Supreme, I don’t play any condi builds, man. I just deal with it. Nothing I said is based on my “ego,” and I haven’t told anyone to “L2P”. Do you think we can keep the discussion civil without going ad hominem?
As for your specific gripes:
1) Yeah druid has a lot of daze, but you’re problem is CC, not condi, and I agree that CC in PvP has become too frequent with HoT elite specs.
2) Yeah rev is pretty strong, but it’s hard to argue the problem is in their auto-attack…
3) Agreed that reaper Deathly Chill trait could use a damage reduction. If you look in my post history, I’ve proposed to reduce the scaling from 3.0 to 2.5.
4) Soldier runes rock, man.I didn’t quote you because I wasn’t answering to you, was referring to this @ragnarok guy who keeps telling other to l2p when most top players agree that cc/condi spamm is out of control, I mean just take a look at current team compositions.
It’s not like you get outplayed and you must accept your defeat, from one side you get dazed for 2s every 5s or immobilized/crippled then you get feared/chilled/tormented to death and with soldier runes you still can’t do anything, you get swamped by several stacks of condis while losing control of your character
On a point you dodge left and you get dazed lock from the right, you cleanse that torment/chill combo and another comes 2s later +immobilize/crippled/fear, you use another stun break trying to move and you get caught by a well of gravity followed by more fear/chill spamm…seriously ridicolous
I’m confused… Are you generally talking about conditions as a whole or are you talking about damaging conditions? I have no opinion one way or the other about disabling conditions. I realize they can be strong to some builds just like damaging conditions can be but the game I pvpd in prior to GW was heavily WoW and i felt that GW was rather tame In regards to CC comparatively.
And condi pressure is different than pressure in general how? I mean, if it’s condi pressure or regular pressure… It’s pressure and it’s meant to be debilitating. I’m not sure how relevant the commentator’s comments on this point since if it would have just been power damage pressure no one would bat an eyelash at it?
So, Supreme, what you ultimately want is condition damage to have a passive soft counter similar to how toughness is to power damage and for CC to be less prevalent OR for people to have more ways to passively counter CC like a diminishing returns?
It is L2P when you die to condi because your build doesn’t compensate for it. If you DO compensate for it in your build and die, accept that improvements need to be made to your playstyle or maybe even your build. Or maybe you were relying on your team to punish conditions or remove them from you and THEY need to L2P.
If you die to conditions “SPAM” it was likely more than one person using condi on you and in which case… Two efficient zerk builds not going to do something similar to you? I don’t know, maybe I’m not good at this game but that seems irrelevant at this point.