I’d just like them to fix the movement bug. The one where you stop moving altogether and can only get out of it by using a movement skill ir dodging. It seems to be getting worse.
It is kinda ridiculous but there are people who think everything in this game should cost money for some reason.
No one thinks that everything in the game should cost money. A lot of people accept that a buy-to-play game needs to make money from something besides just box sales.
Poor guy thinks in-game stores are necessary
I’d be interested in hearing your proposal for how ANet could maintain its current income (and therefore level of development) without a cash shop.
Are you aware of the period when MMO’s did not have in game stores? It existed.
Did they have subscriptions, instead?
It is kinda ridiculous but there are people who think everything in this game should cost money for some reason.
No one thinks that everything in the game should cost money. A lot of people accept that a buy-to-play game needs to make money from something besides just box sales.
Poor guy thinks in-game stores are necessary
I’d be interested in hearing your proposal for how ANet could maintain its current income (and therefore level of development) without a cash shop.
I dunno, it seems to me that people in that age group seem to understand more about working for something. Know much about arcade gaming, or gaming of the 80s of which this group would have been exposed to first for video game medium? There wasn’t much of a net back then— beating that buggy poorly documented game was often for the challenge.
Or perhaps those who played in a pvp environment where getting killed might have meant the lost of valuable items, or even your entire character don’t find offense in getting killed in a pvp environment where death has little consequence like it does here?
I don’t know man. Games have been getting easier; people always seem to cry to nerf everything. Back then, you weren’t getting any patches. It was just there to stay even if the design was buggy or bad. If anything, it seems like the younger folk can’t stand having their feelings hurt or having to deal with failure. But let’s cool it with the stereotypes I guess.
Anyhow, there’s actually quite a few people of umm… advanced age… in my wvw server, fwiw.
Can you imagine if we had net like that back then? We’d get threads like “Warp Zones trivialize the entire game”, 1UP EXPLOIT FORCES EVERYONE TO EXPLOIT IT and “I haven’t gotten a line block for the last minute. Is tetris rigged?” To be fair, I think if there was a chance to vent, it’d be done though.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Um … I was born in 1965. I’m a retired lawyer, no kids. I’ve been into F&SF and gaming since I was 10 years old. I’ve played GW2 since beta. I do love the cooperative nature of the game, especially after 7 years in WoW with all the node and kill stealing.
I get plenty of rewards without touching WvW or PvP. I even made HOPE, just had to buy the WvW/PvP tokens on the TP.
And y’know? People who truly care for cooperative interactions won’t mind that some people get rewards they can’t, when those people go into competitive play that doesn’t interest them. Cooperation means not worrying about keeping up with the Joneses.
Nailed it.
Further, consider the converse of the OP’s argument, the people who only PvP or play in WvW; These players have missed out on all of the rewards the PvE-only crowd has gotten access to pretty much since release, and had no real tie-ins to their gameplay to get fancy loot and things.
Legendaries and prestigious gear in GW2 are not rewarded to necessarily the best or most dedicated players to one particular format, but to players who are on the top echelons of all the game modes.
While I don’t really agree with it, stating that the game needs to enable PvE/non-competitive players to get the best/most dignified gear in the entire game because of a dependency or two on things outside of PvE is a pretty big slight to those who exclusively play the other formats (and there are and once were a huge number of people who played only such formats).
Further, we’re not talking even competitive gear but instead BiS “Legendary”-rarity stuff. It’s not supposed to be attainable by everyone and is supposed to reward the best of the best. Unless one proves himself as being of that status (I.E. having such exclusive skins/content), one can’t make the claim that they’re as good as they say they are.
Frankly, the prospect of RNG on precursors is more infuriating to me, as there are times when new 80’s get their first exotic and it’s a precursor, while others struggle to get one after thousands of drops/forges/gold in attempts from hard work and come out with nothing.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
I’m not trying to say anything derogatory about any specific game mode, only that it seems reasonable to assume that most of these potential new players would be more likely to join the game if all rewards were available in the game mode of their choice.
There’s a problem with that approach, though.
ANet only has so many developer resources. Even with what they have, people who play all three main modes — never mind the multiple exclusive play-styles in PvE — are almost constantly complaining about not having enough to do. So, ANet has to prepare new stuff for each mode, as often as they can given the resources they have to do it with.
Using rewards as carrots to entice players to engage with game elements they might otherwise avoid is a means to stretch player interest in the game as a whole. The more game modes a player has a reason to play, the more likely s/he is to stick around. MMO business models are extremely dependent on keeping people playing.
As a player in the demographic you’re referring to, I can say that I am at peace with ANet decisions on where to put rewards. One thing I’ve gained with age is a modicum of perspective. I don’t have to have everything.
That demographic is not so much embedded in the entitlement attitude that seems to be flourishing in the First World. Such thinking was certainly not encouraged during our upbringing. Rather the opposite, in fact. Not to say that some of us haven’t embraced such thinking, but I’d venture that there are less people in that generation with entitlement attitudes than there are in later generations. Thus, I don’t think your concerns about such potential customers avoiding the game if they can’t get anything they want no matter what they might want to do are that much of a deterrent.
These are not people disadvantaged by “no child left behind”. They received at least good to excellent educations from high schools, equivalent to a college education of today, and often more. They know how to find a goal of value and achieve that goal regardless of the level of difficulty included. But they did that for most of their real lives.
I like how you managed to kind of insult both your generation and the generation of “No child left behind” in the same paragraph. Nice moves.
These are not people disadvantaged by “no child left behind”. They received at least good to excellent educations from high schools, equivalent to a college education of today, and often more. They know how to find a goal of value and achieve that goal regardless of the level of difficulty included. But they did that for most of their real lives.
After this part, and laughing at it for a while, I don’t know whether to take you seriously.
That said, if you are serious then focusing purely on what is in-game: They have plenty to play and achieve without getting the “hardcore” rewards handed out to them.
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian
You don’t want to WvW fine, but, please don’t try shifting that on to us elderly, we certainly weren’t born yesterday and we ain’t falling for that nonsense.
People born in the 1950s and 1960s were somewhere near the age of 25 when the first Personal Computers went for sale to the public. During the next 35 years, they used computers more and more each year at work and then at home. They are now retiring in large numbers, to a life with some extra leisure time and buying power. Reading the AARP Bulletin shows a study citing larger and larger numbers of these retirees are entering the online gaming world. Do you think they will be looking for challenge, for difficulty, for complication, for requirements that force them into specific content? I suspect that is very unlikely. They will be looking for fun. Plain and simple fun.
These are not people disadvantaged by “no child left behind”. They received at least good to excellent educations from high schools, equivalent to a college education of today, and often more. They know how to find a goal of value and achieve that goal regardless of the level of difficulty included. But they did that for most of their real lives. Now they just want to play a game and have fun at it. Personally I believe GW2’s cooperative PvE could draw in a whole lot of those future players and their significant ability to spend money, to the game.
The single biggest thing that will surely prevent this from happening is the movement over the last year or so to require game play in the other two game modes, PvP and WvW, in order to achieve most of the game’s worthwhile rewards. These people have fought their whole lives to achieve what they have and now they just want to have fun. Does anyone really think that class of player will thrive in that trash talking player versus player combat? I just can’t see it happening.
Anyway, I just thought a large influx of wealthy players might help, but the game seems to be moving away from that possibility. Ok, gotta go apply for medicare…
While not quite there yet myself, I am approaching the age group to which you refer to, and I can tell you, you got things exactly and precisely backwards as far as the specifics go and what defines fun. So let me shed some light on it for you.
While you are correct about our education, experiences, etc, you have to understand we can smell a bad scripting job fro ma mile away and it really turns us off from it, which is essentially the entirety of PVE in GW2.
We have also done the arena style PVP countless times in everything ranging from FPS games, to MOBAs, etc.
Also have done raiding, the supposedly challenging content. Here, we take a hit because our reflexes are not as high as young people, but once we do learn an encounter, it becomes extremely boring and very fast because we have done it before. Remember, we have done scripted raiding not just here, but pretty much as long as it has existed.
Realistically speaking, the only thing that has not been explored throughout gaming history to anywhere near its full potential and fully developed, is RVR style PVP. There has been initially DAOC and then a few other games tried, but they all fell very short. Even now, Black Desert Online for example, the grind in it ……. just not even worth it.
This is because tactics and strategy play a much more vital role in it then your usual arena style pvp, to an extent, you can make up for your lack of top notch reflexes by how smart you actually play, as well as eliminate the boredom of fighting scripted opponents at the same time.
You would be very surprised how many people I have ran into on TS that are same or around my age and share my feelings about this.
If a game came out that is built for RVR in an MMORPG setting, and which has a good dynamic combat system but actually menages to eliminate a lot of the grind “a la BDO”, I’d be in it.
I don’t agree that older players just want to have fun, don’t want a challenge, I am old, I play all 3 modes at least a bit just about every day. I wouldn’t have ever even tried WvW or PvP if they weren’t tied to getting something I wanted. I would have missed out on so much, granted I felt put upon at first, even a little tricked into “having” to do something I was so sure I wouldn’t like, challenge is good no matter your age.
No extra dmg. But what I would like to see is an ability to add sigils into the a legendary weapon and then be able to choose which sigils you want to run depending on the situation, similarly to how you can choose stats on a legendary weapon.
Look at how effective someone is in a full Dire set.
Nice balance.
No, Anet will never add power to legendary. Do you know how much of an uproar that will cause to our community? It will destroy this game.
I’d like to be able flip the bird at a few people I know.
I can see that one getting used a whole hell of a lot in WvW…
the flood of emotes in your chat log when attacking a keep and everyones standing up top flipping you off… it would be beautiful!
Want to know how I measure my success in game?
Did I have fun playing during that session? If I did, then that was a successful gaming session.
It does not matter if some person has more gold, shinies or AP because at the end of the day, we all play the same game. Although how we choose to play may be different.
As for the keys I have to ask. Do you expect to be playing these maps every day for the rest of your GW2 experience? It may seem like a silly question but there is something to it. Our home instances can get the chests to use keys on. So look at it this way. These extra keys you are getting are an investment for the future for when the next expansion comes and you are playing those maps instead. As you can still use those extra keys each day in your home instance. Better than nothing.
PvP is not a stable difficulty since it is player generated content. The players play differently all the time, get carried or bribe people to let them win. It would very hard for Anet to predict the difficulty for it.
So unless you require ESL/Pro League matches I do not see how it can be equal difficulty.
Ofc it’s not equal, because it’s harder. Fighting scripts cannot be harder than fighting alive players by definition.
25 charracters
@ Ohoni
Reason I’m responding is you empathized the word hate. There is very little I hate. Bigotry, racism, bad fish and my noisy neighbor yeah, but a game naw. If they did something to raids I I didn’t like I simply wouldn’t play it.
I do very much enjoy raiding but it’s not just raiding it’s the team as well. Loved learning and growing and getting better as we progressed. For me the later is more important. I don’t believe there is any content that can’t be overcome with perseverance. Finding a good group to persevere with, now that can be a little tough sometimes.
I haven’t figured out how someone would know what they are missing if they never tried. But I guess it can be like I’ve never been in a minefield but I’m certain I wouldn’t like it.
(edited by danielrjones.8759)
I seem to have missed this item this morning. My apologies.
You’re fired, now get back to work.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
I totally understand the reasons given why it isn’t worth the efforts, again, totally. It was based on the majority and business perspective but I am looking at the minority perspective.
When the points were stated and if people disagree and consider minority as not worth it, there isn’t really much to argue about other then “effort” and “worth”. “Effort” to change and “worth” of the minority.
There isn’t anything to argue about in anyone’s proposal except “effort” and “worth” — that’s the whole point of these discussions. What doesn’t seem to be getting through to you is that there is more effort involved than you think and especially that some of that effort affects everyone else playing the game.
Further, while you acknowledge that the “worth” of the proposal goes only to a minority, you aren’t accepting that (a) that’s a very, very tiny minority and (b) it’s a very, very small benefit.
There are times when it makes sense to do something that has a minor value to a small group. But you haven’t said anything that helps any of us understand why this is one of those times.
Instead, it sounds more of a personal/guild dilemma that can be resolved without requiring ANet to plan|test|implement a new reset time and without the rest of the community adapting to a schedule preferred by a minority.
tl;dr there might be reasons to change the current G-Mish reset times; those reasons aren’t (yet) stated in this thread.
(So I again recommend that you instead ask for help resolving the core issue, rather than recommending a solution that hardly anyone else wants to see implemented.)
you know you can do guild missions whenever right ?
Like whenever you want….
Try doing a guild challenge solo then?
Is your guild really that underwhelming that no one can go “Hey guy’s i’d like to run X mission, we only need 5 people”
I’m gonna ignore you, you have been making irrelevant posts and now making assumptions.
Actually it was quite relevant, what was irrelevant was you trying to make a snide comment about running missions solo.
You can now run missions whenever, without cost. There’s no time at which if a player is online they cannot run missions. Therefore the concept of reset is a joke used to gate people to once a week. You have 7 days to find 1hr a week to complete the missions. If you or the people in your guild can’t do this than the mission timer isn’t the problem.
In that case I have misunderstood that you actually understood the subject. Again, it is about individuals who can’t play 7 days per week, about individuals who can only play at weekends, about individuals who can only play bi-weekly. People who have a lot of time constraints.
The timer technically, has no issue. I 100% agree with you. But can it not be reverted to the old timing so less people will be left out?
Also, you still assuming that I have issue which throughout the thread, I’ve said it isn’t mine issue but doesn’t mean it should be overlooked.
But here’s the thing, other people have different days they work and different days and times that they can guarantee being able to play. Why should the people who only have availability on the weekend be the only group ANet considers when deciding whether or not to change a reset time? What proof do you have that your minority of players who can only play on Saturday and Sunday outnumber the other combinations out there?
And why has no one in this boat come to the forums and posted their displeasure with it (and I’m talking about since the change, not players’ worries before the change happened)? I’ve also not seen anything in any chats in the game either. Why has no one come forward in this thread to agree with you? Shouldn’t that tell you that maybe this problem you see isn’t as big of a deal as you think and that maybe ANet needs to put their resources towards things that more people who are actually affected by the problem are actually posting about. Like the precursor armor clipping issue with Charr tails and Asura feet. Like account bound BLTC weapon skins obtained via the scraps and tickets that come from the horrible RNG BLTC chests. Like Gifts of Battle switching from being obtained via Badges of Honor and the WvW reward track and the fact that they did not effectively communicate this change beforehand.
What combinations are you referring to? You mean like people who work night shift, day shift, 2 days 1 rest shift and so on? Let’s put it this in other way. Does changing the timing affect current people’s accessibility negatively? Does it affect your accessibility? Does it affect anyone’s accessibility here who are disagreeing it negatively? If no one can prove to me that changing the timing can affect the current people’s accessibility negatively, then how can you tell me to accept that reverting the time is a bad thing to do? At most, I can only leave it “agree to disagree” but to accept that it is bad thing to do, is different story.
There certainly is some displeasure but it isn’t that big as it is the minority, instead of complaining, decided to move on.
Yes, I can agree to you about the resources part, coming from the business perspective. However, it doesn’t mean the issue should be buried and not highlighted. Otherwise, it will be just like the years old bug, for example, AC merge path, buried and forgotten it as bugs, then people doing it publicly like a norm.
I’m referring to every other player who only has 2 days where they can play and those two days aren’t Saturday and Sunday.
Changing the reset time would negatively affect players whose only days off fall on top of the current reset time for the same reasons you say the current reset time is bad. And you have not put forth enough evidence to show that your small subset of players has more players than that subset of players who care that they may miss out on guild missions that week should they not be on.
I’m not saying changing it to the old time isn’t the best thing. Just that the reason to change it needs to be more than “It’s currently inconvenient for a small group of players”. Because if you change it it will still be “currently inconvenient for a small group of players.” You just haven’t given a reason other than that for it to change. A reason that wouldn’t still be true after the change happens.
Like:
There are a lot of different reset times. It’s hard to keep track of which one is on what day and what time. I recommend having a single reset day and I think the WvW one for NA is the best time. WvW reset is early Saturday morning, I believe.
And maybe they decided to move on because it’s not that big of a deal that they miss guild missions every now and then. The fact that no one in the situation you describe has come and said “I’m in this boat, I agree, reset should change.” or “I know someone in this boat, they’d like for reset to change.” says something towards how much of a minority that you’re trying to get the game to change for.
(edited by Seera.5916)
Small content updates every two weeks was too fast, an expansion every year was not enough content, higher quality content updates every two or three months is too… I don’t know? Too “content progress locking”?
I clearly don’t want to be in Anet’s shoes :/
You clearly haven’t read forums, or talked to people in-game, or frequent reddit. There are a lot of people which play this game solely because of story, and story-telling became a huge part of the game. Not everyone likes dailies routine, people actually want substantial and varied lore. It would strike me as surprising if their plan is as simple as that, without anything to fill the gaps between story releases. I am not saying they should go back to biweekly schedule, I think that was not a clever idea, but three months? I just hope these story chapters will be worth the time, both in quality and length, because we had a lot of cool stuff in season 1 with much shorter timeframe, and even in season 2.
I tend to think ‘casual’ primarily means ‘does not spend as much time on that game’, so to my mind casual players are less likely to be affected by breaks between new releases because we’re less likely to have completed everything that’s already in the game.
For example I’m still working on training up my masteries, playing the HoT storyline on a sylvari to see how different it is, crafting my second legendary, doing all the dungeons and Current Events and other bits and pieces of content I’ve not gotten around to, and levelling up new characters.
Whereas more hardcore players have done all of that, probably several times over.
“Life’s a journey, not a destination.”
Weird, seems like the vast majority of GW2 has casual players as the target playerbase.
With this severe content drought and nothing but very specific content aimed at the more hardcore crowd, I can’t help but to feel a bit forgotten. Sure we have current events, but those are nothing compared to the love that the other parts of the game have seen.
Do you think that the casual base is a minority? I have always felt that the casual gamer base was quite populous in GW2, but maybe I was wrong, maybe its full of hardcore players.
I’m just feeling left out lately, waiting for Living World Season 3 is going to be tough. :-(
The so-called hardcore I believe to be people who both play the game as a hobby, and who prefer certain aspects of the MMO genre like progression, working at goals and harder, instanced content. I suspect there are gradations of players with regard to these preferences. I think that the truly dedicated players who also embrace all of the MMO genre staples are a minority.
However, that does not necessarily make casuals a majority. There are large numbers of players who play the game as a pastime but who have a bunch of different desires. I don’t think there’s a single casual demographic. I think it’s difficult to nail down just what casuals want because they don’t seem to all want the same things.
FWIW, the current content drought has lasted since HoT release at the end of October. That’s a total of just about eight months. The drought between the last LS S2 update and HoT release was over nine months. I believe Anet was counting on HoT content keeping open world PvE players busy for quite a while.
I also suspect that new content was delayed at least in part due to the effort put into the revamps to HoT to make it more accessible to “casuals.” Those changes represented a lot of dev time and effort, and were aimed at casuals. So, I don’t think it’s either fair or accurate to say that ANet has forgotten casual gamers.
As to the “love” given to raids, well, they’ve finally gotten the entirety of the one raid (9 bosses) promised to be a part of HoT. That’s after over two years neglect of dungeons, and no new fractals for almost that long. WvW? Those players were given something recently, sure, but that game mode is the one ANet has arguably done the least for.
If you mean easier content, ArenaNet has never actually catered to that crowd like most MMOs, where the solo experience is balanced for the lowest of players. The casual players, as in those who simply want to login and play without having to deal with scheduling/groups and in a more casual/relaxed play style, do however make up the vast majority of players in MMOs in general. It’s why most MMOs do it. ArenaNet however has always gone for the niche.
GW1 never supported the casual play style as the game was all about builds. Since casuals are more likely to use random builds, the content could become nearly impossible. With the right setup however, the game was trivial, but casual players generally don’t put in a lot of effort, follow guides, research or etc.
GW2 was originally balanced for action gamers. Like HoT, if you failed to dodge, you were going to die. In fear of scaring off players however, mobile combat was troublesome for WoW players for example, everything was heavily nerfed after the first beta. Their plan however was to increase the difficulty over time in an attempt to improve those players, and people have been complaining about those increases all along, from the karka to the mordrem. What GW2 was supposed to be however was casual friendly, in the sense that you could make meaningful progress in shorter amounts of time, meaning content should be balanced around taking no more than 30-60 minutes.
Season 3 will likely keep on track and have a similar difficulty to HoT. Whether they continue on this path will depend on how much ArenaNet cares about profits, as obviously they’re going to scare people off. ArenaNet however probably didn’t think it was difficult, as you’re clearly expected to zerg in active maps, and you can always group for the story.
They have added super casual content with the Krytan bandits bounties, and the layline events. How more casual do you want it? Buy yeah, I get what you mean.
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