Remember, remember, 15th of November
Remember, remember, 15th of November
It takes barely 8-12 hours of practice all in all to complete a raid wing the first time.
That’s a lot, you know. For many people that’s several weeks of playtime (without doing anything else, like dailies).
@ astralporing why do you put so much emphasis on having the best of the best as a necessity?
And why do you feel the need to change the topic? The statement was “the BiS gear is acquirable without doing raids”. I have pointed out, that no, it isn’t, there are pieces that cannot be obtained otherwise.
Suddenly saying that “but BiS isn’t necessary” does not make that first statement any more true. The only thing this topic switch accomplishes is proving, that you know it’s not a defendable stance.
In a recent reddit survey 70% of the people who answered said they’ve tried raids.
Sure. I wouldn’t expect any other results, seeing as most people that do not do raids aren’t even on reddit (casuals, remember?), and if they are, likely didn’t even think to participate. If that’s the survey i’m thinking of, that’s even more likely, because nothing even suggested it was aimed at anyone else except raiders, so i’d say that 70% is a really low number here.
If 6/300 anet employees (that’s 2%) are developing raids I don’t see a problem here.
What if the number is greater? (and it is, 6 people was for Salvation pass alone, and there were people from other teams working on it as well).
Remember, remember, 15th of November
There’s no “party leader”. Those exist only in squads. In 5-man parties everyone is equal.
There are few advantages to partying in PvE.
1. you can easily see where your party members are (useful when you need to search for something, or when partying to help someone, to quickly locate that someone)
2. supposedly it helps with mob tagging (while you still need to attack mobs in order to tag them, the damage threshold you need to pass in order to qualify for reward credit is partywide).
3. taxiing. Being in party allows you to change instance to one your party member is on (or for that party member to jump to your instance)
3b. anti-dc safety. using the taxi mechanic above, helps with returning to the correct instance after a dc (or after you needed to leave the map for some reason).
4. private party chat – more useful than using whispers across several people, or having to share global map chat for messages that aren’t really meant for public or map-wide context.
Remember, remember, 15th of November
The patch is fine. The community is not. Just my personal opinion.
I’m sorry, but this is a service. If your game and your community disagree, you don’t change the community. You change the game. Or you go out of business eventually.
I am no software architect, but I would love if we could feed the system with a set of priorities, something like a checklist to make the sorting more individual
language
RP/non RP
organised Bossevents
Serverpriority
Guildcontent
less populated maps
levelingI guess that’s not going to happen but one can dream.
I guess it is possible since it’s currently prioritizes guildmates (somewhat), party members and other stuff like that. It’s a matter of tweaking and fine-tuning.
I’m afraid that no amount of finetuning and prioritizing can help in the situation of sudden zone population shifts (world boss train, for example). When train arrives to a new zone, there is a limited number of instances available initially (often only one, in otherwise dead zones like Sparkfly). Because server cannot predict how many people will arrive, it will only create new instances after the already existing ones are filled. So, regardless of prioritizing, when a huge wave of players arrive, the server’s choice of where to put any single player is very limited (often, to only one option – the instance that was created last and was not filled yet).
When there’s no possibility of choice, prioritization simply cannot work.
Remember, remember, 15th of November
The answer is very simple. Marionette was fun (even if it had some flawed mechanics). Pavillon is not fun.
Remember, remember, 15th of November
Conclusion: The rules changed, play how you want within the new rule set. Just like you played how you wanted within the old rule set. It’s that simple.
Or, we can ask Anet to change the rules. Anti-champ train whiners did so succesfully, so obviously it works, we just need to shout louder, right?
(Info: i don’t even take part in the train. I just get annoyed that everytime there is an option to earn something in the game, people whine until it gets nerfed. And in that time TP barons get wealthier and wealthier).
Remember, remember, 15th of November
The same stuff a lot of us have been saying. He’s saying straight out the fans who say Anet doesn’t have plans in the background are incorrect.
That’s not what he’s saying, actually. He is saying that from what he saw, they are working hard, but it seems he wasn’t really allowed to see what they are working on. He just assumes it’s something big – but for all we know, they might have been working on the current LS and new gemshop additions.
Remember, remember, 15th of November
You paid for an opportunity to reach the lofty heights of content, stepping up and reaching them is step two – you can do eeet guys!
How many “Months” ago did the guild missions open up another path?
Just wait and see the feeling of reward that you’ve accomplished a non-trivial goal – its great!
Ah, i see. That’s the problem – i don’t see getting stat gear as accomplishment. I see it as preparation phase. Therefore, by acquiring it i don’t get a feeling of reward, but rather one of relief, of a chore that i got out of the way.
Basically: gear is not content. Content is content.
Remember, remember, 15th of November
And they said they will compensate users within a specific time frame. Stop hating.
No, they didn’t.
1. Their timeframe is one month only (while the info and sales tied to it started from the very beginning of this year).
2. To get compensated you need to contact support on your own (which many people who do not read these forums will not know – Anet doesn’t exactly advertise this fact).
3. Anet would compensate only those people that bought the game directly from them. Many people did that through intermediaries (i.e. Amazon, or game shops), and those will not get an option of upgrading to HoT. At best (if they bought really recently, but see point 1) they might be able to return the game and cancel the sale, but it would mean getting their account closed and starting from zero.
In short, Anet" compensation" offer is not really worth that much.
Remember, remember, 15th of November
RE: Changing the face of Tyria "forever"
in Battle for Lion’s Arch - Aftermath
Posted by: Astralporing.1957
most of what Scarlet’s been up to has stretched the limits of believability even for a fantasy game where we have magic and monsters.
This makes no sense at all, those two phrases don’t even belong in the same sentence, "has stretched limits of believability " , “for a fantasy game where we have magic and monsters”
noun: magic
1. the power of apparently influencing the course of events by using mysterious or supernatural forces.Its MAGIC, it doesn’t always make sense that’s why we call it magic and not science.
I am sorry, but you are so wrong here it hurts. First, even a fantasy setting and fantasy story need to be internally consistent. If it’s not, they are not a setting or story at all, but only an incoherent babbling. Second, the fact that “mysterious or supernatural forces” exist doesn’t mean those are not also bound by their own rules. While those rules are often more nebulous and less clear-cut than we’re used to with scientific aproach, they generally do exist (if there are no rules at all, it’s generally a mark of a bad writing). As far as we know the magic in GW2 is not one of such “no rules” cases, and does have rules and limitations. While exceptions are still possible, too many of those (or too big ones) just devalue the rest of the setting. And third, the sentence “stretches the limits of believability” is always relevant to any story, regardless of how magical or weird it would be. Basically, the story needs to make sense, needs to be relatable by the reader. If it doesn’t, then it doesn’t, and all waving the “it’s magic” card around accomplishes is to make it even more senseless.
Besides, most of the logical inconsistences in the Scarlet story are not connected with magic at all.
TL/DR: “Magic” in a story doesn’t mean you can forget about sense and logic.
Remember, remember, 15th of November
I think they wanted multiple ways to get the same piece – not a different way to get each piece.
Adding more ways to get ascended seems to be the trend with the recent patches. There’s now 3 ways to get ascended rings (well, 4 if you want to count FotM daily), and 2 ways to get ascended amulets.
…did i miss something? As far as i know ascended amulets are still laurels only, and rings come from FotM or laurels. Guild rewards provide only earrings.
So, for now we have 2 slot types (earrings and rings) that can be acquired by 2 different ways each (but only one method common for both types), and 2 slots (amulets and backpacks) that do not have any alternate ways to get them.
I certainly would not describe this as “providing more ways to get ascended equipment”.
In fact, doing it this way is a mechanics that is far more restrictive that having them all be acquirable only through FotM (and that was very bad idea already).
Remember, remember, 15th of November
(edited by Astralporing.1957)
In short? It doesn’t even come close enough to warrant a comparison.
Remember, remember, 15th of November
If the no waypoint thing becomes a staple (which, I am an advocate for), I can see mounts serving more than just a cosmetic purpose in the future
Well, that’s one more reason then to ask for more waypoints.
Remember, remember, 15th of November
Even though i am generally against this level of difficulty and coodination required in any Open World events, i agree with many of the points raised here. Expecially with the point DV guild raised about those new changes promoting exclusivity, tension and toxicity in the community.
The main point at the moment (and one that needs to be addressed fast) is the timers. Current ones are really, really bad – 8 hour cooldown coupled with arbitrary spawn times (that might be okay at Anet’s timezone, but are completely out of place in Europe) makes for really unfriendly event. There was absolutely nothing wrong with the previous timers, and no reason to change them.
It also severely cuts down on new players’ ability to learn these events on your own – which means that all the new guilds can simply forget about ever trying to evolve into groups organizing them for others.
Additionally, adding Karka Queen to the elite raid boss roster is a completely WTF move. It doesn’t belong there. Please, disengage it from Schedule and let it be started manually the same as before patch. Especially since there’s a trait unlock tied to that boss (not sure how you missed that one).
Next is the world boss unlock guild upgrade. Lot of people already pointed out why those prices are completely ridiculous. Unless of course your idea was to restrict the big boss slaying guilds (well, any big, sufficiently organized group) access to the event severely. Not sure why – after all introducing those bosses was your idea in the first place. If you really don’t want people doing them, just downgrade them to the normal world boss status. Or remove them from the game altogether.
The last point is the megaserver effect on the organization. Basically, once the zones will move to the MS status, it will result in a more chaotic environment than before. Previously on my server (Gandara) most of the “random” people were players that visited those events consistently, and had not only experience doing them, but (what’s even more important) trusted and listened to the guilds that used to organize the events. This familiarity with the commanders and the core crew (and, of course, the experience of those commanders and core crew) is something that made doing those two events possible. Now, on the MS, this familiarity will be gone. We already know that the grouping mechanism for the zone instances is broken and tends to scatter people from the same servers and guilds around. Not only the “randoms” will not know people organizing the event, but also the organizers will no longer be sure to be grouped together in the same instance. If you add to that the Tower of Babel effect of the EU community after the MS changes, the chances of any meaningful coordinations go down severely. It simply can’t be left at this.
So, either the orgaizing guilds will get more means to actually organize (this may end up causing moe elitist environment, which i’d be sad to see), or the events would need to become easier to compensate. Or perhaps some other solution can be found (though at the moment i can’t imagine what it could possibly be).
In any event, the current changes are strongly detrimental for everyone considering doing those events in the future – not only for the communities that grew up around it, but for any other, not directly connected players as well.
Remember, remember, 15th of November
(edited by Astralporing.1957)
It’s a logical consequence of events since they decided to abandon GW1. From the very first time GW2 story was presented, we were given a new theme. That theme is: “No matter what you have achieved, it’s all meaningless, because it’s going to be destroyed later on anyway”.
All our actions from GW1 either caused a disaster in GW2, or failed to prevent it. And while killing of Great Destroyer technically slowed down Primordius awakening, remember that it in itself was a retcon (in original version it was strongly suggested our battle was actually what woke him up – they changed that later on due to people’s dissatisfaction). Now, again, all the effort we have put in defending LA (both in GW1 and GW2) is being overturned, because Anet wants to show off their pet villain. I shudder to think what disaster will befall Orr due to defeat of Zhaitan. Because, based on last years experience, it’s just plain impossible we actually improved the situation there.
Remember, remember, 15th of November
The game has never been designed for 1v1. Live with it.
Remember, remember, 15th of November
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
Is there value in complaining that a reward is not given to people that don’t do the activity that gives it?
That’s not what we’re discussing here. Raids are not the activity that gives the reward (that would be earning xp). Raids are the gate that keeps the rewards away from some people, even if they are doing the activity. And in this case, yes, there’s definitely a value in asking whether that gating is necessary, wise, or even reasonable.
(also, asking for changes to reward systems are something people do all the time. Raiders were and are doing that as well)
I think that’s a good point because shards aren’t JUST an XP reward anymore .. they have additional requirements as you mentioned. People can’t seem to get their head around this.
No, they just disagree with those requirements. You might not agree with them, but it doesn’t make them wrong.
Remember, remember, 15th of November
Meh.
There’s twelve dailies.
4 PvE ones.
Most of the dailies happen so far you barely notice you had a daily for that (Ruins, PvP kills, point captures, gathering, etc).
If i need to switch area, i am going to notice. If i need to go PvP for the daily, i will definitely going to notice. If i get double fractals daily (like today… again), i’m kitten well going to notice that.
I have yet to see a day where I even remotely thought the daily was in any way an effort to get.
While i think that half the time. And on remaining days i think that, while not much of an effort, it was extremely irritating to get.
Remember, remember, 15th of November
10k is a lot better than 100k but still a bit ridiculous. I’ve found 2 in the last two days.
That’s two, not two thousand btw!
Don’t worry, you’d have to drop one every 4 minutes, 24 hours a day, day after day till the end of the event, to get enough for one recipe. Without stopping even for a moment.
Remember, remember, 15th of November
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
And as a hardcore – I don’t really need casuals to “lord over” – unless by that you mean that I want people to work for their things and not get them as hand-outs.
But you do. To have your “extra mile” rewards mean something to you, you need people that do not get them. If everyone was at your “hardcoreness” level (or better) and had access to everything you could get, it wouldn’t be so fun to you. It’s not the case with casuals. And that’s even without considering that hardcore crowd is so small that it would be unable to sustain a game like that on its own.
Yeah, exactly what i said – “Join the club or be a second class citizen”. Thank you for illustrating my point so well.
You might call it a second class citizen but that’s not really it – is it?
Is not getting things you have not worked for considered second class now?
No, it’s insisting that not only i should work for them, but also work them in the same way you do (because other ways are for some reason not kosher enough).
Also – joy is relative – so your lack of joy might be where I find joy and vice versa.
Yes, that’s my point. Your joy means my lack of joy. Quite possibly My joy means your lack of joy. That’s exactly why i said that the game cannot really cater to both our playstyles, and that devs must choose who is their target group.
I think it’s pretty clear what’s wanted here:
A declarative statement of what the philosophies of what the game will be. It’s clear the manifesto is old news, that was clear a long time ago. We as players need to know where the game is going in order to invest our time into it. A philosophy for Guild Wars 2 would go a looooooooooooooong way to helping us out in determining if this is the game for us or not.
Yes, exactly. Currently they are either afraid to decide on their current direction, or afraid to make that direction known, but ultimately it will only make lot of people angry. I want to know if this game is still worth staying in – and in case the answer is negative, i’d really like to learn it now.
They did kill dungeons in order to make raids popular, did they not?
They killed dungeons?
Yes, or at least that was their intention (they did it not because they considered the rewards to be too high, but specifically to make people stop doing dungeons).
You mean they nerfed the rewards – but the general consensus is that casuals play “to have fun” and “to enjoy the experience” and don’t generally farm for rewards
Only partially true. Yeah, casuals don’t usually farm (some do, if they can do it at their own pace) but where did you get the idea that casuals are not interested in rewards when rewards for hardcore content are the main point of contention? Casuals want to have the cool stuff (and have fun doing it) as much as you do. It’s just they generally don’t consider repeatedly smashing their face agaist the wall to be fun.
That aside – dungeons were nerfed because all over the game GOLD income has been nerfed and more and more gold sinks have been added.
Anet already admitted that was not the case, and that the reason behind the nerf was to make people stop doing dungeons (and move to fractals and raids).
They naively thought that dungeons would remain hard, and so when they did remain hard for a large part of community, they nerfed them significantly so the wider populace could enjoy them? Somehow this doesn’t add up.
Dungeons got nerfed? I don’t exactly recall – unless you mean the scaling issues -which weren’t exactly nerfs – but a reworking of the scaling system.
Nope, scaling reworks added to it, but there were several earlier nerfs. The most significant one was likely when they disabled res rushing (many bosses were made way easier then), but there were others as well. I think the only encounter that remains relatively close to the original difficulty (apart from the abovementioned scaling reworks) is the AC troll.
Either way – to say dungeons remained hard for the “general populace” is absurd – they remained hard for new players who kept coming in – but even the worst of the original players had the capacity to complete most dungeons or could find people to carry him through it.
I’m talking about pre-nerfs difficulty. At that time average pug group had trouble dealing even with AC story. I’m pretty sure that if you dig deep enough in these forums you will find tons of threads about it from the first year of the game.
First of all GW2 has not “abandoned its casual players” play Verdant Brink or Dragons Stand or Auric Basin, those maps are not very difficult to get into,
The simple fact that they are on a long timer that doesn’t really allow for on and off playing makes them not casual. All other reasons just add to it.
Lol – who exactly isn’t happy with Raiding? Raids have gotten almost universal praise since release.
Among the raiding community, maybe. And even there it’s not so universal as you claim (because, obviously, different people had different expectations from raids. Quite a number of people for example seem to think the current ones are both too boring and too easy).
Remember, remember, 15th of November
(edited by Astralporing.1957)
It’s not like it’s a completely crazy thing for the Game Director to leave for a big launch. And it’s borderline insane to suggest that they should have hired an additional game director for the China launch.
You don’t actually need a Game Director to act as a community go-between. It’s because all the community communications outside of direct support are done by people who should really be doing other things that creates this problem (well, is a part of the problem – the other part is that it seems they are just unwilling to engage in any communication when what they hear is not all sunshine and rainbows). They need a dedicated community relations person. Not someone doing this as a side job (not even paid, btw, from what i understand). And they need to communicate not only when it is convenient for them to do so, but even when (especially when) it is not.
And by the way, this is not the case of “China first”. As far as i remember, there’s always been something other going on that was more important than talking to community.
Remember, remember, 15th of November
“The first handful being introduced in HoT and others released at regular intervals”. Listen we could fight about the marketing and wording all day and not get anywhere.
It’s not only that. There’s also the whole HoT reveal show, where MO and Colin named every major part of the newly announced expansion. One of those parts was a set (full set, there was no mention of underwater weapons missing from it at that time) of new legendaries. Any informations about this set being incomplete (without underwater ones) or delayed in coming happened after the first wave of people prepurchased the expansion.
For me that means i should never prepurchase anything from Anet again. Because after i do that, and they’ll get my money, they might change the deal on me.
I would prefer the truth no matter how uncomfortable.
I’d prefer them not taking my money for things that won’t be delivered.
Remember, remember, 15th of November
And what do you think will happen to the mat prices for 375/400 tier dye recipes once the stockpiles are gone?
Nothing, because people are always harvesting and selling mats on the TP.
Well, the cost of that mats will go up, because people will have a reason to buy them now.
The patch was exactly what it was supposed to be. A change to core mechanics so future mechanics can be added. This includes the megaserver technology which makes it easier for the company to introduce new zones.
Megaserver technology is not “a change to the core mechanics so future mechanics can be added”. I’s more like welding and duct-taping something that doesn’t integrate well with any other mechanic in the game (hammering it into shape when necessary – and if something else goes splat, so be it). You cannot build upon faulty foundations, and that’s what megaserver currently is.
Out of all the changes, basically the only one that doesn’t have drawbacks equal to (or outweighting) the gains is the Wardrobe (though i may be biased there, as people that were extensively using town clothes might have a different view on this one).
If you consider this to be “what was supposed to be”, then obviously you have a very, very low expectations of Anet. Lower than i do – and the only thing i hoped for was for them to not make the things any worse than they were before.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Shortly after HoT launch they were proudly speaking about high numbers of people playing. Last big patch they introduced a system to encourage people to log in at least once per month. Draw the conclusion yourself.
Remember, remember, 15th of November
The Devs have already explained why they could not make those clothes into Armor skins.
Why they do not want to make them into Armor. Because they definitely could, it would just require more work than they were willing to commit to the case.
They have explained why they can’t make them into Armor skins, and into Mix-and Match clothes. They gave technical reasonements and I understand them and accept them, and I think other people in this thread too.
No, again – there is no technological barrier to this. The only barrier is workload (they would have needed to make a light, medium and heavy version of all converted town clothes). They were just unwilling to dedicate enough manhours to do this properly, so instead they decided to can it completely.
Remember, remember, 15th of November
Contestable waypoints should be down only when a specific event on top is up. There shouldn’t be the case (as is with some) that a waypoint is up only for a very short time. There should never be a case where so many waypoints are contested simultaneoulsy, that the nearest open one is half a map across. There definitely shouldn’t be any waypoints that are practically never uncontested (the Guild Puzzle ones, for example).
Remember, remember, 15th of November
So the time-gating really just got in the way of the casual players while the rich/hardcore players just bought their way around it or marathon farmed it.
Timegating always gets more in the way of casuals than hardcores. Even if they cannot be sidestepped (like in this case), only hardcores can be expected to “clear” a timegate everytime it comes up. Casuals will ocasionally (and sometimes not even so occasionally) fail to clear the gate in time (due to not having enough mats, not having enough time, or doing something else, because it seemed more fun then).
Diminishing return is a way better method of slowing down hardcores.
Remember, remember, 15th of November
So, I dunno. Cooperation really is key. If you’re unwilling to give that a shot, it’s really not the LS event for you.
Yes, looking at the almost empty Pavillon i can see that most of the players already realized it’s not for them.
Remember, remember, 15th of November
Someone already took the precious few minutes it must have taken them to exam the new ‘monthly’ rewards calendar and figured out what you get by day and totaled it up, it’s in the other thread where people are kittening about the new system. The only thing they couldn’t do was determine how many laurels you would get out of the end of month box.
So, basically, the “only” thing we don’t know is the answer to the OP’s question. Good to have us all on the same page.
might be a net gain, might be a net loss or it just might be a wash.
Yes, which one it will be is what OP is trying to determine.
Remember, remember, 15th of November
(edited by Astralporing.1957)
In short, you missed the whole LS2 story (and the movie describing ls1 story).
Remember, remember, 15th of November
The point is thakitten- is – a goal to make over time. To hear 5 pages of people fearing the challenge only makes me cringe to think that ArenaNET may backtrack on the ascended level or make it easier.
That’s exactly the point – it’s not a challenge. It’s just a tedious and boring grind that brings nothing to the game.
those who want to put in the insane efforts deserve to have something to show for it.
That “something” being a stat advantage goes against one of the core principles of this game – one they claim they still follow. It could have been something else. Legendaries being able to swap stats on the fly is a good “something”. They offer a valuable convenience, but not an advantage. Unique prestige skins and titles are also an option – again, because they offer no advantage.
New tier of gear, offering significant advantage that isn’t available to 99% of players (to use the value you yourself supplied) is something completely different, something at whose existence i will continue to protest as long as i still play this game.
And something that devs originally promised will never exist in GW2
Remember, remember, 15th of November
More and more harder content is just the way of games these days.
It’s the opposite, actually. If you compare current games with past ones, you’ll notice that they are way easier now that they were once. This is for a simple reason – really hard games do not sell so good. The “good old days of gaming” won’t return, because they aren’t so good for a vast majority of current gamers.
Yes, there are games aimed at those minorities that did like it the old way, but i don’t think there was even a single business succes that came from turning towards this group in a game originally meant for a wider public.
Anet doesn’t seem to understand that.
Remember, remember, 15th of November
I want the best loot and i want it now!
I agree. The game shouldn’t be about acquiring gear. It should be about what you’re going to do with that gear.
Sounds pretty much like one of those older FPS games, like CS or Quake.
RPGs are about evolving your character and part of that is improving your equipment.
Bad RPG’s do tend to concentrate on that part. That is usually because they have nothing else to offer.
Remember, remember, 15th of November
This change was necessary. Anyone who didn’t realize it was “too good” was deluding himself.
It was “too good” only when compared with the rest of the game. The problem didn’t lie in the dragon chests having too good rewards. It was with everything else having bad ones.
Balance doesn’t mean nerfing everything down to the same level.
Anyone that thinks this change solved anything is deluding themselves.
Remember, remember, 15th of November
It seems to me that it’s a bit of “bad if you do, bad if you don’t”, at least as far as the forum community goes.
Forum: Please give us harder and more challenging content!!!
(buff Tequatl and add Triple Wurm)
Forum: (After they haven’t been defeated within an hour of going live) “It’s impossible to do, pls nerf now!!!!”
Forum: (several months after they’ve been introduced) “They’re impossible to do unless you join a specific guild and/or show up with enough time in advance to coordinate properly, pls nerf now!!!”.
You should realize, that when someone asks Anet to make “harder content”, they usually mean “make content hard enough for everyone else except me to fail”. They almost never want to find themselves below the required skill/effort threshold. And if content is indeed hard, they usually do.
Remember, remember, 15th of November
Haven’t they stated that their focus is on the Living World paradigm and all it encompasses? Many, many times?
Not really. What they said is that what they want to accomplish, they hope to accomplish through LS model. LS is not a goal, it is only the means.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Regarding 1 – I’m not sure I entirely agree, because I sometimes do raids even when shard and reward capped. But legendary armor does provide an incentive to raid, because, frankly, the liquid gold and rng rewards are terrible.
But that’s due to the liquid gold and rng rewards being terrible. I fully agree that they are, and should be better.
Regarding 2 – I’m not sure what the problem here is. Other content provides exclusive rewards and allows players to stand out. Pvp legendary. Fractal weapons. Ley line armor. The HOT legendaries.
They all require a lot of effort, but aren’t gated beyond anything that’s unreachable for practically anyone. Some might get them faster, others will take longer, some might take much, much longer, but everyone can get them. Not so with raid.
I’m also not sure what the problem is in aiming towards a reward. Some people like goals, and have fun this way. And if wanting rewards is such a bad thing, then why do “casuals” care about legendaries? Shouldn’t they not care about rewards?
Where did you get the idea that casuals do not care about rewards, or long term goals? What is important here however is the way to that goal. It must be something a casual can progress on their own pace.
Regarding 3 – Yes, it really seems this way. It’s a legendary. Moreover, it’s just a skin. It took me a year to get my first legendary weapon. It’ll take be 9 months to get the pvp legendary. Why is requiring a bit of effort to get legendary armor such a bad thing?
I have no problem in legendary armor taking a year to get. Assuming i can walk the road at all. Raids are by design a road that majority of the player population are not expected to be able to advance on. That is a problem.
Remember, remember, 15th of November
That’s not in the cards.
I’m very sorry to hear that. I really am. Especially since it means that the whole “communication improvement” initiative is useless and was never meant to actually improve anything.
Oh well, i shouldn’t have had my hopes up that maybe something will change. Next time i will know better.
Remember, remember, 15th of November
We never know when we can do temples.
Never. last time i checked, people were crying and begging to let the Grenth defence event fail, because they wanted trait unlocks (which is available only on attack). The defence succeeded, and from what i heard, in this instance of the Megaserver that temple was open for at least 12 hours prior, continuously.
Of course the fact that at least half of the server map was populated by people that didn’t understand english (mostly german and french, with a bit of spanish and some people that decided it’s good to use their national languages as well, since nobody understands anyone anyway) didn’t exactly help.
Also, the Megaserver matching is definitely broken. It splits not only guild members, but also guild members that happen to be in the same group.
French servers should be grouped together. German servers should be grouped together. It’s a huge mess at the moment.
They are. They just happen to be grouped in the same map. It’s fairly simple to understand.
They aren’t. There were at least 3 different megaserver maps at Mount maelstrom yesterday. All 3 seemed to have a similar proportion of languages mixed – basically every language group, instead of being concentrated together, got spread out evenly among the megaserver shards. It is exactly opposite of how it was supposed to work.
Remember, remember, 15th of November
For you. If you have read OP’s post, you would see that he is averaging one correct note per two songs. That’s not even 1/100 of the rate you are speaking about.
I read OPs post, but I did account for the blatant exaggeration.
Even then, the problem would not be with the number the achievement requires. Independent of whether it’s 5, 50 or 500 notes.
Yes, as OP mentioned, the problem (as Takina sees it) lies in players being required to do 11 out of 11 achievements, which makes those people that have problems with bells be unable to pick a different achievement, one that they have less problem with.
Before, it was possible to choose from a bigger pool (and even use dailies). This year that option is missing. Seems to go in hand with general Anet attitude of limiting player choices.
Remember, remember, 15th of November
Was wondering if maybe the GW2 team could raise the level cap from 80 to i dont know maybe 100 or something, give a little more.
I don’t see anything 100 levels would give that 80 wouldn’t, with the sole exception of invalidating all current gear. Which is something i’d really hate to see.
Remember, remember, 15th of November
Stuff like that makes WvW worth playing.
If you think killing a “level 40 upscale” is something worth bragging about…
Remember, remember, 15th of November
Now it’s instead a sit in the overflow for ten hours and pray that your main instance will finally pop kind of game. Much better.
There are many other things you can do in game that doesn’t require a zerg and give you good rewards for your time. Seriously, why do you even play?
Just sayin.
Why did you even by this game? If they make all bosses like this, the game will be dead.
Maybe if all bosses started out this hard at release this conversation wouldn’t be here.
Definitely. The game wouldn’t be here either.
Remember, remember, 15th of November
Please, stop abusing the farm options.
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
People are now mad because of the nerf at lake doric (for those who don’t know, trebuchets now shot even at the entrance gate) they’re saying they’re going to BFF now to continue AFK farm. It is comunity’s fault in first place that be got punished this way for abusing AGAIN in a farm Anet gave us the option to use.
No, it’s Anet’s fault that they designed the farm to be unappealing when done the “intended” way.
Remember, remember, 15th of November
Biggest turnoff for me in a guild ad is “100% rep req”
Basically, “if you want to be our friend you don’t get to have any other friends”
As the leader for a Guild Wars community guild that has been active for nearly 10 years, members representing us 100%, with the exception of bank guilds, has been essential to our long existence.
Oh yes, it is definitely beneficial for the guild and its leaders. Noone disputes that. But if you have to enforce that, it only means that you and your guildmembers really aren’t friends.
Remember, remember, 15th of November
Yeah I agree with concerns here, it does seem a little unfair but on the flip side maybe this is what we need. Surely a focus of Guild Wars 2 is to being a strong guild? This kind of thing would give players a reason to seek out other players to join their ranks.
Quite the opposite. This practically kills casual guilds, encourages people transfer from smaller to bigger ones, and discourages everyone from joining smaller guilds. It also runs contrary to the original suggestion that this content is aimed at both smaller and bigger guilds – it isn’t.
Remember, remember, 15th of November
This is a raid content for organized guilds.
Which is exactly why most people stopped participating after first few days.
Remember, remember, 15th of November
In short, Norn are more egalitarian than the RL culture they are partially based on, and care not for such petty distinctions as gender.
Remember, remember, 15th of November
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Astralporing.1957
Time gating is a method that is respectful to individual players’ time.
It’s not. Time gating is fine-tuned using as a basis someone that logs in every day – i’m pretty sure that the majority of players don’t do that.
And if you don’t log in every day, then suddenly you are faced with timegates that are ridiculously long.
I have no idea how getting kitten fast as possible can be thought of as ok. If everything was able to get in one day where would the fun be?
In actually playing the game. Logging every day on an alt with several stacks of crystals in inventory, parked near a skillpoint is hardly my definition of fun.
Remember, remember, 15th of November
As it stands, we’ll be left with a LOT of unused Maguuma mastery points.
That’s good. Thanks to that you don’t need to feel pressured to do all of them and can skip those that are most annoying for you.
Remember, remember, 15th of November