Showing Highly Rated Posts By Astralporing.1957:

Stunlock Needs to Go

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

What’s the deal with the Stunlock? That’s not fun.

McLain and Chronacher, I am looking at you. We just had a balance patch – why is this Stunlock a thing?

Im not trying to be funny but this is the first time i see someone complain about mcleod xd you can kill him with spamming 1

He meant Roy Cronacher and Karl McLain. Anet developers. Not the escort boss.

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Why Scarlet is amazing.

in Tower of Nightmares

Posted by: Astralporing.1957

Astralporing.1957

Problem is, most players aren’t aware of that stuff because it isn’t packaged inside the game as it should be.

That is probably the biggest reason why Scarlet isn’t well received. The background story for Scarlet was really good; it just should’ve been in game.

I wouldn’t call something on a level of a poorly written fanfic “really good”. I guess some people just have lower standarts.

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Flamekissed: Before and After

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Fractured is the release launched on November 26, 2013.
https://forum-en.gw2archive.eu/forum/info/news/Flamekissed-Armor-Skin was posted November 27, 2013.
That’s a 24 hour window of uninformed people. It’s not about making people happy, it’s about integrity and principal. What are they going to change next due to a select group’s outcry?

points at ascended

points at Karma nerf

Those are the biggest 2… shall we keep going?

You’re missing the point. Those are game mechanics, not purchased items.

Anet didn’t take from you the item you purchased. They changed it to look different. Anet didn’t take from me the game i have purchased. By introducing ascended and declaring they will now have vertical progression they changed the game philosophy to something different.

Pretty much the same to me.

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MF - Is it or isn't it useful?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

tl;dr Magic Find matters over the lifetime of your gaming; it means your loot will be modestly better on average. Over any shorter period, there aren’t any guarantees. Anyone can be unlucky and anyone can get lucky.

I’m well aware that it means over a longer period of time it should mean it’s better, what I’m saying is that it doesn’t. That the due to the way it works, the amount of outliers in the current system current outweighs the intended statistical average even over a “lifetimes” play.

No, it doesn’t. I mean, it does, but only when you consider rare loot. If you look at the blue-green range however, even the unluckiest account will see change. And most of your drops fall in that range.

Well, they would see, if they were looking – but we tend to concentrate only on the best loot, and ignore the more common drops completely.

So, when you deal with statistical data, do not just ignore over 90% of that data before you start making assumptions based on results.

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Please Remove Daily/Monthly AP Cap

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

So this lead to that people, who are lazier than me on achievement hunting, still get an edge on me for TWO years, just because the dailies award achievement points.

No. They had an edge on you because they have been playing for two years while you did not. And the current situation lets you ignore that point and makes their 2 years advantage completely irrelevant.
It works both ways. While i do understand why you might want to keep the current situation as is, or downplay daily ap’s even more, you should understand that the other group has an equally strong point as well

Yes, i do agree that a lot of the permanent achievements should be worth more. Especially many of the new ones, which are often ridiculously undervalued. I also think, though, that the daily cap should be removed as well.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I guess I don’t really understand the attitude of many of the people who reside in smallish guilds expecting the developers to cater to them, especially the people in 2-10 person guilds. Keep in mind this is an MMO.
Every MMO has content for large groups. To use the most popular of them, WoW, it had 40-mans and 25-man raids I think. Was there an uproar from the small guilds or was it just accepted as part of MMO culture?

I guess you haven’t seen the topics suggesting introducing Raids in GW2 and the strong opposition to that idea.
People that want Raids are mostly playing WoW. Those that switched to GW2 are those that didn’t like that gating feature.

So, mentioning Raids is not really helping your argument.

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(edited by Astralporing.1957)

Concerned about Captain's airship passes.

in Battle for Lion’s Arch - Aftermath

Posted by: Astralporing.1957

Astralporing.1957

It never ceases to amaze me how incredibly irrational people can be when you change things.

Yes, it’s extremely surprising that people protest, when you change things for the worse.

serious question. what existing convenience did they remove that wasn’t already more convenient in other locations.

The convenience of having all services in the same zone.

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(edited by Astralporing.1957)

CDI-Guilds- Raiding

in CDI

Posted by: Astralporing.1957

Astralporing.1957

So by that notion, dungeon and fractal skins should be attainable through every single activity in the GW2 universe? It’s the same concept as a raid unique skin. Why should this logic apply to raid items but not other exclusive items?

Well, they certainly should be available through more than one activity. Notice, btw, that dungeon skins are no longer exclusive due to sPvP tracks. I’m seriously expecting Fractal reward track to appear some day as well (and i still think fractal skins should be tradable).

The boss must constantly do some aoes atacks that punish ppl with Berseker gear if we go with the ‘’normal raid bosses mechanics’’ …
He must be balanced around ppl with Balanced-Defensive gear …..
Otherwise :
a) he will be have a Trillion HP , if they balanced it around Berseker and he will be spong-boss like the istances (that you hate)
b) you simply take 6-8 Elementalist+Hunters and make a rotation with the water fields , and trivialize the encounter
+ 3-4 Guardians that will spamm the Protection with the Elementalist ….
c) if it balanced around Balanced-Defensive gear , then your marvelous raid with Bersekers willl kill the boss in half the time (2-3 min)
….. and every1 with Berseker-Defensive-Balanced gear will be happy ….
and not only a guy that 5 months now , wants every encounter to be balanced around Bersker and tries to shut down other ppl ideas about increasing other specs iin every single thread ….

‘’Enrage Timer’’ ?
What kind of casual things are you spouting ?
So Bersker gear should be a ‘’MUST HAVE 100%’’ to beat the encounter ?
Dont you have a more vivid immagination ?

While it certainly could have been presented better, there are some important points here.

Around which stat should the raid content (any content) be balanced around? If the baseline will be PVT, then (unless some additional mechanics are introduced) the zerkers will blow through the content with no problem at all. If you balance around the Berserker stat however, then it will become required, because anyone else will need to deal with massively inflated hp pools that would extend fights for hours.

The differences in DPS output of different stat sets are just too huge – while the advantages conferred by non-dps focused stat sets too low in comparison.
There’s just no point in upping your survival-per-time-played rate by 25%, if to do that you sacrifice the opportunity to do 2-3x more damage (and i am being conservative here). If the battles introduce any kinds of oneshots, that disproportion of stat set usefulness only gets more severe.

This is a weakness of the current combat design that can be overlooked for casual content, but will need to be addressed if you plan on creating truly challenging PvE game modes.

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10k drinks [Merged]

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

They’ve done this sort of thing for a long time now, dating back to Guild Wars 1. For whatever reason they want some holiday rewards to be out of the reach of most people and since its baked into their reward philosophy then asking for a change is wasting time.

Wintersday 2007: Mini Polar Bear. Drop rate chance from Wintersday Chest is 0.02%. Wintersday Grab Bag, maybe 0.2% (if I remember correctly you could get 2 Grab Bags per account per year)

By Mini Polar Bear standards of access, they are handing out these shoulders to everyone who wants one.

You are forgetting that Mini Polar Bear was considered to have outrageously low drop rate by GW1 standarts. Though i agree that it was the first sign of the bad times to come.

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Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Alerno — Taking what you have (and everyone else has) put on the table I do wonder something. I want to ask, and hope nobody will bite my head off here.

You mention wanting to know there will be more to the game. The new and continuing episodes of the Living World count towards that, right? The fact that players know there’s a team working on new content and features, and that there are releases on a regular basis? I fully understand that may not fulfill every desire, but it does show a continuing commitment to “new stuff” for us players, wouldn’t you agree?

Not really. That’s just story. As we have already said, what we’re asking for is not story spoilers, but an information on the direction the game goes. Unless of course the only direction the game goes is the story. That would be an answer in itself.

What kind of game GW2 is, according to devs? What kind of game they want it to be? What kind of people the game will be addressed to? What kind of content will be introduced to entice that group to play/make that group keep playing?(in general, not specifics).

It’s extremely hard to get any answers like that from devs, and when we do get them, they are conflicting and confusing, as if every dev had their own, individual vision of the game, and the overlaying strategy didn’t even exist. Which, if it is true, we’d also like to know, so we could cut our losses right now, instead of continuing to expect/hope for things that will never arrive.

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Colin on esports and combat visibility

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

The reality about FX visibility is it’s consistent feedback we’ve had on every part of Gw2 for years that people can’t always see what’s going on in combat; our design, gameplay programming and FX team are putting a focus on resolving this issue together.

It’s ironic then that so far that team manages to go in the other direction – it’s making the skills much less visible, thus making the situation even more confusing.

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Black Lion Skins in Fractal Encryption

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

I invest in Black Lion skins. If they do this, then I will lose thousands of gold.

You’d lose those as well if those skins appeared tomorrow on the Black Lion merchants – which does happen from time to time. You can’t expect significant payoff on your investments without running some risks.

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Did Anyone Unlock Precursor Mastery?

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Noone will get rich from these precursors, they are account bound.

Only the new ones from HoT.

Anet said that all precursors from this mastery will be account bound, but im too lazy to look for the source.

Noone will get rich from these precursors, they are account bound.

Only the new ones from HoT.

Anet said that all precursors from this mastery will be account bound, but im too lazy to look for the source.

I can confirm 110%

Nope. You both should read the blog again.

https://www.guildwars2.com/en/news/a-legendary-journey/

There’s nothing in the blog about it at all. It was clarified in one of the followup interviews. Basically, all precursors from the crafting collections will be account bound, and you will be able to receive one of them per account. All old precursor acquisition methods will continue to work, and will produce unbound precursors. All new legendaries (unlike old ones) will be account bound on creation. What is currently unknown is if there will be other sources for new precursors (though mf will not work, they will also not be in the normal drop tables) and they will be account bound anyway.

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Is the game badly optimized/outdated?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

and it’s still using DirectX 9 last I checked which by itself borders on unacceptable in 2017 for many people.

You do realize, i hope, that almost certainly this has no significant impact on game performance?

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Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

No it doesn’t. Can’t call Ascended expensive if you work on a legendary. A Legendary cost about 10-16 times the cost of an equal Ascended item.

Ah, but one is purely a stat increase, and another is a vanity item. And a nice skin. You can’t compare the cost directly because they are in a different category.

For me getting ascended gear is a costly necessity. Getting the legendary weapon is a longterm goal to occupy me in the game. The fun part.

Ascended armor is hardly a necessity. Heck, some of my characters are missing a couple of ascended pieces, because I think they are way too expensive to craft. I gear them using random drops.

You are reinforcing my point to maddoctor even more.

If legendary armor is only a vanity skin, then why do you want it if you think the process to get it is terrible? Aren’t there other skins you can aim for that have fun (to you) content barriers?

Because i want the legendary, not the process. And because i think the process is terrible, i am lobbying for a change.
Besides, i never said legendary is just a vanity skin. It’s a vanity gear with top stats and some nice options on top. It is also the designated longterm goal of the game.

We also have no idea what legendary armor will look like. Could be as ugly as sin. (As, in my opinion, ascended armor is).

Could be. Waiting to check that is going to cost me half a year however. I’m not willing to take that risk.

And even if it ends up really ugly, i’d still be ticked off at Anet for locking top tier gear behind a content made for a small minority.

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There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Casual doesnt mean what some people believe it means. Casual doesnt mean only plays easy content, casual means you dont have a lot of time to play.

HoT for example is actually casual friendly.

In the context you brought up, it clearly isn’t. Map metas take 2 hours to cycle, and start at predetermined times (so that every instance is at the same point always). Reward system is designed to favour longterm participation. Events are meant for groups (while there are events that can be soloed, there are almost none that are designed with solo/small groups in mind).

You cannot log in at whatever time you find convenient, play 20 minutes here, take a break,. play 20 minutes elsewhere etc.
Well, you can, but you won’t get anything out of it. Someone that plays 2 hours in one day, but split over many 15-20 minutes parts will get rewarded significantly less than someone that can invest only one hour of continuous, unbroken time. In fact, some rewards will be plain locked out from the first player (i.e. bladed armor chest piece).

Whole HoT assumes that not only you do have a lot of time to play, but that are willing to play according to strict schedule. That’s not casual at all.

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AP, a real measurement of player ability?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

…i have seen enough legendary-wielding 10k+ AP players kissing the floor every two minutes to realize, that some players are just bad, and no amount of AP is going to change that.

…or they may be full-DPS glass canons who’re used to killing bosses in seconds with 25 stacks of might, perma fury, timewarps, blinds/aegis/reflects but go down if a PUG is not as coordinated as their usual guildies/friends party with Teamspeak/Skype.

Ah, you mean they have just enough skill to be carried by a good team, but not enough skill to pull their own weight when necessary?
(and the last case i saw was a bunker AH guardian, by the way).

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Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Except the old ways of getting legendaries had nothing prestigious about it, you just needed gold and time ( Most people take months to craft a legendary). So yeah, there is nothing prestigious about your old and even new Hot legendary. Hence it is possible you are having trouble getting the raids done.

If you think that legendary armor is any more prestigious you’re naive. It’s not the lack of skill that prevents majority of players of getting it, but rather the time and organizational commitment required.

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would you play a Beta Drop RNG again?

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

No, i’d rather they just stick to emailing them out randomly.

It’s still random, except this time I wouldn’t be encouraged to waste my time grinding stale content.

This.

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"And if you fail to fill these roles?"

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Buh bye zerker raiding meta… you wont be missed xD

You missed the enrage timer confirmation in the same blog post.

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My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

That’s the problem. They probably had more than one camp. One group saying, look, we said this, and another group saying, okay what can we do that would help that we can do in a timely manner and is guaranteed to work.

That still doesn’t address the problem of them insisting that they haven’t changed their course when everyone can see that they did.

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Collaborative Development- Request for Topics

in CDI

Posted by: Astralporing.1957

Astralporing.1957

Hard to say which are the most important topics, but let’s start with those:

1) Ascended gear/Vertical vs horizontal progression

2) Challenge vs reward in different game modes

3) Class balance

I assume that is only for the first instance of player-developer discussion, and that new topics will continue to be added later on.

Also, i really have to mention something (again), that you seem to be forgetting about. Something that is not directly part of the community feedback, so i didn’t put it in the points above.

Developer feedback

Basically, everytime you introduce a major change to the game, or do a class balance, you should put a developer explanation of the reasoning behind those changes. What you expect to achieve there, and why you decided upon those methods and not others. Lack of developer feedback is a glaring problem since day one, a problem that has been pointed to you time and time again, and one that is significantly responsible for the general negative community response.
We need to know what’s going on – and the blog posts, that are full of “positive thinking” but scarce on actual information only make the situation worse, not better.

It was possible to do in GW1. It is possible to do in lot of other MMO’s. It should be possible here as well.

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The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

It’s not about the time.

It’s not about the rewards.

It’s about choice.

This is understandable, but we do have a choice between a number of activities that are inherently fun and/or rewarding.

Well, no. We have a “choice” between small number of very restricting activities that you’d normally not do (or at least that seems to be the idea behind them – making you do things you’d normally not do). It’s the opposite of fun for me. It’s work.
I’d prefer to leave work in my RL.

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(edited by Astralporing.1957)

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Forums are just a place for people to vent. Like letters to the editor, no one takes them seriously.

And that’s why most of the new games on the MMO market flop. They didn’t treat their customers seriously.

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Please Remove Daily/Monthly AP Cap

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

And at 39K, it’s virtually unattainable. Don’t you need like nearly every AP currently available in game to get it? Maybe that’s the point. Only those who get nearly all the other achievements, plus the 15K from dailies only deserve to get it.

It’s not “virtually” unattainable. It’s flat out unattainable, there’s not enough available APs in the game. And at the current rate it might be years before the first person gets one (seeing as Anet gives out less and less APs for achievements).
Daily AP at least offered a steady path towards those skins.

The reason the cap was put into place was because people didn’t want to log in every single day for 10AP to stay ahead on the leaderboard

No, it was because they didn’t want to do every possible achievement each day to stay ahead. Which took too much of their precious time.

That reason no longer exists.

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Why AP for the top 250 titles is not cool

in PvP

Posted by: Astralporing.1957

Astralporing.1957

Reasons:
1) Only a limited amount of players can get them, most of them will go to people who do not even care about the AP part.

I find it funny that suddenly you consider something being exclusive, limited to a small number of people, to be a bad thing, when in all previous cases you took the exact opposite side.
Perhaps it’s because you don’t think you can get those APs yourself?

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From Guild Leader to Guild Beggar in HoT flat

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Yeah. No one would ever try to beat the system by artificially making their guild smaller ever. >_> /sarcasm

Some might try, but due to aetherium and favou cap “beating the system” takes just too long to try cheat it that way. I mean, the first time they mentioned arenas, they were supposed to be available in what, 2 months at the fastest possible time? They moved them up the queue, but that doesn’t mean that the queue itself got any shorter. The full guildhall is supposed to take months for the big guilds (you know, the ones that are supposed to build things as fast as aetherium will let them).

Do you really think that a 400+ players guild will practically disband for several months just to cheese the system? They would lose most of their players halfway before reaching that point…

But yeah, lower prices/material requirements and more branching (and cheap small upgrades accessible relatively early, like the bank and merchant currently) would work too. Ability to trickle favour (even by a small amount – something like a daily influence, but on a weekly basis) by just playing would be good too.

That said, I am in a hurry to recoup lost guild capability, not to have a maximum level guild hall. All I really want is to be able to provide the 3-5 members I rely on most with the same services I offered them in September. That’s not a big ask.

I don’t get it. Why was there a setback that you have to regain at all? Shouldn’t every guild still have everything they had before without redoing it? Sounds like super bad design.

Yes, it is.

To clarify: the banner recipes you had are unlocked automatically, but to actually craft them again, you need to build workshop upgrades first, and level up a scribe profession. The same with WvW siege (though they apparently require different upgrade paths). The 24/48h buffs, and wvw buffs are just gone, and replaced by new ones that need to be researched from scratch.

Basically, the only thing from the old guild that remains and is accessible immediately without need of prior reunlocking is guild bank.

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(edited by Astralporing.1957)

70g to make basic exotic insignias.

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

And you can buy Nika´s Exotic Medium Berserker Armor Set for 15-20g for the whole set so I dont know, why people would craft one.

Well, that’s another problem. There’s no reason whatsoever to craft one.
Basically, this problem completely killed armor crafting at anything below ascended tier. And even at that tier pursuing other options first is highly advisable.

The output of the farm isn’t enough because people are not doing it as they’d rather do other farms that give them 30G+/hr and just buy them off the TP.

Yep. Because players aren’t running a charity. Considering that the drops from that farm are subpar, doing it is actually a loss compared to the option you mentioned.

Yes, if players, out of goodness of their hearts (because there’s no other reson to do so) decided to work to fix economic problems Anet caused, everything would be well. I have no idea however why would anyone want to do that.

It’s RNG among the tiers of leather. Much better than what we have elsewhere.

That’s actually not true. The salvageable drops from normal mobs from all the LS3 maps are a far better source per effort both in quality and quantity.

Supply is coming from drops like it always has been. We don’t know how much is being generated on a daily basis

We do know however that the drops from this farm were not enough to impact the market.

Players do have control. Do the farm. Get for leather. List it on the TP. The more that do this, the lower prices will go.

That would be a community service. You can’t expect players to work so that other players (not them) will have it better.

You’re telling me that you get more leather consistently from playing other areas of the game than you do from the leather farm?

Yes. A bitterfrost farming run (berries, chests, and killing all mobs on the way) gives me better returns, for example. And it doesn’t require waiting for a zerg to gather (which may or may not happen).

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Can you please fix spawned items?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

People do know that you can click on interactable objects to give them interact priority right? I have never once been blocked from interacting with something. You can always click on the object and then interact with it. This is a non-issue by people who aren’t aware of all ingame options.

Go ahead, click that harpoon

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ANET please nerf HoT

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Soloable means I do not have to group or team. I can play solo and run with a zerg.

If you need to depend on other players (see the “running with zerg” part) it’s not soloable.

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Please Cap Loot! (Controversial Suggestion)

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Second! The current system completely devalues all items up to the level of masterwork, as you are getting them in buckets.

After a while, anything below BiS will become devalued. It has affected even exotics, and we definitely do not get them in buckets. As i have said, first we need to start getting decent loot in normal gameplay. Then we may start talking about nerfing farms. Not before.

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Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

I’m wondering where the outcry was for the 4 or 5 months prior to the release of HoT when XP gain gave L80 characters absolutely nothing? No Hero Points, no Skill Points, nothing.

There was quite a huge outcry. It’s exactly because of those complains that spirit shards for xp were brought back.
Edit: Ah, you mean before HoT, but after skill point split? Mostly because most people didn’t notice yet that the game was acting differently than advertised (original info for that change said that we would get skill shards for leveling past 80, or at least was worded in such way that almost everyone interpreted it like that). But as soon as people started to realize that something is not right, complains started. It has just taken them a while to build up.
Also, as Indigo said: equal treatment vs. better treatment for small group of people.

Why is it such a big deal now that some players can attain Spirit Shards, of all things?

When you ask for something, and see it being implemented… but only for a small minority of players (and not the same group that was asking either), it’s not unreasonable to feel as if Anet was being playing the role of Monkey’s Paw… again.

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(edited by Astralporing.1957)

Why The Stat Cap Is So Important

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Just to add my two cents. May be people should take a step back and see it in the developer’s point of view?

Horizontal progression inherent a big problem, people will have the choice to do it or not. For some like me, found that the medium armour skins from all the dungeons are ugly, if not of the achievements I would not have run the dungeon at all, but even though I did, it was only once.

So if this patch there is no Ascended pieces just some new skin that you dont like how many times will you run the new dungeon? The developer used up so much resources to build the dungeon and pray that the majority will like the new skin so that the company will not close down this underperforming department?

That is true – the better stat tier is a cheap solution to not being able to put in a good content. Which is another reason why i’d rather have good content and not a new stat tier.

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Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Since this thread has had a lot of criticism and not many suggestions, I am going to toss one out there. +1 if you think its an approach closer to what players actually want and the game needs…

Megaserver consolidation should happen in areas that have consistently seen 20 players or less during peak hours. And it should be virtually transparent.

Categorize them as a new type of zone. Let’s call them “Communal zones” or “Shared Regions”. Outline them on the world map as blue or something so players have a quick visual indicator for if they are entering a shared area.

That will actually create it’s own sort of draw. Since those places could be seen as cross server game hubs where players can meet up and play together without necessarily burning a guest pass.

If the goal of this was facilitating friendly play. Mission accomplished. Low pop areas are higher populated and can serve a purpose. Existing communities remain intact. Every player, regardless of schedule or geography, has ample opportunities to participate in world events.

This Leaves the rest of the game and bosses alone and doesn’t break the map

That… actually is a really good idea.
Additionally, for some other areas you might do “server pools”, where the same area on one server works as usual (because there are people there), but is shared among 3-5 other servers because their population is just so bad (or you might “piggyback” small servers on top of big ones).
Also, overflow mechanic would then first try to drop you into different server main zones, and only after those are completely filled would create new maps.

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(edited by Astralporing.1957)

"Play How I Want" Is Gone

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Incorrect analogy. There were not an equal amount of choices before. You’re misrepresenting the previous system by suggesting that.

Here’s a better analogy.
The shop had 8 toy bears, 2 toy cats, and 2 toy dogs.

No, there were no 8 pve-specific dailies. Most of the dailies were generic, and could have been as easily done in any of the three game modes – which you already know. So, now it’s you that are knowingly misrepresenting your case.

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Home Instance Bandit Chest

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

That is a pretty smart way of keeping people visiting silver wastes.

If you need cheap tricks like that to make people stay in sw, then you’d better start thinking hard about the (re)design of the whole area.
Really, if i need to go to SW for crests tp buy keys, i might as well use those keys there, without the need to jump to home instance at all. It’s not like i have ever lacked shovels while looking for chests.

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(edited by Astralporing.1957)

Why one chest per toon instead of account?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

et voila.
your standard player.
this is the type of player that is part of the “farming mass movement”. only doing what others found more rewarding until the next big loot thing happens.
this is a challenge for the design team to deal with this.

I assume you’d rather he farmed like hell for gold to buy overpriced ectos from TP? Then he suddently wouldn’t be part of a “faming movement”?
It’s the farmers that find that last patch chest change unappealing, because the distance between them and casuals went down.

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Tequatl Feedback [Merged]

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Stop whining so much.People alsready begin to grasp how to do it.Give it a bit more time.I bet in the end of this month all those complains won’t be here.

Sure. Because it will get nerfed. As it got nerfed before, when it turned out to be too difficult.

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Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

As for time required, it takes a lot of hours to get a legendary. If you can put in that time, you have time enough to raid.

Vayne has already explained to you why it isn’t true. There’s a difference between being able to dedicate a lot of time to a goal, and being able to organize your activity around a set schedule. I am able to play for a lot of time, for example, but i can never guarantee that i’ll be able to have an uninterrupted, continuous time to play at a specific day and hour. The same with all my friends.
And no, i’m not willing to base my friendship around an acquisition of pixel gear either. That would be debasing the concept.

As for stats, they have the same stats as ascended. Which you can get in any game mode. Personally, I don’t find the stat swapping all that useful.

As of this moment, the most sore point is something different. It’s the currently supported by devs idea that one form of having fun in this game is clearly superior to all others. And, incidentally, it’s the very idea that made many players leave other games and come to GW2 once (because that was not true here at that time).

How does having the vast majority of the game aligned with your preferred style of play make you feel like a second class citizen compared to players for whom only a tiny percentage of the game is aligned with their preferred style of play?

It’s when that tiny percentage is called a superior way to play, and the only one deserving the best rewards. Which is currently the case with Raids.

Suddenly one day i have been told that the way i play the game, and the activities that were fun for me, things that i have been doing since the start, are no longer the things to do. I should strive to be “better”, and do those other, new activities. Incidentally, those new activities are no fun. In fact, they’re exactly the kind of unfun i tried to avoid by coming here. But if i try to complain, i’m being told that either i’ll change my point of view, or i’ll get no cake. Because, apparently, i don’t deserve one, because i’m having fun the wrong way.

Sorry if don’t find that appealing.

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Forum Moderation - clarification please

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

So, i guess, any mentions about Manifesto (unless brought up in a positive way) are no longer allowed, right? Or, in general, commenting about what devs said at some point and how this compares to the current game?

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Semantics and Ascension

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Ascended came out forever ago…
And yeah it takes awhile to craft, but then again it’s not “required” for anything other than high level fractals.

That argument was very weak even before that planned stat buff. Required? Yeah, it isn’t, but it sure helps a lot, and it offers significant advantage. Which will only get bigger now.
And before you’ll try to claim, that those that don’t like it should simply ignore it, notice that Anet, by increasing the difference, made clear that they don’t intend us to ignore it.

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(edited by Astralporing.1957)

Bloodstone Crazed Creatures Event

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

There is so much salt around these events. Why are you folks so angry at not being able to complete them within 1 day of implementation?

It’s not the delay that is a problem. It’s the waiting. Not ven knowing how long it will be. Because the mob may not spawn at all. Or spawn in the short moment when you just had to leave your computer for a second 9laving you with 3h + wait time).

If you could get only one of those per day, but the waiting was reduced (and made more reliable), as, for example, it worked with bandit events, it would be way, way better.

They aren’t even that difficult to do! Like Vayne, I finished everything within about five hours today and I honestly for the life of me could not understand why everyone is so salty over these bloodstone spawns.

I met a guy yesterday that claimed to wait for moa for 6 hours straight (without changing maps) without even seeing one. Due to weird schedule hiccups, the moa spawned when he went afk for a moment thinking that the break period has just started. In his place i’d be salty too.

They spawn on a fairly reliable schedule.

The schedule is, unfortunately, really unreliable, and seems to contains ome weird random elements. For example (based on device readings, and reports from other players), the evening schedule yesterday at EU was thus:*

- Moa/Devo
- Arcto/Shark
- break (yes, that’s no mistake)
- Wyvern (for 1 hour)
- break again

And that last break lasted only ~15 minutes (at least ten, according to the device. Was semi-afk for the remaining 5 and not checking, but from the map chat other people reported break as well aven in that time), before suddenly, with no warning, Moa spawned. Moa died really fast, by the way (by the time i arived from where i was standing, which was closer than the closest wp, it was already at 50% hp), so people that weren’t already nearby and checking situation had no chance at all.

(from the description seems to have been the same instance Xenesis was on)

That’s really bad design.

It works exactly like that. Source: that is literally how I did them.

Then you were extremely lucky. That’s not something that an average player can count on.

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(edited by Astralporing.1957)

Would You Like 10-Man Raids (Poll)

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Oh look another gamer who fears raids being introduced because of no reason whatsoever besides difficult content that they can’t do. Nothing new here.

Way to build your whole sentence out of mostly incorrect assumptions. Also, way to show exactly the reason why i might not want that “different breed” of players with the same attitude in this game.

With a poll of 250 votes, 2/3rds say that yes.

Oh yeah, ~150 people said yes. Out of over million players, and at least several thousand active forum posters. Great majority you have here.

Also, you really should brush up your info about MMORPG demographics. Raiders are always a minority – even in raid-heavy games, which GW2 is not. It is not an accident – you can say, it’s by design. By design, because, after all, raids are specifically made to exclude average and below-average players – they wouldn’t be challenging otherwise. That already places them as a content for minority, and that minority gets smaller and smaller the more challenging you want them to be.

If someone from top 10% wants a challenge, they would expect that challenge to be for them, not for someone of lower skill/gear plateau. If someone from top 1% wants a challenge… you get the picture.

TL/DR: Raids are a small minority content. They are a small minority content, because the raid community wants it that way. Even if they later try to fudge the numbers trying o pretend that they are more important than they really are.

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One shotted by a "berserker elite"!

in PvP

Posted by: Astralporing.1957

Astralporing.1957

…all Hundred Blades attacks hit? Seriously? Learn to dodge…

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Drain the currency

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I’m up to 8g now. Drain your own gold, leave the rest of us alone.

Only the more wealthy will be more incline to drain their gold for comestic, and as a side effect, your 8g will have more purchasing power as more gold is drained from the economy.

If things will cost more (which is what you’re really advocating), then no, his gold will have even less purchasing power.

Sinks or no sinks, those that can afford the most costly ones will still be able to replenish their loss much, much faster than those on the other end of the wealth spectrum.

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Options reset every time I log in

in Bugs: Game, Forum, Website

Posted by: Astralporing.1957

Astralporing.1957

As above. Having to manually change half the general setting options, as well as inventory settings everytime i go back to login screen for any reason is really annoying.

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Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

I think you underestimate just how many people do WvW and sPvP. Just a bit. If it was such a huge waste of time, Anet wouldn’t bother supporting it at all.

Nah, Anet Devs are just huge pvp fans. In fact, if you can remember, GW1 was supposed to be a PvP game with a PvE sideshow acting as lobby. Only, it didn’t work that way – people were way more interested in the pve aspect.
The devs simply haven’t really accepted that yet.

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Formal statement from ANet?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Agreed. However, seeing as the Ascended Items thread got closed when i was starting to hope that some response from developers will be forthcoming suggests, that they will continue to ignore the fire until the whole house burns down around them.

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In my opinion, Infusions are going too far

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

When Colin fronted a group of questioners about ascended gear originally, he said straight out that people should complain about it if they want, but avoid the slippery slope argument. Anet doesn’t want to make ascended gear massively OP and the more ascended gear they add, the more ways to get it will be added.

Up to now, it didn’t actually follow that pattern. Not only the avenues of getting ascended are very limited, any new stuff required different methods and wasn’t accessible through old ones. WvW addition will change it a bit, but not much, since it wil still require laurels – and not all currently existing ascended gear will be available there anyway.

All the ascended gear is currently hidden behind either restrictive timelocks, a very specific mode of gameplay, or both. Nothing so far suggests that it is going to change anytime soon.

the high level fractals being an acceptable exception since you can get ascended gear by running the fractals anyway

No, you can’t. No amulets or earrings in fractals.

And yes, it is funny that the best argument ascended apologetics can come with is that “people do not care about this stuff”. If they don’t, why introduce it at all?

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(edited by Astralporing.1957)

Thought after being able to play "bad guy"?

in Living World

Posted by: Astralporing.1957

Astralporing.1957

I wasn’t playing a villain. I just got handed an idiot ball. Again.

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