Showing Posts Upvoted By Bellatrixa.3546:

Mail Suppression

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

That feeling when you send 2 mails out and are then suppressed for an hour.

This has been an issue since launch, is it ever going to be resolved or at least throttled back? I’m not even asking for much, maybe let me send 5 mails out at least before suppressing me, this is incredibly ridiculous how it is now.

I feel awful for those people who honestly try to host a fun event and mail out prizes and they get suppressed instantly. Maybe Anet should just go the whole way and ban them for gold selling as well.

  1. This hasn’t been an issue since launch, because the current limits were added afterward.
  2. The limit after sending 2 emails in a row is ~30 seconds (seems to vary a bit — I’ve waited as little as 10 sec and as long as 45); it is never an hour unless you keep trying to press send without waiting.
  3. As noted above, the limit is setup to prevent spamming by gold sellers — it succeeds in preventing them from annoying more than two people before they are /reported and suspended.

There’s no question that it’s a pain and I wish it was more flexible. However, I accept that it’s the price we pay for the fact that some of our fellow players choose to buy gold from Real Money Traders — if that advertising didn’t succeed, the RMTs would stop doing it.

That limit shouldn’t apply if both people are on each other’s friends’ list yet it still applies. I ran into that not long ago because I send all my reclaimed weapons to a friend.

Mail Suppression

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Posted by: Avalanche.9460

Avalanche.9460

mail suppression affects the most vibrant members of the community extremely heavily…people that host and participate in contests, people that are nice and hand out food to people in open world bosses or dungeons…

heck, even normal people like me, if we try to mail multiple people at once we just get suppressed…i can’t really understand it, i’d much rather filter gold sellers manually than have it done for me like this…it’s a mail system, but after a few mails my guy apparently gets a papercut and can’t mail anymore. literacy in tyria must be very poor, it tires my guy out so fast…

actually, i was thinking of doing a fun contest myself awhile ago, then just decided not to because it’s too much of a huge pain to wait a ton of time between every mail.

the mail system itself needs an outbox so we can see mails we’ve sent, too…mail in general kind of sucks, and that’s horrible considering it’s the only way we can even trade with other players in this game…

(edited by Avalanche.9460)

Suggestion, Patron Membership

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Posted by: brently.7946

brently.7946

Is this a joke? GW2 has literally gone in the opposite direction of this, so I don’t know why they would make it sub suddenly; even if just for extra “perks”.

If you “just want a consistent way you can show support except through sporadic purchases” couldn’t you just buy most of that stuff you listed once a month, just like you’re paying a monthly sub you’re asking for.

Equal rewards for all game styles

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

One: paragraph breaks, please?

Two: there are many threads on this exact concern.

Three: Even raiders can’t make the legendary armor yet. Not everything they need is in the game as far as I know (I am not a raider, I have just been reading the many threads and my impression is that actually making even the first stage Experimental Envoy stuff can’t be done at this point).

Four: It is not impossible that ANet will find a way to provide legendary armor for other game modes in times to come, once they’ve worked out how it functions, so patience may be all we need (yes, along with occasional polite reminders that non-raiders would also benefit from an equally difficult procedure to assemble sets in their preferred modes).

Meanwhile, maybe it’s best that the wrinkles get ironed out on the raid gear. This first set doesn’t look all that great (to me), and I know that I for one am not going to the effort of making any difficult to acquire item if I don’t like the looks of it. So they can figure out how the gear should work, they can tweak things for QoL use, and then give the rest of us really cool looking stuff?

One can hope.

This, I’d rather they get the kinks out of the system while there’s only 1 set of legendary armor to get. Not after we get 16 different varieties and end up in the same situation as legendary weapons on fixing problems. The problem with the legendary weapons being the very very low RNG chances to get a precursor.

WvW is dead.

in WvW

Posted by: Swagger.1459

Swagger.1459

@Nusku

1. Just before linkings BG blew up and there are not any server linkings right now that can even challenge you with ET. Nobody wants to fight hard because there is little point when players know they will get crushed in the end.

2. There is no “fighting” code of honor here… There are game rules to follow and tools players are given to use. I’ve been into pvp modes for a loooooong time and I always see silly complaints similar to stuff like we have here with the “using seige on field is for noobs”, “running behind walls and using structure is for weak nubs”, “2 servers attacked us QQ unfair”… This is a competitive mode and you use all means necessary within the game rules to win.

I’ll read the rest later, but everyone here knows BG/ET is unmatched right now and they are reading your post saying “oh poor you” and rolling their eyes. Yeah your guilds are bored and want to bail, they have zero challenge right now.

Yeah, wvw is not doing well as a whole, but to sit on BG and complaning right now is just silly.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

Why no Slayer achievements for HoT mobs?

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Posted by: Radiobiology.6185

Radiobiology.6185

More slayer achievements are definately needed, Anet should fix this.

What is up with charged quartz?

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

To be fair, time-gating charged crystals wasn’t necessary at all since you can barely harvest enough each day to make one (you get 10 crystals from the queen, 6 to 9 from regular nodes, and an extra 3 with a rare chance of getting 5 more from your home instance).

You can buy quartz crystals on the TP – and this was the case when it was first released into the game too – so the time-gate is the only restriction on creating charged quartz, you can buy 1000 crystals instantly if you wanted to.

You can. However, given the scarcity of nodes the prices can be pretty substantial. Atm a single quartz crystal is ~9s25c on the TP. Since you need 25 for a charged, that’s ~2g31s25c to make a single charged quartz. For exotic Celestial equipment, you need 5 charged each piece… raising the cost to ~11g56s25c AND a 5 day time gate. If you were to buy all the quartz needed to make a set of armor + 2 weapons + 5 accessories (13 pieces) you’re looking at ~150g31s25c + 65 days in time gating (totaling 1625 quartz crystals). As I mentioned above, sans special circumstances, if you were to gather all of that (at ~22 quartz/day), you’re looking at 73 days of dealing with the Skritt Queen.

For me, it is what it is, and I’m going to be patient with my crafting… especially since I’m doing ascended (which means I get to ignore accessories, yay for small blessings). But the scarcity of nodes means to gather (OR buy) quartz plus the time gating of turning it into charged can feel really, really punishing/restrictive.

To me this is a parallel discussion to those who have issues with Mystic Coin availability.

~EW

(edited by EphemeralWallaby.7643)

What is up with charged quartz?

in Guild Wars 2 Discussion

Posted by: Entropy.6784

Entropy.6784

This game has never been this restrictive and I know it since I’ve been here since launch.
Quartz and time gated charged Quartz was added to the game in July 2013, so it’s been in game for 3 years now.

An offical response would be lovely.
It’s very unlikely you’ll get an official response for a mechanic that’s been in game for several years. There’s been a lot of threads over the years on this and they never got a response.

Fair enough maybe I should have gone for felt, since I’ve written this from personal perspective, boy does time fly. And even though it’s unlikely that I’ll get an official response you can’t blame me for hoping =) Though I’d say with the installment of ascended mats in fracs there might be a chance that they’ll listen this time around (although that might me being hopeful).

First poster already offered a solution for your problem. Sheets of charged Ambrite, which are needed to craft the sinister gear, are tradeable and therefore obtainable via the tp.

It’s not about sheets of charged ambrite, I used sinisters as an example of gear availabe in comparison to HoT gear which requires charged thorns. I want charged quartz on the market or not timegated; It’s not a t6 and the way it’s being handled atm makes no sense, I mean give me a reason as to not to make it more available? It wouldn’t hinder its market, on the contrary, demand would increase for quartz as people start experimenting with the new types of armor including celestial, sinisters and the hot stuff.

Do you ever feel guilty?

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

The ones I feel guilty about is the ones I made to be mules. They started their life leveling, seeing the world, thinking they would be the hero who would kill a dragon and have a fulfilling, meaningful existence.

Then one day they reach level 30 and I take them to see this really cool jumping puzzle with the ghost of a pirate and all sorts of tricks and traps. However, once they reach the end and open the chest, they are abandoned. After that they stand in that cold, clammy dark cave and open the chest once a day. They will never see the sun again or feel the wind on their face or gain in strength and levels. Their endgame went from the world to silence and darkness.

Be careful what you ask for
ANet may give it to you.

Do you ever feel guilty?

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Posted by: Endless Soul.5178

Endless Soul.5178

“You look like you could handle some drakes.”

~scampers off to chop some wood~

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.

Has ANet Forgotten the Casual Gamers?

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Posted by: AliamRationem.5172

AliamRationem.5172

The failure in this reasoning is that raids are intruders to the game, there was no justified waiting for raids. I may not remember every word and sound of it, but I really remember how excited I was when I heard that GW2 will be raid free and totally novel in its art of storytelling, including home invasion. Anet was forced to backpeddle quickly on point 2, but they stayed strong in point 1 until last year. And there was justified waiting for harder content, I agree with that. Anet also delivered said content, but people could not be brought to the idea to abandon their zerker toons and were slaughtered relentlessly by karka dishing out retaliation and ducking out of mega damage attacks. worst of all was though that they were forced to play with Joe Gamer, something no reputable pro gamer can actualyl do without being ashamed as it seems.

If this has brought good or bad things to GW2 is up to Anet, but I think the fact that raids have “intruded” the game can´t be disputed. Sadly the winner is writing history.

I don’t know what you’re on about. I enjoy raiding. My guild enjoys raiding. But none of us are elitists. How could we be? We aren’t even any good! We’ve only killed VG so far! We raid once a week, if enough people show up. It’s really no big thing.

Raids and raiders are not “intruders” in this game. I don’t dispute the fact that some players are obnoxious no matter what content they’re into, but this is not an issue specific to raiders.

Has ANet Forgotten the Casual Gamers?

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Posted by: Eirdyne.9843

Eirdyne.9843

While I’m strongly of the option Anet lost its marbles with Guild Wars 2 as a whole the game has much improved since Colin Johansen has left. It really shows that between the failure of B&S compared against BDO and then Wildstar just before that that NCSoft really has only one good game out there: Guild Wars 2. Johansen finally helped to his hat may give this game some life again instead of broken promises year after year.

For all that here’s small walk around the MMO’s of the last decade:
World of Warcraft
- Increasingly confused development by an inept team of developers who lie and front load their games. It’s in a far worse state of toxification than Guild Wars 2 (though Heart of Thorns pushed us close). This crew of developers is far more out of touch with their player base than any other MMO development team.
- Has also implemented a completely RNG system to gear that will see more subscription die off as a result.

Black Desert
- Dying from the usual Korean story of too RNG, too little game. The game boomed through launch and then took a deep plummet in active players as people realized the only way to progress in the game is at the graces of an RNG machine. With no signs of the company willing to pay any attention to this along with a sever hacker problem the game is dire straights. On top of this it has extortionist level prices for every single cash shop item (some of which has begun to be addressed). The base game costs 30 dollars and then outfits, pets, etc coming in around 30 dollars each (when complete). In short, a single account (30 dollars) plus pets (used for looting and 10% exp bonus) at 10 dollars each (you need 3) and require 3 more (each) for upgrading them… you’re easily talking 100 dollars per character. That’s before you even start to buy (yes buy) respec items (you know… the things you can do on your own in Guild Wars 2 for free).
Black Desert is also a good demonstration of how a uniquely (and frankly) fantastic new (and fluid) ability system can fall flat when players physically become exhausted trying to poor out damage rather than defeat an enemy using skills tactically (toward a mechanical advantage- Something Guild wars 2 and 1 excels with).

Elite: Dangerous
With hundreds of thousands of players has jumped on the RNG band wagon recently with all of the same results. It quickly retracted much of what was to be RNG when even its major YouTubers called fowl. The game is now sitting in precarious straights having developed a time-liked grind system (where there is no storage) after the community (in a community content heavy game) told them “no” in no uncertain terms. As the game relies heavily on player backing you can tell how well that has gone by how silent YouTube has become (in positive reviews) about the game when compared with pre-RNG implementation.

My Personal Opinions (Raids):
Guild Wars 1 and 2 has always attracted the very talented player who enjoys an abundances of skills to trial against a mechanical game environment. Previous to Heart of Thorns, Guild Wars 2 failed on both these fronts showing no where near the capacity of development and care that had been put into Guild Wars 1 ~ and far too much focus on the Gem Store. It deserves all the hate it generated over the years for doing that. Heart of Thorns has just demonstrated that all things have an end. Including player tolerance.
Every single MMO that tried Time-Gating and RNG this year has had to back off on it. Those that refused are going down in the history of MMOs as the real vile black knights of industry. Fortunately they’re companies do suffer for this and we get our vindication for their lack of loyalty to the consumer who really will just call quits.

The Guild Wars 1 community is finally starting to see content from Guild Wars 1 coming back into Guild Wars 2. The Raids provide a mechanical environment. It’s not dynamic and at least the first several encounters are just skin-of-your-teeth type victories with little ‘play’ involved. So, the Raids really are signs that the game can get back towards something more like Guild Wars 1 where mechanical advantage rather than button smash and skill/key-combos win. All of this is very good.

Where Guild Wars 2 lacks is keeping friends playing with friends. The failure of the Druid to be a Healer all of the time (rather than when it can F3) demonstrates this failure of the developers most adequately. They simply don’t understand that an MMO was meant to be played with friends. The more you make the game ‘solo’ or ‘to be played with those who can do the content’ the more you isolate one friend from another. I’d argue that 90% of any MMO toxification can be resolved in addressing that. Everything else is just the beast of the game being developed (and or maintained without losing its core character. Think of the quote from Prelude to Axanar: “For myself, I have but one fear: Destroying the Dream of the Federation!”

- Same goes for Guild Wars 2 or any MMO.

Has ANet Forgotten the Casual Gamers?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Most of the game is for causal playing; I don’t mind if the more hardcore get their share.

They’ve also made HoT zones a lot more rewarding and a bit easier in some spots, so that seemed to be catering to the casual crowd as well.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Has ANet Forgotten the Casual Gamers?

in Guild Wars 2 Discussion

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

So, PvP leagues should have been implemented at launch, and the PvPers don’t actually get new content every time a new season comes out, it still the same Year of Ascension achievements.

Raids are made by an independent team, and their development doesn’t effect otherworldly being done on PvE.

You can only assume that Anet is working hard to create the new season of living world, and other content, and I’m frankly tired of hearing all of this endless QQabout how Anet somehow forgot you people. We are all in a content drought, but it’s not like we pay a Monthly fee and are having our money taken and no new content comes out.

If you have nothing to do, leave and come back when there is more content. There is no MMO in the world that can create content faster than the players consume it, so either find something you enjoy or stop playing until something that you do enjoy actually comes out.

Thank you.

Has ANet Forgotten the Casual Gamers?

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

This thread must be a joke. Central Tyria and most events until HoT was made to appeal to the casual gamer. HoT maps can even be zerged like good ol’ maps for mindless farming. Not sure why are you complaining, really.

Attempts at ele specs:
Shaman
Conjurer

What is up with charged quartz?

in Guild Wars 2 Discussion

Posted by: Garambola.2461

Garambola.2461

It also makes guild mining upgrades very hard. Unless there are dozens of contributors or a lot of gold to spend, of course.

What is up with charged quartz?

in Guild Wars 2 Discussion

Posted by: Entropy.6784

Entropy.6784

Timegated and accountbond = unfair. Don’t start about the fairness of life. T6 mats like damask and leather which are also timegated are obtainable through fractals, trading post and daillies, why can’t charged quartz receive the same treatment. This game has never been this restrictive and I know it since I’ve been here since launch. You’re telling me I’ll have to wait 8/9 days for a full set of EXOTIC sinisters armor + weps and even longer if I would bother for celestial armor. This kills diversity, this kills fun in experimentation. Honestly I am repulsed as a long time player and have no idea what a new person would think. And quartz can’t be locked behind the HoT premise since it’s been there pre-hot. Heck! Even crystalline ore is obtainable from the guild commendations shop, so what’s the deal here? An offical response would be lovely.

Fun > Balance

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

They won’t diversify WvW because they’re afraid of imbalance.

They just did a huge rollback to the old wvw maps since the new ones which took tons of time to create were not accepted by the community. I’m not going to aruge against wvw being neglected, but I’m not sure this is due to balance concerns.

They nerfed EotM and OS because they were afraid of imbalance.

EotM was nothing more than a circle farm map 1 week after it got released. Any changes to the map were affects from changes to general wvw. Again, this has more to do with wvw neglect than balance.

They nerfed dungeons because they were afraid of imbalance.

and those were buffed back up again. Not that I agree with the decision to increase gold gain and inflation but this has been remedied. Not going to get into the necessity for balance in an economic construct like the GW2 economy since that is to vast, but here fun definately does not beat out balance. If balance gets out of hand, short term fun will soon give way to longterm dissatisfaction.

They won’t diversify SPvP with new maps and game types because they’re afraid of imbalance.

Sronghold was released 1 year ago shortly before the entire focus shifted on the HoT expansion. Going by the timeframe it took them to add that we can assume it takes a while to design, test and implement new maps. I agree this could be more of a priority for the spvp crowd, again not a balance issue.

They’ve completely forgotten and removed underwater combat because they’re afraid of imbalance.

They removed underwater combat because it’s kitten in the eyes of most players. Has nothing to do with balance.

They are terrified of making a move that will cause the slightest imbalance, and it’s frozen their development and creativity to the extreme. It’s caused stagnation, and all the fun and excitement has been removed simply because they’re terrified of imbalance.

Coming 6 months after the release of the first expansion which took a long time to fix. Plus a major patch and change to all zones in April which many consider a huge improvement fun wise, I respectfully disagree.

You can’t pick random things that bug you, slap balance and fun behind them and consider them arguments.

(edited by Cyninja.2954)

Fun > Balance

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Anet, I haven’t played GW2 in a while, but after having put almost 3k hours into it over the years I still follow it here on the forums and on Reddit. You’re losing a lot of players because of these two things.

  1. Prioritizing balance over fun. Fun > balance, always. I’ve seen you guys nerf things that people were having a BLAST with over and over again for years now simply because a small number of people whined that it was imbalanced (EotM, OS, Capricorn, dungeons, etc). Stop doing this.
  2. Catering to the hardcore crowd. What percent of your player-base raids? 10-15 percent? Yet you still pump out tons of content for them and none for your majority player-base. Stop doing this, cater to your big populations, that’s casuals, WvW, and SPvP players.

Just thought I’d let you know, since you seem intent on wrecking this great game more and more with every patch. I’ll be watching, playing other MMOs, as will many others. Hope to enjoy GW2 again some day if you guys can get it on the right path.

Just thought I’d let you know balance is always more important than your “fun”. Because balance is what keeps the game fun in the long run.

Remember how fun those OP classes felt in PvP when they stomped you? That’s why we need balance.

If here they fall they shall live on when ever you cry “For Ascalon!”

Is GW2 demanding more and more time from us?

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

If you’re a completionist, of course a game will take more and more time. Games always add to their set of achievements, collections, and daily tasks. You can try to keep up, as I used to do. Or, instead, you can re-focus on completing those aspects of the game that are important to you. I enjoyed GW1 much more after I gave up on the idea of ‘perfection’.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Is GW2 demanding more and more time from us?

in Guild Wars 2: Heart of Thorns

Posted by: DiogoSilva.7089

DiogoSilva.7089

GW2 is intentionally designed so that even your average perfectionist player can’t do everything that is there to do without unbeliavable dedication and time investment put into it, so you may well not try to do so.

It’s kind of… unsatisfying, coming from GW1, but it’s to be expected from a game that tries to appeal to too many different players at the same time AND relies on “spamming” the gemstore with new high cost skins for income.

Make Movement Great Again 2016

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

The slow down is supposed to make you stop and fight, but if you get hit by a mob your running past then I’d say you need to L2P. Dodge is there for a reason. Time to git gud.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

Make Movement Great Again 2016

in Guild Wars 2 Discussion

Posted by: Greener.6204

Greener.6204

It’s all very simple.

1 philosophy says leave things alone cuz you like being turned into a turtle, and often.

1 philosophy says let me run fast if I want to run fast and damage me more if I override the “guarded” state.

Only 1 of those philosophies actually Makes Movement Great Again 2016.

And it aint the first philosophy.

An argument is invalid because it doesn’t agree with you? I’m not sure that’s the best way to have a healthy discussion of the topic.

Also, avoid misrepresenting other people’s arguments: Referring to it as " being turned into a turtle" doesn’t negate their point, it only shows your lack of understanding of their point, or your wish to push their point aside and not discuss it.

G R E E N E R

I think the next expansion is about Water

in Guild Wars 2 Discussion

Posted by: cptaylor.2670

cptaylor.2670

I’m not sure an under sea expansion will ever hit, the majority hate underwater and seem to have this strange awareness issue with 3d content..

That and the devs really seem to have abandoned underwater in many ways, lack of it in hot, lack of mechanics in Revenant etc..

I don’t think the “Deep Sea Dragon” is going to remain in the deep sea. I think that’s the whole reason he will wind up causing problems. I don’t think because of his name we will HAVE to be underwater for that expansion. No reason it can’t be an island/Cantha expansion with him coming to the surface sensing the ley-line/magic overflow.

Would be fascinating to have an underwater zone though. Some bubbled city themed like Atlantis that maybe belongs to the Largos or something.

I think the next expansion is about Water

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

I am betting on Kralk and the Crystal Desert.

Mainly because a lot of the latest non-HoT maps they have made have all been testing grounds for Desert style terrain (Dry Top, Silverwastes, Skyhammer, Lost Precipice)

There is alot of entrenched lore already for the entirety of the Crystal Desert, we have glint’s egg, we have plenty of structures in HoT and the pvp backpiece all relating around “The Ascension” which was pivotal for the Crystal Desert, as well as loose ends from the books.

Even the latest profession, the Revenant, revolves around a gateway to the mists and its legends. Plenty of that in the Crystal Desert as well, Hall of Heroes, Tome of Primeval Kings, Augery Rock, etc

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

How would you redesign the BL Chest?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Remove the gambling aspect in favor of selling desirable products directly.

I don’t mind the gambling.

If people want to gamble, let them.

I have a problem with the fact that it is the only way to get those items.

If, for example, the whole gem-store was in the BLC and people would be able to get some costly items cheaper thanks to their investment , it would be a lot fairer, since people could decide how they would approach their desired item.

Go for the dice, or go straight to your wallet.

Now I am not proposing them to do that. It was just an idea. Still, I would always use my money for something I am guaranteed to get (like a wapon skin box in the gem-store, for a reasonable price… which isn’t 10€, thank you very much), instead of a chance to get something.

Fair enough.

Add a non gambling option that does not feed the gambling inclinations of others then.

I am not fond of encouraging gambling in games aimed at, in part, children. If an adult decides to participate, develop a habit, or even an addiction to gambling, more power to them. Adults should be allowed to make such decisions for themself. I just dont care for attempting to rope children into the behavior any more than I care for past efforts to advertise smoking to minors.

How would you redesign the BL Chest?

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

How would I redesign Black Lion Chests?

Simple, this I’d do with them:

Items that I would completely remove from the Loot Table

- Transmutation Charges
- Tomes of Knowledge
- Trade Post Express
- Bank Access Express
- Merchant Express
- Revive Orb
- Medium Crafting Bag
- Large Crafting Bag
- Heavy Crafting Bag
- Black Lion Salvage Kit
- All Backpack Sets
- All Miniatures from Season 1/2
- All PvP Stronghold Hero Skins
- All Permanent Finishers
- All Endless Mystery Tonics
- All Instance Nodes
- All Boosters

OS basically and remove all the garbage from the BLC’s that shouldnt be coming from thse RNG items – stuff, that should be more or less somethign earnable, that should be able to be received as reward, or should get turned after some time into ingame rewards, after it has been for a while in the BLCs first.

Anet needs to stop with this eternal recycling of content that should turn into ingame rewards after some time, because they sit anyways always at the longer lever and can add at anytime whenever needed new content to the BLC to replace older things that have been slowly turned into ingame rewards.

Then on the other side, there are items in the BLc, that you absolutely don’t want to see ever gettign from, because they hare basically useless junk, waste items that have been put into the BLC only with the reason to massively artificially reduce your chance to absurd low chances that you might get something really good and valuable or somethign that is really useful for the player.

How would I change the removed items, what would I do with them:

*Transmutation Charges: *
You obtain already more than enough of them through PvP and WvW, so much of them, that you never ever need to buy any of them from the Gemstore.
Anet should completely remove this crap out of the game, its a fail concept ,that brings them anyways no money at all, if they flood so massively the game with them due to WvW/PvP Reward Tracks giving them… and people also dont change their complete looks constantly all the time. people once they fidn their most beloved looks most likely will never change at all anything and dont use any Transmutation Charges at all – as said, these consumeables are a total fail concept and hsould get completely removed out of the whole game.
Let us simply change our looks for free whenever we want however we want.
There exist much better ways to generate money from gemstore items, than this, especially when you flood the game at the same time with tons of the consumeables whats just pointless from a gemstore viewpoint seen, as it simply defeats the purpose of the Gemstore, if you then let people get the items for free basically everywhere in the game.

Express Items
merge them three all together into a new item called “Express Service Summon” that once clicked lets you decide what kind of Express Service of Choice you want to call, either Merchant, Bank or Trade Post and sell this Item in the Gemstore as a permanent Service Item with infinite uses for say 1500 Gems and remove the the permanent contract items for the same mechanics. people which have any of these contracts will get them destroyed and receive as return 500 Gems per contract that they own.
So if someone hsould own all 3 contracts, then that player will basically be able tu turn them into the ESS, this will reduce item spam down from 3 items down to just 1 item that you need to have in your inventory best put then into one of your eventually owned shared inventory slots

Tomes of Knowledge
Simply remove these items out of the game and turn them into accountbound “Instant Level UP charges” that you receive for every say 10 Levels that you make with a Character at max Level, then you obtain a Level Up Charge for your accoutn.
the Reward Systems that have rewarded earlier towmes would get changed out to Level Up Charges.
If you obtain a Level Up Charge for your account, you would be able to consume them on any of your accounts characters, that still isn’t Level 80 just by clicking a button in the Hero Screen that would let you consume as many Level Up Charges as your account owns as you want by clicking on arrows that let you increase or decrease the amount of charges that you want to consume and a butto which lets you consume the charges on click on it lastly.
Why this change? Simple, to reduce the needless iventory spam of this game as much as possible. Not every god darn crap needs to be an inventory item!!
Anet needs to realize this finally and reduce items that could be changed into mechanics into such functions, instead of clutting our invetories full with every single crap that must not be always an inventory item at all to make it work, when you could work also with buttons to click on and automatics more that don’t require something to be in the inventory at all. Yes, that would mean working on the UI..but that are QoL improvements that are important and hsould have been done already a long time ago instead of using always the lazy way up flooding is with more and more inventory items, unless this is absolutely intended to force us this way mildly slowly to buy more inventory and chest space from the gemstore naturally…. until someone will reach sooner or later the point, where you need to buy new chara slots or even new accounts to get more space ….we all know that you are passively after this anet, why else would you spam us so full with so much junk loot and other crap… that no one wants – EVER

Revive Orb
Shouldn’t exist at all. if you are dead, then you are dead. End of Story

Diverse Crafting Bags
These thigns should be more of common LOOT in the general game, than such garbage like thorns and gazillion of other useless grey items.
Remove the tons of bag loot items this game has and replace them more with these loot bags that reward you with all materials specificly of various tiers.
Place them for example more into the Map Reward Tablees. Replace the Map Exploration Material rewards with lots of these bags, that give you materials of all sorts, not just only materials of on single thing, this way would become also explorign the maps a bit more rewarding on the long run, especialyl the high end maps when you get from explorign them lots of tier6 bags to reduce the grind for crafting lagendaries that require from all materials 250 units, whats ridiculous already in itself, when a number like 100 would have been already more than enough

Black Lion Salvage Pack
Put in two different forms of this item back, remove the old version with 25 units, insert a new “Improved Black Lion Salvage Pack” that has 250 units and add a version of it that is infinite that is basically called the “Karma-fed Black Lion Salvag -O-Matic”

Back Packs
Reimplement them as one item, that lets you choose a Back Pack Skin of Choice.
Offering them all as single items is just again such a lousy try of arteficially reducing massively the chances of obtainign something good from the BLC by simply increasign the amount of items you can get and thus decreasing basically for everythign else the chance that you can get it. Minimalism is the way of how the BLC needs to be design, not not Maximalism just to artificiaulyl decrease every items drop chances into abyssal lows.

Season 1/2 Miniatures
Should get all removed and be sold after some time for Laurels, Gold and Globs of Ectoplasm, stuff like Miniature Mai Trin, Miniature Kasmeer/Marjory and Caithe, they all have nothing in my opinion to search anymore in the BLC, and should get replaced with new Miniatures or something else for a change, like permanent gathering tools/wign skins or glidr skins for an example out, while that old stuff becomes new ingame rewards either or new sinks for laurels/ectos and gold slowly over time, like they made already alot of the season 1 items receiveable through laurels later.
They need to continue with this…

Stronghold Skins
These items should not be BLC items, these all should be ingame rewards for specificly playing STRONGHOLD, so that players also have some kind of incentive at all to play Stronghold..
They added this great different PvP mode, and instantly began to lack with support with it by giving it no real own unique rewards..its so typical of anet… by giving stuff that could have been its own unique rewards that make sense as loot into the game by the BLC – just makes no sense…. These skins should be PvP reward tracks that progress only from playing Stronghold… stronghold is also something, that needs to get separated a bit more from the normal PvP, its somethign that could grow into somethign much bigger and better, if Anet would continue to improve and expand it instead of ignoring it since its introduction.

Permanent Finishers
Should be turned all into unique one time PvP/WvW reward tracks after some time they have been in the BLC/gemstore, splitting this way up the usage of the finishers also per mode, means if you have unlocked it via PvP, you cant use the finisher in WvW, unless you have unlocked it there via reward track too.
People which own these already before the tracks have been added, will have them done then already directly on both sides and receive as a little compesantion for the missed general track rewards some PvP/WvW track potions with that you can boost your tracks forward.

Endless mystery tonics
These should become just craftable, receiveable through Mystic Forge after some time

Instance Nodes
These should become after some time ingame rewards from PvE like for receiving certain amounts of achievement Points, or for doing some specific achievements that have to do with gathering or your personal instance, should this ever get improved into something like player Housing with its own achievement category maybe.

Boosters
Should get turned into “Blessings” that you can gain for spending Karma at Shrines.
This stuff is a fail concept for the gemstore as like transmutation stones.. seriously, whos so dumb to buy these things from the Gemstore, when you get them every so often free from other sources of the game???

Theres tons of better thigns with that anet can make mony, than from such tiny useless crap like transmutations, boosters, or consumeable express items and revive orbs, junk, that nobody ever wants to receive from BLC, because they are jut wasted garbage, thats only there to artificially reduce your chances to obtain somethign really good and useful from the BLc, that is helpful or valuable so you can make some good gold if you can sell it to an other player, like for example the permanent hairdress contract or the Dye Kits that can give you some valuable dyes to sell.
————

Then I woudl make following changes as well:

Reduce the chance, that BLC chests can drop in half
Remove the chance that keys can drop and replace the drop with “Broken Parts of a Key”, that work similar to the Black Lion Scrap system, have a much higher drop chance, but its required to collect first 4 broken key parts to fix them to get 1 Black Lion Key that can be used to open a chest.

Obtaining keyes needs to become more common, because when its more common to get keys, while the drops of the chests get rarer, the value of the chests will rise, especialyl also when first all that garbage from them has been removed, so thast you cactualyl can get more oftenly something good from them.
Casuals won’t be punished by this change, because everbody will be able to work more steadily towards getting keys then.
the Gemsdtore Price for keys should then get reduced from 125 down to 100 Gems, basically 25 gems per Broken Key Piece.
Complete Keys are still not sellable via TP, but Brokenm Key Pieces should be sellable via TP, same as much as like Black Lion Ticket Scraps should become sellable and receive higher chances to get dropped from the chests as loot, while complete tickets get removed from the loot table.
Compelte Tickets should be used instead as ingame rewards for gettign certainn achievements or, getting certain amounts of AP, should be part of say monthly unique PvP/WvW reward tracks that you can do only once a month, so that these kind of playrs have also a way to earn complete tickets.

simple sdaid, with these changes should become the black lion weapons a bit more accessible. There are already too many of these skins, which are totally out of stock or have such insane prices, because theres only like 1-2 left and stock and people naturally exploit this to become instant rich if they find someone thats also rich enough to buy thes skins from tp, which these skins are also something, that peoel should be able to earn ingame somehow and not something, that you can get only as supr rich player or through super RNG luck.

Simply said, I’d turn the BLC into a function, that lets benefit alot mor players from its improvements, than letting it be something, from that only ultra rich players can profitate from only via TP and change it into a feature, that reminds much lesser of an asian grinder gambling game aka Las Vegas 2.0 and change it mor into a feature, that simply offers for given times unique rewards via RNG, where chances are good to obtain something good also and not 99,9% of all times mostly junk only, so that the player is incentivized to maybe buy more keys to get quickr more chances of obtaining somethign actually good, what in return will ensure again, that the now much rarer made BLC’s will become also alot more valuable, so more demand for them is there, while the supply gets significantly reduced by reduced drop chances and enabling players to work more steadily on keys so that they can use up the chests and thus reduce the supply.

In return for makign access easier for the BLC due to easier making of keys, will the number of items you receive from BLC be reduced then also down from 3 items to just 2 items only. That will ensure also that the items you get from the BLC wil lstay more valuable by reducing the amont of items you get from opening the BLCs down to 2 items. Therefore again will get the drop chances adjusted slightly.

thats my long list of many little changes based on the various items and mechanics about the BLC that I would do.

PS: also a little change I’d do is, that all kinds of account bound items that get unlocked for the acokitten once you have them, like Miniatures, will get removed from the loot table for you, once you have them, so that they won’t further reduce artificially the drop chances for you to obtain somethign that you could need better, than to receive again a miniature, that you already own and that you can’t sell.
Same goes for the dyes, if you should own already all dyes of a certain category, that item should no longer be for you under your BLC loot table as possibility to drop.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

How would you redesign the BL Chest?

in Guild Wars 2 Discussion

Posted by: CMM.6712

CMM.6712

New skins for the UI , that creates an effect just like the Guardians blue flames on your Spell Bar , or decorate a Silver dragon around your bar .
Or creates effects (flower-tree branches) when you heal , or messages like DOMINATOR when you kill streak .
Or creepy-funny face from the Devs (dressed as clown or a delicious male-curvy Chang e with glasses) . Or their photos when they wheres kids , and let the community to do the guesting-side-project game on the forums

Or Randomly small fast paced animals (squirrels) , that will show up at the edge of the schreen and must click them for rewards . Or they will nod you to follow leading you to an somewhere (while the transision from your schreen to ingame , by breaking the glass …rito plz )

I hope to NEVER see ANY of these included in GW2.

How would you redesign the BL Chest?

in Guild Wars 2 Discussion

Posted by: PopeUrban.2578

PopeUrban.2578

Remove them from the game. Offer black lion tickets as gem store purchases. Stop relying on predatory and willfully value obfuscating microtransactions to exploit whales and in stead offer more fair up front values and pricing information to encourage more users to make smaller individual purchases rather than subsidizing the majority at the expense of the minority.

Change ingame key rewards/drops to scraps.

Display real currency amounts alongside all gem prices in your region’s currency.

Basically, adopt an ethical microtransaction model. Like GW1.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

(edited by PopeUrban.2578)

How would you redesign the BL Chest?

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I’m going to add, increase the drop rate of the permanent access items. Having the permanent bank access is such a major QoL feature for me that I feel ANet should make these things more common and affordable. The current prices are way too high and supply is too low for such a useful item.

Be careful what you ask for
ANet may give it to you.