Remember, remember, 15th of November
Remember, remember, 15th of November
If i wanted to do a summary why she’s such a cartoonish cliche villain and why it would be better to just forget about her, i couldn’t have done it better. Thank you OP.
Remember, remember, 15th of November
It’s the same person that once claimed that he wants everyone to get their best stat gear by the time they get to level 80. Now he says they never intended that.
If a year from now they decide to add a new tier, he’ll likely be saying that “it was planned all along”.
Remember, remember, 15th of November
You never know where you might find cool things. http://guildwars2.tumblr.com/
Exactly. I never know. I do know, that they are quite often not where i’d expect them – on your own webpage.
Remember, remember, 15th of November
So… let me get this straight, ANet. I’m being penalized because I had personal issues keeping me from the game, and being made to PAY for content that everyone else got for free. If I want to see what I missed, I need to pay 200 gems PER CHAPTER.
Would you rather it was like the season 1, where if you missed it, you missed it and had no chance of playing it at all?
Remember, remember, 15th of November
That’s why Ascended armor is a long term goal. Once you’ve settled down into your build, you can start building your ascended armor. Once legendary armours come out, then you can start going for that
You missed the part, where, “once you’ve settled in your build” Anet could change the rules on you.
Remember, remember, 15th of November
Another change for the worse? Why i am not surprised.
Remember, remember, 15th of November
Because ascended gear comes from different sources, which is extremely irritating.
FTFY
When Anet agreed during the November AMA that the ascended really should be accessible through the multitude of options, instead of being locked to only one, they (as usual) understood it completely differently than anyone else. And so instead of all ascended eq being acquirable in multiple ways, we have every slot accessible through extremely narrow methods. Which, instead of locking us into one game mode (which was uniformly agreed as a bad idea), it now locks us into several game modes.
Choice is still practically non-existent, of course.
Remember, remember, 15th of November
It may be permanent, but i wouldn’t count on t5 unlocking few months in the future.
Remember, remember, 15th of November
Because basing difficulty of the game on a very tiny (even if equally loud) minority that will finish any content in hours anyway, and then cry there’s no endgame is not really a good strategy in a game that was advertised as catering to casuals.
Remember, remember, 15th of November
It’s not that i am afraid of raids. I just strongly dislike the gameplay they promote. In short, they are not fun.
Remember, remember, 15th of November
20% is a lot in absolute numbers. Just deal with the prices of silver doubloons. I did the same when I built my juggernaut and I would be angry if Anet devalues my legendary. The disequibrilirium was not directed at legendaries.
You are saying that there was no sudden increase in silver doubloon price lately? I must have been seeing things then.
If i haven’t been seeing things, though, and doubloons did increase in price dramatically, then there is no reason why they could not drop back closer to earlier levels.
Remember, remember, 15th of November
The only reason 250 doubloons cost 500g is because someone with 500g WANTS THEM MORE THAN YOU DO.
No, that is one of the reasons, but not the only one. The main reason why they cost so much is extremely low supply. Precursor-level low.
And changing stats is not niche. I wouldn’t even be considering Juggernaut if not for it (i consider it rather ugly), and would be content with my ascended hammer.
Remember, remember, 15th of November
(edited by Astralporing.1957)
“To address this, we’ve developed a new schedule for boss events so each boss event occurs at the same times every day and on every world”
And is this completely accidental, that as a “sideeffect” of that new schedule those events will now become much more rare?
Currently, when able to play for about 2 hours on a given day, it was highly likely i would be able to do every (or almost every) boss on the list (with the possible exception of Wurm/Teq of course, because nobody sane does them on my server). Now some of those bosses are on a 6 hour timer – i’m practically guaranteed to be unable to do at least some of them.
So, to sum it up – the events will become more rare, you said something about “readjusting” their difficulty (which is not good, considering how badly your readjustment of Teq ended), and there was no word about better rewards.
Why i am not surprised?
Remember, remember, 15th of November
(edited by Astralporing.1957)
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
And as a hardcore – I don’t really need casuals to “lord over” – unless by that you mean that I want people to work for their things and not get them as hand-outs.
But you do. To have your “extra mile” rewards mean something to you, you need people that do not get them. If everyone was at your “hardcoreness” level (or better) and had access to everything you could get, it wouldn’t be so fun to you. It’s not the case with casuals. And that’s even without considering that hardcore crowd is so small that it would be unable to sustain a game like that on its own.
That’s not true and it’s weird that you think of “hardcore players” that way. Contrary to what you believe those who want rewards from speicifc content aren’t villains and horrible people that want to see other players suffer.
I’m basing this on the many, many forum threads in which many people (including some people participating in this discussion) claim that to make the rewards available through other means would devalue them, because too many people would have them.
No, i don’t think they specifically want others to suffer. I do think that what they want is to feel better than others, and want others to have no choice but to acknowledge that. What they want is competition. Specifically, competition on a field of their choosing, where they have advantage.
Other people not getting the reward is completely irrelevant, the idea is to put specific rewards behind content
Why? Why it’s so important that those rewards should not be available through other means? If you do not care that other people might get these rewards, why would you care how might they get them?
Remember, remember, 15th of November
(edited by Astralporing.1957)
Too little, too late ;P
(hint: it wasn’t about champ bags, more about normal drops which is still nonexistent).
Still, it is an improvement.
Remember, remember, 15th of November
I don’t get this logic. If everyone is on the same level everything should be fine, right?
Nope, it depends on the level. Making everyone be equally miserable is definitely not fine.
Remember, remember, 15th of November
Ah yes entitlement, the fallback position to demonise those who don’t want to grind.
But here’s the catch. You don’t have to grind.
Ah yes, another fallback position, used when there’s no real arguments addressing the problem. Yes, i don’t have to. It doesn’t change the fact that it is alt unfriendly. Extremely alt unfriendly, in fact.
Remember, remember, 15th of November
Frankly, i’d rather have waypoints. And less irritating mobs. I’m having flashbacks to original Orr… and i didn’t like it then either.
Remember, remember, 15th of November
Can’t say I am a fan of this idea.
Neither am I, as it is impossible to solo-farm (unless you manage to run through in a hurry, but even then you are bound to die eventually, and the nearest waypoint is on the opposite side of the map).
In their defence it is meant to be group farmed.
It’s just too badly done. Solo, it’s almost impossible to farm effectively, but in group it becomes laughably easy. There’s no real middle ground here.
“Challenging content” it is not. Merely a gate against solo players.
Remember, remember, 15th of November
So many people on the forum think, that as far as the guilds go, quantity is better than quality. I just don’t understand this way of thinking at all.
Remember, remember, 15th of November
Each guild mission type becomes available through an upgrade that is researched in the guild tech tree. The first one is Guild Bounties, which does require Art of War level 5.
Oh well, seeing as our small guild has no upgrade to level 5 yet, and Art of War was scheduled for last (so it’s completely untouched)… i guess it will be a veeery long time before we’ll look at that content. Other upgrades are at least useful on their own for a non-PvP guild.
Really disappointing.
Remember, remember, 15th of November
But please consider ascended gear came into being based on player feedback. Most of us were there at launch and we all know the flood of posts we had about there being nothing to do at 80 and how cosmetic gear was not a reward worth of effort for some players.
If you really were there at launch, then you’d know that people asking for new tier of gear were a tiny minority among the complainers, and that the “no end game” posters were a minority themselves on the forum. Of course, according to almost every ascended gear defender, forum posters are also only a tiny minority of all players.
If the devs were really listening to the feedback, instead of picking only things they were going to do anyway, they would never have went ascended way.
And back to the Chris’ post – is it bad, that the main thing i have got from it is “No, we’re not going to tell you the direction the game is going now. You should expect the unexpected.”?
Remember, remember, 15th of November
(edited by Astralporing.1957)
Put 4 major runes in the Mystic Forge. Pray to Zommoros. Press the button. Scream in anger when you got a major rune. Do it again. Scream in anger again when you get a Superior rune, but differen than what you were looking for.
Remember, remember, 15th of November
2014 is going to be an amazing year for GW2 and the community!
Chris
Looking at the “amazing” year 2013, this doesn’t mean much. I’d rather see you guys promise less, but start to deliver.
Remember, remember, 15th of November
The time to ignore us is over – you`re in our world now.
Talking like that will only get you ignored even more. Watch out, or someday you will wake up and find, that you are alone in your world.
Opposition isn’t the same thing as griefing.
I agree. What you are going to see will not be opposition, but griefing.
Remember all those people that during WvW season drowned their own side’s golems, drained supply, and generally were doing everything possible to make their side lose? Well, this event is made just for them. Not for people that like contests, challenge and matching up against other players, but for those that get their kicks out of other people’s misfortune. Those that do not play to win, but to make others lose. Preferably in a way that’d make those others as angry as possible.
Obsidian Sanctum kites and aether chests were all about griefing, pure and simple. I see the very same people that enjoyed that content already planning to participate in this one – and for the very same reasons. And a win for them would be a loss for everyone else, either PvE, WvW players or devs.
Remember, remember, 15th of November
Ah yes entitlement, the fallback position to demonise those who don’t want to grind.
But here’s the catch. You don’t have to grind.
Ah yes, another fallback position, used when there’s no real arguments addressing the problem. Yes, i don’t have to. It doesn’t change the fact that it is alt unfriendly. Extremely alt unfriendly, in fact.
The fact that you bring up non-existent problems pretty much highlight my side of the argument. This game allows you to gear and play all the alts you have.
People want BiS gear, but don’t like the requirements. That’s fine. You can have the tier right below it. Exotics aren’t much different stat wise, and are much cheaper. Very alt friendly.
Yes, yes, i understand your argument well. GW2 is very alt-friendly. Unless i actually want to have alts, and play the game. But hey, i don’t need to, so it’s okay.
Remember, remember, 15th of November
The official explanation said that the rewards were lowered to compensate for luck essence drops. It’s up to you to see any logic in that statement.
Remember, remember, 15th of November
Since when did GW2 become a Hardcore MMO?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
So what you’re telling me is that Casual players ignored Anet’s warning that HoT was challenging content, bought it anyways because they were desperate for new content and are now crying that they ignored Anet’s warnings and QQ about how hard HoT is? I got that right?
No. What we’re telling you is that Anet severely downplayed how “challenging” (read: grindy and annoying) the expac would be, because they fully intended for the casual majority of players to fund the change to the game design that would ultimately kitten them over.
Anet knew really well that if only people the expac was designed for would buy it, it would be a financial failure. Which is why a lot of informations were either downplayed, mentioned only after first preorder wave passed, delayed till the very last moments before launch, or just never mentioned at all.
Remember, remember, 15th of November
Ascended recipes look to complicated
in Super Adventure Box: Back to School
Posted by: Astralporing.1957
So, are the legendaries filling a gap between exotics and ascended now?
Remember, remember, 15th of November
I welcome this update regardless of how much failing at anything disappoints me. It breaks people out of their comfort zone which is something that needs to be done.
Burning people’s houses also breaks them out of their comfort zone, and yet i don’t think it is a good idea.
Remember, remember, 15th of November
Win10 however is definitely not an improvement, and not something i’d wish for anyone.
Also, from what the devs managed to say so far, the problems with GW2 engine not being that well optimized are in no way DX related. It’s the CPU main thread that would need to be rewritten. Graphical stuff is relatively fine (as long as you’re using 64bit client), the main bottleneck is outside of it.
TL/DR: no matter how big the DX improvements, they would be wasted due to inefficiency of the threads they connect to and w wouldn’t be seeing any improvement.
It’s the case of a better car in a heavy city traffic. You could have a ferrari, and it wouldn’t make your ride faster by a second.
Remember, remember, 15th of November
so that ANET can sell beautiful and awesome looking skins at TP……
When they finally decide to make them?
Remember, remember, 15th of November
Agreed. Seeing a reskin of a HoM supposedly unique design being introduced to the game is bad enough. Seeing that this reskin is actually done way better than the original is adding insult to the injury.
Remember, remember, 15th of November
I disagree, what you are suggesting is that a clock from Rolex, a Ferrari, a Bugatti, a private jet, a yacht, etc has no prestige in real life. You can get all that stuff in real life without being skilled, just by exploiting your employes, winning the lottery or inheriting it. Yet people still consider that stuff prestige.
Not really, they are just agreed upon tags saying “i’m filthy rich”. Their “prestige” is completely derived from your wealth. A rolex on the hand of a hobo, as far as prestige goes is worth exactly nothing. Also, people may be envious of your wealth, but are unlikely to respect you for it.
If you feel, that someone else being able to acquire those skins somehow diminishes your accomplishments, it just means that for you they were never worth much. I know exactly what i needed to do to get what i have, and nobody’s ever going to take this away from me. I have also seen enough noobs with rare/costly gear to remind me, that respect is for who people are and what they do, not for the bling they wear.
And i definitely feel no reason to respect someone based on the fact that they decided to log in during a particular week.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
Why do people keep assuming that this was intended behavior? Isn’t it just as likely that this is a bug? (Or an oversight.)
Because it’s consistent with all the previous instances of Anet assuming that everyone that matters raids (and everyone else is a second class citizen).
Remember, remember, 15th of November
[I think that the ecto drop rates were nerfed last patch]
Remember, remember, 15th of November
Any word about coarse sand and flax, the remaining two of the Terrible Tetrad that keeps the prices of scribing and GH upgrades up, and encourage heavy farming?
Remember, remember, 15th of November
(edited by Astralporing.1957)
I think some of it is intentional.
From what i see, intentional trolling is not a visible problem, at least on my server. On the other hand, lot of people really are below the required skill level for that event. For many reasons – some fail at reading comprehension (or just have chat disabled), others have poor reaction times… or are just at the level (with corresponding gear) correct for this zone (35-45, iirc). And nothing can be done about it.
All future designs for such battles need to take that into consideration.
Remember, remember, 15th of November
You need to be more specific dlonie. Don’t say will we ever see the content we need to play updated or expanded. Because no one is going to know what you need to play.
Doesn’t matter. I know what i want to play. What i am asking is for Anet to supply me with enough info so i can answer the question dlonie posted. And for that Anet needs to know (and decide) where the game will be going in the next years.
Yes, of course i would like Anet to know what i want, and to supply it, but knowing if they will supply it in reasonable future is equally important. Just as knowing, that Anet has a consistent vision of the game, and that they have a plan and design for the future at all. Because at the moment i don’t even know that. In fact, i seriously doubt that they have any real plans beyond “more ls” and “more gemshop”.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Remember, one of the original daily requirement made you do a combination or something like that with an attack. I guess that was too confusing since it disappeared shortly thereafter.
It required you killing an enemy with a combo effect triggered off the field someone else set (if i remeber correctly). Neither of whose was mentioned in the daily’s description. And got removed because it was met with a heavily negative response (also, it seems only a small percent of people even tried doing it after it first showed up, which may have been a factor as well).
Also, looked at the dailies. It’s as bad as was expected. Good job anet, You have again managed to turn an at least passable mechanic into something significantly worse.
Remember, remember, 15th of November
Ah well looks like its more raid content i wont finish like TEQ because i cant get into my own server because of guests , also why no reply on this anet ? its really kittening me off
Why don’t you guest to a lower population server then?
because lower pop servers dont have enough people to do it , kitten
Then that would be the real problem, don’t you agree?
Remember, remember, 15th of November
I’m very glad and excited with your overwhelming responses regarding the MegaServer system.
This is likely the first time i see someone being “excited and glad” that the response to their work was heavily negative. The whole message seems as if it was prepared beforehand, and the person writing it didn’t read even a single post on the feedback thread.
Though i do give anet points for actually delaying the implementation and limiting it to low population zones at first (which i hope do not include any zones with world bosses).
Remember, remember, 15th of November
I was there and they werent a tiny minority its like the only complaint you could see at the time!
There was a number of general “no endgame” complains, that’s true, but among those, the people that asked specifically for new geart tier were a tiny minority. Even most of other complainers didn’t want gear grind. They wanted new content – dungeons, new maps, new cool skins. Some wanted raids. Af all those things, Anet picked one that was the least wanted.
But its not even just about the complaints. What happened in game at max level? people ended up farming Orr. Were cosmetic rewards to be had in those farms? nope, it was just the most efficient way to make money in game
True. But what was the money/mats needed for? Cosmetic rewards – mystic-forged exotics and legendaries. All of those were locked beyond insane grind – so the people grinded to get them. So what Anet did to change that? Introduced even more things to grind for, and even greater grind to get them.
Of course, by now, there was a shift in the community towards the more grind-heavy direction, but it wasn’t like that originally. And even now i wouldn’t say that grind-likers are in majority. It’s just everyone has been taught to understand that it’s the only thing they can count on in this game.
Remember, remember, 15th of November
(edited by Astralporing.1957)
And it seems that the devs misunderstood the thread so badly, that they took an effort to push a patch to make sure we notice those ticket and token rewards. Because that makes aaaaaaal the difference somehow.
Remember, remember, 15th of November
Tequatl is really fun, you’re just baddies. Keep complaining and don’t learn from previous encounters with him.
Thank you for illustrating exactly why this encounter is poisonous for the game.
Remember, remember, 15th of November
To clarify I’ve been playing for over a year and a bit, have 4 legendary weapons and put in over 3k hours into this game. This topic isnt just about the legendary weapons but more about the actual manifesto for the direction of the game. Why has the no grind policy been thrown out the window?
It havent they just noticed oh kitten people need stuff to do or they wont play our game.
So they put in stuff for you to do.
More like, they noticed that they don’t actually need to make stuff interesting – just upping the mat requirements by few zeros is enough. And if someone notices and calls them out for this? Who cares, there are white knights around that will defend it to their last breath.
Remember, remember, 15th of November
It’s not the problem of HPs. It’s the problem of metaevents being designed with the assumption that whole map is doing them. If something needs to be changed, it’s the scaling of metaevents, not HPs – especially since we can’t be relying on having full maps in the future.
Remember, remember, 15th of November
So they should rather have been completely silent instead then?
Oh, but wait, when they were that was wrong as well.
Kitten if they do, kitten if they don’t.In other way, you are saying that the only choice for them is either fail to acknowledge they have a problem, or fail to acknowledge they have a problem? Somehow i don’t buy that.
But they did acknowledge that it is not working 100% as they would like.
Although we’re excited that you have more players than ever to explore the open world of Guild Wars 2 with, our work is not yet complete. Our megaserver team will continue to monitor the performance of the technology on live and evaluate your feedback. We will continue to tweak and update the way the system works until it is providing even better megaservice!
https://www.guildwars2.com/en/news/the-megaserver-rollout-is-complete-2/
Not really. The way they have phrased it means “it works great, but we are trying to make it even better”. They haven’t acknowledged there are any problems – only, that there is room for improvement (and there is always room for improvement).
Remember, remember, 15th of November
I’m definitely going to be far more cautious and less trusting tnan the previous time. I guess a lot will depend on communication and info revealed earlier, and whether there will be some extras tied with the package.
Remember, remember, 15th of November