you listen to music playing gw2?

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

I like to listen to calm, somewhat atmospheric music.
Emancipator (trip-hop/chillout) and Ludovico Einaudi (contemporary classical piano) are my top 2.

[Shift] + [PrintScreen] makes screenshots with UI?

in Players Helping Players

Posted by: interpol.2397

interpol.2397

CTRL + SHIFT + PRNT SCRN

That takes it without the UI. You’re missing the ctrl

How much gold do you make a day?

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

I would like to say that I’m a fairly middle-of-the-line player. I get my dailies done, do an orr run once a week, throw stuff into the mystic toilet, etc.

Running 50/50 between PvE/WvW, on an average day I get between 70s-1g(ish). On a day with good drops, or if I do CoF, I might make ~2g.

It’s not that much, but I think its enough. I’m not struggling to get the stats and skins I want for my characters.

All I do is die!!!

in Players Helping Players

Posted by: interpol.2397

interpol.2397

You have to pick and choose your fights – you can’t solo engage everything in Orr, there are some areas that you are better off running through.

Look up some builds as well, it may or may not help, but it never hurts.

What class is your main?

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

Guardian as my main.
Engineer is my secondary as well. What’s this with guard-mains having engie seconds?
I guess maybe because the game is such a face-roll with guards, we want to experience some of the pain others feel.

I want a super rare item for logging in

in Suggestions

Posted by: interpol.2397

interpol.2397

I wouldn’t say a precursor. That’s just silly, and would provoke a lot of anger from those who have battled against RNG for ages to get theirs, when they could’ve just waited until their char’s birthday.

I’d be happy if we got a random (account-bound) mini like in GW1. If I recall correctly, their rarity increased with every birthday the character had.

Wasting of Resources and Time

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Posted by: interpol.2397

interpol.2397

I am really baffled by the fact that OP can’t understand that people can do whatever they want in their free time.
They didn’t want to make new lore-relevant serious things in their free time.
They wanted to make something fun and silly in their free time.

It just so happened that it was actually good enough to integrate into GW2.

periscopes .. are insane

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

While I run with enough stability to last me the fight, I’ve often thought about how irritating it would be for other classes/builds, because the KD hits you every few seconds. You can dodge some of it, but you won’t have enough energy for everything.

Improved difficulty for trivial content?

in Guild Wars 2 Discussion

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interpol.2397

The drops for down-leveled players have improved to stand more in line with their actual level, but you still get junk lowbie drops.

Other than the loot and region-specific dailies, there isn’t much that’s getting me back into the lower zones, personally. Even the champ events aren’t much of a challenge if you’re an 80 being downscaled to <75.
The world bosses are worth doing for loot, and I guess if someone wants to feel o.p. and dink around slaying everything within their weapon’s range with no effort…

Need help with sigils :D

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

Sigil of Blood is for lifesteal on critical, which might be a problem with Sigil of Strength, since it’s might on critical. The mainhand sigil always takes priority, so you can only trigger the offhand sigil if the mainhand one is on cooldown.

If you meant Bloodlust, then the two sigils (bloodlust + strength) would work fine together – one is triggered when an enemy dies, the other is triggered on critical.

Personally, I would have a second looks at the sigils available to you. Straight up power is not always the best choice. But, it’s your decision in the end.

why centaurs?

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

Hahhhah
I enjoyed the mental image of a centaur swimming under water… and if people think that charr are a pain to do JPs with…

I guess people want them because they’re
1. a prominent part of the game with their own lore
2. horse-people

Guild Bounties Now Punish Smaller Guilds

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

The GB’s have just gotten more annoying, imo.
I don’t mind that they keep walking – that part does actually make sense. But the upscaling? It’s just silly.

The “challenge” of the fights is that the bounties have huge health pools, and scale up to the point where it’s actually faster to kill one with 4 people vs. 8 people. That just doesn’t add up to me – as opposed to lots of guildies jumping on that one last bounty to down it quickly before the timer ends, we have to have those that killed previous targets back off so that the people who didn’t have a chance to have a go at the other ones can down the last boss within the time limit, hopefully getting them their commendations (my guild doesn’t ultimately care about the “success” so much as helping members get their comms weekly).

In no universe should a boss take longer to down with more people. I’m not saying we should be able to swarm them, and just get one hit off, but at most it should take about an equal amount of time.

Should griffing tactics be a banable offense?

in WvW

Posted by: interpol.2397

interpol.2397

That still doesn’t make much sense. You cannot literally ever be inside a spawn point, because of the legendary guards. You can only be blocking one of the exits from the spawn. And in EB, you could always find a way to get around a group.

Anyhow, I don’t agree with this tactic either, especially because you can so easily get around it anyway – why do you think they were getting one person at a time? Because others were avoiding them.

Should griffing tactics be a banable offense?

in WvW

Posted by: interpol.2397

interpol.2397

I don’t think this is reportable. Spawn camping happens once in a while, and becomes useless once people smarten up and use one of, at least, 2 other exits that they have available (if you’re in someone else’s BL).
Plus, if you can tell it’s not worth your time, move on. Commanders should have followers based on their reputation, and you should not be afraid to call them out if you see that they’re wasting people’s time. How are newbies going to realize that what the commander is doing is idiotic if no one speaks out? For all they know, this could be a par for the course, legitimate, practical tactic.

Profession Swap- Keep 100% world map

in Suggestions

Posted by: interpol.2397

interpol.2397

That’s a can of worms I don’t see ANet opening, particularly armor- and weapon-wise.
If someone has a ranger in full exotics + legendary bow (for example), and decide they want to switch to an elementalist, I just know there will be an outcry when they don’t get equipment of equivalent value and relevant specs/usability.

PS: you don’t need 100% map completion unless you’re going for legendary weapons

PvE and WvW should be separated completely

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

I don’t think the “world v world has the word World in it, therefore should be included in World Completion” argument makes much sense, personally, especially since it takes place in the Mists anyway.
And, you can take PvE characters to PvP as well – I can only imagine how peeved PvPers would be to get map completionists on their teams. I know it annoys me a little every time I’m put into a queue for WvW, thinking of how many non-participating mappers are in being unhelpful.

I’d like for it to be separated as well, because WvW is a PvP area after all.

I don’t see it happening, though. So we’ll just have to deal with it.

Lag still not fixed?

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interpol.2397

I play on SF – I have had far less lag of any kind compared to pre-patch, but still more than I had 3 or 4 major builds ago.

GW1 vs GW2

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Posted by: interpol.2397

interpol.2397

GW2 – because the dmg and HP pools of the chars are exponentially higher, so they’d survive forever against GW1s, and would pretty much 1-hit them.

Can't login now, is it off?

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

Yeah, you’re not the only one getting the error. I got kicked zoning, and so did some of my guildies.

Whats all the talk about orr for?

in Guild Wars 2 Discussion

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interpol.2397

Dailies are a punishment to some

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

Honestly, I haven’t had a problem.
I was just running WvW the other day, and all of a sudden I got a Dailies chest. I forgot that they had reset already, and thought that I’d somehow gotten two in one day, because I had gotten my previous daily hardly 2hrs earlier.

Just park your butt in Queensdale if you want, and do your regular thing. Glance at it 15-20min before you’re about to log out in case you haven’t gotten the reward, and finish the few things you’ll have left (you won’t have much – maybe some crafting or a laurel vendor visit).

Guild Missions [merged]

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interpol.2397

I would agree with “scale influence to guild size”, except for the fact that it’s difficult to track who is actually active in a guild. You could have 100 members, of which only 30 would be active – but you wouldn’t know because there’s no way of telling when a person’s last logged in.
So, you can’t really kick people freely because you don’t know if they’re inactive or if you just play at different times of day, and thus your guild roster becomes inflated, which would also inflate the Influence cost.
Until a “last online” feature is added, I would not agree with influence scaling.

Character Quote's/Favorite lines

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interpol.2397

I liked the Modern Pirate General song Captain Penzan does.

Expansion

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interpol.2397

Of course they will. An expansion is supposed to be a game’s-worth of content. I don’t see why they would just give away free games. Why not make vanilla GW2 free as well?
It’s a company that needs to make money and pay its employees.
We’re getting a helluva lot of free content as it is – more than most developers provide.

What is your definition of grind?

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interpol.2397

I think that the term “grind” can get really vague and arbitrary, because everyone just applies their own threshold. If someone has to do something they do not like more than a couple of times to get X, they call it a grind because it feels boring – like time is dragging by.
“grinding” is repeating an unenjoyable action for as long as the person has patience for it.

I kinda find that it’s morphed from a neutral term to describe what’s basically farming, to a negative term for uninteresting repetitive tasks. And the tasks could be anything; someone mentioned WvW tokens. I just have them piling up because I enjoy WvW and get them as a benefit of playing – others with the same amount of tokens as I might feel like they’re grinding them, because they don’t like WvW.

It’s all perspective, so I always take it with a grain of salt when people call this, that, or the other “a grind”.

So... Why can't I combine stacks?

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interpol.2397

And, like I said, you’re really reaching, especially with the last 2 “steps”.

Gems have always cost coins have always cost gems have always cost coins. If I buy a pick at 2s and mine with it until 0 gathers, it would cost the same as doing 100 gathers costing me 2s. There is zero difference. So, saying that Infinite Tools would lead people to claim p2w is the same as saying Finite Tools would lead to people claiming p2w.
I don’t see anyone crying out because of any BL Tools, as a matter of fact, and those are literally from the gem store.

Which game have you seen the system used in? I’d like to check it out and see what the consensus on it was.

As I said, I have no problems with the way gathering is right now. Don’t much care if they change the system, but I’d prefer Infinites.

So... Why can't I combine stacks?

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

I’ll explain in four steps.

- Gathering Tools cost an increasing amount of money for the rarer materials, and instead of a one-time fee you have a continuous surcharge every time you use it.

- You cannot use it if your pockets don’t have any coin in it.

- You can buy Gems and turn them into coin.

- Forum touts this as proof the game is “Pay To Win”.

1. How is that any different from the current system? You can use an Ori Pick to mine copper ores – that would cost more than mining it with a Copper Pick. If someone wants one of each Infinite Gather Tools to use in appropriate areas, what’s the problem?
2. Cost is the same. For one, I doubt there is anyone running with 0c at any time. And how would one be able to gather if they can’t afford tools to begin with? Per gather cost would be exactly the same as it is now, you just wouldn’t need to find a merchant if you ever ran out of tools – you can keep going.

3 and 4 are really reaching, to the point where I don’t see how it’s at all relevant. How would having Infinite Tools change the fact that you can buy gold with gems and vice versa? I never said they would be a gem store item.

So... Why can't I combine stacks?

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Posted by: interpol.2397

interpol.2397

I’m going to ask you to excuse me but this is an idea which feels inherently wrong to impose on the players.

That’s fine, but I really don’t see what the issue would be. The price for gathering would be exactly the same, and if someone doesn’t want to gather at all, they just don’t go to the nodes. I can’t understand what the “imposition” is. It would actually be more convenient.
No one is obligated to gather.

I should also add, I have zero issue with the current system – I just believe it would be more convenient to never worry about a tool running out of gathers. One could argue that it would make gathering more “mindless”, I guess.

So... Why can't I combine stacks?

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

The point of stacking gathering tools would be that the number of gathers stack together, not the number of tools.

Not a difficult concept, guys.

If you have a pick at 54 gathers, and you buy a new pick of the same type (100 gathers), stacking them would give you 154 gathers, which is what should be displayed on the icon.

That would require them to set it so you can “overcharge” one tool, which can run into a lot of potential troubles if the item type is not set to allow that. And there would have to be an upper limit, where people would still be saying

“. . . why can’t I have more than 999 uses? I can use a real axe more than that, why not this fictional one?”

That can be argued into infinity, honestly. It could also be argued in the other direction. A real axe might break after 1 use if the quality is bad, why not have a chance of it breaking after a single use?

Personally, I’m not for stacking, I’m just trying to clarify how the stacks should logically work. I’m more for infinite-use tools that charge a per-gather cost equivalent to what that cost is now when we buy them.
I never calculated, but let’s say if a mithril sickle costs 200c (idr real price) and has 50 gathers, an Infinite Mithril Sickle would take out 4c each time you gathered – if you don’t have money, then you cannot gather.

So... Why can't I combine stacks?

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

The point of stacking gathering tools would be that the number of gathers stack together, not the number of tools.

Not a difficult concept, guys.

If you have a pick at 54 gathers, and you buy a new pick of the same type (100 gathers), stacking them would give you 154 gathers, which is what should be displayed on the icon.

Waypoint for Karma?

in Guild Wars 2 Discussion

Posted by: interpol.2397

interpol.2397

I don’t think a gold sink can be switched out for a karma sink, simply because karma is not an inter-player currency. There is no exchange of karma between players – everything we use karma for is technically a sink. But because gold changes hands between players, most of it remains being circled in the game economy. Karma is not an issue, because there is no circulation.
I understand what you’re trying to get at; I’d rather not spend coins on WP either, but from the X-Sink perspective, the two currencies are not equivalent at all, and do not hold the same position in the economy.