“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
The leaderboards would have more competition if Anet would add more achievements (both skill requirement and grind requirement) that it becomes humanely impossible to do everything. Otherwise as I said earlier everyone who competes at the top will be tied if you remove historical AP. There are only a handful of permanent achievements which prevent you from completing all permanent achievements in a few month to a year, especially if you open your wallet and trade gems to gold.
Sadly the reality is different. Anet is so slow at adding new achievements that many top players only miss historical achievements, 250k kills in WvW and 5k/10k wins in pvp.
I view the leaderboard as an iron man of GW2 and not a 100m race. It shows who has the most dedication and endurance to complete as many things as possible since release of the game. As people give up / quit more people who missed a greater amount of historical achievements will enter the top.
So, it’s still a convoluted way of “too bad, so sad, I didn’t want competition anyway.” Can’t have too many people threatening the fragile ego.
But if it is a competition/race of some kind, then it is meaningless without a level playing field. Hence, unattainable AP needs to be filtered out, or, the better solution, the leaderboards dismantled. Then there won’t be anything in there to complain about, especially when doing dailies was so, so hard before the 3/day;10AP change.
Or, is someone afraid to do the dedicated work of doing dailies every day if the cap gets removed?
The achievement leaderboard shows a lot more than you think. And again as said earlier Anet never said the AP cannot be played as a competition.
People who were not around since the start can never catch up, so yes it isn’t a competition. There are so many points for LS1 for example that anyone that missed it can’t achieve. The achievement point leaderboard is a measure of nothing because no one can catch up unless they were there for every single opportunity from the start.
Maybe remove all the achievement points that are no longer obtainable from everyone as well as the daily and monthly and make the leaderboard a true competition.
It wouldnt be a competition in your definition then either because everyone in the front page of the leaderboard would be tied.
I guess that is what you want, maximum rewards for minimum efforts and everyone be the same.
That tired straw man again? What a bore.
Leaderboards don’t want competition. They want Special Snowflake status to justify inflated play time. If it’s not a competition, why does a leaderboard exist? If the leaderboard is useless, delete it. If the leaderboard should exist, then perhaps it needs to be purged monthly and old AP banked to prevent being a part of it. That would spur some real competition.
The achievement leaderboard shows a lot more than you think. And again as said earlier Anet never said the AP cannot be played as a competition.
People who were not around since the start can never catch up, so yes it isn’t a competition. There are so many points for LS1 for example that anyone that missed it can’t achieve. The achievement point leaderboard is a measure of nothing because no one can catch up unless they were there for every single opportunity from the start.
Maybe remove all the achievement points that are no longer obtainable from everyone as well as the daily and monthly and make the leaderboard a true competition.
It wouldnt be a competition in your definition then either because everyone in the front page of the leaderboard would be tied.
I guess that is what you want, maximum rewards for minimum efforts and everyone be the same.Not to mention a lot of historical achievements were more difficult than existing achievements. Especially for stuff like reaching legendary in specific seasons, 5 AP for many hours of effort. But also many others such as the marionette achievements or aetherblade dungeon achievements
Ahh but see say someone started playing in say November 2013, they can never catch up even if they play 18 hours a day because so many points are no longer obtainable.
I didn’t say anything about being rewarded so I’m not sure where you got that from. I’m simply stating that the leaderboard is not something that can be a competition because there are historical points no longer available even if they were difficult to obtain. Players that were not there at the time and maybe up for say your legendary challenge can’t get to compete because it isn’t available to them.
So I say remove all historical achievement points that can no longer be earned from players as well as the daily achievement points. Seems fair to me if they want to make the leaderboard mean something. Otherwise just scrap the leaderboard because it is only a measure at the top of players that were there for temporary achievements and doesn’t invite competition from newer players.
(edited by JustTrogdor.7892)
I do not care about the leader board. I will never be close to the top.
However, I do like seeing my achievements points increase as I play the game. I also like getting the armor skins that can not be got by any other way.
If they do not increase the max, I will still play, but not as much.
Anet needs to decide what is best for the entire player base.
I can only speak for myself, but as I log in less and less, I may find myself playing another game.
The achievement leaderboard shows a lot more than you think. And again as said earlier Anet never said the AP cannot be played as a competition.
People who were not around since the start can never catch up, so yes it isn’t a competition. There are so many points for LS1 for example that anyone that missed it can’t achieve. The achievement point leaderboard is a measure of nothing because no one can catch up unless they were there for every single opportunity from the start.
Maybe remove all the achievement points that are no longer obtainable from everyone as well as the daily and monthly and make the leaderboard a true competition.
(edited by JustTrogdor.7892)
Remove the cap or remove daily achievement points and get rid of the achievement point leaderboard. That board really doesn’t show much. Achievement points are not really a competition because there are so many points players that were not around from day one can’t get anymore, so there is no reason to keep it. I don’t think most players even look at it or even care so they might as well just junk it.
(edited by JustTrogdor.7892)
Yes uncapping would affect us. It would devalue achievement skins, devalue permanent achievements even more and make leaderboard about who can log in the most consecutive days again.
There is no actual value to the skins. You can’t sell them. Legendaries, by your definition are devalued now that any one can make a precursor and don’t have to rely on a infinitesimal drop.
At this point it is not even worth discussing with you anymore. Rarity and demand makes value. Value does not have to mean gold. Since you are after these skins they are obviously valuable to you, too.
So your true motivation was you don’t want anyone else to catch up, which goes against ANeT’s stated reason for the cap in the first place. Which of course with the current cap policy no one will.
I’ve reached the cap and am extremely thankful that there is a cap. It means that I don’t have to chase some infinite AP source if I want to remain competitive on the AP leaderboard.
Like someone said, this isn’t a competition.
Anet obviously considers it some sort of competition else your AP would not be visible to everyone and make a leaderboard for it. “this isn’t a competition” is entirely made up by a specific group of players. Noone is forcing you to play it as a competition, but currently it is set up in a way that lets you play it as a competition. And for quite a few people that is one of the main reason to play every day for hours.
My gameplay should not be designed to be affected by insecure egoists with poor impulse control.
The people whinging about keeping the cap are the same people who couldn’t hack “earning 10-12AP” per day from the other daily sources. Well, here’s the result. 10AP for easy-peasy dailies, and more whinging about how “it’s not special enough”. Hurts the most when you do it to yourself.
Played WvW earlier and just caught the last half an hour of running around with a really good commander (trust me some are just "if you can’t keep up… tough) and he logged of saying… “17 hours straight on here, gotta take a break”
No matter how much you talk about it – Achievements in GW2 are different for everybody…
The “god I spend most of the day on here and must collect/own everything” will feel hard done by (and they are because someone might just see them as cash cows)…
Those who “just play for an hour or two most days” want more for nothing (and guess who is happy to provide the nothing)…
Those, who still love the game, but can only play for half an hour, every so often are really pleased with the 10AP a day and the chance it gives them to get a “big kitten chest” yearly as it makes them feel that someone does care about the casual player…
Guild Wars 1 used to flash up a message telling you how long you have been playing (their way of saying “go out and get a life”)… maybe the “Cap” is trying to say the same thing??? Answers on a postcard please to “someone else – somewhere out in the boondocks – boondock”
Do think the “Agent of Entropy” should not be capped but with all the drops these days (think “city”) it should increase in steps ie 2AP for every 200 items for the first 200 points then every 300 items for the next 300points and (maybe 3AP) every 400 items for the next 400 points?…
Yes uncapping would affect us. It would devalue achievement skins, devalue permanent achievements even more and make leaderboard about who can log in the most consecutive days again.
There is no actual value to the skins. You can’t sell them. Legendaries, by your definition are devalued now that any one can make a precursor and don’t have to rely on a infinitesimal drop.
even trivial stuff such as killing ambient creatures can be considered an achievement. Trivial does not neccessarily contradict the meaning of achievement.
So dailies are achievements. Glad we sorted that out.
(edited by Windu The Forbidden One.6045)
I’ve reached the cap and am extremely thankful that there is a cap. It means that I don’t have to chase some infinite AP source if I want to remain competitive on the AP leaderboard.
Like someone said, this isn’t a competition.
when I see ppl saying they prefer a tot bag over a booster I lose all hope for this community
So if the Iron, Hard Wood, and Flaxseed harvesting nodes which were previously only available through the Black Lion Chests, and are now no longer available in these chests, how are we supposed to get them now?
There’s a MF recipe that requires you to put in Twilight, Sunrise, Eternity, and Bolt… and you have a 33% chance at getting one of the nodes… otherwise you’ll get 10-40 amalgamated gemstones.
~EW
0/10 troll attempt.
Hopefully the exclusion of these nodes is an oversight.
I didn’t take this as a “troll attempt”. I took it as humor particularly since the “recipe” was so over the top.
Ok, that is one of the few times I’ll agree on keeping a skin exclusive. If it’s marketed (touted? this one wasn’t directly sold) as “this marks a thanks for your doing a specific thing,” then baby-cat well never randomly hand it out to people that did not do that specific thing! I consider this different from content-related things like the holo dragon wings which should be achievable via playing the game even if one missed LS1. The baseball cap with GW2 logo was for being there at the start, the Royal Guard outfit was for being there before F2P came, and they need to stay that way.
I hope this is an error and it will be removed from the loot table post haste.
(for clarity: I am responding to above posts stating that the Royal Guard Outfit has a chance to drop for free accounts via the RNG wardrobe unlock in BLCs).
I’m salty they removed boosters…..
When you get a repair canister, a revive orb and a booster, atleast you could say “hey I got a booster”….
Boosters are always helpful.
So because he holds a booster at higher value than a ToT bag he’s wrong?
No, he’s wrong because he asserted that boosters have an inherent value, when they don’t… therefore his supposition that there’s a value loss is incorrect. If he wants to personally value boosters higher than ToT bags that’s his choice, but even that means it’s a subjective loss in value he’s arguing, not an objective inherent loss.
~EW
I can see your point, but he also has a point. A booster if you used it had a value greater than that of a ToT bag. A booster potentially saved you time, like an XP one could help you finish a PvP track faster, or a mastery. 5s from a single ToT is nothing when you think about it. Compared to the time saved/rewards gained faster, I’d lose the 5s. For the boosters.
What if they eliminated gold to gems trade? Think that would help stop the blobbing guilds from screwing up wvw?
And also would screw people that want somenthing from the gem store without having to their dig pockets.
What WvW needs is a purpose.
What many of us have wished for from the beginning is that WvW be a serious competitive game-mode(with all the balance related things people have already listed).
Right now playing WvW does not matter, playing WvW skillfully does not matter. Winning the week does not matter. Winning outnumbered fights, or PPTing better than anyone else does not matter.
Now imagine if WvW had the structural framework to give a purpose to doing WvW. Skirmishes were a baby step in that direction, but have lacked any sort of follow up at all.
Make winning matter, make playing well matter. Give people a reason to be in WvW and give them a reason to improve their play.
This. So much this.
If they did make winning the week matter, they would need to sort out server transfers. Else server bandwagoning would become so bad, it would make what happened to Dragonbrand look tame by comparison.
It’s really not game breaking at all, 1 up 1 down creates variety and less stagnant matches. Let’s not pretend that Glicko is even remotely healthy for the game, they’ve only had to tweek it how many times? and its still complete garbage.
There is a new poll that is asking if we want better rewards or a up down system… why can’t we have both X_X ?
I don’t know what some people in this thread are talking about. Mag got a link because they needed one. They are relying on their link to provide some of the population. BG is still beating them, and MagET and FASoR are about even.
All tiers are pretty even now, much moreso than in the past before linkings. I would even bet that all servers are close enough to fight each other with the exception of
BG, they’re still super stacked. SBIGoM fought TC and JQ last week and did well. I’d be we could make any combo of matches and it wouldn’t be a complete blowout like it used to be if a low tier faced a higher tier.Linkings are working! (At least for NA) I’m ready for BG, bring ’em on!
Mag made it pretty clear last night that they consider ET a waste of space. With the way their community is, a link will hurt them more than it will help—any server they’re paired with is more likely to turn on them than help them.
Good Ole’ Mag, keep trolling and turning away your militia, and linked players, then complain you cant compete and get burned out.
I said it many times already, stop linking the top servers. Keep linking where it needs to be, the lower tiers to help their populations, and stop subjecting those servers to the crap that goes on in upper tiers.
JQ is similar to DB such that they have a specific off hours prime stronger than their NA prime. If JQ is full and thus without link, then why should DB be given the different treatment?
Because DB is not full? And please… JQ SEA is far larger than DB’s.
The core issue of WvW is its problem with population of players. Most of the time with the lack of it.
There would be some easy (IMHO for the first two things involving dailies & gmissions) methods to get more people to play WvW or make them more interested in it:
Adjustments to dailies (a lot of people do them!)
>> Remove Keep Cap from the list (you can’t do it alone unless you go to EoTM and run with a train; but we want people to populate the regular maps
>> double the respawn times of Veterans, half their current reward (If people would see those more regularly during normal game play, they would not camp the spawns far away from the action)
>> Reduce the World Ranker to one level (the two levels are a relic from when liquid WxP dropped and could be bought with laurels)
==> easier access to WvW content and a good chance to chose it over a PvE/PvP option
Adjustments to guild missions
>> Remove the minimum requirement of Land Claim & Dolly escort missions. This way the missions can be done alone or across severs within guilds (people would do a lot more dolly escorts & would shift the hide and be seen game via the sentries on maps)
>> Cut the WxP needed for the WvW ranker missions by 50% to make it more accessible and on par with the rank gain missions in PvP. (again, people in the guild, divided by servers could still work on this together by playing at the same time)
Guild (Hall) involvement
>> use the Guild Anthem functionality for WvW too. (this restores some guild identity)
>> Reduce the costs of Badges of Tribute towards decorations in scribing from 100 to 10, so the costs are not that insane and you can actually craft a few of them without removing your siege currency
>> Add more fancy decorations that need WvW supplies (e.g. siege decorations in GH made with blueprints)
Worlds
>> Make the world bonus everyone gets and hardly notices scale/unlock with your personal involvement in WvW (e.g. the world bonus is locked until you do at least two dailies)
Things like class balance isn’t any kind of problem because you can always level up new character or make new gear. Siege isn’t problem because everybody can build their own siege. Real problem is that other side have always 50 % more players, fighting is totally pointless and there isn’t any reason even try to win a match.
I think what the community wants is shown in this topic: everyone wants different things to be addressed and some people have a hard time understanding that their opinion may be a minority or a bad idea in the context of the whole game (and I admit, I am struggling with that as well myself sometimes).
I think what all WvW guys want is to be taken seriously. I think the WvW community would be happier if Arenanet had someone on this forums to talk, publish their positions, react on good ideas etc. if possible someone from inside the WvW scene. It is easier to understand why something isn’t changed if we know “why” or that they are working on it etc. It wouldn’t change the game itself, but it would change our perception of it.
It’s not a competition.
Correct. Myself, I love to see how I’m doing and such, but I prefer the fact that I actually can try to reach the point where others are. The elitist types just seem to think that if you tread on their territory or get something you must bleed for it. And Melandru forbid you get achievement points for playing a game every day. Thou shalt not get points beyond this because we don’t want you to.
The enjoyment of the game is slowly starting to fade for me and others. We look at what we can do and our choices are severely limited and the rewards for doing them are minuscule.
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