(edited by killermanjaro.5670)
The daily login reward is already a “participation reward” enough. Actually it is more than enough in my opinion. Some players that bought extra accounts during sales make a lot of gold a month just off logging in to get the rewards on their alts and doing nothing more. It takes a minute or less depending on loading times to earn those rewards. I’m not sure how it would benefit Anet to allow players to gain the same rewards for logging in less. Thus I don’t see why they would ever implement your suggestion. As for your suggestion about being willing to receive a weekly gem store email two words, spam filter, and it is never seen again by those that want to get all the rewards without logging in daily. 
(edited by JustTrogdor.7892)
The point of the daily login reward system is to get you to log in every day.
I know and I said so.
No you didn’t. You said it was to get players to view the gem store advertisements. Bolded it below.
I was thinking, wouldn’t it be great for me, as a player, to be able to earn more than one “log in reward” per day?
Now, I understand that the login rewards exist simply to entice people to view the advertisements in the Gem Store, so I know there is no incentive for ArenaNet to allow the player to reduce the number of sessions. However, it sure would be nice for those of us who may only want to play a few times a month!
When I play, I don’t mind sitting down and puttering in the game for a few hours. Usually I am frequently AFK during that time, attending to family duties, snacking, making tea… wondering off… etc…, but I am definitely more inclined to have a multi-hour chunks of play time once or twice a week than I am to play even a few minutes every day.
Sometimes I can’t login, other times I simply don’t feel like doing anything on the computer at all. And that’s OK.
With that in mind, I was thinking it would be nifty for we players if there was an option to make the login rewards into a monthly rewards system instead of a daily login reward system. This way the player could earn the exact same amount of stuff, only they’d have the option to earn it all in one sitting if they’d prefer. I suppose it would be handy to apply the same thought to resource nodes in the personal instance…
Ultimately, I suppose don’t really need the volume of rewards that I would receive for logging in every day of the year, given how little I actually DO in the game, but I figured it was worth putting the suggestion out there none the less.
As a concession to make up for fewer ad-views, I’d be willing to sign up for a once-weekly email that advertises Gem Store sales for the upcoming week (but that’s as far as I would personally go – no SMS ads, etc).
Where do you get the impression that you are supposed to log in for the cash shop?
Advertising 101 (I used to work in print ad sales).
If you don’t want to log in, don’t log in, the reward “track” keeps on going and just moves on when you log in next, no harm done.
There are 365 days in the year. If I log in every day of the year, then in that year I will get 365 rewards. If I don’t log in every day, then I will get less than 365 rewards.
So your problem is that you get rewarded for loging in but not for not logging in?
I really don’t understand this… sorry.
And on that note, i log in almost every day and i barely look at the shop, so i’m getting this problem even less.
Addendum: Since the shop isn’t open as soon as you log in, nor does the game pester you with popups about new purchases that make your account more nifty and shiny i don’t get the Advertisment argument either.
Yes, the shop is there, sure, you may open it when going to the trading post, well… don’t go to the trading post, you admit yourself that you rarely play or do anything and therefore don’t even need the amount of rewards so what is the point here?
Second Addendum: Your arguement makes even less sense since the rewards for logging in don’t open up the store either. Nothing, except seeking out the store window, makes you see the new purchases!
(edited by LouWolfskin.3492)
Where do you get the impression that you are supposed to log in for the cash shop?
If you don’t want to log in, don’t log in, the reward “track” keeps on going and just moves on when you log in next, no harm done.
The point of the daily login reward system is to get you to log in every day.
To repeat a past suggestion, they should add the old Gw1 tengu weapon set and use the scythe skin on greatsword.
Oh, those look really nice. I wish we could have more weapons/skins that look that good in GW2. From what little I’ve seen of the artwork on gear in GW1, it surpasses much of GW2’s by a large margin.
I would love to see more Scythe models worked into GW2, however that can be accomplished. Great for Necro at the least.
It also fits, considering Greatsword was the replacement for Scythe with the transition from Gw1 to Gw2. Another skin I’d love would be the Tormented Scythe
Because the animations for the Daredevil’s/Revenants staff animations all make sense when using the skin.
Hand placement matters a little bit when it comes to animations.
Swinging a scythe around by just the end is laughable. Tying animations to a weapon would be stupid for PvP/WvW, and reworking GS to hold the blade halfway down while twirling it around would be even more ridiculous. And no, just because half-swording was done does not make it a reasonable justification to have in a video game for offensive cleaving animations.
The only way to enable such a thing is to create a new weapon group available to various professions, but that’s extremely unlikely since the concept is a niche one and it’s a massive amount of work to actually implement when considering all the skins/sets in the game that would need to be released.
Umm, have you seen the Reaper’s Shroud animations? The scythe is held nearly the same way a greatsword is and swung in a very similar motion.
(edited by Lahmia.2193)
I’m in favor of more skins that break convention. I’d like to see a shield that looks like a paper scroll or (another) scepter that’s big enough to be a staff. I think Scythe fits a lot better with staff animations, but sure, let’s have a GS scythe, too.
ANet had a bit more fun with this in GW1’s Beyond; I’d like to see them do more tradition-bending skins here, too.
Except those wouldn’t work as GS animations lol.
While it’s a really cool weapon and all, I just don’t think it’s really reasonable, especially since changing animation choreography has huge negative implications for the PvP environments.
People never complained about daredevils using the current 3 scythe skins on their staves. And you know how people love to qq about almost everything thief related.
For the most part, the current animations would fit fine with a scythe skin. A few wouldn’t fit, like Reaper #3 (a thrust attack) but attacks such as warrior, guardian and reaper #2 would all fit perfectly.
Please please please make a greatsword skin that looks like a scythe. A staff scythe doesn’t fit.
The only problem would be, because of the way characters swing greatswords, you’d be hitting your foes with the back of the scythe shaft half the time.
They could make it “backwards” then
I make PvP & WvW videos