WvW has been and will be dead for a looooooooong time until the devs decide to actually take some initiative and redesign how worlds work and what they actually want it to be useful for.
If I read the post from Stephen Clarke-Willson (11 mothns ago, it’s now 1st Feb 2017) correctly, they’ve redesigned the whole of WvW, but gave up implementing it after a few small patches:
SCWPhDWe got into a pattern where we wanted the WvW update to be super awesome, a “2.0” version, and it kept growing in size and complexity, which took longer, and fans were waiting, and so we wanted it to be more awesome, and rinse, repeat… As Mo said, we need to clear out the log jam, so we’re going to focus on ship-able pieces, even if that means we do some rework later. And we’ll get each piece onto the Live servers as soon as possible.
Source: https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/
I did not particularly care for these before, but didnt hate them either. As long as they were additions to the existing list rather than replacements…sure, why not.
People who have been playing since the release of GW2 might remember some of the old Dailies – stuff like:
- Daily Condition Applier
- Daily Condition Remover
- Daily Skill Interruptor
- Daily Combo Killer
- Daily Dodger
- Daily Healer
I really liked those dailies as they forced people to understand how their classes (combo-fields, condition removel, etc.) and the general gameplay work (for example: reviving is (most of the time) a good thing).
Just look at how many players nowadays don’t understand break-bars. They complain about mobs being way too hard and if you go to help them you’ll notice that they totally ignore the BBs.
So why not add back the old dailies and add new ones like a “Daily Bar Breaker” daily which requires players to break 3 break-bars (and other game-mechanic related things).
That way, players would at least have a small reason/incentive to learn about how their classes and the game work without ANet having to create elaborate tutorials.
I have been waiting for a post like this for years.
Yes!! Bring back a system of dailies that was actually fun and helped me to learn my class!
This new tour of Tyria is boring and tends to force me to forgo all but the simplest of dailies be sure of the limited time I have to play duribg the week thanks to my professional life.
Yeah, “real” tutorials would be nice – but in my experience a lot of people will just skip them. And it would most likely take ANet a lot more ressources to add them to the game than adding daily-achivements.
At least new event scaling with more Veterans and Elites would be nice.
A lot of the events in Core-Tyria should be on a much higher level already when there are 5+ Players.
It should involve knowing your class to do event chains in Orr, at least in my opinion.Heck, i’d like it if the outpost system from HoT was moved to Orr because it would actually fit the maps.
What is so interesting about making an HP sponge into a bigger sponge?
If they ever get around to implementing the scaling they mentioned before launch then that would be different story.
Combo Killer only lasted one day in the Dailies rotation, and never worked, at that. One reason many might not remember it. Just a bit of trivia.
https://forum-en.gw2archive.eu/forum/game/gw2/Combo-Killer/page/3#post1311854
Still one worth bringing back and maybe have a look at it.
Combo Fields should be a key mechanic for PvE but many people i end up talking to in game don’t know jack about them and are actually surprised what you can do if you try to use them to your advantage.
People who have been playing since the release of GW2 might remember some of the old Dailies – stuff like:
- Daily Condition Applier
- Daily Condition Remover
- Daily Skill Interruptor
- Daily Combo Killer
- Daily Dodger
- Daily Healer
I really liked those dailies as they forced people to understand how their classes (combo-fields, condition removel, etc.) and the general gameplay work (for example: reviving is (most of the time) a good thing).
Just look at how many players nowadays don’t understand break-bars. They complain about mobs being way too hard and if you go to help them you’ll notice that they totally ignore the BBs.
So why not add back the old dailies and add new ones like a “Daily Bar Breaker” daily which requires players to break 3 break-bars (and other game-mechanic related things).
That way, players would at least have a small reason/incentive to learn about how their classes and the game work without ANet having to create elaborate tutorials.
Agreed. I miss those old school dailies. It would be nice if they included them. No need to replace the current ones, just add a bit more variety to the pool. Requiring more than 3 might be a good idea too.
Tutorials need to be done in a 1vs1 situation. As a daily, people would accidentally finish the breakbar daily while zerging.
If they actually wanted to teach people, they would have had a boss in the story that had to be broken, with the NPCs pointing it out and maybe even a UI popup. It needs to be somewhere that everyone’s going to be forced into it. Hero challenges for example could have been done like adventures and designed as tests.
Yeah, “real” tutorials would be nice – but in my experience a lot of people will just skip them. And it would most likely take ANet a lot more ressources to add them to the game than adding daily-achivements.
At least new event scaling with more Veterans and Elites would be nice.
A lot of the events in Core-Tyria should be on a much higher level already when there are 5+ Players.
It should involve knowing your class to do event chains in Orr, at least in my opinion.
Heck, i’d like it if the outpost system from HoT was moved to Orr because it would actually fit the maps.
More daily variety would be welcome. The “cycle” is boring as heck right now.
All for this.
But an actuall tutorial would be nice as well…
Maybe a bit better enemies in the coregame…
better Event scaling (more Vets with better builds? More elite-enemies).
You could do a looooooooooooooooot to improve the whole game so that players know what they are doing at Lvl 80.
People who have been playing since the release of GW2 might remember some of the old Dailies – stuff like:
- Daily Condition Applier
- Daily Condition Remover
- Daily Skill Interruptor
- Daily Combo Killer
- Daily Dodger
- Daily Healer
I really liked those dailies as they forced people to understand how their classes (combo-fields, condition removel, etc.) and the general gameplay work (for example: reviving is (most of the time) a good thing).
Just look at how many players nowadays don’t understand break-bars. They complain about mobs being way too hard and if you go to help them you’ll notice that they totally ignore the BBs.
So why not add back the old dailies and add new ones like a “Daily Bar Breaker” daily which requires players to break 3 break-bars (and other game-mechanic related things).
That way, players would at least have a small reason/incentive to learn about how their classes and the game work without ANet having to create elaborate tutorials.
The main reason for my reply is to address this:
Also can we get better placement control? We have 1 key to place and 4 to remove. Would be nice to be able to actually select an item and have the option to move/rotate it WITHOUT DELETING the item first.
Just wanted to remind you that when placing a decoration, if you click and hold the mouse button, then move your mouse around, it will allow you to rotate the decoration before placing it. When you let go of the LMB, the decoration won’t automatically be placed, it will instead stop rotation and once again allow you to move the decoration around and place it where you want, only this time it will be facing the direction you rotated it in.
Hope that helps.
Yeah I know that part. I’m talking more of after you place it and it doesn’t look right or needs to be moved/rotated some more once you look at it from a different angle or distance. Guild leader has massive OCD issue in that regards
What you’re saying is that the person who logs in for 1 minute every day of the month (~30 minutes play time) “does more work” and thus should be better rewarded than someone else who actually plays the game for 8+ hours a month, but only logs in a few days of the month?
No one is saying anything like that.
Login rewards are rewards for logging in, not for effort. Someone who logs in for 1 minute every day of the month logs in 30 times more than someone who plays the game 1x/month for 8+ hours. That’s why they get 30 login rewards.
Similarly, someone who plays actively for 8hrs (not just chatting etc) earns 8 hours worth of rewards for their efforts, rather than just the login reward.
As to the reasons for having a login reward… it’s almost certainly that ANet is betting that a lot of people will play the game after logging in, which leads to increased player population — something that benefits everyone who plays.
tl;dr if you don’t feel like playing every day, don’t.
I think I should get a daily reward for not logging in. And interest on my bank savings. That would save me loads of time in the long run.
I agree I should be able to earn say 2 percent interest on the gold in my account compounded daily just for having an account. I’d agree in exchange to sign up for a gem store news letter that I will be certain to mark as spam and never read.
Sounds great, sign me up!
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
I think I should get a daily reward for not logging in. And interest on my bank savings. That would save me loads of time in the long run.
I agree I should be able to earn say 2 percent interest on the gold in my account compounded daily just for having an account. I’d agree in exchange to sign up for a gem store news letter that I will be certain to mark as spam and never read.
(edited by JustTrogdor.7892)
I think I should get a daily reward for not logging in. And interest on my bank savings. That would save me loads of time in the long run.
This is a well-crafted sarcastic post, well done, 10/10. It’s better than anything I could come up with, closest thing I would suggest would be enforcing race removals from the game and making all players of that race forced to choose another one. Because Asura are an abomination
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
I, too, think it would be nice to earn my paycheck without having to go to work.
I get your sarcasm but unfortunately a lot of people feel that way these days. We live in a time that way too many people feel they should be rewarded simply for existing.
I could not agree more. Thankfully people are waking up to the madness.
Log in rewards are for :O GASP SHOCK LOGGING IN
Now, I understand that the login rewards exist simply to entice people to view the advertisements in the Gem Store
What does login reward have to do with gem store advertisement?
The point of the daily log-in rewards isn’t to make you look at the gem store (that’s just a bonus, if it happens). The purpose is to make logging in daily a habit. Something you do every day, possibly without even thinking about it any more. Even when you’ve got no more desire to play, that habit is there.
I could go on about Skinner Boxes, energy systems, or other stuff, but that’s drifting off topic and I think you get the idea. Log in, get your biscuit. Good dog.
delicate, brick-like subtlety.
Where do you get the impression that you are supposed to log in for the cash shop?
Advertising 101 (I used to work in print ad sales).
If you don’t want to log in, don’t log in, the reward “track” keeps on going and just moves on when you log in next, no harm done.
There are 365 days in the year. If I log in every day of the year, then in that year I will get 365 rewards. If I don’t log in every day, then I will get less than 365 rewards.
That’s kind of the point of daily login rewards though
And do not forget that your logging in helps to maintain a healthy player base, and keep others logging in as well (friends, guildmates, people doing the same events as you, etc.). It’s a positive feedback loop which Anet rewards you for promoting.
You don’t want to log in every day to get the rewards? Then you don’t get the rewards.
The only players deserving of login rewards are those who logged in. I’m sorry, but you aren’t entitled to anything here. If you want the loot, spend the extremely short amount of time it takes to open the game, log onto a character, open the shaky chest and log off. You don’t even have to play. And you don’t even have to open the chest. It will remain shaking in the corner of your screen the next time you login, too.
And login rewards have very, very little to do with the gem store. The only item that could potentially be there to entice players into buying gem store items is the Chest of Black Lion Goods, and even that gives you a freebie and requires no purchase from the store to utilize.
“While you may not look at the cash shop every day, enticing you to do so is the reason why “dailies” exist in games; Your unique login translates into positive reporting for the bean counters at the company”
Those ‘bean counters’ are using login information for the purposes of monitoring active playerbase counts and subscriber numbers, not gem store sales. Gem store sales are tracked by—you guessed it—sales in the gem store. The two are not directly related, at least not in the roundabout way you are thinking.
Now, I understand that the login rewards exist simply to entice people to view the advertisements in the Gem Store, so I know there is no incentive for ArenaNet to allow the player to reduce the number of sessions. However, it sure would be nice for those of us who may only want to play a few times a month!
There’s another reason. Game companies keep data as to numbers of players who log in. Those login metrics can fuel statements as to the health of the game. This is a different kind of advertising, aimed at potential customers. If ANet were really using daily log-in incentives as the means to push gem store items, we’d see the gem store front page popping up on logging in. As it is, players only see the store if they choose to.
You’re right about one thing, but you didn’t go far enough. “There is no incentive for ArenaNet to allow players to reduce the number of sessions” and still get rewards.
Do not think this is a good idea at all.
Also I should add I personally don’t believe the daily login reward is there to entice people to look at the cash shop. In that to be honest ArenaNet take quite a laid back approach with getting people to the Gem Store, in that it’s not pushed in your face during the game, there is nothing on the HUD advertising stuff, they don’t send you in game messages when stuff is added, on sale etc. Of course they would like people to buy stuff on there, but they don’t proactively try to get players to it.