Showing Posts Upvoted By Bellatrixa.3546:

LONG LIVE PLAGUELANDS

in Necromancer

Posted by: mazut.4296

mazut.4296

it seemed quite cool in testing but 120 second CD is pretty obscene .
though its not like condi necros have much choice tbh :P

Its 80sec with trait and will be even less with alacrity, gonna try to test it next Monday in raids.

LONG LIVE PLAGUELANDS

in Necromancer

Posted by: Hesacon.8735

Hesacon.8735

I’ve played around with plaguelands on a power build and it still hits like a truck. I’d be concerned about an impending nerf.

LONG LIVE PLAGUELANDS

in Necromancer

Posted by: Lahmia.2193

Lahmia.2193

Quiet you. It’s the closest thing to an elite well I have.

Surrender and serve me in life, or die and slave for me in death.

A Selfish Request from a Roleplayer

in Guild Wars 2 Discussion

Posted by: CaptainVanguard.4925

CaptainVanguard.4925

Wow this really got the wrong kind of attention but for all the wrong reasons.

Okay, lets play this card for a moment:

Talking about Roleplay In General:

Roleplay is far from dying, but I wont outright lie and say everything is perfect. That being said I will say that the declining EU population has made roleplayers in the EU significantly more open and welcome to people in recent months. Things got better now that most of the hyper elitists went away from Piken and joined other mmo’s.

However, the real issue with that is that indeed, megaserver contributed to some factor in damaging the potential for roleplayers to exist, because the concept of a roleplayer co-existing with a normal player doesnt really work when roleplayers crave a safe-space.

Im a bit of an ironic hypocrit here, I hate that term, safe-space, and yet, in roleplayers case its literally the truth of how they thrive in comfort. Roleplayers dont “want” to share their world with everyone else but at the same time they DO want a place they can congrigate to. The answer to that would be this:

Megaserver Sub-Servers

While in a Capital City Region at least, this could be done since I can see it working, GW1 had this and it is “not” that hard to create specific servers in GW2.

The idea behind this would be a simple lower left sub-menu like GW1 had where you can pick which server your in while in a capital city like Lions Arch, DR, etc.

This basically allows people to specifically choose which megaserver they’d rather be on, that way, they’re always shoed into that server. Such as the Roleplaying Megaserver, or the PvP Discussion Megaserver, or the Trade Megaserver.

Honestly, this would help deal with some of the social problems anyway.

But lets talk about the REAL reason Roleplay has suffered in GW2 and its happening in WoW, ESO, SWTOR, Wildstar, and every MMO To Date.

Too Many Elitists, and Safe-Spaces

Contrasting my previous point about there not being enough of a specific safe-space for roleplayers as a whole. We have segregated our communities so thinly now that its a case of “your either with us or against us” which forces people to adapt to some micro-communities lore/rules/ideals about how rp should be done.

This is unhealthy, frankly, I actually blame Guilds for this, as their existance has given way to the excuse for people to not intergrate with others openly.

So while we DO need a HUB in which we can all meet, what we also need is to stop being so aggressive towards outsiders, guildless players or people not in our camp.

If roleplay is to thrive, it has to do so without interference, you cant get in its way and try to control it that NEVER works and has been PROOVEN to kill RP communities in the past. See Rift for an example of that being a failed experiment that people should learn from.

The best way forwards is an age of tolerance where roleplayers can openly enjoy rping with other roleplayers even if not everyone gets on. An age where your not bullied by demanding elitists, or extreme mary sues because you didnt agree to their hyper realistic/edgy fantasy plots.

Instead of playing the camp game, just let people pick, choose and be versitile, theres nothing wrong with being a bit of everything. Its a fantasy world, not everything has to be realistic and edgy, likewise, not everything has to be so over the top that you’re playing an anime.

Respect peoples limits and equally respect peoples desire to play something. If they want to be something more than billy the realistic peasant on the street thats their RIGHT to do so.

Likewise, if they WANT to be billy, thats ALSO their right.

Nobody is wrong, as long as they dont outright disregard the lore, and even those that do are entitled to as long as they dont force that on others.

So going back on topic.

Yes, id like my chair, one I can sit in, and yes, as hilarious as it would be to see a charr trying to sit on an asura seat, id still like to see it happen someday.

A Selfish Request from a Roleplayer

in Guild Wars 2 Discussion

Posted by: CaptainVanguard.4925

CaptainVanguard.4925

Part 2

Going on…

Roleplayers are the prime part of any MMO, however minority their communtiy may be they are the most immersed players in the world itself and have the most interest in seeing it grow.

They build fan-based storylines, and build amazing communities built on those fan-based worlds they generate through respect to the lore, or interesting ideas that edge the boundries of it.

There is nothing humanly wrong with a small group of nerds wanting a bit of fun in a fantasy world to escape the boring kittenstorm that is real life.

And frankly I think they need a little more love, not less.

Also, recommending people to other games that are suffering just as much right now is not the right answer. Every MMO RP community right now is suffering the plague ive mentioned in my previous post. Too many bubbles, too many elitists, and the bubbles that do exist get taken over by smaller, more control-freak centric ones.

Its sad to watch, watching people get angsty over someone refusing to bow before some made up Seraph guild or refusing to accept that their Criminal/Cult Guild can suffer a setback.

Interaction is pivotal to us all, we need to be more willing to TALK, to COMPRAMISE instead of being sturdy and saying “no its my way or no way”.

Either way…

Roleplayers are amazing, even the ones I hate are amazing, even the people I want to punch are amazing.

Because the fact they can actually live in this world in ways no normal person could shows just how much they care about it.

So give ’em some love guys.

Episode 4 release time?

in Guild Wars 2 Discussion

Posted by: Mozed.7510

Mozed.7510

Honestly, I think this affair has started to be pathetic, I’ve invested time and money in this game, but so much waiting and bad communication is a lack of respect. I’m going to black desert.

I swear you lot throw a hissy fit every time you don’t get what you want the second you want it.
Complaining isn’t gonna do a thing, and it’s not as if the devs don’t KNOW that people are upset.

Well I hope we all have a reward, because the waiting time that many have lost is not free. Also the most serious thing is that there is a constant communication on the part of them to know how the thing is, and this fills us with indecision and dilemma about whether to be in the game or do something else.

So you’re not leaving the game anymore ? Yaaay

>justin bieber

Leave the game pls

Episode 4 release time?

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Posted by: reapex.8546

reapex.8546

Let me repeat the key word in there in case it was missed: FREE.

Good customer. You’re a baby who is sleeping and dreaming in his baby carriage, called liberalism.

Nothing is free, never.

If nothing is free then why does the word even exist?

because it is something we aspire to obtain…. kinda like a good looking woman, who cooks and cleans!

By “we” you really mean, what “you” aspire to.

Episode 4 release time?

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Posted by: Uvirith.9573

Uvirith.9573

Meanwhile at Anet

Attachments:

Episode 4 release time?

in Guild Wars 2 Discussion

Posted by: electricwater.1572

electricwater.1572

…you paid for HOT content (and maybe the core GW2 game). LS is not a part of HOT and not a part of the core game. Therefore, you did not pay for it. What is so hard to get?

Giving tickets out on a massive scale (like you suggest) and making the skin of your choice account-bound (just in this case) will surely require some sort of tweaking, I can assure you.

How is it a broken boss fight? And yes, if you have any particular comments about it, you should totally discuss it with Anet’s crew and report any bugs/problems with it to the team, but how is it relevant to this conversations and LS?

It is, without HoT you couldn’t play S3, ppl paid for HoT not just for the content at that time but everything else later, till the next xpc.

No it won’t, it’s like the birthday gift which require little effort, even the GM could do it with ease if they were allowed to.

Try it yourself and you will understand.

Funny how the promotional website for HoT doesn’t mention anything about you paying for LS as well. Prove me otherwise please.

Regardless, you will still be getting your episode, just a day later. It’s not crucial to you to play it asap, it’s just a game after all. No one died because of this. Also, they do not have a set day and time for their releases (officially). So even if they deliver it 1-2 days later, they still kept their promise to release it in February.

Birthday gift IS coded, it happens automatically, or do you think GM sends it to every player personally? Lol. Perhaps they could do it for 10 people manually if they wanted, but giving it to EVERYONE would require tons of effort.

Another argument for it unbalancing the economy – people with multiple paid accounts. Since they would have to ‘refund’ every existing account (even people who use their alternative accounts just for acquiring extra mats from log-in rewards), then people with 5 accounts would get a lot of skins/gems they could sell.

Last time I played it, it was not broken. If it is now, report it (if it had not been reported already) and hopefully it will get fixed,

Luck Sink in the future?

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Posted by: Pifil.5193

Pifil.5193

Buy lanterns for your guild hall!

I think his guildhall would be visible from space…

Luck Sink in the future?

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Posted by: DanAlcedo.3281

DanAlcedo.3281

Maybe they’ll squeak one in with the patch. We got plenty of Ascended material eaters.

Though, max luck is still a “hardcore” or “you did this to yourself” issue, so I’m not sure if ANet’s inclined to fix it just yet.

“you did this to yourself” If you mean playing the game?

All this luck is from normal gameplay no farming. Im a WvW player.

That’s bizarrely impressive. Most players that cop to it say either:
They salvaged ecto to get to max early on
They’ve played ‘regularly’ since launch and still don’t have +200% MF.

I hadn’t imagined WvW to be that lucrative.

Even if being at 300% Cap is something rare (which should be not the case with all the loot anet is throwing at us) there will be a day where most people will be at cap.

Its the same with Bloodstone dust(which has a sink) or Lvl up Books (which need also a sink or a usefull spirit shard sink).

You just get it. Stack per Stack. Day per Day.

Luck Sink in the future?

in Guild Wars 2 Discussion

Posted by: DanAlcedo.3281

DanAlcedo.3281

Maybe they’ll squeak one in with the patch. We got plenty of Ascended material eaters.

Though, max luck is still a “hardcore” or “you did this to yourself” issue, so I’m not sure if ANet’s inclined to fix it just yet.

“you did this to yourself” If you mean playing the game?

All this luck is from normal gameplay no farming. Im a WvW player.

A Selfish Request from a Roleplayer

in Guild Wars 2 Discussion

Posted by: TheMagickDoll.7594

TheMagickDoll.7594

At the very least, the easy fix of… .shorting the distance of emotes. Its at a crazy distance for some reason. It just needs to be the distance as text chat. It is way too far as it is now.

Dungeon Story Mode as Personal Story

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Posted by: Manasa Devi.7958

Manasa Devi.7958

The problem isn’t “doing it”, the problem is how the current way of things makes people experience the totality of the story in disjointed chunks, because people don’t realzie they should be doing it. If people plough on through the personal story as guided by the GUI and the green star, and they don’t realize the dungeons tell part of the story, the story experience ends up making less sense than it should.

Dungeon Story Mode as Personal Story

in Guild Wars 2 Discussion

Posted by: CaptainVanguard.4925

CaptainVanguard.4925

Personally im for this along with “raid story mode” for those that never experienced the raid.

Frankly its time that a-net realized that more access to content=more incentive to actually do it.

Less accessability creates an atmosphere of “my club not yours” and ultimately creates a feeling of stagnation and non-interest in future developments.

It tends to make things feel less engaging.

I also strongly advocate that yes, the personal story is yours, and frankly thats the thing, it should always have been yours from the start, explorable mode is definately a group thing and should remain so. But the dungeon story should be accessable to everyone to better understand the connection between the DE characters since it doesnt seem inherantly clear until doing the dungeon storylines which more or less tell their entire plot.

Likewise, its highly important the game adds raid-story modes for people that dont care about the actual challenge as it will help keep them in the loop.

The argument that raids should be exclusive to people that do 10 man content is nonsense if the story suffers, if the raids had nothing to do with the story at all, that wouldnt be an issue.

But they do.

The first raid especially was pivotal to understanding what was about to happen in season 3 since it focused on introducing hte mantle, and unless you played it, you wouldnt know.

That goes against the idea that raids were meant to be “for fun” and dont interfere with the personal plot.

In conclusion I would definately like to see more access to story content as explorable stuff is honestly just “fluff” which it should always be, rather than being pivotal to the plot itself.

Dungeon Story Mode as Personal Story

in Guild Wars 2 Discussion

Posted by: Kal Spiro.9745

Kal Spiro.9745

This has come up before from time to time. I know, I’ve argued it before. But I’m doing Light in the Darkness on another character and once again it comes to the fore.

The personal story is about how the player character’s rise to power and also the story of Destiny’s Edge. The problem, though, is that Destiny’s Edge isn’t in the personal story except for once at level ~30, again for a glimps at ~60 during A Light in the Darkness and finally at the very end.

The scene during the brief level 30 mission is a lead up to the story told by the first half of Dungeon Story Modes. The short glimps during Light in the Darkness is a lead up to the later half until the final Personal Story mission and final Dungeon Story Mode in Arah. The problem is that there is no continuity because the Dungeon Story Modes aren’t part of the Personal Story until Arah.

They made Arah soloable because it wasn’t fair to force a dungeon experience on people in order to finish the story. I would like to see the same treatment done to all the story modes, and ALSO to have them integrated into the Personal Story so that you have to do each of them in order at their appropriate intervals of where they would fit into the story.

It would tie everything up better, it would make the whole story, especially the very end, make much more sense, and it would introduce all of the dungeons to people that otherwise might never have done them. It would also make people more invested in those characters for events that occur in HoT. The only downside is whatever amount of resources it takes to reduce difficulty scale to solo and integrate it into the personal story. I have no idea what that would take and since it seems like it must be easy it’s probably anything but. I’d still like to see it happen though.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Quick note on Ep4 bundled updates

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Then why were ppl from anet seen doing ML too?
Just saying they let that be a thing way too long why the nerf now?
They recognized that being a thing and even thought it was a fun farm so why nerf it?

ANet staff playing on the public servers are doing just that: playing the game. They get tagged as staff because of honesty, not because they have some magic powers.

You should also be wary of speaking for them: even if anet employees used this 5x or better return-on-time to obtain in-game resources, that doesn’t necessarily mean that either (a) they thought it was fun, or (b) ANet as a whole has to agree with them.

Quick note on Ep4 bundled updates

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Those complaints were over the cost of silk and the other cloth tiers required to make Damask. The situation there wasn’t improved by making all ascended armour more expensive (by needing leather too) but rather by ArenaNet giving other sources of lower tier materials and by leaving Silk salvage alone.

Also T6 leather is the real problem here (as in it’s the one that’s ridiculously expensive compared to the other T6 mats) and that’s barely used in Ascended crafting.

I think that reducing the leather required per square and also the amount you need per insignia would reduce the price, not crash it and might make crafting exotic armour affordable again, a single berserker gossamer insignia costs over 13g at time of writing, most of that cost is the cost of the leather, the other insignias are maybe 12g or so.

Would there be an outcry if they reverted some changes? Maybe. But from what I’ve seen these outcries tend to be a handful of people posting in circles. Personally, I crafted a set of ascended cloth armour (as well as a heavy set and possibly my medium set, not sure there) during HoT and I’d be delighted if they dropped the leather requirements back a little. It’d encourage me to craft another set, probably another medium set.

Yes and why did silk become more expensive? Why did the supply glut vanish? Because of ascended armor crafting and altering the cost to refine silk scraps into bolts of silk, which were then used to make bolts of damask. The side effect of that was light ascended armor cost way more than either medium, which used leather that was also in a glut situation, and heavy which used easily farmable metal.

So HoT “fixed” the glut with leather with the creation of the “patch” in insignia crafting which required leather squares as well as cloth bolts. And they also changed the cost to refine T5 and T6 leather squares. Sure enough, just like silk, the supply on the TP for T5 sections dropped 90% and T6 by 95% which moved the price off of NPC minimums. The side effect was to increase the cost of medium and heavy ascended armor, so light was no longer 50-100% more expensive than medium or heavy.

However T6 insignia crafting isn’t just used in the creation of T7 insignia but altering ascended armor stats as well. Which probably dovetails into the discussion of obtaining more spirit shards if you change your armor stats frequently.

TL;DR Just like silk, changes to refinement costs of thick and hardened refinement plus a new source of demand was done to eliminate a glut of supply on the TP and make those items worth more than NPC prices. And just like silk ANet over compensated.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Request: More than one daily reward per day

in Guild Wars 2 Discussion

Posted by: costepj.5120

costepj.5120

If someone plays 5-10 minutes every day for a total of 35-70 minutes in a week gets more rewards than someone whole plays 2 hours just on one day every week, then yes you’re obviously disadvantaged.

Except of course they don’t. If you only play 5-10 minutes a day you’re not going to get much more than the login reward and perhaps complete one or two simple dailies, whereas a 2 hour session is enough time to complete the SW, AB or DS metas with mucho associated loot.

So long and thanks for all the skritt

Request: More than one daily reward per day

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Actually you’re not disadvantaged at all for not logging in.

I log in every day and in 28 days I have a specific reward. You log in 28 days in six months. You’re logging in the same number of days I am and getting the same reward. It’s not like you’re in game to spend that currency anyway, so you’re at the same point I am for the same amount of time.

If you were getting stuff for not logging in, maybe some days I wouldn’t log in because I wouldnt’ have to. I wouldn’t hook up with guldies who needed help with something. I wouldn’t become involved in stuff on those days, because I don’t have to.

The entire idea defeats the idea of daily log in rewards. It’s never going to happen, nor should it.

If someone plays 5-10 minutes every day for a total of 35-70 minutes in a week gets more rewards than someone whole plays 2 hours just on one day every week, then yes you’re obviously disadvantaged. Even more so, as there some very specific rewards are tied to the login rewards.

I’m not saying it needs to change, but there’s some very obvious advantages and disadvantages to specific playing schedules. And to be fair, it’s not weird to question that.

In that regards, the whole daily login rewards are a tactic that android and iOS games use to keep you logging in to their games. It’s more a necessary(?) evil to keep people logging in to not fall behind in rewards, regardless of whether they are actually enjoying the game or not, so they play and are more likely to spend money on the game. And really whether it’s a daily weekly or monthly reward, there’s always someone missing out on a certain timeslot as they are being busy in that time with other things. Though obviously longer increments make it easier to manage.

In a way monthly and daily rewards were sort of a mixtre that allowed people to not completely fall behind. You basically could do a monthly in the stretch of 4 days , as 4 dailies were required. and still getting a significant reward that month if you played enough to get the monthly. (about 10 or 20 times a daily I believe.

Both the systems were part of the game at some point, and both systems have pros and cons. But these days rational discussion on game forums is not common.

I commend you, FrizzFreston.5290, for taking the time to comprehend what I wrote and understanding my perspective on the subject. And, sadly, you’re quite right that rational discussion in not common on game forums these days.

In my personal case, in a practical sense I could log in for the login reward almost every day of the year. However, there are days that I simply don’t want to and you know what, that’s OK – no one should be beholden to a video game lol…

That said, there are lots of folks who really can’t login every day and for those people it means that they absolutely will have fewer Mystic Coins, Laurels, and other login rewards per year than the people who have a real life schedule that allows them to log in every day of the year. Given that both groups of people purchased the game, I think it’s reasonable to have an alternate method to get those rewards that doesn’t require logging in every day of the year.

Finally, I am not naive enough to believe that the login rewards exist simply to make players happy – they exist to drive the metrics of a business (which is totally OK). I suggested a weekly email sign up, because much like the “flyers” produced by retailers, it would be a good faith “value add” for the customer. Sure, some cynical people would just add it to their spam filter, but many others, myself included, would welcome the convenience of the publication.

But the person who logs in more logs in more. It’s not unfair for the ones who login more to get more log in rewards. Players who play individual sessions for longer get more additional rewards that can supplement gold missed on days they don’t feel like logging in.

And it’s not like the reward track rests when you miss a day. So players don’t lose out on the Day 28 reward because they can’t log in every day during the week.

Request: More than one daily reward per day

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Where do you get the impression that you are supposed to log in for the cash shop?

Advertising 101 (I used to work in print ad sales).

If you don’t want to log in, don’t log in, the reward “track” keeps on going and just moves on when you log in next, no harm done.

There are 365 days in the year. If I log in every day of the year, then in that year I will get 365 rewards. If I don’t log in every day, then I will get less than 365 rewards.

Sure. The people that play the game more will generally receive more rewards than those that play less. Unless you’d want to normalize that too?
I’m afraid that Anet’s not going to reward anyone for not playing. They are definitely not going to reward anyone for not even bothering to log in.

Actions, not words.
Remember, remember, 15th of November

Request: More than one daily reward per day

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Actually you’re not disadvantaged at all for not logging in.

I log in every day and in 28 days I have a specific reward. You log in 28 days in six months. You’re logging in the same number of days I am and getting the same reward. It’s not like you’re in game to spend that currency anyway, so you’re at the same point I am for the same amount of time.

If you were getting stuff for not logging in, maybe some days I wouldn’t log in because I wouldnt’ have to. I wouldn’t hook up with guldies who needed help with something. I wouldn’t become involved in stuff on those days, because I don’t have to.

The entire idea defeats the idea of daily log in rewards. It’s never going to happen, nor should it.

I actually miss Influence...

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Posted by: Vayne.8563

Vayne.8563

But isn’t the point of a guild to do stuff with others?

For you and many others perhaps. For me, I liked being able to build up my own thing. And, the Influence system let people do stuff with others, or let them go it on their own if they wanted. You had a choice. Now, you don’t. The system in place only works fine for big guilds, most of which were probably already established before this change.

It sure was nice to have that choice!

It was also nice to be able to log in and accomplish something useful for the guild, even if no one else was around. That was a big part of what made guilds great in Star Wars Galaxies – you could help each other out in many ways without having to sync up your real life schedules. The effect was less so in GW2, but at least you knew you could log in, “do your own thing” for a while, and still help out your friends, even if you didn’t happen to see them that day.

As we were building my guild hall I was able to log in solo when no one was around and do stuff for the guild hall.

The guild needed mats I could farm and farm them I did.

I actually miss Influence...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

But we got to keep our storage, all 3 banks. Also our ranking and permission system.
Not only us, but anyone we invite can use it.

We just can’t make any other progress, and have no source of funding or the ability to create anything, including the banners we could create prior to HoT.

Yes, because if they forced you to delete all your personal guilds, where would you store all the items contained inside? It’s called being grandfathered in.

Which doesn’t change the answer. There are almost always, in MMOs more existing players than new ones. After the initial rush new players trickle in. Most people who were going to have a guild bank already had one when we were grandfathered in, so it was a pointless change to make just to put new people on an uneven footing. It makes no sense at all.

But making is so anyone can join multiple guilds without the pressure to get people to rep makes a lot of sense.

I’m not sure I understand your point here? You’re saying the only way they would have done it to encourage storage expansion purchases is by deleting all the personal guilds already in existence? That causes the issues I already described.

Additionally, even if newer players on trickle in, after expansions, some updates, etc new players do sign up. And the quote sometimes a little is better than nothing at all. Let’s say you sold magazine subscriptions. At first you had buy 1 get 1 free, and lots of people bought subscriptions initially. Some time in the future, you remove the buy 1 get 1 free part. Is it pointless selling subscriptions now because a majority of people already have one? You can still make money off the people who are still trickling in.

Additionally, timelines do apply. The removal of influence happened before GW2 went f2p. F2p most likely brought in a new source of players altogether.

Most new players trickle in. Most people who trickle in aren’t going to stay anyway. Most of the “damage” you describe has already been done.

Do you know the percentage of players that stay long enough in an MMO to level something like a personal guild bank in the first place?

They could have easily just changed what was needed to make one if they just wanted to make that harder. It would have saved time and energy.

But they didn’t just do that. They introduced an entirely new system. Introducing an entirely new system for the tiny percentage of new accounts that would both log in and get that far into the game and keep playing it doesn’t sound like a good use of resources.

On the other hand, they’ve had complaints about guild repping and people arguing about it since launch. The changes affect those people. Why do you think your theory is more likely than mine?

Curious why more people don't PvP or WvW

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

Did I say direct quote? His remark that this made his WvW worthwhile pretty much said as much.

Hey if you like to play like a “toxic spore” by all means it is the way the game is set. I just answered why “I” felt it was avoided.

No it didn’t say anything like that, your interpretation was incorrect, probably because you expected toxicity. Probably much the same reason you’re being so aggressive in your defence of what you say now.

I don’t PvP or WvW but I occasionally go to WvW if I need to do a quick daily. While I’m in WvW I play by their rules, it’s a competitive game mode, and I’m sure not going to give any WvW player grief because they won’t stand aside to let me do a daily.

Curious why more people don't PvP or WvW

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

The fact it “made his day” to know he attacked someone just doing the daily just showed the toxic attitude he had. If he had said “Oh I didn’t realize you were only doing the daily” would be one thing but he took pride in the fact he was able to be toxic.

Ever heard of sportsmanship? It was a thing before Trash Talk took over sporting events and now its taking over games. My coach always said “Act like you are not surprised you scored a Touchdown”.

He never said it “made his day” those are your words, the only reason he knew the guy was going for a daily was because “he whispered a lenghty line involving about 10 different kittens and how I ruined his daily.” That’s an actual quote.

So what did Dawdler do then? Did he report the guy? No, he kinda laughed it off, “Stuff like that makes WvW worth playing.” Another actual quote from the guy.

I wonder if Dawdler had said “I was hurt and horrified by the abusive whisper and haven’t been back to WvW since!” would you feel the same way? I bet you wouldn’t but he didn’t say that so now he’s the bad one.

Curious why more people don't PvP or WvW

in Guild Wars 2 Discussion

Posted by: Raap.9065

Raap.9065

No comment on arena PvP, since I don’t play it due to it not being my cup of tea.

But people not playing WvW, I can explain; The WvW community can be extremely elitist and non-inclusive. I’ve seen countless cases where newer players hop into WvW and instinctively follow the shiny tag, only to then get shouted at due to not being on coms/bad spec/rally bot/guild raid/ you name it. When this happens to YOU, would you consider returning? I wouldn’t.

This is probably why EotM (the "fake WvW") is more popular, anyone can hop on in there and follow the tag, and experience larger scale PvP without being shouted at.

WvW was extremely crowded at launch, remember that? Those were the days where commanders simply focused on leading their group, rather than micromanaging every individual player and having high demands. Naturally I am aware that the "meta" evolved since those days, but if you’re asking why less people play WvW compared to PvE, then here is (a notable part of) your answer.

Swift Mending – Guardian
Thorny Scrub – Thief
Desolation

(edited by Raap.9065)

Curious why more people don't PvP or WvW

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

For me it’s a physical reaction. My body can’t take it with my condition. The last time I had to PvP for my guild (there were only a handful of us on, and we needed this one PvP mission to level up the guild and they begged me to join them) I came away with fast breathing and shaking hands. I thought I was having another crisis.

Years ago I played other games where you shoot each other down in airplanes with no problems. Now, my body rejects it all.

Don’t get old kids!

Glad I’m not the only one >_< When I’m fighting against another player my anxiety causes me to shake and lose focus, and ingame it looks like I’ve no idea what I’m doing. Sometimes it gets so bad I have to turn off the game and do something else. Having to wvw for my gift of battle is pure torture right now…

Just do the non competitive WvW dailies. Takes a bit longer but you will get there without as much anxiety.

Oh I am pretty sure they cause anxiety as well. It was daily camp the other day and I killed this guy taking a camp easy. Like killing a level 40 upscale or something.

After he whispered a lenghty line involving about 10 different kittens and how I ruined his daily.

Stuff like that makes WvW worth playing.