Showing Posts For raphaeldisanto.5478:

knock Backs over a cliff

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Frankly, being knocked of ledges is goes against ArenaNet’s stated goal of creating fun.

When faced with the question (which apparently was the big question they were continually asking themselves during development):

“Is being knocked off a Dredge platform and having to make your painstaking way back up past a dozen other Dredge, each of whom could do the same thing to you and thus make you start again, while knowing that he mobs are smugly confident in the knowledge that you cannot knock them off, no matter how you try – fun?”

The answer should have been a resounding “NO” from every person in the office.

Cuz frankly, if anyone says yes to that, then you could probably get yourself checked for masochistic tendencies……

Why The Stat Cap Is So Important

in Guild Wars 2 Discussion

Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Why The Stat Cap Is So Important

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I’m a stat-capper. I’m 38 and in the US. I did my time as a stat-progressive 13 years ago in EQ1.

These days, I feel that if the activity isn’t fun enough so that I do it for the sake of doing it, I won’t do it. I don’t care what carrot you dangle in front of me.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I expect the infusions will only be able to be used in the dungeon, and will allow players to get slightly further in than they would do otherwise for their level of skill. Personally this does not bother me, and it gives people who want a treadmill something to keep them going.

People who want a treadmill shouldn’t be playing this game to start with. They should have stuck with their treadmill game and not come here whining that GW2 didn’t have one.

And to answer someone else’s question: How does it feel to be told the game’s not for me? Well, if the game’s truly not for me, you don’t have to tell me, because I won’t be playing it.

Jump-Shoot and Character Inspection

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I heavily oppose anonymous character inspections, unless it’s on a request-only basis, and you have the option to disable requests.

You don’t get to see my gear unless I decide to show you.

Will 100% map completion star appear for all characters?

in Guild Wars 2 Discussion

Posted by: raphaeldisanto.5478

raphaeldisanto.5478

No, that’s character-based, not account based. At least, I don’t think I get a gold star on my alts.

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: raphaeldisanto.5478

raphaeldisanto.5478

You and me both, Obsidian. But people would rather “work hard” in a video game and feel “accomplished” in a video game, than, y’know, actually do that in real life.

GW2’s relaxing entertainment for me. All video games are relaxing entertainment. I sure as hell don’t want to work for it. And I sure as kitten (i typed that one myself ) don’t need a video game to feel ‘accomplished’.

Endgame: The real concept, of. (opinion)

in Guild Wars 2 Discussion

Posted by: raphaeldisanto.5478

raphaeldisanto.5478

If you want continuous character progression, go play something else. Guild Wars 2 isn’t about that, and it never was.

PVE/PVP Splits

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Keep the splits coming. PVE does not need to be as balanced as PVP. Monsters dont get mad and stop buying gem store products and expansions, thats why.

This.

Mobs are there to be beaten. I don’t play PvE for challenge. I play PvE to be guaranteed to win the events. In PvE, I’m the hero. Heroes win. A mob’s entire purpose, it’s entire reason for existing, is to die to the heroes. That’s it’s job.

22 Chests opened, nothing unique

in Halloween Event

Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Ridicule it if you want, any chance is still a chance. ANet may have been disingenuous (aren’t all companies’ marketing departments disingenuous?) but they didn’t misrepresent. I won’t be buying keys. I don’t play the “random box” game. I never have in any other MMOs, and I won’t do it here. There’s a reason I’ve been to Vegas multiple times, and have never gambled there even once, not eve slot machines.

MMO's need a grind but not for fluff

in Guild Wars 2 Discussion

Posted by: raphaeldisanto.5478

raphaeldisanto.5478

In reality, you don’t see a martial artist who train much harder than other casual trainees yet still having the same strength and level as the rest.

In reality, true martial artists understand that everyone’s ability is unique and valuable, and no one teabags the loser.

This is called “character progression”. It’s a vital element for mmorpg

I don’t play MMOs for character progression. I’m glad there’s no progression at 80, because I can stop feeling like I need to do it and get on with enjoying the game itself.

MMO's need a grind but not for fluff

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I’ve been playing MMOs for 15 years to, the thing I do not need is a gear grind. I despise them generally, it’s an incredibly weak mechanic and is needed by the MONTHLY pay gimmick to keep you …. paying.

I prefer to have fluff to grind for if I want TO, not because I need TO. This is a PvP game, as soon as you PvEers wrap your little heads around that notion we can progress beyond all these “we need mounts” “we need more end game content” “we need raids” crap.

I’m a PvEr and I endorse this message

Seriously – Not all PvE players want raids and gear progressions, trust me. Some of us love that we can get to 80, grab a set of exotics, and then go out and enjoy the world that ANet has created for what it is, without worrying about raids, or whether our gearscore is high enough or any stuff like that

Is it positive to follow the line of 'no forced grouping in personal story'?

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Thing is, forced anything sucks.

Forced grouping sucks and forced soloing sucks (a huge reason why I don’t play Secret World)

You can absolutely group through your personal storylines. Mechnically, there’s nothing stopping you, and that’s how I usually do mine. Get a bunch of friends together and do them. It’s much more fun.

Solo content does not preclude you teaming up to group for it (except in the case of the aforementioned Secret World)

The Dead End of Level 80 [My Thoughts]

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

People need to stop playing GW2 for character progression and play it for the fun of the game, for the sake of playing the game. It’s obvious that that’s what ArenaNet have always wanted with this game design.

That whole “everything is endgame” rhetoric? That means you get to do at 80 all the same stuff you got to do pre 80. Dungeons, PvE, WvW, anything you want.

If you enjoyed it before 80, why aren’t you enjoying it at 80? Unless the only reason you enjoyed it pre-80 is because your character was progressing. Well, if the only thing you find fun is continuous character progression, this game isn’t going to scratch that particular itch.

ArenaNet wants you to do the events because the events are fun, not because you get rewarded for doing the events. They want you to explore the world because exploring the world is fun, not because you get a little virtual carrot and a pat on the back when you’re done exploring the world.

Do things for the sake of doing them, because they’re fun. Not because you’ll get some pointless set of pixels for doing it.

And if they’re not fun, why are you doing them in the first place?

Forcing right click targeting is a bad idea

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

It’s not the click and release, bramble. It’s worse than that.

GW2 selects target on mousedown. Not onclick. You don’t even need to mouseup for the target to change. Try it sometime.

Would be nice if party worked.

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Purpose of a party is to help out those who don’t deal enough damage and that just doesn’t exist in this game.

In other games, maybe. Not in this one.

There are only three reasons to be in an “official” party in Guild Wars 2:

1. Shared instances (story/dungeons/etc)
2. Being able to see the other person’s location.
3. Having a private chat channel for party communication.

None of those have anything to do with exp. Your will get the same exp partied as unpartied. Your wife will get the same exp partied as unpartied. What this means is that group play can happen (and does happen, every single day) in guild wars 2, without needing to be partied. That’s why ArenaNet did what they did with parties.

Exp isn’t hard to get in this game. Seriously. And levels mean even less.

When you get to 80, your wife might be 75? Who cares when you’re still working through Field of Ruin and downscaled to 30?

This isn’t a traditional MMO, and I really wish people would stop trying to make it into one.

WvW - Less text on my screen please

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

The only reason I like WvW is because the opponents don’t have names. They look like mobs and the whole thing feels like one big endless cycle of PvE- style dynamic events.

If they looked more like players, I probably wouldn’t WvW nearly as much.

Looking for More Carrots (On a Stick)

in Players Helping Players

Posted by: raphaeldisanto.5478

raphaeldisanto.5478

That’s completely false.

I got 411 hours in the game, 2 80s with exotics and I’ve yet to grind or get 100% map.
Hell, I have yet to repeat the same thing twice in a day.

There are objectively plenty of things to do and plenty of variety unless one locks himself into repeating things; but that is completely player’s fault, Anet cannot force you to not act like a zombie.

Okay lol you should learn what progression means at endgame. There is no progression once your 80 in PvE. All there is, grind same dungeons over and over or farm.

Not everyone requires progression to continue having fun in a video game. There’s lots of things to do at 80. All the same things you enjoyed doing pre-80, obviously…. You did enjoy doing those things on the way to 80, right?

That said, I like the original post. Town clothes, outfits, armor skins, dyes, cosmetic stuff. All good stuff.

(edited by raphaeldisanto.5478)

Boss Fights, No healing class, is there any point to this?

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Think for a moment. Could it possibly be people are approaching it this way BECAUSE they’ve always had the safety net of a Healer and Tank?

As for ‘giving the community what they want’, I’m pretty sure that not EVERYONE wants a Healer class.

This is usually the issue, yes.

“I played this way in the past, and it doesn’t work in your game, so please make it work this way, because I don’t want to have to do anything different.”

The Future Of Guild Wars 2

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I love tab/target nearest/whatever targetting. I just wish they’d fix it so that targets were changed onClick, not onMouseDown.

PvE and what's wrong with it

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Almost every other MMO in the world has a raiding endgame and a gear treadmill. Some of us came to Guild Wars 2 because we wanted something different. We wanted a game where, because of how easy it was to acquire the best gear in the game, gear itself became irrelevant. We wanted a game where the reason to play was the enjoyment itself of playing, not the carrot you get at the end of your play session.

We wanted a game to be a game, not a job, where outmoded concepts like “work” and “earn” were reduced in importance. Where we explore dungeons because they’re fun, not because they drop “phat lewt”. Where, at max level, we can explore every area in the game, just to explore, without needing to have a certain tier of gear equipped.

We wanted a game where progression was rendered far less meaningful, where the players who play don’t require character progression to remain interested in the game. We wanted challenging content. But we like that you don’t get better rewards for doing it than doing other things, because that emphasizes the “Do it because you enjoy it, not because you’ll get phat lewt” ethos that permeates this game.

We wanted a game that begins at level 1, not at level 80. Everything that you enjoyed before level 80, you can continue to enjoy -at- level 80, unless your enjoyment from the game comes from continual character progression. Mine doesn’t. Maybe yours does. There’s nothing wrong with that. It’s a valid playstyle. But Guild Wars 2 isn’t going to scratch that itch for you. It’s the wrong kind of MMO.

We didn’t want a traditional MMO. We got what we wanted. And ArenaNet have never ever claimed that this game would have a gear treadmill, or endgame raids. If you came here looking for that, you obviously weren’t paying attention.

Boss Fights, No healing class, is there any point to this?

in Suggestions

Posted by: raphaeldisanto.5478

raphaeldisanto.5478

It’s not a graveyard race. If you’re dying, you’re already doing it wrong. It’s not about healing either but about not getting damage. That’s a very big difference and requires personal skill. Yes, YOU as a player have to be good in order to not die. Relying on an overgeared healer won’t help you in this game. So man up, take personal responsibility and make sure you actually contribute to the party instead of WPrunning all the time.

I cannot stress this enough.

If you’re relying on someone else to heal your hiney, you’re doing it wrong.

Hide player level from the player

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I think it’s a great idea. All the kitten overachieving MUST BE MAX LEVEL NAO gamers would hate it though, haha.

PvE and what's wrong with it

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

In all other MMORPGs I played the leveling part was ok or fun but the real game started at L80. In GW2 it totally feels like the game ENDS at L80. Unless of course you only care about useless and superficial things.

I guess I only care about useless and superficial things then. Good to know!

PvE and what's wrong with it

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

This argument again?

Wow, we’re all so reward-driven, aren’t we?

sighs

The philosophy behind Guild Wars 2 is: “Do it because you enjoy doing it, not because of the rewards you may or may not get from it. Rewards are irrelevant. Do the activity (crafting/dungeoning/evening/WvWing/whatever) because the activity ITSELF is fun.”

I’ve been 80 for a long time, and I’m still having fun doing events that I’ve never seen before. I’m glad that I could get exotics the instant I hit 80, because I don’t want a gear treadmill.

Everything that I enjoyed before level 80 is still available for me to enjoy after level 80. Travelling around the world, doing dynamic events, doing jumping puzzles, roleplaying. I enjoyed all those things before 80.

It’s a relief to me that I don’t have to get on a gear treadmill and just raid all the time. The game in most MMOs changes at level 80. In guild wars 2, it doesn’t. It remains exactly the same, and for me personally, that’s a good thing.

Sorry to say it, but if you want a standard MMO ‘endgame’, then yeah, maybe GW2 isn’t for you. Not all MMOs are for everyone. There’s a reason I don’t play WoW.

map complettion

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I agree that there should be a way to see the completion of each individual zone when on the world map.

[Request] Race Change

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

No one’s saying that it’s not technically possible. It’s a computer game, it’s made up of 1s and 0s, of course it’s technically possible.

It’s not a technical decision. It’s a policy decision. I’d be against race changes, too. You rolled it, you live with it.

Armor Dyes, View More option, Belts

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I definitely support the first suggestion, especially linking dyes in chat. I’d love that.

I’m ambivalent about the 2nd. I don’t find I use consumables in combat enough to need to have them displayed in a convenient location. But if it’s in, eh, no skin off my nose. I’d probably forget about food less, if I could see it all the time.

I strongly oppose the third. You don’t get to look at my gear, unless I choose to show it to you. I would support a ‘display gear’ option, or some kind of confirmation box that pops up that says “So-and-so would like to inspect your hero. Agree? Y/N”, along with an option in preferences that:

1. Auto accepted all requests
2. Auto declined all requests
3. Popped up confirmation box
4. Auto accepted requests from friends/guild members.

Guild Wars 2 is fun.

in Guild Wars 2 Discussion

Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Found many places like that including the ones you’ve mentioned. Once you’ve seen one, you’ve seen them all really! I’ve explored everywhere apart from WvW and found the majority of what was to be found in every area, most turn out just to be a jumping puzzle that I can’t be bothered with

Haven’t logged in since borderlands 2 came out.

Haha same here and others I played with on this game! Quite a fun game actually, a good co-op game!

Just sounds like a lot of the things this game offers, you don’t find interesting. That’s okay. It’s not to everyone’s taste. For example, I like the jumping puzzles, and I don’t feel that “once I’ve seen one area, I’ve seen them all.”

I spent over an hour swimming in the sewers under Lion’s Arch. Probably boring for some. I found it fun though.

Aggro!

in Players Helping Players

Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Even when I was an MA in EQ1 60-man endgame raids, I always thought the trinity and the concept of aggro was patently stupid.

Aggro’s fine. You want to force a mob to attack you (or heal a tank who can do the same), go play a trinity game. This isn’t it.

My personal opinion on endgame

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

people who defend level 80 lategame arent 80

Hi. Level 80 for two weeks here. Game’s fine, deal with it.

Yup, same here. Been 80 for a while, still have a bunch of alts that I keep meaning to play, but having too much fun on my 80.

GW2’s the first MMO in a while that’s cured me of my altitis, because being 80 is just as much fun as levelling, because all the stuff I enjoyed while levelling is still available to me at level 80.

Discussion on End game design philosophy.

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

My endgame is travelling to places I haven’t seen and doing events I haven’t done, or only done rarely. I’ve been through Queensdale a ton of times, and I’ve only managed to catch the undead dragon event once. It was a lot of fun, I’d like to do it again.

I know there’s many many other events in other zones that I haven’t seen, or haven’t seen various outcomes of, because I hear my friends talking about them. They go on my list of “ooh, one day, I should go there and find that event”.. But that list fills up faster than I can check stuff off on it, that’s for sure.

MMO Manifesto vs. what we have now

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Everyone has a different definition of grind. But if you define it as “Repetitive content”, then every MMO has to have grind, by definition. Outside of a sandbox game like SWG (where the players drove the content), there’s no way for any company to create constantly changing PvE content. Computers just aren’t that clever.

ArenaNet provided us with a number of ways to obtain exotics. They all require significant time investment. They have to require significant time investment. That’s also part and parcel of MMOs.

Only you can decide whether or not the -activities- (not the rewards), but the activities themsleves, are worth doing for the fun of it. That’s ArenaNet’s goal. Not to force you to perform activity X (which you hate) because of the carrot you get at the end. But to encourage you to perform activity X, because you honestly enjoy performing activity X.

Of course, ‘fun’ is a subjective term, and everyone finds different things fun. I enjoy running around Frostgorge with no real goal, just doing events, killing mobs, rezzing downed players. I guess that eventually, by doing this enough, I may end up with enough stuff to craft an exotic weapon. I don’t know. I don’t care. I’m just having fun playing the game to play the game.

If the only reason you play MMOs is for the ‘phat lewt’, maybe GW2 isn’t the game for you. GW2 is the game for those of us who like to play the game, regardless of virtual pixellated rewards.

Am I saying they’ve got everything right? Absolutely not. Some content isn’t fun. The dungeons could sure use tweaking. If they were more fun, people wouldn’t complain about running them 20 or 30 times. There’s always improvements to be made.

But the design goal is that it should be fun, and you should do it simply because it’s fun. You should do it, and this is the important bit – Even if there were no game rewards for doing it at all, because the only reward you require is the fun from doing it.

(edited by raphaeldisanto.5478)

Your thoughts, monthly achievement exp without dying

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Hehe. I don’t step foot into WvW until I’ve gotten the exp achievement. Much easier to get exp without dying in PvE.

Your thoughts, monthly achievement exp without dying

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

It’s much more difficult at lower levels. At 80, it only takes 4 or 5 events. Mine reset a few weeks ago, and I didn’t even notice until the game told me I’d gotten the exp thing again. At higher levels, you really don’t notice it.

Extending the endgame: Hardcore Storymode

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Who says casual players don’t care about titles?

Titles are cool. I just don’t like to work hard in something that’s supposed to be entertainment. I get enough of that in real life already.

Waypoint costs have to go.

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I agree completely. The game encourages movement anywhere from being downleveled to you can play with friends to anti-farming policies for staying in one spot to farm. Yet you’re punished for doing what they encourage you to do.

Especially the storyline. Oh I hate teleporting across map for a minute long cutscene of a mission briefing only to spend 3 more silver to teleport back to where I just came from.

Then don’t teleport. Walk. Do an event or two along the way. That’s what ANet want you to do.

Waypoint costs have to go.

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

And unless people really have logic problems nowsday, wp cost IS NOT a gold sink. It is a mechanic to keep the open world as alive as possible.

You know how you make a world that feels alive? You make it alive, you don’t try to force it out of players. Many of us here came under the promise of an event system that made what we do matter. Instead of a world where the same old NPCs standing around the same place they always do, waiting for you to come along and do their chores, except now they have hearts over their head instead of exclamation points.

They obviously missed that mark. But I shouldn’t have to be bilked while enjoying it for what it is.

If you’re focusing on the hearts as your main source of PvE content you’re missing out. I almost wish ANet had not put the hearts in, forcing players to actually walk and explore the areas to find the dynamic events that happen, whether or not players are around.

Add "last time online" timer to roster

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I very much support this suggestion. It would be very useful for guild leadership.

Extending the endgame: Hardcore Storymode

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I do not support the inclusion of a harder difficulty than is already in the game, especially if it’s tied to an achievement. I would like to see GW2 remain the casual friendly game that it currently is.

I very much support being able to reply storymode missions, even for zero reward.

Get rid of the constant diminishing returns throughout the game!

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Then you must be doing something different than I am. I run around Frostgorge all day, farming for crafting components, doing all the events I can find, and I never notice any diminishing returns.

Get rid of the constant diminishing returns throughout the game!

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I’ve never noticed diminishing returns on dynamic events, only on traditional single-mob/area farming.

Lock dungeon waypoints, during boss fights:

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

. There’s still incentive to play better, but only if you want to be one of those “elite” players.

And that’s the way it should be.

Not all of us play for challenge. Not all of us find challenge fun. Some of us just play to chill out, relax and watch some pretty pixels on our screens fall over.

If you want to challenge yourself, find a group of like-minded people, and don’t use the waypoints until you all wipe.

There’s nothing in the mechanics preventing you from playing the way -you- want to play.

Seeing other players while dead

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

If you’re in the map screen scanning for a waypoint and someone starts to rez you, you get a message, but a) that doesn’t address your point of people vanishing right as you get there, and b) many players don’t notice it.

An option to disable right click targeting

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

The problem with GW2’s targetting is that it fires onMouseDown, not onClick.

Targetting should be activated onClick, for left clicks only.

onMouseDown should do nothing, in of itself. You should always wait to see what the player’s going to do with the mouse next, whether he’s going to drag and hold (obviously, he wants to turn, not select), or if he’s going to click, (probably wants to select).

Tie targetting to onClick, not onMouseDown or onMouseUp.

Add New End-Game Content

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

No sir I don’t want any lip gloss, I want a 10 man raid that takes weeks to master.

Then I would suggest, respectfully, that Guild Wars 2 is not the MMO for you. I very sincerely hope that they do not implement such things.

Please add an option to change how my character looks

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I would love post-creation appearance changes.

Level 80 Experience

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Visit the Mystic Forge person in Lion’s Arch and look at their merchant list

http://wiki.guildwars2.com/wiki/Miyani

"Block" account.

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I’ll second this. Adding friends is by account, ignoring people should be, too.

Let us save our armor skins!

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I think this would be a great idea. I always hate “losing” an appearance of an item because I transmuted it just for its stats. I do it anyway, but I always think of how much of a waste it is that I can’t get that appearance back, without finding another item of that appearance.