Showing Highly Rated Posts By Astralporing.1957:

Cost of Elite Skill for Tmpst an Drg. Hunter

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

That’s not the cost of a single skill (which i believe in both cases is actually 25), but remaining cost for the whole elite spec chain. You must have unlocked some tempest skills already.

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Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Thats not correct. The choice to put a high tier reward into raids is totally logical.
Raiding is currently the hardest kind of content in guild wars 2.

So? It’s not like it being harder is somehow inherently better. Not everyone is interested in this kind of content.

Also, as Rednik said – are Raids front-and center content at the top of everything, or are they a side content? Because if they are the former, then everything that was said in this thread about game identity change is completely true.

If i beat any kind of hard mode in another game i expect to get the shinniest of the shinniest. But not in this game? Why?

There are games that revolve around difficulty and beating it. GW2 was not one of those. Now it is. That’s what i am against.

Looking at the history of high level rewards in this game you can surely expect another kind of legendary armor to be released down the line or another way to earn legendary insights to get to this one.

I’m not content to wait 2-3 years (or more) for the first one to happen – that’s why i am all for either easy mode (with rewards) or an alternate acquisition option. Though, again, i’d rather not wait years for that to happen.

There was a time where you could only craft ascended gear.

Ascended gear being more easily available is solely an effect of players voicing their dissatisfaction with the original implementation. If most players were okay with rings and backpacks being locked behind fractals, then most likely all the ascended gear now would be obtainable only as drops from high-end content (and we’d likely have even stronger tiers now, as Anet didn’t hide then that they did plan to engage in gear progression). Turns out players were really angly about both those ideas, and were very vocal about it, and thus Anet had to adjust their original plans.

Now pretty much every game mode has its own way of getting it and it drops in all kind of content.

Yes. Because then players did not remain silent.

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What happened to the manifesto?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

The reason ascended was introduced makes perfect sense in my opinion. They simply didn’t expect exotics to become so plentiful and easy to get.

This is incorrect and has been proven to be so by quotes in this thread.

No it isn’t.

Well, by their own words, they intended for exotics to be plentiful and easy to get. They really shouldn’t have been surprised by the fact they succeeded. Unless, of course, they never wanted to follow on their original stated intentions.

So, either the reason you quoted about why they introduced ascended doesn’t really make sense, or their stated and real design plans were significantly different.

Neither of those is a good thing, but the second option is actually far worse.

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Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Astralporing.1957

Astralporing.1957

Also, what the heck is pulling us down in the water??? This is on the east side of the drill and it’s not the Kraits.

It’s the drill itself. You get too close, you get pulled in. Get even closer, you die.
(the effect is a bit bigger than the wave visual would suggest)

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So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: Astralporing.1957

Astralporing.1957

I can’t be the only one who hates these; they’re stupid as hell.
It’s not fun to lose the whole thing and have to start all over again because of a single tiny mistake. Especially when said attacks are poorly telegraphed with specific methods for avoiding them inside a tiny dome that limits your field of view.

All this is a direct consequence of damage mitigation through dodge being a method far superior to all others. As a result all increases of difficulty progress alongside one (or more) of the three paths.
1. increasing penalties for not dodging (one-hits, and dodge-or-die approach)
2. making it harder to dodge (attack spam, massive aoe barrages, preferably one after another so that the target would be hard pressed to regenerate endurance, or making the attack tells less and less visible)
3. completely circumventing dodge mechanics (revolving laser walls in Aether blade retreat that can’t be dodged through, for example)

In the end, any “difficult” fight requires less and less tactics, becoming pure arcade game, and heavily punishing even the slightest mistake. And the only important stat becomes pure DPS – because the game ignores everything else.
The problem? People that want to play arcades play arcades, not MMO’s.

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(edited by Astralporing.1957)

Why do people think LA will be rebuilt?

in Battle for Lion’s Arch - Aftermath

Posted by: Astralporing.1957

Astralporing.1957

but…but… muh map chat ; __ ;

One of the primary reasons I can’t wait for Lion’s Arch to be reduced to rubble.

I can’t even follow the map chat half the time anyway, there’s always one of the same four or five attention-kittens spamming emotes a hundred times in a row next to the bank. I could name them by name at this point. Or maybe this is just a Borlis Pass issue.

Raze the place, Anet! The only thing better than standing amidst the rubble of that derelict haven for crime and degeneracy would be slaughtering some baddies over it.

Oh god, this. It’s not just a Borlis Pass issue, I’m on Yak’s Bend and we have a handful of players that do that. Or they just talk about nonsense and then get annoyed at other people for talking nonsense.

You know, of course, that map chat is tied to people, not to the area, right? It’s not going to disappear, all those people will just move to a new gathering spot. Anyone who thinks that destroying LA will improve the community is really naive.

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Some servers no longer doing TM

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

After each new LS chapter, number of people doing previous content drops. Since Marionette is so number (and experience) dependant, it caused visible drops in success rates across all serves. This caused even more people to abandon the content.

Let’s face it, no content that requires 100+ participants is sustainable in the long run.

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Taking Grind to a whole new Level

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Yup, here you admitted it. Your entire threads and subsequent posts are nothing but for your own personal gain. You don’t want to play the game as it is intended to be played. Just the reward. Yep!

So? All the raiders didn’t want to play the game as it was intended to be played, and kept pressuring Anet into changing it. And now, when they have succeeded at it, it’s suddenly became something people shouldn’t do for some reason?

Except all those things were ADDED to the game. They didnt replace anything.

Oh, but they did. You keep ignoring the fact, that for a lot of people that bought GW2 3 years ago, lack of those things had a value on their own. Adding those things did have an impact on the rest of the game. Impact that a lot of people didn’t like.

So, basically, we have a group of people that want to change the game into something else that it was originally meant to be – and they keep telling others that trying to change it back is for some reason more selfish than what they themselves are doing.

ROFL wow you are so self centered.

And you aren’t?

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How We Got Here (Long)

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Granted, I have no idea how many legendary insights (1 boss kill = 1 legendary insight) we’ll need to make the legendary.

According to devs, while exact number of insights is not decided yet, if you raid regularly since the beginning, by the time you finish the third wing and do all achievements you will have enough for one set. That is… a year?

That’s pretty quick compared to the pvp backpiece. Personally, it’ll take me three seasons to complete – that’s nine months. You mentioned it’s doable in five seasons – that’s over a year.

Actually, it’s doable in two, but you need to be good at pvp for this. 4-5 seasons is for those that are not good. Besides, getting legendary armor may not be that short either.

I think most players could beat a raid boss if they were given a year to do it.

I sincerely doubt it. You can’t just invest time in small chunks to raids and hope to get anywhere, like you can with pvp backpack. And beating a boss once will not be even close to enough.

Ultimately, legendary items are a prestige skin with the same stats as ascended. Personally, I would be ok if, eventually, there’s an alternate method to get legendary armor. Just like, eventually, we’ll be able to get the legendary backpiece from fractals. But beating raids is a prestige accomplishment. And legendary armor is an appropriate prestige award.

And that’s the problem. I don’t see any prestige here. I just see people that like one type of gameplay being treated better than people that prefer to have fun in different ways.
The legendary armor is not really a mark of prestige. It’s a mark that raiders are Anet’s preferred players. That Anet thinks that a huge majority of players that are supporting this game financially are second category citizens.
And considering that those second category citizens were the original target group for this game, while the raids were something lot of the players escaped from, you can guess how many people take that message very, very badly.

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(edited by Astralporing.1957)

Why Scarlet is amazing.

in Tower of Nightmares

Posted by: Astralporing.1957

Astralporing.1957

The reason for the hate is rather unimportant. All that’s important is that is fuels animosity towards her from the players.

But i don’t feel any animosity towards her. Feeling animosity towards cardboard cutouts would be stupid. It’s the screenwriters that irritate me for putting Scarlet into this game.

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Revenant Legends - Scarlet Briar

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

…just let that plant die, okay? That’s the only thing she was good for.

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Upcoming Stat Changes in the Q3 Balance Update

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

They’re doing this because the elite specs will be providing greater trade off buffs in their traits.

One of the Scourges traits for example converts a percentage of your condition damage in to expertise. You will have to choose this trait over other traits for that benefit instead of being able to use foods to fill every hole.

I think these are good changes but I hope there are more tweaks in the near future.

Yeah, obviously we can’t have the new elite specs to be not necessary. Better nerf the current builds now, to make the place for new ones.

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Update to Ascended

in The Edge of the Mists

Posted by: Astralporing.1957

Astralporing.1957

I always thought that the kits/banners/summons/etc all met your weapon’s stats at time of swap/summon.

In fact, the whole case of engineer kit/summoned weapons, banners, and ranger pets stats being based around a set tier is the best proof, that ascended weapons (and vertical progression) weren’t envisioned in this game at all, and were just a quick and pooorly designed later addition.

Or it could be proof that they did not want to make everybody except engineers and elementalist ascended weapon, which would be unfair. The point being it is not proof, you just did not want to consider the other side of the argument, because it did not suit your narrative.

No, if the engi kit design would have been made in a design environment where vertical progression was a possibility, then they’d have been made to scale with the equipped gear. The only design reason for them not to scale is if the stat plateau was never expected to change in future.

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70g to make basic exotic insignias.

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I did bitterfrost farming while back. It didn’t provide any better loot. You get on average about 2,000 unbound magic per character. I can do all the hearts and nodes in about 20 minutes so that’s 6,000 per hour. According to a Reddit article from last year, profits from packets were going for 0.6440 and bundles were going for 1.2182 ignoring mystic clovers.

Packets cost 250 UB magic and 50 silver while bundles cost 500 UB and 1G. You can buy a total of 24 packets at a cost of 12G or you can buy 12 bundles for 12G. This yields a profit of 15.456G for packets and 14.6184 for bundles.

Seems on par with the leather farm and possibly worse considering that reddit post was from last summer.

Yes… when you count unbound magic alone. Which is actually the lesser part of what you get. When you total in drops (and salvageable scraps, which have better tier ratio rates than hides) you end up far ahead.

Well, if there is no reason to craft one, should we complain about the high crafting costs?

…considering that high crafting costs are a large reason of why crafting is useless? Definitely.

If you see it as a problem, that crafting exotic armor isnt the best way to obtain it, it was fixed for the HoT Exotics, where crafting is the only viable source.

And it costs so much that it’s better to go straight for ascended with stat change in forge. So again, useless at exotic tier.

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(edited by Astralporing.1957)

New Mystic Forge Recipe!

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

In the end, this recipe is voluntary. The item is desirable but not essential. Players may decide for themselves if going for a particular item is right for them. In the end, I believe that it really is that simple.

You can say that about any grind – after all, it’s only a game, nothing here is really essential or necessary. This doesn’t make low chance RNG reward systems any better.

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Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I love this community:

Before megaservers:
“Buhuhua all maps are empty, the game is dead!!!!”

Now:
“Buhuhu the megeserver system sucks, it is the worst thing ever added to the game, why can’t I play on my server?!?”

And pathetically enough it is often the SAME people that said both of these things.
I suppose complaining for the sake of complaining is something we just have to get used to here.

Setting a man on fire because he was complaining about the cold is not usually considered to be a good solution.

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Didn't get armor piece

in Living World

Posted by: Astralporing.1957

Astralporing.1957

I imagine they did this because the map was dead a week after its release. This way people will participate.

I can tell you now, that if i end up farming 2k crests for gloves, and 8k crests for remaining armor pieces (which is a strong possibility now), once i do that i will never return to silverwastes again. Because i won’t be able to even look at that place. I may end up taking a break from the game as well.
Also, if they need to use cheap tricks like that to keep people in the zone… well, why didn’t they design the zone itself to be interesting enough for people to return to?
Besides, if they want people to keep coming back, they need something that can be repeated infinitely and will draw in crowds. Like a new world boss (and not of a Three-headed wurm difficulty).

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I won't miss F/U

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

Never played F/U, always hoped for a fix.

Played F/U, hoped for a fix. That path was hopelessly bugged, that’s for certain.

This is better than a fix.

Avoiding the problem is never better than fixing it. Especially if you do that because you don’t want to admit you were the one that introduced it in the first place (the path was okay before it got “rebalanced”). I’d rather see Anet devs get into habit of fixing their own mistakes, instead of consistently sweeping them under the carpet.

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Anti-needlessly mean people feature

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

But on the other hand, YOUR guild, and anyone else who likes you, could counteract it. Ultimately it would still balance out in accordance with the intended purpose.

Its intended purpose is as i understand, to filter out trolls and rude people. Not to filter out solitary trolls and rude people, but at the same time make groups of those able to shut up any opposition.

Generally, when similar systems are implemented on different forums, in all the situations i saw this led to actual decline of behaviour, to creation of cliques in war with each other, (usually for totally petty reasons), and to overall toxic atmosphere. Don’t want to see that happening here.
Blocks and reports are good enough – or would be if people actually used them.

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(edited by Astralporing.1957)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Wasn’t this change due to so many complaining that dailies were too generic and unfocused?

No, the last significant feedback about dailies was the one when players protested about limiting choices (which resulted in adding 2 more achievements, to a total of 12 per day). Guess what, now players are protesting about exactly the same thing they did last time. I’m pretty sure that surprised Anet completely.

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Update on the Economy

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

This thread has had 32025 people read it so far, but only 183 people have chosen to respond.
Thats 0.57%.
What does that tell you?

That there are a lot of people interested in this thread. The low % of posters may indicate, that many of them either have no opinion (unlikely, people generally do like to have opinions, even when they have no knowledge on the subject) or they agree with what has already been posted and don’t feel the need to add to it.
(also, f2p players can read, but cannot post)

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(edited by Astralporing.1957)

We Chose Lost Precipice to Glide

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Some people here overreacting a bit? And yes, my guild also chose the Precipice, partly for the same reason. It’s inconvenient to activate the jump pads, but not the end of the world, or a real hindrance to gliding.

It is a great hindrance to gliding. On the original (capture event) map, you could glide from updraft to updraft, or use them when gliding from top locations to other places. After capture event ends, it turns into a poor man’s replacement for mushrooms – click, glide up and land. In a map that was clearly designed with those updrafts being active in mind.

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The new Tequatl O____O

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

I’m excited for events that can fail. Now all they need are epic consequences for failure.

Well if the new rewards are of the same chances that we have come to know then failing will most likely only result in a missed out rare, a green or two, a blue, and a few silver. In other words no real consequence at all.

Once again the loot has been adjusted to award success. Ascended items, minipets, and ascended crafting materials is not “blues and greens”.

Depends on the drop chance. Technically current dragon chests drop precursors, after all.
Just saying.

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CDI-Guilds- Raiding

in CDI

Posted by: Astralporing.1957

Astralporing.1957

Also, one point i forgot to address before.

Hi, I mentioned this in my first post a few moments ago. I could be out of date as well as this mind set that we were given early on…but isn’t the entire game ‘endgame’ ? Hop in, do whatever you want to do. No pressure, nada. Take your time, the whole thing is your oyster. When you start creating level 80 content only, ala raids, you segregate the playerbase much like other games where its then a rush to max level to do the raids. All of the gorgeous 1-80 content you have in this game becomes completely trivial and a stepping stone to the real game. You might as well just allow people to boost to 80 via potions or something and skip leveling all together because it becomes absolutely meaningless. A meaningless time sink. I didnt need 80 levels to learn my class. Maybe less than two dozen and I had it down. The rest was just enjoyment because the 1-80 content was nice. I leveled through it without any pressure. Put max level content in the game, and we will feel rushed to get to the real stuff. Its human nature.

For this reason, I do not think raids belong in GW2. But if they are to be implemented, I do have suggestions which I have shared

I bolded a section of this that I wanted to inquire about. Do you think the fact the game has been live for over 2 years now change your thoughts on this? This is definitely a common occurrence with new MMO’s that launch with raiding, but what about a game that didn’t launch with raiding? Is there still an issue of players “rushing to 80” when a large percentage of the player base already has at least one 80? Thoughts?

Yes and no. Yes, there is an issue, and no, it’s not directly tied to the 1-79 vs 80 lvl distinction. The issue lies in making raids The Content That Matters. The Content For Real Players. If you look closely at this thread, you will see the preference of the many raid supporters to make raids heavily exclusive. You need to be level 80. You need to have perfect gear (preferably berserker, because if “you are good at the game” you don’t need lesser stat sets :P). You need to have skills in top x% of the players… some other methods of restricting access were also mentioned. Only those that pass that threshold deserve to play the content, and only those that can pass that content deserve to be rewarded.

Sounds reasonable, at first – until you start to think about the unspoken corollary. One that says, that Raids are The Content That Matters, and everything else is a content that doesn’t.

If only level 80 players are allowed to play the content that matters, it means that levels 1-79 do not matter, and that content for those levels do not matter as well. Or at least matters less. That every content that is not so restrictive is somehow lesser. That is quite a powerful message (even if it isn’t true – perception is quite often more important than reality).
(it’s the same reason why you have to be very careful with using the “endgame” label – it also sends a message that triggers lot of preconceptions tied to it)

With dungeons you managed to avoid that issue completely – yes, there were some level 80 ones, but they were just a end step in a ladder that started much earlier. Even if some of those dungeons weren’t really that well balanced for lower levels (those for which they were supposedly designed), the mere fact that they were labeled as such was a message about their inclusivity.

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(edited by Astralporing.1957)

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

Or you could just accept ArenaNet’s stance on legendary armor.

A week ago people were telling me to accept Anet’s stance on easy mode raids.
Stances change.

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Race change on gem store/black lion chest?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Race change could be done and there have been a million suggestions on how it could be implemented.

I don’t remember even one suggestion that offered a sensible mechanical solution. In fact, most “solutions” concentrated only on how it were to look from the player side.

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Why didn't you buy HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

casual players can play 100% of the content excluding perhaps raids which represents a tiny proportion of the game (i do think Anet should create a agony style system for raids so all can enjoy it personally)

Doesn’t matter. It’s the image that’s important for new players, because they have nothing else to base their purchase decision on.
And the image of the game did change.

example vanilla orr was just as difficult to roam as current HOT zones.

And then it got changed because players didn’t like it that way.

Most likely, because everyone that was interested in it has bought it already, and there’s not enough new players to make a visible impact on sales.

I see this a lot as an argument but I don’t get it. Why was Guild Wars 2: Heroic Edition selling at Q4 2014 (before the announcement of Heart of Thorns in January) so well, for a game that was already old by mmorpg standards AND it was during a period of a terrible content drought (last content update was in August 2014)

Why was the Heroic Edition of GW2 outselling Heart of Thorns so long after the release of the game?

It’s aimed at different gaming population?
Also, remember, that there’s the f2p version. People that liked the core approach, but didn’t like what the expac did to the game can just stay f2p now.

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(edited by Astralporing.1957)

R ppl concernd about new Trait because

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Are people concern about the new Trait system because of the way the previous Trait revamp was handled? I am curious.

No, people are concerned about the new Trait system because they can read (and the system has already been described in great detail). There are some really big problems with it as it is designed currently, and those are not peripheral, but part of the core design.
That’s why some people are rightfully disappointed.

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New Mystic Forge Recipe!

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

We can ignore those people and have fun. Honestly, I figured that out as a kid when it came to toys.

But what about those people that get their fun from having rare items? Shouldn’t they be allowed to have fun then?

Those people derive fun from denying it to others. Now, in the real world, your freedom stops when it starts infringing on mine. I don’t see a reason why it should be different in the game.

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Forced into even more WvW that I despise

in The Edge of the Mists

Posted by: Astralporing.1957

Astralporing.1957

I don’t know what you are talking about, but being a little forced in WvW is better than solely being forced in PvE. The game has to adress both pve and pvp players.

Yes, it has. It should do this separately for each mode, without forcing crossmode requirements that only make people irritated.

PvE people should not have to wvw. And wvw centered players should not have to pve. Its that simple. Whats so hard about that logic?

Basically, this.

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(edited by Astralporing.1957)

why can't jewelers create ascended trinkets ?

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

To keep story mode achievements and fractals relevant.

If they need to keep rings from being crafted just to keep those relevant, it means that there’s something really, really wrong with both ls and fractals.

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Frost gorge train ruined

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

It seems you didn’t quite get what I was saying. So let me try and explain it better to you.
I assume that everyone that plays the TP or runs champ farms do it because they want money. Now that we got that out of the way, here’s the point I was trying to make.
Playing the TP requires thinking, a lot thinking. Champ farming doesn’t require thinking at all. Considering that playing the TP nets you a lot more gold than champ farming, it is only natural to assume people that champ farm are, how should I put it, not smart enough(? sorry couldn’t find a better word) to play the TP.
Nerfing the champ farms means people will have to do something else to get the gold. The closest thing to champ farming (not considering the TP) is in fact running dungeons.
And for the matter of why should I care. I simply LOVE running dungeons. I just find it extremely fun. So, people that ran the champ farms will move to doing dungeons now. Which means more dungeon groups, and hopefully even paths that weren’t popular will become more popular again.
And that’s why I’m happy.

1. Dungeons got nerfed as well, haven’t you noticed? Basically everything except TP flipping got nerfed in this patch.

2. Champ trains were a way to earn gold, but mostly indirectly – through selling drops. Direct gold earnings were a drop in the bucket compared to that. Now, the price of all that stuff the train supplied is going to go up. That doesn’t make me happy at all.

And as always, the TP barons (people that do not really play the MMORPG at all) are the only group that will benefit.

And also one question. Did the champ farm contribute to the deflation or to the reduction of inflation

Champ trains introduced to the market more goods than gold. Thus they actually slowed down inflation. Now there will be slightly less gold being created, but also even bigger drop in supply (the commodities you use that gold to buy). The prices will go up.

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(edited by Astralporing.1957)

Responses of Four Winds

in Festival of the Four Winds

Posted by: Astralporing.1957

Astralporing.1957

Well you have to admit last year queen jubilee was over the top, it completely ruined the game economy.

In what way? By decreasing the cost of almost everything, and thus making it moe available for the common player? By offering players way to farm once nigh-impossible to get drops like cores and lodestones?
If so, then i want the economy getting ruined even more, preferably on constant basis.

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Aether dungeon needs radical nerfing

in Sky Pirates of Tyria

Posted by: Astralporing.1957

Astralporing.1957

Because HP are there for a reason ONESHOTS makes them useless
Thoughness is there for a reason again ONESHOTS makes them useless

Weird, I have never been oneshoot in this dungeon. Wrong build ?

Depends on a class. My guardian bunker gets oneshot-killed if pulled in front of the big laser wall. Combination of relatively low hps compared to other classes, and toughness doing nothing in this case.
(yes, stability and dodging help a bit, but not being pulled every 5 seconds would help more)

In general, the dungeon isn’t hard per se. It’s tedious, and filled with cheap mechanics that generally completely ignore class skills and concentrate on manual dexterity only. If i liked these types of mechanics, i’d play bullet hell games, not GW.

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(edited by Astralporing.1957)

Selling on the LFG

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Maybe you should introduce a trading system like every other MMO out there. It boggles my mind that this game doesn’t even have such a basic feature.

But GW2 does have a trading system. Quite a good one, in fact. It’s not Anet’s fault that some players do not want to use it.

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Non-HoT-Accounts [Merged]

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

OP, you bought the game for over a years and probably had hundreds if not thousands of game time in GW2. That money was well spent imo, also you can still play the same game contents as it was before HoT release.

Read the thread first before posting. OP is complaining, because this is actually not the case

Fractal mastery did not add new rewards to HoT accounts. It was used to lock out the normal reward level, while core accounts had their rewards reduced. Significantly.

Also, contrary to what you might think, the change did not add additional 50 levels on top of old ones. Rather, it had split the previous 50 levels into 100 (current level 100 is not really more difficult than original level 50. In many ways, the difficulty is actually lower). AR however locks out large part of those levels from any player that doesn’t have access to the second island vendor.

The problem is not that there’s new content that requires HoT to play. It is that parts of old, core content were put behind HoT gate.

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Obsidian Sanctum again?

in Bazaar of the Four Winds

Posted by: Astralporing.1957

Astralporing.1957

With that in mind, however, I would like to posit you a question. If, say, the specific WvW-related Living Story achievements went under the WvW tab, would you be okay with it? Because if so, I’d like to offer this up as a potential solution.

If it was in a separate WvW tab, and not tied to any mostly PvE-based metaachievement, then yes, definitely. WvW players have as much right to get their own achievements as PvE players, after all. What i strongly argue against is mixing those two modes of play.

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Precursors reaching 1000 Gold on TP!

in Black Lion Trading Co

Posted by: Astralporing.1957

Astralporing.1957

Champ bags have had their gold reduced but to compensate for that magic find now directly effects them.

It’s on the feature notes

…Where? They said that the champ bag gold reduction is to compensate for no armor repair cost. It would be weird to compensate for compensation. The MF quote is solely for PvP reward chests.
Also, champ bags always could drop precursors, it’s just that chances for it happening are extremely low.

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(edited by Astralporing.1957)

Precursors and TP: Farewell

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I’m not assuming anything will be easy. But I AM assuming most people would rather go through a month worth of quests than pay 1k gold for a weapon that you need to flush to get another weapon you actually want.

Casuals (and anyone who is not an idiot or glutten for punishment) will take the path of least resistance. If farming gold is going to easier and cheaper than the precursor collections, they’ll farm gold because it’s easier and cheaper therefore faster.

Casuals will never be able to afford current precursor prices, unless they tank severely. Collections however might be possible, even if they’ll take a loong time to complete.

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Joining the White mantle

in Living World

Posted by: Astralporing.1957

Astralporing.1957

No, the Murssat where using the mantle to murder the chosen to power the soul batteries to keep the Titans locked away. The Titans being released would spell there down fall, and it was not the titans that killed them but the Hero’s of GW1, who where tricked by Kilbran in to releasing them.

It was the titans that effectively killed off most of the Mursaat. It just happens offscreen. The irony of the situation, however, is that all those titans were created from the souls of the people White Mantle sacrificed on bloodstones.

The Mursaat have crafted their doom on their own. Well, with a little help from Glint, of course.

And yes, the original White Mantle (as created by Saul d’Alessio) might have been good people, but that didn’t last long and by the time of the first GW1 campaign they were already a corrupt organization more interested in protecting their own power and authority than in helping anyone besides themselves.

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So apparently, we like the new gear...

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Most ppl who dosn’t like it are on forums, most of ppl who likes it just play game. Do you think all those who rage on forums are majority of -all- players?

Do you think that people that like this new mechanics are majority of all players?

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*sigh* back down too 1g again.

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

5-8g a day is a quite nice income rate. If you play everyday, it adds up to 35-55g a week, which is better than what a huge majority of players can even hope for. If you have money probems with such income, you really should think about controlling your spending habits. Especially if, as you say, buying lot of things does not make you happy.

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Handling of Ascended Weapons was Atrocious

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Only a tiny minority actually asked for a new tier of gear, and they were shouted down almost instantly. There were groups asking for things, that’s true (the majority of those people asked for mounts, holy trinity and raids, actually). Funny thing, most of those players have left long ago.

Saying that “we asked for it” is very, very far from truth.

No, just stop that.
I was here in September and October, the majority of this community threatened to quit if they weren’t getting a treadmill.

Lol, nope, just look through those threads, they are still on this forum (and i was here since the beginning as well, you know).

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Remember, remember, 15th of November

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

There is a reason. You just havent been playing long enough to know that (granted, I didnt know the reason at first either). The reason that damask takes double the silk to craft is that there was such a glut of silk, that it was gw2’s thick leather sections of today.

Nope. That “glut of silk” pretty much disappeared within a week after ascended armor crafting. If silk wasn’t doubled, then at best it would disappear in two weeks. Ascended armor crafting alone, with no adjustments to number of silk per damask (or scraps per bolt), would likely have been enough to solve the “silk problem”. Change to scraps per bolt alone would definitely be sufficient. Adding the double bolts per damask was just overkill, and ended up pushing silk into equally bad, but opposite place.

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[Merged] Cultural Human T3 Not Exclusive

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

kinda off topic sorry but is this the longest thread in form history?

No, that would be the ascended topic from November 2012.

Copy/Paste/Edit the options with your replies. : )
(feel free to add new options ofc)

First, polls are not allowed on this forum, do not try to circumvent it, you might get whole thread locked.
Second, there are only 2 valid options here:
1. remove armor from the game, replace it with some new reskin (preferably with the same style and art quality, to cause as few protests as possible).
2. Add reskins of all other cultural armor to the shop.

Even before Anet chose their option you could tell which one will be more likely to happen. Unfortunately, because i’d really like them to go with option 2.

not so obvious to me. why couldn’t they give an option like my proposed solution? seems like a great way for them to avoid a lot of customer support refunds and also satisfy the community in the best and fairest way possible.

Ha ha ha. the only people that this option would satisfy would be those that bought the armor. Those that insist on cultural being exclusive for their races would consider this a breach of a rule they like (and a very dangerous precedent) and would continue to ask for that armor’s removal. People that think that cultural armor should not be restricted would also use this as a precedent, and say that the original flamekissed should be returned to the gemshop, and would ask for even more cultural reskins in the future.
That would be neither satisfying, nor fair for the community at all.

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Remember, remember, 15th of November

(edited by Astralporing.1957)

Obsidian Sanctum Campers at Kite [Merged]

in Bazaar of the Four Winds

Posted by: Astralporing.1957

Astralporing.1957

Putting an PvE achiev in a PvP place, this is wrong and dumb.

they obviously intended it to be a achievement that requires pvp!!!!

So? It’s still a bad idea that promotes griefing and creates strife within player community. The only thing the fact that “it was intended” tells us is that someone at Anet messed up badly in the design stage.

Griefing is something else
dev statement:

It is absolutely intended that you can fight people in the JP. The fact that so many people are piling into the map to get the achievement is good for any and all of you who are capable of laying the smack down on them, and, if they manage to fight back is hopefully going to encourage some of them to stick around and play WvW. If you don’t want to get killed by other players, don’t play WvW. Plain and simple. The achievement isn’t required for getting the meta-achievement on purpose.

he says its good if others kill you and whoever wants the acheivement because its part of the achievement!

Yes, precisely. This achievement is only good for griefers. This is a problem.

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Remember, remember, 15th of November

(edited by Astralporing.1957)

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: Astralporing.1957

Astralporing.1957

There are 2 types of people. Each respond differently to problems. One type is a performance type. They will usually rage and give up before solving the problem. The second type is a mastery type. This person looks at failure in a different way. They learnt what made them fail so they keep trying new things and eventually succeed.

There are also two types of people divided according to a different principle. The first look at the world, think about it and try to improve it. The other take the world as it is, fully believing that what they see is the best they can have. This division can also be seen in this topic.

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Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

Give me large scale pvp fights any day, where at least some thinking is involved on the fly if you want to be any good

Yeh bring me those 100v100 zergs where you spam aoes and hope they die first, so much more skill required

And then a 30-man team with good composition, skill and strategy kills that 100 man zerg, and you realize, that there is in fact a lot of skill involved.

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Crystal Desert

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

The OP was mis-informed. He’s referring to an April Fool’s joke.

http://wiki.guildwars2.com/wiki/March_2012:_State_of_the_Game

the lead guy cant think of his name said it, Colin or something maybe.

If you are going to continue insisting that something was said when everyone else remembers it differently, it might be wise to actually supply the source you are basing your claims on. And by supplying the source, i mean posting a link to an actual statements in written or video form, not just claiming that such a statement exists, and you were the only one to ever see and remember it.

(and just in case, if you haven’t noticed, i might add, that the link Vix posted does not count, because, as it was mentioned, it was an april fools joke)

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(edited by Astralporing.1957)

Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Yep DeceiverX’s idea of meaningful content has nothing to do with my idea of meaningful content.

Which is where it all falls apart of course.

Which is exactly why we need to know upfront what Anet considers a meaningful content.

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Remember, remember, 15th of November