Showing Highly Rated Posts By TheLastNobody.8319:

This week's spec teaser is up: Thief

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

….daredevil, all I’m going to say.

A knight in shining armor is a man who never had his metal truly tested.

Since when did GW2 become a Hardcore MMO?

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

PVP back items final middle finger to casuals.

How?

A knight in shining armor is a man who never had his metal truly tested.

2 and a half years anet

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

….run you fool, run.

A knight in shining armor is a man who never had his metal truly tested.

so how do you kill ele ?

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

No way, where I come from, we worship Gee-sus.

Don’t get him wrong: necro minions got fixed after 3 years and the blood trait line is no longer a complete joke. Necro is in such a sorry state that it’s worthy of worship.

By the way, we were finally doing slightly better than ranger after 2 years of complete trash tier, but with the incoming dd ele nerf, it’s over.

Believe in the Gee, we have incoming scepter and axe buffs apparently. And hopefully more. fingers crossed and they have been listening to Necro complaints a lot.

A knight in shining armor is a man who never had his metal truly tested.

Add 25% run speed to Relentless Pursuit?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

But we already have two speed increases, on the soul reaping and one in blood magic, both lines are pretty dang good for reaper.

A knight in shining armor is a man who never had his metal truly tested.

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: TheLastNobody.8319

TheLastNobody.8319

So it seems I have a new nemesis profession now….very well I look forward to our many battles.

- Sincerely, Necro Reaper.

A knight in shining armor is a man who never had his metal truly tested.

No necro in party

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Been away a ‘few’ months… Guess nothings changed.
Tho litch form nerf means zerker necro even less useful?

Pretty much. You can no longer well bomb, and the ten second loss cuts down on our burst. But necro has never been too bad when it comes to DPS, just we offer no team buffs or utility. We can stack vulnerability, but heck, so can engi, and he does it faster, more efficient, and can maintain the stacks, as well as provide might, stealth, and group AOE heals plus condition removal.

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

4/19 Balance Patch

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Just make deathly chill apply 1-2 stacks of burn, he’ll change the trait to call it frost bite or freezer burn. Would fix all our problems. Bleed is just dump and was a way to get us out of the spotlight.

A knight in shining armor is a man who never had his metal truly tested.

[Reaper] The Dagger Dilemma

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

what if they redesigned gravedigger? Make it so if you hit an enemy below 50%, it reduces the cool down of all GS and RS skills by….idk, 50 to 75 percent?

A knight in shining armor is a man who never had his metal truly tested.

food and conditions in wvw

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

I sorta wish they’d get rid of Condi duration entirely and just give all Conditions a flat 50% boost. Maybe make it so Critcal hits with Condis applied a longer lasting duration or something?

Granted this sounds like a terrible idea but If it allows someone to springboard and create a better idea, please, step on it.

A knight in shining armor is a man who never had his metal truly tested.

Adrenaline, Initiative, Life force and Energy

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Whhh you’re not entirely wrong, but each one has a different usage, as well as ways of building.

Warriors build adrenaline passively just from attacking, boosting their gain from certain skills, to be able to inflict big damage/CC with an attack.

The necro life force bar can be looked at as another health bar, letting the better tank damage, and using their life force pool as a sort of sponge. As well as give them access to some more fear and other attacks, but they loose out on their utilities. It can be viewed as a sort of survival skill I guess. Plus requires you to use certain skills only to recharge it.

Initiative and energy I say have the most similarities, but initiative doesn’t recharge on weapon swap, energy gets set to 50% on legend swap. And energy can also be continuously drained for a prolonged effect on the revenant. Pretty much, a revenant used all his energy, he can partially recharge just by swapping legends. A thief uses all his initiative…he’s a sitting duck.

A knight in shining armor is a man who never had his metal truly tested.

So how do they buff necro def? [merged]

in Profession Balance

Posted by: TheLastNobody.8319

TheLastNobody.8319

They could give us 1.0 to 1.5 seconds of stability for each pulse on well of power, that would help give us some defense and team utility. Also make it so that some corruptions would give us some boons, though i’m not sure how I feel about that myself. Could buff up our spectral skills as well, increase their durations, maybe give us stability on spectral armor at the cost of losing the stun break?

Honestly though, I think what they should really do is reevaluate deathshroud and the life force mechanic entirely. We don’t get any benefit for keeping life force, other than it can be used as a second health bar. Why not give us skills that make us use life force to heal ourselves and/or allies, apply conditions to enemies, revive allies. I mean arenanet’s interpretation of a necromancer in this game is someone who not only has a close relationship with death, but also can manipulate the life force of the living and dead as they see fit…So why can we only use it to enter into a state that cuts us off from our utilities, and does not do much for allies unless VERY heavily traited, and even then is at best subpar? There are so many possible things they could do with this interpretation of the necromancer!

Anyway, sorry I got off topic. They definitely need to buff up our siphons a good bit because life siphon traits are useless unless running minionmancer or running wells for a zerg, or if there are a bunch of mobs close together. They could just make it so that it siphons life from one enemy hit for a flat rate of say…200-300. It would need an ICD of 1-2 seconds of course. The Vampire signet really needs some work. I am very interested though it what they are going to do with the upcoming patch. Should be interesting at the very least.

A knight in shining armor is a man who never had his metal truly tested.

warhorn sound effect?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Apparently Everyone is saying the same thing. Farting necros ftw? I don’t think theyll stick with this sound for long. The people have spoken!!

Axe animation….and good lord this thing makes me wanna stop using my shadow war horn!

A knight in shining armor is a man who never had his metal truly tested.

All Hail Necro Overlords

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

As a necromancer main who is currently loving revenant, I have one thing and one thing only to say.

May Grenth have mercy on our souls.

A knight in shining armor is a man who never had his metal truly tested.

Gamescom 2015 necro footage

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Patience only lasts so long. Reaper looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us?

Your slaves to numbers and don’t understand concepts. From my POV.

You’re right. We are slaves to numbers.

We have 0 blocks, we have 0 mobility, we do mediocre damage and I believe we’re still last on that. We have 3 blast finishers, 1 on staff which requires an enemy to trigger, and 2 from MINIONS. Our big bad OP elite lich gives us only 1 stack of pulsing stability, the only elite to my knowledge that does that when it comes to transformations. We have incredibly long cast times on our skills, but have 0 stability on base necro, and the stability we get on reaper is walled off behind reaper’s shroud. They put a 5 second ICD on chilling darkness it seems SPECIFICALLY BECAUSE OF REAPER. Hey! Least we got 2 health bars right?

And you’re also right in us not understanding concepts. We don’t understand the concept of us being a selfish class, but being barely self sufficient. We don’t unstand why we don’t have reliable stability with our big slow casting times. We don’t understand the concept of hitting like a limp kitten on attacks that have giant animations and tells. We don’t understand why chill and cripple were nerfed into oblivion, almost right after reaper was announced!

A knight in shining armor is a man who never had his metal truly tested.

When is the next balance patch? (DEV)

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Soon

/15 pink elephants

A knight in shining armor is a man who never had his metal truly tested.

Revert Nov. 4 Deathly Chill buff [Balance]

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

How about chill just makes your character sneeze, would that make everyone happy?

A knight in shining armor is a man who never had his metal truly tested.

Necromancer New Year Resolutions

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I resolve to kill more thieves in WvW and PvP.

Edit: Like to make an addition, and dance/laugh/sit on each ones corpse.

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

Nemesis Part 2 Delayed?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Hey guys what’s going (looks in thread) JACKSON! Plane! Now! We’re going to the shiver peaks! Nobody ever goes to the shiver peaks.

A knight in shining armor is a man who never had his metal truly tested.

Revs need some condi-love!!!

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

It only took the necro over 3 years to finally be a good condi class. Heck, it only took the necro 3 years to become a good power one as well

And all of that is threatened to be undone by ANET pouring too much boon corruption in one patch. I love my necro, I don’t wanna go back to being a class that people say gtfo. ;-;

A knight in shining armor is a man who never had his metal truly tested.

For those still wondering about P4F ...

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

So they think that just by throwing money at this dead horse, they’ll finally be esports….well it explains all the bundles and advertising the gem to gold exchange, guess this is where they’re getting the money for their tournaments!

A knight in shining armor is a man who never had his metal truly tested.

*Please let us see utilities in Death Shroud*

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

yea its been suggested since launch u can forget about it

Well it took 2 years for them to fix Howler so it may not be a lost cause but it’s certainly slow going.

Slow is not the word I’d use…

A knight in shining armor is a man who never had his metal truly tested.

Reaper's ridicolous tankiness

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I know! This is just ridiculous with all the blocks, blinds, dodges, evades,leaps and teleports we have! I mean it’s be one thing if we didn’t have any and had to eat the whatever was thrown at us.

A knight in shining armor is a man who never had his metal truly tested.

elite is best?

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Some are sort of side grades, like chronomamcer and tempest, while others allow the Profession to be played completely differently, like reaper or dragon hunter. They aren’t straight upgrades, just and and fun ways to play, though if you ask any necro they will probably say reaper just feels a lot better.

A knight in shining armor is a man who never had his metal truly tested.

This expansion is falling apart. [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

@ broken Memory Dude, seriously, there has always been a grind in GW 2. You grinded WB to some rewards and stuff to sell, you grinded SW and dry top for the recipes, you grinded dungeons for liquidity and you grinded all the maps for crafting a legendary and you grinded world events/festivals to craft/obtain a skin…..stop beating a dead horse, the only problem with hot maps is the fact that the timers did not allow players to properly grind the way they wanted to grind the maps with currency requirements set up a bit too high. That is the only problem. Apart from that, no the expansion is certainly not falling apart

There’s always been grind but I don’t think anyone can deny the grind has increased. Even Anet admitted there’s more grind than they wanted, so I’m not really sure what else to say on that issue.

That, plus this grind is Timegated to beat heck. If you don’t show up at the right event, at the right time you get next to nothing for the reward currency, having to do it all over again, PLUS hoping to God that the stupid Megaserver system doesn’t decide to put you in a less populated map. I’m so kitten tired off all the Timegates for higher level crap in this game from dragon stand, to legendaries and ascended. It’s the reason I stopped playing,

A knight in shining armor is a man who never had his metal truly tested.

PvE Stability Useless, yes USELESS!

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

A bug report is more useful to devs than a rant… just saying…

it isn’t a bug

theres A TON of PvE monsters who spam the knockdown so many times a secound that stability is USELESS

like Necro’s lich form, or plague form…..COME ON. i didn’t even know these COULD be knocked down.

they don’t have the animation for it.

but i know they knocked down, cause the stability stacks are gone, my skills all went on cooldown, and i cant MOVE.

WTF. it was ONE mordremoth!!!!!! ONE.

its getting overkill

other monsters it happens with, various bosses in fractals, as well as Arah, where the plaguebringers start pulling you left and right non stop.

RIP elite skills.

Been chained pulled by krait yet? Doesn’t even matter if you have stunbreakers slotted.

A knight in shining armor is a man who never had his metal truly tested.

Bikini?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Introducing the Bikini Bundle! Comes with:
Bikini outfit
5 swim boosters
5 exp booster
1mini glint!

Priced conveniently for 2000 gems!

A knight in shining armor is a man who never had his metal truly tested.

Revert Nov. 4 Deathly Chill buff [Balance]

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Ah true we might need to add in a nyquil boon.

A knight in shining armor is a man who never had his metal truly tested.

Vital Persistence nerf

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

This is just kitten. Absolute kitten. I saw nothing in the patch notes to justify taking away vital persistence. Seems like Anet are doing their kitten edest to take away any and all of our tanking options.

First the Plague change now this. And we still don’t have reliable stabulity, protection, or other defensive tools on base necro.

A knight in shining armor is a man who never had his metal truly tested.

Cosmetic Reaper suggestion

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

kitten I do love the necromancer concepts and looks, (including Grenth and dhuum). Why can’t they make us feel half as powerful as we look? ;_;

A knight in shining armor is a man who never had his metal truly tested.

[PvP Necro] B-r-o-k-e-n class mechanic

in Profession Balance

Posted by: TheLastNobody.8319

TheLastNobody.8319

I’ll throw in my 2 cents. Dangerously long post incoming captain! Man your stations!


Deathshroud is the ONLY DEFENSIVE MECHANIC WE HAVE that can be accessed reliably. We do not have vigor, stealth, stances that make us invulnerable to certain damage sources, mobility, stability, blocks, good sustain, or heal abilities other than of course, consume conditions. Now, what we do have are conditions such as weakness, blind, cripple, chill, and fear. These should help to compensate for our lack of boons (barring protection which we can get from spectral armor, spectral wall, and adept trait in blood magic for whenever we cast a well) however, these conditions can be easily cleansed by other classes, or even just outright ignored.

Our sustain, which we should have a ton of considering we have a whole trait line dedicated to it with bloodmagic, is terrible. It is balanced around optimal scenarios, such as hitting 5 people with an AoE from our weapons, or if you take a grandmaster trait, from wells. This COULD equal to about 500 health a second if you hit 5 enemies with the previously mentioned AoE, 1000 if you take the grandmaster trait allowing wells to siphon. Again, COULD, but how often do you see people huddled close together and standing in one single spot when there is a giant red circle around them telling them to GTFO? That’s just with wells btw, marks are a different story as all of them, apart from mark of blood with a cooldown of 6 seconds, have cooldowns of 15+ seconds.

Also, the entirety of the blood magic line is negated if you enter deathshroud, as deathshroud blocks any and all healing! Not to mention if you are running full wells, you are have only 1 single stun breaker, meaning you are open season for any person running some sort of CC, such as I don’t know, Hambow warriors, engies, mesmers, probably leaving out a few others but you get my point. Also, almost forgot the sustained mobile AoE we have on warhorn number 5, but that is pretty much only in the immediate area around you, so a quick teleport, leap, knockback, launch or sprint away, and you are safe because we necros have no ways to truly stick to you.

While we are in deathshroud we have access to only 5 abilities, 1 is a projectile and our primary way to deal damage, 2 is a teleport requiring a projectile which has heavy tracking but is slower than my cryogenicly frozen grandmother to hit, 3 is an instant one target fear, 4 is a channeled AoE skill which lets us regen our lifeforce, and 5 is an over time AoE condition application into burst damage and 1.5 seconds of immobilization. That’s it, we don’t have access to our utilities, most importantly stunbreakers, nor access to condition removal, and still no stability. We can’t even see our dang utility cooldowns! Also, all healing is wasted on us, so we gain no benefit from regeneration, and once bursted and CC’d out of our fragile dark green shell, are left defenseless.

Finally, let’s not forget power necros, who get most of their damage from 1 in deathshroud! So now they have to get into close combat using Dagger/Warhorn, to get life force, Axe 2 which puts them into a long channel and can easily just be outrun, blow spectral armor, which is probably our best defensive tool, blow up wurm which is our only (highly telegraphed and time consuming) teleport, use spectral walk, which is again a highly valuable stun breaker, spectral grasp…there are a few more but again, you get the idea. Pretty much power necros will now have to dedicate their entire build to getting ANY life force for a fight. Yay easy targets! -_-

And just to touch on this point as someone else mentioned it, yes warriors have a similar mechanic with adrenaline, similar being in that both are bars needing to be filled. Key difference though is that adrenaline is gained passively just from using a warrior’s skills, PLUS the warrior has skills that give him even more adrenaline or instantly fill the bar! It’s not like they have to time skills to get adrenaline, they just get it!

That’s my post! Dear lord it’s longer than I thought it would be…yeah sorry about that um, I’ll send you an internet cookie.

tl/dr version: Necros are now bigger sitting ducks than ever before because without that trick, they don’t have access to deathshroud, which is the reason they don’t have many defensive tools in the first place, cause second health bar op!

A knight in shining armor is a man who never had his metal truly tested.

Thoughts on the new "Rise!"

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

As usual Anet is over doing it with the skill negatives. If damage is being redirected to the minion, what is the entire point of it losing hp every second?.

To prevent you from having an army of 100 minions. Though they could just put a hard cap on that and call it a day… It seems like the entire skill is just bad imo. MMs already have high survivability I don’t understand the point of this skill.

It will still be useful for other builds who choose not to be MM. Having 5 minions out that can help you tank damage will be very helpful, and with the new chill buffs we should be able to have at least a couple minions land 1 attack. We’ll just have to see though.

A knight in shining armor is a man who never had his metal truly tested.

Quartz Crystals Price hike

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Ah I hate quartz crystals so much. Everything else my guild could cooperate towards getting but these stupid celestial recipes are really screwing us up because it all pretty much relies on one person! If it was just getting the crystals charged I’d be fine with.

Why is it relying only on one person?

Because once we charge the quartz crystals, they become account bound.

What stops other people from using them to craft? The recipe sheets are cheap, only around 20s each.

As a guildless ronin, that still looks like a lot of extra hassle to ask 10-20+ people to go through compared to other mats where you just dump them into the guild bank.

That would be relying on one person(to do all the crafting) which was the complaint!

I’m not trying to explain exactly what TheLastNobody was trying to say, just that it looks like a lot more of a hassle.

Appreciated Tog.

Pretty much it’s like this. We could all band together and deposit what resources we had into the guild bank, and then people with the suited crafting level or whatever, could pull the materials out and take what they needed. There was a huge pool to pull from with everyone working together.

Now the charged crystals though being account bound and imperative to getting upgrades, we can pool all our crystals together, but it won’t matter unless one person, and one person only, pulls the crystals and charged them one at a time. So now, in addition to being a time gated, we’re now resource gated as well, because anybody that doesn’t just dump their raw crystal ore into the guild bank and just charges it, will be hindering progress, as well as if the person that is supposed to charge the crystals doesn’t log on and charge them, then they also need to have the necessary requirements to craft the insignias and inscriptions.

A knight in shining armor is a man who never had his metal truly tested.

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Alrighty, I’ll stay civil and concise, got I Demerit apparently today.

Overall, decent amount of content for PvE, my main mode of choice so good there. Love gliding, brand new way to experience core tyria.

Main classes I can talk about is probably revenant and necro. Only thing I have to say about necro is THANK YOU FOR ALL THE ATTENTION. But we really don’t need that much boon corrupt, it’s great, it’s awesome, but if I had know how much you planned to give us I wouldn’t have been fine with saying boon corrupt on scepter is ok. So maybe scale it back juuuuust a hair. Teeny tiny bit.

Revenant. Umm, ok yeah the sword AA giving us high dps was just bad, but precision strike is buggy as can be with the projectiles flying every which way, and unrelenting assault…no qualms about that. Just you say the rev sword is helping to single out targets but precision strike and unrelenting assault go against this concept so much. Please reevaluate.

Revenant trait wise, please move the ICD on unwavering Avoidance to Enhanced Bulwark. That’s the trait that is causing the most problems I feel. Other than that, just bug fixes really and a look at the shield.

Oh Jalis and ventari could use a little love, please consider making his heal/tablet movement skill have no energy cost to use, or instant cast with energy cost. And Jalis could REALLy use a stunbreaker and more access to retaliation.

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

A raid boss having defiance doesn’t mean soft-CC won’t be valuable in a raid encounter.

The Gee has spoken!

A knight in shining armor is a man who never had his metal truly tested.

Please let us directly whisper enemies.

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

No, it’s one of the reasons I prefer WvW to PvP.

A knight in shining armor is a man who never had his metal truly tested.

Gamescom 2015 necro footage

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Patience only lasts so long. Reaper looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us?

Your slaves to numbers and don’t understand concepts. From my POV.

You’re right. We are slaves to numbers.

We have 0 blocks, we have 0 mobility, we do mediocre damage and I believe we’re still last on that. We have 3 blast finishers, 1 on staff which requires an enemy to trigger, and 2 from MINIONS. Our big bad OP elite lich gives us only 1 stack of pulsing stability, the only elite to my knowledge that does that when it comes to transformations. We have incredibly long cast times on our skills, but have 0 stability on base necro, and the stability we get on reaper is walled off behind reaper’s shroud. They put a 5 second ICD on chilling darkness it seems SPECIFICALLY BECAUSE OF REAPER. Hey! Least we got 2 health bars right?

And you’re also right in us not understanding concepts. We don’t understand the concept of us being a selfish class, but being barely self sufficient. We don’t unstand why we don’t have reliable stability with our big slow casting times. We don’t understand the concept of hitting like a limp kitten on attacks that have giant animations and tells. We don’t understand why chill and cripple were nerfed into oblivion, almost right after reaper was announced!

GJ your really smart. TY for helping. Now I’m playing a better build and being more effective in the game. Turns out it was all my controllers fault.

Yes yes, L2P issues, it’s always that, right? Class is OP you need to learn to play against it, if it’s UP you need to learn to play it. Ahhh, I love that argument. Ah well, least you’re enjoying necro, wonder how long that’ll last.

A knight in shining armor is a man who never had his metal truly tested.

Someone test minions in pve

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Minions would be pretty if the game had normal dungeons, rather than skipping and exploiting everything. Pets kinda suck with that.

Then don’t skip. Dungeon runs with my guild don’t skip stuff so rangers and MM necros are rarely a nuisance. Seriously, it’s still fun that way.

Indeed, and most of the time it only tacks a few more minutes onto the run. The worst place though is probably the priestess of dwayna in Arah though, because of the Sparks.

A knight in shining armor is a man who never had his metal truly tested.

we are going to get reflects?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I’m still in favor of projectile destruction on CPC and traited reflect on Spectral Wall ^^

Agreed, flavor wise , reflects I don’t think suit necro. Plus reflects are super strong, example, lupi. Projectile destruction would suit necro better theme wise, give us some team support, but not into the realm of broken, and would hopefully let us get by without much of a CD increase in whatever abilities they’d tack them on. I’d be fine however with reflect on a traited spectral wall.

Pretty much, I’d picture my necro saying this as he puts down a CpC if it had projectile destruction. “I didn’t cast that to save you. You just happened to be in the right place at the right time.”

A knight in shining armor is a man who never had his metal truly tested.

im kind of sad

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

I find it ironic how the most useful legend is the most boring one introduced with the elite spec.

But yeah, try other legend combos, they are all fun and viable in certain aspects, I love ventari/mallyx and Jalis/ventari. If the legend mechanic operated more like the elementalist attunements I think every legend would finally be able to shine.

A knight in shining armor is a man who never had his metal truly tested.

Restore Malyx Elite. It balances burn in pvp

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

Roy made a point why the condi transferring had to be removed: It simply didn’t go along with support builds which got high amounts of condi cleansing, because it’s far more annoying to get stripped of your main damage source (aside from the immensly high torment stacking) than getting killed in the first place.

That point was done for the entire playstyle, which was reliant on self-applied conditions.

People don’t see the problem with condi-transfering on the elite itself, as it isn’t very different than what other professions can do already. And that is why this issue is talked about quite often here.

#teamBringBackCondiTransferToMallyxElite

Seconded! This playstyle is already on the necromancer, so why can’t it be on the revenant?

A knight in shining armor is a man who never had his metal truly tested.

Reaper Minion Master?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

This is actually an interesting approach. I’ve been wondering about the possibilities of a Reaper Minion Master, but I’d become so accustomed to relying on Blood Magic for maximum minion longevity that I hadn’t considered just loading up with the most disposable possible minions.

Does this end up with you wading through hordes of enemies in Reaper Shroud while your minions constantly Death Nova around you? Because that would be pretty awesome.

Yes….yes it does. The best part is that, unless horribly mistaken, minion condi damage scales up with your condi damage. I was running around cursed shore tonight and had like 10 minions at least once I got into a fight. and they stack bleeds just so fast. And you can put out a lot of poison. I call this more of a Minion Bomber build than anything. Ohhh I wish I could’ve tried it in a Zerg in WvW. >_<

To put it in perspective, just imagine running around with your own Zerg. Though I do think the minions have a lifetime as a few times mine would just explode all at once making a giant death zone. Really, if the jagged horrors came with death nova built in, then rise might actually be more than a party trick on my bar.

A knight in shining armor is a man who never had his metal truly tested.

how are necromancers at this point?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Minions are actually really nice in pvp now. Unfortunately, not all weapons and traits are useful. Scepter is really bad at what it does, and axe is easily the least useful weapon in the game.

Though, for the most part, we’re in a pretty good spot pvp/wvw wise, but still terrible in pve.

To add to this, we are expecting scepter and axe buffs. And reaper is very promising so long as they don’t hit our sustain with the nerf cannon. We still lack team utility though, other than wells and blood magic.

A knight in shining armor is a man who never had his metal truly tested.

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

You guys are wasting your breath. You’re forgetting the very important statement made by Anet that they want raids to work with ANY group composition. They don’t want any required classes, which also means that every class is viable.

Basically, you guys are expecting these raids to be waaaay tougher than they actually will be. Reaper or not, selfish dps or not, you can play whatever class you have the most fun with and you’ll be fine. I guarantee you there will never be a situation where a raid wipes and somebody thinks “I bet we died because we brought the Reaper…”.

Dungeons were supposed to be that way too, but look at them now, if the question isn’t “what do we need to get this done” the question becomes “what do we need to get this done the quickest and fastest way possible”. And right now, even with reaper we sorta fail at those since we are so selfish and don’t have projectile destruction or really any group defense or buffs.

A knight in shining armor is a man who never had his metal truly tested.

Need more Armor Skins! No More Outfits!

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

The advantage of outfits is the fact you don’t have to buy transmutation charges to use them….I still am not fond of outfits though, as the armor skins allow for far more customizations.

A knight in shining armor is a man who never had his metal truly tested.

BWE 3 Reaper Specialization Feedback Thread

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

And if that chunk of our profession that is made irrelevant by the Defiance Bar fully worked, they’d just have to re-balance all of the encounters with it in mind. Suddenly, you have to keep Chill up 100% of the time, because boss abilities are balanced around the cooldown increase. You have to keep Weakness up 100% of the time, because Weakness + Protection is an incredible amount of mitigation that 10 players can easily maintain, so the boss would be tuned accordingly. Bosses would have to have some mechanism to avoid being kited the entire fight with the movement slow/immobilize.

And in those situations, you may just have to bring a Necromancer, because the Necro can manage those conditions fairly easily. Is that what we’re aiming for, being absolutely necessary in raids? That doesn’t feel like balance, either, I don’t care how many other builds for other classes are deemed necessary. Do you really think that they can provide enough mechanics in a boss where a raid has to bring one of every class, at least? That’s a really tall order.

In short, I really think designing raid encounters without making bosses/specific mobs susceptible to soft CC like chill, weakness, and cripple is the correct approach. They’re just going to have to find another way for Necros to be useful.

If they want, they can create a situation where waves of enemies spawn that you can greatly help mitigate with AoE Weakness, or kite with AoE Chill/Cripple, or otherwise manage. The Necro can help manage chaotic situations by debuffing specific mobs that are meant to be debuffed.

This is also ANet’s first foray into 10-man encounter design. They are going to need time to hit their stride. There’s absolutely no way Vale Guardian is going to be the template by which all raid encounters are built in the future.

They could also give bosses Condi transfers, cleansing, heck COndi to boon conversion would be GREAT for us! They could give them resistance. There are other and better ways for them to do this, rather than just pile it all into the defiance bar….the whole chill arguement you made with increasing boss cool downs, would that really be such a bad thing? It would give us some way to help keep the boss in check, maybe even have it slightly affect the enrage timer to give more time to groups? And weakness is a terrible Condi for damage mitigation in comparison to protection, weakness is a 50:50 flip, protection is a straight 33% all the time.

Could even have a phase where mobs spawn and start to draw conditions off the boss and when you kill them, it applies the pulled conditions to you.

And for the claim of, we want necros to be necessary, no, we want to be wanted. A revenant isn’t necessary for a raid, but he still brings AoE protection, fury, and wonderful projectile destruction, a guardian isn’t necessary, but he provides good blocks, a Druid isn’t necessary, but he provides heals. What we want is something that will make people go “wow, glad we brought the necro, his ability to ? came in really handy.”

A knight in shining armor is a man who never had his metal truly tested.

250 HP For Elites [Feedback][Merged]

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

This is good for both hardcore and casuals alike, first, people who did world completion, or near world completion are more rewarded for having done and completed original content. Second, 250 is a much more manageable number. Hero points in vanilla still only give one point, but are vastly easier compared to the ones in magumma. Essentially, it will be easier, but take longer if you want to do it in vanilla, but will be shorter if you do the ones in maguuma. Essentially it gives a way to earn the elite specs for casual, newbies, vets, and hardcore people alike.

A knight in shining armor is a man who never had his metal truly tested.

Continue crafting the Predator or not?

in Engineer

Posted by: TheLastNobody.8319

TheLastNobody.8319

@ Duke: I’ll take your advice on the color swapping, thanks! You also make a good point with kits.

@ Sizer and Marmatt: Also a good alternative, do legendary weapons generally sell though with their high asking price? I’m willing to wait a bit but don’t wanna put it up on the tp and wait a month to get my money back haha.

@ The V: I do agree with that.

So so far it’s swinging in favor of keeping Phoenix and making another legendary to flip by about…3-0. I’m not counting myself because again…arguments. Also realized this should’ve probably gone in the crafting section, so 1000 apologies!

A knight in shining armor is a man who never had his metal truly tested.

What's going to happen to reaper?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Didn’t Deathly Chill originally just make Chill do damage on its own and it didn’t connect with Bleeding? What was wrong with that exactly?

It did around the same damage as old burn did, people hated it because with how much chill reaper put out, they were constantly taking a good chunk of damage now matter what, in addition to longer cooldowns and reduced speed.

On the PvE side, if people are their chill overridden by another reaper or player, they’d loose they damage.

A knight in shining armor is a man who never had his metal truly tested.

Eir's Story [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

It’s a bit obvious that Anet wants to eventually replace Destiny’s Edge with the “new generation” [Taimi, Kasmeer, Marjory, Braham and Rox].

Why else kill both Traeherne and Eir, have both Zojja and Logan MIA and still keep us in the dark about Caithe’s loyalty?

If I could just touch on Caithe for a second, can we put her on trial or something? After the stunt she pulled I am never trusting her with anything ever again.

A knight in shining armor is a man who never had his metal truly tested.