I’m all for new skills, however they decide to implement them, but not before the current ones are fixed (coughengiecoughrangercough).
I don’t see new skills coming up in the Jan/ Feb/ Mar updates; I think it’s still too early in GW2’s life for those types of additions, but I imagine the most comprehensive way for them to come in would be through new weapons, and additional utility options. Hopefully the elite slot will be unbound from just elite skills.
Well, even if we are to take a quest to have such deep meaning, it would make sense in the context. Humans are living under a monarchy; the monarch is the supreme ruler, it’s not a democracy, nor does it allow for dissidents that question the authority of the Supreme Ruler. This is how anti-government groups were dealt with.
GW2 is a fairy-taleish setting, yes, but that doesn’t mean it cannot allow for some hint that a darker political underbelly exists. The Queen loves her people, but it’s not like she’s particularly keen on being opposed.
Overall, though, I think the “kill separatists” arises from the need for human areas to have unique enemies, and different options for DEs/Hearts, and not anything much deeper than that.
Too bad we don’t have the option of siding with them, or maybe getting a more in-depth look into their cause (like maybe from a recruiter like The Inquest has). Really, for being the human equivalent of The Inquest/Nightmare Court/ Flame Legion, separatists have nearly zero detail.
I agree with another trial weekend. Buddy keys are fine too, but with a trial people who don’t have friends playing GW2 could get in on it as well without having to hound for keys online.
Political correctness is slowly eroding the constructional freedoms of this country. When people have overly accommodate feelings of others, it limits their own freedoms. The constitution is meant to protect against controversial speech.
And which country would that be, exactly? I don’t recall living in America, if that’s whose constitution you are referring to. Certain acts of censorship or good taste are not all attacks against your freedom. If you want to see naked warrior women shoot fireballs, the Koreans are releasing a game for that. I should also have the option of being in a game where the characters aren’t all sexual all the time.
I agree with in context nudity as well. It doesn’t make sense in a fairy-tale, teen-rated game. If your issue is with ratings and how they’re censoring your freedom of expression, then take it up with the ESRB or PEGI or whoever else.
Games require ratings, and developers need to choose which they want to fit into in order to reach their target audience. Clearly, GW2s target audience is not limited to the 18+ category, thus they have to comply to the appropriate regulations.
If you plan on crafting at some point, keep the mats. Otherwise, you don’t need those either. Those are the only things I can think of that low level characters collect that may be worth keeping.
Whatever I get, I compare merchant prices to Black Lion prices, in case I can make a bit more money – it rarely happened in lower levels, but it’s not completely impossible.
Generally, checking the trading post can give you a pretty good idea of an item’s actual worth.
It’s a game, its purpose is to entertain people. I play GW2 PvE for the same reason I play single-player RPGs, with the additional facet of being able to play with others; I like doing quests, exploring, and reading stories, and just about anything else the game offers in that context.
I’m personally not a fan of MMOs that have gear as the “goal” vs just enjoying the game for the game’s sake, but then that’s probably another person’s version of fun, even if it isn’t mine.
I had a torch skill glitch on my guardian, so I ended up running around with her spewing flame from her mouth for 5 minutes.
I thought this was interesting
That is really interesting. You can see buildings on the surface, and creatures underneath, maybe the head of a dragon below that?
I’ve always been curious about these mysterious builders who had created the Eye of the North, and if there are any other structures related to them.
I wonder if the writers have ever thought through these “precursors” as part of Tyrian lore, or if it’s just one of those, “we need a big building, let’s just say unknown ancients made it,” devices. Wiki says the Norn had avoided the building, but I don’t remember any hint as to why.
I and several people that I play with would also like to be able to knock PVE enemies off of cliffs. The only issue with this is being cheated out of a potential drop. In WvW drops appear at your feet and I wished PVE worked the same way.
I was thinking about this too when I considered the enemy falling – to me it seems like a fair trade-off for the tactic. If the foe’s about to strike you down, you can try to keep fighting and get your loot if you win, or knock them off with a certainty of winning, but you’re either losing your loot or you have to go down to the corpse to get it.
Though, I can’t say I would mind the W3 option either.
If that’s a typical reward from the chests (haven’t gotten a key recently, so I haven’t opened one after the loot change), I don’t see people clamoring to buy BLKs from the gemshop any time soon.
Mostly, it was Trahearne’s epic personal story. We were just along for the ride.
Your entitlement is staggering. Why does it have to be about you? Just enjoy the game.
It’s about the player because ANet said exactly that. It’s -our- story, not some generic cutout NPC.
I was being facetious in relation to a previous comment that user had made.
Mostly, it was Trahearne’s epic personal story. We were just along for the ride.
Your entitlement is staggering. Why does it have to be about you? Just enjoy the game.
Should we be able to do it?
To clarify – I do not mean knockdown in the “interruption” sense necessarily. For example, running as a hammer guardian, I have the ability to launch an enemy. Or as an engineer, to knock enemies back. However, if they’re on a ledge or platform where it looks like they will go flying off, they simply hit an invisible wall and remain on the ledge.
On the flip side, however, if an enemy launches me off a ledge or escarpment, the expected occurs – I fall.
Would it make sense to be able to launch foes? I think it would – knocking one down in order for it to take fall damage seems like a valid tactic.
If it isn’t killed, it could run back to its spawn area while regenerating health, so you would have to be sure that the fall kills it, if that was the intention. It would also make sense as a way of fleeing from a foe, or buying time to re-up oneself (since some downed states have knockback skills).
As far as Waypoints go, I think a fair solution would be to make them free to a character AFTER they have attained 100% Completion for that zone. Make it a little gift from the Tyrian Explorer’s Society in their congratulatory note.
Couldn’t agree more. It would make sense for there to be some kind of reward for map completion – that XP and Transmutation Stone are really not that exciting; I could build an addition to my house with the amount Stones I have in my bank. I’d trade those in for free WP any day.
If I didn’t have to pay for the WP on a map I’ve already finished, I would help my lower-lvl guildmates running the area in a heartbeat. Right now, I either have to spend more coin, or jump through more hoops and pay less coin, so oftentimes I don’t want to bother with it.
Agreed with Ursan. ANet can’t just snap their fingers and make the bots disappear. There are way fewer bots and gold sellers than a month ago, so they’re clearly doing something.
The bots will never be completely gone; that’s near impossible to achieve in any MMO.
If Tokens were available on the TP, the price of exotic gear would plummit. Tremendously. AC tokens would be insanely cheap. Ectoplasm supply would go up immensely, dropping their prices. t6 mats would also get cheap-er. Precursors would be more widely available and cheaper. Buying AC Tokens->buying exotic weapons -> forge.
It would be chaos. Utter and complete chaos….
Things would be much cheaper? I’m trying to find the negative in that.
I’m all for making some items that are currently something-bound not so (like mob drops), but I can see how making things that are considered rare and elite cheaper is not a good thing. It reduces their status as something that is hard to obtain. I can buy cheap exotics on the TP, but I don’t think I should be able to get dungeon armor for dungeons that I have not done – that just does not make sense to me. It’s an elite skin, not elite stats; I can already buy stats.
I miss there being more people on GW1 as well. I still log in at peak times and do Zaishen quests, because that’s the only time you could hope for a team, outside of having a living guild.
GW2 doesn’t deserve any praise, let alone GOTY.
If this was Nov 14th or earlier I would argue vehemently with you over that…
It does deserve some praise though. Some parts of it have really become crappy since mid Nov, but the rest are still pretty good and worth playing with.
I voted for it, though I don’t expect it to win this time around.
Yes, some praise. Praise for the most developer lies. Praise for the worst class balance. Praise for the worst storyline since Mass Effect 3. Praise for the worst PVE content. Praise for the most bugged MMO released in years.
Guess you haven’t heard of SWTOR.
I agree that GW2 is no where near being GOTY, but the kitten you’re flinging is off-point, with half of it being opinion.
I have. I’ve played it. It’s terrible and eating glass is more fun than playing it, but GW2 is far worse.
END OF RINE
RINE ENDS HERE
Black Lion Salvage kit. It gives you the upgrades, and some crafting mats.
GW2 doesn’t deserve any praise, let alone GOTY.
If this was Nov 14th or earlier I would argue vehemently with you over that…
It does deserve some praise though. Some parts of it have really become crappy since mid Nov, but the rest are still pretty good and worth playing with.
I voted for it, though I don’t expect it to win this time around.
Yes, some praise. Praise for the most developer lies. Praise for the worst class balance. Praise for the worst storyline since Mass Effect 3. Praise for the worst PVE content. Praise for the most bugged MMO released in years.
Guess you haven’t heard of SWTOR.
I agree that GW2 is no where near being GOTY, but the kitten you’re flinging is off-point, with half of it being opinion.
When the movie 300 came out, I didn’t hear any guys complain that the men wore skimpy armor as much as girls complain about skimpy armor on females.
For one, I don’t really see the relevance of that example to this thread; nor do I see particularly many people opposing the OP’s proposition – in fact the majority seems to have no issue with it.
But working with what you’ve said, the issue, I think, that women tend to have with skimpy female armor is that if you looks at MMOs and games overall, revealing female armor ends up being more common than otherwise. For males, on the other hand, revealing armors tend to be far rarer than concealing armors. Males get armor that they can go into battle with, and females get to look “lol so hot”.
I would also like ANet to stop focusing on things I do not like (1v1, 4v4, 8v8 tPvP), and focus only on things that I do like (dungeons, jump puzzles, competitive missions), and also fix all of the bugs.
Is it reasonable of me to ask for the developers to stop working on things that other players enjoy and I do not? No, it isn’t.
Is it reasonable for me to want all the bugs fixed? Yes. Will it happen at my command? No.
I don’t see it as any sort of priority, personally, but I’m fine with more revealing armors as long as there’s an equal number of more realistic ones (of which there are proportionally more at this time anyway).
Someday. Never. Tomorrow.
You won’t get an answer from ANet about this.
Do you mean as a playable race? Because NPC tengu exist in some areas.
Many people speculate that they might be playable in a Canthan expansion, should it occur. But, I don’t recall any confirmation from the devs that there will be a Canthan expansion in the future, and when – it’s really just (logical) assumptions from players at this point.
It’s been suggested quite a few times
The problem with a suggestion like this is that it only moves the problem around, rather than solve it. Sure, Queensdale will be bustling on the day it’s a ‘Hot Zone’, but what about the other low level areas? And what about after it becomes a ‘hot zone’?
I suggested something like
- Nic the Traveler in GW1, where you’d have to get a certain amount of items from each zone, and then hand them all in for a reward. Can be done once a day, Nic stays in the area for a week, travelling around each day, and then moves to a different zone (rather than outright telling, he gives a clue, in which you’d have to hunt for him then).
- Order Missions – Randomised missions where people would have to go help out in different areas, with tasks that tie in with the theme of the Order. Would be given out at random.
- Area Ranks – Each area would give a number of tasks (redo a number of Hearts, find a Bounty, redo a jumping puzzle, do a number of different events in the area) in exchange for rep. Increasing rep lowers Waypoint costs and merchant costs for that area. Can be done once a day.
I wish I could +1 this post until it forced ANet to look.
Game is improving.
Population still falling, will stabilize somewhat below EVE Online’s.
Nice troll attempt 0/10
Population is still growing , servers are packed most people are upset they cannot join their servers in NA during prime time due to them being full. Big game patch tomorrow everyone is very excited as usual.
Funny thing is the game starts at level 80. Whoever is expecting the world to be filled with players in leveling zones all the time are kinda delusional ? check previous mmos i wont mention.
Haha what?
I think most MMOs wish they could have the same pop trends as EVE has. The majority of MMOs experience a decline in players over time, EVE is one of the few (only one I know of myself) whose population has grown steadily over its history. EVE isn’t WoW,, so it won’t have the same base population, but that doesn’t make a comparison to EVE an insult, so I’m not sure how the poster of that intended the comment to be taken.
I do like dungeons, but I don’t care for grinding dungeons all day long for tokens. I initially played this game to experience the open free world and tag along with people to complete these ‘huge’ dynamic events.
Sadly this game has become a dungeon brawler (apart from the PvP aspect). I was crazy about this game before because they had hyped up how great the world was and how good dynamic events were. But to me, they are not hard enough and people just skip past them.
I want to see a world that is destroyed, unless people help out the towns folk etc. I want to be able to take back areas of the world map that hordes of mobs have taken over.
Agreed on all points.
I try to do dynamic events chains as I go through maps, even if there’s no one around, but oftentimes it just ends up feeling slightly bothersome.
1. Because what you do doesn’t actually make a difference (ie: finish a quest chain that takes over a centaur camp; fight boss for 20min; win, camp is in human possession; 1min later, centaurs magically phase into the camp)
2. If someone runs by, and pauses in an event I’m doing for some seconds, then runs off, I am fighting a mob meant for 2, not 1. Sometimes that makes it more frustrating than fun/challenging, especially when you’re playing Russian Roulette with the NPCs – some will up you, and some will not. You never know.
Just because a server says “Full” doesn’t mean that its maps are populated. For one, the cap could be set quite low to begin with; which means people have to go to other servers, which will make them “full” as well (I don’t think ANet uses this tactic, I like to think that they are not that sketchy). A lot of that “full” is in PvP as well. The PvE world itself is pretty empty, even on a full server.
That question doesn’t make much sense.
OP: Are there more players?
P1: Yes, the population is growing
P2: Actually, the number of accounts is growing (implying it’s not the amount of active players that is growing)
P1: But how do we know that the number of accounts is growing?
Well, didn’t you say that it was going up yourself? He’s going off of what you’ve stated.
I don’t know about the numbers, but through running around the game, there seem to be fewer people playing, and they are not spread evenly. Plenty of near-empty maps, depending when you log on – sometimes there’s too few people around to do the map boss.
The bugs are slowly being fixed, but there have been no improvements that I can see – only existing content crawling into an acceptable condition. I’m looking forward to see what bugs they fix (and introduce) with the Wintersday download.
You forgot to write “Dear diary,”
Getting away from the facetiousness – what kind of discussion are you looking to spark? Or are you just wanting to let people know why you like GW2?
That “500g” sword is only 500g because of how much g is in the economy. If they roll things back to how it was, and people start making money out their behinds, that sword will go from 500 to 700 to 1000. Nothing will change except for your purchasing power. Over time, more of the swords will become available as people play and craft them, and that will lower their price.
But in this case, you will no longer be the 2% of players who own it – you will be the 10%.
That’s what happens. Craftables do not retain their rarity status over time. And injecting more gold into the economy won’t slow down or speed up that process. Upping the drop rates for mats will speed up that process. Personally, I’m all for higher drop rates, but don’t delude yourself to thinking that if such a thing happens, that the rare pieces will still have that coveted rare value. Then people, perhaps even those such as OP, will start crying that the weapons are too easy to get and now everyone has one.
I personally like this idea, and as a poster above said, I’m surprised that something akin to Zaishen quests wasn’t carried over to begin with – maybe they thought that it was not needed.
I think they could put certain aspects of the game on a rotation, so to speak. Explorable areas, dungeons, maybe even jumping puzzles. Change it every 24-48hrs. Some sort of NPC announcer could be placed in LA and/or home cities, so people could check what places are up on that day.
Are you talking about the upcoming Wintersday events? If so, then it will likely be a series of events/games that happen yearly at holiday time. There probably will be cosmetic items given for participating (a la Wintersday hats in GW1), which will likely differ year-to-year.
I don’t see why this would be bad, it’s just an “I was there” thing. Like how people got that ANet baseball cap for playing in the fist week of the game, or whatnot.
It’s very likely that new skins will be introduced to the gem store over time – I say this having seen new costumes being constantly added in GW1; usually this stuff is tied to new content or events, so you might see something as early as Wintersday.
1. Agreed – jump things
2. Finding chests randomly while exploring. Veteran-guarded chests don’t often give anything useful, but I still enjoy going after them.
3. Crafting in general, cooking specifically. I don’t follow guides, just stick random things together to see what I can get.
4. Gem store things can be bought without spending cash. It’s not cheap, but I like that the option is there if I should one day have extra gold (that’ll be the day), or really want to buy something.
5. Deposit collectables straight from inventory. Though, I think bank NPCs are too rare in this game. I don’t see why they can’t be in all the places TP NPCs are.
It does seem wonky. Odd I never really had this trouble in WoW even though they use a leesh system. Been awhile though.
In EQ they would have mobs teleport on top of you if they couldn’t reach you, but in EQ it was extremely hard to get mobs off you as their leesh was dependent of the player themselves. If you could put enough distance they would forget, but if you couldn’t outrun them they would follow forever.
I can see both sides really, but it is more apparent to the players that it just doesn’t feel “right”. The dev side is that they don’t want people dragging level 15 mobs into the level 2 area.
It’s not really about them sticking to a player – I think the distance/time that enemies chase for is pretty reasonable. It’s about them becoming invulnerable if you run a bit too far, or stand in the wrong , yet unobstructed, spot.
I miss it. I still log in on peak days and do zaishen, or try to find a DoA run. Maybe I’ll farm wintersday snowball fight of the gods this year again, I always enjoyed those.
My favourite parts were the level and armor cap, and free-to-reset attribute points. It really made different playstyles more viable, even if I had to be in an outpost to switch. I had my elite armor set for my main build, and cheap armors for any build I would want to change to, and I could be equally effective regardless of armor prestige.
Now, if I want to try running something new, I need to pay to reset my points every time, farm for gold to get exotic armors with specific stats, farm for gold to get weapons with specific stats, all the while knowing that the devs intend to raise the future level cap and introduce new armor tiers, rendering everything I have obsolete. It’s kinda disheartening – when I got Vabbian armor, I felt like I had achieved something; when I got my exotics, I was glad that ordeal was over, with the thought of future tiers looming over my head.
I don’t like using the word, but this really breaks the immersion. It makes no sense to not be able to attack an enemy from, say, higher ground just because they can’t reach you. They should, for example, run off (like many enemies already do when their health is low) making the player either chase them or leave them.
While invulnerability makes no sense from a tactical perspective, it’s even worse in OP’s situation, which happens to me constantly as well. I have to stop attacking, let the foe regen while twiddling my thumbs, then let it charge at me, restart my attack chain, and hope that it doesn’t invuln again.
Just… what?
(edited by interpol.2397)
I noticed that they’ve been removed as loot (or had their drop rate lowered to the extreme) as well. I was just thinking about this the other day. I’ve amassed a load of chests, but only get keys from mapping or boss chests – which is a change from the first month of the game, when I clearly remember getting a couple of keys as enemy loot.
Funny, because the chests themselves keep dropping. It’s almost as…as if… they’re trying to force me to buy gems! But Nexo – I mean ANet would never do such a thing to their customers!
Vertical progression ends up focusing more on how good your gear is (and thereby how much time and in-game money {read: more time} you’ve sunk into the game), and horizontal ends up focusing more on your build and your skill (since everyone is on the same gear level at max). This is, I think, a bigger deal in PvP than PvE – but then again, it would also affect things like dungeons, because people want the best-spec’d players.
Also, the thing about vertical progression, is that you can’t just stop it once you’ve set it in motion. You have to keep adding better armor, higher levels, augmentier augments to keep people interested, because that is what you have set up as the players’ goal, and once they reach the highest tier, if you do not introduce a new one, they’ll just say “ok nothing else to do here”.
As time goes on, it creates a barrier for new players as well, because they have a longer way to go to catch up.
Horizontal, on the other hand, caps all the stats and keeps them there, and expands armor/weapons/skills horizontally in the sense that a new piece of armor or weapon or skill will be different, but not better than the others (if balanced). It has a “treadmill” of its own, but this one is more for the devs than the players, because they have to consistently introduce new content (vs. a new gear-tier in vertical for people to grind).
I think the concept is easy to understand if you visualize it as a tree chart. Vertical is long, with a couple of branches, and horizontal is stumpy with a lot of branches.
It’s a money sink. They have to take gold out of the economy in order to rein in inflation; not saying it’s working very well, but that’s the intention.
I remember reading that many people couldn’t take part because of where they live/are in the real world, maybe Anet giving them a chest too because through no fault of their own couldn’t play the event?
Going by that logic, they should give every account an event chest.
I haven’t tried my hand in PvP yet (though I imagine, snipe thieves camping would become a huge issue), but this wouldn’t work well in PvE at all, because of invulnerability on enemies. The game does not allow me to kill an enemy from a rock just slightly above their heads with a scepter, sometimes not even standing right beside them – I have to run away from them a bit, then wait for them to attack me – so I think trying to snipe them from one GW kilometer away won’t be effective at all.
Also, it would make more sense for engineers than thieves. They might have been assassins in GW1, but they’re not that now.
There are so many reasons not to like GW2, but ascended gear isn’t one of them.
5 power 5 pre on a ring. less than 1/2 of one percent increase to damage. Less than a quarter of your characters stats come from gear, this is tiny. And it’s only one step.
Quit the game because wvw is a kitten-box full of buggy nuggets, and not nearly as good as PS2.
Quit the game because you’re tired of waiting for promised features to show up.
Quit the game because your parties keep getting DCed or glitched in fractals and dungeons.
Quit the game because they still aren’t ready for spvp to launch, and the format is too constrained and unbalanced.
Quit the game because it’s not fun, has no endgame, is shallow, nothing left for you to do, all your friends left for Planetside 2, …So many good reasons not to play GW2.
But don’t quit the game because of a very small tier of gear that’s one step beyond all the other tiers. One small step is not a treadmill. :p
While I agree with your points, “my reasons are better than your reasons,” is extremely subjective. I think that this is heavily foreshadowing of a gear treadmill; it’s been pretty much stated outright by certain devs that this will happen. And it’s not a small step if you have to run a dungeon dozens (in the case of some unlucky folks, hundreds) of times to get even one piece of gear. Stats-wise, it may not be a big jump, but people have to spend a disproportionate amount of time acquiring these marginally better numbers.
It’s like Kormir all over again – at least he didn’t break the world to begin with, I guess?
I changed the title to reflect that it is a personal opinion.
Maybe its me, but this comes of as quite snide. I assure you the OP is not alone in his thinking. Lets not forget the amount of one-time content that is released into the game in a non working state. Phase 1 lost shores anyone?
And if I share OP’s opinion, I am able to express it myself. I don’t remember anyone voting OP to be our GW2 Discussions Thread Ambassador.
I don’t disagree with the fact that many more people than just the thread author hold this view, but they have expressed it themselves many times, and do not need him to do so for them.