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Showing Posts For origin.1496:
You know EXACTLY what will happen in episode 6 though. Murphy’s Law will hit at last and something will happen to Taimi in one way or another, and she’ll go absent in this episode and we won’t find out what happened to her until the expansion similar to how Rytlock went MIA just before HoT. I almost want to put money on that statement.
Taimi is all we need. Given that she nearly succeeded in silencing TWO elder dragon’s at once on her own until the intervention, she’s a real threat to the dragons and quite possibly a threat to those who made a reappearance in episode 5. Taimi will be the one disappearing during the most crucial point in the story.
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They need to go back to the Guild Wars 1 method. Attunement swapping in GW2 is THE most difficult aspect to balance in the game imo. What if we got a 2-handed weapon in expac 2? That’s 20 skills coming straight from 1 weapon, 4 attunements. Now balance each of those 20 skills according to trait lines, trait line combinations, and runes perhaps. That just sounds like a nightmare even to me. And suddenly we get nerfed to kitten, again, making us have a semi-useless weapon in all attunements.
Abandon the 4 attunements in my opinion and let us pick from 1 attunement pre-combat, 2 possibly, and give us a weapon swap for some customization that the ele has never actually experienced. Add a special mechanic or feature to each attunement itself if you’re picking from 1 of the 4, so that it’s affects are felt. Such as if you’re in the fire attunement, burning dealt lasts 20% longer and you deal 5% more damage to burning foes. There is your DPS/condi line as an example.
I feel forced into D/F in sPvP, and I know that I can easily go D/W. I do both, but focus is just better, and equally boring. I don’t know how many people have played with the warhorn, but it’s extremely fun to play! But more importantly, I am forced into Earth, Water, and Tempest otherwise my entire team flames at me for not playing the proper ele build. That’s what I truly dislike. And my team is right. I feel that I am inclined to play that sole role because it’s the staple role. I desperately want to play in fire attunement again, but I lose out on so much survivability from water, or earth, that I get stomped and it’s just no fun.
I also believe ele base stats need a rework. If ANet is tired of us playing the healing/support bot in sPvP (possibly WvW. I don’t WvW), let’s rework the stats some so that we at least have some decent HP to stay alive without choking us into earth/water trait line. I just feel that arcane should be the niche trait line for such things, not earth AND water. Make the ele’s base stats celestial since the 4 attunements are already a dead giveaway of that. One attunement for dps+ condi, one attunement for heavy “single” target DPS (air seems to have lost it’s focus on being a single target heavy dps in a majority of the skills), one attunement for healing, one attunement for some tankiness and survival capability. By default the ele’s mechanics are a celestial stat profession, but without the base celestial stats.
Keep in mind- Ventari is NOT an elite spec either with access to alacrity now. Perhaps not now, but later, this will be useful with further updates and improvements.
A long stretch. But it is not tied to an elite spec giving it some unique flavor.
All that’s left for myself is the Chak Gerent.
It is the meta event boss in Tangled Depths. No one ever does it though and I’ve not seen an organized map yet.
seriously PM me if you know of one lol.
The Outpost: SCAR Bivouac event chain constantly gets stuck on the resonator event and the mordrem migration event.
On resonator once they die, the NPC doesn’t attempt to repair them if he’s supposed to. Or they just get 1 shot instantly?
Migration just won’t complete for some reason. The NPC constantly repairs the cannon, and neither of them will die. Been sitting here for 35 minutes killing things and nothing.
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Here’s what I think of this thread:
THUMBS UP MAYNE!!! HERE’S SOME OF DAY PROFANE!!!
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We’re gonna have to learn to take multiple hits over a period of time.
Scrapper
Tempest (don’t hate)
Herald.
I actually enjoy playing tempest despite the salt poured over it from others.
At first I rolled my eyes after the first profession mechanic. I won’t lie.
As I continued, I started really loving these. The thief one with 50% damage might be a little over the top, but still it’s wonderful.
+1
As someone who has played with rangers (experienced and non-experienced alike) in high-end fractals and dungeons, they actually are amazing when played right.
Even though the name implies otherwise, sometimes the longbow can be used within short range to gain any might stacks etc. With the condi changes, a trap ranger can dish out more damage than my engineer can with sinister’s gear. Especially with the new Fire Wyvern pet inbound, ranger’s have access to more burns than most if not all professions- torch skills, traps, pets- all of which have low cooldowns too. Loads of poisons and bleeds. When raids come, there might be some encounters where having that 1500 range longbow at it’s maximum distance can be a godsend.
It’s a matter of skill with the profession. I’d take a ranger anyday in my party- dungeon, fractal, or raid.
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So a certain aura or 2 don’t stack duration. So some really serve no real purpose. So an auramancer currently is lackluster.
So maybe I (we) don’t think Fire aura works as well as it could. Perhaps shocking aura could have a little more ‘ummph’ to it. So let me begin by suggesting some ideas for some changes to aura’s I think would work better and make the Tempest feel as supportive as it can be with their auras.
First before I give my real suggestions, I think Fire Auras should do what the Grandmaster Trait does with Pyromancer’s Puissance – give 1 stack of might per skill used and instead work that traitline out differently. It’s nice, but it’s incredibly boring and no fun using.
Fire Aura: Attacks YOU make cause burning for x amount of time, and grant you 1 stack of might for x amount of time- 2 second icd on both effects.
Frost Aura: -10% damage and condition damage/duration received. Chill foes that strike you. 1s icd/target
Magnetic Aura: I honestly love this one and have no issue with it. I say leave as is.
Shocking Aura: Stun nearby attacking foes while receiving a non-stacking 20% chance for melee attacks to miss. 2s icd/target on stun.
That’s just for the auras themselves. Not going to touch on traits here, but simply the aura itself. What can we suggest for ANET?
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Did it ever come to anyone’s mind that you can still have a zerker class in your roster? Not the entire group?
One heavy glass cannon, such as a staff ele, would be useful still. But not an entire group of them.
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Applied.
Looking forward to the raids this BWE3 and HoT launch! hope to game with you all soon
Shield 5 isn’t really a buff. Movement is nice, but having a 1.5s channel was already bad. Now they expect having to hold it for 4 seconds to be worthwhile? Even if you don’t have any better skills off cooldown, that’s just begging for an interruption.
Welcome to what we like to call “Tempest”
I literally thought that exact same thing when I saw the trailer.
The resemblance of Abaddon in Mordremoth really is drawn through it’s face and the purple energy flowing through it. Having Rytlock there with his blindfold shouts Nightfall all over again.
Not complaining. Only wishing.
It almost covers the entire line of both water and earth combined. They even have glyphs superior than the ele’s glyphs.
FYI this is now a d/d qq post. I’m simply concerned that if a druid is in the party (and it will) we lose a majority of the classes mechanic of support. Unless auras are buffed in some way with the incoming changes, it’d going to be hard to out support a druid. The exception is might stacking possibly.
If Druid stats remotely the same as it is now, what is the purpose of the water line for ele anymore? With all of the cripples bleeds and immobile, it’s earth and water line combined
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The tiny shrimp.
COOO!!!!
Instead of a ground targeted straight shot skill, why not make it moving projectile that follows the target, or possibly a tether skill similar to Dragonhunter’s new Justice virtue? It might give you the incentive to remain within melee range of that target for it’s maximum damage potential. IDK. Let’s say up to a maximum of the 300 radius for damage to trigger and maximum movement of 900 range before it diminishes and a certain amount of time before it ends. Just to throw a number out there- 5 seconds. Maybe if the orb directly hits the target it does something like a launch or knockdown.
Thoughts?
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The Scrapper and the Tempest offer great ways to apply superspeed, constantly.
First, I don’t play the necro. I main engi and ele, and I’ve not played the Reaper yet, however even then I am concerned with all of the ways to dish out super speed (primarily in sPvP) and how the reaper’s slow swings/chill will effect the gameplay of reaper’s now. the F- skill for engi’s Slick Shoes completely bypassed their means of catching me on the last beta, and made the reaper feel like a joke to fight against. Also I do understand that not many were great playing a brand new mechanic, BUT STILL! With all of the super speed incoming and dazes from Scrapper alone, how well would a greatsword Reaper be in a team if you play against a team with a Scrapper?
Ah, well I was simply stating that I personally saw no pet in the image was all. Somehow it got warped into ‘yay no pets!’
Though very curious as to what the mechanic change of the class will be!
Mmmmm. Where’s their pet? Unless that hulking mass in the background is something, I spy no pet in their art.
I’ve wondered how the Juggernaut’s effects would look on the many trenchcoats of GW2.
Mmmmm
The changes I see make me happier.
Now I have a reason to use warhorn and overload more often when desired.
With Harmonious Conduit, how many stacks of stability, or is it a pulsing stability?
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Since ele’s seem to be getting loads of it, make it so when overloading an attunement, you gain 2-3s of SUPERSPEED instead of Swiftness. Make it a trait. The speed and anti-movement hindering abilities such as cripple and chill would make this viable enough both to evade, kite around stomps, and escape/get back into a fray with a small burst such as Air’s and Fire’s overload. Or a good way to use water overload, and get to an ally quicker who needs the healing. It might give more of a reason to overload.
IDK, throwing this out there because if we don’t get any stability, let’s at least make overloads gain a 2-3s super speed on use to avoid some of the incoming cc’s.
“Rebound” literally doesn’t give the 25% recharge reduction to any of your weapon skills if you have pyromancer’s/Aquamancer’s/Aeromancer’s/Geomancer’s Training in the trait line, or Imbued Melodies. It only seems to work on Attunement swap…… not even your utility skills get that 25% reduction.
Until it’s changed, I want my spammable meteor shower at least. Lol
EDIT 2: It just doesn’t work at all on warhorn or tempest utility skills.
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Are you a fan of GW1?
If so, remember Underworld? As people got better and better at it, they actually made it harder to complete! Such as adding skeletons that disenchant, etc. Would appreciate this addition later on, or heck even implement it now with current dungeons.
So after reading the content about raids coming for us, how do you believe the tempest line will hold up against it?
If they are creating ways to have us do more than “ZERKER META ONLY PING GEAR” then maybe tempest could play a useful role in this content.
Essentially, having a diverse group of people with diverse builds could see potential for it to shine. Having a tanky character, even if not us, would be useful having Frost Aura on, and being able to almost spam fire aura on the party while traiting it to give 2 stacks of might could be quite useful for mid-combat support. Magnetic Aura is also a godsend sometimes especially since you don’t have to ball up on a certain spot, like if Wall of Reflection was up. You could move around more. And if enemies attacked much more frequently, Shocking Aura will also be a lifesaver. Now don’t get me wrong, I do believe the aura traits are still scattered to the winds and should be a little more honed in, as well as some (a LOT) of traitline re-work for tempest, but seeing tempest as a non-zerker build could be quite fun. Even if it’s a dedicated healer, Monk runes with the added boon duration+ 10% outgoing healing to allies is a fun build if you enjoy support.
I’ll be honest, I’ve mained ele since GW1. I enjoyed playing tempest. It has some work to be done to be better, and some of the warhorn skills should be, if not 80% of them should be ground targetted not enemy targetted. Lightning Orb should be an immobile ward that you place that strikes people rapidly and viciously whomever venture near with dmg, not moving. Just sitting idol wherever you place it. That’s for another thread though that I’m sure has been re-created over and over.
If raids require group diversity against bosses and enemies that let’s say, are super tanky to raw dmg, or condi immunity, or a boss that has a combination of the 2 with retaliation on him, enemies that do NOT ball up to stacking in the corner and run from aoe like GW1, and attack more frequently than the current once per 5 seconds, it would be a fun challenge. #wishfulthinking
Thoughts?
Looking forward to the changes
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THIS is how an elite spec should be.
This spec looks like so much fun!
No idea if anyone has posted a similar topic. If so, meh here it is again.
What do you think will happen with the f1-5 skill bar on our engineers with the elite spec, or what would you want to happen to it?
I truthfully don’t expect the tool belt skills to behave the same when you have the elite spec equipped. For example- Grenade Kit’s ’nade barrage, do you think it will still exist with our elite spec, or will something else be there, or no tool belt F1-5 skills at all and a brand new mechanic regarding the drones we saw?
As for my answer- I believe the F1-5 will still exist simply because they added the f5 skill very recently. I couldn’t say that they will behave the same though when the elite spec is currently in use.
I went Sinister Gear.
Much more engaging to me. Love it! Now for a pistol skin…hmm.
Thanks for the posts/opinions.
3 animal heads on the torch.
Remember before GW2 launched, Rangers originally had a concept for an elite that you could summon 3 of your animal companions into the open?
Warrior getting ranger pets confirmed.
Been considering getting Sinister Gear on my engi ever since the condi buff. With the amount of conditions engineers can dish out from dual pistols and utilities, I feel I’d have a lot more fun.
Zerker bores me to tears and I was curious if anyone else runs Sinister Gear, and how well it plays in PvE environments: primarily high-end fractals, dungeons, and world events.
What runes/sigils would I run if I swapped over?
Earth Overload- make this useful by making the anthill we ride knock players back when you run into them? Give it some CC effects.
It does not leave footprints, but there are small musical notes seen floating around your character when stowed. Larger notes when wielding, and makes a small harp noise when drawn.
There was a torch as well guys.
Warrior=Torch
And you think I’m kidding? lol. Torch cosmetically looked very warrior-like in the datamine
Warhorn main hand. Just imagine the chaos….
“As I blow into my magical horn, what appears to be…what is this?! A METEOR?!”
Looking forward to whatever weapon they give my ele.
So I look at these leaks and I come to a conclusion that might be a good middle ground
Now for arguments sake. lets say we are getting warhorn. how do you explain those weapon skills.
Now this might actually be a really cool idea. what if those weapon skills are conjure weapons. There is supposedly and overhaul to conjure weapons on it’s way. what if with the warhorn we also get the ability to conjure swords. give it a name like “Blade of the Termpest”. and unlike the other conjure weapons we have. this one changes based on our attunment. similar to how our glyphs work.This however does give me another idea. there are more weapons then elite specs. what if some unused weapons are given a themed appearance to make a complete set. We have skins for our conjure weapons even though ele can’t use them. so what if we get a conjure warhorn and the ascended warhorn skin is the skin of our conjured warhorn
Of course this theory holds less water because we have a new shield skin and it isn’t chrono based which would lead to 2 skins for 1 weapon
then again that could very well be evidence that the “Asscended” skins having nothing to do with elite spec.
Perhaps the conjures could be reworks from GW1’s conjure skills. Now IF we got sword, suppose this will be the new conjure rework. I’d love some new visuals to show off our attunement that we would be currently in besides a tiny little ring around my ele’s wrists. I’ve seen many people request having conjures be able to swap weapons/skills or visuals via attunement swap:
http://wiki.guildwars.com/wiki/Conjure_Flame
http://wiki.guildwars.com/wiki/Conjure_Frost
http://wiki.guildwars.com/wiki/Conjure_Lightning
Obviously this is bland in comparison to what GW2 would bring to the table regarding conjures, but at least you’d be able to swap effects/skills upon attunement swapping.
Suppose your weapon becomes the conjure instead of summoning one, and it actually has a fiery tone/effects, freezing look to it , or lightning effect. Obviously not on par with a legendary weapon like Bolt or Frostfang, but at least something to give you a real feeling for the attunement you are in. IDK, just throwing ideas out there until official word is given lol.
Perhaps it’s similar to how Revanants came to GW2 and learned from Rytlock. Maybe, if Braham did become the first Dragonhunter officially, other guardians took the mantle and followed.
Marjory took Belinda’s greatsword, and now Necro’s elite spec is greatsword. These elite specs are story related and I’m guessing the names come from that story.
#onlymyopinionanyway
I don’t feel like reading through pages of arguments. I read someone’s facebook post about a possible “why” to it being called a Dragonhunter, and figure I’d re-post.
“I believe the Dragon Hunter is going to have a story reference behind it
specifically involving Braham and Eir
Braham will become specialized as a Dragon Hunter after a scenario occurs and he will be taking up Eir’s bow when he does it
the Specifics of the Scenario are not listed because I’d rather people think for themselves plus I don’t want to spoil anything if I happen to be right about what I think is coming
but that being said I think Braham will wield Eirs bow and declare himself a Dragonhunter effectively creating/naming the Guardian specialization…"
Everytime I’ve attempted to play GW2, I will lose the ability to do any action in game after a few moments, but I can still use chat as if no lag existed with other players being able to read it. I then disconnect.
I’ve not had this issue at all in the years I’ve played GW2, and suddenly this is happening after the latest patch.
https://forum-en.gw2archive.eu/forum/support/bugs/Double-Daily-Rewards-bug/first#post4908659
Yes. And for me, more.
Upon the reset of the daily, while creating a new character at the same time, the game will give you 2 daily reward chests- 1 chest being your current reward, and then a 2nd chest starting as if it were day 1.
It did not keep track of the duplicate reward of day 1.
The manliest norn with the pumped up kicks.
Country Coat
Ascalonian Leggings
Conjurer Shoes
Inventor’s Sunglasses.
Bump because why is this still not fixed? Clearly this is a major roadblock for many players, myself included.