Showing Highly Rated Posts By Astralporing.1957:

Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

First of all, I would expect them to deliver an expansion very close in style to the game we all purchased, why wouldn’t they?

…we might, that would be reasonable. Unfortunately, there are things that have happened in GW2 that i wouldn’t have expected in the GW2-that-i-purchased. One of them happened three month into the game. What that means in the context of a hypothetical expansion? I don’t know. Which is the point.

Actions, not words.
Remember, remember, 15th of November

Patch Today: Key Farming Impacted

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

If only we could have 1 scrap every chest for sure at least that would be worth buying and doing that chest every weak.

Doing keyfarming once/week? Yes. Buying keys? For that Anet would need to upgrade it to at least a guaranteed ticket. As well as make other rare drops (nodes etc) buyable with tickets.

And i still think all those should be sold directly, not through a gambling subsystem.

Actions, not words.
Remember, remember, 15th of November

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I do not mind paying double for a wp but I really hate the loading time that this will impeded on my game.

Remove it or double the cost for waypoints.

Well, thing is, the sytem doesn’t know beforehand in what version of the map it will put you in, so wether you hit a contested wp or not is a matter of RNG. The workaround they are using is the only thing they can do about this.

If the only way you can make your idea work is through using a ton of clumsy workarounds (every one of whose makes game worse for players), then it is a sign that this idea is nowhere close to implementation and that you should go back to the drawing board with it.

Actions, not words.
Remember, remember, 15th of November

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

It takes a 1-2 months of daily play to max the masteries for all your characters. How is this a grind?

A month or two… when you’re grinding them. Otherwise it will take a lot more.

Actions, not words.
Remember, remember, 15th of November

How Many Play GW2?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Bad logic is bad logic. If the numbers would good, and they annouced it and they had a sudden drop in numbers, then they’d look bad, which is another reason it’s not announced. It works this way in lots of industries, btw.

Oh, but the numbers were good, and they did announce them (the 3 mil copies sold). Only later they decided to be far less informative, which suggests something did change (and not for the better).

Your logic would be valid if there was no initial announcement, but it’s obvious now that Anet has nothing against revealing the numbers… as long as they are good.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Git gut. End of discussion. If you don’t comply, go play My Little Pony Farm. Casuals started to destroy the gaming industry for far too long. Ever since mit 2005 as the huge masses of CoD-mass-market-consumer appeared on the screen…

Actually (I have no stats to back) I bet there are more casuals than so called “Hard Core” and from a business model point of view I will go for the biggest bang for the buck.

This is something I’ve never understood. “Hey there are more casuals than hardcore, so let’s ruin the game (any game) to cater to those casuals so we get more sales” instead of, you know, having content for hardcore and casual players at the same time?

Because it has been proven time and time again to not really work. It’s not about supplying different people with different content. It’s about hardcores wanting content that will let them “put the casuals in their place”. The hardcores want the content that will let them feel better than others. In consequence, it means that others have to feel worse for not doing that content (or the hardcores are not satisfied). Of course, as you can easily guess, if they do feel worse, they will be disappointed.
I don’t know what is surprising here – it’s exactly what hardcores want after all.

And since you said about a business standpoint, why should a company create a turn based strategy game (let’s say like Civilization) or a great RPG with loads of mechanics/lore/story (let’s say like Pillars of Eternity) and not make a MOBA or a COD clone?

You do realize, that’s exactly what you want to happen? Putting a MOBA or CoD into a Civ-style game (or vice versa) in order to satisfy everyone?

Because those attract way more people… why bother with something that has less people interested by default?

Because having a niche is often a good business too, if the alternative is losing a fight for wider audience with those that do it better. Sid Meyer’s name will not bring people to a MOBA or FPS, but Civ fans are really likely to buy something new from him. Now, if he decided to make a Civ game where you can go the standard 4x route, or go FPS and stalk your opponents in the field, killing them with headshots, i’m pretty sure such a game would be far less popular.
I’m not sure why do you think in GW2 it would work differently somehow.

Actions, not words.
Remember, remember, 15th of November

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

What’s even the point of dungeon discussion thread, when devs made it clearly known they don’t care about those at all?

Actions, not words.
Remember, remember, 15th of November

Condition Builds has ruined this game for me

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Yet returned last week and finding out condition build are better than Power Build i mean ruined the mood and motivation to play power build for end game content Thanks Anet

And at the same time people playing condi builds now have the motivation to play them, unlike how it was throughout first few years of the game.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

Class's-- Would u do it??

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Didn’t like remort class idea when i first seen it (which was long before RO times), and i still do not like it. And as for good and evil divide – a game needs to be designed for it from the grounds up. This one isn’t.

Actions, not words.
Remember, remember, 15th of November

Would You Like 10-Man Raids (Poll)

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Not really. Raids are not my thing.

Actions, not words.
Remember, remember, 15th of November

New Infinite Tools, why not separately?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Oh kitten. Did the watchwork pick debacle teach them nothing?

I’m honestly not familiar with this, what is/was the issue?

Long ago, when Anet released first infinite gathering tools, they were asked if those tools will always remain the best option, or is anet going to release better ones later on. People asked, because that actually had a real impact on the price they were prepared to offer for those tools. We were told, that nothing like that was going to happen, and that anyone investing in them can feel safe.

When Anet released watchwork mining pick, they broke that promise (as the pick was objectively superior to prior infinite picks). They were called up on that, and since that time nothing like that happened again.

True, they released some tools with added chance of gathering some resources (wintersday, and unbound magic ones), but at least they were not infinite, so you could say it’s a trade-off.

With an infinite version of those, from gemshop, no less, it’s again an attempt to introduce gear progression of a sort. Now, you can no longer be sure that any QoL item you buy from gemshop will not be at some point replaced with something that made your previous purchase obsolete.

(basically, anyone that bought a normal infinite tool from gemshop can now rightly feel kittened by Anet)

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

B. You can call it what you want, it doesn’t change that the system is better for players who are willing to adapt.

The system in general is better. The new daily achievements aren’t. I have problem specifically with the achievements.

Like you said, it’s faster and more rewarding, and beyond that, it’s more geared for getting people to move around the content.

And i am saying that the second art is not a good thing. Yes, it makes people move around more. It doesn’t however make that other parts of content any more fun than before. If people didn’t think them fun earlier, they still won’t. Any system that moves people around without addressing that point will only make it so that the people will spend less time in parts they consider fun, and more in parts they don’t consider fun, which will lessen their overall enjoyment of the game and will increase chances of them leaving.

Why did it suck? It was a mere, boring checklist.

Well, that part has not changed. Except now it is a boring checklist you can’t do by playing naturally (well, at least not in PvE).

Actions, not words.
Remember, remember, 15th of November

Mystic Coins 1 gold each

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Mystic Coins are used to make luxury skins/items; they aren’t required to play the game.

That makes them like 99% of the stuff in gw2. In the end, this game is all about luxury items. Nothing is really required.

This is especially helpful for new players who aren’t ready to start worrying about the extra-shiny acquisitions.

Helpful in the short run (though not so much, the MC trickle is so slow that it won’t be significant for a single-account new player), but in the end every one of those players (assuming they will continue playing) will get to the point where they will want them. Except the coins will cost more then (the price keeps rising, and ther’s no indication that this is going to change).

Their small short-term gain will be a big long-term loss – but they won’t have enough information yet to realize that.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

So now we’re moving from “doesn’t matter at all” to "not much oaf a difference? So there is a difference, after all?

I guess if 2 people are equally skilled, the one with the Ascended will have an advantage. Good luck finding 2 people that are exactly equally skilled though.

Doesn’t have to be “equally skilled”. Just within that 10% of each other – and that is something far, far more probable.

PS: I hate the forums atm

The 500’s? Yeah, they are extremely irritating.

Actions, not words.
Remember, remember, 15th of November

Never make content too hard for Exotics.

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

If they begin to balance the game for ascended gear, I’m outa here. A lot of people that I know will be too.

They already started doing that. Aetherblades, for example have increased stats compared to other mobs in the game – and they are neither the only or the first such case. While nothing in the game (besides deep fractals) actually requires ascended, the balance point did move up since that tier’s implementation – and continues to rise.
And again, while nothing outside fractals actually requires ascended… Teq for example is simply not doable with only 80 people (stated as the target number for the fight) that use neither ascended gear, nor food/potion buffs and ember summons. It is already quite close to the edge.

What makes mandatory [in fractals] Ascended gear are the Infusion slots – not that joke of stat bump.

Current ascended gear (not even a full set yet) gives between 5 to almost 20% increase to DPS depending on the stat set used . That’s not a joke bump.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

Has Anet Remembered the Casuals?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

From what i’ve seen, it’s going to be a little better with PoF than with HoT, but the game is still much more strongly tilted towards hardcore crowd than before. And it’s not better for it at all.

Actions, not words.
Remember, remember, 15th of November

So.. why do you hate alts?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

You don’t need ascended item in wvw. The 10 stat increase won’t save your life.

If the ascended items are not important, then we can safely remove them from the game, right?

Actions, not words.
Remember, remember, 15th of November

Skill Balance Coming

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Oooh, i see it now.

One post says “buy ascended gear faster, because we’re going to increase its cost soon”.
And then another tells you “don’t spend anything now, because any build you may make can get invalidated in few days from now”

Then they just sit back and laugh.

Actions, not words.
Remember, remember, 15th of November

The irony in the criticism against RNG...

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

There big question is, as always, what percentage of people are scared away, compared with a small percentage of people that spend stupid money on stuff.

A game can get away with a much smaller playerbase, if people are throwing money at it. So even if people are scared away it may not mean that much. It depends how many people are happy to pay.

Untrue. If there is much smaller playerbase, then even people that would otherwise be okey with blowing wads of cash on rng boxes will start to leave. And most of the people that do blow lot of money on gambling in a cash shop will burn out very fast as well. You need big enough population in the game to attract enough new spenders to balance for those that left, at the very least – and that mean much more than the spenders themselves.

GW1 shop was very succesful, without scaring people away. It would have been possible to duplicate in GW2 – but Anet preferred a quick cash grab to steady longer income.

If they weren’t so rare you’d have rares and exotics selling for 1c above vendor price, as well, and LA would be painted black from all the toons swinging Twilight around.

You are saying as if it was a bad thing.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

I thought season 1 items weren't coming back

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I’ve got a question. How may people here have legendary weapons? Out of those, how many would be okay if they put out a new RNG box in the gem store that dropped legendary weapons, and then prices on said items dropped by 90%+? I can’t help but think that a lot of people were okay with this only because it didn’t happen to their stuff.

There’s a difference – legendary gear is available in the game. All the new player needs to do to get it is to do the same things old players did. It’s not true with Molten Backpack because that content is gone.

Now, if you’re saying, that the better option would be to put it as a drop in Molten Duo fractal, then yes, i agree, that would be better.

But to answer your question: yes, i do have legendaries (more than one). I wouldn’t be opposed to making them more accessible by opening new sources for them (say, pvp and WvW avenues of obtaining legendary weapons). I’m not so sure about making them cheaper, but that’s not because i consider them an investment. It’s because they are one of the things that tend to take up my free time in the game. If i could buy them cheaper (and with such a price reduction i most likely would buy them), i’d end up with less things to do.

And if someone were to suggest, that the crafting of legendaries (that i already have) should be removed, so that the current ones would be the only ones in existence forever (and new players could get one only by buying them off tp), i’d oppose that very, very, very strongly. There should not be things whose acquisition methods are no longer available.

Actions, not words.
Remember, remember, 15th of November

Double guild halls?

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Yes, every time you want to switch a guildhall you need to pay 100g and do the capture event again.

Actions, not words.
Remember, remember, 15th of November

Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

No it doesn’t. Can’t call Ascended expensive if you work on a legendary. A Legendary cost about 10-16 times the cost of an equal Ascended item.

Ah, but one is purely a stat increase, and another is a vanity item. And a nice skin. You can’t compare the cost directly because they are in a different category.

For me getting ascended gear is a costly necessity. Getting the legendary weapon is a longterm goal to occupy me in the game. The fun part.

Actions, not words.
Remember, remember, 15th of November

why do raid discriminate classes?

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

Short answer? Raids discriminate classes because the whole idea behind them is to discriminate.

Actions, not words.
Remember, remember, 15th of November

Attitude about dungeons is irrational

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

I honestly do believe ANet when they say that they nerfed the dungeons because they were adding too much liquid gold to the economy.

They haven’t said that. In fact, they claimed that the liquid gold rewards were meant to be moved to fractals. They really nerfed dungeons because they wanted to make people stop doing them. Not because of gold, but because Anet just didn’t want to support dungeons anymore.

Actions, not words.
Remember, remember, 15th of November

Solution to cloth shortage

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

My guess is the scarcity and inflation on cloth prices is intentional. If it wasn’t they could just simply lower the silk bottleneck.

That would require admitting that the initial adjustment to damask (increased number of scraps per silk bolt, increased number of bolts per damask) was neither necessary nor wise. Anet doesn’t like admitting mistakes, so they will keep pretending everything is still okay as long as they can.

Actions, not words.
Remember, remember, 15th of November

Are Ranges really in THAT BAD a place?

in Ranger

Posted by: Astralporing.1957

Astralporing.1957

What if I want to be a super competitive player but not sure if I want to make a ranger my main? How’s the experience from 1-80, relatively speaking?

It’s okay. Unless you happen to also play other classes like guardian or warrior. Then you start seeing problems. In general, though, you will be okay on normal leveling. Dungeons, however… that might be another matter.

Actions, not words.
Remember, remember, 15th of November

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

There are some obvious problems. There are some less obvious problems. Which of these do you do:

1) Quietly evaluate the effort it will take to fix the problems, make quick fixes where you can, and determine a strategy for moving forward.
2) Bow to the pressure of your community forums and tear the system out entirely, negating thousands of man-hours of work and taking an embarrassing public image hit.

I’d likely go with the obvious first choice, as you propably assumed. And if Anet did the same, we might be now in a better situation. Unfortunately, they didn’t. What they decided was to go with a different option:
3) Announce slow and incremental introduction of the system, according to the first option, but then decide that it’s not really necessary, because obviously everything is working fine, and decide to shorten the (originally planned for months) introduction time to a week, without actually fixing any of the problems that appeared on day one first.

Basically, as the matter stands now we don’t see that:
- they are doing any fixing
- they are evaluating anything
- they even are aware there is a problem.

In fact, what they did manage to say so far suggest they are not aware that their system is not working as advertised and is receiving mostly negative feedback.

Actions, not words.
Remember, remember, 15th of November

HoT releases on October 23

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

This next bwe will have all but two of the specs. What it allows them to do is finish the ones they have been working on (dragonhunter, chronomancer, etc), and shuffle them off to the “essentially finished” pile, and move on to the last specs as they approach release.

They might be able to shuffle off some of them (Chrono), but most still need some work on, and there are others (Tempest) that are not even close to being ready.

Actions, not words.
Remember, remember, 15th of November

The dungeon re-run penalty on rewards.

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

At least open world receives updates.

Considering that lately all the “updates” to drops in open world are straight out nerfs, you might want to rethink that “at least”.

Actions, not words.
Remember, remember, 15th of November

Dragons Stand the migraine map

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

reserved spot on map for disconnected ppl for at least 3-5min… that would be sth i’d really appreciate.

Well, yes. That one is definitely something Anet should consider.

Actions, not words.
Remember, remember, 15th of November

?sugeston)add1thing can make unsoubound

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I’d rather see most of the soulbound items become accountbound instead.

Actions, not words.
Remember, remember, 15th of November

New Dailies and random PvP

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Anet is hardly going to discourage this behaviour, if they were the ones encouraging it in the first place.
Now, of course this is Anet, so expecting consequence from them might be a bit too much.

Actions, not words.
Remember, remember, 15th of November

Thought after being able to play "bad guy"?

in Living World

Posted by: Astralporing.1957

Astralporing.1957

Actually my reasoning for calling her Eeeeevul right from the start stems from how she never truly changes compared to how she’ll eventually be.

In this back story, well she’s a racist or at least has Sylvari supremacist-like feelings which isn’t too far from the former. Aside from that she’s still pretty much the end result, minus the kidnapping part.

Maybe, but I just don’t see it. If your point is that she didn’t go from angelic sweetness to darkest black, sure. But she starts out suspicious, not paranoid; a freethinker, not a terrorist; protective of Sylvari, not xenophobic.

No, she starts as someone that (by her own words) likes to win, and when not “winning” (meaning – getting her way) gets angry and wants to hurt others to vent her frustrations. Just look at her getting more angry at Vorpp because he dared to escape than because he hurt other sylvari. She seems to be treating that whole event badly not because she cares for the captured sylvari prisoners, but more because she seems it as an insult to herself, personally. And while she speaks a lot about freedom to choose, and disagrees with other firstborn guiding the secondborn according to their (and the Pale Tree’s) ideas, she seem to be perfectly okay when it comes to manipulating others by herself.
Her badmouthing centaurs from the get go (and being completely okay with killing them off) is an extension of that.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

MF - Is it or isn't it useful?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Not entirely right, or true, tolunart. Ectos are a RARE salvage result of rares and exotics, not the only result. You’re going to still get basic salvage results no matter what.

There are MF-independent ways to influence the rate of ectos (such as which salvage kit you use), I’m talking about long-term results of hundreds of thousands of players salvaging over a period of years. An increase in the number of rares dropping will increase the supply of ectos which will lower the price. I don’t believe that the mithril etc. that also drops from those salvages will make up for the loss of other mats that would be in demand from a resulting increase in ascended crafting.

That’s just my opinion, however, speculating on what JS would say about such a scenario.

…seriously? Lower price of ecto will impact ascended crafting? More than the price of basic materials like t5/6 metal, cloth, leather and wood?

That’s an… interesting claim.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

Why The Stat Cap Is So Important

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

The greatsword or any weapons haven’t been released in the ascended tier yet.

We already know their stats due to the mistake that caused them to bump up legendaries to increased stats a bit early. They have since then returned those to the exotic levels, but the stats did leak out.

Actions, not words.
Remember, remember, 15th of November

Living story?

in The Edge of the Mists

Posted by: Astralporing.1957

Astralporing.1957

But if there’s one thing i’ve learned from reading a book, bad ones can be salvaged a tad with a good ending. (Again we’ll see, i’m completely nonchalant on whether it’ll go one way or the other.)

Really? I have yet to see a book lite that. The best that can be done if the book is bad is hope that the ending will elevate it to a mediocre status. It will never make it good, however.
I wouldn’t call that salvaging.

Actions, not words.
Remember, remember, 15th of November

Give us a prestigeous PVE armor too

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I don’t understand why people feel the need to turn this into another “us vs them” war

Because that’s what exclusivity is all about. It exists to divide community into haves and have-nots. It doesn’t matter what kind of exclusivity it is. That is why it is so important that everything should have alternate acquisition methods.

Actions, not words.
Remember, remember, 15th of November

Came back after 3 years. Disappointed.

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

Bloomy is one of the best encounters in all fractals.

That’s debatable.

Actions, not words.
Remember, remember, 15th of November

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I miss Ambient Killer. That was my single most favorite daily.

I felt really really guilty about that one. Who smites bunnies?

Monty Pyton?

Well, that rabbit had a vicious streak a mile wide! It was a killer! Honestly, what could one do in that case?

On the other hand, Tyrian bunnies are a lot friendlier, cuter, and cuddlier, which makes taking them out a little guilt-inducing.

Well, i do remember certain innocent rabbit that led me to a certain cave in shiverpeaks. It didn’t end well. And of course there are those “Unsuspicious rabbits” in Mount Maelstrom.
I tell you, they are up to something. We should be prepared.

Actions, not words.
Remember, remember, 15th of November

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Before all champions dropped loot bags, trains did not exist in QD (at least not on my server).

They did. They started a month or two after launch. They just weren’t as intense – and people didn’t feel need to derail them yet.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

Making tiers in Raids like fractals?

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

On the 4 months, Kiel won the election early August 2013 and they delivered the fractal late November.

Yeah, as if they have started developing this specific fractal after the vote. Both were ready to go and already in the drawer.

Yeah, right, while in the height of their work crunch, they decided to make two fractals knowing one will go in the trash bin.
And later on, being in the middle of content drought, having already done Abaddon fractal they still didn’t put it in game.

Suuuuure.

Actions, not words.
Remember, remember, 15th of November

This game kills graphics cards?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

BTW after loosing my 1st gfx card I would´ve taken a good hard look at this kitten case that is murdering them by not providing proper air flow.
After the 3rd I would´ve started watercooling the gorram things. Jeez.

This.
The case (and the cooling within) are the primary suspects here. Power supply would be a close second.

i don’t know man, mine is premade from dell.

Ouch, man, i feel for you.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

Is Ascended Gear too Hard to Get?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Ascended gear is in a pretty good spot as far as acquisition. There is one problem, though: The only real way to get a weapon is to craft it. You don’t have other alternatives. In a game that’s otherwise as open and freeform as this one, that is not good.

I have 1 word for you Tequatl.. Well I guess that’s a name not a word. I have several Ascended weapons from just doing boss battles every day I have a few Teq hoards and some others. Now that you can change stats in the forge there’s no reason not to have an ascended weapon. It takes some patience and luck to get a drop but it’s not like it never happens. Usually 1 or 2 Ascended drops each Teq fight and that’s only the ones who announce it.

Yes, so if you do teq every day, you can count on few drops per year. That’s definitely good rate, right?

Actions, not words.
Remember, remember, 15th of November

Unlocking Guild Missions Order

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Thank you, I understand that it used to make sense way back. Now I feel like it just disadvantages small and/or new guilds. Anyone else feel this way?

Quite the opposite. Treks should really be the first ones on the unlock queue, as they are the easiest source of merits. They may be useless if you have enough people in the guild to run other types of guild missions with ease, but for truly small guilds they are useful.

As a side note, if you have enough people to successfully complete a rush (15 people have to complete it), you should have enough to get through at least two of the puzzles and at least a couple of the challenges.

You don’t need 15 people for Rushes – it needs to be run 15 times, but it doesn’t require those runs to be performed by different players.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

Lion's Arch Airport

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Oh I remember that now. it did seem strange that the LA we got at launch was so much different than the one in that trailer unless, it really wasn’t false advertising, they must have planed the third coming of LA from the start.

If you look closer, you will find that all the cities were different (just look at the Rata Sum part in the same trailer). Those are just original concepts, that changed between trailer and launch.

Actions, not words.
Remember, remember, 15th of November

Multiple crafting disc. on the same character

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

Aside from not having to face the loading time when switching characters to craft different things, would I benefit from something else?

No. It’s convenience only. Even if some items (Legendaries, for example) require multiple crafting disciplines, the components can be freely moved between characters on the same account.
While some crafted items are soulbound on equip or account-bound, i don’t remember even one that would be soulbound on acquire.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

Raids are coming to GW2!

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Just as a reminder to everyone. When ANet added the mechanic to the champion wraith in the grenth temple which drained everything in an AOE and it had to be CC’d to stop it, literally every time without fail for weeks on end nobody would CC and there would be a massive wipe.

Well, besides the normal quality of average players, Anet did forget here that Defiant in bigger player groups makes interrupting on demand practically impossible.

Actions, not words.
Remember, remember, 15th of November

Ascended vs Exotic (Math)

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

But also note, this is on a high damage coefficient skill. On auto attacks the numbers will be much lower.

Numbrs would be much lower, but since coefficient is a straight multiplier, the same in both cases, the % damage increase would stay the same.
Also, from what i have seen, the above did not take in consideration an average dps increase due to greater critical chance.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

New Infinity Tools Op

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

@Ayrilana: that doesn’t actually address what OP said in the slightest.

It does because they can get the exact same bonus from those. It takes so long to break-even with the new infinite gathering tools that players that have other versions are better off using the ones from the LS3 maps.

Read his post again, because you’re only making his point even stronger.

@mxz:
You might consider that other people might just have had different reasons about buying those. In fact, i’ll go out and guess that pure aestethics weren’t likely the primary reason most people buy infinite tools. I’d say that on average, QoL and utility would rate higher.

Not sure why having different priorities than your own is sudenly childish, however.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

I’m not taking away anything from anyone. What you guys are arguing is the same as saying, “why can’t I get the legendary pvp backpiece in hotjoin?” or “why can’t I get the fractal backpiece by only doing levels below 10?”

No. It’s “why can’t i get pvp backpiece without getting past Ruby” and “Why can’t i get fractal one without runing Elite/Champion tier”. And the answer in both cases is “why, you can”. Easy mode Raids would be exactly the same.

It would take me more time to get it but I’m entitled to this reward even though I don’t like pvp/fractals at all.

You are entitled to nothing, really. Technically, looking at EULA you’re not even entitled to playing.

In fact, while we’re at it, you guys do realise the new legendary weapons are exclusive to open world content, right? I can’t get it without getting suicidal tendencies from DS.

Yeah, the new legendary weapons are bad in that regard, i fully agree. They should not be so dependant on rare HoT drops and map currencies.

Skill gated vs time gated has nothing to do with how much something costs.

Indeed.

I’m talking about the perceived value by players, not actual cost on the tp.

It’s the same. Legendary weapons are freely available and timegated, not skill-gated, and their value (perceived value) is all-time high.

In fact, their perceived worth is generally much, much higher than, say, Liadri mini, which was skillgated. Or than non-legendary raid exclusive skins for that matter.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)