Showing Highly Rated Posts By Astralporing.1957:

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

If you think HoT is grindy then none of you have played a Korean mmo

Some other games having it worse does not mean it’s not bad here.

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Leather Farm

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

People that only farm liquid gold to buy things instead of actually farming things only increase prices. Sure it’s a rational economic thing to do since you have the best output/time ratio but it create low supply/high demand on basic things which quickly inflate in prices because people are wealthy.

And? It’s still the reasonable thing to do. And inflation happening is not on players’ but on Anet, and it’s devs that would need to do something about it.

Leather isn’t just worth enough for people going specificly for it at its current drop rate but enough for people to whine about.

As long as the leather farms are so inefficient compared to gold ones, it will never reach that point (because if the inflation were to advance so far, TP market would require intervention long before it might actually happen).

If you want to maximize your T6, you convert.

No. If you want to maximize your t6, you farm gold and buy them. Converting is a loss.

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Soulbeast is useless. RIP Rangers

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I dunno, but to be blunt…do half of you play ranger? I love the pet, I really do, but there is no way someone can tell me with a straight face that it’s better to have it out. That AI is ALWAYS a liability. Always.

Soulbeast would have been a good idea if it compensated for the built-in nerf to ranger weapon damage that is here because devs assume that 20-30% of your damage comes from your pets.
UUnfortunately, it doesn’t do that. It doesn’t even compensate for the loss of damage that pets actually do (which due to abovementioned AI problems is smaller than original ranger design assumed).

That doesn’t automatically mean that soulbeast is useless – with a few balances to the dagger skills and traitlines it may possibly end up replacing base ranger as a condi option. Maybe. Still, it does mean that its iconic class mechanic is… dissapointingly underwhelming to say at least.

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ArenaNet please stop nerfing content.

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

I see the future, Anet will nerf raid because lots of forum warrior QQ

This is a lot of people’s fear, and it’s rightly justified to feel this way. The same people that gave bad reviews and complained here and on reddit will do a repeat of that to trivialize Raids.

1. Raiders say that it’s absolutely necessary for as many people as possible to be incentivized to do raids.
2. Raiders say, that raids should be so hard, that only the best should be able to do them.
3. Raiders are surprised that most of the previously incentivized people find the content too hard and complain

I bet, that if Anet will listen to those complains (because at that point dissatisfied people will be in majority) raiders will be surprised as well.

Seriously, some logic and consequence here. If you do not want some content to be “trivialized” (hint: it wasn’t, it was just made a bit easier) try to avoid the situation where a huge number of casuals would have a reason to run that content. Because, in the end, casuals ountumber hardcores by a huge margin, and their displeasure has a bigger impact on the game than yours.

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(edited by Astralporing.1957)

Many people left because of HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

2 Kinds of players atm.

1. Complaining in forums about HoT sucks etc.
2.Playing and enjoying the game right now.

You’re missing one there sport: the players who simply left.

And to expand on that, games like this end up becoming the basis on which gamers develop relationships with other gamers. Those relationships provide a powerful reason to keep playing the game, even if you have begun to dislike and not enjoy it’s content.

Yeah, that’s the fourth group Dvantaman didn’t mention. People that play the game, no longer necessarily enjoy it (or enjoy it far less than before), but just keep silent about it until the very moment they quit. The truth is, that majority of unhappy customers everywhere simply don’t complain. They just stop being customers once they become unhappy enough.

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Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

You are asking me to leave you alone in your sandbox, but it’s you that are unwilling to leave me alone in mine.

Citation needed.

Just look at what you are doing in this very thread and why.
You are arguing agains people that ask for greater accessibility of legendary armor. In this post you clearly seem to think that we shouldn’t ask for it for the content we play in.

Though i do admit that i have made a mistake – my original message was a response to someone else (AliamRationem), and i haven’t noticed it because you stripped the history while quoting. Not sure why you felt that first statement was addressed to you specifically and responded as if you were the person i was responding to.
You personally are indeed one of the least combative people in this thread. Even if you do seem to try to tell me what i shouldn’t be rewarded with.

One more thing. I’m new around here. I wouldn’t presume to tell you how you should play this game or what you can and cannot have. All I’m saying is that it isn’t fair to provide the same rewards for raid content as are available everywhere else. Equivalent? Sure. But these rewards need to be exclusive. Likewise, non-raiders need their rewards, too. And if we’re to stay true to the spirit of this rather unusual MMO, that means those rewards need to be on par with what raiders receive. They just can’t be the same exact reward! Does that make more sense?

Yes. While i do not agree with some of those points, i can respect them (and even live with them). Too bad that at the moment Anet seems to disagree.

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(edited by Astralporing.1957)

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

It seems, that trying to solve the population problem, Anet decided upon a rather obvious solution (underflow) – but then was unable to actually make it work without making the game worse in a lot of other related places. And yet, instead of improving the design until it did become workable, they decided to implement it anyway, kitten the consequences.

After the first post i was still mostly hopeful (even if i had some doubts). Unfortunately not only all my doubts were confirmed, but the truth turned out to be even worse. In general, this is going to be a very, very disappointing change. It definitely won’t improve the game.

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The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Also, unless you farmed all of the available AP every day, the loss of monthly AP is moot.

I was consistently getting 8 ap daily, without the need to go out of my way, just playing as i would have been playing if dailies didn’t exist. Sometimes i hit 2 more, if i felt like doing WvW, but we can ignore those for the sake of simplicity. The same with the monthlies. I didn’t farm them. Farming is what the new change tries to make me do.

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Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

On second thought, maybe this is just me thinking like a WoW player. It’s difficult to drop the “risk vs. reward” paradigm. Perhaps it doesn’t matter so much here? You tell me! Would it be okay to provide raid legendary items via a separate path that does not require raiding?

I suppose in that case, the reason to raid is that you can avoid less desirable content and perhaps get the item in less time or at less expense?

That’s what i believe. Yes, Raids should surely remain the fastest track towards getting it, but other options should be available. They might be longer. they might be costly, but they should exist.
Especially now, when it’s clear that there will be only one set of Legendary Armor for a looong time.

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Anet please put warning up

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

It says unique on the ring.

Which tells you nothing, really.

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When Gear Progression Pushes You Away

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Their mistake was that exotics were too easy to obtain, far too easy. I have 4 fully geared and 2 partially geared exotics toons. This is totally acceptable in a WvW environment, but in PVE it leaves something to be desired.

Yes, it leaves something to be desired. Content. Gear progression is not content – it’s only a cheap surrogate.

Well they’re to say that. And they have. They said they needed a bridge tier and once it was out they would switch to horizontal progression.

Untrue. They said they are going to continue their “item progression” initiative. Check Chris Whiteside’s Reddit AMA shortly after November release.
And there was no need for a bridge, because there was no gap. Besi,des this doesn’t even explain the higher stats on ascended gear.

They said they have no intentions of adding another tier. If they do then we have a problem, but it seems unlikely.

They said they have no intentions of adding another tier at the moment, and that they won’t do that this year. That’s all we were promised(*).
And that promise is worth as much as the old promise of not needing to grind for better stats, or needing to “prepare to have fun”. Remember, two of those promises were broken within first few months of the game.
Actions, not words. Words aren’t worth much these days.

(*) Also, remember, they also said they will continue item progression, and that they will definitely raise level cap.

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(edited by Astralporing.1957)

Rich Plat ore vein farming gone.

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

That was an exploit?

There are players out there that consider any form of obtaining wealth (with the notable exception of those they themselves use) as exploits.

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Ascended amulets and ascended items overall.

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

It will take about 3-4 years doing dailies plus whatever crazy amount of gold required to get the Ascended armor and weapons!

Don’t worry, Anet will save us from necessity of doing it by virtue of adding a new eq/level tier when we will be only halfway. That way we will be able to start everything from the beginning.

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Small Guilds, stop complaining about GHls

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I am not saying people don’t have a right to voice their opinion. What I am saying is, that ppl that complain about not being able to use GH, or the people complaining about the precursor crafting, need to understand that these new features were meant to take a long time and not be completed within the first 2 weeks of launch.

And what you are missing is that most complains are not about that. I haven’t seen even a single complain yet about the favour cap or aetherium gathering speed – and according to anet those should make all the GH upgrades to take months at the fastest possible speed. All the complains i saw were about the GH being a massive resource sink that in no way acknowledges that not all guilds are of the 500 member size.

For those who say they need small guilds for bank storage, you can join 5 guilds at a time. I personally have 1 guild bank, 2 small guilds of friends, a pvp guild, and 1 giant guild. The only guild in that group that expects a GH is the giant guild.

I’m pretty sure that you no longer can get bank upgrades for any new guilds if you don’t have GH first.

The same is true of the WvW upgrades for the small roaming guilds that were an important part of WvW scene before HoT. Except that last case is even worse – old personal guilds can keep their bank upgrades, but old WvW unlocks are all gone and need to be repurchased… which is only available through a guildhall.

Would everyone be happier if all the influence they ever spent was refunded to spend on favor? Or just turned into favor directly?

Nah, favour is the least of the problems. It’s the materials that the upgrades need (or rather the quantity of those materials) that kills any chances of small guilds to even get to the point they already were for years and years.

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CollectAllTransmuteStonesNowOrWaitForPatch?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Better do it now. While i’d like the charges to remain as a reward for map completion, i have noticed that Anet was very quiet on how the charges will be obtained – which likely means gemshop only.

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Guild wars 2 IS alt friendly

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Let’s assume that they removed the time-gate.

Now we have threads about how those with more time to play are “getting catered to” because the grind can be done in marathon mode. Now the game is casual-unfriendly.

No way to win.

It’s already casual-unfriendly. As someone already mentioned, it is newbie-friendly, but past a certain point it suddenly changes into something completely different. And that sudden change makes the inevitable grind all the more painful.

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Update on the Economy

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

The thing is it was that at the start and it quickly became obvious that some mats accumulated quicker on the TP, leading to a glut at vendor (or less at the time) prices.

That’s because there wasn’t equal use for said items. there was a massive generation of t5 cloth, leather, metal and wood, for example, but only metal and wood had any significant use (for precursor forging mainly). Ascended introduction would have fixed that on its own, mostly, but they went on correcting spree, where they introduced more and more “fixes”. While some of those might have been a good idea in theory (patches), all were done in such heavy-handed way that they mostly ended up causing more harm than help.

Trying to fix that particular glut is way Bolts of Damask’s recipe need twice as much T3/4/5 cloth as ascended squares and ingots. And to punch it up even more they increased the cost of refining bolts of silk from 2 to 3.

All of those were done on top of introducing Ascended armor crafting, which is a good example of Anet’s idea of fine market manipulation (using a “bigger hammer” approach).

Yes, this is exactly how you should be thinking. Trying to gather just the materials you need is not the way to go – if you need 1,000 flax, go gather 1,000 other resources and sell them for the item you need.

That’s not the way a huge majority of people are thinking, and nothing Anet does is going to change that. If they will make (or allow) it so that you have to use TP in order to use some content mechanics (like crafting), instead of pushing people to use TP more, it will only cause many of them to stop interacting with said mechanics at all.

In this, Anet is, as usual, trying to look at the economics as their main and only goal there, while completely forgetting about players. So, instead of seeing economy as something that should serve the players, they look at players as merely the tools used to “properly” manage the game economy. And thus, instead of trying to adjust to behaviour of players, they try to force changes of that behaviour on them.

Game should be for the players, not the other way around.

And back on topic – personally, for one, i’m never again going to sell on TP any mats that i can’t farm in reliable way. Not until they overflow my (fully upgraded) mats storage anyway. And that’s regardless of the price (i don’t even bother to check those prices anymore). Mat requirements for most things that we see nowadays are just way too big to risk it.

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[Feedback Thread] New Crown Pavilion First Impression [merged]

in Festival of the Four Winds

Posted by: Astralporing.1957

Astralporing.1957

An incentive to force ppl to organize could be obtain some achivement only when gold reward has been reached (example the boss blitz achivement), so even the achievers are forced to organize for making it

That would only make people hate the event even more. Forcing people to do something might work short-term, but in the long run it is better to entice them. This event does not have anything like that.

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Watchwork Pick: Non-inflammatory please

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

You know, newer items should be better than the past.

No, they shouldn’t. It’s already bad with the gear treadmill in the game (ascended). Introducing one in the gemshop is adding insult to the injury.

The problem here is players.

No, the problem here is the people that designed watchwork pick and okayed it’s introduction into the gemshop. Players are not to blame for that – do not try to shift responsibility on them.

Though i agree that people should stop with all the p2w outrage. It only muddles the real issue here.

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(edited by Astralporing.1957)

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

OR … you’re just not giving a team of experienced, educated people who have significant interest in making GW2 successful the benefit of the doubt that they just MIGHT have a clue what they are doing!

I have a clue of what they’re doing. They are walking away with my money in their pockets, without delivering fully on what that money was supposed to give me. Their motivations for that are completely irrelevant for me.
Especially if at the same time they are working on the next thing they think they will be able to sell to me without actually delivering it.

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Did Anet foresee HoT price pandemic?

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Considering there was that long, multi paged thread that Gail commented in, where people begged for the expansion to give them a character slot, how in the world did they not know that people really really wanted a character slot?

They knew. That’s why they have put it in the Deluxe version. They thought, that if players want it that much, they will be able to wheedle them for additional $$.

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Players coming to "help" you

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Its the psychology behind it. Why should you do that at all?

Because, unlike in other MMOs, in this game the community is conditioned to be actually helpful.
Which i consider a good thing.

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I thought you said GW2 would be "No Grinding"

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

ITT: People that think that working your kitten off and not having fun is exactly what the games should be about.

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Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

The more the game “encourages” people into content that they don’t enjoy, the more chance that people will be dissatisfied with the game. Only a certain number of people are going to keep banging away at stuff they don’t like to get the shiny.

And if you don’t encourage people into content then they never find the content they enjoy.

There’s a difference between encouraging people to try out new content, and encouraging them to bang their heads against it.

When started playing my first mmorpg, I had zero intention of doing raids, and had zero intention of doing PvP. The entire concept of group content freaked me out. However I ended up getting dragged kicking and screaming through both PvP and raids, and discovered that I liked both of those more than mindless quest grinding.

What if you ended up not liking those? This approach only works if it’s succesful. If it fails however (and it fails often) it fails hard.

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PvE Dueling

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Why do you guys keep implying that if you want duels you are a selfish, super-competitive, troll that just wants to harass people? Surely your worldview isn’t so tarnished that you believe that majority of the players to be that way?

It may have something to do with the inability of people supporting duels in this thread to even consider any option that would not put it in front of people that dislike it.

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Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

I still fail to see the goal of being able to complete a raid on an easy mode, even as a trial run.

Because you re not the target group this content would be developed for.

Basically, challenge is not the same for everyone. There are people that would be challenged even by the easy mode, just as there are people that are already claiming that current difficulty is faceroll easy.

Players that want easy mode will stay in easy mode.

Even if that’s true, what’s wrong with that?

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We need balance patch ._.

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

We only get them twice a year.

Yes, precisely. That is the problem.

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People unwilling to adapt

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

I really see no reason why i should force myself to adapt to the changes i don’t like when for me those changes were for the worse. Sorry, but i’m not a martyr willing to suffer for other people’s enjoyment.

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Raid marketing

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

Whether or not raiders will buy PoF will depend on if you actually need it for the next raid.

Of course you will, and that that is all they need to do to guarantee the sale.

There is no real fence sitting for people who are serious about raids, and Anet knows this, which is fair, because those guaranteed future X-pac sales are about the only really good reason to put raids into a game like GW2 to start with.

Then why does ff14 and wow market their raids with new expansions?

Because raids are what people expect to be a main point of expacs in those games, and because raid cadence is tied to those expacs. In GW2 neither is true. Here, raids not only will not sell an expac (raid community is not big enough), but can cause a negative reaction in non-raiders due to associations with HoT (and the reasons why HoT didn’t sell as good as Anet hoped).

In short, there’s no reason to advertise PoF raids to raiders, as any raider is going to buy that expac eventually, just to play the new wings (which are coming), or to use some of the new elite specs in old ones. There’s however a reason not to push raids in the face of the part of the community that dislikes them, as that may affect sales. In a bad way.

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RNG Conspiracy Conundrum

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

The fact is that from a business standpoint, Anet has a lot to gain by gaming the system, and doing so is not illegal.

Problem is, i have yet to see a “rng conspiracy” thread where the suggested way in which drops were supposed to be manipulated would be sensible to Anet. There’s always the “???” step before “Profit!” one, with no explanation whatsoever why Anet would profit.
Also, while the lack of understanding of the nature of both programming and rng is indeed present on both sides of debate, it is glaringly evident on the side of conspiracy theorists.

TL/DR: No, RNG conspiracy theory side cannot prove their ideas not because they can’t present enough data to make it obvious, but because 90% of those theories have only passable connection to reality (and i am being generous here).

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Logic behind making asc. mats more demanded

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Well, the whole expac is mostly about gold and mats sinks. This is just one more of those

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Dev explanation for ascended armor change.

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I think the argument being made was the difference was small enough to ignore before and now it isn’t anymore. Of course we won’t know for sure until we see how exotics got buffed.

From ANet’s PoV they saw that the argument about not bothering with ascended due to the small stat difference and decided they need to do something to get more players adopting ascended.

While not realizing that it makes the arguments of ascended defenders much weaker. It is now clear that Anet does want the stat difference to be significant. Which brings us back to the point of BiS being something we shouldn’t grind for.

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CDI-Guilds- Raiding

in CDI

Posted by: Astralporing.1957

Astralporing.1957

To be clear Crystal is simply engaging in brain storming. The foundation of GW2 as we know it is the core foundation that we should be building our proposal from. This said broadening our field of view outside of this is a good way of finding good ideas and then working to apply them to new areas.

Chris

What some people see as broadening of perspective, for others may seem like shifting it in another direction. Raids as are mostly presented in this thread seems like the second kind to me. This happened once already, when the ascended gear got introduced, and personally i am very much afraid that raid introduction may be just another step on the road away from the original core foundations. Or at least from what i perceived those foundations to be.

Personally I would also want to see raids as end game content and by that I mean level 80 only.

Chris

If that’s all what it means, it’s not that big of a problem (depending on how strict the level requirement is – fractals for example are level 80 content as well, but you can still run early ones with level 70-s and hope to succeed). If raids were to be designed around level 80s with perfect BiS (ascended) gear however…
Also, there’s a question whether they are meant to be one of many endgame activities, or the endgame. Again, lot of the voices in this thread seems to show desire for the latter (which would be a massive change to the game principles). That’s especially visible where rewards are mentioned.

Ensure that rewards properly drive players to engage in challenging and difficult content instead of choosing the easier content because it is more profitable (not simply because it is easier.)

I disagree. The game should not drive players towards “challenging and difficult” or “rewarding” system. If it even has to drive players anywhere, it is towards fun content. Something they would like to play. And since no two people like the same things, the game should not attempt to drive them anywhere, but rather open up multiple options.

Basically, if someone decides to play the game for rewards, no single content should leap immediately to their mind, Of course, consequently, no content should also be visibly last in that category.

If people are going to play raids primarily for rewards, then they have failed as a design, and the game would be better without them being introduced at all. If GW2 is going to have Raids as only one important PvE endgame option, then again, it would be better without them being introduced at all.

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Overly Sensitive "Political Correctness"?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I want my buff to say “Outnorned”.

“Outcharred” would be okay as well.

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Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

@Astralporing Who said that viper trinkets are the best? Is there any content out there that you can’t beat because you don’t have viper trinkets? Viper trinkets favors long fights when you want to go full condi. Other than that it really isn’t required.

Yeah, “not required”. But they still are best in slot stats for condi builds. Don’t try to pretend otherwise.

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Mesmers need to be toned down... a lot

in Mesmer

Posted by: Astralporing.1957

Astralporing.1957

Messing up a burst combo then going stealth to wait for CD’s is not skill nor is it fun to play against in wvw/spvp.

So, you advocate nerfing thieves?

No, I play a thief and they are fine.

Somehow i have figured this will be an answer.

Thieves are balanced by being very squishy outside of stealth, this is not the case for mesmers. This is why mesmer’s should have their stealth capabilities severely weakened. If not stealth then there are other active defenses that can be toned down.

That was not your argument. Your argument was specifically, let me quote that for you again: “Messing up a burst combo then going stealth to wait for CD’s is not skill nor is it fun to play against in wvw/spvp.”. You have just described thieves. So, if you want to nerf Mesmers because of that, you should want to nerf thieves as well.
…but of course you wouldn’t want that, because you play a thief.

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(Suggestion) New rarity (Mystic) QoL

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

For what purpose is this tier? We have too many as it is, I’m not sure I follow why another would be needed?

Seems it is a mixture of

and does 185% damage so it’s power creep. We can say well we don’t increase damage but that open for debate.

with legendary stat switching QoL. At a cheap cost.

So, basically, legendary armor, but with better stats and cheaper than legendary weapons to make.

No, i don’t think we’d need anything like that.

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NPC-only armors and faces compilation

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Funny thing is, Anet originally claimed that the armor system they created allowed them to do exactly that, as (unlike in gw1) NPCs were to use the same system as the players, so their gear was supposed to be interchangeable.

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Confusion over new Condi hate

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

@ PaxTheGreatOne.9472
Condi duration has no equal for power dmg. That along of gear sigil runes and food makes it much better then any thing power dmg could get.

Incidentally, Ferocity similarily does nothing for condi damage.

Duration -% is not dmg -% taking from condi dmg (duration -% tends to be a conter to soft cc not the dmg)

You really have no idea how condi works… if you cut the condi duration by half, you cut the total damage from every condi skill by half. If you cut the condi duration, you make it harder to achieve higher condi stack numbers, and thus decrease the condi pulse damage. People don’t take viper gear over sinister for cc applications. They do it for damage.

and there realty not much general condi dmg -% out side of some clases who have it.

As mentioned above, decreasing condi duration does enough of a fine job, and there’s quite a lot of options for that, if you just want to use them. And if you don’t use them, then you should not complain.

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(edited by Astralporing.1957)

This is NOT a good thing

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

As a big fan of Nochtli myself I’m here to tell you that there’s still going to be plenty of unique and unexpected things happening in the jungle. I think Steve’s point was simply to illuminate the premise that we’d like to build on our epic map stories with events wherever possible. That doesn’t mean crazy hylek won’t play a role in say, surviving in the jungle.

\closed

The map Nochtli is on – Dry Top, is one of the monofocused ones. It makes it way more boring than old maps. OP’s concerns are quite valid.

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Will open world PVP servers be considered?

in PvP

Posted by: Astralporing.1957

Astralporing.1957

Exactly!
Pvp on the Main Map, The World map is Open World Pvp!
WvW is not an Owpvp cause it IS an Instance Pvp similar to sPvp.
I’m really amazed that tons of GW2 players cant see the difference at all.

Because the only meaningful difference i see is that open world PvP has casuals in it – people that participate in PvP only as victims.
I understand that gankers want to have a herd of victims around, instead of only going at prepared targets. I understand it, but see no reason why GW2 should cater to that mentality.

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Scribe

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Now that I just made a 400 scribe, feel kind of cheated that it’s going to be made easier for people to reach. I agree that the resources levels are too high, but how about the people the worked hard to achieve this level?
Wouldn’t it be nice to get a compensation of gems for every level you made? I probably went through 10k worth of gems, in resources and gold, just going from 300 – 400. Guess it won’t be so special to be a 400 scribe anymore. Disappointed.

Agreed. As soon as you (and everyone else that wants it) will compensate Anet on everything that was cheaper when you bought it than it is now (and any time this will happen in the future). Fair is fair, after all.

And more seriously – you knew that rushing scribe now would result in much greater cost, due to increased demand for crafting mats (and still relatively low supply). A year from now the prices would have gone down anyway.
You knew, that Anet likes to introduce economy balancing that changes the prices of materials on TP both up and down, which may result in scribing becoming much cheaper sometimes in the future. Why them addressing the matter directly is suddenly treated any different?

What, don’t tell me that if anet decided that scribing is too cheap and increased requirements across the board, you’d have volunteered to pay up the difference.

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Remember, remember, 15th of November

(edited by Astralporing.1957)

Forced into even more WvW that I despise

in The Edge of the Mists

Posted by: Astralporing.1957

Astralporing.1957

If anet wants more people in WvW they need to make WvW something more people want to play in, simple as that.

It already is. WvW lets you kill ambient creatures, as well as enemy NPCs. If you’re not good at player vs player combat, simply run away from the red name tags.

Why would you want me to be taking up a slot doing that if people actually wanting to win want to go in though?

PvE’ers complain a lot when “forced” to do WvW to get a legendary (which heck..is supposed to be LEGENDARY, and NOT essential). WvW players counter by saying “We have to do a LOT more PvE grinding that we don’t want to do than you have to do in WvW”, and PvE players seem to just skirt around it.

No, PvE players do not “skirt around it”. PvE players just think, that if something is a problem to WvW players, then those players should strive to get the situation improved, instead of acting to have the situation worsened for everyone else as well.

Why is it ok when WvW players are ‘forced’ to play a gameplay they don’t want for a legendary, but its a crime against humanity when PvE’ers have to a tiny bit of game play they don’t want for the SAME legendary?

Why is that it’s not okay for WvW players to be forced into PvE for Legendary, but it is okay for PvE players to be forced to PvP for the same?

PvE players say “it’s not okay for us”. WvW players say “it’s not okay for us, so it should be okay for you”. See the difference?

Can I make the same argument saying that all the PvE requirements (dungeons for instance) should be taken off the legendaries because I, as a WvW player, is forced to play a game mode I don’t like to get it?

Yes, of course you can.

I mean, I’d love to be able to turn my badges as well into all the different PvE-only gifts. Would that be ok? You can get your Gift of Battle (without the battle), and we can get our dungeon Gift’s without the dungeons. Deal?

Deal.

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Make Races Meaningful?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Any meaningful mechanic distinction would eventually end up included in build metas. If a racial ability is something that could make you pick one race over the other, it would create the very effect Anet wants to avoid. And if it’s something that wouldn’t influence your decision, it’d be something you would probably consider underwhelming and bland.

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Living (Story) in a Griefer's Paradise?

in The Edge of the Mists

Posted by: Astralporing.1957

Astralporing.1957

Why do people act like death in this game is such a horrible thing? Oh no!!! You got killed! Bring some guild members/friends and take care of business.

You ever been stuck at your spawn because the other team has 100 players and yours has 50?

Yes. Do you know, every single current WvW spawn has 3 exits?

Obsidian Sanctum during the first Living Story Elements in WvW debacle did not have alternate entrances. You were saying?

IF there is no room to grief enemies, I’ll be extremely disappointed.

And people like that are the perfect example why mixing PvE and PvP is a very bad idea. Some people are there not to have challenge, but to just grief others. Giving them an opportunity to do so is never good.

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Remember, remember, 15th of November

(edited by Astralporing.1957)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I guess I don’t really understand the attitude of many of the people who reside in smallish guilds expecting the developers to cater to them, especially the people in 2-10 person guilds. Keep in mind this is an MMO.
Every MMO has content for large groups. To use the most popular of them, WoW, it had 40-mans and 25-man raids I think. Was there an uproar from the small guilds or was it just accepted as part of MMO culture?

I guess you haven’t seen the topics suggesting introducing Raids in GW2 and the strong opposition to that idea.
People that want Raids are mostly playing WoW. Those that switched to GW2 are those that didn’t like that gating feature.

So, mentioning Raids is not really helping your argument.

Open world large scale events were popular in previous games.

Nope. Open word ungated large scale events were popular. The gated ones were liked only by those that could actually do them – and they always were a minority. Even in WoW.

If your group/guild isn’t capable of completing new content, the solution is pretty obvious if it’s important enough to you to partake in.

Yes, and that obvious solution is actively hurtful for the game.

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A Letter for Anet and the Community to read

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Anet goes it own direction with ideas and suggestions, CDI included.

Feels like they’re running through a maze.

That’s because, while they do have ideas, they lost the vision that was supposed to guide them long ago.

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If you love guitar hero, go play it...

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Different people like different things.

That’s why in earlier events there was a choice , and you didn’t need to do all achievements for meta. This time, you do.

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Why is Double Daily Fractal still happening?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

You dislike fractals and don’t want to play it. Not an issue – just don’t play it. I dislike activities and never do that daily. Never did it previously either.

The difference is there are no “double activity” days. I am not asking for removal of fractal dailies. All i am asking for is to move the “daily fractal” to the same category with other fractal ones, so they won’t happen on the same day.

Not that i wouldn’t want having more daily options per game mode (as i think 4 is too low and too restrictive). If there were more options, then the double fractal wouldn’t be a problem (or at least as much of a problem as it is now).

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Dulfy down?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I honestly don’t know why Anet gives content to Dulfy as early as they do

Of course you don’t – because Anet doesn’t give her that info. It comes from players.

Besides, if anyone doesn’t want to get spoiled, and would prefer to find out everything on their own, all they have to do is to not go to sites looking for walkthroughs. If thy do, and then complain, it’s only their own hypocrisy that is a problem.

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Remember, remember, 15th of November

(edited by Astralporing.1957)