Showing Posts For iroh.2871:

Anet and Core revenant

in Revenant

Posted by: iroh.2871

iroh.2871

This is a sPvP thread

Without sarcasm and from the bottom of my soul… Thank you for saying this at the top and not wasting people’s time who aren’t interested in PvP… Carry on…

All i want for christmass

in Revenant

Posted by: iroh.2871

iroh.2871

Condi rev PvE dps to be made competitive with the other condi builds.

Mad King’s Labyrinth update

in Guild Wars 2 Discussion

Posted by: iroh.2871

iroh.2871

(edited by iroh.2871)

Condi Rev Sorely Needs Some Love

in Revenant

Posted by: iroh.2871

iroh.2871

How about this?
“Striking a foe with conditions that reach the threshold applies a stack of another condition” with a 10s ICD

Maybe with Poison, Bleeding, Burning, Torment and Confusion. The Thresholds to trigger it can probably be between 5~15 stacks depending on the condition. The duration for each applied stack once the threshold of a respective condition is reached is about 5s.

For example:

Torment (15) = Bleeding
Burning (10) = Poison
Poison (5) = Confusion
Bleeding (15) = Torment
Confusion (8?) = Burning

It probably requires some tweaks, but I’d imagine that the condition threshold with the highest stack would be the one to determine which effect goes off if they all meet the requirement when its triggered.

I actually like that a lot. Part of the inherent problem with condi rev is the nature of Torment. This is a solution that helps supersede the problems of torment by allowing the rev to have more access to other conditions. Number of stacks/other “maths” aside, I like this idea. I think it might require throwing in some other ways for the class to apply different conditions. For example, we have 2 skills as sources of burning(and 1 trait), 1 skill with confusion, 1 skill(and 1 trait) with poision, etc. The point being that your idea for “adding extra stacks upon reaching a threshold” is good, but wouldn’t really syngergize with the class’s current state. There’s just not enough sources of other conditions.

Venom Enhancement change for pve

in Revenant

Posted by: iroh.2871

iroh.2871

What I think we need are traits which proc vs targets with Torment

I think this is another good idea for a solution. Maybe add more(another) condition application on proc? Possibly burning?

Condi Rev Sorely Needs Some Love

in Revenant

Posted by: iroh.2871

iroh.2871

I posted this to a reddit thread last week. Let me know what you guys think!

Disclaimer: These are merely observations from playing the class for 700+ hours since its release. I’ve not done any math or calculations based on dps testing. I’d be happy to dig into it, though, if someone is good at it or has the experience with extensive testing and number crunching.

Corruption

•Replenishing Despair – When compared to other two options, this one is just lackluster. Demonic Defiance would seem quite useful in PvP and Venom Enhancement is essential if you’re going with a condi focus(and if you’re taking this tree, you typically are), so you’re never going to want to take this trait. ~~~ My suggestion would be to change this trait entirely. I’m not quite sure what to, but it should be something pertaining to conditions. Maybe a source of bleeding or another source of burning? Just something to compete with one of the other traits as a decision for the player.

•Venom Enhancement – It’s been beaten to death, but the ICD. It’s unnecessarily long. I’ve not done any math, or whatever, to figure out how much to reduce it or if removing it would be the solution, but it needs to be changed. It’s a good trait and adds some spice to the condi rev, but that ICD just kills your dps.

•Bolstered Anguish – This one might be good in PvP, but if it were on another trait line for a power build. It’s basically just a remnant of the self-applying conditions mechanic when the class was in development. They scrapped the mechanic because it clashed too much, too often with too many other classes and not in just one mode. It was cool, but it didn’t work(IIRC; I could be wrong, but that was the basic jist of it). ~~~ Now this trait could keep it’s basic function and still be effective in all the modes, but change it from “Increased damage…” to “Increased condition damage…” or “Increased damage and condition damage…”. This would just make more sense with the obvious intention of the trait line, and actually help with the revenant’s dps problem(if only slightly).

•Yearning Empowerment – I’ve been saying this before they got new tech to split skills and I’ll keep saying until the condi rev has competitive dps: For PvE only, change the description and function to, “Torment lasts longer and deal mobile damage(x2) to stationary targets.” BOOM Condi rev has decent dps in PvE now. Sure, it’s basically just a rehash of bleeding, but who cares?! It gives the class some flavor, doing something other than bleeding, and aligns with Mallyx’s theme.

•Pulsating Pestilence – This is yet another relic of the old self-applying conditions mechanic. I suppose it could have niche uses in PvE and be mildly useful in the other modes(maybe… I don’t play them much), but it’s really just meant to take advantage of something that’s no longer part of Mallyx’s functionality. ~~~ This could really be changed to anything that has to do with Torment. None of the Major Grandmaster traits deal with Torment and that’s the major condition of the whole tree and legend… Now this is literally just off the top of my head, but what about this?… “Each time you apply a new stack of Torment, there is a chance for all of your Torment stacks currently on the target to copy to nearby foes.” – “Cooldown: 30 seconds; Chance: 50%; Max Targets: 5” Probably too OP… lol ¯\(?)

Build diversity, please

in Revenant

Posted by: iroh.2871

iroh.2871

People are way too hung up on the skills being locked to a legend. That’s just part of the class. If they change that, you’re losing the whole theme of the class: channel “_” legend to get “_” skills. That’s it. It’s the exact same concept as having weapons attached to certain skills… Oh wait…

What you guys are asking for is to change the class’s mechanic entirely. The customizability isn’t the issue here. It’s how impactful those skills are with the traits we currently have. The class just needs a ton of adjustments in its traits, the damage/healing of skills, and it needs more weapon options. Allowing players to pick and choose their skills from different legends would be broken and completely go against the theme of the class.

Revenant Appreciation Thread

in Revenant

Posted by: iroh.2871

iroh.2871

My first, and still current, love was condi revenant. Hopping around with Unyielding Anguish, tearing open rifts in the Mists to burn and torment enemies, and almost becoming a demon yourself are all things that make me love the condi revenant. Sooooooo much fun! I just wish I could raid with the build…


Its because I enjoy it so much that I’m sick and tired of the constant nerfs, over compromises and fixes for some of our serious problems. Its like there’s so much potential and its not getting realized to its fullest…

I completely agree. The class has soooooooo much potential, it’s simply saddening at this point to see how much of that is wasted(because its potential is being wasted…).

(edited by iroh.2871)

Build diversity, please

in Revenant

Posted by: iroh.2871

iroh.2871

What you are asking for is completely out of line with how the class is designed.

I completely disagree. This class is closer to being a jack-of-all-trades like the engi than anything else we’ve seen. Yes, you can’t customize your skill bar, but with the way it’s designed, you don’t need to. When you put a build together with a revenant, you should have in mind exactly what you’re going for. Support focus? DPS focus? Survivability focus? etc. etc. etc. The class has the chance to be one of the most diverse classes in the game, but the way it’s currently been implemented in the balance of the game, it’s a one-trick-pony. Buffs, buffs, buffs!!!

Condi PVE builds

in Revenant

Posted by: iroh.2871

iroh.2871

This is the build I use and have refined since the revenant was released with HoT. I’ve loved condi rev from the get-go and this is the best build I’ve found with the most damage. Honestly, though, the only place condi-rev is even remotely decent is in PvP and open world. It doesn’t come close, at all, to having enough dps for raids or high-end fractals.

Venom Enhancement change for pve

in Revenant

Posted by: iroh.2871

iroh.2871

I say this every time the topic of condi rev in PvE is brought up:

  • Change Yearning Empowerment for PvE only to read: Torments last longer and now deal mobile damage(x2 of stationary) to stationary targets.

This would make it so torment is still the primary condition, still aligning with Mallyx’s theme, and bring condi-rev on par with the other, strong condi-dps classes.

OP’s suggestion for removing the ICD of Venom Enhancement would completely pigeon-whole any condi rev PvE builds(as it is now, the current set already does this with the other two options clearly being implied for use in PvP/WvW). That’s why I suggested a change to one of the passive traits. In all honesty the whole set of Major Adept traits for the Corruption line really need an overhaul.

UA is broken

in Revenant

Posted by: iroh.2871

iroh.2871

Same kitten here, hoping for hotfix.

Rev? Hotfix? AHAHAAHAH my sides.. it hurt. They will only hotfix stuff that gives rev advantage. Enjoy this bug for next 3 months.

Truth…

My reaction to patch notes

in Revenant

Posted by: iroh.2871

iroh.2871

I still play condi rev in PvE and it still sucks so… no changes here! :P

Thank you for astralaria animation "fix"

in Revenant

Posted by: iroh.2871

iroh.2871

What fix? Axe 5 still won’t do anything with astralaria effects ;(

And I doubt we’ll ever get it. The draw animation is nice, but honestly that should’ve been there from the start. I’d love for at least ONE of the two skills I can use to have some kind of effect.

Please rework Jalis this coming Balance Patch

in Revenant

Posted by: iroh.2871

iroh.2871

Since BWE3 so much more than Jalis has been broken or unfinished on the revenant. It just needs to be completed

Making condi revenant a thing [pve]

in Revenant

Posted by: iroh.2871

iroh.2871

Until they fix mace #2 (and to a lesser extent axe #5) to not fail on anything but a completely flat surface there is little to no point in even considering a condition build in PvE. The burning is what does a lot of damage and with the spammable fire field not working on even the slightest change in elevation it’s 100% useless.

This actually isn’t THAT big of a problem in PvE. Most of the boss arenas in fractals and raids are flat surfaces. Most of the time this bug is a problem is in PvP and WvW where the terrain is more often “rugged”. Don’t get me wrong, though, this is one of the MANY MANY MANY things that need fixing on the class.

The problem with the condition build for PvE is that its dps is garbage and takes a fairly decent amount of time to build up your condition stacks(not to mention, your primary condition is Torment). In a lot of fights, by the time you get decent stacks built up, the enemy will either be dead, or in the case of a raid boss, will have changed phases forcing you to partake in some mechanic, stopping your dps.

Should I reroll?

in Revenant

Posted by: iroh.2871

iroh.2871

Also have you given condi rev a try? It’s not the most optimal as its ramp up time is extremely long, but does pump out good numbers(got up to 19k dps last time I ran a raid with mine) if you can get past the 25 second ramp up time. I personally enjoy how bouncy mace is on an asura. It’s rotation is a lot more involved too.

I main Condi-Rev and don’t take it into raids because the dps is so bad and the ramp up time is so long. You’re right about the rotation though… Holy kitten is Condi Rev so much fun. I just wish they’d actually give the Condi Rev(PvE) the TLC it’s deserved since they gutted it after the betas. I also play mine on an Asura, and between hopping all over the place with Unyielding Anguish and the mace skills, I have so much fun!

PLEASE Anet, buff the Condi-Rev in PvE… either that or, ya know, split the specs between PvE/WvW/PvP

Making condi revenant a thing [pve]

in Revenant

Posted by: iroh.2871

iroh.2871

Or they could add it to Yearning Empowerment. If you add it to a major trait, then it would just become required and no one would ever run the other two options.

Things you wish every fractal pugger knew

in Fractals, Dungeons & Raids

Posted by: iroh.2871

iroh.2871

What’s with all the hate on Rev’s for fractals?

Rev went through changes from beta

in Revenant

Posted by: iroh.2871

iroh.2871

Let’s see…
1) Mallyx went from a very cool design to being gutted because, as they say, they didn’t want people getting mad if a friendly removed conditions. And yet they still kept a number of traits and skills that still rely on conditions being on you. Seems either that was an excuse, or they got extremely lazy in their redesign
2) The OP mentioned no cooldown of legend swap, well they didn’t have one (or it was real low) in Beta. I believe that got removed because people switched back and forth so quick that energy was always replenished. Then they changed it so cooldown was during combat, but not outside, but that got removed because they said the constant superspeed out of combat was too much
3) Cooldowns on skills use to be extremely small. Just enough so you couldn’t cast the same one twice in a row within a second. That got nerfed all to you know where
4) Energy values on skills just keep going up while cooldowns go up as well. This has caused you to rely way too much on AA since you use 80% of your energy on a single skill half the time.

There are more, but I think I’m a bit tired at the moment.

So much this. Like you said, there’s more to this list, so much more. The whole class needs an overhaul, and a really good one at that(no lazy fixes, which is kind of what they seemed like when they gutted Mallyx). For a class that seemingly has so many options, it sure as hell feels like a one-trick pony.

Will PvE Condi-Rev ever be a thing?

in Revenant

Posted by: iroh.2871

iroh.2871

Basically the title. I’m just really tired of the power-rev meta in PvE and there’s really no deviating from that build without losing a TON of dps. What would it take to make the condi build for revs good for PvE?

Personally, I’m of the opinion that if they were to change Yearning Empowerment so that torments would do mobile damage to stationary targets, that’s all it would take to make the build decent in PvE. Yes, I understand this is basically just giving the rev a different kind of bleed but I really can’t think of anything else without completely overhauling the traits and/or suggesting a 2nd ranged(condi) weapon is added.

What do you guys think? Without breaking the PvP side(because let’s be real, Anet is NEVER EVER going to do the right thing and split the specs), what would it take to make condi-rev competitive, dps-wise, with the other condi specs for other classes in PvE? I’m looking for specific changes you would make.

Greatsword as a ranged weapon for Revenant

in Revenant

Posted by: iroh.2871

iroh.2871

Too many classes use the greatsword already. I’d like to see the class’s second ranged weapon be a little different just like it’s first.

75% of a profession

in Revenant

Posted by: iroh.2871

iroh.2871

I’d just like to see more than one decent build for PvE. Power-rev is extremely boring and honestly not even very good. There are other classes that does what it can just fine while having a more interesting rotation(more than an AA-based rotation). PvE has always lacked build diversity, and this class is basically just a prime example of that.

A Note about the Next Raid Wing

in Fractals, Dungeons & Raids

Posted by: iroh.2871

iroh.2871

Will legendary armors be released at the same time on the release of the 3rd raid wing or just the precursors?

I would imagine we’re just getting the precursors with this last wing and the rest of the armors will be finished with a new raid that has its own 3 wings. That or they’ll drag the acquisition of the various pieces across several raids(each getting 3 wings of their own), but that would be pretty annoying.

Instant cast jallis and mallyx elite pls

in Revenant

Posted by: iroh.2871

iroh.2871

Please no. I like the cast animations and it helps keep those two, already powerful, skills balanced.

Current meta for raids?

in Fractals, Dungeons & Raids

Posted by: iroh.2871

iroh.2871

Rev ,Thief, and Engineer seem to be shunned currently.

Those are the three classes I have raid ready…. ; _ ;

Frostfang or Astralaria?

in Revenant

Posted by: iroh.2871

iroh.2871

I didn’t know it has special sound.

Yep! It sings when you draw it and will sing again every now and then while wielded. It’s pretty cool!

Making Condi Rev Viable in PvE

in Revenant

Posted by: iroh.2871

iroh.2871

So it is hard to get high dps with torment, easier with burn … this is supposed to prove that the build is torment-based.
It is like saying engie condi is bleed based because of shrapnel… no the best ticks come from burns, bleed is the cherry on the pie. In case of rev, Torment is the cherry on the pie, but contrary to engie it becomes something strong when the boss moves.

Ok… I think I worded this poorly to convey my actual point. My bad. To be blunt, my point is this: The class is SUPPOSED to be torment focused(I think that’s the part I left out), but because of how weak torment is in PvE, everyone who plays condi rev will focus more on their burning skills.

The class has DOUBLE the number of skills to apply torment than it does burning. The class can EASILY apply waaaaay more torment than any other class. Logically you’d think the build is torment focused. But, like I said, because torment, overall, is vastly weaker than other conditions, no one actually focuses on it.

So, again, it’s SUPPOSED to be torment focused, but it ends up dealing more burning damage.

Was that better? Sorry my brain is all over the place today. :P

Just split pvp and pve

in Revenant

Posted by: iroh.2871

iroh.2871

I wonder how many “split PvE and PvP” posts there have been that just get ignored…

I see these posts crop up all the time and Anet remains silent on the matter. It’s slowly killing game balance and the introduction of more elite specs is only going to complicate matters.

Even with all the outcries for a split, I doubt it will ever happen. With the postponing of legendary weapons, I’ve pretty much lost all optimism for my hopes for the game.

Question about sword main hand

in Revenant

Posted by: iroh.2871

iroh.2871

But just AA bunch of mobs down feels boring

Welcome to the revenant meta; unlock elite spec, turn on all facets, AA, swap legends, AA, go back to glint and turn on facets, AA, etc. etc. etc.

During the beta weekends the class was fun as hell. It’s been getting nerfed since then with no actual polish to the other weapons, legends, etc.

Frostfang or Astralaria?

in Revenant

Posted by: iroh.2871

iroh.2871

Pretty certain Frostfang doesn’t get the draw animation either, as all offhand legendaries don’t have draw animations. At least that’s what I’ve seen/heard.

I have Astralaria and other than Axe 5 getting completely kittened by the fact that it’s animation doesn’t get the space background in the rift, it’s awesome. My only other complaint has to do with the footfalls’ durations, however that’s applicable to all the 2nd gen legendaries.

Otherwise, the trail the weapon leaves as you run/swing it is really long(even on Asura!), the sounds it makes are fantastic, and the precursor tier 4 quest was a lot of fun. I really really enjoyed traversing Tyria, finding the highest spots, and charting the stars. So much fun!

Could rev get a condi ranged weapon pls

in Revenant

Posted by: iroh.2871

iroh.2871

I’m so glad to see people talking more about condi rev. It’s such a fun spec, but it feels completely unsupported. Please polish the class to give us more build diversity!

Making Condi Rev Viable in PvE

in Revenant

Posted by: iroh.2871

iroh.2871

The passive trait that impoves torment duration now also causes torment to deal additional damage to targets that are standing still. (This additional damage will still be less than the damage when the target is moving)

I was proposing that it did the full mobile damage. I’ve tested condi engi, VS theif, and condi rev(all three in full ascended vipers with the same buffs) and the condi is always faaaaar less dps than the other two. Even the thief was vastly outshining condi rev and I only had my two thieves guild guys there to share my venoms with. If I had all 5 shared targets dishing out condi’s, the thief would’ve utterly dwarfed the condi rev numbers instead of just being noticeably better.

The problem with this suggestion is that it would make the revenant a completely dominating class in PvP. I’ve been screaming for a change to the revenant to make condi a good PvE option since it released last year. Mallyx, in general, has felt…. off since they gutted its mechanics from the beta weekends. Unless they polish the entire class or do something to it to allow for more build diversity(the class has the potential to be the most diverse class in the game, even over engi, imo), I’m afraid we’re going to be stuck as a one-trick pony; a walking, talking buff machine and a boring one at that.

Is Rev really tourment focused?

Yes. I don’t understand how you could think otherwise. The only reason revenant condi builds focus on burning is because of how weak torment is in PvE. The condi build has at least 5 skills that can apply torment, while only having 2 skills+1 trait that applies burning. When I’m super focused on my rotation, I’ve been able to peak over 30 stacks of torment and my burning ticks STILL did more damage. Therefor, in order to even get mediocre dps, you need to be more focused on your rotation and make less mistakes than a condi engi. Not cool…

Super Mace Bug

in Guild Wars 2 Discussion

Posted by: iroh.2871

iroh.2871

The whole reason I’m going for the blue mace over the other colors(aside from it matching with Astralaria<— that’s more of a perk) is that it flails around and has physics to it. PLEASE ADD THIS TO THE OTHER SKINS!!!! THE FLAILING IS AWESOME!!!!

Dangerously close to trash tier

in Revenant

Posted by: iroh.2871

iroh.2871

unfortunately ANET are too stubborn to do this, and won’t simply because this might create confusion amongst people wanting to dip their toes into PvP. -_-

I’ve seen this said before and the excuse still remains stupid. There are already a multitude of things you need learn when you enter PvP for the first time. Adding one extra thing to that list wouldn’t be that hard. Not to mention, “confusing the players” would imply that ArenaNet thinks their consumers are stupid. Not good.

There’s not a good excuse to avoid this any longer. FIX! IT!

Good job, ANet

in PvP

Posted by: iroh.2871

iroh.2871

So they balanced PvP? Awesome… how about the other 66% of their game? One game-mode being balanced does not make GW2 as a whole balanced. So you can’t really say:

I think that the game is well balanced, just some little fix to do to grant the people more build variety and then there’s nothing bad in that “meta”.

Only 1/3 of the game is balanced. Not the whole game.

Dangerously close to trash tier

in Revenant

Posted by: iroh.2871

iroh.2871

So let’s see:

Raids: sabetha dps meters put the rev 5th peaking at 19k dps. Just for reference

No decent range weapon

Sub optimal condi build (obal rated it at 15k dps, theoritical, and non comprtituve)

These right here are the biggest issues imo. Rev’s in PvP are fine. They’re still awesome, they’re just not broken anymore. All the issues, imo, are with PvE. Just like most classes(and this is an issue with the entire game’s balance) there’s only one really viable build. Sure, there’s always going to be “the best build” but the difference between that and the next best shouldn’t be as big of difference as it currently is. The condi build, for example, is another option for dps but is completely and utterly sub-par when compared to the power set-up. Also, the condi build that was rated by obal wasn’t theoretical, it was tested. I can attest to it as well, as that is my primary spec. It’s waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay underpowered when compared to other condi classes and really only needs a few tweeks to bring it up to snuff. The lack of a ranged option for condi is also pretty inhibiting. Don’t get me wrong, I like melee, but not having a condi-focused ranged weapon makes my kittenty dps even worse when I have to be at range.

SPLIT THE SPECS BETWEEN THE MODES ARENANET!!!! PLEASE!!!!! THIS INSANITY HAS GONE ON LONG ENOUGH!!!

(edited by iroh.2871)

[Suggestion] Revenant Rework Document

in Revenant

Posted by: iroh.2871

iroh.2871

Opportune Extraction. Torment has increased damage to stationary foes by 100%. (equal damage to mobile foes)

3. Venom Enhancement. Cd reduced to 10. Poison also deals 33% more damage

Anything less than 100% would be a farce. And the icd for VE should be at most 5 seconds. Given the fact that it’s 30 right now and poison is as weak as it is without stacks, this trait(and frankly the other 2 it’s paired with) is a huge joke.

Also, almost all of your suggestions are entirely centered around PvP gameplay. If this is how GW2 balances their game…. I don’t even know….. I’m having a hard time thinking of something radical enough, beyond quitting, to express my outrage.

They either need to split the specs or just tell everyone that plays PvE to pretty much kitten off and bow down to a mode that takes 33% of the game.

Revs need some condi-love!!!

in Revenant

Posted by: iroh.2871

iroh.2871

Earth was slightly higher than bursting and a fraction of the price as well.

I was hesitant to try these out but then I saw the cost and didn’t think twice. So far I’m liking to difference. Also, is there any way to get that Koi Cake outside of the Dragon Bash event or off the TP?

Revs need some condi-love!!!

in Revenant

Posted by: iroh.2871

iroh.2871

Sigils
•Earth + Geomancy

Thanks for posting that! Why not use sigils of bursting and malice? The rev doesn’t really have anything that benefits bleeds and those two sigils alone can’t be that much of an increase?

Revs need some condi-love!!!

in Revenant

Posted by: iroh.2871

iroh.2871

Condi rev does about the same dps as condi ranger.

Could you share the build you’re using? Also, if that’s around 15k then what’s condi necro or condi engi sitting at?

Revs need some condi-love!!!

in Revenant

Posted by: iroh.2871

iroh.2871

Conditions? leave that crap to necros… i wan’t my dps back >.>

No…. have fun with your boring spec…. Turn on all buffs, 2, AA, AA, AA, AA, AA, AA, 2, AA, AA, AA, AA, AA, AA, AA, AA, AA, 2…. nuff said

Idea: Dagger Main/Off-Hand Ranged weapons

in Revenant

Posted by: iroh.2871

iroh.2871

Next elite spec: Harvester – Legend: Palawa Joko – New weapon Dagger both hands

That’s right… I’m implying that Joko is dead and we get his awesome. Also, add some condis to those skills. Revs need a ranged weapon that can do condis.

Revs need some condi-love!!!

in Revenant

Posted by: iroh.2871

iroh.2871

Am I the only one that feels like Mallyx, as a PvE condi-dps spec, really needs a buff? Of course people are upset about the sword nerf(it was needed, frankly) but what about the rest of class? Ventari and Jalis definitely need attention and a lot of people are being vocal about it here on the forums and reddit. Good!!!! Keep it up! But what about Mallyx?

I was talking with a friend last night who is trying out venom-share thief for raiding and was telling me about his crazy-high poison ticks. When he told me the number he sees on his poisons I about lost my kitten!!! I can’t even do half that damage with BOTH of the conditions I primarily apply, combined(burning and torment)! And what’s worse…. his output is on par with burnzerkers, necros, and engis —-> currently the most popular classes for the condi-dps role, aka the norm.

So, currently the condi-spec for revenants is lacking in it’s damage output. In order to be viable dps in raiding, I’d be ecstatic if we could get some condi-love for this awesome class!

Looking For Group Window Idea (Raid) [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: iroh.2871

iroh.2871

Given ArenaNet’s complete silence on the matter, I’m hopeful that means they’re working on it. My hopes is that it’s like gliding in Tyria. They didn’t say kitten about it any time someone posted suggestions or “What if” posts. Then out of nowhere: “Hey guys… guess what…. YOU’RE GETTING GLIDING IN TYRIA!!!” Maybe this is the case for the LFG? ¯\(?)

PvE Balancing???

in Fractals, Dungeons & Raids

Posted by: iroh.2871

iroh.2871

Yea, but that would also make the game more complicated and not in a “ooh, this skill has an additional effect under certain circumstances” interesting sort of way. Instead it’s a “Ok, I learn not just this skill, but also the slightly modified version for PvP” dull kind of way.

There’s a reasons that devs in games try really hard to avoid doing this sort of thing. It raises the learning curve for new players and just adds complexity without a fun factor that probably won’t satiate players complaining about balance anyways.

Even discounting the fact that the pve/pvp split was a key feature of GW1 and wasn’t complicated at all, this is a pretty poor argument because currently in GW2 some skills actually are different in pvp vs pve. For example, from the recent Jan 26 patch notes:

Gale: The cooldown of this skill has been reduced from 50 seconds to 40 seconds. This attack is now unblockable. The skill facts have been updated to correctly display the knockdown duration difference between PvP (1 second) and PvE (2 seconds).

I admit this isn’t the same a a full pvp/pve skill split because the skill is very similar between the two game modes. But many skills just don’t exist in PvP at all, so would you say it would be substantially more complicated if some skills were split between pve/pvp and then the names were changed? This is identical to just adding new skills that aren’t allowed in PvP.

Not to mention that there are plenty of other important aspects of the game which are in fact extremely confusing for new players and are poorly explained within the game. Combo fields and finishers are probably the worst offender since they exist from the very start of the game and are integral to the combat system yet receive no in-game explanation other than telling you at level 22 that using a finisher in a field does something extra. There are plenty of other mechanics that receive a poor explanation, like agony resist and break bars and even crafting, so even if you accept that an explicit pvp/pve skill split does in fact make make the game more complicated, it is tough to say that the additional complications are really any change from the norm.

He gets it. Please do something about this ArenaNet.

PvE Balancing???

in Fractals, Dungeons & Raids

Posted by: iroh.2871

iroh.2871

There’s a reasons that devs in games try really hard to avoid doing this sort of thing. It raises the learning curve for new players and just adds complexity without a fun factor that probably won’t satiate players complaining about balance anyways.

“It’s too confusing” is an awful excuse not to make this improvement. When you enter PvP for the first time you already have to re-spec, learn about the gearing system, and figure out a multitude of other things that come with the mode. IIRC there’s even a tutorial when you first enter HotM(I could be wrong. I hardly PvP and it’s been a looooong time since I entered it for the first time). Adding one extra thing a player needs to learn just to ease and improve the balancing is an extremely small price to pay. So “it might confuse some players” isn’t a valid reason. At all…

PvE Balancing???

in Fractals, Dungeons & Raids

Posted by: iroh.2871

iroh.2871

Honestly, this was the most balanced way they could have added DPS to thieves without rebuilding the profession and/or breaking the class in PvP.

This is the problem. If they would just split the specs, balancing would be so much better and easier. They wouldn’t have to worry about “will changing this break PvP?” That problem would simply evaporate! Yet for some reason they refuse to do this and are even getting rid of splits that already exist. Reddit Reply

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: iroh.2871

iroh.2871

I have a lot of criticism but most of it is likely biased(I’m not afraid to admit that) so I will keep this short and as objective as possible. Keep in mind that my negative is in regards to PvE, primarily. One positive and one negative… Edit: I’ve added a request.

Positive: All of the quality-of-life changes were amazing! This includes the addition to the squad UI(do more with squad UI). I’m especially referring to the ability to toggle actionable item nameplates, as well. I also consider this to be QoL, but gliding in Tyria was an AMAZING decision! Not only does this improve quality in core(Tyria) game-play, but provides in-game advertising to free-to-play players. They’ll see that, want to buy HoT, and get access to gliding. With more purchases of HoT, that’s more income for ArenaNet, and more support for content development. Win-win for everyone, in my opinion.

Negative: The complete lack of changes to the Revenant. Yes, the damage on the sword was fixed so it was slightly more balanced to other skills and toned down a bit. This was necessary. But that only affected one play-style. What about the other legends and weapons? Ventari wasn’t touched and needs to be brought on par with the other classes that can heal. Jalis wasn’t touched and needs to be brought on par with the other classes that can tank(based on their respective themes, I’m assuming this was their intended purpose). Mallyx needs changes to make it more effective in PvE so it’s condition output can compete with classes like Engineers and Necromancers. None of these problems were addressed.

Request: PLEASE PLEASE PLEASE split the spec/skill system between PvE and PvP. Trying to balance the two modes together does nothing but hurt both of them. If PvE gets improved a lot of things go wrong in PvP. Same goes when things are the other way around. Also, if a class is suffering in one game mode and fine in the other, that class is never going to get adjusted enough to make a difference with the way things currently are. PLEASE split the spec/skill system. PLEASE!!!!!!!

Thanks so much for this opportunity to provide feedback so directly! I really hope my feedback was helpful and thank you for all the hard work you guys do at ArenaNet. Most of the players I know that are critical of the game and it’s ongoing development are only that way because we truly love this game and enjoy the wonderful creation you’ve brought to the industry.

P.S. – being able to glide in Tyria has allowed me to perceive this already beautiful world through a whole new lens of awesome… THANK YOU!!!!!!!!!!!!!!!!!!

(edited by iroh.2871)

Let's compare new Acro to Deadly Arts

in Thief

Posted by: iroh.2871

iroh.2871

I saw the changes to Acrobatics and thought I might try to incorporate it into a dps build. It’s still garbage and all the changes were mostly survivability oriented. For PvP, maybe. For PvE, it’s garbage.