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Thoughts on Dueling

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Posted by: mouse.1689

mouse.1689

Duels are plain stupid and meaningless in guild wars…still can’t get why people are doing it, if you want to duel go metin2, in a real match noone is going to duel 1vs1 for more than let’s say 5 secs or you’re just wasting your time..

Duels are important because they teach you the nuances of fighting specific classes.

For example, if you’re having trouble beating, say, Rangers in sPvP, the best way to improve as a player is to find someone that plays Ranger and duel them 50-100 times. Keep dueling until you’re winning at least half the time. Ask the person how to counter the things you’re having the most trouble with. Try out different builds to see what works and what doesn’t.

While it may be true that you don’t see a huge amount of 1v1s in actual games, the knowledge you get about how to counter specific classes from dueling makes you a much better player in team fights.

[Guide] Mastering the D/D ele 7/15/13

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Posted by: mouse.1689

mouse.1689

May I ask what is the max possible crit % you can get on D/D?

The D/D build being discussed in this thread doesn’t stack crit at all. Most variants don’t have more than 20% crit unbuffed, although it does get higher with the Fury you get from auras.

In theory, you could make a D/D build with different runes, sigil and amulet and a full 30 points in Air and you’d have over 60% crit, but that build wouldn’t be anything like the build being discussed in this thread, and generally speaking, it would be pretty bad.

[Guide] Mastering the D/D ele 7/15/13

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Posted by: mouse.1689

mouse.1689

Why three stacks of might on weapon swap? You can’t swap weapons as ele. Then i thought maybe its on switiching attunements, but thats not it either, what could it be?

Attunement swap does indeed count as a weapon swap for sigils. A few really important things to note about sigils in general:

  • They only proc in combat.
  • All weapon swap sigils have an internal cooldown of 9 seconds. If you attunment swap more than once inside of 9 seconds, the sigil will not proc more than once.
  • All weapon swap sigils share an internal cooldown with all chance on hit sigils, and only one of each can proc at a time. For example: Sigil of Rage (chance on crit sigil) has a 45 second internal cooldown. If you have that and a weapon swap sigil equipped, and Sigil of Rage procs, neither sigil will crit again for 45 seconds.

If you’re not seeing might on an attunment swap, you either swapped too recently, you have another weapon swap or chance on crit sigil equipped, or you’re not in combat.

Has anyone tried a might stacking build?

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mouse.1689

I run a Might stack S/D build in PvE. I use the same runes OP mentioned. From my experience, Power/Vitality/Toughness gear is a better choice than Berserker’s for this build.

Reason being that in order to get the full Might stacking combo off (Ring of Fire → Phoenix →Dragon’s Tooth →Arcane Wave → Earthquake → Churning Earth) you need to be standing still for 8 full seconds, while in melee range of multiple mobs. With P/V/T gear, it’s not hard to tank standard groups of mobs that way. With Berserker’s, it is.

I often find that in full Berserker’s you need to cancel the full combo and switch to Water to keep yourself from getting killed. In terms of getting the maximum Might stacks for you and your party, P/V/T gear is the superior choice.

RESULTS: Which profession are you afraid of?

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Posted by: mouse.1689

mouse.1689

Me: Elementalist
Most Feared: Shatter Mesmer
Least Feared: Elementalist

Bunker Ele vs Burst Ele

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Posted by: mouse.1689

mouse.1689

Bunker wins . this is true vs any class the more bunker build wins. With no healer role in this game everyone are forced to bunker sad.

This isn’t entirely accurate. As a pure bunker, if you’re fighting anything other than a pure glass cannon, there’s a very good chance you’re just going to stalemate in a 1v1.

This is a good strategy for node defense, but it doesn’t mean you’re an unstoppable dueling machine. It also doesn’t mean that you’re impervious to 2 or more glass cannon builds, because you’re not.

Bunkers may still be a bit too strong, but the disparity between them and other builds is far less of a problem than it was a couple months ago.

Bunker Ele vs Burst Ele

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mouse.1689

Depends how much power/precision you’re talking. If it’s full glass cannon, the bunker’s going to win (after about 10 minutes.) If it’s a more balanced build with plenty of toughness and healing gear, but power/precision as well, it’s probably going to be a stalemate.

Powerful auras?

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Posted by: mouse.1689

mouse.1689

Powerful Auras is one of the most powerful traits in the game. The vast majority of D/D Eles are running the Auramancer spec, which is 0/10/0/30/30. Being able to stack Protection, Fury, and Quickness on your whole team is absolutely amazing.

The problem you’re having, I think, is that you’re trying to break Eles down into only two camps: burst damage and support. That’s not really an accurate paradigm.

In tPvP, Ele does very good AoE damage, has very good crowd control, and provides very strong support because of Powerful Auras.

The idea that D/D isn’t a support spec and therefore Powerful Auras is bad for it is based on a faulty premise. Ele is a jack of all trades, and Powerful Auras is an incredibly strong part of that.

Rangers unkillable underwater

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Posted by: mouse.1689

mouse.1689

They should allow underwater stomps, imo. Barring that, they should definitely fix this bug. Even with 3 people beating on you, it takes forever to die. Holding the underwater point in Capricorn against multiple attackers is ridiculously easy as a Ranger because of this.

An apology to all warriors; nerf kitten

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mouse.1689

To be clear, what I’m saying is that maybe the classes you’ve played have seemed awful because you’re the one playing them?

Nice try, you are probably that r13 ele.

But to answer your question, I played a mesmer and was winning by just pressing buttonz. Same goes for guardian. Tried thief, but didn’t really like it.
Ele was more difficult to grasp, but definitely really strong and versatile.

I learned the game by playing tournaments back when necro was super kitten. I can play the game.

What I meant – mesmer is faceroll, no matter you like it or not.
It is a god of mechanics.
Ele is the god of versatility.
Guard is the god of defense.

What does the warrior have? Just look around you, Mouse… Given you ever played a tournament.

Forgive me for misinterpreting your post, but let’s examine some of the things you said in your original post:

  • “(I’m bad)” indicates you think you’re bad.
  • You claim you lost to an autoattacking Elementalist. Elementalist autoattacks are the lowest damage autoattacks in the game, which means you’re either lying or you’re bad.
  • You said you rolled a Warrior because you got tired of playing a Necromancer, which is supposedly Jon Peters’ most hated class, even though he plays one regularly. Also, since you claim you play a lot of tournaments, you should know that many top teams consider Necro to be one of the strongest, if not THE single strongest class in the game in tPvP.

So again, I’ll apologize if my assumption that’s you’re bad was off the mark, but a lot of what you said seemed to imply it (as well as literally say it outright.)

Here’s the bottom line: you’re right that Warrior needs some buffs. But it’s not worse off than Engineer, which needs attention right now as well.

That said, your arguments here would be a hell of a lot more compelling if you were to drop the hyperbole (Jon Peters hates Necros, Eles can autoattack and win, ANet is biased against specific classes, skill doesn’t matter, Warriors are victims that need comforting, etc.) and just make your case with actual logic.

Look, I’m arguing with you even though I agree with your underlying premise, because the way you laid out your argument was counterproductive and awful. Just stick to the facts, imo.

Superior Sigil of Generosity

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Posted by: mouse.1689

mouse.1689

ALL chance on critical hit sigils share an internal cooldown with ALL weapon swap sigils. If you have two of either of these sigil types equipped:

  • only one of them can proc at a time.
  • while either one of them is on its internal cooldown, neither of them can proc again.

Easiest way to test this is with Sigil of Rage, which has an internal cooldown of 45 seconds. Try equipping it with any other sigil that has a chance on crit or weapon swap effect. Whack a dummy until Sigil of Rage procs. Neither sigil will proc for 45 seconds afterwards.

Choose your sigils accordingly!

Shattered Strength - Shazam! You are dead

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Posted by: mouse.1689

mouse.1689

You are aware that WvW is a form of PvP and not PvE correct?

Logically, yes, systemically, no. All WvW maps are considered PvE environments. Any ability that has different effects in PvE versus PvP will use the PvE version of the ability in WvW.

An apology to all warriors; nerf kitten

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mouse.1689

Given your proclivity for badmouthing classes you’ve never played, have you considered you might feel the same way after actually playing a Mesmer, Guardian, Thief, Ele, or any other class?

To be clear, what I’m saying is that maybe the classes you’ve played have seemed awful because you’re the one playing them?

(edited by mouse.1689)

New sPvP features in 2013

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mouse.1689

You wouldn’t have to remove Portal. You’d just make it so a player drops the flag if they go through a Portal. Same goes for using invulnerability abilities like Mistform.

Evaluating Mesmers in tPvP

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Posted by: mouse.1689

mouse.1689

I promise you that a 900 range on Portal would cause every Mesmer player on earth to hurl their monitors in a blind rage. I don’t play one regularly and I can tell you that.

A duration reduction would make a lot more sense, because it would still maintain its full functionality in PvE and WvW, but would effectively tone down its use in tPvP, where it’s the most imbalanced.

Right now a Mesmer can help his team at mid while still guarding their close point. The primary reason for this is that he has a full 60 seconds to get from close to mid and to engage in combat.

With Dolmur’s suggestion, the Mesmer would only have about 20 seconds to engage in combat (including the 10 or so seconds it takes to get from close to mid.) With a 45 second cooldown, the Mesmer could maintain a similar Portal uptime, but it would require more maintenance on his part, because he’d have to keep running back to close to redeploy his Portal.

This would make Mesmers slightly less dominant in the role they currently fill in tPvP (which would be a good thing) and would actually be a buff in PvE and WvW because of the reduced cooldown.

Seems like a pretty legit suggestion, imo.

Problem vs ranged enemies

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Posted by: mouse.1689

mouse.1689

Actually, with the recent patch’s improvements to pet AI and arrow velocity, Rangers have gotten significantly more difficult to beat. They have a ton of ways to evade key attacks and to create gaps.

That said, the best piece of advice I can offer against them is this: go into your options and uncheck melee assist, which is on by default. It makes it so that you can’t run through other players. As a melee character this can be very useful because you need to be facing your enemy to hit them. As an Elementalist, you can exploit this fact.

Turn off melee assist, and while you’re fighting a Ranger, get right up on top of him. Repeatedly run through him while you fight him. This forces him to constantly be turning to try and face you, and makes it difficult to get shots off.

That alone will make a huge difference. In addition to that, use Water Dagger 4 on cooldown; the chill effect is especially disruptive to them and buys you a lot of time.

Also, watch for them to use their elite, Rampage as One. If they’re glowing pinkish red and sufddenly have a bunch of buffs on them, just run away and use line of sight to keep away from them for 20 seconds until it wears off.

Mesmers are a completely different story, and it’s kind of weird to lump them in with Rangers, because they require a completely different strategy to beat. Most Mesmers right now are using shatter builds. A well played one is incredibly difficult to beat.

As much as possible you want to identify the actual Mesmer ( look for the one walking backwards or dodge rolling) and get a target up on him (ctrl+t). Focus your attacks on him, while doing your best to use AoE to take out his illusions as well.

The main thing, though, is that shatter burst damage is insanely high. You must avoid it at all costs or you will die. If the Mesmer has 3 illusions up and they all seem to be moving towards you at once, run away as quickly as possible. If they’re right on top of you, dodge then run. If you’re immobilized (which a good Mesmer will do before trying to shatter on you) then blow one of your defensive cooldowns like Mistform to get away before it lands.

Unfortunately, the best advice against Mesmers is to always be moving and never let them get close, but as D/D that’s incredibly difficult to do while still maintaining any kind of pressure on them.

Long story short, identify the Mesmer, try to pressure him while avoiding his illusions at all costs. With the recent buff to Shattered Strength, Mesmers are incredibly difficult to beat in a 1v1 situation, so good luck.

match up advice

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Posted by: mouse.1689

mouse.1689

Shocking Aura >>>> Backstab Thieves, and you can use it even if you’re stunned. Roam in Air attunement, and using Shocking Aura if they get the drop. While they’re stunned from spamming Heartseeker on you, knock them down with Updraft, then swap to water, hit 3 to apply cripple, then 5 to heal up and remove a condition (hopefully immobilize.) Dodge with Evasive Arcana and use 2 to heal up a bit more, hit 4 real quick for the aura, then swap to Fire.

If they still haven’t stealthed to try and reset, use 2 then 5 to apply some pressure, then swap to earth and hit 4 then 5 for knockdown plus big AoE damage (Note: I run with Armor of Earth, and I pop it here to prevent an interrupt on Churning Earth, and to tank damage while casting). If they have stealthed (at any point up till now) then just immediately swap to fire, hit 4, then swap to earth and hit 4 then 5.

If you haven’t downed them by this point, they’ll either be running away from you or trying to open on you again, so swap back to Air and get ready to use Shocking Aura again, as it will be off cooldown.

Rinse and repeat. Use cantrips (Mistform, Armor of Earth, Lightning Flash, Cleansing Fire) as “oh kitten” buttons when needed, but try to save them for when you really need them.

Ultimately, you should be finding thieves that wreck you in sPvP, sending them a tell, and asking them to come duel with you on an empty server. Do this for hours until you can beat them. D/D Ele is backstab Thief’s counter class. With practice, you should be able to beat them or at least make them run away with a high degree of consistency.

(edited by mouse.1689)

[Guide] Mastering the D/D ele 7/15/13

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Posted by: mouse.1689

mouse.1689

@Kaptain O/mouse
Hm I’m not entirely sure if they do share the same internal cooldown. I think the best way to test is to go full precision, and go to heart of the mists and test out how many procs of sigil of fire you get while constantly proccing sigil of battle every 9-10seconds. Also remove the trait elemental attunement from the arcana line. See how many mights of stack you upkeep, it should be about 9 if they dont share an internal cooldown (app. 30seconds of might per sigil of battle swap with boon duration+)

Assuming it is right and they do share ICD, I think 5% dmg would be best (or 5% critical chance). The other alternative is to get a 10% dmg per night weapon as another weapon choice. You can also go for increased burning/bleed duration too, and possibly +stun duration. The bleed / vulnerability proc on critical isn’t bad either if you wanna use cover conditions.

It’s confirmed. Tested it several weeks ago, and confirmed it again last night in the Mists. When one Sigil procs, neither Sigil can proc again until the original Sigil finishes its internal cooldown.

The easiest way to test this is by equipping Sigil of Rage (45 second internal cooldown) and any other on crit or on weapon swap sigil. Whack a dummy until you get a Rage proc. Your other Sigil won’t proc for 45 seconds, no matter how many crits you get or attunement swaps you do in that time.

I run Sigil of Battle on my main hand and Sigil of Force on my off hand for this reason, with Sigil of Bloodlust on my Staff.

Shattered Strength - Shazam! You are dead

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Posted by: mouse.1689

mouse.1689

Pretty much everyone with serious s/tPvP experience was baffled by this change, including Mesmer players. If the goal was to promote build diversity, it makes no sense at all to buff a trait used by the already dominant build.

GW2 PVP Worst I have ever played.

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Posted by: mouse.1689

mouse.1689

The learning curve for PvP in this game is incredibly steep, and that needs a huge amount of improvement. If you can get past the learning curve, however, GW2’s PvP is exceedingly well designed, and surpasses anything I’ve experienced in myriad other MMOs.

It’s a shame how much a player needs to invest into the game before they’ll really “get it”, and I think that’s really stunting the growth of a healthy PvP community in this game.

If you’re willing to put in the time to really learn it, the PvP in this game is really good. In six months to a year from now, I think it will be nothing short of amazing.

[Guide] Mastering the D/D ele 7/15/13

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Posted by: mouse.1689

mouse.1689

I know that, that’s not what I’m saying. I’m saying the Attunement Swap Sigils share the internal CD with the % to happen on Crit Sigils. When either trigger it creates an internal cooldown period for BOTH sigils.

What this means is if You have Sigil of Battle and Sigil of Fire, switch attunements you get 3 stacks of might and both Sigils go on cd for 9 seconds. If after the 9 seconds are up you crit and Sigil of Fire Procs before you swap attunements they will both go on CD again.

Since DaPhoenix is running Battle/Corruption primary and only switches to Fire after Corruption caps at 25 I would assume he wants the Might stacks from Sigil of Battle more than he wants the AoE Fire damage from Sigil of Fire.

I don’t think Sigil of Earth has an internal cd (but I haven’t tested it personally) so I think it would continue to proc while Sigil of Battle was on CD and it wouldnt place a CD on Sigil of Battle when it does proc.

If that doesn’t work, or if Sigil of Earth is deemed too weak I think that another Sigil that doesn’t share internal cd with Battle is best, like the +5% damage, or +5% critical chance sigils.

You’re correct that weapon swap sigils and crit proc sigils share an internal cooldown. If either sigil is on cooldown, then neither sigil can proc, and only one can proc at any given time.

Also, Sigil of Earth has an internal cooldown of 1 second.

Holy ranger

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Posted by: mouse.1689

mouse.1689

Rangers downed pet heal is Astonishingly strong underwater… I killed a ranger underwater today on Capricorn (1v1) and we had mid, there were 2 sharks chomping on him and me DPSing him in his downed state, his downed damage ended up downing me, AND HE REZZED from his pet with 2 sharks and me damaging him. It was ridiculous, since you can’t stomp underwater. The ranger whispered me and was laughing “lol that just happened, that kitten is op.” I couldn’t believe it. We really need to be able to stomp someone underwater.

Second this. Had a similar experience on Capricorn a couple nights ago, except it was 3 players beating on a downed Ranger on the point for over 30 seconds. He was outhealing the damage, and would have rezzed had the game not ended.

Anecdotal evidence, to be sure, but it’s pretty ridiculous. Underwater stomps would be nice, but barring that, Ranger’s rez may need tweaks for water specifically.

Double Dagger Guide for tPvP

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Posted by: mouse.1689

mouse.1689

Powerr

MAKE SURE to use shocking aura AFTER Ride the Lightning because Zephyr’s Boon will not proc if you use Shocking during RTL***

Should probably be removed from the guide, since you can’t cast during RtL anymore. Might be a source of confusion to newer players.

Magnetic Grasp in a Fire Field post-patch...

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Posted by: mouse.1689

mouse.1689

Is definitely a bug. I assume they’ll hotfix it in the next day or two.

Double Dagger Guide for tPvP

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mouse.1689

In the guide it says you run Signet for healing, but the screenshots and video all show Glyph. Which do you actually use?

TPvPers what mouse do you reccomend

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Posted by: mouse.1689

mouse.1689

Any mouse with 3 buttons is enough to play GW2 competitively.

…but if you’re a real pro, you’ll use a Hello Kitty mouse.

how about some scepter and staff love

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Posted by: mouse.1689

mouse.1689

Give scepter an aura skill. I’d be very happy

Scepter Earth 2, imo.

Scepter vs Dagger M/H

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Posted by: mouse.1689

mouse.1689

I use Scepter for PvE because I like to stack might, perma-swiftness isn’t as important as it is in PvP, it’s much easier to land your big damage attacks than in PvP, and it has higher damage on non-moving targets.

In PvP, Dagger is just more mobile and it’s easier to land its big damage attacks on non-cced moving targets.

If Scepter Earth 2 was an aura, I’d strongly consider using Scepter in PvP.

Elementalist forever?

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Posted by: mouse.1689

mouse.1689

Going by your original post, Joe, I’m almost certain you’re not going to find a class you like half as much as you like Ele. I’m the same way. D/D Ele has such fluid gameplay and such a strong ability to adapt to any given situation that every other class feels slow and clunky by comparison.

Elementalist - op or not ? Discuss.

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mouse.1689

copy the link reaglass and d/d ele is the worse mesmer nightmare

I’ve gotta disagree with this. D/D ele is very strong in just about any 1v1 situation, but if the Mesmer I’m fighting knows his stuff, its going to be a very challenging fight.

Agreed. I’ve been organizing duels for quite a while now and nothing quite comes close to how much of a pain in the rear it is to fight a smart mesmer.

Agreed. A well played shatter Mesmer is ridiculously difficult to beat. Moreso than any other class.

Alt Class After Elementalist?

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Posted by: mouse.1689

mouse.1689

My main is an Ele so I don’t need an alt. =p

Every other class feels boring to play once you learn how to play Ele. If I were in your shoes, though. I’d consider trying a Guardian, maybe. Guardians can do a decent job “tanking” in PvE, which will let your friend do full damage with her Ele without having to worry too much about kiting. Guardian also provides really solid support and cc for PvP, which combos well with a more glassy Ele.

For WvW, honestly 2 Eles combo really well together, because they can engage much larger groups and both escape together. Ele and Thief can pair well together for the same reason. Thief also complements Ele well, because Ele has a lot of survivability, groupo buffs and cc, while Thief has very high burst output.

Long story short, I’d just stick with the Ele. But if you HAVE to roll another class, I’d go Thief or Guardian.

Elementalists aren't hard to play.

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mouse.1689

Elementalist so far for me is the most frustrating class, I cannot even contemplate taking on the numbers of mobs I can take on my thief or warrior. The damage sucks and they have very poor survivabiity…unless of course you nerf your damage into the ground, and even then they’re not great.

Sounds like you’re using D/D. Try Scepter/Dagger for open world PvE. MUCH higher damage and survivability.

Elementalists aren't hard to play.

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mouse.1689

I picked this class up and did well, no problems with using it. Sure, it’s a bit glassy, but nothing vitality and some toughness couldn’t fix. After doing so well with it in sPVP and WvWvW from the get-go, I’m baffled with conflicting statements from the forums and my experiences with the class.

All that means is that you’re an above average player. If you don’t think Ele is hard, you won’t think any other class in the game is either. Comparatively speaking, Ele has one of the highest skill caps in this game.

Kudos to you for being a good player. Doesn’t mean it’s an easy class to play for the average player.

Can these classes EVER be balanced? Doubt it.

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mouse.1689

I gotta disagree with the whole catering to newbie thing. With ANY PvP Oriented game, you are gonna get stomped when you start out. Why? most people know their class and their class only. If they don’t have say, a thief or a mesmer or something they have no flipping idea how that thief can stealth x-amount of times, or why that mesmer can make so many clones so quickly and blink around y-amount of times.

You see this sort of learning curve in every pvp game where there are classes that have vastly different skill sets.

There’s such a thing as too steep a learning curve. When new players die in literally two seconds, they have absolutely no way to learn from that experience, and very little motivation to keep playing.

I’m not suggesting that everything which might be difficult or complex for new players to learn should be removed from the game; that would be ridiculous.

But the 100 blades combo is a very good example: it’s incredibly frustrating to new players, and not particularly good against experienced ones. It’s bad for casual play because it scares off new players, and it’s useless for competitive play because good players know how to avoid it. So what good is it doing the game?

Combos and abilities like these simply need to be scaled back and replaced with ones that are still competitive but less frustrating to new players.

Can these classes EVER be balanced? Doubt it.

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mouse.1689

In general I agree it’s best to balance the game around high level comeptitive pvp, but there are some exceptions. Hundred Blades and Backstab, for example.

At a competitive level, these things are reasonably well balanced because the experienced player knows how to anticipate and counter them. At the casual level (read: 80% of the playerbase) it’s incredibly frustrating and off-putting.

Ultimately, a game like this one can’t survive without a healthy population. The tactics which most egregiously punish noobs should be scaled back even if they’re not a problem at high levels of play, because they’re roadblocks to the creation of a large, healthy community.

That said, the classes that rely on these tactics should be compensated in a way that keeps them competitive at all levels of play.

Mist Form finishing in WvW

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Posted by: mouse.1689

mouse.1689

Stomped several people in Mistform last night. Still works fine as far as I can tell.

how do I get swiftness

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Posted by: mouse.1689

mouse.1689

Glyph of Elemental Harmony (heal) used while in Air attunement also gives Swiftness, just to add to the list above.

Not sure I have it in me anymore

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mouse.1689

And sadly for you, ArenaNet is catering PvP to us, and not people like you. ArenaNet wants to build a competitive PvP community, so all of their efforts are into doing just that.

…and that’s why sPvP is a ghost town and it takes hours for paid queues to pop. Because pro players are by far and away the minority of the total playerbase. They make up a fraction of a percent of the people that play games like this one.

If you think it’s a good idea only to cater to pro players in a game that wants to be a serious ESport, you’re incredibly shortsighted. ESports are only viable as a concept when they have an audience. Guess who the audience is? Casuals.

If you make a game that only pro players want to play, the game will cease to exist.

Sigil of Energy and Attunement Change

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mouse.1689

All swap sigils have a 9 second internal cooldown. All on crit sigils have internal cooldowns of varying lengths.

If you have weapons with two of either type, or one of each, then neither can proc while either one of them is on cooldown.

For example, if you weapon swap and get an effect from it, your offhand weapon with a crit proc cannot proc for 9 seconds. If your offhand weapon’s crit procs and you then switch weapons, you’re not going to get the weapon switch proc.

Long story short, it’s best to only run one weapon with on weapon swap or on crit proc. The other weapon should be stacking (e.g., Sigil of Bloodlust) or passive (e.g. Sigil of Force) etc.

Builds that I think need to be looked into.

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Posted by: mouse.1689

mouse.1689

Concerns with Frenzy > Hundred Blades are as old as the forums themselves. They’re a time honored tradition, and I’m not sure what we’d discuss without them.

Joking aside, the build can dish out incredible damage, but experienced players are largely able to predict and easily avoid this combo. In short, it’s really not much of a problem in competitive play.

That said, there’s something to be said for addressing the concerns of less experienced players. Getting one shotted by Hundred Blades when you’re just learning the game can be incredibly frustrating.

I think it’s likely that ANet will address this issue in a future patch. I just hope they find a way to do it that won’t impact competitive play too much, because Warriors really aren’t overpowered in tPvP, imo.

Non-staff dungeoning builds and tips?

in Elementalist

Posted by: mouse.1689

mouse.1689

For PvE I run S/D with full Soldier’s Armor/Weapons/Back and full Knight’s Jewelry. Sigil of Battle and Sigil of Fire for Weapons. Runes of Earth/Monk for boon duration because I’m a D/D Auramancer in WvW and I’m too lazy to farm a second set of gear.

In dungeons I act as a Might stacking bot… typical rotation is RtL>Updraft>Fire Switch>Ring of Fire>Phoenix>Dragon’s Tooth>Fire Grab>Arcane Wave>Arcane Blast>Earth Switch>Earthquake>Churning Earth>pop Arcane Shield so I don’t die while I’m channeling Churning Earth. All of this should be done before Ring of Fire runs out.

At this point you and your group have 13-16 stacks of Might, and a group of veteran mobs will be at about 25% health from your damage alone. Switch to Water if you need to heal up and play defensive, or go right back to Air and start the rotation again if you don’t. You and other melee will have 25 stacks of Might up constantly while you’re in combat with this rotation.

Traits are as follows: http://gw2skills.net/editor/?fEAQJArYhImOblRygjEA0DmEKQg8QFlHxMTNA;TYAquMeJ8y11QkpFA (copy+paste to browser.)

I know a lot of people who say that D/D is the way to go for PvE, but I disagree strongly. Love it for PvP, but in PvE D/D does way less sustained damage, less AoE damage in general, has worse Might stacking, and one of its highest damage attacks (Burning Speed) can be extremely dangerous/clunky to use in certain terrain. If you’re not going Staff, S/D is the way to go, imo.

Evasive Arcana NEEDS to be revisited

in Elementalist

Posted by: mouse.1689

mouse.1689

The trait is worth it for the water finisher alone.

The earth finisher is also an AoE slow, which is pretty solid.

The fire finisher sucks, I agree… could use a minor boost in damage.

Honestly though, if they just put a blast finisher back on the earth roll I think the trait will be in a pretty great spot.

Dodge didn't work in spvp THREE sep. times!

in PvP

Posted by: mouse.1689

mouse.1689

Rangers have one of the most anti-condi builds

No, lol.

Rangers have some of the worst condition removal in the game, which is what the OP is actually complaining about, not dodges. Couple things:

  • Healing Spring removes a single condition on cast. The regeneration lasts 12 seconds, not the condi removal.
  • Signet of Renewal removes a condition every 10 seconds, but only if your pet is alive, and only if it’s within 600 range of you, and only if you haven’t used the Signet active ability.
  • Signet of Renewal’s active only works if your pet is alive, and within 600 range of you, and is on a 60 second cooldown.
  • Empathic Bond requires a 30 point investment for a trait that removes one condition every 10 seconds, and requires that your pet is alive and in range. Compare that to Guardian’s 10 point trait that does the exact same thing and doesn’t require a pet.

Ranger hardly has any condition removal, and the removal it has is incredibly unreliable and on a long cooldown.

To the OP: the reason people keep telling you to play a Warrior is because Rangers are simply not up to par in sPvP. You are right to be frustrated, because Ranger is the worst PvP class in the game right now. You can make it work if you really want to, but you’ll be working harder to succeed than if you play a different class.

Cleansing Flame

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Posted by: mouse.1689

mouse.1689

It’s fine.

/fifteenchar

[Guide] Mastering the D/D ele 7/15/13

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Posted by: mouse.1689

mouse.1689

With a target locked, phantasm’s can be summoned onto enemies from anywhere within range terrain regardless, and as long as they remain alive will continue to dps for you without you being in the immediate vicinity. (eg. summoning dps to the clocktower sPvP point from the outhouses at the side).

Have you not played your Mesmer since the November 15 patch?

  • Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.

What I noticed. (Thank you Anet Devs)

in Elementalist

Posted by: mouse.1689

mouse.1689

over the past month i went from feeling under powered to some what balanced to the other classes.

So, for a class that takes a month to learn, the pay-off is that you’re “some what balanced to the other classes”? Wouldn’t you expect the Ele to be at least “marginally more effective”?

Marginally more effective takes two months.

What I noticed. (Thank you Anet Devs)

in Elementalist

Posted by: mouse.1689

mouse.1689

Have to agree. GW2 Ele is my favorite class in any MMO or RPG. If it weren’t for Ele I’d have stopped playing a long time ago.

I want "~"

in Elementalist

Posted by: mouse.1689

mouse.1689

I wish they’d have a swap slot for us to stick an alternate set in, BUT ONLY allow the swap when out of combat. I’m getting sick of popping my inventory to put on a staff. Just make it so if you try to swap while in combat, you get the red warning text like normal.

^ Yes please.

Bunker guardian

in PvP

Posted by: mouse.1689

mouse.1689

Also remove the heal from evasive arcana (it would still have a condition removal).

Do that, and you may as well cap the arcane tree at 20 pts. Many Ele’s dropped EA already after the blast finisher nerf (harsh, but somewhat warranted), take away the heal and it’s a complete waste of 30 pts. 30 pts to remove ONE condition at the cost of 50 endurance? yeah right…

Agreed. Evasive Arcana is barely worth a tier 3 investment as it is. Remove the heal and it won’t be used at all, ever.

Best Sigil for D/D

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Posted by: mouse.1689

mouse.1689

I run with the 30% chance on crit to chill target and 30% on crit to give Might on My daggers – run a high Crit Chance damage build without boons i have about 53% crit chance, Auras give another 20% for 5seconds, use Arcane Power for 5 crit hits as well.

Crit hits also have a chance for Burning and Vul from traits

Just so you’re aware, chance on crit Sigils don’t stack. If you have two equipped, only one of them will actually work. Same goes for weapon swapping Sigils.

And as far as Sigils are concerned, attunement swap does equal a weapon swap. Weapon swap sigils have a 9 second internal cooldown.

I tend to be in Air most of the time so it doesnt really do that badly- i have at times had all of my crit conditions (Chill, Vul, Burning) on the target and had Might on Myself – the most i have gotten it to is about 6-7stacks thats from using RTL into crowds though i think so i think if i use that and it crits for everyone then they all get the condition(s) if it happens on the first target then it happens to them all and the more the attack crits on people the more Might stacks i have gotten

It’s not possible to gain more than 1 stack of Might from Sigil of Strength by critting multiple targets, because it has a 1 second internal cooldown. You could theoretically have separate attacks crit once per second for 6 seconds and get 6 stacks of Might that way.

Also, your different Sigils can never proc simultaneously. While one is on internal cooldown, the other one can’t proc. Sigil of Ice has a 10 second cooldown. When it procs, neither your Sigil of Ice nor your Sigil of Strength can proc for 10 seconds after that.

This is why most people don’t run two chance on crit sigils.