What ever happened to the GW2 that I bought that promised no grind?
Quote from Mike O’Brien (May 2012 before release):
Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.
That is literally how the game works.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
What ever happened to the GW2 that I bought that promised no grind?
Quote from Mike O’Brien (May 2012 before release):
Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.
‘would of been’ —> wrong
Who decides what “much too low” means? Who decides what “absurdly high” is? Isn’t it the case that we’re suffering sticker shock, so just about everyone is worried about the new cost of leather.
Clearly Smith and Co. unless you think thick leather got it’s refine cost increased for kittens and giggles and patches were made just because they were bored.
I think a more feasible change would be to sell a basic unlimited use tool for 400 gems. It is account bound so it can be traded around and also pretty cheap so players will likely buy a few sets of them.
Then they can sell the various versions (Cosmic, Molten, Flute, etc.) as skin unlocks for the unlimited tool. These would then be in the 800-1,000 gem range.
This system could ultimately lead to players getting the basic functionality for less gems, but the full experience would cost more gems as you are now incentivized to buy new skins as they are released so that you can customize each character.
I’m fine with the “change looks all the time” people bearing the brunt of the cost of maintaining the game, that’s how the game was designed after all.
I have duplicated across all the characters on my account, using the shared inventory slots — for 700 gems (less if bought in a bundle of 5), all my toons have access. I haven’t spent coin|karma on a harvesting tools since these were added to the game.
The issue is that it’s simply not convenient to do this.
It certainly is convenient for me to do this.
I had to change some habits, but it’s superior to any other existing alternative
And in my opinion, it’s better than any likely future alternative. ANet sells a lot of harvesting tools now; they would probably sell fewer (the number of current repeat buyers likely exceeds the number of potential new buyers). I’d rather spend a tiny bit of time now double-clicking 3 times just before (and just after) I swap toons than spending more later.
Everyone’s preferences vary, of course. I just have trouble imagining that it’s worth the trouble to ANet to change the existing system
Buy some fireworks with karma or on the TP or as a guild party item and put on your own display!
Great, I got all the feedback from GW1 vetrans, sad thing is that GW2 only players probably doesnt even know what Hall of Monuments is and wont bother with this post.
Well… Whatever.You asked for feedback. I’m sorry you don’t like that others disagree with your point of view. The summary has been:
- It’s currently possible to get the rewards via the same methods everyone else has used.
- The game makes it possible to solo and a large fraction of players did so even before GW2 was announced, so it’s a moot point how many people are playing. Still, there are a substantial number around 24/7.
- ANet offered the rewards specifically as a way to honor GW1 veterans.
I can understand that you want the skins. What I don’t understand is why you don’t want to play GW1 to get them, like everyone else has done.
All feedback is welcome, but when you ask for feedback you want it from variuos types of players and when the feedback is from GW1 vetrans only, its getting generic and predictable. I would like to know what GW2 only players also think.
And like I siaed, i think that 4 years early access and freebies is enough honor. they can make GW2 only players work hard for what you got for free, why do care so much?
The HoM rewards are less about how much work they put in and more about loyalty. They’re an achievement and reward for being with the company so long, travelling from the first game to the second. If it means that much to new players, they can buy GW1 and earn them, but that isn’t the point. They’re items and rewards of GW1 veteran loyalty plain and simple.
Something implemented like the Morrowind Mark/Recall spells would be more universally useful; not just for the limited purpose of crafting.
A way to mystically ‘mark’ a single spot in Tyria (like where you’re currently adventuring), then you can ‘recall’ (i.e. teleport) to that specific spot any time (such as after you finished crafting in Rata Sum). The mark could stay until a new mark is created to replace it.
There’d probably need to be some necessary limitations/restrictions, of course…. but I think it could work w/o being game-breaking.
~EW
edit: P.S. OP, would you consider changing your thread title to hint at what your thread is actually about? Atm it’s just click-bait.
(edited by EphemeralWallaby.7643)
People in this thread keep confusing “elitist” with “exclusive”.
- The HoM rewards are exclusive, because they are designed to be that way — to benefit GW1 veterans (whether long-time vets or new ones) and only GW1 vets.
- They are not “elitist” because anyone can choose to do exactly the same steps to get them.
Now, there’s an argument to be made that there shouldn’t be exclusive items in this game (or perhaps in any game) and ANet seems to go back and forth on this (although that is a long story). However, I don’t buy that argument — I think every game should offer a small fraction of exclusive rewards: for mastering certain content, for time spent, for participating in various game modes, etc. I think it makes the game more interesting and more appealing to greater varieties of people.
I say that as someone who is unlikely to get a lot of the ‘exclusive’ rewards currently in the game
Since we can’t have the convenience of a place to craft in WvW, lets also fix some PvE issues like parking toons at the end of jumping puzzles.
Make it so when you log out, you are teleported to the nearest waypoint stone if you don’t log back in to that toon within 15 minutes. That way if you want the PvE jumping puzzle rewards each day you need to actually gasp do the jumping puzzle.
Then all the toons parked at jumping puzzles that used to craft in WvW can be moved back to the cities to give the illusion of civilization.
How do the two things connect?
- Non WvWers added to queue times in WvW because of the crafting stations. Removing the stations reduces the queue.
- People parked at chests (whether from JPs or other) do not get in anyone else’s way. If anything, forcing people to repeat the puzzle could take up a map slot (although, in practice, I doubt if this would have any meaningful impact).
This reads to me as if the OP wants others to share their sense of loss, rather than as a suggestion for how the game could be changed to benefit the community.
If they really meant quarterly, then the next update is either in 2 or 4 weeks, I’m wagering the later.
RIP City of Heroes
This is ironic to me as the countless posts I’ve seen prior to raids asking just for this feature. How many times in the forums would you see “What! No raids?” You could search for yourself but the search box is still broken. Now that they are here, people complain about how they’re here? /sigh
The only definite scheduling we got on it was “after raid wing 3 is released.” And when the six people were moved from legendaries to LS work, MO said that might mean earlier release of LS3 but he couldn’t promise anything.
As raid wing 3 has been released, and we have all these preliminary events happening in the world (which are not LS3, they are buildup to it), we could get an actual LS3 chapter any time now. Will we? We may not know until the patch hits, though I’d hope there’d be some ballyhoo in the week leading up to it so absentee players know to come on back to get ready.
There is an in game pointer. When you go to Ralan in the Park to turn in Encoded Orders from random bandit kills, he has a dialogue option “anything new to report?” And when you follow that he tells you that propaganda has been flooding into cities.
I saw that and without knowing more, having seen anything about the posters, or consulting any guides, I picked a large Krytan town, Ascalon Settlement, and went looking. I found a poster, tore it down, and the achieve opened! Then I looked at the achieve in the Hero Panel and it had a list of how many posters were in each town and had checked off the one I’d found, so I and a guildie roamed around finding them together.
So all the info you need is in game except maybe for “this poster is in this exact spot” for those who don’t enjoy even a minimal hunt.
I’m not sure how the two are the same or even necessarily related. The crafting change in wvw was to keep people from filling up player slots, sometimes preventing people who want to actually play wvw from getting into the map in a timely manner. While a change to JP parking would affect me, I wouldn’t care too much because the ones I park can be done within 5 minutes (10 if I’m having a particularly dumb day). But I don’t see the real point in putting in such a change.
PLZ Consider making Hall of Monuments assets available by other means
Hall of Monuments in GW2 is inaccessible for most current GW2 community and it’s a shame as lots of GW2 assets are locked behind a wall which is no longer relevant.
Giving veterans GW1 players an extra bonus and motivation was a great idea 4 years ago but now it feels an obsolete system, the chance that non GW1 players will pick up the game and invest tons of hours for the skins is very low, probably close to 0. I think that giving the veterans GW1 players free and 4 years early access on the skins is enough of a bonus.
Plz consider giving access to Hall of Monuments in GW2 by other means that doesn’t include GW1, it can be the gem store, game content, a collection achievement, all options are fine.
What do you think?
Why don’t you just… go and play Guild Wars? It’s still accessible, you can still earn the rewards… etc. etc. etc. You may consider it a useless idea, but many of us put a great deal of effort into Guild Wars, and the HoM items are a small reward and acknowledgement of that. There are thousands of items available to those who haven’t or choose not to pursue HoM points in Guild Wars, so I don’t see why they should be devalued for us purely for your own sense of entitlement.
EDIT: Of course, I’d be perfectly happy with them being added to the Gem store provided two things happen:
1) The base price for the first tier costs $500, and each additional tier adds an additional cost, up to $50,000 for the full 50 points. $50,000 dollars seems like a reasonable price to pay for what others spent 5+ years earning through actual effort.
2) That any item bought via the above pricing scheme adds a little marker to people’s names so everyone know they don’t deserve those items and have more cash than sense.
I’m obvious being sardonic at this point.
(edited by indelible.5928)
Simple question back to OP, with the assumptions of there will be a GW3 in say, 2 years? and you’ve got all legendary weapons and armors.
And the Dev team decided, “we are gonna give all GW3 players a few free ‘heritage’ skins base on the set of legendary achievements they have completed in GW2.” Then someone that only plays GW3 comes along, and ask “give us access to those ‘heritage’ skins”.
How do you feel? and how would you respond to their request?
I would love to be able to get all the shinies of a game by playing that game and not another one. So I understand the OP in that.
But I also understand that if these special things were promised as only for those who played GW1 those who played it prefer for them to stay that way. It is elitist, but understandeable.Lol “elitist”
Playing a game for 5+ years and earning your items and achievements that are carried over to the next installment to be appreciated and those who didn’t play the original consider it elitist bc they won’t do the work to get the items.
This!^
How can something that you worked hard for, put in many hours/days/years to earn be “elitist?” I believe many use this word not having an actual clue as to what it means.
I would love to be able to get all the shinies of a game by playing that game and not another one. So I understand the OP in that.
But I also understand that if these special things were promised as only for those who played GW1 those who played it prefer for them to stay that way. It is elitist, but understandeable.
Lol “elitist”
Playing a game for 5+ years and earning your items and achievements that are carried over to the next installment to be appreciated and those who didn’t play the original consider it elitist bc they won’t do the work to get the items.
I would love to be able to get all the shinies of a game by playing that game and not another one. So I understand the OP in that.
But I also understand that if these special things were promised as only for those who played GW1 those who played it prefer for them to stay that way. It is elitist, but understandeable.
It is not a matter of elitism… in all video games, the more you play, the more rewards you get. These rewards are purely aestetic, and gw2 is far from being the only game offering aestetic shinies to reward the loyalty of players who played another game of the developper. It has never been an issue anywhere, players like the idea and support it everywhere.
There is NO concrete wall to these rewards, you can do like people who have them and get them for yourself. Actually, it will be easier for you now than it was to them. So the system is actually ANTI-elitist.
Also, there is the matter of trust. How could you possibly trust Anet and its marketing strategies if they cannot keep their promises?
Neither Anet nor the immense majority of players want HoM rewards to be accessible to gw2-only players. It will kever happen, it cannot happen. You want HoM? Do as the others did, there is no reason why you can’t do it. This topic is all about whinners who don’t want to do what others did for the same rewards.
Just make em pay … 1 core + 1 xpac cost… I mean the skins are not worth it. I used to use the heritage heavy on my norn just as a unique skin. But it was so ugly.
If someone wants to spend 80 bucks or so to unlock 30 relatively skins, have at er. Supports Anet, gives you accessibility. It’s not like they are the ‘goblet of everlasting life’
You’re forgetting about the hours that players spent in the 1 Core + 1 xpac to get those Hall of Monuments rewards, not just the cost of the game itself.
Not only no but hell no…
People who supported Guild Wars franchise from the beginning should have something to show for it. It’s already easy enough that 4 years after GW2 has been released that people can buy GW Prophecies + Eye of the North and obtain gear in GW2…. That’s very generous of ANET to do imo.
If anything, I would like to see more added from GW1 to the Hall of Monuments vendor and a couple of titles to be ported over.
Legendary Defender of Ascalon, imo; should be a portable title from GW1 to GW2. Even with the relatively recent changes to it, it’s still a pretty remarkable accomplishment. Those who acquired it before the change definitely deserve to have it in GW2 to brag about.
Rainbow Phoenix, would have been an awesome pet to have ported over to GW2. Shows that you made some nice progress in your Hall of Monuments in GW1.
In no way, should GW1 players be punished by having their years of dedication and loyalty to the franchise vaporized… because a couple of new players want to feel like veterans without the hard work….
2015-2016
Fort Aspenwood
Just make em pay … 1 core + 1 xpac cost… I mean the skins are not worth it. I used to use the heritage heavy on my norn just as a unique skin. But it was so ugly.
If someone wants to spend 80 bucks or so to unlock 30 relatively skins, have at er. Supports Anet, gives you accessibility. It’s not like they are the ‘goblet of everlasting life’
IMO the best thing about the armour sets (and to a lesser extent the weapons) is that they’re free to apply. That makes them great to use when levelling up to cover an ugly skin, or just for variety.
Whether they look good or not is a matter of opinion (I actually like the heavy skins, not a big fan of the light ones though, at least not as a full set) but at least it’s another option.
Of course the downside of doing that is that by max level I’m bored with most of them and excited to use other skins instead. I think the only one I regularly use on a level 80 character is the Fiery God’s Vambraces which my main wears.
“Life’s a journey, not a destination.”
Just make em pay … 1 core + 1 xpac cost… I mean the skins are not worth it. I used to use the heritage heavy on my norn just as a unique skin. But it was so ugly.
If someone wants to spend 80 bucks or so to unlock 30 relatively skins, have at er. Supports Anet, gives you accessibility. It’s not like they are the ‘goblet of everlasting life’
Because you personally think it’s ugly that affects its worth for others? Nothing in this game is the ‘goblet of everlasting life.’ I think the ascended fractals backpack is ugly, but that doesn’t mean it doesn’t have merit to the people who worked hard for it. How you feel about how something looks is a terrible way to evaluate how others get it.
edited, because kitten replaced a different word for ‘evaluate’.
(edited by DragonflyDusk.6582)
They are simply items that are prestigious for some because it represents a long journey for them. Nothing worse than a game disrespecting someone effort in game by have someone else buy the items. If they want to buy things, buy other skins, they are just pixels in that case.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
If Guild Wars 1 was offline barring people from playing it, I would be okay with adding a new method. But it’s not, so no. you can go earn them the old-fashioned way. Honestly, it’s massively cheaper to get some things now (especially the armor points), so you complaining about things being “locked” when many of the points are easier to get than they were doesn’t hold weight. And I’m usually one of the ones in favor of multiple ways to get things.
Just in case – GW2 only player.
I concur with everyone who did play GW1 and earned these skins. They paid for it, they worked for it. Let them keep it. If you want those skins, go play GW1 for the skins like they did.
I know if I wanted those skins, that’s how I’d do it.
Great, I got all the feedback from GW1 vetrans, sad thing is that GW2 only players probably doesnt even know what Hall of Monuments is and wont bother with this post.
Well… Whatever.You asked for feedback. I’m sorry you don’t like that others disagree with your point of view. The summary has been:
- It’s currently possible to get the rewards via the same methods everyone else has used.
- The game makes it possible to solo and a large fraction of players did so even before GW2 was announced, so it’s a moot point how many people are playing. Still, there are a substantial number around 24/7.
- ANet offered the rewards specifically as a way to honor GW1 veterans.
I can understand that you want the skins. What I don’t understand is why you don’t want to play GW1 to get them, like everyone else has done.
All feedback is welcome, but when you ask for feedback you want it from variuos types of players and when the feedback is from GW1 vetrans only, its getting generic and predictable. I would like to know what GW2 only players also think.
And like I siaed, i think that 4 years early access and freebies is enough honor. they can make GW2 only players work hard for what you got for free, why do care so much?
Ok, how about this: Gw2-only players must purchase 4 expansions, and attain 75,000 Achievement Points to unlock the Heritage items. Would that work for you? Seems about equivalent. That would be GW2-only players ‘work(ing) hard’ for what other got ‘free’.
I don’t think they should open up these skins for general use, they’re not even that flashy to start with, gemstore and in game available stuff more than compensate for not having the heritage stuff, besides, as OP has probaby noticed by now, it’ll just stir up the veterans who are quietly playing their way through every release (and stir up even more the vocal ones).
A very good idea on the other hand, would be to somehow rebuild the hall of monuments once the Pact gets up there to fight Jormag (if ever, of course), allowing new stuff to be acquired there, both lore and festival related (more christmas stuff other than divinity’s reach?). Of course, the heritage items should still be right there along with the ghost merchants for those who want to acquire it through GW1, but it should remain gated only by GW1, I think.