F2P accounts are heavily restricted. The inability to trade with other accounts and the limits on whispering means those accounts aren’t useful for gold sellers. Stealing accounts from ANet through bank fraud gives them accounts without these restrictions.
Accounts
Whisper
Except for mutual friends, can only whisper in the same map, one new person every 30 seconds
Map chat
No
In game mail
Can only send to mutual friends. Can’t send gold or items.
Trading post
Can buy and sell items from a selected list.
ANet may give it to you.
(edited by Just a flesh wound.3589)
None of the gold sellers are F2P accounts. They have severe restrictions on trading, can’t use map chat and can’t whisper.
I actually agree to this as well. As a form of currency this area of the game, Badges of Honor has produced the fewest in my book.
More and more items have been introduced to WvW and uses BoH as an alternative means of gold for those, like us, primarily plays in World vs World. I can generate gold that much more faster than Badges in an hour without even trying.
I believe a few months ago they nerfed badge drop rates from player kills, supervisors, Lords (Tower, Keep, Castle), etc.
With the introduction of the Heroics Notary NPC, once you’ve actually acquired your PvE Hero Points and you’re left with thousands of Proofs of Heroics, the only sink for the Proofs are used to buy sieges with Badges of Honor. One superior Shield Generator Blueprint costs 48, yes 48, Badges of Honor. Superior Treb costs 60 badges, wow, SIXTY! There’s no way I can acquire that much badges to match my Proofs of Heroics flow. IMPOSSIBLE.
Anet players: “It is time to show population numbers!”
Anet: “Pulls out 5d20 and rolls”
Anet: “We sure we should tell them BG only has 26 people?”
… forum posting goes unanswered
Honestly the lack of ingame events bothers me. Even gw1 has a in game event for its bday.
At least turn on queens jubilee. Gw2 really is lacking in seasonal content.
Balancing happens for a reason to prevent one or more classes from gaining unfair advantages. They aren’t forcing you to do anything by any means. Learn to play with the changes. Coins are easy to obtain and most exotics are well within the average player’s means now, even if you do have to tweak your set a little.
If you don’t like people representing more than one guild, kick the people in your guild that do it. No need to take the option from anyone else. I’ve had multiple guilds, PvE, WvW havok, WvW Fight, WvW Zerg, and Bank without an issue. The only issue I ever had was when I was in a mandatory rep guild while using my bank guild (which was allowed by the guild rules) with an overzealous officer. So as far as “what works” I prefer repping multiple guilds.
Okay, Representation has got to go. Discuss. Being able to be apart of a bazillion guilds takes away from what being part of a guild is supposed to mean. I loved the system in GW1 where it locked your account to a singular guild, it built SO much loyalty and strengthened the guild community.
I don’t understand who thought that this would be a good idea.
It especially hurts WvW. And yes while you can command that your guild members either represent 100% of the time or get kicked, this prevents smaller guilds from forming and growing. At least in WoW you have to bind your specific character to the guild. In Gw2 any of your toons can be guild hopping anywhere. The issue needs to be forced.
The name of the game is guild wars, and you can be on anyone’s side at anytime…
Take off your rose-colored glasses. Guilds in GW1 were full of vampiric politics by the time Cantha came around.
I say mostly no to all of these suggestions, because i only see in most of these suggestions one thing, namely
“I want more AP and that fast, so that I can easily stay longer in the top x ranking, because i’ve done like already 50% of what Ive listed up here and want to get AP for these things and more tittles for my collection so that I can boast more about how many titles I have earned already in the game”
No, just no…
More achievements yes, but there are alot of better things that should get achievements or the existign achievements shoudl get expanded, so that they provide over a logner time more AP, but nothign of these extra ordinaire things, that are partwise just pure grind shoudl get added.. just so that only a hand full of people gets instantly a huge AP boost, while 99,9% of all players gets nothing at all from this addition ….
Best example of better expand existing achievent.
Monster Kill Achievement.. maxed out already at lousy 1000 kills..
Add there more tiers, like 2500 Kills and 5000 Kills, woudl add already alot of new AP for somethign easy to do that you get automatically over tiem by just playing the game
(edited by Orpheal.8263)
Something being hard or not depends of the time too.
If you search old GW2 video you’ll see people complaining that AC explorable was impossible, in GW1 UW was considered too hard and punishing but now you can solo it with heroes, the devs can make a content that they think is so hard that they can’t beat it, later there will be people farming it.
Look at our raids, it was supposed to be hard for 10 players in full gear, now we see party of 4~5 players killing many bosses.
(and the other 8 elite specs maxed too)
Hope for future hard level content...
in Guild Wars 2: Heart of Thorns
Posted by: Sirbeaumerdier.3740
Somehow, when raids were first announced I was hoping for the return of FoW and UW with all it’s quest chains but harder (not just more hp for monsters lazy fix). I liked the fact that a party wiped in UW was a real threat that could equate your entire team having wasted a lot of minutes/hours. That reaching the end of it all was the result of a lot of time playing carefully with a sword over your head all the time instead of just a linear boss chain that you can restart with next to 0 consequences other than rage quitters being themselves. UW was a good example of a nice balance between risk and reward that I think is missing in the current game as it is.
Anybody else who feel like me or I’m just being a nostalgic fool here? If Anet is reading this, are there plans regarding UW and/or Fow coming back with Dhum etc.?
i hadn’t noticed that they were gone until now…. and am really disappointed. i used to use the crafting in the original WvW maps because it takes WAY too long to load into LA, and the other major cities…. when the original borderlands maps were replaced with those other ones, i didn’t do that anymore… but now that they’re back, and i got in the habit of going to Rata Sum to craft, i just checked (after seeing this thread while looking for guild hall threads). they’re not here…. i’d MUCH rather come to the citadel than have the ridiculously long loading times for the big cities….. and now that’s out of the question.
put them back please!!! or at least put them as upgrades in the guild halls!!!
I believe wvw’ers whined and complained that people were afking by the crafting stations and not actively doing world vs world and eventually anet got rid of them?
Yo, Ho, thieves and beggars, never shall we die
I’m fairly new to the game, and thankfully my personality doesn’t drive me to keep up with the Joneses on AP. I see AP purely as a rough measure of how familiar a player might be with the game.
Which confused me a bit at first, to be honest. I’ve run low-level dungeons (we’re talking AC and CM) with some 10K+ achieve pugs, and they were absolutely clueless. Running out of dodges on a ranger, failing to empty breakbars on a mesmer… all on the spider boss in AC lol.
Now that I know there are folks out there with 10-15K AP just from dailies alone, makes more sense that this could happen. Forced out of their routine because of the cap, that 5-digit AP count sadly didn’t teach them where the obvious stack points and boss windups are.
(edited by voltaicbore.8012)
I hit the cap not too long ago. Still do dailies because of the 2g. It’s dumb because in game when you finish dailies it still acts like you got 10AP, but you don’t because of the “hidden” cap. Other repeatable achievements actually show 0AP gain when you do them again.
The historical problem was when each daily gave AP separately that “forced” AP hunters to do every single daily and that did take hours. Now, we don’t have to do all of them to get every AP possible just the 3 easiest ones and that takes a couple minutes.
I would like the cap removed….or the new achievements give more than 1AP. The amount of AP we’ve been getting from new achievements has been pitiful.
…!
I’ve got a huge blocklist of RMT spam-bots and I can safely say that you’ve banned them all.
However, while you say that they pick a new name, every single whisper I’ve had since 2012 has been for the SAME WEBSITE. It’s the one that rhymes with GvG Rank. You could have blocked that string of characters ages ago.
THIS…. I have a hard time believing they really do crack down on these guys, cuz ive gotten the SAME message from the SAME website spelled EXACTLY the SAME, for the last 4 YEARS. Its almost like they have a backroom deal to get a cut of or something… you cant sit there with a straight face and tell me they couldnt block this crap with any type of filtering or what have you. The same thing happens…. Xhdsfakdjf sends me a message, i block and report, then Dksjdh pops up 2 mins later sending me a message… using the same spelling and url address as they did 4 years ago, with the same hastily typed keyboard smashed names.
They put that string in a filter list and they’ll change the message and bypass the filter.
Nothing ANet does will prevent gold seller spam. The only thing that will is running out of customers.
Think its out of hand in GW2? Go sit in LA, Kamadan, or the Shing Jea Monastery for a few minutes. They use the WTS feature to advertise!
This has happened with the gold selling spammers in Path of Exile. The amusing thing is that it has gotten to the point where the spammers’ messages are so obscure that you would have to spend a bit of time to decipher what it says.
That’s exactly the point I’ve been trying to make and something I’ve seen in other games.
Right now we get a neat, clear and blatant advert from the bad guys (I don’t even know how to format a message like that!). With not very much effort on a filter that message will evolve in to a messy stream of characters and TXT speak that requires some effort to decipher. A less clear message means fewer customers for them. And it would show us players that Anet are at least trying to stop it.
I’ve sometimes wondered whether a community-managed filter would work. Anyone can modify it and the changes get voted up or down. Players can opt-in or out of the filter.
I’ve also wondered why software can’t be batter at deciphering disguised urls and adverts. We have software that can understand natural speech, recognise faces, drive cars and beat a Go master yet it apparently can’t spot that “(dot)” or “\/\/\/\/\/\/” might be part of a URL. I reckon someone needs to offer a research prize for it…
The Sims is a few doors down, maybe that would suit ya better?
You joke, but I would be all over a Guild Wars 2 Sims. Build a house in Divinity’s Reach, invite Destiny’s Edge over, try to drown Logan in the pool. It’d be great!
On my more testing days, I would likely brick him up in an empty room, with no company but a cheap fireplace and a rug in rather close proximity. Would starvation or fire get him first? Results will be documented for posterity and for science!
To the thread in hand!: Braham has shorts, but his general outfit is not to my taste, but neither are shorts. There should still be shorts. Said it only recently in rather too many confused words, but the chaps don’t half get short shrift (ha, ha, ha) with fashion in this game. Must be a bug.
If Anet releases shorts then the men will get regular shorts and the women will get the shortest shorts that ever shorted.
You joke, but I would be all over a Guild Wars 2 Sims. Build a house in Divinity’s Reach, invite Destiny’s Edge over, try to drown Logan in the pool. It’d be great!
Logan goes to make a salad and somehow starts a fire and burns himself alive. Serves him right for trying to eat a Sylvari.
This sounded sort of familiar. Searching around a bit I found the quest from Guild Wars where merchants in the Cantha city of Kaineng were selling worthless Naga Oil.
Sample dialog: “You, there! Try a bit of Doctor Jung’s Blood Purifier! The first taste is free! Doctor Jung’s Blood Purifier cures hiccups, acne, Warrior’s foot, dropsy, inflammation, plague, depression, indigestion, constipation, biliousness, and torpidity of the liver. For just 2 Naga Pelts, I will give you the following:”
For those who didn’t play Guild Wars 1, Naga and Krait look very similar.
Either the merchants in Lions Arch have a long memory of selling “Snake Oil” or …….. Cantha confirmed! \o/
Picture of a Naga
ANet may give it to you.
(edited by Just a flesh wound.3589)
It gets done.
It gets done regularly.
Players are actively organizing for it.
By definition it is not dead. Any claim to the contrary is mistaken.
Once I figured out what to do with the bloodstone thingies, the fight was incredibly easy. It’s just a simple “brain teaser” where you are given the answer in the earlier part of the mission.
They seem to have really decreased the boss health this season which I think is fantastic. Making fights longer doesn’t make them more fun; figure out the mechanic and then the boss should die, which is what happened here.
Well the event structure is pretty much what many players asked for when they criticized the timers of HoT and how everything was bound to a single meta.
It’s a great map to zone out on and just cruise around on a glider. It’s almost zen-like.
Holy kitten, guys get a kittening grip. This constant complaining on every front about raids is just kittening ridiculous. Either do it or don’t. It’s not such a big deal to learn and complete raids and getting kicked isn’t a very nice thing, but you can’t just postulate your opinion be cause of some guys kicking you once. My god, if everyone would react like this all the time: ‘People made fun of me be cause I had a My Little Pony shirt and now all those people are kittens and need to get arrested’.
Learn to get up after you fall down.
‘would of been’ —> wrong
It’s more complicated than people are making it seem, because there are several simple dynamics interacting.
First, the mechanics are less forgiving. Small mistakes by a single player can cause a wipe for the other 9.
- Team composition matters more in raids than it does anywhere else in PvE.
- The composition matters more for new groups than it does for experienced groups — the more new people, the more it matters.
Given that, raid teachers have different approaches to guiding people:
- Ask for an initial team that is as best-suited to succeed as possible, including team comp, builds, gear, foods.
- Start with all comers and show how unforgiving the mechanics are and thus why comp, build, gear, food matters more.
Hopefully, it’s obvious why most people will presume that the first strategy is faster (which it probably is, for most people).
The OP ran into a training group decided it only wanted to accept people who accepted that philosophy; it didn’t want to spend extra time explaining it to everyone when it wouldn’t be difficult to find a replacement.
I think that’s a reasonable point of view, even if I might not adopt that myself.
tl;dr if you are joining a training run, find out how the group intends to roll and decide with them whether you are a good fit. It’s okay if you’re not; there will be another group that is. (Although, no one can promise that it’s easy to find a group flexible enough for those who want to be less flexible themselves.)
if there is one thing that frustrates me about raids is that i have to use some kind of alien translator just to know WTF they want.
just look at the LFT window, i see more 2 letter words that makes no sense then i see 2 year olds scratching on walls.
is it really so hard to use proper english, is it really so hard to simply type what you want?
Anet has stated that composition does matter in raids and the group you tried to join probably wanted to have a chance at killing the boss, even if it was a training run. Warriors are actually in a good position right now for raids since you want to have 2 PS to buff your party. However, they are also very limited to the 2 due to not doing the most damage so you need to expand your character pool if you want to fit in groups more consistently. Eles, druids and chronotanks are all in high demand.
If you could get away with just pressing 1 with the proper support there wouldn’t be as many people complaining about raids being too hard for “casuals”.